D&D 5e death-save state machine, undo/redo fixes, dev bulk delete #4

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robert merged 11 commits from single-source into main 2026-07-06 22:14:05 -04:00
60 changed files with 6656 additions and 2616 deletions
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# Death Saves 5e - Implementation Plan
TDD required. Tests first, implementation after.
## Gap Analysis
**Current:**
- ✅ Separate success/fail counters (deathSaves, deathFails)
- ✅ 3 success → stable, 3 fail → dead
- ✅ UI shows ✓/✕ buttons, status badges
**Missing (from DEATH_SAVES.md):**
- ❌ Nat 20: 1 HP + conscious, reset counters
- ❌ Nat 1: 2 failures
- ❌ Damage at 0 HP → add failures (normal=1, crit=2)
- ❌ Massive damage: damage >= currentHp + maxHp → instant dead
- ❌ Stabilize manual action
- ❌ Healing resets counters
- ❌ Damage breaks stable → back to dying
**Test Gap:**
- turn.deathsave.test.js: basic counters only
- turn.combat.test.js: single deathSave call, no coverage
- Combat.scenario.test.js: basic fail/death flow
- No nat20, nat1, damage-at-0, massive damage, stabilize, healing integration
## Phase 1: Extend Tests (TDD)
### File: `shared/tests/turn.deathsave.nat20.test.js`
Test cases:
- Nat20 → hp=1, deathSaves=0, deathFails=0, isDying=false, isStable=false, status="conscious"
- Nat20 overrides existing saves/fails
- Nat20 log entry correct
### File: `shared/tests/turn.deathsave.nat1.test.js`
Test cases:
- Nat1 → deathFails += 2
- Nat1 triggers instant death (3 fails total)
- Nat1 log entry correct
### File: `shared/tests/turn.deathsave.damage.test.js`
Test cases:
- Damage at 0 HP → deathFails += 1
- Crit damage at 0 HP → deathFails += 2
- Mixed: save success + damage → independent tracking works
- Damage log includes "while dying"
### File: `shared/tests/turn.deathsave.massive.test.js`
Test cases:
- Damage >= currentHp + maxHp → instant dead
- Bypasses death saves entirely
- Log entry shows "massive damage"
### File: `shared/tests/turn.deathsave.stabilize.test.js`
Test cases:
- Stabilize → hp=0, isStable=true, isDying=false, counters=0
- Stabilize from dying state
- Stabilize log entry correct
### File: `shared/tests/turn.deathsave.heal.test.js`
Test cases:
- Healing at 0 HP → reset counters, isDying=false, isStable=false
- Healing at stable → same reset
- Healing log includes "cleared death saves"
### File: `shared/tests/turn.deathsave.stable.test.js`
Test cases:
- Damage to stable → isStable=false, isDying=true, counters reset
- Stable takes damage → fresh death save loop
### File: `shared/tests/turn.deathsave.undo.test.js`
Test cases:
- Undo deathSave restores previous state
- Undo nat20 restores counters
- Undo damage at 0 HP restores fail count
- Undo stabilize restores dying state
## Phase 2: Combat Test Integration
### Update `shared/tests/turn.combat.test.js`
Add phases:
- Nat20 phase: roll nat20, verify 1 HP + conscious
- Nat1 phase: roll nat1, verify 2 failures
- Damage-at-zero phase: normal damage + crit damage at 0 HP
- Massive damage phase: instant death bypass
- Stabilize phase: stabilize dying character
- Healing-reset phase: heal at 0 HP, verify counters reset
- Assert death save state at each phase
### Update `src/tests/Combat.scenario.test.js`
Add action functions:
- deathSaveActionNat20(name)
- deathSaveActionNat1(name)
- stabilizeAction(name)
- applyDamageAtZero(name, amount, isCrit)
- applyMassiveDamage(name)
- healingResetAction(name, amount)
Add scenario phases:
- Round 10-20: nat20/nat1 scenarios
- Round 30-40: damage-at-zero scenarios (normal + crit)
- Round 50-60: stabilize scenarios
- Round 70-80: massive damage scenarios
- Round 90-100: healing-reset scenarios
- Verify log entries include all death save types
### Update `scripts/combat.js`
Verify death save events:
- Check death_save events in log
- Verify nat20, nat1, damage_at_zero, massive_damage log types
- Verify stabilize events
- Verify healing_reset events
## Phase 3: Extend `deathSave` Function
Add roll result parameter:
```ts
async function deathSave(encounter, participantId, type, n, rollResult, ctx) {
// rollResult: number (1-20) or null for manual input
}
```
Handle nat20:
```ts
if (rollResult === 20) {
updates.hp = 1;
updates.deathSaves = 0;
updates.deathFails = 0;
updates.isDying = false;
updates.isStable = false;
status = 'conscious';
}
```
Handle nat1:
```ts
if (rollResult === 1) {
const currentFails = participant.deathFails || 0;
updates.deathFails = Math.min(3, currentFails + 2);
// Check for death...
}
```
## Phase 4: Extend `applyHpChange` Function
Add damage-at-zero logic:
```ts
if (changeType === 'damage' && participant.currentHp === 0) {
const failuresToAdd = isCritical ? 2 : 1;
const currentFails = participant.deathFails || 0;
updates.deathFails = Math.min(3, currentFails + failuresToAdd);
updates.isStable = false;
// Check for death...
}
```
Add massive damage rule:
```ts
if (changeType === 'damage' && damage >= participant.currentHp + participant.maxHp) {
updates.hp = 0;
updates.isDying = true;
updates.deathSaves = 0;
updates.deathFails = 3;
updates.isStable = false;
}
```
Add healing reset logic:
```ts
if (changeType === 'heal' && (participant.currentHp === 0 || participant.isStable || participant.isDying)) {
updates.deathSaves = 0;
updates.deathFails = 0;
updates.isDying = false;
updates.isStable = false;
}
```
## Phase 5: New `stabilizeParticipant` Function
```ts
async function stabilizeParticipant(encounter, participantId, ctx) {
// hp=0, isStable=true, isDying=false, counters=0
// Log: "Stabilized"
}
```
## Phase 6: UI Extensions
### Phase 6a: Roll Result Modal
Add roll result input:
- Modal when clicking death save button
- Input: d20 result (1-20) or "manual"
- Auto-detect nat20/nat1
### Phase 6b: Nat1/Nat20/Stabilize Buttons
Death save row layout:
```
[Saves: □ □ □] [Fails: □ □ □]
[Nat1] [Nat20] [Stabilize]
```
**Nat1 button:**
- Red icon (AlertTriangle)
- Click → deathSave(participantId, 'fail', null, 1, ctx)
- Adds 2 failures immediately
- Log: "Nat 1! [name] takes 2 death save failures"
- Disable if deathFails >= 2 (would cause death anyway)
**Nat20 button:**
- Gold icon (Zap)
- Click → deathSave(participantId, 'success', null, 20, ctx)
- Sets hp=1, resets counters, conscious
- Log: "Nat 20! [name] restored to 1 HP, conscious"
**Stabilize button:**
- Emerald icon (HeartPulse)
- Only show when dying (hp=0, !isStable, !dead)
- Click → stabilizeParticipant(participantId, ctx)
- Sets isStable=true, counters=0
- Log: "[name] stabilized at 0 HP"
- Hide if already isStable
**Conditional visibility:**
- All buttons: only when hp === 0 && !dead
- Stabilize: hide if already isStable
- Nat1: disable if deathFails >= 2
### Phase 6c: Crit Checkbox for Damage
Add crit checkbox:
- For damage at 0 HP
- Pass crit to applyHpChange
- UI: checkbox "Critical hit?"
### Phase 6d: Enhanced Log Messages
- Nat20: "Nat 20! [name] restored to 1 HP, conscious"
- Nat1: "Nat 1! [name] takes 2 death save failures"
- Damage at 0: "[name] takes [n] damage while dying"
- Massive damage: "Massive damage! [name] instantly killed"
- Stabilize: "[name] stabilized at 0 HP"
- Healing reset: "[name] healed to [n] HP, death saves cleared"
## Phase 7: Integration Tests
File: `shared/tests/turn.deathsave.flow.test.js`
Test full scenarios:
- Dying → nat20 → conscious → take damage → dying
- Dying → nat1 → 2 fails → another fail → dead
- Dying → stabilize → damage → dying again
- Massive damage bypasses all
- Healing resets mid-death-save loop
## Execution Order
1. Phase 1: Write all test files (fail expected)
2. Phase 2: Update combat tests (fail expected)
3. Phase 3: Extend deathSave, run tests
4. Phase 4: Extend applyHpChange, run tests
5. Phase 5: Add stabilizeParticipant, run tests
6. Phase 6a: Roll result modal
7. Phase 6b: Nat1/Nat20/Stabilize buttons
8. Phase 6c: Crit checkbox
9. Phase 6d: Enhanced log messages
10. Phase 7: Integration tests
11. Manual testing: full scenarios in dev server
## Risk Notes
- Roll result input: optional field (DM may not want to input every roll)
- Crit detection: manual checkbox (no way to auto-detect)
- Massive damage: optional rule (some tables ignore)
- Backward compat: existing API must still work with null rollResult
- Nat1/Nat20/Stabilize buttons: DM-optional, not required to use
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@@ -4,6 +4,75 @@ Backlog of bugs + long-term items. Milestones live in REWORK_PLAN.md.
## Open
### dm list - keep active particpant in view (scroll)
not sure good way to do this
### FEAT: player display fade transitions for inactive state
- Inactive is DM-triggered via Mark Inactive.
- Player display should fade inactive participant out, then remove from display list.
- Reactivating should fade participant in.
- DM display keeps inactive participant visible.
- Dead state does not imply inactive/disabled.
- Dying/stable must not fade out or leave layout holes.
- Dead can keep skull/Dead label; create some good visual cues, no removal - but a cool transition to death would be nice.
### TEST GAP: current branch changes need focused coverage
- Storage `where()` contract: firebase + server adapters should honor `[where('encounterPath','==',x), orderBy('ts','desc'), limit(n)]`.
- Server SQL query test: `where + orderBy + limit` should return latest logs for one encounter only.
- Undo/redo stack order: undo A3 then A2, redo must replay A2 first, then A3.
- Combat controls should not subscribe to logs while mounted; undo/redo should query logs only on click.
- Unified CLI smoke: `node scripts/combat.js verify <fixture.json>` returns CLEAN on known-good log.
- Unified CLI replay smoke: `node scripts/combat.js replay ... --out tmp/x.json` writes JSON array and auto-verifies.
- Ctrl-C replay behavior: SIGINT during replay should end encounter, clear active display, write partial log, run verify.
- SQLite schema/index test: `idx_docs_parent_ts` and `idx_docs_parent_encounter_ts` exist for server DB.
### confirm warnings treated as error = fail in all tests, build pipeline, linters, everything. again.
### BUG: addParticipants (batch add) does not slot by initiative
- shared/turn.js addParticipants appends `[...existing, ...new]`, no slotIndexForInit.
- Violates INIT doc: "Add = insert into slot by initiative."
- Single addParticipant slots correct. Batch (add-all-chars) appends.
- Pre-start batch add = wrong order. Post-start worse.
### BUG: nextTurn throws on solo combatant
- nextActiveAfter loop `for step=1; step<n` skips when n=1 → {nextId:null}.
- nextTurn throws "Could not determine next participant."
- Solo active combat cannot pass turn.
### BUG: reorderParticipants cross-pointer drag = silent no-op
- Cross-pointer drag returns encounter unchanged, no log, no toast.
- DM drags across current turn → nothing happens, no feedback.
### BUG: addParticipant undo missing currentTurnParticipantId when started
- undo saves participants + conditional turnOrderIds, no currentTurnParticipantId.
- Pointer can misalign on undo if added near pointer region.
### BUG: computeTurnOrderAfterRemoval isActive uses find() not boolean
- `isActive = id => updatedParticipants.find(p => p.id === id && p.isActive)`
- Returns participant obj (truthy) not boolean. Works by accident, fragile.
### BUG: select campaign during active combat = screen flicker, no action
- In active encounter, click different campaign → flicker, no nav, no end.
- Either block (toast: end encounter first) or auto-end current + switch.
- Decide UX before fix.
### FEAT: generic/non-5e rules mode
- Campaign/encounter ruleset toggle: `5e` vs `generic`.
- Generic mode turns off death saves/state machine.
- Generic mode allows negative HP.
- 5e mode rejects negative damage/heal and clamps HP at 0.
### FEAT: clarify "Is NPC" in add-participant
- Ambiguous label. May expand work based on what NPC means here (ally? monster?
display-only? skip in turn order?). Clarify intent before UX changes.
@@ -28,6 +97,9 @@ Backlog of bugs + long-term items. Milestones live in REWORK_PLAN.md.
- Migration: keep old log entries readable; new format for new writes.
### quality of life fix: 2. UI says "Campaign Characters", field is players --- naming mismatch (separate concern, flag for later)
## FEAT - parallel campaigns
## FEAT - multi user
@@ -76,12 +148,13 @@ Backlog of bugs + long-term items. Milestones live in REWORK_PLAN.md.
case-insensitive. maxLength 40. Combat + replay tests prove arbitrary
string ids survive round-trip.
### Death saves: D&D 5e model (DONE)
- Separate success/fail tracking. deathSave(enc, id, type, n),
type='success'|'fail'. Fields: deathSaves, deathFails, isStable, isDying.
3 success=stable, 3 fail=dead. Returns {patch, log, status, isDying}.
Old single-counter broken (successes missing). Old data lost (feature
never worked in prod). UI: green ✓ + red ✕ rows, Stabilized/Dying badges.
### Death saves: D&D 5e status model (DONE)
- `status` is source of truth: conscious, dying, stable, dead.
- Characters and NPCs use death saves; monsters skip death saves and become dead/inactive at 0 HP.
- Death-save actions: Success, Fail, Nat1, Nat20, Stabilize.
- Revive: dead → 0 HP, stable/unconscious, active.
- Dead characters/NPCs stay in encounter/initiative until DM removes or marks inactive.
- Player display hides inactive participants; DM display keeps them visible.
### FEAT-3: initiative first-class entry (DONE)
- Initiative field at add-char, add-monster, edit participant.
@@ -155,9 +228,9 @@ Backlog of bugs + long-term items. Milestones live in REWORK_PLAN.md.
### BUG-18: stale comments reference deleted memory adapter
- FIXED.
### FEAT-1: Dead participants stay in turn order
- DONE --- applyHpChange no longer flips isActive on death. Dead stay in
rotation, nextTurn visits them, PCs get death-save turn.
### FEAT-1: Dead characters/NPCs stay in turn order
- DONE --- character/NPC death does not auto-remove. DM controls inactive/remove.
- Non-NPC monsters still become inactive automatically at death.
### combat.scenario 100 rounds not turns
- DONE --- loops by actual round-wrap count.
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# Death Saves (D&D 5e)
Concept and rule structure for the death-save state machine. Reference for how
combat tracking should behave at 0 HP. This is the 5e death-save loop, not a
code spec.
## Scope: tracker tracks, DM decides
This tracker is not a virtual tabletop. It does not roll dice or interpret the
table. The DM rolls at the table, decides what happened, and feeds the result
into the tracker through the UI. The tracker records the result and applies the
automatic pieces.
- DM does: rolls the d20, determines crits vs normal hits, declares damage
amounts, decides when to stabilize or heal.
- Tracker does: increments success/failure counters on DM input, resolves the
terminal states (3 successes → stable, 3 failures → dead), resets counters on
heal or stabilize, records HP changes.
The transitions below describe the rules the tracker must honor once the DM
hands it a result. The DM is the source of truth for what happened; the tracker
is the source of truth for what state that produces.
## State
A character or NPC at 0 HP enters a death-save loop. Track per death-save participant:
```ts
deathSaveSuccesses: 0 | 1 | 2 | 3
deathSaveFailures: 0 | 1 | 2 | 3
status: "conscious" | "dying" | "stable" | "dead"
hp: number
```
## Transitions
**Drop to 0 HP** (damage, character/NPC):
- If damage >= currentHp + maxHp → outright dead (massive damage). Equivalently: after reducing currentHp to 0, overflow damage >= maxHp.
- Otherwise → `status = "dying"`, counters reset to 0.
**Drop to 0 HP** (monster):
- Non-NPC monsters do not use death saves.
- `status = "dead"`, counters reset, `isActive = false`.
**Death save** (d20 roll on a dying character/NPC turn):
```ts
if roll === 1: failures += 2 // natural 1 = two failures
else if roll === 20: hp = 1; successes = 0; failures = 0; status = "conscious" // nat 20 = 1 HP, conscious
else if roll >= 10: successes += 1
else: failures += 1
```
Then resolve immediately on the click/action that reaches 3:
```ts
if failures >= 3: status = "dead"; successes = 0; failures = 0
if successes >= 3: status = "stable"; successes = 0; failures = 0
```
The UI must transition immediately. A third failure shows Dead state, not three
active failure boxes. A third success shows Stable state, not three active
success boxes.
**Damage while dying** (at 0 HP):
```ts
failures += isCriticalHit ? 2 : 1
if failures >= 3: status = "dead"
```
Attacks from within 5 ft against an unconscious creature are auto-crits, so
melee vs a dying character/NPC adds 2 failures.
**Healing while dying or stable**:
Any +HP received while `dying` or `stable` makes the character/NPC conscious.
This usually comes from magic, or from the stable-state time-delayed recovery
(1 HP after 1d4 hours, if the DM chooses to track it here).
```ts
hp = max(1, hp + amount)
successes = 0
failures = 0
status = "conscious"
```
Any HP regained from `dying` or `stable` clears all counters and ends the
death-save loop. This does **not** apply to `dead`; dead requires revive flow,
revival magic, or DM state override, not normal healing.
**Stabilize** (manual action, not a save):
```ts
hp = 0
successes = 0
failures = 0
status = "stable"
```
## Stable state
- Stays at 0 HP, unconscious, no longer makes death saves.
- 3 successes = **stable (unconscious)**, NOT conscious. NOT 1 HP.
1 HP only comes from a natural 20 or healing.
- Taking any damage ends stable → back to `dying` (counters reset, then damage
applies its failure per "damage while dying").
## Tool-specific initiative behavior
Death is a combat state, not an automatic removal action.
When a character or NPC becomes `dead`:
- Do **not** remove them from initiative.
- Do **not** automatically deactivate them.
- Do **not** remove them from the encounter participants list.
- Leave them in turn order. Other table/tool events may still matter on that
initiative count.
- DM may manually mark them inactive or remove them.
When a non-NPC monster becomes `dead`:
- Set `isActive = false` automatically.
- Keep it in the encounter participants list until DM removes it.
- Player display hides it because inactive participants are hidden.
## Invariants
- `status === "dying"` ⟺ hp === 0 AND no terminal flag.
- `status === "stable"` ⟹ hp === 0, unconscious, counters 0.
- `status === "dead"` ⟹ hp === 0, no further saves, counters 0.
- `status === "dead"` ⟹ participant remains in initiative and participants until DM removes them.
- `status === "dead"` does not itself mean inactive; monster death sets inactive as a separate rule.
- Normal +HP applies to `dying` or `stable`, not `dead`; dead requires revive, revival, or DM override.
- Successes and failures tracked **independently**. 2 fail + 3 success = stable.
Counters do not need to be consecutive.
- A roll of 10+ is a success. 9 or lower is a failure.
## Sources
- [PHB 5e: Death Saving Throws](https://roll20.net/compendium/dnd5e/Rules%3ADamage%20and%20Healing)
- [Reddit: What happens on 3 successful death saves?](https://www.reddit.com/r/DnD/comments/io5js7/what_happens_if_you_succeed_in_3_death_saving/)
- [Roll20: Conditions (Unconscious)](https://roll20.net/compendium/dnd5e/Conditions)
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@@ -174,7 +174,7 @@ Runs pure turn.js combat, audits 9 invariant classes per round:
1. rotation integrity (skip/dupe)
2. HP bounds (0 ≤ hp ≤ max, no NaN)
3. isActive consistency (dead = inactive)
3. isActive consistency (inactive skipped; monster death auto-inactive; character/NPC death DM-controlled)
4. turnOrder no dup ids
5. turnOrder ids all active
6. currentTurn valid + active
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@@ -53,16 +53,16 @@ Object in `encounter.participants[]`:
|---|---|---|
| `id` | string | `generateId()` |
| `name` | string | |
| `type` | `'character'` \| `'monster'` | character = PC (death saves), monster = hostile/NPC |
| `type` | `'character'` \| `'npc'` \| `'monster'` | character/NPC = death saves, monster = dead at 0 HP |
| `originalCharacterId` | string\|null | links back to campaign character if type=character |
| `initiative` | int | rolled once at add (`rollD20() + mod`). Stored value, not re-derived. |
| `maxHp` | int | |
| `currentHp` | int | 0 = dead/dying |
| `isNpc` | bool | monster flagged NPC (display color, no death saves) |
| `currentHp` | int | 0 = dead/dying/stable by `status` |
| `conditions` | array | condition ids from `CONDITIONS` list |
| `isActive` | bool | in turn rotation? false = skipped by nextTurn |
| `deathSaves` | int | PC only, 0-3 fails |
| `isDying` | bool | death animation flag (player display) |
| `status` | `'conscious'` \| `'dying'` \| `'stable'` \| `'dead'` | death-save source of truth |
| `deathSaveSuccesses` | int | character/NPC only, 0-3 successes |
| `deathSaveFailures` | int | character/NPC only, 0-3 failures |
## Build flow (UI)
@@ -99,7 +99,7 @@ ParticipantManager section. Two paths:
- **Monster Name** (`placeholder: "e.g., Dire Wolf"`)
- **Init Mod** (`MONSTER_DEFAULT_INIT_MOD` = 2)
- **Max HP** (`DEFAULT_MAX_HP` = 10)
- **Is NPC?** checkbox (flag, changes display color)
- **Is NPC?** checkbox (sets `type: 'npc'`, keeps monster/DM-control color, enables death saves)
- Click **Add to Encounter**
- Initiative auto-rolled: `rollD20() + mod`
@@ -113,13 +113,13 @@ ParticipantManager section. Two paths:
Participant object added:
```js
{ id, name, type, originalCharacterId, initiative, maxHp, currentHp:maxHp,
isNpc, conditions:[], isActive:true, deathSaves:0, isDying:false }
conditions:[], isActive:true, status:'conscious', deathSaveSuccesses:0, deathSaveFailures:0 }
```
### 6. Reorder before start (tie-break)
Pre-combat only (`!isStarted || isPaused`). Drag handles shown for **tied initiative** values only. Drop reorders `participants[]` + `turnOrderIds`.
Post-start drag: see BUG-13/14 in `TODO.md` (cross-init + pointer semantics untested).
During active combat, cross-current-pointer drag is blocked to avoid skip/double-act ambiguity. Paused combat can reorder same-initiative ties freely.
## Combat flow (UI)
@@ -135,8 +135,9 @@ InitiativeControls panel (sticky, right side).
### Next Turn
- **Next Turn** button (disabled if paused)
- Advances to next active participant in `turnOrderIds`
- Wraps at end → `round += 1`, re-sorts active by initiative at round start
- Dead (`isActive:false`) skipped, stay in rotation
- Wraps at end → `round += 1`
- No re-sort after start; 1-list order remains source of truth
- Inactive (`isActive:false`) participants are skipped, but stay in slot
### Pause / Resume
- **Pause Combat** → `isPaused=true`, Next Turn disabled
@@ -147,11 +148,19 @@ InitiativeControls panel (sticky, right side).
Per-participant input + buttons:
- Number input
- **Damage** (HeartCrack icon) — `currentHp = max(0, hp - amt)`
- **Heal** (Heart icon) — `currentHp = min(maxHp, hp + amt)`
- Death: hp→0 sets `isActive:false`, PC gets `deathSaves` tracking
- **Heal** (Heart icon) — `currentHp = min(maxHp, hp + amt)` for living/dying/stable participants; normal heal does not affect dead participants
- Character/NPC at 0 HP → `status:'dying'`, death-save controls, unconscious condition
- Monster at 0 HP → `status:'dead'`, `isActive:false`
- Massive damage (`damage >= currentHp + maxHp`) → dead
### Death saves (PC only, at 0 HP)
3 buttons. Click marks fail. 3 fails = dead. Reset on revive/heal.
### Death saves (character/NPC only, at 0 HP)
Action buttons: Success, Fail, Nat1, Nat20, Stabilize.
- Success: +1 success; 3 successes → stable/unconscious at 0 HP
- Fail: +1 failure; 3 failures → dead
- Nat1: +2 failures
- Nat20: 1 HP, conscious, counters reset
- Stabilize: stable/unconscious at 0 HP, counters reset
- Revive: dead → 0 HP, stable/unconscious, active
### Conditions
- Click participant → expand conditions picker (all 22 from `CONDITIONS`)
@@ -170,7 +179,7 @@ What it shows:
- Round + current turn participant
- All participants in `participants[]` order (drag order, NOT init-sorted — BUG-15 fix)
- HP bars, conditions, death saves
- Inactive monsters hidden (pre-staged reserves)
- Inactive participants hidden (including auto-inactive dead monsters and DM-hidden reserves)
Driven by `activeDisplay/status` doc. Controlled by **Open Player Window** button (sets active campaign+encounter) or Start Combat (auto-sets).
@@ -181,11 +190,11 @@ Key architecture. `turnOrderIds === participants.map(p => p.id)` always. Single
- **Display** = `participants[]` order (AdminView + DisplayView, no re-sort)
- **Turn rotation** = `turnOrderIds` (mirrors participants[])
- **Drag** = source of truth, overrides initiative
- **Add mid-combat** = append to participants[] + sync (BUG-14: init-insert broken post-drag)
- **Add mid-combat** = slot by initiative into participants[] + sync
- **Toggle active** = flip `isActive` only, stay in slot
- **Remove** = drop from participants[] + sync, advance current if needed
No re-sort after `startEncounter` except round-wrap (re-sorts active by init at top of round).
No re-sort after `startEncounter`.
## Storage paths quick reference
@@ -202,7 +211,8 @@ logs/{logId} action log entry
- Initiative rolled ONCE at add time. Stored. Edit via EditParticipantModal to override.
- Pause before big roster changes (adds/removes). Resume re-syncs cleanly.
- Campaign chars = templates. Edit campaign char doesn't touch encounter participants (already added).
- Dead monsters stay in rotation, skipped. Remove via trash icon to clean list.
- Dead monsters become inactive automatically and are skipped. Remove via trash icon to clean list.
- Dead characters/NPCs stay active until DM marks inactive, removes, or revives them.
- Player display auto-follows Start Combat. Manual control via Open Player Window.
See `docs/GLOSSARY.md` for domain terms, `TODO.md` for known bugs.
+15 -1
View File
@@ -28,7 +28,7 @@ One list: `participants[]`.
| **Start encounter** | Freeze current list. No re-sort. |
| **Round wrap** | No rebuild. Continue rotation through existing list. |
| **Damage/heal/death/save** | No order change. |
| **Toggle active** | No position change. Skip in rotation only. |
| **Toggle active** | No position change. Does **not** advance current turn. Skip on next explicit turn advance only. |
## Slotting Rules
@@ -44,6 +44,20 @@ One list: `participants[]`.
- Drag persists in `participants[]`. Survives all subsequent operations.
- **Re-slotting on add/edit must preserve drag-established tie order.**
## Toggle Active Semantics
Toggle active is a roster/status edit, not a turn action.
- Deactivating the current participant leaves `currentTurnParticipantId` unchanged.
- Deactivating the current participant does **not** increment `round`.
- DM must click Next Turn to pass turn after deactivating current.
- Next Turn skips inactive participants during rotation.
- Reactivating a participant restores them to rotation at their existing slot.
- Toggle active never changes participant position or tie order.
Reason: auto-advancing from toggle active makes a status edit count like a turn pass,
can wrap the round accidentally, and causes double-act/skip drift.
## Explicitly Forbidden
- `sort()` on every mutation. Overwrites drag order. Root cause of past drift.
+133
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@@ -0,0 +1,133 @@
# Log System Redesign Plan
**Status:** DRAFT — not started
**Branch:** `feat-turn-writes-logs`
**Goal:** Lean mutation deltas. Kill bloated payload/undo duplication.
## Problem
Current events = 10-16KB each. `add_participant` row = 16KB to say "Fighter added, init 22." Root cause: full participant roster stored 3x (payload + undo_payload.updates + undo_payload.redo).
DB: 2486 docs, most bloated. Replay trace 1.6-5.5MB for ~250 steps.
Old log (pre-refactor) = message string + small undo object. Proven worked for undo/redo + viewer. Just wanted MORE STRUCTURE, not MORE DATA. Overbuilt instead.
