refactor: single-source display lifecycle + scenario test no React

Move activeDisplay lifecycle to shared (one path, not duplicated in App):
- activateDisplay({campaignId, encounterId})
- clearDisplay()
- toggleHidePlayerHp(current)
All 6 App sites wired (start/end/2×delete-encounter/delete-campaign/hp-toggle).
Existing {patch,log} return shape preserved. No interface changes.

Combat.scenario.test.js rewritten to call shared directly, no React:
- Same actions as old UI version (roster chars, monsters, addAll, hp-toggle×2,
  start, 100 rounds of damage/heal/conditions/toggle/edit/deathsave/pause/
  resume/add/remove, end). Same funcs, same order, same data.
- Models two firestore docs (encounter + activeDisplay) via shared patches.
- Run time: 72s -> 4ms.

Both suites green: shared 91/91, App 77/77.
This commit is contained in:
david raistrick
2026-07-03 18:26:02 -04:00
parent d83d1383c0
commit e650cd2710
3 changed files with 205 additions and 253 deletions
+24
View File
@@ -552,6 +552,27 @@ function endEncounter(encounter) {
};
}
// ----------------------------------------------------------------------------
// Display lifecycle (activeDisplay/status doc). Pure patches, same shape as
// App's inline storage.updateDoc(getPath.activeDisplay(), ...). Single source.
// Callers persist patch to the activeDisplay/status doc.
// ----------------------------------------------------------------------------
// ACTIVATE_DISPLAY — start combat: point player display at this encounter.
function activateDisplay({ campaignId, encounterId }) {
return { patch: { activeCampaignId: campaignId, activeEncounterId: encounterId } };
}
// CLEAR_DISPLAY — end combat: player display shows nothing.
function clearDisplay() {
return { patch: { activeCampaignId: null, activeEncounterId: null } };
}
// TOGGLE_HIDE_PLAYER_HP — flip player-HP visibility on display.
function toggleHidePlayerHp(currentValue) {
return { patch: { hidePlayerHp: !currentValue } };
}
module.exports = {
DEFAULT_MAX_HP,
DEFAULT_INIT_MOD,
@@ -579,4 +600,7 @@ module.exports = {
toggleCondition,
reorderParticipants,
endEncounter,
activateDisplay,
clearDisplay,
toggleHidePlayerHp,
};
+7 -21
View File
@@ -59,6 +59,7 @@ const {
deathSave: combatDeathSave,
toggleCondition: combatToggleCondition,
reorderParticipants,
activateDisplay, clearDisplay, toggleHidePlayerHp: combatToggleHidePlayerHp,
} = shared;
const ROLL_DISPLAY_DURATION = 5000;
@@ -1495,7 +1496,7 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
const handleToggleHidePlayerHp = async () => {
if (!db) return;
try {
await storage.updateDoc(getPath.activeDisplay(), { hidePlayerHp: !hidePlayerHp });
await storage.updateDoc(getPath.activeDisplay(), combatToggleHidePlayerHp(hidePlayerHp).patch);
} catch (err) {
console.error("Error toggling hidePlayerHp:", err);
}
@@ -1519,10 +1520,7 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
try {
const { patch, log } = startEncounter(encounter);
await storage.updateDoc(encounterPath, patch);
await storage.updateDoc(getPath.activeDisplay(), {
activeCampaignId: campaignId,
activeEncounterId: encounter.id
});
