Files
ttrpg-initiative-tracker/shared/tests/turn.characterization.test.js
T
david raistrick 1d4ec873dc Implement D&D 5e death-save state machine and cleanup combat ordering
- Add status-driven death-save model:
  - status: conscious | dying | stable | dead
  - deathSaveSuccesses/deathSaveFailures as display counters
  - remove old death-save fields as source of truth
- Add death-save actions:
  - success, fail, nat1, nat20
  - stabilize participant
  - revive dead participant to 0 HP, stable, unconscious
- Apply 5e HP transition rules:
  - characters and NPCs at 0 HP become dying
  - stable/dying participants gain unconscious condition
  - healing clears death saves and returns conscious
  - massive damage kills
  - non-NPC monsters at 0 HP become dead and inactive
- Split NPCs from monsters with type="npc":
  - NPCs use death saves like characters
  - NPCs remain DM-controlled/monster-colored in UI
  - new NPCs no longer persist isNpc flag
- Keep dead PCs/NPCs in encounter and initiative until DM removes or deactivates
- Allow DM active/inactive toggle for dead participants
- Hide inactive participants from player display
- Improve DM and player death-state UI:
  - show Dying/Dead/Unconscious states consistently
  - add revive button for dead participants
  - distinguish dead visual from inactive visual in DM view
- Fix initiative drag/reorder behavior:
  - downward drag now changes order instead of no-op
  - paused combat can reorder across current turn pointer
  - turnOrderIds stay synced to participants order
- Persist campaign collapse state in localStorage
- Update death-save docs and encounter builder docs
- Add/expand tests for:
  - death saves and HP transitions
  - dead/active/inactive behavior
  - NPC death-save behavior
  - player display visibility
  - drag reorder semantics
  - logging expectations

Tests:
- npm run test:all
- app: 94 passed
- shared: 158 passed, 5 skipped
- server: 32 passed
2026-07-06 16:48:50 -04:00

387 lines
15 KiB
JavaScript

// Characterization tests for shared/turn.js.
// Lock CURRENT behavior (bugs included). M3 will extend, M4 will fix.
// These tests assert what the code does NOW, not what it SHOULD do.
//
// New API: every mutating func is async, takes ctx last, writes encounter +
// log internally, returns newEnc. We assert against newEnc (merged state) or
// the raw persisted patch (storage.calls) for "field not written" checks.
const shared = require('@ttrpg/shared');
const {
sortParticipantsByInitiative,
computeTurnOrderAfterRemoval,
startEncounter,
nextTurn,
togglePause,
addParticipant,
removeParticipant,
toggleParticipantActive,
applyHpChange,
deathSave,
toggleCondition,
reorderParticipants,
endEncounter,
makeParticipant,
} = shared;
const { mockCtx } = require('./_helpers');
// Helper: minimal encounter with given participants.
function enc(participants = [], extra = {}) {
return {
name: 'Test Encounter',
participants,
isStarted: false,
isPaused: false,
round: 0,
currentTurnParticipantId: null,
turnOrderIds: [],
...extra,
};
}
function p(id, initiative, extra = {}) {
return makeParticipant({
id, name: id, type: 'monster',
initiative, maxHp: 20, currentHp: 20,
...extra,
});
}
// Last updateDoc patch written to storage — for "field absent from patch"
// assertions (field === undefined means func didn't write it).
