9fd0f3ec38
Root cause (HAR-diagnosed): replay script wrote firebase-prefixed paths via raw REST, bypassing adapter norm(). Two path roots coexisted in db: bare 'campaigns/X' (adapter writes, from App) prefixed 'artifacts/.../campaigns/X' (replay raw writes) Adapter read bare, missed prefixed. UI showed stale test1 (legit manual UI write, not wiped) but replay campaigns invisible. A. replay-combat.js: use createWsStorage adapter instead of raw fetch. Same contract boundary as App. norm() runs on all paths. Can't drift. Mirror App.js getPath locally for path construction. B. contract.js: 4 new identity tests (setDoc prefixed -> getCollection bare, setDoc prefixed -> getDoc bare, setDoc prefixed -> getDoc prefixed, setDoc bare -> getCollection prefixed). Run against every impl (memory, ws). memory.js lacked norm() -> RED first, now GREEN after adding norm. C. db moved out of /tmp to ./data/tracker.sqlite (gitignored). Never tmp. Tests: 124 green (39 shared + 23 ws-contract + 62 FE).
169 lines
6.2 KiB
JavaScript
169 lines
6.2 KiB
JavaScript
// scripts/replay-combat.js
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// Drive a full combat through the LIVE backend (generic KV REST) so the player
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// display window (subscribed via WS) live-updates as combat progresses.
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// Uses shared/turn.js for all turn logic (same model as the UI).
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//
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// Run: node scripts/replay-combat.js [rounds] [delayMs]
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// rounds default 100, delayMs default 800
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'use strict';
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const shared = require('../shared');
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const {
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buildCharacterParticipant, buildMonsterParticipant,
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startEncounter, nextTurn, applyHpChange, toggleCondition,
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endEncounter,
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} = shared;
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const { createWsStorage } = require('../src/storage/ws');
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const BACKEND = process.env.BACKEND_URL || 'http://127.0.0.1:4001';
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const WS_URL = process.env.BACKEND_WS || BACKEND.replace(/^http/, 'ws') + '/ws';
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const ROUNDS = parseInt(process.argv[2], 10) || 100;
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const DELAY = parseInt(process.argv[3], 10) || 800;
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const APP_ID = process.env.REACT_APP_TRACKER_APP_ID || 'ttrpg-initiative-tracker-default';
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const PUB = `artifacts/${APP_ID}/public/data`;
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// Mirror App.js getPath. Adapter takes these; norm() strips prefix.
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const getPath = {
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campaigns: () => `${PUB}/campaigns`,
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campaign: (id) => `${PUB}/campaigns/${id}`,
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encounters: (cid) => `${PUB}/campaigns/${cid}/encounters`,
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encounter: (cid, eid) => `${PUB}/campaigns/${cid}/encounters/${eid}`,
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activeDisplay: () => `${PUB}/activeDisplay/status`,
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};
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const sleep = (ms) => new Promise(r => setTimeout(r, ms));
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// Use the ADAPTER as the contract boundary (same as App). No raw REST, no
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// hand-built paths — adapter normalizes internally. Catches path-shape drift
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// that the earlier raw-REST replay caused.
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const storage = createWsStorage({ baseUrl: BACKEND, wsUrl: WS_URL });
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async function main() {
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console.log(`replay-combat: ${ROUNDS} rounds, ${DELAY}ms/step, backend=${BACKEND}`);
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// campaign + encounter. Adapter takes firebase-prefixed paths (same as App).