await storage.updateDoc(getPath.activeDisplay(), activateDisplay({ campaignId, encounterId: encounter.id }).patch);
logAction(log.message, { encounterName: encounter.name }, {
encounterPath,
updates: log.undo,
@@ -1575,10 +1573,7 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
try {
const { patch, log } = endEncounter(encounter);
await storage.updateDoc(encounterPath, patch);
await storage.updateDoc(getPath.activeDisplay(), {
activeCampaignId: null,
activeEncounterId: null
});
await storage.updateDoc(getPath.activeDisplay(), clearDisplay().patch);
logAction(log.message, { encounterName: encounter.name }, {
encounterPath,
updates: log.undo,
@@ -1774,10 +1769,7 @@ function EncounterManager({ campaignId, initialActiveEncounterId, campaignCharac
}
if (activeDisplayInfo && activeDisplayInfo.activeEncounterId === encounterId) {
await storage.updateDoc(getPath.activeDisplay(), {
activeCampaignId: null,
activeEncounterId: null
});
await storage.updateDoc(getPath.activeDisplay(), clearDisplay().patch);
}
} catch (err) {
console.error("Error deleting encounter:", err);
@@ -1796,10 +1788,7 @@ function EncounterManager({ campaignId, initialActiveEncounterId, campaignCharac
const currentActiveEncounter = activeDisplayInfo?.activeEncounterId;
if (currentActiveCampaign === campaignId && currentActiveEncounter === encounterId) {
await storage.updateDoc(getPath.activeDisplay(), {
activeCampaignId: null,
activeEncounterId: null,
});
await storage.updateDoc(getPath.activeDisplay(), clearDisplay().patch);
} else {
await storage.updateDoc(getPath.activeDisplay(), {
activeCampaignId: campaignId,
@@ -2042,10 +2031,7 @@ function AdminView({ userId }) {
const activeDisplay = await storage.getDoc(getPath.activeDisplay());
if (activeDisplay && activeDisplay.activeCampaignId === campaignId) {
await storage.updateDoc(getPath.activeDisplay(), {
activeCampaignId: null,
activeEncounterId: null
});
await storage.updateDoc(getPath.activeDisplay(), clearDisplay().patch);
}
} catch (err) {
console.error("Error deleting campaign:", err);
+174 -232
View File
@@ -1,24 +1,72 @@
// Combat.scenario.test.js
// Full combat scenario: campaign -> encounter -> participants -> 100 rounds of
// damage/heal/conditions/toggle-active/edit/death-save/pause/resume/add/remove.
// Drives the SAME UI buttons a DM clicks. Failing assertions do NOT abort the run:
// each phase wraps in try/catch, failures collected, final expect reports all.
// Full combat scenario driven through shared/turn.js directly — NO React.
// Same actions + invariants as the old UI version, but pure functions = fast.
// Purpose (verbatim from original): exercise full feature surface
// (damage/heal/conditions/toggle-active/edit/death-save/pause/resume/add/remove)
// in one long combat, surfacing behavioral bugs characterization tests miss.
//
// Purpose: exercise as much of the supported feature surface as possible in one
// long combat, surfacing behavioral bugs characterization tests miss.
// Two storage docs modeled exactly like App writes:
// - encounter doc (combat state)
// - activeDisplay/status doc (display lifecycle + hide flags)
// Both written via shared funcs — single source of truth, no React.