const lastPatch = (storage) => {
const u = storage.calls.filter(c => c.fn === 'updateDoc').pop();
return u ? u.data : {};
};
describe('sortParticipantsByInitiative', () => {
test('higher initiative first', () => {
const ps = [p('a', 5), p('b', 15), p('c', 10)];
const sorted = sortParticipantsByInitiative(ps, ps);
expect(sorted.map(x => x.id)).toEqual(['b', 'c', 'a']);
});
test('ties broken by original order', () => {
const ps = [p('a', 10), p('b', 10), p('c', 10)];
const sorted = sortParticipantsByInitiative(ps, ps);
expect(sorted.map(x => x.id)).toEqual(['a', 'b', 'c']);
});
});
describe('startEncounter', () => {
test('throws if no participants', async () => {
const { ctx } = mockCtx();
await expect(startEncounter(enc([]), ctx)).rejects.toThrow('participants');
});
test('throws if no active participants', async () => {
const { ctx } = mockCtx();
const e = enc([p('a', 10, { isActive: false })]);
await expect(startEncounter(e, ctx)).rejects.toThrow('active');
});
test('sets round 1, turn order sorted, current = highest init', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 5), p('b', 15), p('c', 10)];
const e = enc(ps);
const newEnc = await startEncounter(e, ctx);
expect(newEnc.isStarted).toBe(true);
expect(newEnc.round).toBe(1);
expect(newEnc.turnOrderIds).toEqual(['b', 'c', 'a']);
expect(newEnc.currentTurnParticipantId).toBe('b');
});
test('inactive stays in turn order slot (1-list model)', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 5), p('b', 15, { isActive: false }), p('c', 10)];
const newEnc = await startEncounter(enc(ps), ctx);
// 1-list: all participants sorted by init (active+inactive), inactive stays in slot
expect(newEnc.turnOrderIds).toEqual(['b', 'c', 'a']);
expect(newEnc.currentTurnParticipantId).toBe('c'); // b inactive, skipped
});
});
describe('nextTurn', () => {
test('throws if not started', async () => {
const { ctx } = mockCtx();
await expect(nextTurn(enc([p('a', 10)], { isStarted: false }), ctx)).rejects.toThrow();
});
test('throws if paused', async () => {
const { ctx } = mockCtx();
await expect(nextTurn(enc([p('a', 10)], { isStarted: true, isPaused: true, currentTurnParticipantId: 'a', turnOrderIds: ['a'] }), ctx)).rejects.toThrow();
});
test('advances to next in order, no round bump', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 5), p('b', 15), p('c', 10)];
const e = enc(ps, {
isStarted: true,
round: 1,
currentTurnParticipantId: 'b',
turnOrderIds: ['b', 'c', 'a'],
});
const newEnc = await nextTurn(e, ctx);
expect(newEnc.currentTurnParticipantId).toBe('c');
expect(newEnc.round).toBe(1);
});
test('wraps round when last in order', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 5), p('b', 15), p('c', 10)];
const e = enc(ps, {
isStarted: true,
round: 1,
currentTurnParticipantId: 'a',
turnOrderIds: ['b', 'c', 'a'],
});
const newEnc = await nextTurn(e, ctx);
expect(newEnc.currentTurnParticipantId).toBe('b');
expect(newEnc.round).toBe(2);
});
test('ends encounter if no active participants', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10, { isActive: false })];
const e = enc(ps, {
isStarted: true,
round: 1,
currentTurnParticipantId: 'a',
turnOrderIds: ['a'],
});
const newEnc = await nextTurn(e, ctx);
expect(newEnc.isStarted).toBe(false);
expect(newEnc.currentTurnParticipantId).toBe(null);
});
});
describe('togglePause', () => {
test('pauses started encounter', async () => {
const { ctx } = mockCtx();
const e = enc([p('a', 10)], { isStarted: true, isPaused: false });
const newEnc = await togglePause(e, ctx);
expect(newEnc.isPaused).toBe(true);
});
test('resume preserves turn order (no re-sort)', async () => {
// BUG-5 fix: resume no longer re-sorts. Re-sort displaced current pointer
// and caused skips. Order frozen at startEncounter, patched incrementally.
