Files
ttrpg-initiative-tracker/TODO.md
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david raistrick 02344eb3f5 Bump Docker base images to node 22; mock firestore comment cleanup
Both Dockerfiles (root firebase-mode + docker/ caddy) bumped node:18-alpine
to node:22-alpine. better-sqlite3 v12 (from PR #6) requires node 20+; node 18
builds fail with node-gyp/python errors. openssl-legacy-provider flag kept
for react-scripts 5 compat.

.dockerignore: removed .env* exclusion so .env.local COPY works in firebase
image build.

mock firestore applyConstraints comment: offset handled by adapter (firebase.js
slices), mock never sees it — clarified dead-code reasoning.
2026-07-06 23:49:47 -04:00

3.4 KiB

TODO

Backlog of bugs + long-term items. Milestones live in REWORK_PLAN.md.

Open

dm list - keep active particpant in view (scroll)

not sure good way to do this

npm install warnings cleanup pass

lots of updates

TEST GAP: current branch changes need focused coverage

  • Storage where() contract: firebase + server adapters should honor [where('encounterPath','==',x), orderBy('ts','desc'), limit(n)].
  • Server SQL query test: where + orderBy + limit should return latest logs for one encounter only.
  • Undo/redo stack order: undo A3 then A2, redo must replay A2 first, then A3.
  • Combat controls should not subscribe to logs while mounted; undo/redo should query logs only on click.
  • Unified CLI smoke: node scripts/combat.js verify <fixture.json> returns CLEAN on known-good log.
  • Unified CLI replay smoke: node scripts/combat.js replay ... --out tmp/x.json writes JSON array and auto-verifies.
  • Ctrl-C replay behavior: SIGINT during replay should end encounter, clear active display, write partial log, run verify.
  • SQLite schema/index test: idx_docs_parent_ts and idx_docs_parent_encounter_ts exist for server DB.

confirm warnings treated as error = fail in all tests, build pipeline, linters, everything. again.

BUG: addParticipants (batch add) does not slot by initiative

  • shared/turn.js addParticipants appends [...existing, ...new], no slotIndexForInit.
  • Violates INIT doc: "Add = insert into slot by initiative."
  • Single addParticipant slots correct. Batch (add-all-chars) appends.
  • Pre-start batch add = wrong order. Post-start worse.

BUG: nextTurn throws on solo combatant

  • nextActiveAfter loop for step=1; step<n skips when n=1 → {nextId:null}.
  • nextTurn throws "Could not determine next participant."
  • Solo active combat cannot pass turn.

BUG: reorderParticipants cross-pointer drag = silent no-op

  • Cross-pointer drag returns encounter unchanged, no log, no toast.
  • DM drags across current turn → nothing happens, no feedback.

BUG: addParticipant undo missing currentTurnParticipantId when started

  • undo saves participants + conditional turnOrderIds, no currentTurnParticipantId.
  • Pointer can misalign on undo if added near pointer region.

BUG: computeTurnOrderAfterRemoval isActive uses find() not boolean

  • isActive = id => updatedParticipants.find(p => p.id === id && p.isActive)
  • Returns participant obj (truthy) not boolean. Works by accident, fragile.

BUG: select campaign during active combat = screen flicker, no action

  • In active encounter, click different campaign → flicker, no nav, no end.
  • Either block (toast: end encounter first) or auto-end current + switch.
  • Decide UX before fix.

FEAT: generic/non-5e rules mode

  • Campaign/encounter ruleset toggle: 5e vs generic.
  • Generic mode turns off death saves/state machine.
  • Generic mode allows negative HP.
  • 5e mode rejects negative damage/heal and clamps HP at 0.

FEAT: clarify "Is NPC" in add-participant

  • Ambiguous label. May expand work based on what NPC means here (ally? monster? display-only? skip in turn order?). Clarify intent before UX changes.

quality of life fix: 2. UI says "Campaign Characters", field is players --- naming mismatch (separate concern, flag for later)

FEAT - parallel campaigns

FEAT - multi user

FEAT - clarify what end encounter does and what initiatives reset means

Done (history)