- Add wake lock and browser fullscreen controls to encounter header/popout - Re-acquire wake lock after browser release (still doesnt work on tablet) - Retry fullscreen after Android unlock; keep manual control visible - Add larger labeled character Save button - Use distinct panel icon for encounter full-page expansion - Add strong active/inactive, conditions-open, and editing button states - Keep inactive participant controls visible - Add regression tests and update affected characterization tests - Update project TODO notes
77 lines
3.4 KiB
JavaScript
77 lines
3.4 KiB
JavaScript
// RED: reslot must fire on ALL 4 participant-mutation paths.
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// Path 1 add, path 2 edit modal, path 3 drag (already correct), path 4 inline field (already correct).
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// Tests add + edit modal reslot. Drag + inline already covered.
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import React from 'react';
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import { screen, waitFor, within, fireEvent } from '@testing-library/react';
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import '@testing-library/jest-dom';
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import { renderApp, createCampaignViaUI, selectCampaignByName, createEncounterViaUI, selectEncounterByName, getParticipantForm, addMonsterViaUI } from './testHelpers';
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import { getCalls } from '../__mocks__/firebase/_mock-db';
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function lastParticipantsUpdate() {
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const calls = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
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const last = calls[calls.length - 1];
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return last && last.data.participants;
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}
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async function addOne(form, name, hp, mod, init) {
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fireEvent.change(form.getByPlaceholderText('e.g., Dire Wolf'), { target: { value: name } });
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fireEvent.change(form.getByLabelText(/Init Mod/i), { target: { value: String(mod) } });
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fireEvent.change(document.getElementById('monsterMaxHp'), { target: { value: String(hp) } });
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fireEvent.change(form.getByPlaceholderText('auto'), { target: { value: String(init) } });
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fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
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await waitFor(() => {
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const parts = lastParticipantsUpdate();
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if (!parts || !parts.some(p => p.name === name)) throw new Error('not added');
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});
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}
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describe('reslot on all mutation paths', () => {
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test('add inserts at correct init position (not append)', async () => {
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await renderApp();
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await createCampaignViaUI('Camp');
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await selectCampaignByName('Camp');
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await createEncounterViaUI('Enc');
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await selectEncounterByName('Enc');
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const form = within(getParticipantForm());
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// add Orc(5) first, then Goblin(8) — Goblin should slot ABOVE Orc, not append below
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await addOne(form, 'Orc', 15, 0, 5);
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await addOne(form, 'Goblin', 7, 2, 8);
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const parts = lastParticipantsUpdate();
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expect(parts.map(p => p.name)).toEqual(['Goblin', 'Orc']);
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});
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test('edit modal init change reslots participant', async () => {
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await renderApp();
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await createCampaignViaUI('Camp2');
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await selectCampaignByName('Camp2');
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await createEncounterViaUI('Enc2');
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await selectEncounterByName('Enc2');
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const form = within(getParticipantForm());
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await addOne(form, 'Orc', 15, 0, 5);
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await addOne(form, 'Goblin', 7, 2, 3);
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// pre: Orc(5) before Goblin(3)
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expect(lastParticipantsUpdate().map(p => p.name)).toEqual(['Orc', 'Goblin']);
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// open edit modal for Goblin, bump init to 8
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const editBtns = screen.getAllByRole('button', { name: 'Edit participant' });
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const goblinEdit = editBtns.find(b => b.closest('li')?.textContent.includes('Goblin'));
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fireEvent.click(goblinEdit);
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await waitFor(() => screen.getByText(`Edit Goblin`));
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// modal renders after row inputs; take last Initiative-labeled input
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const initInputs = screen.getAllByLabelText('Initiative');
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fireEvent.change(initInputs[initInputs.length - 1], { target: { value: '8' } });
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const saveBtns = screen.getAllByRole('button', { name: /Save/i });
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fireEvent.click(saveBtns[saveBtns.length - 1]);
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await waitFor(() => {
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const parts = lastParticipantsUpdate();
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expect(parts.map(p => p.name)).toEqual(['Goblin', 'Orc']);
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});
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});
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});
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