Persist campaign/encounter selection + scroll position across reload

UI reset to top on every reload/code update. Now:
- selectedCampaignId persisted via localStorage
- selectedEncounterId persisted via localStorage
- scrollY saved (beforeunload + pagehide + visibilitychange + 2s interval
  for Android Chrome reliability)
- scroll restored after campaigns data loads (300ms delay for mobile render)
This commit is contained in:
david raistrick
2026-07-08 14:12:35 -04:00
parent ebd91ca42a
commit 96770099f6
+52 -2
View File
@@ -1,3 +1,4 @@
//
import React, { useState, useEffect, useRef, useMemo, createContext, useContext, useCallback } from 'react';
import * as shared from '@ttrpg/shared';
import { initializeApp, getAuth, signInAnonymously, onAuthStateChanged, signInWithCustomToken, getFirestore, where, orderBy, limit, offset, getStorage, getStorageMode } from './storage';
@@ -2261,7 +2262,10 @@ function EncounterManager({ campaignId, initialActiveEncounterId, campaignCharac
const { data: campaignDoc } = useFirestoreDocument(campaignId ? getPath.campaign(campaignId) : null);
const [encounters, setEncounters] = useState([]);
const [selectedEncounterId, setSelectedEncounterId] = useState(null);
const [selectedEncounterId, setSelectedEncounterId] = useState(() => {
try { return localStorage.getItem('ttrpg.selectedEncounter') || null; }
catch { return null; }
});
const [showCreateModal, setShowCreateModal] = useState(false);
const [showDeleteConfirm, setShowDeleteConfirm] = useState(false);
const [itemToDelete, setItemToDelete] = useState(null);
@@ -2314,6 +2318,10 @@ function EncounterManager({ campaignId, initialActiveEncounterId, campaignCharac
useEffect(() => {
selectedEncounterIdRef.current = selectedEncounterId;
try {
if (selectedEncounterId) localStorage.setItem('ttrpg.selectedEncounter', selectedEncounterId);
else localStorage.removeItem('ttrpg.selectedEncounter');
} catch {}
}, [selectedEncounterId]);
useEffect(() => {
@@ -2636,11 +2644,53 @@ function AdminView({ userId }) {
const [campaignsWithDetails, setCampaignsWithDetails] = useState([]);
const [draggedCampaignId, setDraggedCampaignId] = useState(null);
const [selectedCampaignId, setSelectedCampaignId] = useState(null);
const [selectedCampaignId, setSelectedCampaignId] = useState(() => {
try { return localStorage.getItem('ttrpg.selectedCampaign') || null; }
catch { return null; }
});
const encounterStartedRef = useRef(false);
const encounterActiveRef = useRef(false);
const manualSelectRef = useRef(false);
const prevDisplayCampaignRef = useRef(null);
const scrollRestoredRef = useRef(false);
// Save scroll on unload + visibility change + interval.
useEffect(() => {
const onSave = () => {
try { localStorage.setItem('ttrpg.scrollY', String(window.scrollY)); } catch {}
};
window.addEventListener('beforeunload', onSave);
window.addEventListener('pagehide', onSave);
document.addEventListener('visibilitychange', onSave);
const interval = setInterval(onSave, 2000);
return () => {
window.removeEventListener('beforeunload', onSave);
window.removeEventListener('pagehide', onSave);
document.removeEventListener('visibilitychange', onSave);
clearInterval(interval);
};
}, []);
// Restore scroll once data loaded.
useEffect(() => {
if (scrollRestoredRef.current) return;
if (campaignsWithDetails.length === 0) return;
try {
const y = parseInt(localStorage.getItem('ttrpg.scrollY') || '0', 10);
if (y > 0) {
scrollRestoredRef.current = true;
setTimeout(() => window.scrollTo(0, y), 300);
}
} catch {}
}, [campaignsWithDetails]);
// Persist selections across reload.
useEffect(() => {
try {
if (selectedCampaignId) localStorage.setItem('ttrpg.selectedCampaign', selectedCampaignId);
else localStorage.removeItem('ttrpg.selectedCampaign');
} catch {}
}, [selectedCampaignId]);
// External display change (replay/other DM) = clear manual override, allow follow.
useEffect(() => {