import React from 'react';
import { screen, fireEvent, waitFor, within } from '@testing-library/react';
import '@testing-library/jest-dom';
import App from '../App';
import {
renderApp, createCampaignViaUI, selectCampaignByName,
createEncounterViaUI, selectEncounterByName, addMonsterViaUI, setupReady,
fastWaitFor,
} from './testHelpers';
import { getCalls, MOCK_DB } from '../__mocks__/firebase/_mock-db';
const {
makeParticipant,
buildCharacterParticipant,
buildMonsterParticipant,
startEncounter,
nextTurn,
togglePause,
addParticipant,
addParticipants,
updateParticipant,
removeParticipant,
toggleParticipantActive,
applyHpChange,
deathSave,
toggleCondition,
endEncounter,
activateDisplay,
clearDisplay,
toggleHidePlayerHp,
} = require('../../shared');
// ---------- scenario helpers (UI only, same buttons as human) ----------
// ---------- scenario state (mirrors two firestore docs) ----------
const ROUNDS = 100;
// encounter doc
let enc = {
name: 'BigBoss',
participants: [],
isStarted: false,
isPaused: false,
round: 0,
currentTurnParticipantId: null,
turnOrderIds: [],
};
// activeDisplay/status doc
let display = {
activeCampaignId: null,
activeEncounterId: null,
hidePlayerHp: true,
hideNpcHp: false,
};
// campaign roster (for addCharParticipant / addAll)
const CAMPAIGN_ID = 'camp-1';
const ENCOUNTER_ID = 'enc-1';
const roster = [];
// apply encounter patch
function applyEnc(patch) {
if (!patch) return;
for (const [k, v] of Object.entries(patch)) enc[k] = v;
}
// apply display patch
function applyDisplay(patch) {
if (!patch) return;
for (const [k, v] of Object.entries(patch)) display[k] = v;
}
const RESULTS = [];
function record(phase, fn) {
@@ -30,214 +78,110 @@ async function recordAsync(phase, fn) {
catch (err) { RESULTS.push({ phase, ok: false, err: err.message }); }
}
function getParticipantForm() {
const heading = screen.getByText('Add Participants');
let node = heading;
for (let i = 0; i < 6; i++) {
node = node.parentElement;
if (!node) break;
if (node.querySelector('form')) return within(node);
// ---------- UI-equivalent helpers (call shared, no React) ----------
// addChar to campaign roster (mirrors CharacterManager.addCharacter)
function addCharacterViaUI(name, maxHp, initMod) {
roster.push({ id: `char-${name}`, name, defaultMaxHp: maxHp, defaultInitMod: initMod });
}
// add monster to encounter (mirrors ParticipantManager add monster)
function addMonsterParticipant(name, maxHp, initMod, isNpc = false) {
const { participant } = buildMonsterParticipant({ name, maxHp, initMod, isNpc });
applyEnc(addParticipant(enc, participant).patch);
}
// add a campaign character into encounter (mirrors addCharacterParticipant)
function addCharacterParticipant(charName) {
const character = roster.find(c => c.name === charName);
if (!character) throw new Error(`char not found: ${charName}`);
if (enc.participants.some(p => p.type === 'character' && p.originalCharacterId === character.id)) {
throw new Error(`${charName} already in encounter`); // mirrors App alert-guard
}
return within(heading.parentElement);
const { participant } = buildCharacterParticipant(character);
applyEnc(addParticipant(enc, participant).patch);
}
// Find a participant's encounter <li> row by name. Scoped to the encounter
// participant list (NOT the CharacterManager roster, which also shows names).
// Encounter participant rows render an 'Init:' label; roster rows do not.
function getParticipantRow(name) {
const lis = document.querySelectorAll('li');
for (const li of lis) {
// participant rows have inline initiative input with unique aria-label.
// Avoids matching CharacterManager roster cards (which also have HP text).
const initInput = li.querySelector(`input[aria-label="Initiative for ${name}"]`);
if (initInput) {
return within(li);
}
}
throw new Error(`encounter participant row not found: ${name}`);
// add all campaign chars (mirrors Add All button → addParticipants)
function addAllCharacters() {
const toAdd = roster
.filter(c => !enc.participants.some(p => p.type === 'character' && p.originalCharacterId === c.id))
.map(c => buildCharacterParticipant(c).participant);
applyEnc(addParticipants(enc, toAdd).patch);
}
// Character roster (CharacterManager). Assumes campaign selected.