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const campaignId = crypto.randomUUID();
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const encounterId = crypto.randomUUID();
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await storage.setDoc(getPath.campaign(campaignId), {
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name: 'Replay Campaign',
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playerDisplayBackgroundUrl: '',
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ownerId: 'replay',
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createdAt: new Date().toISOString(),
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players: [
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{ id: 'c1', name: 'Fighter', defaultMaxHp: 30, defaultInitMod: 2 },
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{ id: 'c2', name: 'Cleric', defaultMaxHp: 24, defaultInitMod: 1 },
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{ id: 'c3', name: 'Rogue', defaultMaxHp: 22, defaultInitMod: 3 },
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],
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});
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// build participants (roll initiative via shared)
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const chars = [
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{ id: 'c1', name: 'Fighter', defaultMaxHp: 30, defaultInitMod: 2 },
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{ id: 'c2', name: 'Cleric', defaultMaxHp: 24, defaultInitMod: 1 },
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{ id: 'c3', name: 'Rogue', defaultMaxHp: 22, defaultInitMod: 3 },
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];
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const monsterSpecs = [
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{ name: 'Goblin1', maxHp: 8, initMod: 2 },
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{ name: 'Goblin2', maxHp: 8, initMod: 2 },
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{ name: 'OrcBoss', maxHp: 60, initMod: 1 },
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{ name: 'Wolf', maxHp: 14, initMod: 3 },
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{ name: 'Merchant', maxHp: 12, initMod: 0, isNpc: true },
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];
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const participants = [
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...chars.map(c => buildCharacterParticipant(c).participant),
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...monsterSpecs.map(m => buildMonsterParticipant(m).participant),
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];
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await storage.setDoc(getPath.encounter(campaignId, encounterId), {
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name: 'Big Boss Replay',
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campaignId,
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createdAt: new Date().toISOString(),
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participants,
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round: 0,
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currentTurnParticipantId: null,
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isStarted: false,
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isPaused: false,
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turnOrderIds: [],
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});
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console.log(`created: campaign=${campaignId} encounter=${encounterId} participants=${participants.length}`);
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// point active display so player view shows it
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await storage.setDoc(getPath.activeDisplay(), {
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activeCampaignId: campaignId,
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activeEncounterId: encounterId,
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hidePlayerHp: false,
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});
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await sleep(1000);
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const encounterPath = getPath.encounter(campaignId, encounterId);
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const activeDisplayPath = getPath.activeDisplay();
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// start
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let enc = await storage.getDoc(encounterPath);
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const start = startEncounter(enc);
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await storage.updateDoc(encounterPath, start.patch);
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enc = { ...enc, ...start.patch };
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console.log(`combat started: round ${enc.round}, first=${firstActiveName(enc)}`);
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await sleep(DELAY);
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// main loop
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for (let r = 1; r <= ROUNDS; r++) {
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enc = await storage.getDoc(encounterPath);
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const t = nextTurn(enc);
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await storage.updateDoc(encounterPath, t.patch);
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enc = { ...enc, ...t.patch };
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if (r % 2 === 0) {
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enc = await storage.getDoc(encounterPath);
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const orc = enc.participants.find(p => p.name === 'OrcBoss' && p.currentHp > 0);
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if (orc) {
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const h = applyHpChange(enc, orc.id, 'damage', 5);
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if (h.patch) { await storage.updateDoc(encounterPath, h.patch); enc = { ...enc, ...h.patch }; }
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}
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}
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if (r % 3 === 0) {
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enc = await storage.getDoc(encounterPath);
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const cleric = enc.participants.find(p => p.name === 'Cleric' && p.currentHp > 0);
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if (cleric) {
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const h = applyHpChange(enc, cleric.id, 'heal', 3);
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if (h.patch) { await storage.updateDoc(encounterPath, h.patch); enc = { ...enc, ...h.patch }; }
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}
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}
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if (r % 5 === 0) {
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enc = await storage.getDoc(encounterPath);
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const fighter = enc.participants.find(p => p.name === 'Fighter' && p.currentHp > 0);
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if (fighter) {
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const c = toggleCondition(enc, fighter.id, 'stunned');
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if (c.patch) { await storage.updateDoc(encounterPath, c.patch); enc = { ...enc, ...c.patch }; }
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}
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}
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enc = await storage.getDoc(encounterPath);
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console.log(`round ${r}: current=${firstActiveName(enc)} | round=${enc.round}`);
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await sleep(DELAY);
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if (!enc.isStarted) { console.log('combat auto-ended'); break; }
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}
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// end
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enc = await storage.getDoc(encounterPath);
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if (enc.isStarted) {
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const end = endEncounter(enc);
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if (end.patch) await storage.updateDoc(encounterPath, end.patch);
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}
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await storage.updateDoc(activeDisplayPath, { activeCampaignId: null, activeEncounterId: null });
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console.log('replay done');
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}
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function firstActiveName(enc) {
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if (!enc.currentTurnParticipantId) return '(none)';
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const p = enc.participants.find(x => x.id === enc.currentTurnParticipantId);
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return p ? p.name : '(missing)';
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}
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main().catch(err => { console.error('replay failed:', err); process.exit(1); });
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