Adding random inits
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168
src/App.js
168
src/App.js
@ -2,7 +2,7 @@ import React, { useState, useEffect, useRef, useMemo } from 'react';
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import { initializeApp } from 'firebase/app';
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import { getAuth, signInAnonymously, onAuthStateChanged, signInWithCustomToken } from 'firebase/auth';
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import { getFirestore, doc, setDoc, getDoc, getDocs, collection, onSnapshot, updateDoc, deleteDoc, query, writeBatch } from 'firebase/firestore';
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import { PlusCircle, Users, Swords, Trash2, Eye, Edit3, Save, XCircle, ChevronsUpDown, UserCheck, UserX, HeartCrack, HeartPulse, Zap, EyeOff, ExternalLink, AlertTriangle, Play as PlayIcon, Pause as PauseIcon, SkipForward as SkipForwardIcon, StopCircle as StopCircleIcon, Users2 } from 'lucide-react'; // Added Users2 for Add All
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import { PlusCircle, Users, Swords, Trash2, Eye, Edit3, Save, XCircle, ChevronsUpDown, UserCheck, UserX, HeartCrack, HeartPulse, Zap, EyeOff, ExternalLink, AlertTriangle, Play as PlayIcon, Pause as PauseIcon, SkipForward as SkipForwardIcon, StopCircle as StopCircleIcon, Users2, Dices } from 'lucide-react';
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// --- Firebase Configuration ---
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const firebaseConfig = {
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@ -48,6 +48,7 @@ const getActiveDisplayDocPath = () => `${PUBLIC_DATA_PATH}/activeDisplay/status`
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// --- Helper Functions ---
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const generateId = () => crypto.randomUUID();
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const rollD20 = () => Math.floor(Math.random() * 20) + 1;
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// --- Custom Hooks for Firestore ---
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function useFirestoreDocument(docPath) {
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@ -213,7 +214,7 @@ function App() {
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{!isAuthReady && !error && <p>Authenticating...</p>}
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</main>
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<footer className="bg-slate-900 p-4 text-center text-sm text-slate-400 mt-8">
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TTRPG Initiative Tracker v0.1.26
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TTRPG Initiative Tracker v0.1.28
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</footer>
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</div>
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);
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@ -376,35 +377,48 @@ function CreateCampaignForm({ onCreate, onCancel }) {
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function CharacterManager({ campaignId, campaignCharacters }) {
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const [characterName, setCharacterName] = useState('');
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const [defaultMaxHp, setDefaultMaxHp] = useState(10); // New state for default HP
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const [editingCharacter, setEditingCharacter] = useState(null); // { id, name, defaultMaxHp }
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const [defaultMaxHp, setDefaultMaxHp] = useState(10);
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const [defaultInitMod, setDefaultInitMod] = useState(0);
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const [editingCharacter, setEditingCharacter] = useState(null);
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const [showDeleteCharConfirm, setShowDeleteCharConfirm] = useState(false);
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const [itemToDelete, setItemToDelete] = useState(null);
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const handleAddCharacter = async () => {
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if (!db ||!characterName.trim() || !campaignId) return;
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const hp = parseInt(defaultMaxHp, 10);
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const initMod = parseInt(defaultInitMod, 10);
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if (isNaN(hp) || hp <= 0) {
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alert("Please enter a valid positive number for Default Max HP."); // TODO: Replace with better notification
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alert("Please enter a valid positive number for Default Max HP.");
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return;
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}
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const newCharacter = { id: generateId(), name: characterName.trim(), defaultMaxHp: hp };
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if (isNaN(initMod)) {
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alert("Please enter a valid number for Default Initiative Modifier.");
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return;
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}
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const newCharacter = { id: generateId(), name: characterName.trim(), defaultMaxHp: hp, defaultInitMod: initMod };
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try {
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await updateDoc(doc(db, getCampaignDocPath(campaignId)), { players: [...campaignCharacters, newCharacter] });
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setCharacterName('');
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setDefaultMaxHp(10); // Reset default HP input
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setDefaultMaxHp(10);