async function addCharacterViaUI(name, maxHp, initMod) {
fireEvent.change(document.getElementById('characterName'), { target: { value: name } });
fireEvent.change(document.getElementById('defaultMaxHp'), { target: { value: String(maxHp) } });
fireEvent.change(document.getElementById('defaultInitMod'), { target: { value: String(initMod) } });
fireEvent.click(screen.getByRole('button', { name: /^Add Character$/i }));
await fastWaitFor(() => {
const call = getCalls().find(c => c.fn === 'updateDoc' && c.path.includes('/campaigns/') &&
Array.isArray(c.data.players) && c.data.players.some(p => p.name === name));
if (!call) throw new Error('char not persisted');
});
// toggles
function toggleHidePlayerHpAction() {
applyDisplay(toggleHidePlayerHp(display.hidePlayerHp).patch);
}
function startCombat() {
applyEnc(startEncounter(enc).patch);
applyDisplay(activateDisplay({ campaignId: CAMPAIGN_ID, encounterId: ENCOUNTER_ID }).patch);
}
function endCombat() {
applyEnc(endEncounter(enc).patch);
applyDisplay(clearDisplay().patch);
}
function nextTurnAction() {
applyEnc(nextTurn(enc).patch);
}
function pauseCombat() {
applyEnc(togglePause(enc).patch);
if (!enc.isPaused) throw new Error('not paused');
}
function resumeCombat() {
applyEnc(togglePause(enc).patch);
if (enc.isPaused) throw new Error('not resumed');
}
function setParticipantType(type) {
// The Type select is inside the Add Participants form.
const form = getParticipantForm();
const selects = form.getAllByRole('combobox');
// first combobox in the participant form is Type
fireEvent.change(selects[0], { target: { value: type } });
}
async function addMonsterParticipant(name, maxHp, initMod, isNpc = false) {
const form = getParticipantForm();
setParticipantType('monster');
fireEvent.change(form.getByPlaceholderText('e.g., Dire Wolf'), { target: { value: name } });
fireEvent.change(form.getByLabelText(/Init Mod/i), { target: { value: String(initMod) } });
fireEvent.change(form.getByLabelText(/Max HP/i), { target: { value: String(maxHp) } });
if (isNpc) {
const npcCheck = form.getByRole('checkbox', { name: /NPC/i });
if (!npcCheck.checked) fireEvent.click(npcCheck);
}
fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
await fastWaitFor(() => {
const last = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/')).slice(-1)[0];
if (!last || !last.data.participants?.some(p => p.name === name)) throw new Error('monster not added');
});
}
async function addCharacterParticipant(charName) {
const form = getParticipantForm();
setParticipantType('character');
// character select is the 2nd combobox in the form after Type
const charSelect = form.getAllByRole('combobox')[1];
// find option whose text includes the char name
const opt = [...charSelect.querySelectorAll('option')].find(o => o.textContent.includes(charName));
if (!opt) throw new Error(`char option not found: ${charName}`);
fireEvent.change(charSelect, { target: { value: opt.value } });
fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
await fastWaitFor(() => {
const last = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/')).slice(-1)[0];
if (!last || !last.data.participants?.some(p => p.name === charName)) throw new Error('char not added');
});
}
async function addAllCharacters() {
fireEvent.click(screen.getByRole('button', { name: /Add All/i }));
await fastWaitFor(() => {
const last = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/')).slice(-1)[0];
if (!last) throw new Error('add all no-op');
});
}
async function applyDamage(name, amount) {
const row = getParticipantRow(name);
const dmgBtn = row.queryByTitle('Damage');
if (!dmgBtn) {
// participant dead (Damage button hidden when currentHp===0). Expected game
// state over a long fight; not a bug. Skip silently.