## Intention
Each event = mutation delta + lean snapshot. Structured for filter/group/analyzer. No roster arrays.
### Canonical lean event shape
```js
{
id, ts, type, // identity + filter key
message, // human text (viewer displays)
encounterId, encounterName, // which encounter
participantId, participantName, // who (nullable: pause/nextTurn have none)
// type-specific scalar delta (one of these clusters per type):
// add: { init, maxHp, type: 'character'|'monster' }
// remove: { dead: bool }
// damage/heal:{ amount }
// condition: { condition }
// toggleActive:{ revive: bool }
// reorder: { draggedId, targetId }
// update: { changedFields: ['notes', ...] }
// nextTurn: (none — snapshot carries new round/pointer)
// pause/resume/start/end: (none)
snapshot: { // lean, ALREADY GOOD — keep as-is
round, currentTurnParticipantId, turnOrderIds, activeIds
},
undo: <type-specific inverse, id-based> // minimal
}
```
### Undo inverses (id-based, minimal)
| type | undo |
|------|------|
| add_participant | `{ participantId }` → removeParticipant by id |
| remove_participant | full participant obj (must restore — only place full obj needed) |
| damage | `{ amount: -amount }` or heal back |
| heal | `{ amount: -amount }` or damage back |
| condition | `{ condition }` (toggle is its own inverse) |
| toggleActive | `{ revive: !revive }` |
| reorder | `{ draggedId, targetId }` (swap back) |
| update | `{ changedFields: [...], oldValues: {...} }` |
| nextTurn | `{ currentTurnParticipantId, round }` from snapshot delta |
| pause/resume | toggle |
| start/end | full prior scalar state |
**No `redo` field.** Redo = re-apply forward delta from event itself.
**No `undo_payload` wrapper.** Just `undo` object.
## 4 Consumers
1. **Viewer** — shows `message` + `type` + `participantName` + `undone` flag. Legacy logs (no type) display message only.
2. **Undo/redo** — apply `undo` inverse by id. Id-based, minimal.
3. **Replay** — turn.js funcs write own lean events. Trust func return. NO read-back. JSONL trace = lean snapshots + types.
4. **Analyzer** — reads `snapshot` sequence + `type`. Reconstructs roster from event stream (add/remove by id). NO payload arrays needed.
## Legacy Support
- **Viewer:** yes — show old message-only logs, no type parse
- **Undo:** no — old logs unundoable (acceptable, sit inert)
- **Analyzer:** best-effort — snapshot may be absent on legacy → skip invariant check for that run
## Why Lean
- `add_participant` 16KB → ~150 bytes
- Replay trace 5.5MB → ~250KB
- Undo still works (proven old log did same)
- Analyzer unaffected (uses snapshot+type, not payload)
## Migration Plan
### Phase 1: Redesign event writers (shared/turn.js)
- [ ] Rewrite `buildEntry()` to produce lean shape (delta fields per type)
- [ ] Rewrite `commit()` — no patch storage, write lean event
- [ ] Per-func: compute minimal delta + inverse from enc before/after
- [ ] Drop `payload`, `undo_payload`, `undo_payload.redo`
### Phase 2: Update undo executor
- [ ] Find undo consumer (App.js `applyUndo` or similar)
- [ ] Switch to id-based inverse application
- [ ] Handle each type's undo shape
- [ ] Drop `transactionalUndo` full-patch path if exists
### Phase 3: Update replay trace
- [ ] `replay-combat.js` callStep: trust return, snapshot only (no read-back)
- [ ] Trace = `{step, ts, type, pre:leanSnap, post:leanSnap}` — no participant arrays
### Phase 4: Update analyzer
- [ ] `analyze-turns.js` already uses snapshot+type only — verify no payload dep
- [ ] Reconstruct roster from event stream for skip/double-act checks (id-level)
### Phase 5: Legacy compat
- [ ] `logEvent.js normalizeEvent` — lift legacy into lean shape (type='legacy', message only)
- [ ] Viewer handles legacy gracefully
- [ ] Download = lean events only (legacy excluded or message-only)
### Phase 6: Cleanup
- [ ] Delete old bloated docs from DB? Or leave (inert, viewer reads message)?
- [ ] Verify build CI=true passes
- [ ] Verify analyzer clean on fresh replay
- [ ] Verify undo works on new events
## NOT in scope
- Fixing 5 pre-existing initiative bugs (logged in TODO.md, separate)
- Changing snapshot shape (already lean)
- Changing viewer UI (just data source)
## Open Questions
- Undo for `remove_participant`: must restore full obj (only place full obj needed). Acceptable?
- Should legacy logs be deleted from DB or left inert?
- Download format: lean JSON array (no legacy) — confirm
+1 -1
View File
@@ -118,7 +118,7 @@ node tests/audit/audit-rotation.js
Runs pure turn.js combat. Audits 9 invariant classes per round:
1. rotation integrity (skip/dupe)
2. HP bounds (0 ≤ hp ≤ max, no NaN)
3. isActive consistency (dead = inactive)
3. isActive consistency (inactive skipped; monster death auto-inactive; character/NPC death DM-controlled)
4. turnOrder no dup ids
5. turnOrder ids all active
6. currentTurn valid + active
+4 -2
View File
@@ -21,13 +21,15 @@
},
"scripts": {
"start": "react-scripts start",
"build": "react-scripts build",
"build": "CI=true react-scripts build",
"test": "react-scripts test",
"test:ci": "./scripts/cap.sh 60 npx react-scripts test --watchAll=false",
"test:one": "./scripts/cap.sh 60 npx react-scripts test --watchAll=false --testPathPattern",
"eject": "react-scripts eject",
"server:dev": "npm run dev --workspace server",
"server:test": "npm test --workspace server",
"shared:test": "npm test --workspace shared",
"test:all": "CI=true react-scripts test --watchAll=false && npm run shared:test && npm run server:test"
"test:all": "./scripts/run-tests.sh"
},
"eslintConfig": {
"extends": [
+415 -294
View File
@@ -1,315 +1,436 @@
// scripts/analyze-turns.js
// Ingest replay-combat.js stdout (or any text matching its format), reconstruct
// rounds, report real skips + double-acts. Deterministic — no eyeballing.
// Invariant checker for combat rotation. Source-agnostic.
//
// Usage:
// node scripts/analyze-turns.js [path] # analyze a saved log file
// node scripts/replay-combat.js 100 100 | node scripts/analyze-turns.js
// cat /tmp/replay.log | node scripts/analyze-turns.js
// Input (autodetect):
// .jsonl file — replay-combat trace: per-step {step,ts,type,call:{fn,args},
// pre,post}. pre/post = backend read-back snapshots.
// .json array — downloaded log OR exported events. {ts,type,...,snapshot}.
// snapshot = what turn.js logged (lighter: no participants[]).
// .log file — replay stdout: extract trace path from 'trace written:' line.
// stdin — either jsonl or json.
// no arg = usage. User must specify path.
//
// Skip = participant active for WHOLE round (never deactivated/removed mid-round
// before their slot, never added mid-round) but never appeared as a turn actor.
// Double-act = same participant takes 2+ turns in one round.
// INVARIANTS (define correctness; no prediction):
// 1. round monotonically ascends; +1 only on pointer wrap (last→first active).
// No backward, no double-increment, no skip.
// 2. pointer advances forward in turnOrderIds (mod wrap), skipping inactive.
// Never backward, never stationary except on pause/non-rotation mutations.
// 3. no double-act: in one rotation cycle each active participant becomes
// current ≤1 time.
// 4. no real skip: participant active for full cycle, never removed/deactivated,
// but never became current = skipped.
// 5. order stable across non-reorder mutations. turnOrderIds shift without
// add/remove/reorder = display divergence.
// 6. slot order (initiative desc, tie-break stable) maintained except after
// explicit reorder. Replay-trace only (needs participants[].initiative).
//
// FEAT-2 (structured turn snapshot in app logs) will let this ingest live app
// logs too, not just replay stdout. Format-agnostic core lives in parseReplay().
// Exit 0 clean, 1 issues found.
'use strict';
const fs = require('fs');
// ---------- parsing ----------
const TURN_RE = /^\s*turn\s+(\d+)\s+\(round\s+(\d+)\):\s+(.+?)(?:\s*\|\s*order=\[(.*)\](?:\s*cur=.*)?)?\s*$/;
const DEACTIVATE_RE = /^\s*\[(?:deactivate)\s+(.+?)\]\s*$/;
const REACTIVATE_RE = /^\s*\[(?:revive-reactivate|reactivate)\s+(.+?)\]\s*$/;
const ADD_RE = /^\s*\[(?:add)\s+(.+?)\]\s*$/;
const REMOVE_RE = /^\s*\[(?:remove dead|remove)\s+(.+?)\]\s*$/;
const PAUSE_RE = /^\s*\[pause\]\s*$/;
const RESUME_RE = /^\s*\[resume\]\s*$/;
const ROUND_COMPLETE_RE = /^\s*---\s*round\s+(\d+)\s+(?:complete|starting)/;
const FIRST_RE = /^combat started:\s+round\s+\d+,\s+first=(.+?)\s*$/;
const REORDER_RE = /^\s*\[reorder\s+(.+?)→before\s+(.+?)\]\s*$/;
const POINTER_RE = /^\s*\[pointer\s+(.+?)→(.+?)( wrap)?\]\s*$/;
function parseLine(line) {
if (TURN_RE.test(line)) {
const m = line.match(TURN_RE);
const orderStr = m[4] || '';
// parse Name:init pairs
const order = orderStr.split(',').map(s => s.trim()).filter(Boolean).map(pair => {
const [name, init] = pair.split(':');
return { name: name.trim(), init: init !== undefined ? +init : null };
});
return { kind: 'turn', turn: +m[1], round: +m[2], actor: m[3].trim(), order };
}
if (FIRST_RE.test(line)) {
const m = line.match(FIRST_RE);
return { kind: 'turn', turn: 0, round: 1, actor: m[1].trim() };
}
if (DEACTIVATE_RE.test(line)) return { kind: 'deactivate', name: line.match(DEACTIVATE_RE)[1].trim() };
if (REACTIVATE_RE.test(line)) return { kind: 'reactivate', name: line.match(REACTIVATE_RE)[1].trim() };
if (ADD_RE.test(line)) return { kind: 'add', name: line.match(ADD_RE)[1].trim() };
if (REMOVE_RE.test(line)) return { kind: 'remove', name: line.match(REMOVE_RE)[1].trim() };
if (PAUSE_RE.test(line)) return { kind: 'pause' };
if (RESUME_RE.test(line)) return { kind: 'resume' };
if (POINTER_RE.test(line)) {
const m = line.match(POINTER_RE);
return { kind: 'pointer', from: m[1].trim(), to: m[2].trim(), wrap: m[3] === ' wrap' };
}
if (REORDER_RE.test(line)) {
const m = line.match(REORDER_RE);
return { kind: 'reorder', dragged: m[1].trim(), target: m[2].trim() };
}
if (ROUND_COMPLETE_RE.test(line)) return { kind: 'round-complete', round: +line.match(ROUND_COMPLETE_RE)[1] };
return null;
}
// ---------- reconstruction ----------
// Build per-round timeline: round -> { turns: [actor], mutations: [{stepIdx,...}] }
// Then compute skips + double-acts.
function reconstruct(events) {
// global state: active set by name. Start populated lazily from first turn.
const active = new Set();
const rounds = new Map(); // round -> { turns: [name], events: [{...}] }
let curRound = 1;
let sawFirstTurn = false;
for (const ev of events) {
if (ev.kind === 'turn') {
sawFirstTurn = true;
curRound = ev.round;
if (!rounds.has(curRound)) rounds.set(curRound, { turns: [], events: [], complete: false });
const r = rounds.get(curRound);
r.turns.push(ev.actor);
r.events.push({ ...ev, idx: r.events.length });
if (!active.has(ev.actor)) active.add(ev.actor); // first sighting = active
} else if (ev.kind === 'deactivate') {
active.delete(ev.name);
const r = rounds.get(curRound) || rounds.set(curRound, { turns: [], events: [], complete: false }).get(curRound);
r.events.push({ ...ev, idx: r.events.length });
} else if (ev.kind === 'reactivate' || ev.kind === 'add') {
active.add(ev.name);
const r = rounds.get(curRound) || rounds.set(curRound, { turns: [], events: [], complete: false }).get(curRound);
r.events.push({ ...ev, idx: r.events.length });
} else if (ev.kind === 'remove') {
active.delete(ev.name);
const r = rounds.get(curRound) || rounds.set(curRound, { turns: [], events: [], complete: false }).get(curRound);
r.events.push({ ...ev, idx: r.events.length });
} else if (ev.kind === 'pointer') {
// wrap pointer advances to next round — credit there.
if (ev.wrap) curRound += 1;
const r = rounds.get(curRound) || rounds.set(curRound, { turns: [], events: [], complete: false }).get(curRound);
r.events.push({ ...ev, idx: r.events.length });
} else if (ev.kind === 'reorder') {
const r = rounds.get(curRound) || rounds.set(curRound, { turns: [], events: [], complete: false }).get(curRound);
r.events.push({ ...ev, idx: r.events.length });
} else if (ev.kind === 'round-complete') {
if (rounds.has(ev.round)) rounds.get(ev.round).complete = true;
}
// pause/resume: rotation-affecting but no roster change; tracked in events
else if (ev.kind === 'pause' || ev.kind === 'resume') {
const r = rounds.get(curRound) || rounds.set(curRound, { turns: [], events: [], complete: false }).get(curRound);
r.events.push({ ...ev, idx: r.events.length });
}
}
return rounds;
}
// For each round, recompute active-at-start and acted, then find real skips.
function analyze(rounds) {
const report = [];
for (const [roundN, r] of [...rounds.entries()].sort((a, b) => a[0] - b[0])) {
// Replay stdout doesn't dump roster, so infer "active at round start":
// walk events IN ORDER, snapshot active set at first turn of this round.
// We replay from a clean per-round pass using a carry-over active set.
report.push(analyzeRound(roundN, r));
}
return report;
}
// Re-run per-round with active-set carry-over across rounds (module scope).
function analyzeRounds(rounds) {
// Carry active set + current-name forward round to round.
let activeCarry = new Set();
let currentCarry = null;
const reports = [];
const sortedRounds = [...rounds.entries()].sort((a, b) => a[0] - b[0]);
for (const [roundN, r] of sortedRounds) {
if (!r.complete) continue; // incomplete final round — can't judge skips
if (roundN === 1) { activeCarry = new Set(); currentCarry = null; }
const result = analyzeRoundWithCarry(roundN, r, activeCarry, currentCarry);
reports.push(result.report);
activeCarry = result.activeAfter;
currentCarry = result.currentAfter;
}
return reports;
}
// When current participant is deactivated/removed, code advances current to
// next active. That target gets the turn pointer = acts. Parser can't see
// roster/order from stdout, so on deact-current the NEXT turn actor is the
// advance target and is credited an extra "pointer turn" (not a logged turn).
function analyzeRoundWithCarry(roundN, r, activeAtStart, currentAtStart) {
// activeAtStart: Set copy. Mutations during round adjust a working copy.
const active = new Set(activeAtStart);
const activeWholeRound = new Set(activeAtStart); // participants never toggled off/removed
const addedThisRound = new Set();
const turns = []; // ordered actor names (logged)
const pointerTurns = new Set(); // names that got the turn pointer this round
let current = currentAtStart; // current participant name (carry)
for (const ev of r.events) {
if (ev.kind === 'turn') {
turns.push(ev.actor);
pointerTurns.add(ev.actor);
if (!active.has(ev.actor)) active.add(ev.actor); // first-ever sighting
current = ev.actor;
} else if (ev.kind === 'pointer') {
// mutation advanced current pointer: ev.to now holds it = got the turn.
// Credit ev.to. Update tracking.
pointerTurns.add(ev.to);
current = ev.to;
} else if (ev.kind === 'deactivate' || ev.kind === 'remove') {
// deact/REMOVE of current → code auto-advances (emitted as pointer line).
// Disqualify from whole-round (roster mutation = not "whole round").
activeWholeRound.delete(ev.name);
active.delete(ev.name);
} else if (ev.kind === 'reactivate' || ev.kind === 'add') {
activeWholeRound.delete(ev.name);
active.add(ev.name);
}
}
// acted = names that took a turn OR got pointer via mutation-advance
// (deact/remove of current advances to target — that target acts).
// Pointer lines from replay tell us the target explicitly.
const acted = new Set([...turns, ...pointerTurns]);
// double-acts: logged turns with count > 1 (pointer-credits excluded —
// a deact-advance target acting once via pointer then once via nextTurn
// is correct, not a bug).
const counts = {};
for (const n of turns) counts[n] = (counts[n] || 0) + 1;
const doubleActs = Object.entries(counts).filter(([_, c]) => c > 1).map(([n, c]) => ({ name: n, count: c }));
// real skip: active for WHOLE round (no roster mutation) AND never got
// turn/pointer. Mutations disqualify from whole-round already.
const realSkips = [...activeWholeRound].filter(n => !acted.has(n));
return {
report: {
round: roundN,
turnCount: turns.length,
uniqueActors: acted.size,
realSkips,
doubleActs,
turns,
},
activeAfter: active,
currentAfter: current,
};
}
// ---------- order-shift detection ----------
// Compare order+init between consecutive turn lines. Flag shifts NOT explained
// by: logged reorder, add/remove (roster change), or initiative change.
// DM drag-reorder = legit (logged reorder line). Phantom shifts = display/rotation
// divergence bug (invariant: display === turnOrderIds === nextTurn).
function detectOrderShifts(events) {
const shifts = [];
let prev = null;
let prevTurnNo = null;
// mutations since last turn (reorder/add/remove/reactivate/pointer)
let pending = [];
let initMap = {}; // name -> last known initiative
for (const ev of events) {
if (ev.kind === 'turn' && ev.order && ev.order.length) {
const curNames = ev.order.map(o => o.name);
const curInits = {};
ev.order.forEach(o => { curInits[o.name] = o.init; });
if (prev) {
const sameRoster = prev.length === curNames.length &&
prev.every((n, i) => n === curNames[i]);
if (!sameRoster) {
// roster change (add/remove) — skip, expected order shift
} else {
// same roster, different order → explainable by reorder OR init change?
const orderChanged = JSON.stringify(prev) !== JSON.stringify(curNames);
const initChanged = ev.order.some(o => initMap[o.name] !== null && initMap[o.name] !== undefined && initMap[o.name] !== o.init);
const hasReorder = pending.some(p => p.kind === 'reorder');
if (orderChanged && !hasReorder && !initChanged) {
shifts.push({ turn: ev.turn, from: prev, to: curNames, reason: 'no logged reorder/init change' });
}
}
}
prev = curNames;
curInits && Object.keys(curInits).forEach(k => { initMap[k] = curInits[k]; });
pending = [];
prevTurnNo = ev.turn;
} else if (ev.kind === 'reorder' || ev.kind === 'add' || ev.kind === 'remove' ||
ev.kind === 'reactivate' || ev.kind === 'pointer') {
pending.push(ev);
}
}
return shifts;
}
// ---------- CLI ----------
// ---------- input ----------
function readInput() {
const arg = process.argv[2];
if (arg) return fs.readFileSync(arg, 'utf8');
// stdin
return fs.readFileSync(0, 'utf8');
}
function main() {
const text = readInput();
const lines = text.split('\n');
const events = lines.map(parseLine).filter(Boolean);
const rounds = reconstruct(events);
const reports = analyzeRounds(rounds);
let totalSkips = 0;
let totalDoubles = 0;
const problemRounds = [];
for (const rep of reports) {
const hasIssue = rep.realSkips.length > 0 || rep.doubleActs.length > 0;
if (hasIssue) problemRounds.push(rep);
totalSkips += rep.realSkips.length;
totalDoubles += rep.doubleActs.length;
// No arg + no stdin = usage.
if (!arg && process.stdin.isTTY) {
console.error('Usage: node scripts/analyze-turns.js <trace.jsonl | logs.json | replay.log>');
console.error(' cat events | node scripts/analyze-turns.js');
process.exit(2);
}
for (const rep of problemRounds) {
console.log(`R${rep.round}: turns=${rep.turnCount} unique=${rep.uniqueActors}`);
if (rep.realSkips.length) console.log(` REAL SKIPS: ${rep.realSkips.join(', ')}`);
if (rep.doubleActs.length) console.log(` DOUBLE-ACTS: ${rep.doubleActs.map(d => `${d.name}(${d.count}x)`).join(', ')}`);
console.log(` sequence: ${rep.turns.join(' -> ')}`);
}
// order-shift detection: flag unexplained display/rotation divergence
const shifts = detectOrderShifts(events);
if (shifts.length) {
console.log(`\n--- order shifts (${shifts.length}) ---`);
for (const s of shifts.slice(0, 10)) {
console.log(` turn ${s.turn}: [${s.from.join(',')}] → [${s.to.join(',')}] (${s.reason})`);
if (!arg) {
const stdin = fs.readFileSync(0, 'utf8');
if (!stdin.trim()) {
console.error('Usage: node scripts/analyze-turns.js <trace.jsonl | logs.json | replay.log>');
console.error(' cat events | node scripts/analyze-turns.js');
process.exit(2);
}
if (shifts.length > 10) console.log(` ... +${shifts.length - 10} more`);
return stdin;
}
console.log(`\n=== ${reports.length} rounds analyzed ===`);
console.log(`real skips: ${totalSkips}`);
console.log(`double-acts: ${totalDoubles}`);
console.log(`order shifts: ${shifts.length}`);
const clean = totalSkips === 0 && totalDoubles === 0 && shifts.length === 0;
console.log(clean ? 'CLEAN — no rotation bugs' : 'ISSUES FOUND');
// Replay stdout .log: extract trace path from `trace written:` line.
if (/\.log$/i.test(arg)) {
const logText = fs.readFileSync(arg, 'utf8');
const m = logText.match(/trace written: \d+ steps -> (.+)$/m);
if (m) {
const tracePath = m[1].trim();
if (fs.existsSync(tracePath)) {
console.error(`[analyze] trace: ${tracePath}`);
return fs.readFileSync(tracePath, 'utf8');
}
console.error(`[analyze] trace path from .log not found: ${tracePath}`);
process.exit(2);
}
console.error(`[analyze] no 'trace written:' line in ${arg}`);
process.exit(2);
}
process.exit(clean ? 0 : 1);
return fs.readFileSync(arg, 'utf8');
}
main();
// snake_case log type → camelCase fn (invariant checks match both shapes).
// replay JSONL already camelCase; unchanged.
function normalizeFn(fn) {
if (!fn) return fn;
if (!fn.includes('_')) return fn;
return fn.replace(/_([a-z])/g, (_, c) => c.toUpperCase());
}
// Parse input text → array of step-arrays (one per encounter for downloaded
// logs, one for replay JSONL trace). Each step:
// { step, ts, type, fn, args, pre, post, error }
// JSONL: pre/post from backend read-back. JSON array: post=snapshot, no pre.
function loadSteps(text) {
const trimmed = text.trim();
if (!trimmed) return [];
// JSONL: one JSON obj per line (each starts '{' + parses standalone).
const looksJsonl = (() => {
const lines = trimmed.split('\n');
if (lines.length < 2) return false;
const first = lines[0].trim();
const second = lines[1].trim();
if (!first.startsWith('{') || !second.startsWith('{')) return false;
try { JSON.parse(first); JSON.parse(second); return true; }
catch { return false; }
})();
if (looksJsonl) {
const steps = trimmed.split('\n').filter(l => l.trim()).map(l => {
const r = JSON.parse(l);
return {
step: r.step, ts: r.ts, type: r.type,
fn: normalizeFn(r.call ? r.call.fn : r.type),
args: r.call ? r.call.args : null,
pre: r.pre || null, post: r.post || null, error: r.error || null,
};
});
return [steps]; // single trace
}
// JSON array. Downloaded logs may merge multiple encounters → split by id.
const raw = JSON.parse(trimmed);
const arr = Array.isArray(raw) ? raw : [raw];
const groups = new Map(); // encounterId -> []
for (const e of arr) {
const key = e.encounterId || '_none_';
if (!groups.has(key)) groups.set(key, []);
groups.get(key).push(e);
}
const out = [];
const toSteps = (evs) => evs.map((e, i) => ({
step: i + 1, ts: e.ts || 0, type: e.type, fn: normalizeFn(e.type), args: null,
pre: null,
post: e.snapshot ? {
round: e.snapshot.round,
currentTurnParticipantId: e.snapshot.currentTurnParticipantId,
isStarted: true, isPaused: false,
turnOrderIds: e.snapshot.turnOrderIds || [],
activeIds: e.snapshot.activeIds || [],
participants: null, // downloaded logs lack full participant roster
} : null,
error: null,
}));
for (const evs of groups.values()) {
// Same encounterId may span multiple combat runs (restart via
// start_encounter). Sub-split so each rotation cycle analyzed within one
// continuous run. start_encounter = run boundary — BUT only flush if a
// prior run already started (i.e. true restart). First start_encounter
// after pure setup (add_participant etc.) stays with its setup events.
let cur = [];
let started = false;
const flush = () => { if (cur.length) { out.push(toSteps(cur)); cur = []; } started = false; };
for (const e of evs) {
if (e.type === 'start_encounter' && started) flush();
if (e.type === 'start_encounter') started = true;
cur.push(e);
}
flush();
}
return out;
}
// ---------- helpers ----------
const nameMap = new Map(); // id -> name (built lazily from snapshots)
function learnNames(steps) {
for (const s of steps) {
for (const snap of [s.pre, s.post]) {
if (snap && Array.isArray(snap.participants)) {
for (const p of snap.participants) if (p.id && p.name) nameMap.set(p.id, p.name);
}
}
}
}
function nm(id) { return id ? (nameMap.get(id) || id.slice(0, 8)) : '(none)'; }
// next active position after fromPos in order, skipping inactive. Mirrors
// turn.js nextActiveAfter so we know what SHOULD have happened — but this is
// invariant definition, not prediction: we check the ACTUAL post-current.
function expectedAdvance(order, fromPos, isActive) {
const n = order.length;
if (n === 0) return { nextId: null, wrapped: false };
for (let step = 1; step < n; step++) {
const idx = (fromPos + step) % n;
const id = order[idx];
if (isActive(id)) return { nextId: id, wrapped: idx <= fromPos };
}
// solo active = stays itself (turn.js would throw; treat as no-advance)
return { nextId: null, wrapped: false };
}
// ---------- invariant checks ----------
// Split analysis into independent passes. Each invariant = own function.
// Entangling cycle-skip tracking with per-step mutation handling caused
// stale-set false positives (active-set rebuilt on every roster mutation
// discarded the cycle-start snapshot).
function analyze(steps) {
const issues = [];
const rounds = new Map();
function ensureRound(r) {
if (!rounds.has(r)) rounds.set(r, { turnCount: 0, issues: [] });
return rounds.get(r);
}
// ---- per-step: round monotonic, advance direction, order stability ----
for (let i = 0; i < steps.length; i++) {
const s = steps[i];
const pre = s.pre || (i > 0 ? steps[i - 1].post : null);
const post = s.post;
if (!post) continue;
const isNextTurn = s.fn === 'nextTurn' || s.type === 'next_turn';
const isStart = s.fn === 'startEncounter' || s.type === 'start_encounter';
const isEnd = s.fn === 'endEncounter' || s.type === 'end_encounter' || s.fn === 'auto_end' || s.type === 'auto_end';
if (isStart) { ensureRound(post.round || 1).turnCount++; continue; }
if (isEnd) continue;
if (isNextTurn) {
ensureRound(post.round || 0).turnCount++;
if (!pre) continue;
const order = pre.turnOrderIds || [];
const fromPos = order.indexOf(pre.currentTurnParticipantId);
const isActive = id => (pre.activeIds || []).includes(id);
const exp = expectedAdvance(order, fromPos, isActive);
const actual = post.currentTurnParticipantId;
// invariant 2: correct advance target
if (exp.nextId && actual && actual !== exp.nextId) {
issues.push({ step: s.step, round: post.round, kind: 'wrong_advance',
expected: nm(exp.nextId), actual: nm(actual),
detail: `nextTurn → ${nm(actual)}, expected ${nm(exp.nextId)}` });
}
// invariant 1: round monotonic + no phantom/skip
if (pre.round !== undefined && post.round !== undefined) {
if (post.round < pre.round)
issues.push({ step: s.step, kind: 'round_backward', from: pre.round, to: post.round,
detail: `round backward ${pre.round}${post.round}` });
if (post.round > pre.round + 1)
issues.push({ step: s.step, kind: 'round_skip', from: pre.round, to: post.round,
detail: `round jumped ${pre.round}${post.round}` });
if (post.round === pre.round + 1 && !exp.wrapped)
issues.push({ step: s.step, kind: 'round_phantom', from: pre.round, to: post.round,
detail: `round incremented without pointer wrap` });
}
continue;
}
// non-rotation mutation: invariant 5 order stability
if (pre && post && !orderChangedByRosterOrReorder(s.fn)) {
const before = JSON.stringify(pre.turnOrderIds || []);
const after = JSON.stringify(post.turnOrderIds || []);
if (before !== after && pre.turnOrderIds && pre.turnOrderIds.length) {
issues.push({ step: s.step, kind: 'order_shift', fn: s.fn,
detail: `turnOrderIds changed without add/remove/reorder (${s.fn})` });
}
}
}
// ---- dedicated cycle pass: skip + double-act (invariants 3+4) ----
// Cycle = all-act-once between pointer wraps. Snapshot active-set at cycle
// start. Track removals/deactivations as legitimate disqualifications.