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setDefaultInitMod(0);
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} catch (err) { console.error("Error adding character:", err); }
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};
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const handleUpdateCharacter = async (characterId, newName, newDefaultMaxHp) => {
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const handleUpdateCharacter = async (characterId, newName, newDefaultMaxHp, newDefaultInitMod) => {
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if (!db ||!newName.trim() || !campaignId) return;
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const hp = parseInt(newDefaultMaxHp, 10);
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const initMod = parseInt(newDefaultInitMod, 10);
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if (isNaN(hp) || hp <= 0) {
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alert("Please enter a valid positive number for Default Max HP."); // TODO: Replace with better notification
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setEditingCharacter(null); // Close edit mode on invalid input
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alert("Please enter a valid positive number for Default Max HP.");
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setEditingCharacter(null);
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return;
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}
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const updatedCharacters = campaignCharacters.map(c => c.id === characterId ? { ...c, name: newName.trim(), defaultMaxHp: hp } : c);
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if (isNaN(initMod)) {
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alert("Please enter a valid number for Default Initiative Modifier.");
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setEditingCharacter(null);
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return;
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}
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const updatedCharacters = campaignCharacters.map(c => c.id === characterId ? { ...c, name: newName.trim(), defaultMaxHp: hp, defaultInitMod: initMod } : c);
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try {
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await updateDoc(doc(db, getCampaignDocPath(campaignId)), { players: updatedCharacters });
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setEditingCharacter(null);
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@ -424,33 +438,38 @@ function CharacterManager({ campaignId, campaignCharacters }) {
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<>
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<div className="p-4 bg-slate-800 rounded-lg shadow">
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<h3 className="text-xl font-semibold text-sky-300 mb-3 flex items-center"><Users size={24} className="mr-2" /> Campaign Characters</h3>
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<form onSubmit={(e) => { e.preventDefault(); handleAddCharacter(); }} className="flex flex-wrap gap-2 mb-4 items-end">
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<div className="flex-grow">
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<form onSubmit={(e) => { e.preventDefault(); handleAddCharacter(); }} className="grid grid-cols-1 sm:grid-cols-3 gap-2 mb-4 items-end">
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<div className="sm:col-span-1">
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<label htmlFor="characterName" className="block text-xs font-medium text-slate-400">Name</label>
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<input type="text" id="characterName" value={characterName} onChange={(e) => setCharacterName(e.target.value)} placeholder="New character name" className="w-full px-3 py-2 bg-slate-700 border border-slate-600 rounded-md shadow-sm focus:outline-none focus:ring-sky-500 focus:border-sky-500 sm:text-sm text-white" />
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</div>
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<div className="w-24">
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<div className="w-full sm:w-auto">
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<label htmlFor="defaultMaxHp" className="block text-xs font-medium text-slate-400">Default HP</label>
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<input type="number" id="defaultMaxHp" value={defaultMaxHp} onChange={(e) => setDefaultMaxHp(e.target.value)} placeholder="HP" className="w-full px-3 py-2 bg-slate-700 border border-slate-600 rounded-md shadow-sm focus:outline-none focus:ring-sky-500 focus:border-sky-500 sm:text-sm text-white" />
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</div>
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<button type="submit" className="px-4 py-2 text-sm font-medium text-white bg-sky-500 hover:bg-sky-600 rounded-md transition-colors flex items-center self-end"><PlusCircle size={18} className="mr-1" /> Add</button>
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<div className="w-full sm:w-auto">
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<label htmlFor="defaultInitMod" className="block text-xs font-medium text-slate-400">Init Mod</label>
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<input type="number" id="defaultInitMod" value={defaultInitMod} onChange={(e) => setDefaultInitMod(e.target.value)} placeholder="+0" className="w-full px-3 py-2 bg-slate-700 border border-slate-600 rounded-md shadow-sm focus:outline-none focus:ring-sky-500 focus:border-sky-500 sm:text-sm text-white" />
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</div>
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<button type="submit" className="sm:col-span-3 sm:w-auto sm:justify-self-end px-4 py-2 text-sm font-medium text-white bg-sky-500 hover:bg-sky-600 rounded-md transition-colors flex items-center justify-center"><PlusCircle size={18} className="mr-1" /> Add Character</button>