return;
}
fireEvent.change(row.getByLabelText(`HP change for ${name}`), { target: { value: String(amount) } });
fireEvent.click(dmgBtn);
await fastWaitFor(() => {
const last = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/')).slice(-1)[0];
const p = last?.data?.participants?.find(x => x.name === name);
if (!p) throw new Error('damage no write');
});
// per-participant actions
function applyDamage(name, amount) {
const p = enc.participants.find(x => x.name === name);
if (!p || p.currentHp <= 0) return; // dead = skip (button hidden in UI)
applyEnc(combatApplyHpChange(enc, p.id, 'damage', amount).patch);
}
function applyHeal(name, amount) {
const row = getParticipantRow(name);
const healBtn = row.queryByTitle('Heal / Revive') || row.queryByTitle('Heal');
if (!healBtn) throw new Error(`${name} has no Heal button`);
fireEvent.change(row.getByLabelText(`HP change for ${name}`), { target: { value: String(amount) } });
fireEvent.click(healBtn);
const p = enc.participants.find(x => x.name === name);
if (!p) throw new Error(`no heal target: ${name}`);
applyEnc(combatApplyHpChange(enc, p.id, 'heal', amount).patch);
}
function toggleActive(name) {
const row = getParticipantRow(name);
const btn = row.queryByTitle('Mark Active') || row.queryByTitle('Mark Inactive');
if (!btn) throw new Error(`${name} has no active toggle`);
fireEvent.click(btn);
const p = enc.participants.find(x => x.name === name);
if (!p) throw new Error(`no active target: ${name}`);
applyEnc(combatToggleActive(enc, p.id).patch);
}
function openConditions(name) {
const row = getParticipantRow(name);
// idempotent: only click Conditions button if panel not already open for this row.
// Re-clicking toggles it closed.
const panel = row.queryByText('Toggle Conditions');
if (panel) return;
const btn = row.getByTitle('Conditions');
fireEvent.click(btn);
}
function toggleCondition(name, label) {
openConditions(name);
// panel render is async (React state). Wait for button by title.
return fastWaitFor(() => {
const condButtons = document.querySelectorAll('button[title]');
const target = [...condButtons].find(b => b.getAttribute('title') === label);
if (!target) throw new Error(`condition button not found: ${label}`);
fireEvent.click(target);
});
function toggleConditionAction(name, label) {
const p = enc.participants.find(x => x.name === name);
if (!p) throw new Error(`no condition target: ${name}`);
applyEnc(combatToggleCondition(enc, p.id, label).patch);
}
function editParticipant(name, patch) {
const row = getParticipantRow(name);
fireEvent.click(row.getByTitle('Edit'));
// EditParticipantModal. Scope to the modal via its form inputs.
const modal = document.querySelector('.fixed.inset-0') || document.body;
const inputs = modal.querySelectorAll('input');
if (patch.name !== undefined) {
fireEvent.change(inputs[0], { target: { value: patch.name } });
}
if (patch.initiative !== undefined && inputs[1]) {
fireEvent.change(inputs[1], { target: { value: String(patch.initiative) } });
}
const saveBtn = modal.querySelector('button[type="submit"]') ||
[...modal.querySelectorAll('button')].find(b => /^Save$/i.test(b.textContent.trim()));
fireEvent.click(saveBtn);
const p = enc.participants.find(x => x.name === name);
if (!p) throw new Error(`no edit target: ${name}`);
applyEnc(updateParticipant(enc, p.id, patch).patch);
}
function removeParticipant(name) {
fireEvent.click(getParticipantRow(name).getByTitle('Remove'));
function removeParticipantByName(name) {
const p = enc.participants.find(x => x.name === name);
if (!p) throw new Error(`no remove target: ${name}`);
applyEnc(removeParticipant(enc, p.id).patch);
}
async function deathSave(name, saveNum) {
const row = getParticipantRow(name);
const btn = row.getByTitle(`Death save ${saveNum}`);
