Files
ttrpg-initiative-tracker/shared/tests/turn.logging.test.js
T
david raistrick 2569cc4497 Builds replayable combat logs with first-class undo/redo, unified verification tooling, fast indexed log queries, and stricter CI.
feat(combat): add first-class undo and redo controls

Add undo and redo controls to the combat UI so the DM can recover from recent
actions without leaving the encounter view.

Undo and redo operate on the current encounter's combat history. Empty stacks
produce clear feedback instead of failing silently. Redo order follows normal
stack behavior after multiple undos.

This makes combat history actionable during play, not just visible in the log.

feat(logs): make combat logs replayable

Replace plain combat log messages with structured combat events that can be
used by the UI, exported as JSON, replayed, and verified.

Each new log entry records the action type, encounter identity, participant
identity, a small action delta, undo intent, and a turn snapshot. Download and
copy now export the event stream as JSON so a saved combat log is useful for
offline analysis and debugging.

Legacy logs remain viewable, but new logs use the structured event format.

feat(logs): make undo and redo transactional

Apply undo and redo as single storage operations so the encounter state and log
state cannot drift apart.

Server storage applies the encounter update and the log undone flag inside one
SQLite transaction. Firebase storage uses a batch write for the same behavior.
The storage contract now includes undo/redo semantics.

This replaces fragile multi-write undo behavior where a failure could update
the encounter without marking the log, or mark the log without updating the
encounter.

feat(combat): add unified replay and verification tool

Add one combat CLI for replaying live combat and verifying combat logs.

Replay drives the live backend through the same shared combat logic used by the
app, writes a JSON event log to an explicit output path, and automatically
verifies the result. Verification checks for DM-visible combat problems such as
skipped turns, double actions, bad round changes, and unexpected turn order
changes.

The tool uses the same JSON event stream produced by log downloads, supports
verbose turn output, and handles Ctrl-C by ending the encounter, writing the
partial log, and verifying what was captured.

fix(perf): keep long combat logging fast

Remove the combat-time log query bottleneck that made long replays slow as log
volume grew.

Combat controls no longer subscribe to the log collection just to keep undo and
redo state warm. Undo and redo now query the latest matching encounter log only
when clicked. Server collection queries support exact filters, ordering,
limits, and offsets, and SQLite indexes keep latest-log and per-encounter log
lookups fast.

Also fix duplicate WebSocket handler registration so realtime updates do not
double-fire under write load.

fix(turns): make toggle active a status change

Make toggle active a roster/status edit instead of a turn advance.

Deactivating the current participant no longer passes the turn or increments
the round. The current turn stays where it is until the DM explicitly clicks
Next Turn, and Next Turn skips inactive participants during normal rotation.

This matches the initiative design: slot order is stable, toggle active does
not move participants, and round changes only come from explicit turn advance.

chore(ci): make warnings and hangs fail fast

Tighten test and build checks so failures are visible instead of noisy or
silent.

Builds run with CI enabled so warnings fail production builds. The full test
command runs app, shared, and server suites with hard timeouts so hangs fail
quickly. Static eslint coverage fails on warnings as well as errors.

Tests were updated around the new async combat logging flow, structured log
events, transactional undo, replay verification, and toggle-active semantics.
2026-07-06 10:33:28 -04:00

