fix: guard player display from cross-encounter conflicts
- Start encounter only claims display if slot empty or already ours (prevents stealing display from another live encounter) - End encounter only clears display if THIS encounter is the one showing (prevents killing display for a different live encounter) - Use unwrapped activeDisplayData (not snapshot wrapper activeDisplayInfo) - Tests: 4 display guard cases (claim empty, no-steal busy, clear own, no-clear other)
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+12
@@ -2165,7 +2165,13 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
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try {
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try {
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await startEncounter(encounter, buildCtx(encounterPath));
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await startEncounter(encounter, buildCtx(encounterPath));
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// Only claim player display if slot is empty or already showing this encounter.
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// Don't steal display from another live encounter.
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const displayEmpty = !activeDisplayData || !activeDisplayData.activeEncounterId;
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const displayIsOurs = activeDisplayData && activeDisplayData.activeCampaignId === campaignId && activeDisplayData.activeEncounterId === encounter.id;
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if (displayEmpty || displayIsOurs) {
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await storage.setDoc(getPath.activeDisplay(), { activeCampaignId: campaignId, activeEncounterId: encounter.id }, { merge: true });
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await storage.setDoc(getPath.activeDisplay(), { activeCampaignId: campaignId, activeEncounterId: encounter.id }, { merge: true });
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}
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} catch (err) {
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} catch (err) {
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showToast(err.message || "Failed to start encounter. Please try again."); }
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showToast(err.message || "Failed to start encounter. Please try again."); }
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};
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};
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@@ -2207,7 +2213,13 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
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} catch {}
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} catch {}
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}
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}
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await endEncounter(encounter, ctx);
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await endEncounter(encounter, ctx);
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// Only clear display if THIS encounter is the one showing.
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const displayIsThis = activeDisplayData &&
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activeDisplayData.activeCampaignId === campaignId &&
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activeDisplayData.activeEncounterId === encounter.id;
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if (displayIsThis) {
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await storage.setDoc(getPath.activeDisplay(), { activeCampaignId: null, activeEncounterId: null }, { merge: true });
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await storage.setDoc(getPath.activeDisplay(), { activeCampaignId: null, activeEncounterId: null }, { merge: true });
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}
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} catch (err) {
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} catch (err) {
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showToast("Failed to end encounter. Please try again."); }
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showToast("Failed to end encounter. Please try again."); }
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@@ -0,0 +1,94 @@
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// Display guard: starting encounter does NOT steal display from another live encounter.
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// Ending encounter does NOT clear display if different encounter showing.
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import React from 'react';
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import { screen, fireEvent, waitFor } from '@testing-library/react';
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import '@testing-library/jest-dom';
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import { getCalls, MOCK_DB } from '../__mocks__/firebase/_mock-db';
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import { setupReady, addMonsterViaUI, startCombatViaUI } from './testHelpers';
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const DISPLAY_PATH = 'artifacts/ttrpg-initiative-tracker-default/public/data/activeDisplay/status';
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function findCallActiveDisplay(fn) {
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return getCalls().filter(c => c.fn === fn && c.path.includes('activeDisplay/status'));
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}
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describe('Display guard', () => {
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test('startEncounter: claims display when slot empty', async () => {
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await setupReady('GuardCamp1', 'GuardEnc1');
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await addMonsterViaUI('Goblin', 10, 5);
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await startCombatViaUI();
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const adCalls = findCallActiveDisplay('setDoc');
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const last = adCalls[adCalls.length - 1];
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expect(last).toBeTruthy();
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expect(last.data.activeEncounterId).toBeTruthy();
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});
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test('startEncounter: does NOT steal display from another live encounter', async () => {
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// Pre-seed display as busy with a DIFFERENT encounter
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MOCK_DB.set(DISPLAY_PATH, {
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activeCampaignId: 'other-camp',
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activeEncounterId: 'other-enc',
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});
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await setupReady('GuardCamp2', 'GuardEnc2');
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await addMonsterViaUI('Orc', 15, 8);
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await startCombatViaUI();
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// Combat started on encounter doc
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const encCalls = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
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expect(encCalls.some(c => c.data.isStarted === true)).toBe(true);
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// But display setDoc should NOT have been called to claim this encounter
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const adClaims = findCallActiveDisplay('setDoc').filter(
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c => c.data && c.data.activeEncounterId && c.data.activeEncounterId !== 'other-enc'
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);
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expect(adClaims).toHaveLength(0);
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});
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test('endEncounter: clears display when ending the displayed encounter', async () => {
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await setupReady('GuardCamp3', 'GuardEnc3');
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await addMonsterViaUI('Wolf', 8, 3);
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await startCombatViaUI();
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fireEvent.click(screen.getByRole('button', { name: /End Combat/i }));
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fireEvent.click(await screen.findByRole('button', { name: /Confirm/i }));
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await waitFor(() => {
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const adCalls = findCallActiveDisplay('setDoc');
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const last = adCalls[adCalls.length - 1];
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return last && last.data && last.data.activeCampaignId === null;
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});
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const adCalls = findCallActiveDisplay('setDoc');
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const last = adCalls[adCalls.length - 1];
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expect(last.data).toMatchObject({ activeCampaignId: null, activeEncounterId: null });
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});
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test('endEncounter: does NOT clear display when different encounter is live', async () => {
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await setupReady('GuardCamp4', 'GuardEnc4');
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await addMonsterViaUI('Bat', 4, 2);
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await startCombatViaUI();
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// Now hijack display to a different encounter (simulating eyeball toggle elsewhere)
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MOCK_DB.set(DISPLAY_PATH, {
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activeCampaignId: 'different-camp',
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activeEncounterId: 'different-enc',
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});
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fireEvent.click(screen.getByRole('button', { name: /End Combat/i }));
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fireEvent.click(await screen.findByRole('button', { name: /Confirm/i }));
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// Wait for encounter to end
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await waitFor(() => {
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const encCalls = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
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const last = encCalls[encCalls.length - 1];
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return last && last.data.isStarted === false;
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});
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// Display should NOT have been cleared
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const clearCalls = findCallActiveDisplay('setDoc').filter(
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c => c.data && c.data.activeCampaignId === null
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);
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expect(clearCalls).toHaveLength(0);
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});
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});
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