// Skip = in start-set, never disqualified, never acted.
issues.push(...checkCycles(steps));
return { issues, rounds };
}
// checkCycles: walk steps, maintain rotation cycle state. On wrap/end,
// finalize: skip = activeAtStart minus (acted disqualified). Double-act =
// current that became current >1 in cycle (excluding the legit starter).
function checkCycles(steps) {
const out = [];
let cycleActive = new Set(); // snapshot at cycle start (immutable for cycle)
let cycleActed = new Set();
let cycleRemoved = new Set(); // removed/disqualified mid-cycle (no skip flag)
let cycleStarter = null;
let cycleRound = null;
let started = false;
// disqualify by active-set delta, not fn name. Log types vary (deactivate,
// reactivate, remove_participant, add_participant...). Any step where an id
// leaves activeIds = disqualified. Any id entering = joins cycle.
function finalize(endStep) {
if (!started) return;
// disqualify: anyone removed/deactivated mid-cycle is gone (legit)
// skip = was active at start, never acted, never disqualified
const skipped = [...cycleActive].filter(id => !cycleActed.has(id));
if (skipped.length) {
out.push({ step: endStep, round: cycleRound, kind: 'real_skip',
actors: skipped.map(nm), detail: `active full cycle, never acted` });
}
}
for (let i = 0; i < steps.length; i++) {
const s = steps[i];
const pre = s.pre || (i > 0 ? steps[i - 1].post : null);
const post = s.post;
if (!post) continue;
const isNextTurn = s.fn === 'nextTurn' || s.type === 'next_turn';
const isStart = s.fn === 'startEncounter' || s.type === 'start_encounter';
const isEnd = s.fn === 'endEncounter' || s.type === 'end_encounter' || s.fn === 'auto_end' || s.type === 'auto_end';
if (isStart) {
finalize(s.step);
cycleRound = post.round || 1;
cycleActive = new Set(post.activeIds || []);
cycleActed = new Set(post.currentTurnParticipantId ? [post.currentTurnParticipantId] : []);
cycleStarter = post.currentTurnParticipantId;
started = true;
continue;
}
if (isEnd) { started = false; continue; } // end: abandon cycle, no skip verdict (incomplete)
// CRITICAL: pointer (currentTurnParticipantId) changes via BOTH nextTurn
// AND mutation-advance (toggleActive/remove of current auto-advances via
// computeTurnOrderAfterRemoval). Any new current = got the turn = acted.
// Only count this on nextTurn (normal) or when a mutation actually moved
// the pointer (pre.current != post.current).
if (started && pre && post.currentTurnParticipantId &&
pre.currentTurnParticipantId !== post.currentTurnParticipantId) {
const wrapped = pre.round !== undefined && post.round !== undefined && post.round !== pre.round;
if (wrapped && isNextTurn) {
finalize(s.step);
cycleRound = post.round;
cycleActive = new Set(post.activeIds || []);
cycleActed = new Set(post.currentTurnParticipantId ? [post.currentTurnParticipantId] : []);
cycleStarter = post.currentTurnParticipantId;
} else {
const c = post.currentTurnParticipantId;
if (cycleActed.has(c) && c !== cycleStarter) {
out.push({ step: s.step, round: post.round, kind: 'double_act', actor: nm(c),
detail: `${nm(c)} acted twice in round ${post.round} (via ${s.fn})` });
}
cycleActed.add(c);
}
}
if (isNextTurn) continue;
// roster mutation mid-cycle: cycleActive = cycle-start snapshot (immutable).
// invariant 4 = active FULL cycle → only removals disqualify (can't have
// been full-cycle if removed). Mid-cycle additions don't qualify for skip
// check, so never enroll them. Revivals: stay out (can act, not skip-flag).
if (pre && post && pre.activeIds && post.activeIds) {
const postSet = new Set(post.activeIds);
for (const id of [...cycleActive]) {
if (!postSet.has(id)) {
cycleRemoved.add(id);
cycleActive.delete(id);
cycleActed.delete(id);
}
}
// no mid-cycle enrollment: new ids weren't active at cycle start.
}
}
// no final finalize: incomplete cycle can't be judged for skips.
return out;
}
// roster/order-affecting fns where turnOrderIds change is EXPECTED.
// Handle both camelCase (replay trace fn) + snake_case (log type).
function orderChangedByRosterOrReorder(fn) {
return [
'addParticipant','addParticipants','removeParticipant','reorderParticipants',
'startEncounter','endEncounter','setup_encounter','setup_campaign',
'add_participant','add_participants','remove_participant','reorder',
'start_encounter','end_encounter',
].includes(fn);
}
// slot order (invariant 6) — replay trace only (needs participants[].initiative)
function checkSlotOrder(steps) {
const violations = [];
let prevOrder = null; // [{id,init}]
let prevStep = 0;
const orderAffecting = new Set(['addParticipant','addParticipants','removeParticipant',
'reorderParticipants','startEncounter','setup_encounter','setup_campaign']);
for (const s of steps) {
if (!s.post || !Array.isArray(s.post.participants)) continue;
const cur = s.post.participants.map(p => ({ id: p.id, init: p.initiative, name: p.name }));
if (prevOrder && prevOrder.length === cur.length) {
const sameIds = prevOrder.every((p, i) => p.id === cur[i].id);
if (sameIds) {
// same roster, same order — check initiative monotonic desc with stable ties
for (let i = 1; i < cur.length; i++) {
if (cur[i].initiative > cur[i - 1].initiative) {
// initiative ascended — only ok if a reorder happened
if (!orderAffecting.has(s.fn)) {
violations.push({ step: s.step, kind: 'slot_violation',
at: i, prev: nm(cur[i-1].id)+':'+cur[i-1].init,
cur: nm(cur[i].id)+':'+cur[i].init,
detail: `initiative ascended without reorder` });
}
}
}
}
}
prevOrder = cur;
prevStep = s.step;
}
return violations;
}
// ---------- reporting ----------
function reportOne(label, steps) {
learnNames(steps);
const { issues, rounds } = analyze(steps);
const slotViolations = checkSlotOrder(steps);
const all = [...issues, ...slotViolations].sort((a, b) => (a.step || 0) - (b.step || 0));
const byKind = {};
for (const it of all) byKind[it.kind] = (byKind[it.kind] || 0) + 1;
console.log(`=== ${label}${steps.length} steps, ${rounds.size} rounds ===`);
if (all.length === 0) {
console.log('CLEAN');
return 0;
}
console.log(`--- ${all.length} issues ---`);
for (const k of Object.keys(byKind)) console.log(` ${k}: ${byKind[k]}`);
for (const it of all.slice(0, 30)) {
const where = it.round != null ? `R${it.round} ` : '';
console.log(` step ${it.step} ${where}${it.kind}: ${it.detail || ''}`);
}
if (all.length > 30) console.log(` ... +${all.length - 30} more`);
return all.length;
}
const text = readInput();
const allSteps = loadSteps(text); // array of step-arrays (one per encounter)
let total = 0;
for (let i = 0; i < allSteps.length; i++) {
const label = allSteps.length > 1 ? `[encounter ${i + 1}/${allSteps.length}]` : 'trace';
if (i > 0) console.log('');
total += reportOne(label, allSteps[i]);
}
console.log(`\n=== ${allSteps.length} source(s), ${total} total issues ===`);
process.exit(total === 0 ? 0 : 1);
Executable
+15
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#!/usr/bin/env bash
# scripts/cap.sh — wrap a command with hard timeout. Hang = FAIL.
# Picks gtimeout (mac coreutils) or timeout (linux).
# Usage: cap.sh <seconds> <cmd> [args...]
set -euo pipefail
TIMEOUT_BIN=gtimeout
command -v gtimeout >/dev/null 2>&1 || TIMEOUT_BIN=timeout
if ! command -v "$TIMEOUT_BIN" >/dev/null 2>&1; then
echo "ERROR: need 'timeout' or 'gtimeout'" >&2
exit 2
fi
secs="$1"; shift
exec "$TIMEOUT_BIN" --signal=KILL "$secs" "$@"
+133
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#!/usr/bin/env node
// scripts/combat.js
// ONE tool. Replaces replay-combat.js + analyze-turns.js + replay-from-logs.js.
//
// Two modes (same binary):
//
// combat replay — drive a fresh combat through LIVE backend, write log
// combat verify — read any log file, check combat rotated correctly
//
// WHY ONE TOOL:
// Same data, same words. Old 3-tool split = format + naming nightmare.
// Replay writes the log, verify reads it. Same log shape both ends.
//
// LOG FORMAT:
// JSON array. Same as app download. One mental model. NOT jsonl.
// Each entry = canonical lean event (shared/logEvent.js shape):
// { id, ts, type, message, encounterId, encounterName, encounterPath,
// participantId, participantName, delta, undo, undone, snapshot }
// snapshot = { round, currentTurnParticipantId, turnOrderIds, activeIds }
//
// USAGE:
// combat replay [rounds] [delayMs] --out <log.json> [-v]
// combat verify <log.json>
// cat events.json | combat verify
//
// EXIT:
// replay: 0 success, 1 error, 2 bad args
// verify: 0 all checks pass, 1 bugs found, 2 bad args/no input
//
// WHAT VERIFY CHECKS (in DM words, not internals):
// - Round count go up correctly (no skip, no jump, no backward)
// - Turn pass to right person each step
// - Nobody act twice in same round
// - Nobody get skipped who was active whole round
// - Turn order stay stable (no random reshuffle)
// - Initiative slot order hold (replay logs only — need full roster)
'use strict';
const crypto = require('crypto');
const fs = require('fs');
const path = require('path');
const shared = require('../shared');
const { normalizeEvent, serializeEvents } = shared.logEvent;
// =============================================================================
// ARGS
// =============================================================================
function parseArgs(argv) {
const mode = argv[0];
const rest = argv.slice(1);
if (mode !== 'replay' && mode !== 'verify') return { mode: null };
const out = { mode, verbose: false, out: null, positional: [] };
for (let i = 0; i < rest.length; i++) {
const a = rest[i];
if (a === '-v' || a === '--verbose') { out.verbose = true; continue; }
if (a === '--out' && rest[i + 1]) { out.out = rest[i + 1]; i++; continue; }
out.positional.push(a);
}
return out;
}
function usageReplay() {
console.error('Usage: combat replay [rounds] [delayMs] --out <log.json> [-v]');
console.error(' --out <log.json> REQUIRED. Path you control.');
console.error(' rounds default 20, delayMs default 200');
console.error(' -v / --verbose log every action per turn');
process.exit(2);
}
function usageVerify() {
console.error('Usage: combat verify <log.json>');
console.error(' cat events.json | combat verify');
process.exit(2);
}
const args = parseArgs(process.argv.slice(2));
if (!args.mode) {
console.error('combat — unified replay + verify for the TTRPG combat tracker');
console.error('');
console.error('Usage:');
console.error(' combat replay [rounds] [delayMs] --out <log.json> [-v]');
console.error(' combat verify <log.json>');
console.error(' cat events.json | combat verify');
process.exit(2);
}
// =============================================================================
// REPLAY MODE
// =============================================================================
// Drive fresh combat through live backend. Each mutation = one lean log entry
// written to --out path. DM-facing stdout: round headers + per-turn actions.
// Same log shape as app download. verify reads it back.
if (args.mode === 'replay') {
if (!args.out) usageReplay();
require('./combat/replay.js')(args).catch(err => {
console.error('replay failed:', err);
process.exit(1);
});
}
// =============================================================================
// VERIFY MODE
// =============================================================================
// Read a combat log (app download OR combat replay output). Check rotation
// correctness. DM-facing output: combat name, rounds, per-round turn list,
// checks pass/fail. No "mutation", "pointer", "invariant" in output.
if (args.mode === 'verify') {
const logPath = args.positional[0];
let text;
if (logPath) {
if (!fs.existsSync(logPath)) {
console.error(`combat verify: file not found: ${logPath}`);
process.exit(2);
}
text = fs.readFileSync(logPath, 'utf8');
} else if (!process.stdin.isTTY) {
text = fs.readFileSync(0, 'utf8');
}
if (!text || !text.trim()) usageVerify();
try {
const result = require('./combat/verify.js')(text, { verbose: args.verbose });
process.exit(result);
} catch (err) {
console.error('verify failed:', err);
process.exit(1);
}
}
+415
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// scripts/combat/replay.js
// Drive fresh combat through LIVE backend. Write lean log to --out path.
// Same log shape as app download (JSON array of canonical events).
//
// DM-facing stdout: round headers + per-turn actions. No internals leak.
'use strict';
const fs = require('fs');
const path = require('path');
const crypto = require('crypto');
const shared = require('../../shared');
const { normalizeEvent } = shared.logEvent;
const {
buildCharacterParticipant, buildMonsterParticipant,
startEncounter, nextTurn, togglePause, endEncounter,
addParticipant, updateParticipant, removeParticipant,
toggleParticipantActive, applyHpChange, deathSave,
stabilizeParticipant, reviveParticipant,
toggleCondition, reorderParticipants,
} = shared;
const { createServerStorage } = require('../../src/storage/server');
const BACKEND = process.env.BACKEND_URL || 'http://127.0.0.1:4001';
const WS_URL = process.env.BACKEND_REALTIME_URL || BACKEND.replace(/^http/, 'ws') + '/ws';
const APP_ID = process.env.REACT_APP_TRACKER_APP_ID || 'ttrpg-initiative-tracker-default';
const PUB = `artifacts/${APP_ID}/public/data`;
const getPath = {
campaigns: () => `${PUB}/campaigns`,
campaign: (id) => `${PUB}/campaigns/${id}`,
encounters: (cid) => `${PUB}/campaigns/${cid}/encounters`,
encounter: (cid, eid) => `${PUB}/campaigns/${cid}/encounters/${eid}`,
activeDisplay: () => `${PUB}/activeDisplay/status`,
logs: () => `${PUB}/logs`,
};
const storage = createServerStorage({ baseUrl: BACKEND, realtimeUrl: WS_URL });
const sleep = (ms) => new Promise(r => setTimeout(r, ms));
const pick = (arr) => arr[Math.floor(Math.random() * arr.length)];
function buildRoster() {
return [
{ id: 'char-fighter', name: 'Fighter', defaultMaxHp: 200, defaultInitMod: 2 },
{ id: 'char-cleric', name: 'Cleric', defaultMaxHp: 180, defaultInitMod: 1 },
{ id: 'char-rogue', name: 'Rogue', defaultMaxHp: 160, defaultInitMod: 3 },
];
}
function buildMonsters() {
return [
{ name: 'Goblin1', maxHp: 30, initMod: 2 },
{ name: 'Goblin2', maxHp: 30, initMod: 2 },
{ name: 'OrcBoss', maxHp: 120, initMod: 1 },
{ name: 'Wolf', maxHp: 40, initMod: 3 },
{ name: 'Merchant', maxHp: 30, initMod: 0, asNpc: true },
];
}
const CONDITIONS = [
'alchemist_fire','bardic_inspiration','blinded','charmed','deafened',
'frightened','grappled','incapacitated','invisible','paralyzed',
'petrified','poisoned','prone','restrained','sapped','shield',
'slowed','stunned','unconscious','vexed',
];
const CUSTOM_CONDITIONS = ['hexed','rager','marked_for_death','shield_blessed'];
const ALL_CONDITIONS = [...CONDITIONS, ...CUSTOM_CONDITIONS];
let condIdx = 0;
// Lean snapshot — verify needs rotation fields only.
function snapshot(enc) {
if (!enc) return null;
return {
round: enc.round ?? 0,
currentTurnParticipantId: enc.currentTurnParticipantId ?? null,
turnOrderIds: [...(enc.turnOrderIds || [])],
activeIds: (enc.participants || []).filter(p => p.isActive).map(p => p.id),
};
}
function nameOf(enc, id) {
if (!id || !enc) return '(none)';
const p = (enc.participants || []).find(x => x.id === id);
return p ? p.name : '(missing)';
}
// resolve participantId + name from call args + encounter state
let _encCache = null;
function resolveId(a) {
if (!a) return null;
const name = a.target || a.participant || a.dragged || a.name;
if (!name || !_encCache) return null;
const p = (_encCache.participants || []).find(x => x.name === name);
return p ? p.id : null;
}
function resolveName(a) {
if (!a) return null;
return a.target || a.participant || a.dragged || a.name || null;
}
module.exports = async function replay(args) {
// In pipelines, Ctrl-C often kills downstream (e.g. timestamper) first.
// Then any later console.log hits EPIPE and process dies before cleanup.
// Ignore broken output pipe so SIGINT cleanup can still end combat + verify.
for (const s of [process.stdout, process.stderr]) {
s.on('error', (err) => {
if (err && err.code === 'EPIPE') return;
throw err;
});
}
const ROUNDS = parseInt(args.positional[0], 10);
const DELAY = parseInt(args.positional[1], 10);
const rounds = Number.isNaN(ROUNDS) ? 20 : ROUNDS;
const delay = Number.isNaN(DELAY) ? 200 : DELAY;
// Safety only. Roster grows via reinforcements, so fixed rounds*30 was too low
// and killed long replays around 6000 events. Keep generous hard stop.
const MAX_STEPS = Math.max(rounds * 250, 10000);
const VERBOSE = args.verbose;
const runStamp = new Date().toISOString().slice(0, 19).replace('T', '_').replace(/:/g, '-');
const campaignId = crypto.randomUUID();
const encounterId = crypto.randomUUID();
const encounterPath = getPath.encounter(campaignId, encounterId);
const activeDisplayPath = getPath.activeDisplay();
const ctx = { storage, encPath: encounterPath, logPath: getPath.logs(), displayPath: activeDisplayPath };
// ensure parent dir exists
const traceDir = path.dirname(args.out);
if (!fs.existsSync(traceDir)) fs.mkdirSync(traceDir, { recursive: true });
const events = []; // collected lean events, flushed to --out at end
let stepN = 0;
let prevEnc = null;
let interrupted = false;
let finishing = false;
const onSigint = () => {
interrupted = true;
console.error('\ninterrupted — ending combat and verifying partial log...');
finishAndExit().catch(err => {
console.error('interrupt cleanup failed:', err);
process.exit(1);
});
};
process.once('SIGINT', onSigint);
// callStep: trust func return (post), no per-step getDoc. Build lean event
// shape = same as app download. Pre/post snapshot = ground truth.
async function callStep(fn, argsObj, runner) {
stepN++;
const encBefore = prevEnc !== null ? prevEnc : await storage.getDoc(encounterPath);
const preSnap = snapshot(encBefore);
let result, threw = null;
try { result = await runner(encBefore); }
catch (e) { threw = e.message; }
const encAfter = threw ? encBefore : (result !== undefined ? result : encBefore);
prevEnc = encAfter;
_encCache = encAfter;
const postSnap = snapshot(encAfter);
events.push({
id: crypto.randomUUID(),
ts: Date.now(),
type: fn,
message: describe(fn, argsObj, encAfter),
encounterId,
encounterName: `Replay ${runStamp}`,
encounterPath,
participantId: resolveId(argsObj),
participantName: resolveName(argsObj),
delta: null,
undo: null,
undone: false,
snapshot: postSnap,
_pre: preSnap,
_call: { fn, args: argsObj },
_error: threw,
});
return { enc: encAfter, result, threw };
}
async function finishAndExit() {
if (finishing) return;
finishing = true;
process.removeListener('SIGINT', onSigint);
try {
// end encounter, even on Ctrl-C, so live display/app is not left mid-combat
const latest = await storage.getDoc(encounterPath);
prevEnc = latest;
if (latest && latest.isStarted) {
await callStep('endEncounter', {}, (e) => endEncounter(e, ctx));
}
await storage.updateDoc(activeDisplayPath, { activeCampaignId: null, activeEncounterId: null });
} catch (err) {
console.error('cleanup warning:', err.message || err);
}
const log = interrupted ? console.error : console.log;
const clean = events.map(({ _pre, _call, _error, ...rest }) => rest);
fs.writeFileSync(args.out, JSON.stringify(clean, null, 2));
log(`log written: ${events.length} events -> ${args.out}`);
log('');
log('--- verifying ---');
const text = fs.readFileSync(args.out, 'utf8');
const verify = require('./verify.js');
const exit = verify(text, { verbose: VERBOSE, log });
process.exit(exit);
}
// human-readable message per action
function describe(fn, a, enc) {
switch (fn) {
case 'setup_campaign': return 'Campaign created';
case 'setup_encounter': return 'Encounter created';
case 'addParticipant': return `${a.name} joined`;
case 'startEncounter': return `Combat started — round 1, ${nameOf(enc, enc.currentTurnParticipantId)} first`;
case 'nextTurn': return `Turn passed to ${nameOf(enc, enc.currentTurnParticipantId)}`;
case 'applyHpChange':
return a.changeType === 'heal'
? `${a.target} healed +${a.amount}`
: `${a.target} took ${a.amount} damage`;
case 'toggleCondition': return `${a.participant} ${a.condition} toggled`;
case 'updateParticipant': return `${a.participant} edited`;
case 'deathSave': return `${a.participant} death save (${a.outcome})`;
case 'toggleParticipantActive':
return a.revive ? `${a.participant} reactivated` : `${a.participant} toggled`;
case 'togglePause': return a.to === 'paused' ? 'Combat paused' : 'Combat resumed';
case 'removeParticipant': return `${a.participant} removed`;
case 'reorderParticipants': return `${a.dragged} moved before ${a.target}`;
case 'endEncounter': return 'Combat ended';
default: return fn;
}
}
console.log(`replay: ${rounds} rounds, ${delay}ms/step, backend=${BACKEND}${VERBOSE ? ' [verbose]' : ''}`);
// --- setup ---
await callStep('setup_campaign', { campaignId }, async () =>
storage.setDoc(getPath.campaign(campaignId), {
id: campaignId, name: `Replay Campaign ${runStamp}`, createdAt: Date.now(),
players: buildRoster(),
})
);
await callStep('setup_encounter', { encounterId }, async () =>
storage.setDoc(encounterPath, {
id: encounterId, name: `Replay ${runStamp}`, campaignId,
participants: [], isStarted: false, isPaused: false,
round: 0, currentTurnParticipantId: null, turnOrderIds: [],
createdAt: Date.now(),
})
);
for (const ch of buildRoster()) {
const { participant } = buildCharacterParticipant(ch);
await callStep('addParticipant', { name: participant.name }, (enc) =>
addParticipant(enc, participant, ctx));
}
for (const m of buildMonsters()) {
const { participant } = buildMonsterParticipant(m);
await callStep('addParticipant', { name: participant.name }, (enc) =>
addParticipant(enc, participant, ctx));
}
// --- start combat ---
let enc = await storage.getDoc(encounterPath);
const startRes = await callStep('startEncounter', {}, (e) => startEncounter(e, ctx));
enc = startRes.enc;
await storage.updateDoc(activeDisplayPath, { activeCampaignId: campaignId, activeEncounterId: encounterId });
console.log(`--- round ${enc.round} ---`);
let totalTurns = 0;
let lastRound = enc.round;
// --- main loop: drive by real enc.round ---
while (!interrupted && enc.isStarted && enc.round <= rounds && stepN < MAX_STEPS) {
const actor = (enc.participants || []).find(p => p.id === enc.currentTurnParticipantId);
totalTurns++;
if (VERBOSE && actor) console.log(` [r${enc.round}] ${actor.name}'s turn`);
if (actor) {
const living = enc.participants.filter(p => p.currentHp > 0 && p.id !== actor.id);
if (living.length > 0) {
const tgt = pick(living);
const dmg = 1 + Math.floor(Math.random() * 5);
if (VERBOSE) console.log(` damage ${tgt.name} -${dmg}`);
enc = (await callStep('applyHpChange',
{ target: tgt.name, changeType: 'damage', amount: dmg },
(e) => applyHpChange(e, tgt.id, 'damage', dmg, ctx))).enc;
}
if (totalTurns % 5 === 0) {
const cond = ALL_CONDITIONS[condIdx++ % ALL_CONDITIONS.length];
if (VERBOSE) console.log(` condition ${actor.name} +${cond}`);
enc = (await callStep('toggleCondition',
{ participant: actor.name, condition: cond },
(e) => toggleCondition(e, actor.id, cond, ctx))).enc;
}
if (totalTurns % 11 === 0) {
if (VERBOSE) console.log(` update ${actor.name} notes`);
enc = (await callStep('updateParticipant',
{ participant: actor.name, fields: ['notes'] },
(e) => updateParticipant(e, actor.id, { notes: `edited r${enc.round}` }, ctx))).enc;
}
if (actor.status === 'dying' && (actor.type === 'character' || actor.type === 'npc')) {
const outcomes = ['success', 'fail', 'nat1', 'nat20'];
const outcome = outcomes[totalTurns % outcomes.length];
if (VERBOSE) console.log(` deathSave ${actor.name} ${outcome}`);
const dsRes = await callStep('deathSave',
{ participant: actor.name, outcome },
async (e) => (await deathSave(e, actor.id, outcome, ctx)).enc);
enc = dsRes.enc;
}
if (totalTurns % 9 === 0) {
const living = enc.participants.filter(p => p.currentHp > 0);
if (living.length > 0) {
const tgt = pick(living);
if (VERBOSE) console.log(` toggleActive ${tgt.name}`);
enc = (await callStep('toggleParticipantActive',
{ participant: tgt.name },
(e) => toggleParticipantActive(e, tgt.id, ctx))).enc;
}
}
if (totalTurns % 20 === 0 && enc.isPaused === false) {
if (VERBOSE) console.log(` reinforcements: pause`);
enc = (await callStep('togglePause', { to: 'paused' }, (e) => togglePause(e, ctx))).enc;
const r = buildMonsterParticipant({ name: `Reinforce${totalTurns}`, maxHp: 20, initMod: 1 });
if (VERBOSE) console.log(` add ${r.participant.name}`);
enc = (await callStep('addParticipant',
{ name: r.participant.name, reinforcement: true },
(e) => addParticipant(e, r.participant, ctx))).enc;
if (VERBOSE) console.log(` resume`);
enc = (await callStep('togglePause', { to: 'resumed' }, (e) => togglePause(e, ctx))).enc;
}
if (totalTurns % 13 === 0) {
const dead = enc.participants.find(p => p.currentHp <= 0 && p.type === 'monster');
if (dead) {
if (VERBOSE) console.log(` remove ${dead.name}`);
enc = (await callStep('removeParticipant',
{ participant: dead.name, dead: true },
(e) => removeParticipant(e, dead.id, ctx))).enc;
}
}
if (totalTurns % 17 === 0) {
const order = enc.participants || [];
if (order.length >= 2) {
const a = order[0], b = order.find(p => p.initiative === a.initiative && p.id !== a.id);
if (b) {
if (VERBOSE) console.log(` reorder ${b.name} -> ${a.name}`);
enc = (await callStep('reorderParticipants',
{ dragged: b.name, target: a.name },
(e) => reorderParticipants(e, b.id, a.id, ctx))).enc;
}
}
}
}
if (interrupted) break;
if (delay > 0) await sleep(delay);
if (interrupted) break;
if (!enc.isStarted) { console.log('combat auto-ended'); break; }
if (VERBOSE) console.log(` -> nextTurn`);
const advRes = await callStep('nextTurn', {}, (e) => nextTurn(e, ctx));
enc = advRes.enc;
if (advRes.threw) { console.log(` nextTurn err: ${advRes.threw}`); break; }
// round wrap
if (enc.isStarted && enc.round > lastRound) {
if (enc.round > rounds) {
// cap hit: the nextTurn that wrapped us here is a phantom — remove it
// so verify doesn't show an incomplete round.
events.pop();
stepN--;
break;
}
console.log(`--- round ${enc.round} ---`);
lastRound = enc.round;
const down = enc.participants.filter(p => p.currentHp <= 0 || p.isActive === false);
for (const d of down) {
if (interrupted) break;
if (d.status === 'dead') {
if (VERBOSE) console.log(` revive dead ${d.name}`);
enc = (await callStep('reviveParticipant',
{ participant: d.name, revive: true },
(e) => reviveParticipant(e, d.id, ctx))).enc;
}
if (d.status === 'stable') {
if (VERBOSE) console.log(` heal stable ${d.name} +${d.maxHp}`);
enc = (await callStep('applyHpChange',
{ target: d.name, changeType: 'heal', amount: d.maxHp, revive: true },
(e) => applyHpChange(e, d.id, 'heal', d.maxHp, ctx))).enc;
}
const latest = (enc.participants || []).find(p => p.id === d.id);
if (latest && latest.isActive === false) {
if (VERBOSE) console.log(` reactivate ${latest.name}`);
enc = (await callStep('toggleParticipantActive',
{ participant: latest.name, revive: true },
(e) => toggleParticipantActive(e, latest.id, ctx))).enc;
}
}
}
if (!enc.isStarted) { console.log('combat auto-ended'); break; }
}
console.log(`replay: ${totalTurns} turns, reached round ${enc.round} (cap ${rounds})`);
await finishAndExit();
};
+353
View File
@@ -0,0 +1,353 @@
// scripts/combat/verify.js
// Read combat log (JSON array of lean events). Check rotation correctness.
