test: combat characterization (9 tests)
- Combat.characterization.test.js: startEncounter (state + activeDisplay), nextTurn, round wrap, pause, resume, endEncounter (reset + clear activeDisplay), toggleHidePlayerHp Locks combat control write paths.
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// Combat characterization. Lock updateDoc/setDoc patch for combat controls.
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import React from 'react';
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import { screen, fireEvent, waitFor } from '@testing-library/react';
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import '@testing-library/jest-dom';
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import { getCalls } from './__mocks__/firebase/_mock-db';
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import { setupReady, addMonsterViaUI, startCombatViaUI } from './testHelpers';
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function findCallsEnc() {
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return getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
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}
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function lastEncCall() {
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const calls = findCallsEnc();
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return calls[calls.length - 1];
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}
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function findCallActiveDisplay(fn) {
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return getCalls().filter(c => c.fn === fn && c.path.includes('activeDisplay/status'));
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}
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async function setupWithMonsters(names = ['A', 'B', 'C']) {
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await setupReady('CombatCamp', 'CombatEnc');
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for (const n of names) {
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await addMonsterViaUI(n, 20, Number(n.charCodeAt(0) % 10));
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}
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}
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describe('Combat -> Firebase', () => {
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test('startEncounter: updateDoc sets isStarted/round/turn/current', async () => {
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await setupWithMonsters();
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await startCombatViaUI();
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const call = lastEncCall();
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expect(call.data).toMatchObject({
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isStarted: true,
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isPaused: false,
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round: 1,
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});
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expect(call.data.currentTurnParticipantId).toBeTruthy();
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expect(call.data.turnOrderIds).toHaveLength(3);
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});
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test('startEncounter: also sets activeDisplay to this encounter', async () => {
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await setupWithMonsters();
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await startCombatViaUI();
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const adCalls = findCallActiveDisplay('setDoc');
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const last = adCalls[adCalls.length - 1];
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expect(last.data.activeCampaignId).toBeTruthy();
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expect(last.data.activeEncounterId).toBeTruthy();
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});
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test('nextTurn: advances currentTurnParticipantId', async () => {
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await setupWithMonsters();
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await startCombatViaUI();
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const beforeId = lastEncCall().data.currentTurnParticipantId;
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fireEvent.click(screen.getByRole('button', { name: /Next Turn/i }));
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await waitFor(() => lastEncCall()?.data?.currentTurnParticipantId !== beforeId);
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expect(lastEncCall().data.currentTurnParticipantId).not.toBe(beforeId);
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});
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test('nextTurn wrapping to round 1->2 increments round', async () => {
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await setupWithMonsters(['A', 'B']);
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await startCombatViaUI();
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// advance through all participants to wrap
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fireEvent.click(screen.getByRole('button', { name: /Next Turn/i })); // A->B (or 2nd)
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await waitFor(() => lastEncCall()?.data?.currentTurnParticipantId);
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fireEvent.click(screen.getByRole('button', { name: /Next Turn/i })); // wrap
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await waitFor(() => lastEncCall()?.data?.round === 2);
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expect(lastEncCall().data.round).toBe(2);
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});
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test('pause: updateDoc sets isPaused true', async () => {
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await setupWithMonsters();
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await startCombatViaUI();
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fireEvent.click(screen.getByRole('button', { name: /Pause Combat/i }));
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await waitFor(() => lastEncCall()?.data?.isPaused === true);
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expect(lastEncCall().data.isPaused).toBe(true);
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});
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test('resume: updateDoc sets isPaused false + recomputes turnOrder', async () => {
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await setupWithMonsters();
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await startCombatViaUI();
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fireEvent.click(screen.getByRole('button', { name: /Pause Combat/i }));
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await waitFor(() => lastEncCall()?.data?.isPaused === true);
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fireEvent.click(screen.getByRole('button', { name: /Resume Combat/i }));
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await waitFor(() => lastEncCall()?.data?.isPaused === false);
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const call = lastEncCall();
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expect(call.data.isPaused).toBe(false);
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expect(call.data.turnOrderIds).toHaveLength(3);
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});
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test('endEncounter: updateDoc resets all combat state', async () => {
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await setupWithMonsters();
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await startCombatViaUI();
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fireEvent.click(screen.getByRole('button', { name: /End Combat/i }));
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fireEvent.click(await screen.findByRole('button', { name: /Confirm/i }));
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await waitFor(() => lastEncCall()?.data?.isStarted === false);
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const call = lastEncCall();
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expect(call.data).toMatchObject({
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isStarted: false,
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isPaused: false,
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round: 0,
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currentTurnParticipantId: null,
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turnOrderIds: [],
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});
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});
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test('endEncounter: clears activeDisplay', async () => {
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await setupWithMonsters();
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await startCombatViaUI();
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fireEvent.click(screen.getByRole('button', { name: /End Combat/i }));
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fireEvent.click(await screen.findByRole('button', { name: /Confirm/i }));
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await waitFor(() => {
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const adCalls = findCallActiveDisplay('setDoc');
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const last = adCalls[adCalls.length - 1];
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return last && last.data.activeCampaignId === null;
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});
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const adCalls = findCallActiveDisplay('setDoc');
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const last = adCalls[adCalls.length - 1];
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expect(last.data).toMatchObject({ activeCampaignId: null, activeEncounterId: null });
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});
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test('toggleHidePlayerHp: setDoc merge on activeDisplay/status', async () => {
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await setupWithMonsters();
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await startCombatViaUI();
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const switchBtn = screen.getByRole('switch');
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fireEvent.click(switchBtn);
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await waitFor(() => {
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const adCalls = findCallActiveDisplay('setDoc');
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const last = adCalls[adCalls.length - 1];
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return last && 'hidePlayerHp' in last.data;
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});
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const adCalls = findCallActiveDisplay('setDoc');
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const last = adCalls[adCalls.length - 1];
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expect(last.data).toHaveProperty('hidePlayerHp');
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});
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});
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