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</form>
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{campaignCharacters.length === 0 && <p className="text-sm text-slate-400">No characters added.</p>}
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<ul className="space-y-2">
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{campaignCharacters.map(character => (
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<li key={character.id} className="flex justify-between items-center p-3 bg-slate-700 rounded-md">
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{editingCharacter && editingCharacter.id === character.id ? (
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<form onSubmit={(e) => {e.preventDefault(); handleUpdateCharacter(character.id, editingCharacter.name, editingCharacter.defaultMaxHp);}} className="flex-grow flex gap-2 items-center">
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<input type="text" value={editingCharacter.name} onChange={(e) => setEditingCharacter({...editingCharacter, name: e.target.value})} className="flex-grow px-2 py-1 bg-slate-600 border border-slate-500 rounded-md text-white"/>
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<input type="number" value={editingCharacter.defaultMaxHp} onChange={(e) => setEditingCharacter({...editingCharacter, defaultMaxHp: e.target.value})} className="w-20 px-2 py-1 bg-slate-600 border border-slate-500 rounded-md text-white"/>
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<form onSubmit={(e) => {e.preventDefault(); handleUpdateCharacter(character.id, editingCharacter.name, editingCharacter.defaultMaxHp, editingCharacter.defaultInitMod);}} className="flex-grow flex flex-wrap gap-2 items-center">
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<input type="text" value={editingCharacter.name} onChange={(e) => setEditingCharacter({...editingCharacter, name: e.target.value})} className="flex-grow min-w-[100px] px-2 py-1 bg-slate-600 border border-slate-500 rounded-md text-white"/>
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<input type="number" value={editingCharacter.defaultMaxHp} onChange={(e) => setEditingCharacter({...editingCharacter, defaultMaxHp: e.target.value})} className="w-20 px-2 py-1 bg-slate-600 border border-slate-500 rounded-md text-white" title="Default Max HP"/>
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<input type="number" value={editingCharacter.defaultInitMod} onChange={(e) => setEditingCharacter({...editingCharacter, defaultInitMod: e.target.value})} className="w-20 px-2 py-1 bg-slate-600 border border-slate-500 rounded-md text-white" title="Default Init Mod"/>
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<button type="submit" className="p-1 text-green-400 hover:text-green-300"><Save size={18}/></button>
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<button type="button" onClick={() => setEditingCharacter(null)} className="p-1 text-slate-400 hover:text-slate-200"><XCircle size={18}/></button>
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</form>
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) : (
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<>
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<span className="text-slate-100">{character.name} <span className="text-xs text-slate-400">(HP: {character.defaultMaxHp || 'N/A'})</span></span>
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<span className="text-slate-100">{character.name} <span className="text-xs text-slate-400">(HP: {character.defaultMaxHp || 'N/A'}, Init Mod: {character.defaultInitMod !== undefined ? (character.defaultInitMod >= 0 ? `+${character.defaultInitMod}` : character.defaultInitMod) : 'N/A'})</span></span>
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<div className="flex space-x-2">
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<button onClick={() => setEditingCharacter({id: character.id, name: character.name, defaultMaxHp: character.defaultMaxHp || 10})} className="p-1 rounded transition-colors text-yellow-400 hover:text-yellow-300 bg-slate-600 hover:bg-slate-500" aria-label="Edit character"><Edit3 size={18} /></button>
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<button onClick={() => setEditingCharacter({id: character.id, name: character.name, defaultMaxHp: character.defaultMaxHp || 10, defaultInitMod: character.defaultInitMod || 0})} className="p-1 rounded transition-colors text-yellow-400 hover:text-yellow-300 bg-slate-600 hover:bg-slate-500" aria-label="Edit character"><Edit3 size={18} /></button>
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<button onClick={() => requestDeleteCharacter(character.id, character.name)} className="p-1 rounded transition-colors text-red-400 hover:text-red-300 bg-slate-600 hover:bg-slate-500" aria-label="Delete character"><Trash2 size={18} /></button>
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</div>
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</>
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@ -464,13 +483,6 @@ function CharacterManager({ campaignId, campaignCharacters }) {
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);
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}
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// ... (EncounterManager, CreateEncounterForm, ParticipantManager, EditParticipantModal, InitiativeControls, DisplayView, Modal, Icons)
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// For brevity, only the changed CharacterManager is shown in full.
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// ParticipantManager and InitiativeControls will also need updates.
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// The rest of the components (EncounterManager, CreateEncounterForm, EditParticipantModal, DisplayView, Modal, Icons)
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// are assumed to be the same as v0.1.25 unless specified.
