Docker build cache: .dockerignore, cache mount, layer reorder, restart script

- .dockerignore: exclude node_modules/.git/tmp/data/logs
- Dockerfile: BuildKit cache mount for npm, --omit=dev at install, drop
  npm prune step
- Reorder layers: shared/src/frontend copy before build, server copy +
  better-sqlite3 rebuild after. Server/shared changes no longer invalidate
  frontend build layer unless shared (FE dep) changes
- Remove duplicate shared COPY in runtime stage (bundled in FE build)
- docker/restart.sh: stop + rebuild + start in one script
This commit is contained in:
david raistrick
2026-07-06 23:22:19 -04:00
parent 9159755846
commit 835a4663f7
5 changed files with 43 additions and 158 deletions
+11
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@@ -0,0 +1,11 @@
node_modules
**/node_modules
.git
tmp
data
*.log
npm-debug.log*
.DS_Store
.env*
coverage
.nyc_output
-149
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@@ -65,25 +65,6 @@ not sure good way to do this
- Ambiguous label. May expand work based on what NPC means here (ally? monster?
display-only? skip in turn order?). Clarify intent before UX changes.
### FEAT: first-class undo/redo UI buttons (B --- do now)
- Toolbar buttons ↶/↷ in AdminView header, not buried in /logs.
- Undo = revert latest non-undone log. Redo = re-apply latest undone.
- Uses current 2-write undo (non-tx). Race safety = log refactor later.
- Disabled when stack empty. Keyboard shortcuts (cmd+z / cmd+shift+z).
### FEAT-LOG: unified log refactor (was FEAT-2 + M6, batched)
- Single event schema, one source of truth:
`{ ts, type, payload, undo_payload, undone, encounterId,
snapshot:{ round, currentTurnParticipantId, turnOrderIds, activeIds } }`
- Common format consumed by: UI log view, download/copy export,
replay-combat, analyze-turns. One shape, four consumers.
- Transactional undo: server endpoint `POST /api/undo/:eventId`. Single
SQLite tx applies undo_payload + flips `undone`. Replaces fragile 2-write
(log update + encounter update as separate calls).
- Download/copy: exports event stream as JSON for offline analysis.
- replay-combat + analyze-turns rewritten to emit/consume same event shape.
- Migration: keep old log entries readable; new format for new writes.
### quality of life fix: 2. UI says "Campaign Characters", field is players --- naming mismatch (separate concern, flag for later)
@@ -95,133 +76,3 @@ not sure good way to do this
## FEAT - clarify what end encounter does and what initiatives reset means
## Done (history)
### FEAT: first-class undo/redo UI buttons (DONE)
- ↶/↷ pills in InitiativeControls, always visible when encounter open.
- Undo = latest non-undone log (per encounter). Redo = latest undone.
- encounterPath added to all 14 log contexts (filter key).
- redo:patch (forward) added to undoData. Real redo replays forward state.
- Disabled when stack empty. Tooltip shows target action.
- Uses current 2-write undo (non-tx). Race safety = FEAT-LOG refactor.
### Architecture: 1-list turn order model (slot, never sort)
- Single source: turnOrderIds === participants.map(id). No re-sort after
startEncounter. nextTurn skips inactive (predicate), inactive stay in slot.
- Drag (reorder) = same-init tie-break only. Cross-init blocked.
- startEncounter sorts ALL participants by init once, then frozen.
- addParticipant/updateParticipant slot by init (slotIndexForInit), preserve
drag order. Display renders participants[] directly (no sort).
- Static guard test errs if `.sort(` reintroduced outside allowlist.
- Design doc: docs/INITIATIVE_ORDERING.md.
### Single source of truth: combat logic
- All 15 App.js handlers delegate to @ttrpg/shared. ~498 lines inline dupes deleted.
- shared/turn.js = only place turn logic lives.
