fix: guard player display from cross-encounter conflicts

- Start encounter only claims display if slot empty or already ours
  (prevents stealing display from another live encounter)
- End encounter only clears display if THIS encounter is the one showing
  (prevents killing display for a different live encounter)
- Use unwrapped activeDisplayData (not snapshot wrapper activeDisplayInfo)
- Tests: 4 display guard cases (claim empty, no-steal busy, clear own,
  no-clear other)
This commit is contained in:
david raistrick
2026-07-08 19:56:00 -04:00
parent c05a283cf0
commit 2c6dfdafc8
2 changed files with 108 additions and 2 deletions
+14 -2
View File
@@ -2165,7 +2165,13 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
try {
await startEncounter(encounter, buildCtx(encounterPath));
await storage.setDoc(getPath.activeDisplay(), { activeCampaignId: campaignId, activeEncounterId: encounter.id }, { merge: true });
// Only claim player display if slot is empty or already showing this encounter.
// Don't steal display from another live encounter.
const displayEmpty = !activeDisplayData || !activeDisplayData.activeEncounterId;
const displayIsOurs = activeDisplayData && activeDisplayData.activeCampaignId === campaignId && activeDisplayData.activeEncounterId === encounter.id;
if (displayEmpty || displayIsOurs) {
await storage.setDoc(getPath.activeDisplay(), { activeCampaignId: campaignId, activeEncounterId: encounter.id }, { merge: true });
}
} catch (err) {
showToast(err.message || "Failed to start encounter. Please try again."); }
};
@@ -2207,7 +2213,13 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
} catch {}
}
await endEncounter(encounter, ctx);
await storage.setDoc(getPath.activeDisplay(), { activeCampaignId: null, activeEncounterId: null }, { merge: true });
// Only clear display if THIS encounter is the one showing.
const displayIsThis = activeDisplayData &&
activeDisplayData.activeCampaignId === campaignId &&
activeDisplayData.activeEncounterId === encounter.id;
if (displayIsThis) {
await storage.setDoc(getPath.activeDisplay(), { activeCampaignId: null, activeEncounterId: null }, { merge: true });
}
} catch (err) {
showToast("Failed to end encounter. Please try again."); }
+94
View File
@@ -0,0 +1,94 @@
// Display guard: starting encounter does NOT steal display from another live encounter.
// Ending encounter does NOT clear display if different encounter showing.
import React from 'react';
import { screen, fireEvent, waitFor } from '@testing-library/react';
import '@testing-library/jest-dom';
import { getCalls, MOCK_DB } from '../__mocks__/firebase/_mock-db';
import { setupReady, addMonsterViaUI, startCombatViaUI } from './testHelpers';
const DISPLAY_PATH = 'artifacts/ttrpg-initiative-tracker-default/public/data/activeDisplay/status';
function findCallActiveDisplay(fn) {
return getCalls().filter(c => c.fn === fn && c.path.includes('activeDisplay/status'));
}
describe('Display guard', () => {
test('startEncounter: claims display when slot empty', async () => {
await setupReady('GuardCamp1', 'GuardEnc1');
await addMonsterViaUI('Goblin', 10, 5);
await startCombatViaUI();
const adCalls = findCallActiveDisplay('setDoc');
const last = adCalls[adCalls.length - 1];
expect(last).toBeTruthy();
expect(last.data.activeEncounterId).toBeTruthy();
});
test('startEncounter: does NOT steal display from another live encounter', async () => {
// Pre-seed display as busy with a DIFFERENT encounter
MOCK_DB.set(DISPLAY_PATH, {
activeCampaignId: 'other-camp',
activeEncounterId: 'other-enc',
});
await setupReady('GuardCamp2', 'GuardEnc2');
await addMonsterViaUI('Orc', 15, 8);
await startCombatViaUI();
// Combat started on encounter doc
const encCalls = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
expect(encCalls.some(c => c.data.isStarted === true)).toBe(true);
// But display setDoc should NOT have been called to claim this encounter
const adClaims = findCallActiveDisplay('setDoc').filter(
c => c.data && c.data.activeEncounterId && c.data.activeEncounterId !== 'other-enc'
);
expect(adClaims).toHaveLength(0);
});
test('endEncounter: clears display when ending the displayed encounter', async () => {
await setupReady('GuardCamp3', 'GuardEnc3');
await addMonsterViaUI('Wolf', 8, 3);
await startCombatViaUI();
fireEvent.click(screen.getByRole('button', { name: /End Combat/i }));
fireEvent.click(await screen.findByRole('button', { name: /Confirm/i }));
await waitFor(() => {
const adCalls = findCallActiveDisplay('setDoc');
const last = adCalls[adCalls.length - 1];
return last && last.data && last.data.activeCampaignId === null;
});
const adCalls = findCallActiveDisplay('setDoc');
const last = adCalls[adCalls.length - 1];
expect(last.data).toMatchObject({ activeCampaignId: null, activeEncounterId: null });
});
test('endEncounter: does NOT clear display when different encounter is live', async () => {
await setupReady('GuardCamp4', 'GuardEnc4');
await addMonsterViaUI('Bat', 4, 2);
await startCombatViaUI();
// Now hijack display to a different encounter (simulating eyeball toggle elsewhere)
MOCK_DB.set(DISPLAY_PATH, {
activeCampaignId: 'different-camp',
activeEncounterId: 'different-enc',
});
fireEvent.click(screen.getByRole('button', { name: /End Combat/i }));
fireEvent.click(await screen.findByRole('button', { name: /Confirm/i }));
// Wait for encounter to end
await waitFor(() => {
const encCalls = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
const last = encCalls[encCalls.length - 1];
return last && last.data.isStarted === false;
});
// Display should NOT have been cleared
const clearCalls = findCallActiveDisplay('setDoc').filter(
c => c.data && c.data.activeCampaignId === null
);
expect(clearCalls).toHaveLength(0);
});
});