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// --- EncounterManager --- (No changes in this iteration for EncounterManager itself, but it passes campaignCharacters to ParticipantManager)
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function EncounterManager({ campaignId, initialActiveEncounterId, campaignCharacters }) {
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const {data: encountersData, isLoading: isLoadingEncounters } = useFirestoreCollection(campaignId ? getEncountersCollectionPath(campaignId) : null);
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const {data: activeDisplayInfoFromHook } = useFirestoreDocument(getActiveDisplayDocPath());
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@ -576,82 +588,77 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
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const [participantName, setParticipantName] = useState('');
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const [participantType, setParticipantType] = useState('monster');
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const [selectedCharacterId, setSelectedCharacterId] = useState('');
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const [initiative, setInitiative] = useState(10);
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const [monsterInitMod, setMonsterInitMod] = useState(2); // Default monster init mod
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const [maxHp, setMaxHp] = useState(10);
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const [editingParticipant, setEditingParticipant] = useState(null);
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const [hpChangeValues, setHpChangeValues] = useState({});
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const [draggedItemId, setDraggedItemId] = useState(null);
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const [showDeleteParticipantConfirm, setShowDeleteParticipantConfirm] = useState(false);
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const [itemToDelete, setItemToDelete] = useState(null);
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const [lastRollDetails, setLastRollDetails] = useState(null); // { name, roll, mod, total }
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const participants = encounter.participants || [];
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// Pre-fill Max HP when a character is selected
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useEffect(() => {
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if (participantType === 'character' && selectedCharacterId) {
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const selectedChar = campaignCharacters.find(c => c.id === selectedCharacterId);
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if (selectedChar && selectedChar.defaultMaxHp) {
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setMaxHp(selectedChar.defaultMaxHp);
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} else {
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setMaxHp(10); // Fallback if no default HP
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setMaxHp(10);
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}
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} else if (participantType === 'monster') {
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setMaxHp(10); // Reset for monsters
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setMaxHp(10);
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setMonsterInitMod(2); // Reset monster init mod when switching to monster
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}
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}, [selectedCharacterId, participantType, campaignCharacters]);
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const handleAddParticipant = async () => {
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if (!db || (participantType === 'monster' && !participantName.trim()) || (participantType === 'character' && !selectedCharacterId)) return;
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let nameToAdd = participantName.trim();
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let characterDefaultHp = maxHp; // Use current maxHp input by default
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const initiativeRoll = rollD20();
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let modifier = 0;
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let finalInitiative;
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let currentMaxHp = parseInt(maxHp, 10) || 10;
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if (participantType === 'character') {
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const character = campaignCharacters.find(c => c.id === selectedCharacterId);
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if (!character) { console.error("Selected character not found"); return; }
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if (participants.some(p => p.type === 'character' && p.originalCharacterId === selectedCharacterId)) { alert(`${character.name} is already in this encounter.`); return; }
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nameToAdd = character.name;
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characterDefaultHp = character.defaultMaxHp || maxHp; // Use campaign default HP if available
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currentMaxHp = character.defaultMaxHp || currentMaxHp;
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modifier = character.defaultInitMod || 0;
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finalInitiative = initiativeRoll + modifier;
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} else { // Monster
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modifier = parseInt(monsterInitMod, 10) || 0; // Use state for monster mod
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finalInitiative = initiativeRoll + modifier;
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}
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const newParticipant = { id: generateId(), name: nameToAdd, type: participantType, originalCharacterId: participantType === 'character' ? selectedCharacterId : null, initiative: parseInt(initiative, 10) || 0, maxHp: parseInt(characterDefaultHp, 10) || 1, currentHp: parseInt(characterDefaultHp, 10) || 1, conditions: [], isActive: true, };
