d73405753a
Round-complete marker logged roundN (just completed) while turn lines logged enc.round (post-increment, new round). Result: 'turn 8 (round 2)' appeared BEFORE 'round 1 complete' — confusing off-by-one. Replaced bottom 'round N complete' marker with top 'round N starting' marker. Turn lines for round N now appear after its start marker. Logic unchanged. 4-round smoke verified.
scripts/
Manual demo tool. NOT test.
replay-combat.js
Live backend demo. Drives full combat via ws adapter (same contract as App). Player display live-updates. Watch UI react to state changes.
# start backend + frontend first (see docs/DEVELOPMENT.md)
node scripts/replay-combat.js [rounds] [delayMs]
# defaults: 100 rounds, 200ms/step
Coverage per round: damage, heal, all 22 conditions, toggleActive, removeParticipant, addParticipant (reinforcements), updateParticipant, pause/resume, reorderParticipants, endEncounter. Revives dead each round to sustain full round count.
See also
tests/audit/— exploratory bug-finders (manual run, non-deterministic){shared,server,src}/tests/— jest unit/integration/characterizationscratch/— gitignored throwaway