250 lines
8.7 KiB
JavaScript

// Logging contract: every mutating combat op writes a log entry to ctx.logPath
// via ctx.storage.addDoc. No-op (no state change) performs NO writes and
// returns the same encounter reference. Display lifecycle ops write the display
// doc, no combat log.
//
// Contract = every combat mutation produces a log entry.
// New shape: mutating funcs are async, take ctx, write encounter (updateDoc) +
// log (addDoc) internally, return newEnc. Logs are read back via storage.logs().
//
// undo payloads now live on the written log entry's `undo_payload.updates`.
'use strict';
const shared = require('@ttrpg/shared');
const { mockCtx } = require('./_helpers');
const {
makeParticipant,
startEncounter, nextTurn, togglePause,
addParticipant, addParticipants, updateParticipant, removeParticipant,
toggleParticipantActive, applyHpChange, deathSave, toggleCondition,
reorderParticipants, endEncounter,
} = shared;
function p(id, init) {
return makeParticipant({ id, name: id, type: 'monster',
initiative: init, maxHp: 100, currentHp: 100 });
}
function enc(ps, extra = {}) {
return { name:'t', participants:ps, isStarted:false, isPaused:false,
round:0, currentTurnParticipantId:null, turnOrderIds:[], ...extra };
}
// Assert last written log entry is a well-formed mutation log.
function expectLastLogged(storage) {
const logs = storage.logs();
expect(logs.length).toBeGreaterThan(0);
const last = logs[logs.length - 1];
expect(typeof last.message).toBe('string');
expect(last.message.length).toBeGreaterThan(0);
return last;
}
describe('Logging contract: mutating ops', () => {
let storage, ctx;
beforeEach(() => {
({ storage, ctx } = mockCtx());
});
test('startEncounter logs', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
await startEncounter(e, ctx);
expect(storage.logs()).toHaveLength(1);
expectLastLogged(storage);
});
test('nextTurn logs', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
const started = await startEncounter(e, ctx); // 1 log
await nextTurn(started, ctx); // 2 logs
expect(storage.logs()).toHaveLength(2);
expectLastLogged(storage);
});
test('togglePause logs', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
const started = await startEncounter(e, ctx);
await togglePause(started, ctx);
expect(storage.logs()).toHaveLength(2);
expectLastLogged(storage);
});
test('addParticipant logs', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
await addParticipant(e, p('d', 5), ctx);
expect(storage.logs()).toHaveLength(1);
expectLastLogged(storage);
});
test('removeParticipant logs', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
await removeParticipant(e, 'b', ctx);
expect(storage.logs()).toHaveLength(1);
expectLastLogged(storage);
});
test('toggleParticipantActive logs', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
await toggleParticipantActive(e, 'b', ctx);
expect(storage.logs()).toHaveLength(1);
expectLastLogged(storage);
});
test('applyHpChange (damage) logs', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
await applyHpChange(e, 'b', 'damage', 10, ctx);
expect(storage.logs()).toHaveLength(1);
expectLastLogged(storage);
});
test('applyHpChange (heal) logs', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
await applyHpChange(e, 'b', 'heal', 5, ctx);
expect(storage.logs()).toHaveLength(1);
expectLastLogged(storage);
});
test('deathSave logs', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
const started = await startEncounter(e, ctx); // 1 log
const dying = await applyHpChange(started, 'b', 'damage', 100, ctx); // 2 logs
const r = await deathSave(dying, 'b', 'fail', 1, ctx); // 3 logs
expect(r.status).toBe('pending');
expect(storage.logs()).toHaveLength(3);
expectLastLogged(storage);
});
test('toggleCondition logs', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
await toggleCondition(e, 'b', 'poisoned', ctx);
expect(storage.logs()).toHaveLength(1);
expectLastLogged(storage);
});
test('reorderParticipants logs (BUG-7)', async () => {
// same-init tie (both 10) for valid reorder (unstarted: no pointer check)
const e2 = enc([p('a', 10), p('x', 10), p('c', 3)]);
await reorderParticipants(e2, 'x', 'a', ctx);
expect(storage.logs()).toHaveLength(1);
expectLastLogged(storage);
});
test('endEncounter logs', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
const started = await startEncounter(e, ctx);
await endEncounter(started, ctx);
expect(storage.logs()).toHaveLength(2);
expectLastLogged(storage);
});
});
describe('Logging contract: no-ops', () => {
let storage, ctx;
beforeEach(() => {
({ storage, ctx } = mockCtx());
});
test('reorder same-id = no-op', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
const newEnc = await reorderParticipants(e, 'a', 'a', ctx);
expect(newEnc).toBe(e); // same ref = no write
expect(storage.logs()).toHaveLength(0);
});
test('reorder cross-init = no-op', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
const newEnc = await reorderParticipants(e, 'a', 'b', ctx);
expect(newEnc).toBe(e); // same ref = no write
expect(storage.logs()).toHaveLength(0);
});
});
describe('Logging undo payloads', () => {
let storage, ctx;
beforeEach(() => {
({ storage, ctx } = mockCtx());
});
test('startEncounter undo restores pre-combat state', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
await startEncounter(e, ctx);
const log = expectLastLogged(storage);
expect(log.undo).toBeDefined();
expect(log.undo.isStarted).toBe(false);
});
test('endEncounter undo restores combat state', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
const started = await startEncounter(e, ctx);
await endEncounter(started, ctx);
const log = expectLastLogged(storage);
expect(log.undo).toBeDefined();
expect(log.undo.isStarted).toBe(true);
});
test('applyHpChange undo restores prior hp', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
const newEnc = await applyHpChange(e, 'b', 'damage', 10, ctx);
const log = expectLastLogged(storage);
expect(log.undo).toBeDefined();
const restored = { ...newEnc, ...shared.expandUndo(log, newEnc).updates };
expect(restored.participants.find(x => x.id === 'b').currentHp).toBe(100);
});
test('reorder undo restores prior order (BUG-7)', async () => {
const e2 = enc([p('a', 10), p('x', 10), p('c', 3)]);
const orig = e2.participants.map(p => p.id);
const newEnc = await reorderParticipants(e2, 'x', 'a', ctx);
const log = expectLastLogged(storage);
expect(log.undo).toBeDefined();
const restored = { ...newEnc, ...shared.expandUndo(log, newEnc).updates };
expect(restored.participants.map(p => p.id)).toEqual(orig);
});
});
describe('Logging: addParticipants + updateParticipant', () => {
let storage, ctx;
beforeEach(() => {
({ storage, ctx } = mockCtx());
});
test('addParticipants logs', async () => {
const e = enc([p('a', 10), p('b', 7)]);
await addParticipants(e, [p('c', 3)], ctx);
expect(storage.logs()).toHaveLength(1);
expectLastLogged(storage);
});
test('updateParticipant (same slot) logs', async () => {
const e = enc([p('a', 10), p('b', 7)]);
await updateParticipant(e, 'b', { name: 'B' }, ctx);
expect(storage.logs()).toHaveLength(1);
expectLastLogged(storage);
});
test('updateParticipant (init change) logs', async () => {
const e = enc([p('a', 10), p('b', 7)]);
await updateParticipant(e, 'b', { initiative: 5 }, ctx);
expect(storage.logs()).toHaveLength(1);
expectLastLogged(storage);
});
test('addParticipants undo restores prior list', async () => {
const e = enc([p('a', 10), p('b', 7)]);
const orig = e.participants.map(p => p.id);
const newEnc = await addParticipants(e, [p('c', 3)], ctx);
const log = expectLastLogged(storage);
const restored = { ...newEnc, ...shared.expandUndo(log, newEnc).updates };
expect(restored.participants.map(p => p.id)).toEqual(orig);
});
test('updateParticipant undo restores prior participant', async () => {
const e = enc([p('a', 10), p('b', 7)]);
const orig = e.participants.map(p => p.id);
const newEnc = await updateParticipant(e, 'b', { name: 'B' }, ctx);
const log = expectLastLogged(storage);
const restored = { ...newEnc, ...shared.expandUndo(log, newEnc).updates };
expect(restored.participants.map(p => p.id)).toEqual(orig);
});
});