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try { await updateDoc(doc(db, encounterPath), { participants: [...participants, newParticipant] }); setParticipantName(''); setInitiative(10); setMaxHp(10); setSelectedCharacterId(''); } catch (err) { console.error("Error adding participant:", err); }
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const newParticipant = { id: generateId(), name: nameToAdd, type: participantType, originalCharacterId: participantType === 'character' ? selectedCharacterId : null, initiative: finalInitiative, maxHp: currentMaxHp, currentHp: currentMaxHp, conditions: [], isActive: true, };
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try {
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await updateDoc(doc(db, encounterPath), { participants: [...participants, newParticipant] });
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setLastRollDetails({ name: nameToAdd, roll: initiativeRoll, mod: modifier, total: finalInitiative });
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setTimeout(() => setLastRollDetails(null), 5000); // Clear after 5 seconds
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setParticipantName(''); setMaxHp(10); setSelectedCharacterId(''); setMonsterInitMod(2);
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} catch (err) { console.error("Error adding participant:", err); }
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};
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const handleAddAllCampaignCharacters = async () => {
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if (!db || !campaignCharacters || campaignCharacters.length === 0) return;
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const existingParticipantOriginalIds = participants
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.filter(p => p.type === 'character' && p.originalCharacterId)
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.map(p => p.originalCharacterId);
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const existingParticipantOriginalIds = participants.filter(p => p.type === 'character' && p.originalCharacterId).map(p => p.originalCharacterId);
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const newParticipants = campaignCharacters
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.filter(char => !existingParticipantOriginalIds.includes(char.id)) // Only add if not already in encounter
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.map(char => ({
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id: generateId(),
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name: char.name,
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type: 'character',
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originalCharacterId: char.id,
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initiative: 10, // Default initiative
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maxHp: char.defaultMaxHp || 10,
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currentHp: char.defaultMaxHp || 10,
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conditions: [],
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isActive: true,
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}));
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if (newParticipants.length === 0) {
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alert("All campaign characters are already in this encounter."); // TODO: Better notification
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return;
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}
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try {
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await updateDoc(doc(db, encounterPath), {
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participants: [...participants, ...newParticipants]
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.filter(char => !existingParticipantOriginalIds.includes(char.id))
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.map(char => {
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const initiativeRoll = rollD20();
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const modifier = char.defaultInitMod || 0;
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const finalInitiative = initiativeRoll + modifier;
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console.log(`Adding ${char.name}: Rolled ${initiativeRoll} + ${modifier} (mod) = ${finalInitiative} init`);
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return { id: generateId(), name: char.name, type: 'character', originalCharacterId: char.id, initiative: finalInitiative, maxHp: char.defaultMaxHp || 10, currentHp: char.defaultMaxHp || 10, conditions: [], isActive: true, };
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});
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console.log(`Added ${newParticipants.length} characters to the encounter.`);
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} catch (err) {
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console.error("Error adding all campaign characters:", err);
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}
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if (newParticipants.length === 0) { alert("All campaign characters are already in this encounter."); return; }
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try { await updateDoc(doc(db, encounterPath), { participants: [...participants, ...newParticipants] }); console.log(`Added ${newParticipants.length} characters to the encounter.`); }
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catch (err) { console.error("Error adding all campaign characters:", err); }
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};
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const handleUpdateParticipant = async (updatedData) => {
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if (!db || !editingParticipant) return;
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const { flavorText, ...restOfData } = updatedData;
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@ -718,23 +725,38 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
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<div className="flex justify-between items-center mb-3">
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<h4 className="text-lg font-medium text-sky-200">Add Participants</h4>
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<button onClick={handleAddAllCampaignCharacters} className="px-3 py-1.5 text-xs font-medium text-white bg-indigo-600 hover:bg-indigo-700 rounded-md transition-colors flex items-center" disabled={!campaignCharacters || campaignCharacters.length === 0}>