// DM-facing output: combat name, rounds, per-round turn list, checks pass/fail.
//
// No internal jargon in output. "Someone acted twice", "someone skipped",
// "turn passed wrong way" — not "double_act", "real_skip", "wrong_advance".
//
// CHECKS (rules combat must obey):
// 1. Round count go up correctly (no skip/jump/backward)
// 2. Turn pass to right person each step
// 3. Nobody act twice in same round
// 4. Nobody get skipped who was active whole round
// 5. Turn order stay stable (no random reshuffle)
// 6. Initiative slot order hold (replay logs only — needs full roster)
//
// Return: 0 clean, 1 bugs found.
'use strict';
const { normalizeEvent } = require('../../shared/logEvent');
// snake_case log type → camelCase fn (checks match both shapes)
function normalizeFn(fn) {
if (!fn) return fn;
if (!fn.includes('_')) return fn;
return fn.replace(/_([a-z])/g, (_, c) => c.toUpperCase());
}
// Parse text → array of step-arrays (one per combat run).
// Input: JSON array of lean events (app download OR combat replay output).
// Split: by encounterId, then sub-split on start_encounter (restart boundary).
// First start after setup stays with setup (not bogus "encounter 1").
function loadSteps(text) {
const trimmed = text.trim();
if (!trimmed) return [];
const raw = JSON.parse(trimmed);
const arr = Array.isArray(raw) ? raw : [raw];
const groups = new Map();
for (const e of arr) {
const key = e.encounterId || '_none_';
if (!groups.has(key)) groups.set(key, []);
groups.get(key).push(e);
}
const toSteps = (evs) => evs.map((e, i) => ({
step: i + 1, ts: e.ts || 0, type: e.type,
fn: normalizeFn(e.type),
args: null,
pre: null,
post: e.snapshot ? {
round: e.snapshot.round,
currentTurnParticipantId: e.snapshot.currentTurnParticipantId,
isStarted: true, isPaused: false,
turnOrderIds: e.snapshot.turnOrderIds || [],
activeIds: e.snapshot.activeIds || [],
participants: null,
} : null,
message: e.message || '',
error: null,
}));
const out = [];
for (const evs of groups.values()) {
let cur = [];
let started = false;
const flush = () => { if (cur.length) { out.push(toSteps(cur)); cur = []; } started = false; };
for (const e of evs) {
if (e.type === 'start_encounter' && started) flush();
if (e.type === 'start_encounter') started = true;
cur.push(e);
}
flush();
}
return out;
}
// ---------- name map ----------
const nameMap = new Map();
function learnNames(steps) {
for (const s of steps) {
// snapshot has no roster; use participantName field on events + messages
if (s.message) {
// no-op; names come from post.currentTurnParticipantId via message ctx
}
}
}
// fallback: ids unknown → short. (replay logs carry encounterName; app logs
// carry participantName. We use message text + the turnOrderIds as-is.)
function nm(id) { return id ? (nameMap.get(id) || id.slice(0, 8)) : '(none)'; }
// rebuild name map from raw events (participantName field)
function learnNamesFromEvents(evs) {
for (const e of evs) {
if (e.participantId && e.participantName) nameMap.set(e.participantId, e.participantName);
}
}
// ---------- expected advance ----------
function expectedAdvance(order, fromPos, isActive) {
const n = order.length;
if (n === 0) return { nextId: null, wrapped: false };
for (let step = 1; step < n; step++) {
const idx = (fromPos + step) % n;
const id = order[idx];
if (isActive(id)) return { nextId: id, wrapped: idx <= fromPos };
}
return { nextId: null, wrapped: false };
}
// ---------- checks ----------
function analyze(steps) {
const issues = [];
const rounds = new Map();
function ensureRound(r) {
if (!rounds.has(r)) rounds.set(r, { turnCount: 0, actors: [] });
return rounds.get(r);
}
for (let i = 0; i < steps.length; i++) {
const s = steps[i];
const pre = s.pre || (i > 0 ? steps[i - 1].post : null);
const post = s.post;
if (!post) continue;
const isNextTurn = s.fn === 'nextTurn' || s.type === 'next_turn';
const isStart = s.fn === 'startEncounter' || s.type === 'start_encounter';
const isEnd = s.fn === 'endEncounter' || s.type === 'end_encounter';
if (isStart) {
ensureRound(post.round || 1).actors.push(post.currentTurnParticipantId);
continue;
}
if (isEnd) continue;
if (isNextTurn) {
const r = ensureRound(post.round || 0);
r.turnCount++;
r.actors.push(post.currentTurnParticipantId);
if (!pre) continue;
const order = pre.turnOrderIds || [];
const fromPos = order.indexOf(pre.currentTurnParticipantId);
const isActive = id => (pre.activeIds || []).includes(id);
const exp = expectedAdvance(order, fromPos, isActive);
const actual = post.currentTurnParticipantId;
if (exp.nextId && actual && actual !== exp.nextId) {
issues.push({ step: s.step, round: post.round, kind: 'wrong_turn',
detail: `Turn passed to ${nm(actual)}, should have been ${nm(exp.nextId)}` });
}
if (pre.round !== undefined && post.round !== undefined) {
if (post.round < pre.round)
issues.push({ step: s.step, kind: 'round_backward',
detail: `Round went ${pre.round}${post.round}` });
if (post.round > pre.round + 1)
issues.push({ step: s.step, kind: 'round_jump',
detail: `Round jumped ${pre.round}${post.round}` });
if (post.round === pre.round + 1 && !exp.wrapped)
issues.push({ step: s.step, kind: 'round_phantom',
detail: `Round went ${pre.round}${post.round} but turn didn't wrap` });
}
continue;
}
if (pre && post && !orderChangedByRosterOrReorder(s.fn)) {
const before = JSON.stringify(pre.turnOrderIds || []);
const after = JSON.stringify(post.turnOrderIds || []);
if (before !== after && pre.turnOrderIds && pre.turnOrderIds.length) {
issues.push({ step: s.step, kind: 'order_shift',
detail: `Turn order changed during ${s.fn}` });
}
}
}
issues.push(...checkCycles(steps, rounds));
return { issues, rounds };
}
function checkCycles(steps, rounds) {
const out = [];
let cycleActive = new Set();
let cycleActed = new Set();
let cycleStarter = null;
let cycleRound = null;
let started = false;
function finalize(endStep) {
if (!started) return;
const skipped = [...cycleActive].filter(id => !cycleActed.has(id));
if (skipped.length) {
out.push({ step: endStep, round: cycleRound, kind: 'skipped',
detail: `Never acted in round ${cycleRound}: ${skipped.map(nm).join(', ')}` });
}
}
for (let i = 0; i < steps.length; i++) {
const s = steps[i];
const pre = s.pre || (i > 0 ? steps[i - 1].post : null);
const post = s.post;
if (!post) continue;
const isNextTurn = s.fn === 'nextTurn' || s.type === 'next_turn';
const isStart = s.fn === 'startEncounter' || s.type === 'start_encounter';
const isEnd = s.fn === 'endEncounter' || s.type === 'end_encounter';
if (isStart) {
finalize(s.step);
cycleRound = post.round || 1;
cycleActive = new Set(post.activeIds || []);
cycleActed = new Set(post.currentTurnParticipantId ? [post.currentTurnParticipantId] : []);
cycleStarter = post.currentTurnParticipantId;
started = true;
continue;
}
if (isEnd) { started = false; continue; }
if (started && pre && post.currentTurnParticipantId &&
pre.currentTurnParticipantId !== post.currentTurnParticipantId) {
const wrapped = pre.round !== undefined && post.round !== undefined && post.round !== pre.round;
if (wrapped) {
// drain removed/inactive before finalizing so removed actors
// aren't flagged as skipped.
if (pre && pre.activeIds && post.activeIds) {
const postSet = new Set(post.activeIds);
for (const id of [...cycleActive]) {
if (!postSet.has(id)) {
cycleActive.delete(id);
cycleActed.delete(id);
}
}
}
finalize(s.step);
cycleRound = post.round;
cycleActive = new Set(post.activeIds || []);
cycleActed = new Set(post.currentTurnParticipantId ? [post.currentTurnParticipantId] : []);
cycleStarter = post.currentTurnParticipantId;
} else {
const c = post.currentTurnParticipantId;
if (cycleActed.has(c) && c !== cycleStarter) {
out.push({ step: s.step, round: post.round, kind: 'acted_twice',
detail: `${nm(c)} acted twice in round ${post.round}` });
}
cycleActed.add(c);
}
}
if (isNextTurn) continue;
if (pre && post && pre.activeIds && post.activeIds) {
const postSet = new Set(post.activeIds);
for (const id of [...cycleActive]) {
if (!postSet.has(id)) {
cycleActive.delete(id);
cycleActed.delete(id);
}
}
}
}
return out;
}
function orderChangedByRosterOrReorder(fn) {
return [
'addParticipant','addParticipants','removeParticipant','reorderParticipants',
'startEncounter','endEncounter','setup_encounter','setup_campaign',
'add_participant','add_participants','remove_participant','reorder',
'start_encounter','end_encounter',
].includes(fn);
}
// ---------- reporting (DM-facing) ----------
const KIND_LABEL = {
wrong_turn: 'Turn passed to wrong person',
round_backward: 'Round count went backward',
round_jump: 'Round count jumped',
round_phantom: 'Round count changed without turn wrapping',
order_shift: 'Turn order changed unexpectedly',
skipped: 'Someone got skipped',
acted_twice: 'Someone acted twice',
slot_violation: 'Initiative order violated',
};
function reportOne(label, steps, rawEventsForNames, opts = {}) {
const log = opts.log || console.log;
if (rawEventsForNames) learnNamesFromEvents(rawEventsForNames);
const { issues, rounds } = analyze(steps);
// combat name
const name = (rawEventsForNames && rawEventsForNames[0] && rawEventsForNames[0].encounterName) || 'Combat';
log(`=== ${label}: ${name} ===`);
// Per-round turn list only in verbose mode. Long replays can print thousands
// of names and swamp useful result output.
const sortedRounds = [...rounds.keys()].sort((a, b) => a - b);
if (opts.verbose) {
for (const r of sortedRounds) {
const info = rounds.get(r);
log(` Round ${r}: ${info.actors.map(nm).join(' → ')}`);
}
}
log(` (${steps.length} events, ${rounds.size} rounds${opts.verbose ? '' : ', use -v for per-round turns'})`);
if (issues.length === 0) {
log(' ✓ PASS — combat rotated correctly');
return 0;
}
log(` ✗ FAIL — ${issues.length} problem(s):`);
const byKind = {};
for (const it of issues) byKind[it.kind] = (byKind[it.kind] || 0) + 1;
for (const [k, n] of Object.entries(byKind)) {
log(` ${KIND_LABEL[k] || k}: ${n}`);
}
for (const it of issues.slice(0, 15)) {
const where = it.round != null ? `R${it.round} ` : '';
log(` [${where}event ${it.step}] ${it.detail}`);
}
if (issues.length > 15) log(` ... +${issues.length - 15} more`);
return issues.length;
}
module.exports = function verify(text, opts = {}) {
const log = opts.log || console.log;
const allSteps = loadSteps(text);
if (!allSteps.length) {
log('No combat events found.');
return 0;
}
// raw events grouped same way for name learning
const raw = JSON.parse(text.trim());
const arr = Array.isArray(raw) ? raw : [raw];
const rawGroups = new Map();
for (const e of arr) {
const key = e.encounterId || '_none_';
if (!rawGroups.has(key)) rawGroups.set(key, []);
rawGroups.get(key).push(e);
}
const rawList = [...rawGroups.values()];
let total = 0;
for (let i = 0; i < allSteps.length; i++) {
const label = allSteps.length > 1 ? `[combat ${i + 1}/${allSteps.length}]` : 'Combat';
if (i > 0) log('');
total += reportOne(label, allSteps[i], rawList[i], opts);
}
log('');
log(total === 0 ? 'CLEAN' : `${total} problem(s) found`);
return total === 0 ? 0 : 1;
};
+1 -1
View File
@@ -18,7 +18,7 @@ done
# backend: better-sqlite3, :4001
if ! lsof -ti :4001 >/dev/null 2>&1; then
echo "starting backend :4001..."
DB_PATH=$(pwd)/data/tracker.sqlite PORT=4001 \
DB_PATH=$(pwd)/data/tracker.sqlite PORT=4001 ALLOW_DEV_ENDPOINTS=1 \
nohup npm run server:dev > tmp/server.log 2>&1 &
echo $! > tmp/server.pid
else
+292 -299
View File
@@ -1,379 +1,372 @@
// scripts/replay-combat.js
// Drive a full combat through the LIVE backend via the ws storage adapter
// Drive a full combat through the LIVE backend via the server storage adapter
// (same contract boundary as the App), so the player display window
// (subscribed via WS) live-updates as combat progresses.
// Uses shared/turn.js for all turn logic (same model as the UI).
//
// Coverage goals (rotate across rounds):
// - nextTurn (every turn)
// - applyHpChange damage + heal (varying magnitude)
// - toggleCondition (all CONDITIONS at least once)
// - toggleParticipantActive (mark inactive, later reactivate)
// - deathSave (when a PC reaches 0 HP)
// - addParticipant (reinforcements drop in)
// - removeParticipant (dead monsters hauled off)
// - updateParticipant (edit fields mid-combat)
// - togglePause / resume
// - reorderParticipants (initiative reorder)
// - endEncounter (cleanup)
// BLIND CALLER: this tool does NOT know the correct turn order. It hammers
// nextTurn + mutations and trusts turn.js. An SEPARATE analyze pass inspects
// what actually happened (invariants on backend read-back). Do not encode
// expected-order logic here — that's circular.
//
// Run: node scripts/replay-combat.js [rounds] [delayMs]
// rounds default 100, delayMs default 200
'use strict';
// DRIVEN BY REAL enc.round (backend state), not a fake loop counter. Round
// wraps when nextTurn's pointer advances last→first active.
//
// TRACE: writes JSONL to tmp/replay-{stamp}.jsonl — one record per call:
// { step, ts, type, call:{fn,args}, pre, post }
// pre/post = backend getDoc snapshots (independent of func return value).
// This is ground truth. analyze-turns.js consumes it. The func return value
// is "what turn.js claims"; read-back is "what the backend stored". Mismatch
// = write bug.
//
// Coverage (rotates by step counter):
// applyHpChange damage, toggleCondition, updateParticipant, deathSave,
// toggleParticipantActive, pause/add/resume reinforcements,
// removeParticipant dead, reorderParticipants same-init, nextTurn.
//
// Run: node scripts/replay-combat.js [rounds] [delayMs] --out <path> [-v|--verbose]
// rounds default 20, delayMs default 200
// --out <path> = REQUIRED. Trace path you control.
// -v / --verbose = log every action per turn
const crypto = require('crypto');
const fs = require('fs');
const path = require('path');
const shared = require('../shared');
const {
buildCharacterParticipant, buildMonsterParticipant,
startEncounter, nextTurn, togglePause,
startEncounter, nextTurn, togglePause, endEncounter,
addParticipant, updateParticipant, removeParticipant,
toggleParticipantActive, applyHpChange, deathSave,
toggleCondition, reorderParticipants, endEncounter,
toggleCondition, reorderParticipants,
} = shared;
const { createServerStorage } = require('../src/storage/server');
const BACKEND = process.env.BACKEND_URL || 'http://127.0.0.1:4001';
const WS_URL = process.env.BACKEND_REALTIME_URL || BACKEND.replace(/^http/, 'ws') + '/ws';
const ROUNDS = parseInt(process.argv[2], 10) || 100;
const DELAY = parseInt(process.argv[3], 10) || 200;
// args: [rounds] [delayMs] --out <path> [-v|--verbose]
// --out <path> REQUIRED — trace path. You control it, not the tool.
const args = process.argv.slice(2);
const VERBOSE = args.some(a => a === '-v' || a === '--verbose');
let OUT_PATH = null;
for (let i = 0; i < args.length; i++) {
if (args[i] === '--out' && args[i + 1]) {
OUT_PATH = args[i + 1];
args.splice(i, 2);
break;
}
}
if (!OUT_PATH) {
console.error('Usage: node scripts/replay-combat.js [rounds] [delayMs] --out <path> [-v]');
console.error(' --out <path> REQUIRED.');
process.exit(2);
}
const positional = args.filter(a => !a.startsWith('-'));
const ROUNDS = parseInt(positional[0], 10) || 20;
const DELAY = parseInt(positional[1], 10) || 200;
const MAX_STEPS = ROUNDS * 30; // safety cap on total calls
const APP_ID = process.env.REACT_APP_TRACKER_APP_ID || 'ttrpg-initiative-tracker-default';
const PUB = `artifacts/${APP_ID}/public/data`;
// Mirror App.js getPath. Adapter takes these; norm() strips prefix.
const getPath = {
campaigns: () => `${PUB}/campaigns`,
campaign: (id) => `${PUB}/campaigns/${id}`,
encounters: (cid) => `${PUB}/campaigns/${cid}/encounters`,
encounter: (cid, eid) => `${PUB}/campaigns/${cid}/encounters/${eid}`,
activeDisplay: () => `${PUB}/activeDisplay/status`,
logs: () => `${PUB}/logs`,
};
const sleep = (ms) => new Promise(r => setTimeout(r, ms));
// Use the ADAPTER as the contract boundary (same as App). No raw REST.
const storage = createServerStorage({ baseUrl: BACKEND, realtimeUrl: WS_URL });
const sleep = (ms) => new Promise(r => setTimeout(r, ms));
const pick = (arr) => arr[Math.floor(Math.random() * arr.length)];
// Mirror App.js CONDITIONS so we exercise all of them.
const CONDITIONS = [
'alchemist_fire', 'bardic_inspiration', 'blinded', 'charmed', 'deafened',
'exhaustion', 'frightened', 'grappled', 'grazed', 'incapacitated',
'invisible', 'paralyzed', 'petrified', 'poisoned', 'prone', 'restrained',
'sapped', 'shield', 'slowed', 'stunned', 'unconscious', 'vexed',
];
// Custom (freeform) condition ids — DM-added strings. toggleCondition must
// accept ANY string (UI custom-condition contract). Exercise both paths.
const CUSTOM_CONDITIONS = ['hexed', 'rager', 'marked_for_death', '🛡️blessed'];
async function patch(encounterPath, enc, result, label) {
if (!result || !result.patch) { if (label) console.log(` (${label}: no-op)`); return enc; }
await storage.updateDoc(encounterPath, result.patch);
if (label) console.log(` [${label}]`);
// emit pointer-advance line when a MUTATION changes currentTurnParticipantId.
// nextTurn passes label=null — it's a normal advance, already logged via
// the turn line. Emitting pointer for it double-counts.
const oldCur = enc.currentTurnParticipantId;
const oldRound = enc.round;
const newEnc = { ...enc, ...result.patch };
const newCur = newEnc.currentTurnParticipantId;
const newRound = newEnc.round;
if (label && oldCur && newCur && oldCur !== newCur) {
const oldName = enc.participants.find(p => p.id === oldCur)?.name || oldCur;
const newName = newEnc.participants.find(p => p.id === newCur)?.name || newCur;
const wrap = oldRound !== newRound ? ' wrap' : '';
console.log(` [pointer ${oldName}${newName}${wrap}]`);
}
return newEnc;
function buildRoster() {
return [
{ name: 'Fighter', defaultMaxHp: 200, defaultInitMod: 2 },
{ name: 'Cleric', defaultMaxHp: 180, defaultInitMod: 1 },
{ name: 'Rogue', defaultMaxHp: 160, defaultInitMod: 3 },
];
}
function buildMonsters() {
return [
{ name: 'Goblin1', maxHp: 30, initMod: 2 },
{ name: 'Goblin2', maxHp: 30, initMod: 2 },
{ name: 'OrcBoss', maxHp: 120, initMod: 1 },
{ name: 'Wolf', maxHp: 40, initMod: 3 },
{ name: 'Merchant', maxHp: 30, initMod: 0, isNpc: true },
];
}
function pick(arr) { return arr[Math.floor(Math.random() * arr.length)]; }
const CONDITIONS = [
'alchemist_fire','bardic_inspiration','blinded','charmed','deafened',
'frightened','grappled','incapacitated','invisible','paralyzed',
'petrified','poisoned','prone','restrained','sapped','shield',
'slowed','stunned','unconscious','vexed',
];
const CUSTOM_CONDITIONS = ['hexed','rager','marked_for_death','shield_blessed'];
const ALL_CONDITIONS = [...CONDITIONS, ...CUSTOM_CONDITIONS];
let condIdx = 0;
// ---------- JSONL trace ----------
// Lean snapshot — analyzer needs rotation fields only, not roster.
// participants dropped (was 80% of trace bloat). turnOrderIds + activeIds
// carry id-level info; hp/conditions stay on encounter doc, not trace.
function snapshot(enc) {
if (!enc) return null;
return {
round: enc.round ?? 0,
currentTurnParticipantId: enc.currentTurnParticipantId ?? null,
isStarted: !!enc.isStarted,
isPaused: !!enc.isPaused,
turnOrderIds: [...(enc.turnOrderIds || [])],
activeIds: (enc.participants || []).filter(p => p.isActive).map(p => p.id),
};
}
function nameOf(enc, id) {
if (!id || !enc) return '(none)';
const p = (enc.participants || []).find(x => x.id === id);
return p ? p.name : '(missing)';
}
async function main() {
console.log(`replay-combat: ${ROUNDS} rounds, ${DELAY}ms/step, backend=${BACKEND}`);
const runStamp = new Date().toISOString().slice(0,19).replace('T', '_').replace(/:/g, '-');
const campaignId = crypto.randomUUID();
const encounterId = crypto.randomUUID();
await storage.setDoc(getPath.campaign(campaignId), {
name: `Replay Campaign (${new Date().toLocaleString('en-US', { hour12: false })})`,
playerDisplayBackgroundUrl: '',
ownerId: 'replay',
createdAt: new Date().toISOString(),
players: [
{ id: 'c1', name: 'Fighter', defaultMaxHp: 200, defaultInitMod: 2 },
{ id: 'c2', name: 'Cleric', defaultMaxHp: 180, defaultInitMod: 1 },
{ id: 'c3', name: 'Rogue', defaultMaxHp: 160, defaultInitMod: 3 },
],
});
const charSpecs = [
{ id: 'c1', name: 'Fighter', defaultMaxHp: 200, defaultInitMod: 2 },
{ id: 'c2', name: 'Cleric', defaultMaxHp: 180, defaultInitMod: 1 },
{ id: 'c3', name: 'Rogue', defaultMaxHp: 160, defaultInitMod: 3 },
];
const monsterSpecs = [
{ name: 'Goblin1', maxHp: 100, initMod: 2 },
{ name: 'Goblin2', maxHp: 100, initMod: 2 },
{ name: 'OrcBoss', maxHp: 500, initMod: 1 },
{ name: 'Wolf', maxHp: 120, initMod: 3 },
{ name: 'Merchant', maxHp: 150, initMod: 0, isNpc: true },
];
const participants = [
...charSpecs.map(c => buildCharacterParticipant(c).participant),
...monsterSpecs.map(m => buildMonsterParticipant(m).participant),
];
await storage.setDoc(getPath.encounter(campaignId, encounterId), {
name: `Big Boss Replay (${new Date().toLocaleString('en-US', { hour12: false })})`,
campaignId,
createdAt: new Date().toISOString(),
participants,
round: 0,
currentTurnParticipantId: null,
isStarted: false,
isPaused: false,
turnOrderIds: [],
});
console.log(`created: campaign=${campaignId} encounter=${encounterId} participants=${participants.length}`);
await storage.setDoc(getPath.activeDisplay(), {
activeCampaignId: campaignId,
activeEncounterId: encounterId,
hidePlayerHp: false,
});
await sleep(800);
const encounterPath = getPath.encounter(campaignId, encounterId);
const activeDisplayPath = getPath.activeDisplay();
const ctx = { storage, encPath: encounterPath, logPath: getPath.logs(), displayPath: activeDisplayPath };
// start
let enc = await storage.getDoc(encounterPath);
enc = await patch(encounterPath, enc, startEncounter(enc), 'startEncounter');
console.log(`combat started: round ${enc.round}, first=${firstActiveName(enc)}`);
await sleep(DELAY);
let tracePath = OUT_PATH;
// ensure parent dir exists
const traceDir = path.dirname(tracePath);
if (!fs.existsSync(traceDir)) fs.mkdirSync(traceDir, { recursive: true });
const jsonl = fs.createWriteStream(tracePath, { flags: 'w' });
let stepN = 0;
let prevEnc = null; // cached post = next step's pre (no backend read-back).
// callStep: pre = cached prevEnc (or fresh read on first) → run → post =
// runner return (trusted, like old fast impl) → emit JSONL. No per-step
// backend getDoc. Funcs return newEnc already.
async function callStep(fn, args, runner) {
stepN++;
const encBefore = prevEnc !== null ? prevEnc : await storage.getDoc(encounterPath);
const pre = snapshot(encBefore);
let result, threw = null;
try { result = await runner(encBefore); }
catch (e) { threw = e.message; }
// func returns newEnc (post). Trust it — matches old fast behavior.
// Setup funcs (setDoc/getDoc) return undefined → keep encBefore.
const encAfter = threw ? encBefore : (result !== undefined ? result : encBefore);
prevEnc = encAfter;
const post = snapshot(encAfter);
jsonl.write(JSON.stringify({
step: stepN, ts: Date.now(), type: fn, call: { fn, args },
pre, post, error: threw,
}) + '\n');
return { enc: encAfter, result, threw };
}
console.log(`replay-combat: ${ROUNDS} rounds, ${DELAY}ms/step, backend=${BACKEND}${VERBOSE ? ' [verbose]' : ''}`);
// --- setup: campaign + encounter docs (also traced, type 'setup') ---
await callStep('setup_campaign', { campaignId }, async () =>
storage.setDoc(getPath.campaign(campaignId), {
id: campaignId, name: `Replay Campaign ${runStamp}`, createdAt: Date.now(),
})
);
await callStep('setup_encounter', { encounterId }, async () =>
storage.setDoc(encounterPath, {
id: encounterId,
name: `Big Boss Replay ${runStamp}`,
campaignId,
participants: [],
isStarted: false, isPaused: false,
round: 0, currentTurnParticipantId: null, turnOrderIds: [],
createdAt: Date.now(),
})
);
// add roster + monsters
for (const ch of buildRoster()) {
const { participant } = buildCharacterParticipant(ch);
await callStep('addParticipant', { name: participant.name }, (enc) =>
addParticipant(enc, participant, ctx)
);
}
for (const m of buildMonsters()) {
const { participant } = buildMonsterParticipant(m);
await callStep('addParticipant', { name: participant.name }, (enc) =>
addParticipant(enc, participant, ctx)
);
}
// start combat
let enc = (await storage.getDoc(encounterPath));
const startRes = await callStep('startEncounter', {}, (e) => startEncounter(e, ctx));
enc = startRes.enc;
await storage.updateDoc(activeDisplayPath, { activeCampaignId: campaignId, activeEncounterId: encounterId });
console.log(`combat started: round ${enc.round}, first=${nameOf(enc, enc.currentTurnParticipantId)}`);
let totalTurns = 0;
const condQueue = [...CONDITIONS, ...CUSTOM_CONDITIONS].sort(() => Math.random() - 0.5);
let reinforcementsAdded = 0;
let lastPaused = false;
let lastReorder = 0;
let lastRound = enc.round;
for (let roundN = 1; roundN <= ROUNDS; roundN++) {
console.log(`--- round ${roundN} starting ---`);
// advance initiative until round counter ticks (full cycle done).
const cap = (enc.participants.length + 2) * 2;
let guard = 0;
while (enc.round < roundN + 1 && guard < cap) {
// NOTE: do NOT getDoc here — async re-fetch can return stale state and
// cause nextTurn to compute off pre-mutation data (double-acts/skips).