const { ctx } = mockCtx();
const ps = [p('a', 5), p('b', 15)];
const e = enc(ps, { isStarted: true, isPaused: true, turnOrderIds: ['a', 'b'] });
const newEnc = await togglePause(e, ctx);
expect(newEnc.isPaused).toBe(false);
expect(newEnc.turnOrderIds).toEqual(['a', 'b']);
});
});
describe('removeParticipant', () => {
test('removes from participants array', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10), p('b', 5)];
const newEnc = await removeParticipant(enc(ps), 'a', ctx);
expect(newEnc.participants.map(x => x.id)).toEqual(['b']);
});
test('not started: no turn order mutation', async () => {
const { storage, ctx } = mockCtx();
const ps = [p('a', 10), p('b', 5)];
await removeParticipant(enc(ps), 'a', ctx);
expect(lastPatch(storage).turnOrderIds).toBeUndefined();
});
test('started: removes from turnOrderIds', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10), p('b', 5)];
const e = enc(ps, { isStarted: true, turnOrderIds: ['a', 'b'], currentTurnParticipantId: 'b' });
const newEnc = await removeParticipant(e, 'a', ctx);
expect(newEnc.turnOrderIds).toEqual(['b']);
});
test('started: removing current picks next active', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10), p('b', 5), p('c', 3)];
const e = enc(ps, { isStarted: true, turnOrderIds: ['a', 'b', 'c'], currentTurnParticipantId: 'a' });
const newEnc = await removeParticipant(e, 'a', ctx);
expect(newEnc.currentTurnParticipantId).toBe('b');
});
});
describe('toggleParticipantActive', () => {
test('deactivates participant', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10, { isActive: true })];
const newEnc = await toggleParticipantActive(enc(ps), 'a', ctx);
expect(newEnc.participants[0].isActive).toBe(false);
});
test('started: deactivating current does not advance turn or round', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10), p('b', 5)];
const e = enc(ps, { isStarted: true, round: 1, turnOrderIds: ['a', 'b'], currentTurnParticipantId: 'a' });
const newEnc = await toggleParticipantActive(e, 'a', ctx);
expect(newEnc.currentTurnParticipantId).toBe('a');
expect(newEnc.round).toBe(1);
expect(newEnc.participants.find(p => p.id === 'a').isActive).toBe(false);
});
test('started: reactivating inserts by initiative', async () => {
// BUG-5 fix: reactivated participant slots by initiative (not appended
// to end). Preserves correct rotation order.
const { ctx } = mockCtx();
const ps = [p('a', 10, { isActive: false }), p('b', 5)];
const e = enc(ps, { isStarted: true, turnOrderIds: ['b'], currentTurnParticipantId: 'b' });
const newEnc = await toggleParticipantActive(e, 'a', ctx);
// a init=10 > b init=5 → a slots before b
expect(newEnc.turnOrderIds).toEqual(['a', 'b']);
});
});
describe('applyHpChange', () => {
test('damage reduces hp, clamps 0', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10, { currentHp: 15, maxHp: 20 })];
const newEnc = await applyHpChange(enc(ps), 'a', 'damage', 5, ctx);
expect(newEnc.participants[0].currentHp).toBe(10);
});
test('damage to 0 marks dying, keeps active, keeps turn order', async () => {
const { storage, ctx } = mockCtx();
const ps = [p('a', 10, { type: 'character', currentHp: 3 }), p('b', 5)];
const e = enc(ps, { isStarted: true, turnOrderIds: ['a', 'b'], currentTurnParticipantId: 'a' });
const newEnc = await applyHpChange(e, 'a', 'damage', 5, ctx);
expect(newEnc.participants[0].currentHp).toBe(0);
expect(newEnc.participants[0].status).toBe('dying');
expect(newEnc.participants[0].isActive).not.toBe(false);
expect(lastPatch(storage).turnOrderIds).toBeUndefined();
expect(lastPatch(storage).currentTurnParticipantId).toBeUndefined();
});
test('heal from dying makes conscious and resets death-save counters', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10, { currentHp: 0, status: 'dying', deathSaveSuccesses: 2, deathSaveFailures: 1 })];
const newEnc = await applyHpChange(enc(ps), 'a', 'heal', 5, ctx);
expect(newEnc.participants[0].currentHp).toBe(5);
expect(newEnc.participants[0].status).toBe('conscious');
expect(newEnc.participants[0].deathSaveSuccesses).toBe(0);
expect(newEnc.participants[0].deathSaveFailures).toBe(0);
});
test('heal clamps to maxHp', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10, { currentHp: 18, maxHp: 20 })];
const newEnc = await applyHpChange(enc(ps), 'a', 'heal', 10, ctx);