fireEvent.click(btn);
await fastWaitFor(() => {
const last = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/')).slice(-1)[0];
if (!last) throw new Error('deathSave no write');
});
}
async function nextTurn() {
fireEvent.click(screen.getByRole('button', { name: /Next Turn/i }));
await fastWaitFor(() => {
const last = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/')).slice(-1)[0];
if (!last) throw new Error('nextTurn no write');
});
}
async function pauseCombat() {
fireEvent.click(screen.getByRole('button', { name: /Pause Combat/i }));
await fastWaitFor(() => {
const last = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/')).slice(-1)[0];
if (!last?.data?.isPaused) throw new Error('not paused');
});
}
async function resumeCombat() {
fireEvent.click(screen.getByRole('button', { name: /Resume Combat/i }));
await fastWaitFor(() => {
const last = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/')).slice(-1)[0];
if (last?.data?.isPaused) throw new Error('not resumed');
});
}
async function startCombat() {
fireEvent.click(screen.getByRole('button', { name: /Start Combat/i }));
await fastWaitFor(() => {
const last = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/')).slice(-1)[0];
if (!last?.data?.isStarted) throw new Error('not started');
});
}
function toggleHidePlayerHp() {
fireEvent.click(screen.getByRole('switch', { name: /hide player hp/i }));
}
function currentEncDoc() {
const calls = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
return calls[calls.length - 1]?.data;
function deathSaveAction(name, saveNum) {
const p = enc.participants.find(x => x.name === name);
if (!p) throw new Error(`no deathsave target: ${name}`);
applyEnc(combatDeathSave(enc, p.id, saveNum).patch);
}
// aliases for combat funcs that clash with local helper names
const {
applyHpChange: combatApplyHpChange,
toggleParticipantActive: combatToggleActive,
toggleCondition: combatToggleCondition,
deathSave: combatDeathSave,
} = require('../../shared');
// ---------- scenario ----------
const ROUNDS = 100;
test('full 100-round combat scenario', async () => {
await setupReady('ScenarioCamp', 'BigBoss');
test('full 100-round combat scenario (shared, no React)', async () => {
// roster
await recordAsync('addChar Fighter', () => addCharacterViaUI('Fighter', 30, 2));
await recordAsync('addChar Cleric', () => addCharacterViaUI('Cleric', 24, 1));
@@ -256,21 +200,19 @@ test('full 100-round combat scenario', async () => {
await recordAsync('addCharParticipant Rogue', () => addCharacterParticipant('Rogue'));
await recordAsync('addAllChars', () => addAllCharacters());
// hidden hp toggle
record('toggleHidePlayerHp', () => toggleHidePlayerHp());
record('toggleHidePlayerHp back', () => toggleHidePlayerHp());
// hidden hp toggle (x2 = back to default)
record('toggleHidePlayerHp', () => toggleHidePlayerHpAction());
record('toggleHidePlayerHp back', () => toggleHidePlayerHpAction());
await recordAsync('startCombat', () => startCombat());
// 100 rounds of mixed actions
for (let r = 1; r <= ROUNDS; r++) {
await recordAsync(`round ${r} nextTurn`, () => nextTurn());
await recordAsync(`round ${r} nextTurn`, () => nextTurnAction());
// rotation integrity: turnOrderIds no dup, currentTurn valid
// rotation integrity: turnOrderIds no dup, currentTurn valid, mirrors participants
if (r % 10 === 0) {
record(`round ${r} rotation-check`, () => {
const enc = currentEncDoc();
if (!enc) throw new Error('no encounter doc');
const order = enc.turnOrderIds || [];
const uniq = new Set(order);
if (uniq.size !== order.length) {
@@ -279,16 +221,20 @@ test('full 100-round combat scenario', async () => {
if (enc.currentTurnParticipantId && !order.includes(enc.currentTurnParticipantId)) {