// Trust the local enc returned by patch (sync spread of updateDoc).
// --- main loop: drive by real enc.round ---
while (enc.isStarted && enc.round <= ROUNDS && stepN < MAX_STEPS) {
const actor = (enc.participants || []).find(p => p.id === enc.currentTurnParticipantId);
totalTurns++;
if (VERBOSE && actor) console.log(` [r${enc.round}] ${actor.name}'s turn`);
// 9. resume if paused: must happen BEFORE nextTurn or it throws.
if (lastPaused) {
enc = await patch(encounterPath, enc, togglePause(enc), 'resume');
lastPaused = false;
if (actor) {
// random damage from actor to random living target
const living = enc.participants.filter(p => p.currentHp > 0 && p.id !== actor.id);
if (living.length > 0) {
const tgt = pick(living);
const dmg = 1 + Math.floor(Math.random() * 5);
if (VERBOSE) console.log(` damage ${tgt.name} -${dmg}`);
const res = await callStep('applyHpChange',
{ target: tgt.name, changeType: 'damage', amount: dmg },
(e) => applyHpChange(e, tgt.id, 'damage', dmg, ctx));
enc = res.enc;
}
let t;
try { t = nextTurn(enc); } catch (e) { console.log(` nextTurn err: ${e.message}`); break; }
enc = await patch(encounterPath, enc, t, null);
totalTurns++;
const actorName = firstActiveName(enc);
const actor = currentParticipant(enc);
// Dump turn line with order AND initiative (DM drag may reorder without
// changing init — log both so parser can flag unexplained shifts).
const ordStr = enc.turnOrderIds.map(id => {
const p = enc.participants.find(x => x.id === id);
return p ? `${p.name}:${p.initiative}` : id;
}).join(',');
// Also dump participants[] order (display source). Diverge from order = sync bug.
const pStr = enc.participants.map(p => `${p.name}:${p.initiative}`).join(',');
console.log(` turn ${totalTurns} (round ${enc.round}): ${actorName} | order=[${ordStr}] parts=[${pStr}] cur=${enc.currentTurnParticipantId}`);
// 1. damage: actor hits a random living, active target.
if (actor) {
const foes = enc.participants.filter(
p => p.id !== actor.id && p.currentHp > 0 && p.isActive !== false && !p.name.startsWith('Dead')
);
if (foes.length > 0) {
const tgt = pick(foes);
const dmg = 1 + Math.floor(Math.random() * 5); // 1-5
const h = applyHpChange(enc, tgt.id, 'damage', dmg);
if (h.patch) {
await storage.updateDoc(encounterPath, h.patch);
enc = { ...enc, ...h.patch };
console.log(` ${actorName}${tgt.name} (-${dmg}, hp=${tgt.currentHp - dmg})`);
}
}
// random condition
if (totalTurns % 5 === 0) {
const cond = ALL_CONDITIONS[condIdx++ % ALL_CONDITIONS.length];
if (VERBOSE) console.log(` condition ${actor.name} +${cond}`);
const res = await callStep('toggleCondition',
{ participant: actor.name, condition: cond },
(e) => toggleCondition(e, actor.id, cond, ctx));
enc = res.enc;
}
// 2. heal: Cleric (when active) heals lowest-HP ally every other turn.
if (actor && actor.name === 'Cleric' && totalTurns % 2 === 0) {
const wounded = enc.participants
.filter(p => p.currentHp > 0 && p.currentHp < p.maxHp && p.isActive !== false)
.sort((a, b) => (a.currentHp / a.maxHp) - (b.currentHp / b.maxHp));
if (wounded.length > 0) {
const tgt = wounded[0];
const amt = 2 + Math.floor(Math.random() * 5); // 2-6
const h = applyHpChange(enc, tgt.id, 'heal', amt);
if (h.patch) {
await storage.updateDoc(encounterPath, h.patch);
enc = { ...enc, ...h.patch };
console.log(` Cleric heal → ${tgt.name} (+${amt}, hp=${tgt.currentHp + amt})`);
}
}
// random edit (notes/init unchanged)
if (totalTurns % 11 === 0) {
if (VERBOSE) console.log(` update ${actor.name} notes`);
const res = await callStep('updateParticipant',
{ participant: actor.name, fields: ['notes'] },
(e) => updateParticipant(e, actor.id, { notes: `edited r${enc.round}` }, ctx));
enc = res.enc;
}
// 3. conditions: toggle a queued condition off some participant each turn.
if (condQueue.length > 0) {
const cond = condQueue[0];
const living = enc.participants.filter(p => p.currentHp > 0 && p.isActive !== false);
if (living.length > 0) {
const tgt = pick(living);
try {
const c = toggleCondition(enc, tgt.id, cond);
enc = await patch(encounterPath, enc, c, `condition ${cond} on ${tgt.name}`);
condQueue.shift();
} catch (e) { console.log(` condition ${cond} err: ${e.message}`); condQueue.shift(); }
}
} else if (totalTurns % 6 === 0) {
// second pass: toggle a random condition on random participant (add/remove).
const living = enc.participants.filter(p => p.currentHp > 0 && p.isActive !== false);
if (living.length > 0) {
const tgt = pick(living);
const cond = pick([...CONDITIONS, ...CUSTOM_CONDITIONS]);
try {
const c = toggleCondition(enc, tgt.id, cond);
enc = await patch(encounterPath, enc, c, `condition ${cond} on ${tgt.name}`);
} catch (e) { /* ignore */ }
}
// deathSave: PC at 0 HP
if (actor.currentHp <= 0 && !actor.isNpc) {
if (VERBOSE) console.log(` deathSave ${actor.name} +1 success`);
const res = await callStep('deathSave',
{ participant: actor.name, type: 'success', n: 1 },
(e) => deathSave(e, actor.id, 'success', 1, ctx));
enc = res.enc;
}
// 4. toggleParticipantActive: randomly mark someone inactive, or reactivate.
// toggleActive every 9 turns
if (totalTurns % 9 === 0) {
const living = enc.participants.filter(p => p.currentHp > 0);
if (living.length > 0) {
const tgt = pick(living);
try {
const r = toggleParticipantActive(enc, tgt.id);
enc = await patch(encounterPath, enc, r, `${tgt.isActive === false ? 'reactivate' : 'deactivate'} ${tgt.name}`);
} catch (e) { /* ignore */ }
if (VERBOSE) console.log(` toggleActive ${tgt.name}`);
const res = await callStep('toggleParticipantActive',
{ participant: tgt.name },
(e) => toggleParticipantActive(e, tgt.id, ctx));
enc = res.enc;
}
}
// 5. deathSave: when a PC is at 0 HP on their turn, attempt a save.
if (actor && actor.currentHp <= 0 && !actor.isNpc && actor.name !== actor.name.startsWith('Monster')) {
try {
const ds = deathSave(enc, actor.id, 1);
enc = await patch(encounterPath, enc, ds, `deathSave ${actor.name} (+1 success)`);
} catch (e) { /* ignore */ }
// reinforcements every 20 turns (pause/add/resume)
if (totalTurns % 20 === 0 && enc.isPaused === false) {
if (VERBOSE) console.log(` reinforcements: pause`);
let res = await callStep('togglePause', { to: 'paused' }, (e) => togglePause(e, ctx));
enc = res.enc;
const r = buildMonsterParticipant({ name: `Reinforce${totalTurns}`, maxHp: 20, initMod: 1 });
if (VERBOSE) console.log(` add ${r.participant.name}`);
res = await callStep('addParticipant',
{ name: r.participant.name, reinforcement: true },
(e) => addParticipant(e, r.participant, ctx));
enc = res.enc;
if (VERBOSE) console.log(` resume`);
res = await callStep('togglePause', { to: 'resumed' }, (e) => togglePause(e, ctx));
enc = res.enc;
}
// 6. removeParticipant: dead monsters hauled off (every ~5 turns).
if (totalTurns % 5 === 0) {
const dead = enc.participants.find(p => (p.isDying || p.currentHp <= 0) && (p.isNpc || p.name.startsWith('Goblin') || p.name === 'OrcBoss' || p.name === 'Wolf'));
// remove dead monster every 13 turns
if (totalTurns % 13 === 0) {
const dead = enc.participants.find(p => p.currentHp <= 0 && p.type === 'monster');
if (dead) {
try {
const r = removeParticipant(enc, dead.id);
enc = await patch(encounterPath, enc, r, `remove dead ${dead.name}`);
} catch (e) { /* ignore */ }
if (VERBOSE) console.log(` remove ${dead.name}`);
const res = await callStep('removeParticipant',
{ participant: dead.name, dead: true },
(e) => removeParticipant(e, dead.id, ctx));
enc = res.enc;
}
}
// 7. addParticipant (reinforcements): every 10 turns a new monster joins.
if (totalTurns % 10 === 0 && reinforcementsAdded < 4) {
const spec = pick([
{ name: `Reinforce${reinforcementsAdded + 1}`, maxHp: 120, initMod: 1 },
{ name: `Summon${reinforcementsAdded + 1}`, maxHp: 80, initMod: 4 },
]);
try {
const built = buildMonsterParticipant(spec).participant;
const r = addParticipant(enc, built);
enc = await patch(encounterPath, enc, r, `add ${spec.name}`);
reinforcementsAdded++;
} catch (e) { /* ignore */ }
}
// 8. updateParticipant: every 7 turns, edit a field on someone (e.g. temp AC).
if (totalTurns % 7 === 0) {
const living = enc.participants.filter(p => p.currentHp > 0);
if (living.length > 0) {
const tgt = pick(living);
try {
const r = updateParticipant(enc, tgt.id, { notes: `edited@turn${totalTurns}` });
enc = await patch(encounterPath, enc, r, `edit ${tgt.name} notes`);
} catch (e) { /* ignore */ }
// drag same-init every 17 turns
if (totalTurns % 17 === 0) {
const order = enc.participants || [];
if (order.length >= 2) {
const a = order[0], b = order.find(p => p.initiative === a.initiative && p.id !== a.id);
if (b) {
if (VERBOSE) console.log(` reorder ${b.name} -> ${a.name}`);
const res = await callStep('reorderParticipants',
{ dragged: b.name, target: a.name },
(e) => reorderParticipants(e, b.id, a.id, ctx));
enc = res.enc;
}
}
}
// 9. togglePause: every 12 turns, pause (resumes next iteration via above).
if (totalTurns % 12 === 0 && !lastPaused) {
enc = await patch(encounterPath, enc, togglePause(enc), 'pause');
lastPaused = true;
}
// 10. reorderParticipants: every 8 turns, drag one past another (DM reorder).
// Pick two ADJACENT UPCOMING actors (both strictly after current pointer)
// and swap them. Avoids crossing current pointer — crossing it creates
// ambiguous "who acted this round" semantics (skip/double). Swapping two
// upcoming actors is always safe and still exercises reorder.
if (totalTurns % 8 === 0 && lastReorder !== totalTurns) {
const curIdx = enc.turnOrderIds.indexOf(enc.currentTurnParticipantId);
// upcoming = everyone after current in turn order (rest of this round)
const upcomingIds = enc.turnOrderIds.slice(curIdx + 1)
.filter(id => { const p = enc.participants.find(x => x.id === id); return p && p.currentHp > 0 && p.isActive !== false; });
// swap first adjacent upcoming pair (drag index1 before index0)
if (upcomingIds.length >= 2) {
const target = enc.participants.find(p => p.id === upcomingIds[0]);
const dragged = enc.participants.find(p => p.id === upcomingIds[1]);
try {
const r = reorderParticipants(enc, dragged.id, target.id);
enc = await patch(encounterPath, enc, r, `reorder ${dragged.name}→before ${target.name}`);
lastReorder = totalTurns;
} catch (e) { /* swap not allowed — skip this round */ }
}
}
await sleep(DELAY);
guard++;
if (!enc.isStarted) { console.log('combat auto-ended'); break; }
}
if (DELAY > 0) await sleep(DELAY);
// advance turn (unless combat auto-ended)
if (!enc.isStarted) { console.log('combat auto-ended'); break; }
const alive = enc.participants.filter(p => p.currentHp > 0).length;
// revive dead: heal to full + reactivate. Sustains combat for 100 rounds
// and exercises toggleActive reactivate + heal-from-zero path.
const dead = enc.participants.filter(p => p.currentHp <= 0 || p.isActive === false);
for (const d of dead) {
try {
if (VERBOSE) console.log(` -> nextTurn`);
const advRes = await callStep('nextTurn', {}, (e) => nextTurn(e, ctx));
enc = advRes.enc;
if (advRes.threw) { console.log(` nextTurn err: ${advRes.threw}`); break; }
// round wrap: revive dead so combat sustains to full ROUNDS count
if (enc.isStarted && enc.round > lastRound) {
if (enc.round > ROUNDS) break; // round cap reached, stop before printing/acting
console.log(`--- round ${enc.round} ---`);
lastRound = enc.round;
const dead = enc.participants.filter(p => p.currentHp <= 0 || p.isActive === false);
for (const d of dead) {
if (d.isActive === false) {
enc = await patch(encounterPath, enc, toggleParticipantActive(enc, d.id), `revive-reactivate ${d.name}`);
if (VERBOSE) console.log(` revive ${d.name}`);
const res = await callStep('toggleParticipantActive',
{ participant: d.name, revive: true },
(e) => toggleParticipantActive(e, d.id, ctx));
enc = res.enc;
}
const h = applyHpChange(enc, d.id, 'heal', d.maxHp);
enc = await patch(encounterPath, enc, h, `revive-heal ${d.name}${d.maxHp}`);
} catch (e) { console.log(` revive ${d.name} err: ${e.message}`); }
if (VERBOSE) console.log(` heal ${d.name} +${d.maxHp}`);
const res = await callStep('applyHpChange',
{ target: d.name, changeType: 'heal', amount: d.maxHp, revive: true },
(e) => applyHpChange(e, d.id, 'heal', d.maxHp, ctx));
enc = res.enc;
}
}
if (!enc.isStarted) { console.log('combat auto-ended'); break; }
}
console.log(`replay: ${totalTurns} total turns across ${ROUNDS} rounds`);
console.log(`replay: ${totalTurns} actor-turns, reached round ${enc.round} (cap ${ROUNDS})`);
// end
// end encounter
enc = await storage.getDoc(encounterPath);
if (enc.isStarted) enc = await patch(encounterPath, enc, endEncounter(enc), 'endEncounter');
if (enc.isStarted) {
const res = await callStep('endEncounter', {}, (e) => endEncounter(e, ctx));
enc = res.enc;
}
await storage.updateDoc(activeDisplayPath, { activeCampaignId: null, activeEncounterId: null });
jsonl.end();
await new Promise(r => jsonl.close(r));
console.log(`trace written: ${stepN} steps -> ${tracePath}`);
console.log('');
console.log('>>> ANALYZE: node scripts/analyze-turns.js "' + tracePath + '"');
console.log('replay done');
}
function firstActiveName(enc) {
if (!enc.currentTurnParticipantId) return '(none)';
const p = currentParticipant(enc);
return p ? p.name : '(missing)';
}
function currentParticipant(enc) {
if (!enc.currentTurnParticipantId) return null;
return (enc.participants || []).find(x => x.id === enc.currentTurnParticipantId) || null;
}
main().catch(err => { console.error('replay failed:', err); process.exit(1); });
+146
View File
@@ -0,0 +1,146 @@
// scripts/replay-from-logs.js
// Ingest canonical event JSON (downloaded app logs OR replay-combat --json-out)
// and replay forward patches in order. Verifies each event's snapshot matches
// the reconstructed encounter state — catches drift between logged intent and
// actual mutation.
//
// Usage:
// node scripts/replay-from-logs.js <events.json>
// node scripts/replay-from-logs.js <events.json> --encounter <id> # filter
// cat logs.json | node scripts/replay-from-logs.js # stdin
//
// Modes:
// (default) in-memory replay + snapshot verification. No backend writes.
// --write apply each patch to LIVE backend (same adapter as replay-combat).
// Creates fresh encounter under new campaign. Useful for cloning
// a logged combat into a clean DB.
//
// Output: turn sequence, round progression, drift report (any snapshot mismatch).
'use strict';
const fs = require('fs');
const { normalizeEvent } = require('../shared/logEvent');
const WRITE_MODE = process.argv.includes('--write');
const ENC_FILTER = (() => {
const i = process.argv.indexOf('--encounter');
return i >= 0 ? process.argv[i + 1] : null;
})();
function readInput() {
// positional .json arg, else stdin.
const pos = process.argv[2];
if (pos && !pos.startsWith('--')) return fs.readFileSync(pos, 'utf8');
// stdin: require piped data (not interactive terminal). Avoid hang.
if (process.stdin.isTTY) {
console.error('Usage: node scripts/replay-from-logs.js <events.json> [--encounter <id>] [--write]');
console.error(' cat events.json | node scripts/replay-from-logs.js');
process.exit(2);
}
const data = fs.readFileSync(0, 'utf8');
if (!data.trim()) {
console.error('No input on stdin and no file arg.');
process.exit(2);
}
return data;
}
// Shallow merge patch into encounter (mirrors storage updateDoc semantics).
function applyPatch(enc, patch) {
if (!patch) return enc;
const next = { ...enc };
for (const [k, v] of Object.entries(patch)) {
next[k] = v;
}
return next;
}
// Compare logged snapshot vs computed state. Returns list of field mismatches.
function diffSnapshot(enc, snap) {
if (!snap) return [];
const drift = [];
const curRound = enc.round ?? 0;
const curTurn = enc.currentTurnParticipantId ?? null;
const order = enc.turnOrderIds || [];
const active = (enc.participants || []).filter(p => p.isActive).map(p => p.id);
if (snap.round !== curRound) drift.push(`round: logged=${snap.round} actual=${curRound}`);
if (snap.currentTurnParticipantId !== curTurn) drift.push(`currentTurn: logged=${snap.currentTurnParticipantId} actual=${curTurn}`);
if (JSON.stringify(snap.turnOrderIds || []) !== JSON.stringify(order)) drift.push(`turnOrderIds: logged=${JSON.stringify(snap.turnOrderIds || [])} actual=${JSON.stringify(order)}`);
if (JSON.stringify(snap.activeIds || []) !== JSON.stringify(active)) drift.push(`activeIds: logged=${JSON.stringify(snap.activeIds || [])} actual=${JSON.stringify(active)}`);
return drift;
}
function nameMap(enc) {
const m = new Map();
for (const p of (enc.participants || [])) if (p.id && p.name) m.set(p.id, p.name);
return m;
}
async function main() {
const text = readInput().trim();
const raw = JSON.parse(text);
const arr = (Array.isArray(raw) ? raw : [raw]).map(normalizeEvent).filter(Boolean);
const events = ENC_FILTER ? arr.filter(e => e.encounterId === ENC_FILTER) : arr;
console.log(`replay-from-logs: ${events.length} events${ENC_FILTER ? ` (encounter ${ENC_FILTER})` : ''}`);
let enc = null;
let encName = null;
let encPath = null;
let round = 0;
let turnCount = 0;
let appliedCount = 0;
const drift = [];
const turnSequence = [];
for (const e of events) {
// init on first event
if (!enc) {
enc = applyPatch({}, e.payload);
encName = e.encounterName;
encPath = e.encounterPath;
} else {
enc = applyPatch(enc, e.payload);
}
appliedCount++;
if (e.snapshot) {
const d = diffSnapshot(enc, e.snapshot);
if (d.length) drift.push({ event: e, fields: d });
}
if (e.type === 'next_turn') {
turnCount++;
const names = nameMap(enc);
const actor = e.snapshot?.currentTurnParticipantId;
const actorName = names.get(actor) || actor || '?';
const r = e.snapshot?.round ?? enc?.round ?? 0;
if (r !== round) { round = r; }
turnSequence.push(`R${r}: ${actorName}`);
}
}
console.log(`encounter: ${encName || '?'}`);
console.log(`events applied: ${appliedCount} / ${events.length}`);
console.log(`turns replayed: ${turnCount}`);
console.log(`final round: ${round}`);
console.log(`participants at end: ${(enc?.participants || []).length}`);
if (drift.length) {
console.log(`\n--- SNAPSHOT DRIFT (${drift.length} events) ---`);
for (const { event: e, fields } of drift.slice(0, 10)) {
console.log(` ${e.type} (${e.id || e.ts}): ${fields.join('; ')}`);
}
if (drift.length > 10) console.log(` ... +${drift.length - 10} more`);
} else {
console.log('\nsnapshots: all match');
}
console.log(`\n=== ${turnCount} turns, ${drift.length} drift ===`);
console.log(drift.length === 0 ? 'CLEAN — replay matches logged intent' : 'DRIFT — logged snapshots diverge from applied patches');
process.exit(drift.length === 0 ? 0 : 1);
}
main().catch(err => { console.error('replay-from-logs failed:', err); process.exit(1); });
+54
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@@ -0,0 +1,54 @@
#!/usr/bin/env bash
# scripts/run-tests.sh — run all 3 test suites with hard timeout.
# Design spec: tests never take >60s. Hang = failure, not silent.
# Each suite gets 60s. Total cap = 180s. Exits non-zero on timeout OR failure.
set -euo pipefail
TIMEOUT_BIN=gtimeout
command -v gtimeout >/dev/null 2>&1 || TIMEOUT_BIN=timeout
if ! command -v "$TIMEOUT_BIN" >/dev/null 2>&1; then
echo "ERROR: need 'timeout' (coreutils) or 'gtimeout' (brew coreutils)" >&2
exit 2
fi
run_suite () {
local label="$1"; shift
local cmd="$1"; shift
local secs="${1:-60}"
echo "=== $label (${secs}s cap) ==="
if $TIMEOUT_BIN --signal=KILL "$secs" bash -c "$cmd"; then
echo "=== $label: PASS ==="
else
local rc=$?
if [ "$rc" -eq 137 ] || [ "$rc" -eq 124 ]; then
echo "=== $label: FAIL — timeout (${secs}s exceeded, killed) ===" >&2
else
echo "=== $label: FAIL (exit $rc) ===" >&2
fi
exit "$rc"
fi
}
# Pre-flight: refuse to run if any test is skipped/disabled.
# Skipped tests rot silently. Catch them before they hide coverage gaps.
check_for_skips () {
echo "=== skip-guard ==="
local hits
hits=$(grep -rnE '\.(skip|todo)\(|xdescribe\(|xit\(' src/tests shared/tests server/tests 2>/dev/null || true)
if [ -n "$hits" ]; then
echo "FAIL: skipped/disabled tests found:" >&2
echo "$hits" >&2
echo "" >&2
echo "Fix or delete. Do not skip." >&2
exit 1
fi
echo "=== skip-guard: PASS ==="
}
check_for_skips
run_suite "app" "CI=true npx react-scripts test --watchAll=false" 60
run_suite "shared" "npm test --workspace shared" 30
run_suite "server" "npm test --workspace server" 30
echo "=== ALL SUITES GREEN ==="
+70 -4
View File
@@ -27,6 +27,10 @@ CREATE TABLE IF NOT EXISTS docs (
);
CREATE INDEX IF NOT EXISTS idx_docs_parent ON docs(parent);
-- Hot path: logs page subscribes to latest logs ordered by JSON ts.
-- Without this, every log write makes UI re-fetch + sort all logs.
CREATE INDEX IF NOT EXISTS idx_docs_parent_ts ON docs(parent, CAST(json_extract(data, '$.ts') AS NUMERIC));
CREATE INDEX IF NOT EXISTS idx_docs_parent_encounter_ts ON docs(parent, json_extract(data, '$.encounterPath'), CAST(json_extract(data, '$.ts') AS NUMERIC));
`;
function openDb(dbPath) {
@@ -52,7 +56,6 @@ function makeStore(db, broadcast) {
ON CONFLICT(path) DO UPDATE SET data = @data, updated_at = @ts
`);
const stmtDelete = db.prepare('DELETE FROM docs WHERE path = ?');
const stmtColl = db.prepare('SELECT path, data FROM docs WHERE parent = ? ORDER BY path ASC');
function getDoc(p) {
const row = stmtGet.get(p);
@@ -79,8 +82,54 @@ function makeStore(db, broadcast) {
if (broadcast) broadcast({ path: p, parent: parentOf(p), deleted: true });
}
function getCollection(collPath) {
return stmtColl.all(collPath).map(row => ({ id: row.path.split('/').pop(), path: row.path, ...JSON.parse(row.data) }));
function getCollection(collPath, { where, orderBy, dir = 'asc', limit, offset } = {}) {
let sql = 'SELECT path, data FROM docs WHERE parent = ?';
const params = [collPath];
if (where) {
if (!/^[a-zA-Z_][a-zA-Z0-9_]*$/.test(where.field)) throw new Error(`bad where field: ${where.field}`);
if (where.op !== '==') throw new Error(`unsupported where op: ${where.op}`);
sql += ` AND json_extract(data, '$.${where.field}') = ?`;
params.push(where.value);
}
if (orderBy) {
// whitelist field name to avoid injection (alphanumeric + underscore only)
if (!/^[a-zA-Z_][a-zA-Z0-9_]*$/.test(orderBy)) throw new Error(`bad orderBy field: ${orderBy}`);
sql += ` ORDER BY CAST(json_extract(data, '$.${orderBy}') AS NUMERIC) ${dir === 'desc' ? 'DESC' : 'ASC'}`;
} else {
sql += ' ORDER BY path ASC';
}
if (limit && Number.isInteger(+limit) && +limit > 0) {
sql += ' LIMIT ?';
params.push(+limit);
if (offset && Number.isInteger(+offset) && +offset > 0) {
sql += ' OFFSET ?';
params.push(+offset);
}
}
return db.prepare(sql).all(...params).map(row => ({ id: row.path.split('/').pop(), path: row.path, ...JSON.parse(row.data) }));
}
function countCollection(collPath) {
return db.prepare('SELECT COUNT(*) AS n FROM docs WHERE parent = ?').get(collPath).n;
}
// Bulk delete whole collection or by where-filter. No fetch. SQL knows paths.
// DEV ONLY — guarded at HTTP layer; db fn itself unguarded (server-internal trust).
function deleteCollection(collPath, { where } = {}) {
let sql = 'DELETE FROM docs WHERE parent = ?';
const params = [collPath];
const changed = [];
if (where) {
if (!/^[a-zA-Z_][a-zA-Z0-9_]*$/.test(where.field)) throw new Error(`bad where field: ${where.field}`);
if (where.op !== '==') throw new Error(`unsupported where op: ${where.op}`);
sql += ` AND json_extract(data, '$.${where.field}') = ?`;
params.push(where.value);
}
// collect paths+parents for broadcast before delete
const rows = db.prepare('SELECT path, parent FROM docs WHERE parent = ?' + (where ? ` AND json_extract(data, '$.${where.field}') = ?` : '')).all(...params);
const info = db.prepare(sql).run(...params);
if (broadcast) rows.forEach(r => broadcast({ path: r.path, parent: r.parent, deleted: true }));
return info.changes;
}
function batchWrite(ops) {
@@ -104,7 +153,24 @@ function makeStore(db, broadcast) {
if (broadcast) changed.forEach(c => broadcast(c));
}
return { getDoc, setDoc, updateDoc, deleteDoc, getCollection, batchWrite };
// Transactional undo: apply encounter updates + flip log `undone` in one tx.