### Storage parity (firebase + server adapters)
- Neutral queryConstraints ({__type:'orderBy'|'limit'}) honored by both adapters.
- Shared contract test runs both identically. Memory adapter deleted; factory
throws on unknown mode.
- ws storage mode renamed to server (env var + adapter name).
### Logging contract
- Every mutating op logs message + undo payload. No-op = null log.
- Structural enforcement: per-op contract test (turn.logging.test.js) +
static source-scan guard (static.no-unlogged.test.js).
### Custom conditions per campaign (DONE)
- Freeform per-campaign conditions. Add applies to participant + persists to
campaign palette in one step. Badge render uses merged allConditions
(built-ins + custom). toggleCondition accepts any string. Dedup
case-insensitive. maxLength 40. Combat + replay tests prove arbitrary
string ids survive round-trip.
### Death saves: D&D 5e status model (DONE)
- `status` is source of truth: conscious, dying, stable, dead.
- Characters and NPCs use death saves; monsters skip death saves and become dead/inactive at 0 HP.
- Death-save actions: Success, Fail, Nat1, Nat20, Stabilize.
- Revive: dead → 0 HP, stable/unconscious, active.
- Dead characters/NPCs stay in encounter/initiative until DM removes or marks inactive.
- Player display hides inactive participants; DM display keeps them visible.
### FEAT-3: initiative first-class entry (DONE)
- Initiative field at add-char, add-monster, edit participant.
- Inline edit wired. Tie-break = drag order.
### UI feedback: toast + info modal (DONE)
- All 23 native alert() replaced. ToastStack (6s auto-dismiss + manual X)
for transient failures. InfoModal (persistent OK) for validations.
React context provider wraps all 3 App branches.
- Fixed: native alert vanished instantly on browser focus loss.
### Filter dup chars from add-participant dropdown (DONE)
- Character dropdown excludes chars already in encounter. Prevents
dup-add at source. No more dup alert path needed.
### Test timeouts (DONE)
- jest.setTimeout(10000) in setupTests.js (CRA blocks config-level timeout).
### Warning = failure in tests (DONE)
- console.error/warn throw in test env.
### BUG-1: addParticipant + pause/resume corrupts rotation
- RESOLVED as side effect of BUG-2 fix.
### BUG-2: addParticipant allows duplicate id
- FIXED (addParticipant throws on dup id).
### BUG-4: hide-player-HP breaks display view
- FIXED --- mock honors setDoc{merge}, all 5 activeDisplay sites use merge.
### BUG-5: mid-round addParticipant/revive corrupts rotation
- FIXED --- slot-array + DRY advance core nextActiveAfter.
### BUG-6: reorderParticipants doesn't update turnOrderIds
- FIXED structurally by 1-list model.
### BUG-7: reorderParticipants not logged
- FIXED --- returns log:{message, undo}. Handler calls logAction. deathSave,
addParticipants, updateParticipant logging gaps also closed.
### BUG-8: server adapter has no reconnect
- FIXED --- onclose reconnects + re-subscribes existing paths.
### BUG-10: deact+reactivate same round double-acts participant
- FIXED --- 1-list model keeps slot position on toggle. Reactivate does not
grant second turn. Test: turn.bug10.test.js.
### BUG-11: FE Combat.scenario test crashes
- FIXED --- moved to shared/turn.combat.test.js, pure functions, 100 rounds.
### BUG-12: campaign selection follows activeDisplay
- FIXED.
### BUG-13: reorderParticipants crossing current pointer = ambiguous
- FIXED --- block cross-pointer reorder during active encounter (both dirs).
Full fix needs actedThisRound tracking. Pragmatic block prevents skip/double.
Pre-combat: free reorder. Test: turn.bug13.test.js.
### BUG-14: addParticipant init-insertion breaks after drag-reorder
- FIXED --- slotIndexForInit scans current list (post-drag aware).