expect(newEnc.participants[0].currentHp).toBe(20);
});
test('zero amount = no-op', async () => {
const { storage, ctx } = mockCtx();
const e = enc([p('a', 10, { currentHp: 10 })]);
const newEnc = await applyHpChange(e, 'a', 'damage', 0, ctx);
expect(newEnc).toBe(e); // same ref = no write
expect(storage.calls.filter(c => c.fn === 'updateDoc')).toHaveLength(0);
});
});
describe('deathSave', () => {
test('fail increments failure counter while dying', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10, { currentHp: 0, status: 'dying', deathSaveFailures: 0, deathSaveSuccesses: 0 })];
const { enc: newEnc, status } = await deathSave(enc(ps), 'a', 'fail', ctx);
expect(status).toBe('dying');
expect(newEnc.participants[0].deathSaveFailures).toBe(1);
});
test('third fail makes dead and resets counters', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10, { currentHp: 0, status: 'dying', deathSaveFailures: 2, deathSaveSuccesses: 0 })];
const { enc: newEnc, status } = await deathSave(enc(ps), 'a', 'fail', ctx);
expect(status).toBe('dead');
expect(newEnc.participants[0].status).toBe('dead');
expect(newEnc.participants[0].deathSaveFailures).toBe(0);
});
});
describe('toggleCondition', () => {
test('adds condition', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10, { conditions: [] })];
const newEnc = await toggleCondition(enc(ps), 'a', 'poisoned', ctx);
expect(newEnc.participants[0].conditions).toEqual(['poisoned']);
});
test('removes condition', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10, { conditions: ['poisoned', 'blinded'] })];
const newEnc = await toggleCondition(enc(ps), 'a', 'poisoned', ctx);
expect(newEnc.participants[0].conditions).toEqual(['blinded']);
});
});
describe('reorderParticipants', () => {
test('drag downward onto target moves after target (same-init tie)', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10), p('b', 10), p('c', 10)];
const newEnc = await reorderParticipants(enc(ps), 'a', 'c', ctx);
// drag a downward onto c: remove a → [b,c], insert after c → [b,c,a]
expect(newEnc.participants.map(x => x.id)).toEqual(['b', 'c', 'a']);
});
test('cross-init drag blocked (no-op)', async () => {
const { storage, ctx } = mockCtx();
const e = enc([p('a', 10), p('b', 5)]);
const newEnc = await reorderParticipants(e, 'a', 'b', ctx);
expect(newEnc).toBe(e); // same ref = no write
expect(storage.calls.filter(c => c.fn === 'updateDoc')).toHaveLength(0);
});
});
describe('endEncounter', () => {
test('resets all combat state', async () => {
const { ctx } = mockCtx();
const e = enc([p('a', 10)], {
isStarted: true, round: 5, currentTurnParticipantId: 'a', turnOrderIds: ['a'],
});
const newEnc = await endEncounter(e, ctx);
expect(newEnc.isStarted).toBe(false);
expect(newEnc.round).toBe(0);
expect(newEnc.currentTurnParticipantId).toBe(null);
expect(newEnc.turnOrderIds).toEqual([]);
});
});
describe('computeTurnOrderAfterRemoval', () => {
test('not started = empty', () => {
const out = computeTurnOrderAfterRemoval(enc([]), 'a', []);
expect(out).toEqual({});
});
test('removing non-current: no turnOrderIds patch (1-list syncs at call site)', () => {
const e = enc([], { isStarted: true, turnOrderIds: ['a', 'b'], currentTurnParticipantId: 'b' });
const out = computeTurnOrderAfterRemoval(e, 'a', []);
// 1-list: removal syncs turnOrderIds via participants[] at call site.
// Helper only handles current-advance. Non-current = empty patch.
expect(out).toEqual({});
});
});
describe('addParticipant', () => {
test('appends participant', async () => {
const { ctx } = mockCtx();
const np = p('z', 7);
const newEnc = await addParticipant(enc([p('a', 10)]), np, ctx);
expect(newEnc.participants.map(x => x.id)).toEqual(['a', 'z']);
});
test('rejects duplicate id (skip-bug root cause)', async () => {
// Two participants with same id → togglePause resume rebuilds order with
// dup id twice → nextTurn gets stuck repeating that id forever.
// Audit found this in 100-round replay (addParticipant fired while paused
// because nextTurn threw, loop spun, same totalTurns %10 → re-added).
const { ctx } = mockCtx();
const existing = p('x', 5);
const dup = makeParticipant({ id: 'x', name: 'x2', type: 'monster', initiative: 10, maxHp: 100, currentHp: 100 });
await expect(addParticipant(enc([p('a', 10), existing]), dup, ctx)).rejects.toThrow();
});
});