// No stale clobber, atomic. Returns { undone: true } or throws.
function transactionalUndo({ logPath, encounterPath, updates, undoneFlag }) {
const run = db.transaction(() => {
const merged = updateDoc(encounterPath, updates);
const log = getDoc(logPath) || {};
setDoc(logPath, { ...log, undone: undoneFlag });
return { encounter: merged, undone: undoneFlag };
});
const result = run();
if (broadcast) {
broadcast({ path: encounterPath, parent: parentOf(encounterPath) });
broadcast({ path: logPath, parent: parentOf(logPath) });
}
return result;
}
return { getDoc, setDoc, updateDoc, deleteDoc, getCollection, countCollection, deleteCollection, batchWrite, transactionalUndo };
}
module.exports = { openDb, parentOf, makeStore };
+55 -2
View File
@@ -11,7 +11,7 @@ const crypto = require('crypto');
const { WebSocketServer } = require('ws');
const { openDb, makeStore } = require('./db');
function createServer({ dbPath, port, corsOrigin } = {}) {
function createServer({ dbPath, port, corsOrigin, allowDevEndpoints = false } = {}) {
const db = openDb(dbPath || './data/tracker.sqlite');
const app = express();
app.use(cors({ origin: corsOrigin || '*' }));
@@ -64,9 +64,21 @@ function createServer({ dbPath, port, corsOrigin } = {}) {
// GET /api/collection?path=campaigns/abc/encounters
app.get('/api/collection', (req, res) => {
const { path: p, whereField, whereOp, whereValue, orderBy, dir, limit, offset } = req.query;
if (!p) return res.status(400).json({ error: 'path required' });
const opts = {};
if (whereField) opts.where = { field: whereField, op: whereOp || '==', value: whereValue };
if (orderBy) opts.orderBy = orderBy;
if (dir) opts.dir = dir;
if (limit) opts.limit = limit;
if (offset) opts.offset = offset;
res.json(store.getCollection(p, opts));
});
app.get('/api/collection/count', (req, res) => {
const { path: p } = req.query;
if (!p) return res.status(400).json({ error: 'path required' });
res.json(store.getCollection(p));
res.json({ count: store.countCollection(p) });
});
// PUT /api/doc body: { path, data } (replace)
@@ -91,6 +103,21 @@ function createServer({ dbPath, port, corsOrigin } = {}) {
res.json({ ok: true });
});
// DELETE /api/collection?path=...&whereField=...&whereValue=...
// Bulk delete whole collection or filtered. No fetch. SQL DELETE.
// DEV ONLY: requires ALLOW_DEV_ENDPOINTS=1 env on server.
app.delete('/api/collection', (req, res) => {
if (!allowDevEndpoints && process.env.ALLOW_DEV_ENDPOINTS !== '1') {
return res.status(403).json({ error: 'bulk delete disabled (dev only)' });
}
const { path: p, whereField, whereOp, whereValue } = req.query;
if (!p) return res.status(400).json({ error: 'path required' });
const opts = {};
if (whereField) opts.where = { field: whereField, op: whereOp || '==', value: whereValue };
const deleted = store.deleteCollection(p, opts);
res.json({ ok: true, deleted });
});
// POST /api/collection body: { path, data } (addDoc: auto-id under collection)
app.post('/api/collection', (req, res) => {
const { path: collPath, data } = req.body || {};
@@ -108,6 +135,32 @@ function createServer({ dbPath, port, corsOrigin } = {}) {
res.json({ ok: true });
});
// POST /api/undo body: { logPath, undo } where undo={encounterPath, updates, redo}
// Transactional: apply updates + flip undone in one SQLite tx.
// If `redo` true, applies redo patch instead + flips undone:false.
app.post('/api/undo', (req, res) => {
const { logPath, undo } = req.body || {};
if (!logPath || !undo || !undo.encounterPath) {
return res.status(400).json({ error: 'logPath + undo.encounterPath required' });
}
if (!store.transactionalUndo) {
return res.status(501).json({ error: 'transactionalUndo not supported by store' });
}
try {
const isRedo = !!req.body.redo;
const updates = isRedo ? (undo.redo || undo.updates) : undo.updates;
const result = store.transactionalUndo({
logPath,
encounterPath: undo.encounterPath,
updates,
undoneFlag: !isRedo,
});
res.json({ ok: true, ...result });
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// --- WebSocket: subscribe by path ---
const server = http.createServer(app);
const wss = new WebSocketServer({ server, path: '/ws' });
+1 -1
View File
@@ -7,7 +7,7 @@
"scripts": {
"dev": "node --watch index.js",
"start": "node index.js",
"test": "jest --forceExit"
"test": "../scripts/cap.sh 30 jest --forceExit"
},
"dependencies": {
"@ttrpg/shared": "*",
+84 -3
View File
@@ -16,9 +16,9 @@ const { runStorageContract } = require('../../src/storage/contract');
// Factory: fresh backend (unique sqlite file) + storage pointed at it.
// Disposing the storage closes the backend so each test is fully isolated.
async function makeStorage() {
async function makeStorage({ allowDevEndpoints = false } = {}) {
const dbPath = path.join(os.tmpdir(), `ws-contract-${Date.now()}-${Math.random().toString(36).slice(2)}.sqlite`);
const handle = createServer({ dbPath, port: 0 });
const handle = createServer({ dbPath, port: 0, allowDevEndpoints });
await new Promise((resolve, reject) => {
handle.server.on('error', reject);
handle.server.listen(0, resolve);
@@ -31,4 +31,85 @@ async function makeStorage() {
return storage;
}
runStorageContract('server (live backend)', makeStorage);
runStorageContract('server (live backend)', () => makeStorage({ allowDevEndpoints: true }));
describe('server-side query constraints', () => {
let storage;
beforeEach(async () => {
storage = await makeStorage();
});
afterEach((done) => storage.dispose(done));
test('GET /api/collection honors orderBy + limit (server-side, not client)', async () => {
// 5 docs with distinct ts
for (let i = 1; i <= 5; i++) {
await storage.addDoc('logs', { type: 'next_turn', ts: i * 100, n: i });
}
const res = await storage._api('GET', '/api/collection',
{ path: 'logs', orderBy: 'ts', dir: 'desc', limit: '2' });
expect(Array.isArray(res)).toBe(true);
expect(res.length).toBe(2);
// desc: highest ts first
expect(res[0].data ? res[0].data.n : res[0].n).toBe(5);
expect(res[1].data ? res[1].data.n : res[1].n).toBe(4);
});
test('GET /api/collection honors offset for pagination', async () => {
for (let i = 1; i <= 5; i++) {
await storage.addDoc('logs', { type: 'next_turn', ts: i * 100, n: i });
}
// page 2 of size 2, desc by ts: should be n=3,2
const res = await storage._api('GET', '/api/collection',
{ path: 'logs', orderBy: 'ts', dir: 'desc', limit: '2', offset: '2' });
expect(res.length).toBe(2);
expect(res[0].data ? res[0].data.n : res[0].n).toBe(3);
expect(res[1].data ? res[1].data.n : res[1].n).toBe(2);
});
test('GET /api/collection/count returns total', async () => {
for (let i = 1; i <= 5; i++) {
await storage.addDoc('logs', { type: 'next_turn', ts: i * 100, n: i });
}
const res = await storage._api('GET', '/api/collection/count', { path: 'logs' });
expect(res).toEqual({ count: 5 });
});
});
describe('DELETE /api/collection (bulk delete)', () => {
let storage;
beforeEach(async () => {
storage = await makeStorage({ allowDevEndpoints: true });
});
afterEach((done) => storage.dispose(done));
test('deletes all docs in collection, no fetch', async () => {
for (let i = 0; i < 3; i++) await storage.addDoc('logs', { type: 'x', n: i });
const res = await storage._api('DELETE', '/api/collection', { path: 'logs' });
expect(res.ok).toBe(true);
expect(res.deleted).toBe(3);
const after = await storage._api('GET', '/api/collection/count', { path: 'logs' });
expect(after.count).toBe(0);
});
test('honors whereField filter', async () => {
await storage.addDoc('logs', { type: 'keep', n: 1 });
await storage.addDoc('logs', { type: 'drop', n: 2 });
await storage.addDoc('logs', { type: 'drop', n: 3 });
const res = await storage._api('DELETE', '/api/collection',
{ path: 'logs', whereField: 'type', whereValue: 'drop' });
expect(res.deleted).toBe(2);
const after = await storage._api('GET', '/api/collection/count', { path: 'logs' });
expect(after.count).toBe(1);
});
test('403 when ALLOW_DEV_ENDPOINTS not set', async () => {
const gated = await makeStorage({ allowDevEndpoints: false });
let errMsg = null;
try {
await gated._api('DELETE', '/api/collection', { path: 'logs' });
} catch (e) { errMsg = e.message; }
expect(errMsg).toMatch(/403/);
await new Promise((resolve) => gated.dispose(resolve));
});
});
+2 -1
View File
@@ -1,2 +1,3 @@
// @ttrpg/shared — barrel export.
module.exports = require('./turn.js');
const turn = require('./turn.js');
module.exports = { ...turn, logEvent: require('./logEvent.js') };
+76
View File
@@ -0,0 +1,76 @@
// shared/logEvent.js — canonical event shape for UI/download/replay/analyze.
// One source of truth. All four consumers import this.
//
// Canonical event:
// {
// id, ts, type, message,
// encounterId, encounterName, encounterPath,
// payload, // forward patch (null for no-op)
// undo_payload, // { encounterPath, updates, redo } or null
// undone, // bool
// snapshot // { round, currentTurnParticipantId, turnOrderIds, activeIds } or null
// }
//
// Old logs (pre-refactor): { timestamp, message, encounterName, undo }.
// normalizeEvent fills defaults + lifts legacy undo into undo_payload.
const DEFAULTS = {
ts: 0,
type: 'unknown',
message: '',
encounterId: null,
encounterName: null,
encounterPath: null,
payload: null,
undo_payload: null,
undone: false,
snapshot: null,
};
// Canonical lean event shape:
// {
// id, ts, type, message,
// encounterId, encounterName, encounterPath,
// participantId, participantName, // nullable (pause/nextTurn have none)
// delta, // type-specific scalars (nullable)
// undo, // id-based inverse (nullable)
// undone, // bool
// snapshot // {round, currentTurnParticipantId, turnOrderIds, activeIds}
// }
// Legacy logs (pre-refactor, no type): display message only. Not undoable.
// Old bloated logs (payload/undo_payload): normalized to lean — payload dropped,
// undo_payload lifted to undo. Both display fine; undo expands via expandUndo.
function normalizeEvent(raw) {
if (!raw) return null;
if (!raw.type || raw.type === 'unknown') return null;
const id = raw.id || (raw.path ? raw.path.split('/').pop() : null);
return {
id,
ts: raw.ts || raw.timestamp || 0,
type: raw.type,
message: raw.message || '',
encounterId: raw.encounterId || null,
encounterName: raw.encounterName || null,
encounterPath: raw.encounterPath || null,
participantId: raw.participantId || null,
participantName: raw.participantName || null,
delta: raw.delta || null,
undo: raw.undo || raw.undo_payload || null,
undone: !!raw.undone,
snapshot: raw.snapshot || null,
};
}
// Serialize array of raw log entries (DB rows) → canonical JSON string.
// Legacy logs (no type) dropped by normalizeEvent. Sorted ascending by ts.
function serializeEvents(rawLogs) {
return JSON.stringify(
(rawLogs || [])
.map(normalizeEvent)
.filter(Boolean)
.sort((a, b) => a.ts - b.ts),
null, 2
);
}
module.exports = { normalizeEvent, serializeEvents, DEFAULTS };
+1 -1
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@@ -5,7 +5,7 @@
"description": "Pure logic shared by client + server + tests. No I/O.",
"main": "index.js",
"scripts": {
"test": "jest"
"test": "../scripts/cap.sh 30 jest"
},
"devDependencies": {
"jest": "^29.7.0"
+131
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@@ -0,0 +1,131 @@
# Test Rewrite Spec — async turn.js writes own logs
## New turn.js API
ALL mutating funcs now `async`, take `ctx` last param, write encounter + log internally, return `newEnc`.
```js
// OLD
const r = nextTurn(enc);
enc = { ...enc, ...r.patch };
// caller had to write log separately
// NEW
enc = await nextTurn(enc, ctx);
// encounter + log already written inside func
```
### Func signatures (all async unless noted)
- `startEncounter(enc, ctx)` → newEnc
- `nextTurn(enc, ctx)` → newEnc
- `togglePause(enc, ctx)` → newEnc
- `addParticipant(enc, participant, ctx)` → newEnc
- `addParticipants(enc, newParticipants[], ctx)` → newEnc
- `updateParticipant(enc, id, updatedData, ctx)` → newEnc
- `removeParticipant(enc, id, ctx)` → newEnc
- `toggleParticipantActive(enc, id, ctx)` → newEnc
- `applyHpChange(enc, id, changeType, amount, ctx)` → newEnc (no-op = returns enc unchanged, no write)
- `deathSave(enc, id, type, n, ctx)``{ enc, status, isDying }` (object now!)
- `toggleCondition(enc, id, conditionId, ctx)` → newEnc
- `reorderParticipants(enc, draggedId, targetId, ctx)` → newEnc (no-op = returns enc, no write)
- `endEncounter(enc, ctx)` → newEnc
### Pure helpers (sync, unchanged)
- `makeParticipant`, `buildCharacterParticipant`, `buildMonsterParticipant`
- `generateId`, `rollD20`, `formatInitMod`
- `sortParticipantsByInitiative`, `syncTurnOrder`, `computeTurnOrderAfterRemoval`
- `snapshotOf`, `buildEntry`
### Display lifecycle (async, no combat log)
- `activateDisplay({campaignId, encounterId}, ctx)` → void
- `clearDisplay(ctx)` → void
- `toggleHidePlayerHp(currentValue, ctx)` → void
## Test helper: shared/tests/_helpers.js
```js
const { createMockStorage, mockCtx, readyEnc } = require('./_helpers');
const { storage, ctx } = mockCtx(); // ctx = {storage, encPath:'encounters/e1', logPath:'logs', displayPath:'activeDisplay/status'}
const enc = readyEnc(); // {id:'e1', name:'TestEnc', round:0, ... 2 participants p1(Bob,init10) p2(Mob,init5)}
```
### Mock storage methods
- `storage.calls` — array of `{fn, path, data}` ordered
- `storage.logs()` — array of log entries written (addDoc data)
- `storage.updatesFor(prefix)` — updateDoc calls matching path prefix
- `storage.docs` — Map path→data
## Transform patterns
### Pattern 1: state assertion
```js
// OLD
const r = startEncounter(enc);
expect(r.patch.round).toBe(1);
// NEW
const newEnc = await startEncounter(enc, ctx);
expect(newEnc.round).toBe(1);
```
### Pattern 2: log assertion
```js
// OLD
const r = startEncounter(enc);
expect(r.log.type).toBe('start_encounter');
// NEW
const newEnc = await startEncounter(enc, ctx);
expect(storage.logs()).toHaveLength(1);
expect(storage.logs()[0].type).toBe('start_encounter');
```
### Pattern 3: chained calls (sequence)
```js
// OLD
let enc = readyEnc();
enc = { ...enc, ...startEncounter(enc).patch };
enc = { ...enc, ...nextTurn(enc).patch };
// NEW
let enc = readyEnc();
enc = await startEncounter(enc, ctx);
enc = await nextTurn(enc, ctx);
```
### Pattern 4: no-op
```js
// OLD (returned {patch:null, log:null})
const r = applyHpChange(enc, 'p1', 'damage', 0);
expect(r.patch).toBeNull();
// NEW (returns enc unchanged, no write)
const newEnc = await applyHpChange(enc, 'p1', 'damage', 0, ctx);
expect(newEnc).toBe(enc); // same ref = no write
expect(storage.calls.filter(c => c.fn === 'updateDoc')).toHaveLength(0);
```
### Pattern 5: deathSave (returns object now)
```js
// OLD
const r = deathSave(enc, 'p1', 'success', 1);
expect(r.status).toBe('pending');
// NEW
const { enc: newEnc, status, isDying } = await deathSave(enc, 'p1', 'success', 1, ctx);
expect(status).toBe('pending');
```
## Static guards
- `static.no-sort.test.js` — KEEP. Still valid (scans turn.js for stray `.sort(`).
- `static.no-unlogged.test.js` — DELETE. Old `{patch, log}` shape gone. Every func writes log internally via `commit()`. No way to "forget".
- `static.eslint.test.js` — KEEP.
## Constraints
- KEEP test names (describe/it blocks) — same coverage intent.
- KEEP assertions — same values checked, just via newEnc or storage.logs().
- Fresh `mockCtx()` per test (isolation).
- For seeded-RNG combat tests: keep the LCG seed + rand helpers, just swap call pattern.
- `await` every mutating func call.
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// Test helper: in-memory mock storage. Records all writes (addDoc/updateDoc).
// Stores docs so getDoc/getCollection return real state. undo() actually
// applies patches + flips log `undone` flag (mirrors firebase/server contract).
function createMockStorage() {
const docs = new Map(); // path -> data
const calls = []; // ordered {fn, path, data}
const applyPatch = (path, patch) => {
if (!docs.has(path)) docs.set(path, {});
const cur = docs.get(path);
// Firestore shallow-merge: arrays replaced, not merged. Patch arrays are
// the FULL new value (participants, turnOrderIds, conditions).
docs.set(path, { ...cur, ...patch });
};
return {
calls,
docs,
async getDoc(path) { return docs.has(path) ? { ...docs.get(path) } : null; },
async setDoc(path, data) {
calls.push({ fn: 'setDoc', path, data });
docs.set(path, { ...data });
},
async addDoc(path, data) {
calls.push({ fn: 'addDoc', path, data });
// Persist log entry so getCollection + undo can read it back.
const id = data.id || `log-${calls.length}`;
const stored = { ...data, id, _path: `${path}/${id}` };
docs.set(`${path}/${id}`, stored);
return id;
},
async updateDoc(path, patch) {
calls.push({ fn: 'updateDoc', path, data: patch });
applyPatch(path, patch);
},
async deleteDoc(path) {
calls.push({ fn: 'deleteDoc', path });
docs.delete(path);
},
async getCollection(path, queryConstraints = []) {
// Return docs whose _path starts with `${path}/` (Firestore collection).
const out = [];
for (const [p, d] of docs.entries()) {
if (p.startsWith(`${path}/`)) out.push({ ...d });
}
// Best-effort query support: where/orderBy/limit.
let filtered = out;
for (const qc of queryConstraints) {
if (!filtered.length) break;
const op = qc[0];
if (op === 'where') {
const [, field, , value] = qc;
filtered = filtered.filter(d => d[field] === value);
} else if (op === 'orderBy') {
const [, field, dir = 'asc'] = qc;
filtered.sort((a, b) => {
const av = a[field], bv = b[field];
if (av < bv) return dir === 'asc' ? -1 : 1;
if (av > bv) return dir === 'asc' ? 1 : -1;
return 0;
});
} else if (op === 'limit') {
filtered = filtered.slice(0, qc[1]);
}
}
return filtered;
},
async batchWrite(ops) {
for (const op of ops) {
if (op.type === 'delete') await this.deleteDoc(op.path);
else await this.updateDoc(op.path, op.data);
}
},
// Transactional undo — mirrors firebase.js / server.js contract:
// redo=false: apply undo.updates to encounterPath, flip log undone=true
// redo=true: apply undo.redo to encounterPath, flip log undone=false
async undo({ logPath, undo, redo = false }) {
calls.push({ fn: 'undo', path: logPath, data: { undo, redo } });
const patch = redo ? (undo.redo || undo.updates) : undo.updates;
applyPatch(undo.encounterPath, patch);
if (docs.has(logPath)) {
const log = docs.get(logPath);
docs.set(logPath, { ...log, undone: !redo });
}
},
// filters
updatesFor(prefix) { return calls.filter(c => c.fn === 'updateDoc' && c.path.startsWith(prefix)); },
logs() { return calls.filter(c => c.fn === 'addDoc').map(c => c.data); },
getLogs() { return calls.filter(c => c.fn === 'addDoc').map(c => c.data); },
};
}
// Undo/redo harness: apply op via shared func (writes enc doc + log) then
// exercise the REAL undo mechanism (storage.undo applies patch + flips flag).
// Reads doc back so assertions reflect actual persisted state.
// applyThenUndo(ctx, encAfterOp) -> enc after undo applied
// applyThenRedo(ctx, encAfterUndo, lastLogId) -> enc after redo applied
async function undoLast(ctx, encAfterOp) {
const { storage, encPath, logPath } = ctx;
const last = storage.logs()[storage.logs().length - 1];
const { expandUndo } = require('./..');
const expanded = expandUndo(last, encAfterOp);
if (!expanded) throw new Error('expandUndo returned null');
const logEntryPath = `${logPath}/${last.id}`;
await storage.undo({ logPath: logEntryPath, undo: expanded, redo: false });
return await storage.getDoc(encPath);
}
async function redoLast(ctx, encAfterUndo, last) {
const { storage, encPath, logPath } = ctx;
const { expandUndo } = require('./..');
const expanded = expandUndo(last, encAfterUndo);
if (!expanded) throw new Error('expandUndo returned null (redo)');
const logEntryPath = `${logPath}/${last.id}`;
await storage.undo({ logPath: logEntryPath, undo: expanded, redo: true });
return await storage.getDoc(encPath);
}
// Standard ctx for tests. encPath + logPath + displayPath preset.
// Returns { storage, ctx } so tests destructure both in one call:
// const { storage, ctx } = mockCtx();
function mockCtx(storage) {
storage = storage || createMockStorage();
const ctx = {
storage,
encPath: 'encounters/e1',
logPath: 'logs',
displayPath: 'activeDisplay/status',
};
return { storage, ctx };
}
// Standard 2-participant ready encounter.
function readyEnc(opts = {}) {
return {
id: 'e1',
name: opts.name || 'TestEnc',
round: 0,
isStarted: false,
isPaused: false,
currentTurnParticipantId: null,
turnOrderIds: [],
participants: opts.participants || [
{ id: 'p1', name: 'Bob', type: 'character', initiative: 10, maxHp: 10, currentHp: 10, isActive: true, conditions: [], status: 'conscious', deathSaveSuccesses: 0, deathSaveFailures: 0 },
{ id: 'p2', name: 'Mob', type: 'monster', initiative: 5, maxHp: 10, currentHp: 10, isActive: true, conditions: [], status: 'conscious', deathSaveSuccesses: 0, deathSaveFailures: 0 },
],
};
}
module.exports = { createMockStorage, mockCtx, readyEnc, undoLast, redoLast };
+81
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@@ -0,0 +1,81 @@
// Test logEvent normalizer — canonical shape for UI/download/replay/analyze.
// New design: legacy logs (no type) DROPPED. Not in pipeline. Kept only for
// human scroll in LogsView (raw). download/copy/replay/analyze = typed only.
const { normalizeEvent, serializeEvents } = require('../logEvent.js');
describe('logEvent normalizer', () => {
test('new schema passes through', () => {
const raw = {
id: 'l1', ts: 1000, type: 'next_turn', message: 'Bob turn',
encounterId: 'e1', encounterName: 'Enc', encounterPath: 'encounters/e1',
participantId: 'p1', participantName: 'Bob',
delta: { wrapped: true, prevRound: 1 },
undo: { currentTurnParticipantId: 'p0', round: 1, turnOrderIds: ['p0','p1'] },
undone: false, snapshot: { round: 2, currentTurnParticipantId: 'p1', turnOrderIds: ['p1'], activeIds: ['p1'] },
};
const e = normalizeEvent(raw);
expect(e.id).toBe('l1');
expect(e.type).toBe('next_turn');
expect(e.snapshot.round).toBe(2);
expect(e.delta.wrapped).toBe(true);
expect(e.undo.round).toBe(1);
expect(e.participantName).toBe('Bob');
});
test('old bloated schema (payload/undo_payload) lifts undo, drops payload', () => {
const raw = {
id: 'l1b', ts: 1100, type: 'damage', message: 'dmg',
encounterPath: 'encounters/e1',
payload: { participants: [{ id: 'p1', currentHp: 30 }] },
undo_payload: { encounterPath: 'encounters/e1', updates: { round: 1 }, redo: { round: 2 } },
snapshot: { round: 2, currentTurnParticipantId: 'p1', turnOrderIds: ['p1'], activeIds: ['p1'] },
};
const e = normalizeEvent(raw);
expect(e.type).toBe('damage');
expect(e.undo).toBeTruthy();
expect(e.delta).toBeNull();
});
test('legacy (no type) dropped → null', () => {
const raw = { id: 'l2', timestamp: 500, message: 'old', encounterName: 'Enc', undo: { encounterPath: 'enc/e1', updates: {} } };
expect(normalizeEvent(raw)).toBeNull();
});
test('explicit unknown type dropped → null', () => {
expect(normalizeEvent({ id: 'l3', type: 'unknown' })).toBeNull();
});
test('no type at all dropped → null', () => {
expect(normalizeEvent({ id: 'l4' })).toBeNull();
expect(normalizeEvent({ path: 'logs/abc' })).toBeNull();
});
test('null in null out', () => {
expect(normalizeEvent(null)).toBeNull();
});
test('serialize drops all-legacy input → empty', () => {
const raw = [
{ id: 'c', timestamp: 300 },
{ id: 'a', timestamp: 100 },
{ id: 'b', timestamp: 200 },
];
expect(JSON.parse(serializeEvents(raw))).toEqual([]);
});
test('serialize sorts typed events ascending by ts', () => {
const raw = [
{ id: 'c', type: 'next_turn', ts: 300 },
{ id: 'a', type: 'start_encounter', ts: 100 },
{ id: 'b', type: 'damage', ts: 200 },
];
const arr = JSON.parse(serializeEvents(raw));
expect(arr.map(e => e.id)).toEqual(['a', 'b', 'c']);
});
test('serialize filters nulls + legacy, keeps typed', () => {
const arr = JSON.parse(serializeEvents([null, { id: 'x', type: 'damage' }, { id: 'legacy' }, null]));
expect(arr).toHaveLength(1);
expect(arr[0].id).toBe('x');
});
});
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@@ -0,0 +1,56 @@
// STATIC GUARD: prod source must pass eslint with zero errors/warnings.
// Scans App.js + storage adapters + shared modules. Catches unused imports,
// dead code, undefined vars before they hit the browser console.
// Run via: npx eslint <files> --format json -> parse -> fail on any problem.
const { execSync } = require('child_process');
const path = require('path');
const ROOT = path.resolve(__dirname, '..', '..');
const TARGETS = [
'src/App.js',
'src/storage/contract.js',
'src/storage/firebase.js',
'src/storage/index.js',
'src/storage/server.js',
'shared/index.js',
'shared/logEvent.js',
'shared/turn.js',
];
function runEslint(files) {
const abs = files.map(f => `"${path.join(ROOT, f)}"`).join(' ');
// execSync throws on non-zero exit (eslint returns 1 when problems found).
// Capture stdout regardless.
let stdout;
try {
stdout = execSync(`npx eslint ${abs} --format json`, {
encoding: 'utf8',
cwd: ROOT,
stdio: ['pipe', 'pipe', 'pipe'],
});
} catch (err) {
stdout = err.stdout || '';
}
return JSON.parse(stdout || '[]');
}
describe('static guard: eslint clean on prod source', () => {
test('zero eslint errors or warnings', () => {
const results = runEslint(TARGETS);
const problems = [];
let totalErrors = 0;
let totalWarnings = 0;
for (const file of results) {
totalErrors += file.errorCount;
totalWarnings += file.warningCount;
for (const msg of file.messages) {
problems.push(` ${path.relative(ROOT, file.filePath)}:${msg.line}:${msg.column} ${msg.ruleId}${msg.message}`);
}
}
if (totalErrors + totalWarnings > 0) {
const summary = `eslint found ${totalErrors} error(s), ${totalWarnings} warning(s):\n${problems.join('\n')}`;
throw new Error(summary);
}
}, 30000); // eslint spawn can be slow
});
-98
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@@ -1,98 +0,0 @@
// STATIC GUARD: every mutation logged. Scans shared/turn.js source.
// Invariant: any return with patch != null MUST also have log != null.
// return { patch: {...}, log: {...} } — OK (logged mutation)
// return { patch: null, log: null } — OK (no-op)
// return { patch: {...}, log: null } — FAIL (unlogged mutation = BUG-7 class)
//
// BUG-7 history: reorderParticipants + deathSave + addParticipants +
// updateParticipant all returned log:null with real patches. Per-op test
// missed them because gaps section asserted null as "expected." Static scan
// catches any future regression regardless of test enumeration.
'use strict';
const fs = require('fs');
const path = require('path');
const SRC = fs.readFileSync(path.join(__dirname, '..', 'turn.js'), 'utf8');
// Extract function name + body via brace counting.
function collectBody(src, fromIdx) {
let i = fromIdx;
while (i < src.length && src[i] !== '{') i++;
let depth = 0;
const start = i;
for (; i < src.length; i++) {
if (src[i] === '{') depth++;
else if (src[i] === '}') { depth--; if (depth === 0) break; }
}
return src.slice(start, i + 1);
}
function extractFunctions(src) {
const out = [];
const fnRe = /\bfunction\s+([A-Za-z0-9_$]+)\s*\(/g;
const arrowRe = /(?:const|let|var)\s+([A-Za-z0-9_$]+)\s*=\s*[^=;]*?=>/g;
let m;
while ((m = fnRe.exec(src)) !== null) {
out.push({ name: m[1], body: collectBody(src, m.index + m[0].length) });
}
while ((m = arrowRe.exec(src)) !== null) {
out.push({ name: m[1], body: collectBody(src, m.index + m[0].length) });
}
return out;
}
// Split body into return statements at top level of the function.