### BUG-15: DisplayView re-sorts (drag order not preserved)
- FIXED --- display renders participants[] directly.
### BUG-16: subscribeCollection hook drops queryConstraints
- FIXED --- neutral builders, both adapters honor orderBy/limit.
### BUG-17: dead SDK imports in App.js
- FIXED --- trimmed (auth + getFirestore + getStorage remain).
### BUG-18: stale comments reference deleted memory adapter
- FIXED.
### FEAT-1: Dead characters/NPCs stay in turn order
- DONE --- character/NPC death does not auto-remove. DM controls inactive/remove.
- Non-NPC monsters still become inactive automatically at death.
### combat.scenario 100 rounds not turns
- DONE --- loops by actual round-wrap count.
### feat: add all characters to participants list
- DONE --- addParticipants bulk add wired.
+10 -9
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@@ -1,4 +1,5 @@
# docker/Dockerfile — single container: caddy (front) + node (back).
# syntax=docker/dockerfile:1
# docker/Dockerfile --- single container: caddy (front) + node (back).
# Build context = repo root.
# ---- build stage: frontend + install backend deps ----
FROM node:18-alpine AS build
@@ -7,25 +8,26 @@ WORKDIR /app
COPY package*.json ./
COPY shared/package.json ./shared/
COPY server/package.json ./server/
RUN npm install --include-workspace-root
RUN --mount=type=cache,target=/root/.npm \
npm install --include-workspace-root --omit=dev --prefer-offline
# frontend code (changes often)
COPY shared/ ./shared/
COPY server/ ./server/
COPY src/ ./src/
COPY public/ ./public/
COPY tailwind.config.js postcss.config.js ./
# better-sqlite3 native build (alpine musl)
RUN cd server && npm rebuild better-sqlite3
# build frontend (server storage, same-origin /api + /ws via caddy)
ARG REACT_APP_TRACKER_APP_ID=ttrpg-initiative-tracker-default
ENV REACT_APP_STORAGE=server
ENV REACT_APP_TRACKER_APP_ID=$REACT_APP_TRACKER_APP_ID
RUN NODE_OPTIONS=--openssl-legacy-provider npm run build
# prune backend dev deps for runtime
RUN npm prune --omit=dev
# server after backend - it's fast. so changing server only doesnt invalidate slow frontend.
COPY server/ ./server/
# better-sqlite3 native build (alpine musl). Cached if server unchanged.
RUN cd server && npm rebuild better-sqlite3
# ---- runtime stage: caddy + node ----
FROM node:18-alpine
@@ -38,7 +40,6 @@ COPY --from=build /app/server/node_modules ./server/node_modules
COPY --from=build /app/package*.json ./
COPY --from=build /app/shared/package.json ./shared/
COPY --from=build /app/server/package.json ./server/
COPY shared/ ./shared/
COPY server/ ./server/
# built frontend served by caddy
COPY --from=build /app/build /srv
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#!/usr/bin/env bash
# scripts/docker-restart.sh — rebuild + restart docker container.
# Usage: ./scripts/docker-restart.sh
set -euo pipefail
cd "$(dirname "$0")/.."
echo "=== stopping existing container ==="
docker compose -f docker/docker-compose.yml down 2>/dev/null || true
echo "=== rebuilding image ==="
docker compose -f docker/docker-compose.yml build
echo "=== starting container ==="
docker compose -f docker/docker-compose.yml up -d
echo "=== status ==="
docker compose -f docker/docker-compose.yml ps
echo ""
echo "app: http://localhost:${PORT:-8080}"
echo "logs: docker compose -f docker/docker-compose.yml logs -f"
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@@ -1,6 +1,7 @@
// server/index.js — generic KV document store over HTTP + WebSocket.
// firebase mirror: doc-tree model. Thin REST, path-based WS push.
// Adapter (src/storage/server.js) = passthrough, no shape translation.
// TEST: cache layer rebuild check.
'use strict';