b62996dcbf
TODO = backlog from user. REWORK_PLAN = milestones/infra. M4 (dead-not- skipped) is a milestone, stays in REWORK_PLAN. Removed false 'bugs only' and M4 references from TODO header.
5.0 KiB
5.0 KiB
TODO
Backlog of bugs + long-term items, from user. Milestones live in REWORK_PLAN.md.
Confirmed bugs (tests written, NOT fixed)
BUG-1: addParticipant + pause/resume corrupts turn rotation
- RESOLVED as side effect of BUG-2 fix (dup-id rejection broke chain).
- Audit: 0 violations / 100 rounds after BUG-2 fix.
- Replay: 10 rounds clean, no skip/dupe.
- Audit: 128 violations / 100 rounds, 4 symptom faces.
- Symptom chain (one bug family):
- pause blocks nextTurn advance → totalTurns stays frozen (e.g. 120)
- addParticipant re-adds same
r${totalTurns}id (BUG-2: no dedup) - togglePause resume rebuilds turnOrderIds → dup id appears x2
- nextTurn gets stuck on dup id → rotation breaks
- eventually nextTurn throws 'Encounter not running'
- Symptom counts (audit-state.js, 100 rounds): 62x turnOrder-no-dup, 52x rotation-dupes, 14x nextTurn-throws
- Repro in replay round 10+: current stuck on one participant forever, nextTurn returns same id, round never advances.
- Clean minimal repro (shared/tests/turn.pause-add.test.js) PASSES = combo needs more state than single add+pause. Audit authoritative repro.
- Clean subsystems (zero violations): HP bounds, isActive, deathSave range, conditions, removeParticipant orphans.
- Real repro =
node scripts/audit-state.js(or audit-rotation.js).
BUG-2: addParticipant allows duplicate id
- FIXED (commit: addParticipant throws on dup id).
- Test:
shared/tests/turn.characterization.test.js'addParticipant rejects duplicate id' — GREEN.
BUG-4: hide-player-HP breaks display view (preexisting)
- Broader than hide-HP: ALL 5
storage.setDoc(getPath.activeDisplay(), ...)calls use{merge:true}which is IGNORED (setDoc = replace per contract). Each write clobbers other fields on activeDisplay/status doc.- line 1619: hide-HP toggle → clobbers campaignId+encounterId (display paused)
- line 1648: start combat → clobbers hidePlayerHp
- line 1779: end combat → clobbers hidePlayerHp
- line 1997: deactivate → clobbers hidePlayerHp
- line 2002: activate → clobbers hidePlayerHp
- Toggle "hide player HP" in admin → display view flips to "Game Session Paused".
- Toggling back does NOT recover. Must re-activate encounter in encounters panel to restore display.
- Expected: hide-HP toggle updates one field on activeDisplay/status doc, display stays live on current encounter.
- Likely cause: toggle writes to wrong path, or clobbers activeCampaignId/ activeEncounterId with null (setDoc replace vs updateDoc patch).
- Fix: use updateDoc (patch) not setDoc (replace); or include all existing fields when writing.
- Test: render App + DisplayView, toggle hide-HP, assert display still shows encounter (not paused).
BUG-5: mid-round addParticipant/revive corrupts rotation
- Test:
shared/tests/turn.combat.test.js(jest, seeded RNG, RED). - 13 rotation-dupes / 100 rounds. First at round 4 (Cleric twice).
- Pattern: Reinforce/Summon added mid-round → appears in rotation same round → round wrap re-sorts by initiative → currentTurnParticipantId pointer stale → nextTurn revisits.
- Root cause:
computeTurnOrderAfterAdditionappends id to turnOrderIds end. Round wrap re-sorts by initiative. currentTurn pointer stale after sort → drifts → nextTurn revisits. - This is the test audit should have been. Mirrors replay-combat.js op sequence exactly (damage, heal, conditions, toggleActive, deathSave, remove, add, edit, pause/resume, reorder, revive-between-rounds).
BUG-6: reorderParticipants doesn't update turnOrderIds
- Test:
shared/tests/turn.reorder.test.js'reorder updates turnOrderIds' (RED). reorderParticipants(enc, draggedId, targetId)swaps two same-initiative participants inparticipants[]array but leavesturnOrderIdsunchanged.- nextTurn rotates via
turnOrderIdsonly → reorder has NO effect on combat rotation. Mid-encounter drag-drop = pointless. - replay-combat.js calls reorderParticipants with WRONG signature
(enc, reorderedArray)— swallowed by try/catch, silent no-op. So replay never exercised real path either. - Fix: reorder must also update turnOrderIds to match new participant order (within same-initiative tie).
BUG-7: reorderParticipants has no undo
- Test:
shared/tests/turn.undo.test.js'reorderParticipants has no undo' (GREEN doc). reorderParticipantsreturnslog: null. Other ops returnlog.undo.- Cannot undo drag-drop. Candidate for undo system (M6).
BUG-8: ws adapter has no reconnect
- Test:
server/tests/ws-reconnect.test.js(RED). - WS dies (idle/error/close) →
wsReady=null, subscribers dead forever. - Display frozen until full reload.
- Fix:
onclose→ reconnect + re-subscribe existing paths.
Pipeline (bugs only — milestones live in REWORK_PLAN.md)
- BUG-4: fix setDoc→updateDoc for all 5 activeDisplay sites
- BUG-5: fix computeTurnOrderAfterAddition currentTurn re-anchor
- BUG-6: reorderParticipants update turnOrderIds
- BUG-8: ws adapter reconnect