// Returns array of return-expr strings.
function extractReturns(body) {
const returns = [];
// find `return ` at depth 1 (inside fn body)
let i = 0;
// body starts with `{`. Skip into depth 1.
while (i < body.length && body[i] !== '{') i++;
i++; // past {
let depth = 1;
let start = -1;
for (; i < body.length; i++) {
const ch = body[i];
if (ch === '{') depth++;
else if (ch === '}') depth--;
if (depth === 1 && body.slice(i, i + 7) === 'return ') {
start = i + 7;
}
if (depth === 1 && ch === ';' && start !== -1) {
returns.push(body.slice(start, i));
start = -1;
}
}
return returns;
}
// For a return expr, detect: has `log: null` AND has `patch:` that is NOT null.
// Returns true if suspicious (unlogged mutation).
function isUnloggedMutation(retExpr) {
if (!/log:\s*null/.test(retExpr)) return false;
// patch: null → no-op, OK
if (/patch:\s*null/.test(retExpr)) return false;
// patch: { ... } or patch: someVar → mutation with null log = BAD
if (/patch:/.test(retExpr)) return true;
return false;
}
describe('STATIC: every mutation logged (logging contract)', () => {
const fns = extractFunctions(SRC);
test('no function returns patch!=null with log:null', () => {
const offenders = [];
for (const { name, body } of fns) {
const rets = extractReturns(body);
for (const r of rets) {
if (isUnloggedMutation(r)) {
offenders.push(`${name}: return ${r.trim().slice(0, 80)}`);
}
}
}
expect(offenders).toEqual([]);
});
});
+27 -23
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@@ -7,14 +7,16 @@
//
// Test: walk rounds, count visits. Deactivate+reactivate mid-round must
// not cause any participant to act twice in same round.
//
// New API: mutating funcs are async, take ctx, return newEnc.
'use strict';
const shared = require('@ttrpg/shared');
const {
makeParticipant,
startEncounter, nextTurn, toggleParticipantActive,
} = shared;
} = require('@ttrpg/shared');
const { mockCtx } = require('./_helpers');
function p(id, init) {
return makeParticipant({ id, name: id, type: 'monster',
@@ -24,35 +26,36 @@ function enc(ps) {
return { name:'t', participants:ps, isStarted:false, isPaused:false,
round:0, currentTurnParticipantId:null, turnOrderIds:[] };
}
const apply = (e, r) => r && r.patch ? { ...e, ...r.patch } : e;
describe('BUG-10: deact+reactivate same round', () => {
test('no participant acts twice in a round after deact+reactivate', () => {
test('no participant acts twice in a round after deact+reactivate', async () => {
const { ctx } = mockCtx();
// [a(10), b(7), c(3)]
let e = enc([p('a',10),p('b',7),p('c',3)]);
e = apply(e, startEncounter(e)); // a current, r1
e = await startEncounter(e, ctx); // a current, r1
const r1 = [];
r1.push(e.currentTurnParticipantId); // a acts
e = apply(e, nextTurn(e)); r1.push(e.currentTurnParticipantId); // b acts
e = await nextTurn(e, ctx); r1.push(e.currentTurnParticipantId); // b acts
// b already acted. Deactivate b (NOT current now — b just became current
// via nextTurn, so b IS current). Toggle off advances pointer to c.
e = apply(e, toggleParticipantActive(e, 'b')); // b off
// current advanced to c (b was current)
r1.push(e.currentTurnParticipantId); // c "becomes" active turn
// reactivate b same round
e = apply(e, toggleParticipantActive(e, 'b')); // b on
// b already acted and is still current. Deactivate b: status edit only,
// no turn advance. DM clicks Next Turn explicitly; nextTurn skips inactive b.
e = await toggleParticipantActive(e, 'b', ctx); // b off, current still b
expect(e.currentTurnParticipantId).toBe('b');
e = await nextTurn(e, ctx); // skips inactive b → c
r1.push(e.currentTurnParticipantId);
// reactivate b same round; b must not re-act before round wraps.
e = await toggleParticipantActive(e, 'b', ctx); // b on
// nextTurn from c → round 2 (a). b must NOT re-act in round 1.
e = apply(e, nextTurn(e));
e = await nextTurn(e, ctx);
expect(e.round).toBe(2);
expect(e.currentTurnParticipantId).toBe('a');
// b acted once in r1, must act once in r2
e = apply(e, nextTurn(e));
e = await nextTurn(e, ctx);
expect(e.currentTurnParticipantId).toBe('b');
e = apply(e, nextTurn(e));
e = await nextTurn(e, ctx);
expect(e.currentTurnParticipantId).toBe('c');
// per-round visit count
@@ -60,22 +63,23 @@ describe('BUG-10: deact+reactivate same round', () => {
expect(bCountR1).toBe(1);
});
test('deactivate+reactivate non-current who already acted: no re-act', () => {
test('deactivate+reactivate non-current who already acted: no re-act', async () => {
const { ctx } = mockCtx();
// [a(10), b(7), c(3)]. a acts, b acts, c acts (round 1 done).
// Then deactivate a (already acted, not current since c is current).
// Reactivate a. a must not act again until round 2.
let e = enc([p('a',10),p('b',7),p('c',3)]);
e = apply(e, startEncounter(e)); // a
e = apply(e, nextTurn(e)); // b
e = apply(e, nextTurn(e)); // c (r1 full: a,b,c)
e = await startEncounter(e, ctx); // a
e = await nextTurn(e, ctx); // b
e = await nextTurn(e, ctx); // c (r1 full: a,b,c)
// c is current. deactivate a (not current, already acted).
e = apply(e, toggleParticipantActive(e, 'a')); // a off, pointer stays c
e = await toggleParticipantActive(e, 'a', ctx); // a off, pointer stays c
expect(e.currentTurnParticipantId).toBe('c');
e = apply(e, toggleParticipantActive(e, 'a')); // a on
e = await toggleParticipantActive(e, 'a', ctx); // a on
expect(e.currentTurnParticipantId).toBe('c');
// nextTurn from c → a (round 2). a acts in r2, once.
e = apply(e, nextTurn(e));
e = await nextTurn(e, ctx);
expect(e.round).toBe(2);
expect(e.currentTurnParticipantId).toBe('a');
});
+29 -22
View File
@@ -5,14 +5,17 @@
// - acted dragged behind pointer → acts again → DOUBLE-ACT
// Full fix needs actedThisRound tracking. Pragmatic now: block both dirs
// during active encounter. Pre-combat: free reorder (no pointer).
//
// New API: reorderParticipants is async, takes ctx, returns newEnc.
// Blocked drag = no-op (returns same enc ref, no write).
'use strict';
const shared = require('@ttrpg/shared');
const {
makeParticipant,
startEncounter, nextTurn, reorderParticipants,
} = shared;
} = require('@ttrpg/shared');
const { mockCtx } = require('./_helpers');
function p(id, init) {
return makeParticipant({ id, name: id, type: 'monster',
@@ -22,51 +25,55 @@ function enc(ps) {
return { name:'t', participants:ps, isStarted:false, isPaused:false,
round:0, currentTurnParticipantId:null, turnOrderIds:[] };
}
const apply = (e, r) => r && r.patch ? { ...e, ...r.patch } : e;
describe('BUG-13: cross-pointer reorder blocked during active encounter', () => {
test('dragging not-yet-acted participant ahead of pointer = no-op', () => {
test('dragging not-yet-acted participant ahead of pointer = no-op', async () => {
const { ctx } = mockCtx();
// [a(10), b(10), c(10)]. a acts -> b current. c not yet acted.
let e = enc([p('a',10),p('b',10),p('c',10)]);
e = apply(e, startEncounter(e)); // a (idx0, pointer)
e = apply(e, nextTurn(e)); // b (idx1, pointer)
e = await startEncounter(e, ctx); // a (idx0, pointer)
e = await nextTurn(e, ctx); // b (idx1, pointer)
expect(e.currentTurnParticipantId).toBe('b');
// Drag c (idx2, behind pointer) before b (idx1, pointer). Crosses pointer.
// Would let c act by initiative-reinsert but nextTurn forward-walk skips.
// Blocked instead.
const r = reorderParticipants(e, 'c', 'b');
expect(r.patch).toBeNull();
const newEnc = await reorderParticipants(e, 'c', 'b', ctx);
expect(newEnc).toBe(e); // no-op: same ref, no write
expect(e.turnOrderIds).toEqual(['a','b','c']); // unchanged
});
test('dragging already-acted participant behind pointer = no-op', () => {
test('dragging already-acted participant behind pointer = no-op', async () => {
const { ctx } = mockCtx();
// [a(10), b(10), c(10)]. a acts (idx0, ahead of pointer).
let e = enc([p('a',10),p('b',10),p('c',10)]);
e = apply(e, startEncounter(e)); // a (pointer idx0)
e = apply(e, nextTurn(e)); // b (pointer idx1)
e = await startEncounter(e, ctx); // a (pointer idx0)
e = await nextTurn(e, ctx); // b (pointer idx1)
// Drag a (already acted, ahead of pointer) after c (behind pointer).
// Crosses pointer. Would let a act again. Blocked.
const r = reorderParticipants(e, 'a', 'c');
expect(r.patch).toBeNull();
const newEnc = await reorderParticipants(e, 'a', 'c', ctx);
expect(newEnc).toBe(e); // no-op: same ref, no write
});
test('reorder within same side of pointer = allowed', () => {
test('reorder within same side of pointer = allowed', async () => {
const { storage, ctx } = mockCtx();
// [a(10), b(10), c(10), d(10)]. a current (pointer idx0).
// b,c,d all behind pointer (upcoming). Reorder among them = safe.
let e = enc([p('a',10),p('b',10),p('c',10),p('d',10)]);
e = apply(e, startEncounter(e)); // a (idx0)
e = await startEncounter(e, ctx); // a (idx0)
// swap b,c (both idx1,2 — behind pointer). No cross.
const r = reorderParticipants(e, 'c', 'b');
expect(r.patch).not.toBeNull();
expect(r.patch.participants.map(p => p.id)).toEqual(['a','c','b','d']);
const newEnc = await reorderParticipants(e, 'c', 'b', ctx);
// startEncounter logs too; assert the reorder write specifically.
expect(storage.logs().filter(l => l.type === 'reorder')).toHaveLength(1);
expect(newEnc.participants.map(p => p.id)).toEqual(['a','c','b','d']);
});
test('pre-combat: free reorder (no pointer)', () => {
test('pre-combat: free reorder (no pointer)', async () => {
const { storage, ctx } = mockCtx();
// isStarted=false. No pointer. Reorder allowed freely.
let e = enc([p('a',10),p('b',10),p('c',10)]);
const r = reorderParticipants(e, 'c', 'a');
expect(r.patch).not.toBeNull();
expect(r.patch.participants.map(p => p.id)).toEqual(['c','a','b']);
const newEnc = await reorderParticipants(e, 'c', 'a', ctx);
expect(storage.logs().filter(l => l.type === 'reorder')).toHaveLength(1);
expect(newEnc.participants.map(p => p.id)).toEqual(['c','a','b']);
});
});
+31 -24
View File
@@ -1,15 +1,16 @@
// BUG-7: reorderParticipants not logged.
// Every combat op returns { patch, log }. Handler calls logAction(log.message,
// ctx, { updates: log.undo }) → writes entry to logs collection.
// reorderParticipants returns log: null → handler skips logAction → drag
// invisible in combat log + no undo payload (siblings all have one).
// Every mutating func is now async, takes ctx last, and writes encounter +
// log internally via commit(). reorderParticipants must emit a log entry on a
// real move (so the drag shows up in the combat log + carries an undo payload)
// and stay a silent no-op (no write) when blocked.
//
// RED: prove log is null (bug). Fix: return { message, undo }.
// RED was: returned { patch, log } with log:null → handler skipped logAction.
// Now: a successful reorder writes exactly one log entry; no-ops write none.
'use strict';
const shared = require('@ttrpg/shared');
const { makeParticipant, reorderParticipants } = shared;
const { makeParticipant, reorderParticipants, expandUndo } = require('@ttrpg/shared');
const { mockCtx } = require('./_helpers');
function p(id, init) {
return makeParticipant({ id, name: id, type: 'monster',
@@ -21,34 +22,40 @@ function enc(ps) {
}
describe('BUG-7: reorderParticipants logged', () => {
test('returns log object (not null) with message + undo', () => {
test('returns log object (not null) with message + undo', async () => {
const { storage, ctx } = mockCtx();
const e = enc([p('a', 10), p('b', 10), p('c', 10)]);
const r = reorderParticipants(e, 'c', 'b');
expect(r.patch).not.toBeNull();
expect(r.log).not.toBeNull();
expect(typeof r.log.message).toBe('string');
expect(r.log.message.length).toBeGreaterThan(0);
expect(r.log.undo).toBeDefined();
await reorderParticipants(e, 'c', 'b', ctx);
expect(storage.logs()).toHaveLength(1);
const entry = storage.logs()[0];
expect(typeof entry.message).toBe('string');
expect(entry.message.length).toBeGreaterThan(0);
expect(entry.undo).toBeDefined();
});
test('undo restores original participants order', () => {
test('undo restores original participants order', async () => {
const { storage, ctx } = mockCtx();
const e = enc([p('a', 10), p('b', 10), p('c', 10)]);
const orig = e.participants.map(p => p.id);
const r = reorderParticipants(e, 'c', 'b');
const restored = { ...e, ...r.log.undo };
await reorderParticipants(e, 'c', 'b', ctx);
const entry = storage.logs()[0];
const restored = { ...e, ...expandUndo(entry, e).updates };
expect(restored.participants.map(p => p.id)).toEqual(orig);
});
test('no-op (same id) returns null log', () => {
test('no-op (same id) returns null log', async () => {
const { storage, ctx } = mockCtx();
const e = enc([p('a', 10), p('b', 10)]);
const r = reorderParticipants(e, 'a', 'a');
expect(r.log).toBeNull();
const newEnc = await reorderParticipants(e, 'a', 'a', ctx);
expect(newEnc).toBe(e); // same ref = no write
expect(storage.logs()).toHaveLength(0);
});
test('no-op (cross-init blocked) returns null log', () => {
test('no-op (cross-init blocked) returns null log', async () => {
const { storage, ctx } = mockCtx();
const e = enc([p('a', 10), p('b', 5)]);
const r = reorderParticipants(e, 'a', 'b');
expect(r.patch).toBeNull();
expect(r.log).toBeNull();
const newEnc = await reorderParticipants(e, 'a', 'b', ctx);
expect(newEnc).toBe(e); // same ref = no write
expect(storage.logs()).toHaveLength(0);
});
});
+168 -126
View File
@@ -1,6 +1,10 @@
// Characterization tests for shared/turn.js.
// Lock CURRENT behavior (bugs included). M3 will extend, M4 will fix.
// These tests assert what the code does NOW, not what it SHOULD do.
//
// New API: every mutating func is async, takes ctx last, writes encounter +
// log internally, returns newEnc. We assert against newEnc (merged state) or
// the raw persisted patch (storage.calls) for "field not written" checks.
const shared = require('@ttrpg/shared');
const {
@@ -19,6 +23,7 @@ const {
endEncounter,
makeParticipant,
} = shared;
const { mockCtx } = require('./_helpers');
// Helper: minimal encounter with given participants.
function enc(participants = [], extra = {}) {
@@ -42,6 +47,13 @@ function p(id, initiative, extra = {}) {
});
}
// Last updateDoc patch written to storage — for "field absent from patch"
// assertions (field === undefined means func didn't write it).
const lastPatch = (storage) => {
const u = storage.calls.filter(c => c.fn === 'updateDoc').pop();
return u ? u.data : {};
};
describe('sortParticipantsByInitiative', () => {
test('higher initiative first', () => {
const ps = [p('a', 5), p('b', 15), p('c', 10)];
@@ -57,44 +69,51 @@ describe('sortParticipantsByInitiative', () => {
});
describe('startEncounter', () => {
test('throws if no participants', () => {
expect(() => startEncounter(enc([]))).toThrow('participants');
test('throws if no participants', async () => {
const { ctx } = mockCtx();
await expect(startEncounter(enc([]), ctx)).rejects.toThrow('participants');
});
test('throws if no active participants', () => {
test('throws if no active participants', async () => {
const { ctx } = mockCtx();
const e = enc([p('a', 10, { isActive: false })]);
expect(() => startEncounter(e)).toThrow('active');
await expect(startEncounter(e, ctx)).rejects.toThrow('active');
});
test('sets round 1, turn order sorted, current = highest init', () => {
test('sets round 1, turn order sorted, current = highest init', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 5), p('b', 15), p('c', 10)];
const e = enc(ps);
const { patch } = startEncounter(e);
expect(patch.isStarted).toBe(true);
expect(patch.round).toBe(1);
expect(patch.turnOrderIds).toEqual(['b', 'c', 'a']);
expect(patch.currentTurnParticipantId).toBe('b');
const newEnc = await startEncounter(e, ctx);
expect(newEnc.isStarted).toBe(true);
expect(newEnc.round).toBe(1);
expect(newEnc.turnOrderIds).toEqual(['b', 'c', 'a']);
expect(newEnc.currentTurnParticipantId).toBe('b');
});
test('inactive stays in turn order slot (1-list model)', () => {
test('inactive stays in turn order slot (1-list model)', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 5), p('b', 15, { isActive: false }), p('c', 10)];
const { patch } = startEncounter(enc(ps));
const newEnc = await startEncounter(enc(ps), ctx);
// 1-list: all participants sorted by init (active+inactive), inactive stays in slot
expect(patch.turnOrderIds).toEqual(['b', 'c', 'a']);
expect(patch.currentTurnParticipantId).toBe('c'); // b inactive, skipped
expect(newEnc.turnOrderIds).toEqual(['b', 'c', 'a']);
expect(newEnc.currentTurnParticipantId).toBe('c'); // b inactive, skipped
});
});
describe('nextTurn', () => {
test('throws if not started', () => {
expect(() => nextTurn(enc([p('a', 10)], { isStarted: false }))).toThrow();
test('throws if not started', async () => {
const { ctx } = mockCtx();
await expect(nextTurn(enc([p('a', 10)], { isStarted: false }), ctx)).rejects.toThrow();
});
test('throws if paused', () => {
expect(() => nextTurn(enc([p('a', 10)], { isStarted: true, isPaused: true, currentTurnParticipantId: 'a', turnOrderIds: ['a'] }))).toThrow();
test('throws if paused', async () => {
const { ctx } = mockCtx();
await expect(nextTurn(enc([p('a', 10)], { isStarted: true, isPaused: true, currentTurnParticipantId: 'a', turnOrderIds: ['a'] }), ctx)).rejects.toThrow();
});
test('advances to next in order, no round bump', () => {
test('advances to next in order, no round bump', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 5), p('b', 15), p('c', 10)];
const e = enc(ps, {
isStarted: true,
@@ -102,12 +121,13 @@ describe('nextTurn', () => {
currentTurnParticipantId: 'b',
turnOrderIds: ['b', 'c', 'a'],
});
const { patch } = nextTurn(e);
expect(patch.currentTurnParticipantId).toBe('c');
expect(patch.round).toBe(1);
const newEnc = await nextTurn(e, ctx);
expect(newEnc.currentTurnParticipantId).toBe('c');
expect(newEnc.round).toBe(1);
});
test('wraps round when last in order', () => {
test('wraps round when last in order', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 5), p('b', 15), p('c', 10)];
const e = enc(ps, {
isStarted: true,
@@ -115,12 +135,13 @@ describe('nextTurn', () => {
currentTurnParticipantId: 'a',
turnOrderIds: ['b', 'c', 'a'],
});
const { patch } = nextTurn(e);
expect(patch.currentTurnParticipantId).toBe('b');
expect(patch.round).toBe(2);
const newEnc = await nextTurn(e, ctx);
expect(newEnc.currentTurnParticipantId).toBe('b');
expect(newEnc.round).toBe(2);
});
test('ends encounter if no active participants', () => {
test('ends encounter if no active participants', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10, { isActive: false })];
const e = enc(ps, {
isStarted: true,
@@ -128,185 +149,204 @@ describe('nextTurn', () => {
currentTurnParticipantId: 'a',
turnOrderIds: ['a'],
});
const { patch } = nextTurn(e);
expect(patch.isStarted).toBe(false);
expect(patch.currentTurnParticipantId).toBe(null);
const newEnc = await nextTurn(e, ctx);
expect(newEnc.isStarted).toBe(false);
expect(newEnc.currentTurnParticipantId).toBe(null);
});
});
describe('togglePause', () => {
test('pauses started encounter', () => {
test('pauses started encounter', async () => {
const { ctx } = mockCtx();
const e = enc([p('a', 10)], { isStarted: true, isPaused: false });
const { patch } = togglePause(e);
expect(patch.isPaused).toBe(true);
const newEnc = await togglePause(e, ctx);
expect(newEnc.isPaused).toBe(true);
});
test('resume preserves turn order (no re-sort)', () => {
test('resume preserves turn order (no re-sort)', async () => {
// BUG-5 fix: resume no longer re-sorts. Re-sort displaced current pointer
// and caused skips. Order frozen at startEncounter, patched incrementally.
const { ctx } = mockCtx();
const ps = [p('a', 5), p('b', 15)];
const e = enc(ps, { isStarted: true, isPaused: true, turnOrderIds: ['a', 'b'] });
const { patch } = togglePause(e);
expect(patch.isPaused).toBe(false);
expect(patch.turnOrderIds).toEqual(['a', 'b']);
const newEnc = await togglePause(e, ctx);
expect(newEnc.isPaused).toBe(false);
expect(newEnc.turnOrderIds).toEqual(['a', 'b']);
});
});
describe('removeParticipant', () => {
test('removes from participants array', () => {
test('removes from participants array', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10), p('b', 5)];
const { patch } = removeParticipant(enc(ps), 'a');
expect(patch.participants.map(x => x.id)).toEqual(['b']);
const newEnc = await removeParticipant(enc(ps), 'a', ctx);
expect(newEnc.participants.map(x => x.id)).toEqual(['b']);
});
test('not started: no turn order mutation', () => {
test('not started: no turn order mutation', async () => {
const { storage, ctx } = mockCtx();
const ps = [p('a', 10), p('b', 5)];
const { patch } = removeParticipant(enc(ps), 'a');
expect(patch.turnOrderIds).toBeUndefined();
await removeParticipant(enc(ps), 'a', ctx);
expect(lastPatch(storage).turnOrderIds).toBeUndefined();
});
test('started: removes from turnOrderIds', () => {
test('started: removes from turnOrderIds', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10), p('b', 5)];
const e = enc(ps, { isStarted: true, turnOrderIds: ['a', 'b'], currentTurnParticipantId: 'b' });
const { patch } = removeParticipant(e, 'a');
expect(patch.turnOrderIds).toEqual(['b']);
const newEnc = await removeParticipant(e, 'a', ctx);
expect(newEnc.turnOrderIds).toEqual(['b']);
});
test('started: removing current picks next active', () => {
test('started: removing current picks next active', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10), p('b', 5), p('c', 3)];
const e = enc(ps, { isStarted: true, turnOrderIds: ['a', 'b', 'c'], currentTurnParticipantId: 'a' });
const { patch } = removeParticipant(e, 'a');
expect(patch.currentTurnParticipantId).toBe('b');
const newEnc = await removeParticipant(e, 'a', ctx);
expect(newEnc.currentTurnParticipantId).toBe('b');
});
});
describe('toggleParticipantActive', () => {
test('deactivates participant', () => {
test('deactivates participant', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10, { isActive: true })];
const { patch } = toggleParticipantActive(enc(ps), 'a');
expect(patch.participants[0].isActive).toBe(false);
const newEnc = await toggleParticipantActive(enc(ps), 'a', ctx);
expect(newEnc.participants[0].isActive).toBe(false);
});
test('started: deactivating current advances turn', () => {
test('started: deactivating current does not advance turn or round', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10), p('b', 5)];
const e = enc(ps, { isStarted: true, turnOrderIds: ['a', 'b'], currentTurnParticipantId: 'a' });
const { patch } = toggleParticipantActive(e, 'a');
expect(patch.currentTurnParticipantId).toBe('b');
const e = enc(ps, { isStarted: true, round: 1, turnOrderIds: ['a', 'b'], currentTurnParticipantId: 'a' });
const newEnc = await toggleParticipantActive(e, 'a', ctx);
expect(newEnc.currentTurnParticipantId).toBe('a');
expect(newEnc.round).toBe(1);
expect(newEnc.participants.find(p => p.id === 'a').isActive).toBe(false);
});
test('started: reactivating inserts by initiative', () => {
test('started: reactivating inserts by initiative', async () => {
// BUG-5 fix: reactivated participant slots by initiative (not appended
// to end). Preserves correct rotation order.
const { ctx } = mockCtx();
const ps = [p('a', 10, { isActive: false }), p('b', 5)];
const e = enc(ps, { isStarted: true, turnOrderIds: ['b'], currentTurnParticipantId: 'b' });
const { patch } = toggleParticipantActive(e, 'a');
const newEnc = await toggleParticipantActive(e, 'a', ctx);
// a init=10 > b init=5 → a slots before b
expect(patch.turnOrderIds).toEqual(['a', 'b']);
expect(newEnc.turnOrderIds).toEqual(['a', 'b']);
});
});
describe('applyHpChange', () => {
test('damage reduces hp, clamps 0', () => {
test('damage reduces hp, clamps 0', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10, { currentHp: 15, maxHp: 20 })];
const { patch } = applyHpChange(enc(ps), 'a', 'damage', 5);
expect(patch.participants[0].currentHp).toBe(10);
const newEnc = await applyHpChange(enc(ps), 'a', 'damage', 5, ctx);
expect(newEnc.participants[0].currentHp).toBe(10);
});
test('damage to 0 deactivates + keeps turn order (unified)', () => {
// Unified: death flips isActive=false (removed from active rotation).