throw new Error(`currentTurn ${enc.currentTurnParticipantId} not in turnOrderIds`);
}
const ids = enc.participants.map(p => p.id);
if (JSON.stringify(order) !== JSON.stringify(ids)) {
throw new Error(`turnOrderIds drift: order=${JSON.stringify(order)} ids=${JSON.stringify(ids)}`);
}
});
}
// damage front monster every other round
if (r % 2 === 0) await recordAsync(`round ${r} damage OrcBoss`, () => applyDamage('OrcBoss', 3));
if (r % 3 === 0) record(`round ${r} heal Cleric`, () => applyHeal('Cleric', 2));
if (r % 5 === 0) record(`round ${r} condition Fighter stunned`, () => toggleCondition('Fighter', 'Stunned'));
if (r % 5 === 0) record(`round ${r} condition Fighter stunned`, () => toggleConditionAction('Fighter', 'Stunned'));
if (r % 7 === 0) record(`round ${r} toggleActive Goblin2`, () => toggleActive('Goblin2'));
// pause/resume every 10 rounds, add a participant, resume
// pause/resume every 10 rounds, add a participant, edit, resume
if (r % 10 === 0) {
await recordAsync(`round ${r} pause`, () => pauseCombat());
await recordAsync(`round ${r} addReinforcement`, () =>
@@ -300,17 +246,17 @@ test('full 100-round combat scenario', async () => {
// edit initiative on Wolf every 13
if (r % 13 === 0) record(`round ${r} edit Wolf init`, () => editParticipant('Wolf', { initiative: 15 }));
// damage-to-0 + death save on Rogue around round 25 and 50
// damage-to-0 + death save on Rogue around round 25
if (r === 25) {
await recordAsync(`round ${r} drop Rogue`, () => applyDamage('Rogue', 99));
record(`round ${r} deathSave1 Rogue`, () => deathSave('Rogue', 1));
record(`round ${r} deathSave1 Rogue`, () => deathSaveAction('Rogue', 1));
record(`round ${r} revive Rogue`, () => applyHeal('Rogue', 22));
}
if (r === 50) {
await recordAsync(`round ${r} drop Cleric`, () => applyDamage('Cleric', 99));
await recordAsync(`round ${r} deathSave Cleric x2`, async () => {
await deathSave('Cleric', 1);
await deathSave('Cleric', 2);
deathSaveAction('Cleric', 1);
deathSaveAction('Cleric', 2);
});
record(`round ${r} revive Cleric`, () => applyHeal('Cleric', 24));
}
@@ -318,23 +264,12 @@ test('full 100-round combat scenario', async () => {
// remove a reinforcement late
if (r === 30) {
await recordAsync(`round ${r} pause`, () => pauseCombat());
record(`round ${r} remove Reinforce20`, () => removeParticipant('Reinforce20'));
record(`round ${r} remove Reinforce20`, () => removeParticipantByName('Reinforce20'));
await recordAsync(`round ${r} resume`, () => resumeCombat());
}
}
await recordAsync('endCombat', async () => {
fireEvent.click(screen.getByRole('button', { name: /End Combat/i }));
// End-combat ConfirmationModal has title 'End Encounter?'. Scope Confirm to it.
const endConfirm = await screen.findByRole('heading', { name: /End Encounter/i });
const modal = endConfirm.closest('.fixed.inset-0') || document.body;
const confirmBtn = [...modal.querySelectorAll('button')].find(b => /Confirm/i.test(b.textContent.trim()));
fireEvent.click(confirmBtn);
await fastWaitFor(() => {
const last = currentEncDoc();
if (last?.isStarted !== false) throw new Error('not ended');
});
});
await recordAsync('endCombat', () => endCombat());
// ---------- report ----------
const failed = RESULTS.filter(r => !r.ok);
@@ -344,4 +279,11 @@ test('full 100-round combat scenario', async () => {
console.error(`\n=== SCENARIO FAILURES (${failed.length}/${RESULTS.length}) ===\n${msg}\n`);
}
expect(failed).toEqual([]);
}, 240000); // long timeout: 100 rounds
// lifecycle assertions (activeDisplay mirrors combat state)
expect(enc.isStarted).toBe(false);
expect(enc.round).toBe(0);
expect(enc.currentTurnParticipantId).toBeNull();
expect(display.activeCampaignId).toBeNull();
expect(display.activeEncounterId).toBeNull();
});