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<Users2 size={16} className="mr-1.5"/> Add All From Campaign
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<Users2 size={16} className="mr-1.5"/><Dices size={16} className="mr-1.5"/> Add All (Roll Init)
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</button>
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</div>
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<form onSubmit={(e) => { e.preventDefault(); handleAddParticipant(); }} className="grid grid-cols-1 md:grid-cols-2 gap-4 mb-4 p-3 bg-slate-700 rounded">
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<div>
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<label className="block text-sm font-medium text-slate-300">Type</label>
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<select value={participantType} onChange={(e) => setParticipantType(e.target.value)} className="mt-1 w-full px-3 py-2 bg-slate-600 border-slate-500 rounded text-white">
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<select value={participantType} onChange={(e) => {setParticipantType(e.target.value); setSelectedCharacterId('');}} className="mt-1 w-full px-3 py-2 bg-slate-600 border-slate-500 rounded text-white">
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<option value="monster">Monster</option>
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<option value="character">Character</option>
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</select>
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</div>
|
||||
{participantType === 'monster' && (<div className="md:col-span-2"> <label className="block text-sm font-medium text-slate-300">Monster Name</label><input type="text" value={participantName} onChange={(e) => setParticipantName(e.target.value)} placeholder="e.g., Dire Wolf" className="mt-1 w-full px-3 py-2 bg-slate-700 border border-slate-600 rounded-md shadow-sm focus:outline-none focus:ring-sky-500 focus:border-sky-500 sm:text-sm text-white" /></div>)}
|
||||
{participantType === 'character' && (<div><label className="block text-sm font-medium text-slate-300">Select Character</label><select value={selectedCharacterId} onChange={(e) => setSelectedCharacterId(e.target.value)} className="mt-1 w-full px-3 py-2 bg-slate-600 border-slate-500 rounded text-white"><option value="">-- Select from Campaign --</option>{campaignCharacters.map(c => <option key={c.id} value={c.id}>{c.name} (HP: {c.defaultMaxHp || 'N/A'})</option>)}</select></div>)}
|
||||
<div><label className="block text-sm font-medium text-slate-300">Initiative</label><input type="number" value={initiative} onChange={(e) => setInitiative(e.target.value)} className="mt-1 w-full px-3 py-2 bg-slate-700 border border-slate-600 rounded-md shadow-sm focus:outline-none focus:ring-sky-500 focus:border-sky-500 sm:text-sm text-white" /></div>
|
||||
{participantType === 'monster' && (
|
||||
<>
|
||||
<div>
|
||||
<label className="block text-sm font-medium text-slate-300">Monster Name</label>
|
||||
<input type="text" value={participantName} onChange={(e) => setParticipantName(e.target.value)} placeholder="e.g., Dire Wolf" className="mt-1 w-full px-3 py-2 bg-slate-700 border border-slate-600 rounded-md shadow-sm focus:outline-none focus:ring-sky-500 focus:border-sky-500 sm:text-sm text-white" />
|
||||
</div>
|
||||
<div>
|
||||
<label className="block text-sm font-medium text-slate-300">Monster Init Mod</label>
|
||||
<input type="number" value={monsterInitMod} onChange={(e) => setMonsterInitMod(e.target.value)} className="mt-1 w-full px-3 py-2 bg-slate-700 border border-slate-600 rounded-md shadow-sm focus:outline-none focus:ring-sky-500 focus:border-sky-500 sm:text-sm text-white" />
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
{participantType === 'character' && (<div><label className="block text-sm font-medium text-slate-300">Select Character</label><select value={selectedCharacterId} onChange={(e) => setSelectedCharacterId(e.target.value)} className="mt-1 w-full px-3 py-2 bg-slate-600 border-slate-500 rounded text-white"><option value="">-- Select from Campaign --</option>{campaignCharacters.map(c => <option key={c.id} value={c.id}>{c.name} (HP: {c.defaultMaxHp || 'N/A'}, Mod: {c.defaultInitMod >=0 ? `+${c.defaultInitMod}` : c.defaultInitMod})</option>)}</select></div>)}
|
||||
<div><label className="block text-sm font-medium text-slate-300">Max HP</label><input type="number" value={maxHp} onChange={(e) => setMaxHp(e.target.value)} className="mt-1 w-full px-3 py-2 bg-slate-700 border border-slate-600 rounded-md shadow-sm focus:outline-none focus:ring-sky-500 focus:border-sky-500 sm:text-sm text-white" /></div>
|
||||
<div className="md:col-span-2 flex justify-end"><button type="submit" className="px-4 py-2 text-sm font-medium text-white bg-green-500 hover:bg-green-600 rounded-md transition-colors flex items-center"><PlusCircle size={18} className="mr-1" /> Add to Encounter</button></div>
|
||||
<div className="md:col-span-2 flex justify-end"><button type="submit" className="px-4 py-2 text-sm font-medium text-white bg-green-500 hover:bg-green-600 rounded-md transition-colors flex items-center"><Dices size={18} className="mr-1.5" /> Add to Encounter (Roll Init)</button></div>
|
||||
</form>
|
||||
{lastRollDetails && (
|
||||
<p className="text-sm text-green-400 mt-2 mb-2 text-center">
|
||||
{lastRollDetails.name}: Rolled D20 ({lastRollDetails.roll}) {lastRollDetails.mod >= 0 ? '+' : ''} {lastRollDetails.mod} (mod) = {lastRollDetails.total} Initiative
|
||||
</p>
|
||||
)}
|
||||
{participants.length === 0 && <p className="text-sm text-slate-400">No participants.</p>}
|
||||
<ul className="space-y-2">
|
||||
{sortedAdminParticipants.map((p) => {
|
||||
@ -768,7 +790,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters }) {
|
||||
|
||||
function EditParticipantModal({ participant, onClose, onSave }) {
|
||||
const [name, setName] = useState(participant.name);
|
||||
const [initiative, setInitiative] = useState(participant.initiative);
|
||||
const [initiative, setInitiative] = useState(participant.initiative);
|
||||
const [currentHp, setCurrentHp] = useState(participant.currentHp);
|
||||
const [maxHp, setMaxHp] = useState(participant.maxHp);
|
||||
const handleSubmit = (e) => { e.preventDefault(); onSave({ name: name.trim(), initiative: parseInt(initiative, 10), currentHp: parseInt(currentHp, 10), maxHp: parseInt(maxHp, 10), }); };
|
||||
|
Loading…
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Reference in New Issue
Block a user