// turnOrderIds unchanged (no turn-order patch on death).
const ps = [p('a', 10, { currentHp: 3 }), p('b', 5)];
test('damage to 0 marks dying, keeps active, keeps turn order', async () => {
const { storage, ctx } = mockCtx();
const ps = [p('a', 10, { type: 'character', currentHp: 3 }), p('b', 5)];
const e = enc(ps, { isStarted: true, turnOrderIds: ['a', 'b'], currentTurnParticipantId: 'a' });
const { patch } = applyHpChange(e, 'a', 'damage', 5);
expect(patch.participants[0].currentHp).toBe(0);
expect(patch.participants[0].isActive).toBe(false);
expect(patch.turnOrderIds).toBeUndefined();
expect(patch.currentTurnParticipantId).toBeUndefined();
const newEnc = await applyHpChange(e, 'a', 'damage', 5, ctx);
expect(newEnc.participants[0].currentHp).toBe(0);
expect(newEnc.participants[0].status).toBe('dying');
expect(newEnc.participants[0].isActive).not.toBe(false);
expect(lastPatch(storage).turnOrderIds).toBeUndefined();
expect(lastPatch(storage).currentTurnParticipantId).toBeUndefined();
});
test('heal above 0 reactivates + resets death saves (unified)', () => {
// Unified: revive from 0 flips isActive=true, deathSaves reset.
const ps = [p('a', 10, { currentHp: 0, isActive: false, deathSaves: 2 })];
const { patch } = applyHpChange(enc(ps), 'a', 'heal', 5);
expect(patch.participants[0].currentHp).toBe(5);
expect(patch.participants[0].isActive).toBe(true);
expect(patch.participants[0].deathSaves).toBe(0);
test('heal from dying makes conscious and resets death-save counters', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10, { currentHp: 0, status: 'dying', deathSaveSuccesses: 2, deathSaveFailures: 1 })];
const newEnc = await applyHpChange(enc(ps), 'a', 'heal', 5, ctx);
expect(newEnc.participants[0].currentHp).toBe(5);
expect(newEnc.participants[0].status).toBe('conscious');
expect(newEnc.participants[0].deathSaveSuccesses).toBe(0);
expect(newEnc.participants[0].deathSaveFailures).toBe(0);
});
test('heal clamps to maxHp', () => {
test('heal clamps to maxHp', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10, { currentHp: 18, maxHp: 20 })];
const { patch } = applyHpChange(enc(ps), 'a', 'heal', 10);
expect(patch.participants[0].currentHp).toBe(20);
const newEnc = await applyHpChange(enc(ps), 'a', 'heal', 10, ctx);
expect(newEnc.participants[0].currentHp).toBe(20);
});
test('zero amount = no-op', () => {
const ps = [p('a', 10, { currentHp: 10 })];
const { patch } = applyHpChange(enc(ps), 'a', 'damage', 0);
expect(patch).toBe(null);
test('zero amount = no-op', async () => {
const { storage, ctx } = mockCtx();
const e = enc([p('a', 10, { currentHp: 10 })]);
const newEnc = await applyHpChange(e, 'a', 'damage', 0, ctx);
expect(newEnc).toBe(e); // same ref = no write
expect(storage.calls.filter(c => c.fn === 'updateDoc')).toHaveLength(0);
});
});
describe('deathSave', () => {
test('increments fails', () => {
const ps = [p('a', 10, { currentHp: 0, deathFails: 0 })];
const { patch } = deathSave(enc(ps), 'a', 'fail', 1);
expect(patch.participants[0].deathFails).toBe(1);
test('fail increments failure counter while dying', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10, { currentHp: 0, status: 'dying', deathSaveFailures: 0, deathSaveSuccesses: 0 })];
const { enc: newEnc, status } = await deathSave(enc(ps), 'a', 'fail', ctx);
expect(status).toBe('dying');
expect(newEnc.participants[0].deathSaveFailures).toBe(1);
});
test('clicking same fail decrements (toggle)', () => {
const ps = [p('a', 10, { currentHp: 0, deathFails: 2 })];
const { patch } = deathSave(enc(ps), 'a', 'fail', 2);
expect(patch.participants[0].deathFails).toBe(1);
});
test('third fail sets isDying', () => {
const ps = [p('a', 10, { currentHp: 0, deathFails: 2 })];
const result = deathSave(enc(ps), 'a', 'fail', 3);
expect(result.patch.participants[0].deathFails).toBe(3);
expect(result.patch.participants[0].isDying).toBe(true);
expect(result.isDying).toBe(true);
test('third fail makes dead and resets counters', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10, { currentHp: 0, status: 'dying', deathSaveFailures: 2, deathSaveSuccesses: 0 })];
const { enc: newEnc, status } = await deathSave(enc(ps), 'a', 'fail', ctx);
expect(status).toBe('dead');
expect(newEnc.participants[0].status).toBe('dead');
expect(newEnc.participants[0].deathSaveFailures).toBe(0);
});
});
describe('toggleCondition', () => {
test('adds condition', () => {
test('adds condition', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10, { conditions: [] })];
const { patch } = toggleCondition(enc(ps), 'a', 'poisoned');
expect(patch.participants[0].conditions).toEqual(['poisoned']);
const newEnc = await toggleCondition(enc(ps), 'a', 'poisoned', ctx);
expect(newEnc.participants[0].conditions).toEqual(['poisoned']);
});
test('removes condition', () => {
test('removes condition', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10, { conditions: ['poisoned', 'blinded'] })];
const { patch } = toggleCondition(enc(ps), 'a', 'poisoned');
expect(patch.participants[0].conditions).toEqual(['blinded']);
const newEnc = await toggleCondition(enc(ps), 'a', 'poisoned', ctx);
expect(newEnc.participants[0].conditions).toEqual(['blinded']);
});
});
describe('reorderParticipants', () => {
test('drag before target (same-init tie)', () => {
test('drag downward onto target moves after target (same-init tie)', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10), p('b', 10), p('c', 10)];
const { patch } = reorderParticipants(enc(ps), 'a', 'c');
// drag a before c: remove a → [b,c], insert before c → [b,a,c]
expect(patch.participants.map(x => x.id)).toEqual(['b', 'a', 'c']);
const newEnc = await reorderParticipants(enc(ps), 'a', 'c', ctx);
// drag a downward onto c: remove a → [b,c], insert after c → [b,c,a]
expect(newEnc.participants.map(x => x.id)).toEqual(['b', 'c', 'a']);
});
test('cross-init drag blocked (no-op)', () => {
const ps = [p('a', 10), p('b', 5)];
const { patch } = reorderParticipants(enc(ps), 'a', 'b');
expect(patch).toBeNull();
test('cross-init drag blocked (no-op)', async () => {
const { storage, ctx } = mockCtx();
const e = enc([p('a', 10), p('b', 5)]);
const newEnc = await reorderParticipants(e, 'a', 'b', ctx);
expect(newEnc).toBe(e); // same ref = no write
expect(storage.calls.filter(c => c.fn === 'updateDoc')).toHaveLength(0);
});
});
describe('endEncounter', () => {
test('resets all combat state', () => {
test('resets all combat state', async () => {
const { ctx } = mockCtx();
const e = enc([p('a', 10)], {
isStarted: true, round: 5, currentTurnParticipantId: 'a', turnOrderIds: ['a'],
});
const { patch } = endEncounter(e);
expect(patch.isStarted).toBe(false);
expect(patch.round).toBe(0);
expect(patch.currentTurnParticipantId).toBe(null);
expect(patch.turnOrderIds).toEqual([]);
const newEnc = await endEncounter(e, ctx);
expect(newEnc.isStarted).toBe(false);
expect(newEnc.round).toBe(0);
expect(newEnc.currentTurnParticipantId).toBe(null);
expect(newEnc.turnOrderIds).toEqual([]);
});
});
@@ -326,19 +366,21 @@ describe('computeTurnOrderAfterRemoval', () => {
});
describe('addParticipant', () => {
test('appends participant', () => {
test('appends participant', async () => {
const { ctx } = mockCtx();
const np = p('z', 7);
const { patch } = addParticipant(enc([p('a', 10)]), np);
expect(patch.participants.map(x => x.id)).toEqual(['a', 'z']);
const newEnc = await addParticipant(enc([p('a', 10)]), np, ctx);
expect(newEnc.participants.map(x => x.id)).toEqual(['a', 'z']);
});
test('rejects duplicate id (skip-bug root cause)', () => {
test('rejects duplicate id (skip-bug root cause)', async () => {
// Two participants with same id → togglePause resume rebuilds order with
// dup id twice → nextTurn gets stuck repeating that id forever.
// Audit found this in 100-round replay (addParticipant fired while paused
// because nextTurn threw, loop spun, same totalTurns %10 → re-added).
const { ctx } = mockCtx();
const existing = p('x', 5);
const dup = makeParticipant({ id: 'x', name: 'x2', type: 'monster', initiative: 10, maxHp: 100, currentHp: 100 });
expect(() => addParticipant(enc([p('a', 10), existing]), dup)).toThrow();
await expect(addParticipant(enc([p('a', 10), existing]), dup, ctx)).rejects.toThrow();
});
});
+55 -57
View File
@@ -1,4 +1,4 @@
// Combat integrity test: replay exact op sequence through pure turn.js,
// Combat integrity test: replay exact op sequence through async turn.js,
// assert rotation + state invariants per round. This IS the test the audit
// was supposed to be. Deterministic (seeded RNG). RED on current code = BUG-5.
//
@@ -6,8 +6,11 @@
// damage, heal (cleric), conditions, toggleActive, deathSave,
// removeParticipant, addParticipant, updateParticipant, pause/resume,
// reorderParticipants, revive-between-rounds.
//
// Rewritten for async turn.js API: funcs are awaited, take ctx, write own logs.
const shared = require('@ttrpg/shared');
const { mockCtx } = require('./_helpers');
const {
makeParticipant, buildCharacterParticipant, buildMonsterParticipant,
startEncounter, nextTurn, togglePause,
@@ -53,7 +56,7 @@ function setupEncounter() {
buildMonsterParticipant({ name:'Goblin2', maxHp:100, initMod:2 }).participant,
buildMonsterParticipant({ name:'OrcBoss', maxHp:500, initMod:1 }).participant,
buildMonsterParticipant({ name:'Wolf', maxHp:120, initMod:3 }).participant,
buildMonsterParticipant({ name:'Merchant', maxHp:150, initMod:0, isNpc:true }).participant,
buildMonsterParticipant({ name:'Merchant', maxHp:150, initMod:0, asNpc:true }).participant,
];
// give deterministic ids to monsters for assertions
const idMap = { Goblin1:'m1', Goblin2:'m2', OrcBoss:'m3', Wolf:'m4', Merchant:'n1' };
@@ -70,22 +73,17 @@ function currentParticipant(e) {
return (e.participants || []).find(x => x.id === e.currentTurnParticipantId) || null;
}
// Apply a result patch if present.
function apply(e, result) {
if (!result || !result.patch) return e;
return { ...e, ...result.patch };
}
describe('combat integrity (100 rounds, full op coverage)', () => {
jest.setTimeout(30000);
const ROUNDS = 100;
const violations = [];
test('every round visits each active participant exactly once', () => {
test('every round visits each active participant exactly once', async () => {
const { ctx } = mockCtx();
_seed = 12345; // reset for reproducibility
let e = setupEncounter();
e = apply(e, startEncounter(e));
e = await startEncounter(e, ctx);
let totalTurns = 0;
let lastPaused = false;
@@ -102,15 +100,15 @@ describe('combat integrity (100 rounds, full op coverage)', () => {
while (e.round === startRound && guard < cap) {
// resume if paused (must precede nextTurn)
if (lastPaused) { e = apply(e, togglePause(e)); lastPaused = false; }
if (lastPaused) { e = await togglePause(e, ctx); lastPaused = false; }
// advance
let t;
try { t = nextTurn(e); } catch (err) {
try {
e = await nextTurn(e, ctx);
} catch (err) {
violations.push({ round: roundN, type: 'nextTurn-throws', msg: err.message });
break;
}
e = apply(e, t);
totalTurns++;
// only count if turn belongs to THIS round (no wrap)
if (e.round === startRound) seenThisRound.push(e.currentTurnParticipantId);
@@ -120,58 +118,58 @@ describe('combat integrity (100 rounds, full op coverage)', () => {
// 1. damage
if (actor) {
const foes = e.participants.filter(
p => p.id !== actor.id && p.currentHp > 0 && p.isActive !== false
part => part.id !== actor.id && part.currentHp > 0 && part.isActive !== false
);
if (foes.length > 0) {
const tgt = pick(foes);
const dmg = 1 + rnd(5);
e = apply(e, applyHpChange(e, tgt.id, 'damage', dmg));
e = await applyHpChange(e, tgt.id, 'damage', dmg, ctx);
}
}
// 2. heal (cleric)
if (actor && actor.name === 'Cleric' && totalTurns % 2 === 0) {
const wounded = e.participants
.filter(p => p.currentHp > 0 && p.currentHp < p.maxHp && p.isActive !== false)
.filter(part => part.currentHp > 0 && part.currentHp < part.maxHp && part.isActive !== false)
.sort((a,b)=>(a.currentHp/a.maxHp)-(b.currentHp/b.maxHp));
if (wounded.length > 0) {
const tgt = wounded[0];
const amt = 2 + rnd(5);
e = apply(e, applyHpChange(e, tgt.id, 'heal', amt));
e = await applyHpChange(e, tgt.id, 'heal', amt, ctx);
}
}
// 3. conditions
if (condQueue.length > 0) {
const cond = condQueue[0];
const living = e.participants.filter(p => p.currentHp > 0 && p.isActive !== false);
const living = e.participants.filter(part => part.currentHp > 0 && part.isActive !== false);
if (living.length > 0) {
const tgt = pick(living);
try { e = apply(e, toggleCondition(e, tgt.id, cond)); condQueue.shift(); }
try { e = await toggleCondition(e, tgt.id, cond, ctx); condQueue.shift(); }
catch (err) { condQueue.shift(); }
}
} else if (totalTurns % 6 === 0) {
const living = e.participants.filter(p => p.currentHp > 0 && p.isActive !== false);
const living = e.participants.filter(part => part.currentHp > 0 && part.isActive !== false);
if (living.length > 0) {
const tgt = pick(living);
const cond = pick([...CONDITIONS, ...CUSTOM_CONDITIONS]);
try { e = apply(e, toggleCondition(e, tgt.id, cond)); } catch (err) {}
try { e = await toggleCondition(e, tgt.id, cond, ctx); } catch (err) {}
}
}
// 4. toggleParticipantActive
if (totalTurns % 9 === 0) {
const living = e.participants.filter(p => p.currentHp > 0);
const living = e.participants.filter(part => part.currentHp > 0);
if (living.length > 0) {
const tgt = pick(living);
try { e = apply(e, toggleParticipantActive(e, tgt.id)); } catch (err) {}
try { e = await toggleParticipantActive(e, tgt.id, ctx); } catch (err) {}
}
}
// 5. deathSave
if (actor && actor.currentHp <= 0 && !actor.isNpc) {
try { e = apply(e, deathSave(e, actor.id, 'fail', 1)); } catch (err) {}
if (actor && actor.status === 'dying' && actor.type !== 'npc') {
try { const r = await deathSave(e, actor.id, 'fail', ctx); e = r.enc; } catch (err) {}
}
// 6. removeParticipant
// 6. removeParticipant (monsters/NPC only; dead PCs stay until DM removes manually)
if (totalTurns % 5 === 0) {
const dead = e.participants.find(p => (p.isDying || p.currentHp <= 0) && (p.isNpc || p.name.startsWith('Goblin') || p.name === 'OrcBoss' || p.name === 'Wolf'));
if (dead) { try { e = apply(e, removeParticipant(e, dead.id)); } catch (err) {} }
const dead = e.participants.find(part => (part.status === 'dead' || part.currentHp <= 0) && (part.type === 'npc' || part.name.startsWith('Goblin') || part.name === 'OrcBoss' || part.name === 'Wolf'));
if (dead) { try { e = await removeParticipant(e, dead.id, ctx); } catch (err) {} }
}
// 7. addParticipant
if (totalTurns % 10 === 0 && reinforcementsAdded < 4) {
@@ -180,27 +178,27 @@ describe('combat integrity (100 rounds, full op coverage)', () => {
{ name:`Summon${reinforcementsAdded+1}`, maxHp:80, initMod:4 },
]);
const built = buildMonsterParticipant(spec).participant;
try { e = apply(e, addParticipant(e, built)); reinforcementsAdded++; } catch (err) {}
try { e = await addParticipant(e, built, ctx); reinforcementsAdded++; } catch (err) {}
}
// 8. updateParticipant
if (totalTurns % 7 === 0) {
const living = e.participants.filter(p => p.currentHp > 0);
const living = e.participants.filter(part => part.currentHp > 0);
if (living.length > 0) {
const tgt = pick(living);
try { e = apply(e, updateParticipant(e, tgt.id, { notes:`edited@turn${totalTurns}` })); } catch (err) {}
try { e = await updateParticipant(e, tgt.id, { notes:`edited@turn${totalTurns}` }, ctx); } catch (err) {}
}
}
// 9. pause
if (totalTurns % 12 === 0 && !lastPaused) { e = apply(e, togglePause(e)); lastPaused = true; }
if (totalTurns % 12 === 0 && !lastPaused) { e = await togglePause(e, ctx); lastPaused = true; }
// 10. reorderParticipants (mirror replay's buggy signature usage — swallowed no-op)
if (totalTurns % 8 === 0 && lastReorder !== totalTurns) {
const living = e.participants.filter(p => p.currentHp > 0 && p.isActive !== false);
const living = e.participants.filter(part => part.currentHp > 0 && part.isActive !== false);
if (living.length >= 2) {
const tgt = living[0];
const newInit = (tgt.initiative || 0) + 1;
try {
const reordered = [...e.participants].map(p => p.id === tgt.id ? { ...p, initiative: newInit } : p);
e = apply(e, reorderParticipants(e, reordered));
const reordered = [...e.participants].map(part => part.id === tgt.id ? { ...part, initiative: newInit } : part);
e = await reorderParticipants(e, reordered); // array as draggedId throws → swallowed
lastReorder = totalTurns;
} catch (err) {}
}
@@ -215,20 +213,19 @@ describe('combat integrity (100 rounds, full op coverage)', () => {
const uniq = new Set(seenThisRound);
if (uniq.size !== seenThisRound.length) {
violations.push({ round: roundN, type: 'rotation-dupe',
seen: seenThisRound.map(id => e.participants.find(p=>p.id===id)?.name||id) });
seen: seenThisRound.map(id => e.participants.find(part=>part.id===id)?.name||id) });
}
// turnOrderIds no dup
const orderUniq = new Set(e.turnOrderIds);
if (orderUniq.size !== e.turnOrderIds.length) {
violations.push({ round: roundN, type: 'turnOrder-dup-id', order: e.turnOrderIds });
}
// currentTurn valid + active
// currentTurn valid. It may be inactive immediately after DM toggles
// current actor inactive; toggle-active is status edit, not turn advance.
// Next Turn is responsible for skipping inactive current.
if (e.currentTurnParticipantId) {
const ct = e.participants.find(p => p.id === e.currentTurnParticipantId);
const ct = e.participants.find(part => part.id === e.currentTurnParticipantId);
if (!ct) violations.push({ round: roundN, type: 'currentTurn-missing' });
else if (ct.isActive === false && e.isStarted) {
violations.push({ round: roundN, type: 'currentTurn-inactive', id: ct.id });
}
}
// HP bounds
for (const part of e.participants) {
@@ -247,11 +244,11 @@ describe('combat integrity (100 rounds, full op coverage)', () => {
// queue drains them through toggleCondition which proves acceptance)
// revive dead between rounds
const dead = e.participants.filter(p => p.currentHp <= 0 || p.isActive === false);
const dead = e.participants.filter(part => part.currentHp <= 0 || part.isActive === false);
for (const d of dead) {
try {
if (d.isActive === false) e = apply(e, toggleParticipantActive(e, d.id));
e = apply(e, applyHpChange(e, d.id, 'heal', d.maxHp));
if (d.isActive === false) e = await toggleParticipantActive(e, d.id, ctx);
e = await applyHpChange(e, d.id, 'heal', d.maxHp, ctx);
} catch (err) {}
}
}
@@ -270,25 +267,26 @@ describe('combat integrity (100 rounds, full op coverage)', () => {
// Custom (freeform) condition strings: UI contract.
// toggleCondition must accept ANY string, not just built-ins.
test('custom condition strings survive add/remove round-trip', () => {
test('custom condition strings survive add/remove round-trip', async () => {
const { ctx } = mockCtx();
let e = setupEncounter();
e = apply(e, startEncounter(e));
e = await startEncounter(e, ctx);
const tgt = e.participants[0].id;
// add custom (not in built-ins)
e = apply(e, toggleCondition(e, tgt, 'hexed'));
let p = e.participants.find(x => x.id === tgt);
expect(p.conditions).toContain('hexed');
e = await toggleCondition(e, tgt, 'hexed', ctx);
let part = e.participants.find(x => x.id === tgt);
expect(part.conditions).toContain('hexed');
// emoji-bearing custom id
e = apply(e, toggleCondition(e, tgt, '🛡️blessed'));
p = e.participants.find(x => x.id === tgt);
expect(p.conditions).toContain('🛡️blessed');
e = await toggleCondition(e, tgt, '🛡️blessed', ctx);
part = e.participants.find(x => x.id === tgt);
expect(part.conditions).toContain('🛡️blessed');
// remove
e = apply(e, toggleCondition(e, tgt, 'hexed'));
p = e.participants.find(x => x.id === tgt);
expect(p.conditions).not.toContain('hexed');
expect(p.conditions).toContain('🛡️blessed');
e = await toggleCondition(e, tgt, 'hexed', ctx);
part = e.participants.find(x => x.id === tgt);
expect(part.conditions).not.toContain('hexed');
expect(part.conditions).toContain('🛡️blessed');
});
});
+60 -65
View File
@@ -1,24 +1,17 @@
// Unified behavior (App main): death flips isActive=false, dead participant
// removed from active rotation, skipped by nextTurn. deathSave is a manual
// DM action (button), not tied to rotation. turnOrderIds unchanged on death
// (only isActive flag flips). Revive (heal from 0) reactivates.
//
// Previous "M4: dead stays in rotation" concept reversed by unification.
'use strict';
const shared = require('@ttrpg/shared');
const { makeParticipant, startEncounter, nextTurn, applyHpChange, deathSave } = shared;
const { mockCtx } = require('./_helpers');
function p(id, init, extra = {}) {
return makeParticipant({
id, name: id, type: 'monster',
initiative: init, maxHp: 100, currentHp: 100,
...extra,
});
}
function pc(id, init, extra = {}) {
return makeParticipant({
id, name: id, type: 'character',
initiative: init, maxHp: 100, currentHp: 100,
id,
name: id,
type: 'character',
initiative: init,
maxHp: 100,
currentHp: 100,
...extra,
});
}
@@ -26,65 +19,67 @@ function enc(ps) {
return { name:'t', participants:ps, isStarted:false, isPaused:false,
round:0, currentTurnParticipantId:null, turnOrderIds:[] };
}
const byId = (e, id) => e.participants.find(p => p.id === id);
describe('unified: death deactivates, dead skipped in rotation', () => {
test('dead PC not removed from turnOrderIds (stays in list, inactive)', () => {
const ps = [pc('a', 20), pc('b', 15), pc('c', 10)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
describe('death state: participant remains in initiative and encounter', () => {
test('dropping to 0 keeps PC active, in participants, and in turnOrderIds', async () => {
const { ctx } = mockCtx();
let e = enc([pc('a', 20), pc('b', 15), pc('c', 10)]);
e = await startEncounter(e, ctx);
const orderBefore = e.turnOrderIds.slice();
// kill b
e = { ...e, ...applyHpChange(e, 'b', 'damage', 100).patch };
e = await applyHpChange(e, 'b', 'damage', 100, ctx);
expect(byId(e, 'b').status).toBe('dying');
expect(byId(e, 'b').isActive).not.toBe(false);
expect(e.participants.map(p => p.id)).toContain('b');
expect(e.turnOrderIds).toEqual(orderBefore);
});
test('dead PC skipped by nextTurn (isActive=false)', () => {
const ps = [pc('a', 20), pc('b', 15), pc('c', 10)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
// kill b
e = { ...e, ...applyHpChange(e, 'b', 'damage', 100).patch };
// advance: a→c (b skipped, inactive)
e = { ...e, ...nextTurn(e).patch };
expect(e.currentTurnParticipantId).toBe('c');
test('dead PC remains in participants and turnOrderIds after three failures', async () => {
const { ctx } = mockCtx();
let e = enc([pc('a', 20), pc('b', 15), pc('c', 10)]);
e = await startEncounter(e, ctx);
const orderBefore = e.turnOrderIds.slice();
e = await applyHpChange(e, 'b', 'damage', 100, ctx);
e = (await deathSave(e, 'b', 'fail', ctx)).enc;
e = (await deathSave(e, 'b', 'fail', ctx)).enc;
e = (await deathSave(e, 'b', 'fail', ctx)).enc;
expect(byId(e, 'b').status).toBe('dead');
expect(byId(e, 'b').isActive).not.toBe(false);
expect(e.participants.map(p => p.id)).toContain('b');
expect(e.turnOrderIds).toEqual(orderBefore);
});
test('dead PC deathSave fires on manual call (not via rotation)', () => {
const ps = [pc('a', 20), pc('b', 15)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
// kill b (current = a)
e = { ...e, ...applyHpChange(e, 'b', 'damage', 100).patch };
// b is dead: DM can still fire deathSave (manual action)
const r = deathSave(e, 'b', 'fail', 1);
expect(r.patch).toBeTruthy();
const b = r.patch.participants.find(x => x.id === 'b');
expect(b.deathFails).toBe(1);
test('nextTurn may still land on dead PC because DM/tool events may matter', async () => {
const { ctx } = mockCtx();
let e = enc([pc('a', 20), pc('b', 15), pc('c', 10)]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'b', 'damage', 100, ctx);
e = (await deathSave(e, 'b', 'fail', ctx)).enc;
e = (await deathSave(e, 'b', 'fail', ctx)).enc;
e = (await deathSave(e, 'b', 'fail', ctx)).enc;
e = await nextTurn(e, ctx);
expect(e.currentTurnParticipantId).toBe('b');
expect(byId(e, 'b').status).toBe('dead');
});
// D1 unification: shared now matches App main — death flips isActive=false.
// Dead participant removed from active rotation (skipped by nextTurn).
test('dead PC auto-set isActive=false by applyHpChange', () => {
const ps = [pc('a', 20), pc('b', 15)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
e = { ...e, ...applyHpChange(e, 'b', 'damage', 100).patch };
const b = e.participants.find(x => x.id === 'b');
expect(b.isActive).toBe(false);
});
test('deathSave rejected/no-op once dead', async () => {
const { ctx } = mockCtx();
let e = enc([pc('a', 20), pc('b', 15)]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'b', 'damage', 100, ctx);
e = (await deathSave(e, 'b', 'fail', ctx)).enc;
e = (await deathSave(e, 'b', 'fail', ctx)).enc;
e = (await deathSave(e, 'b', 'fail', ctx)).enc;
const before = byId(e, 'b');
test('revive (heal from 0) reactivates participant', () => {
const ps = [pc('a', 20), pc('b', 15)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
e = { ...e, ...applyHpChange(e, 'b', 'damage', 100).patch };
const dead = e.participants.find(x => x.id === 'b');
expect(dead.isActive).toBe(false);
// heal b back up
e = { ...e, ...applyHpChange(e, 'b', 'heal', 50).patch };
const revived = e.participants.find(x => x.id === 'b');
expect(revived.isActive).toBe(true);
expect(revived.currentHp).toBe(50);
expect(revived.deathSaves).toBe(0);
try { e = (await deathSave(e, 'b', 'fail', ctx)).enc; } catch (err) {}
expect(byId(e, 'b')).toMatchObject(before);
});
});
+314 -70
View File
@@ -1,90 +1,334 @@
// Death saves: broken model. Current = single counter, 3=dying. D&D 5e needs
// separate success/fail tracking:
// 3 successes = stable (0hp unconscious, safe until healed)
// 3 failures = dead
// Current tracks "saves" (really fails via red X UI), no successes at all.
// "Stable" state doesn't exist.
//
// RED: prove current can't model 3-success stability.
'use strict';
const shared = require('@ttrpg/shared');
const { makeParticipant, startEncounter, applyHpChange, deathSave } = shared;
const {
makeParticipant,
startEncounter,
applyHpChange,
deathSave,
stabilizeParticipant,
reviveParticipant,
} = require('@ttrpg/shared');
const { mockCtx } = require('./_helpers');
function p(id) {
return makeParticipant({ id, name: id, type: 'character',
initiative: 10, maxHp: 100, currentHp: 100 });
function pc(id, extra = {}) {
return makeParticipant({
id,
name: id,
type: 'character',
initiative: 10,
maxHp: 100,
currentHp: 100,
...extra,
});
}
function enc(ps, extra = {}) {
return { name:'t', participants:ps, isStarted:false, isPaused:false,
round:0, currentTurnParticipantId:null, turnOrderIds:[], ...extra };
function monster(id, extra = {}) {
return makeParticipant({
id,
name: id,
type: 'monster',
initiative: 10,
maxHp: 100,
currentHp: 100,
...extra,
});
}
const apply = (e, r) => r && r.patch ? { ...e, ...r.patch } : e;
describe('death saves: missing success/stable model', () => {
test('3 successes makes character stable (not dead, not dying)', () => {
// Character at 0hp. Roll 3 successful death saves.
let e = enc([p('a')]);
e = apply(e, startEncounter(e));
e = apply(e, applyHpChange(e, 'a', 'damage', 100)); // 0hp
expect(e.participants[0].currentHp).toBe(0);
function enc(participants, extra = {}) {
return {
id: 'e1',
name: 'death-save-test',
participants,
isStarted: false,
isPaused: false,
round: 0,
currentTurnParticipantId: null,
turnOrderIds: [],
...extra,
};
}
// Roll 3 successful saves. Should mark stable.
e = apply(e, deathSave(e, 'a', 'success', 1));
e = apply(e, deathSave(e, 'a', 'success', 2));
const r3 = deathSave(e, 'a', 'success', 3);
e = apply(e, r3);
async function startedAtZero() {
const { ctx } = mockCtx();
let e = enc([pc('a')]);
e = await startEncounter(e, ctx);
const originalTurnOrderIds = [...e.turnOrderIds];
e = await applyHpChange(e, 'a', 'damage', 100, ctx);
return { e, ctx, originalTurnOrderIds };
}
// RED: current deathSave signature = (enc, id, saveNumber). No type arg.
// Will throw or misbehave. Want: status field.
expect(r3.status).toBe('stable');
expect(e.participants[0].isDying).toBe(false);
expect(e.participants[0].isStable).toBe(true);
expect(e.participants[0].deathFails).toBe(0);
const part = e => e.participants.find(p => p.id === 'a');
describe('death saves: D&D 5e status state machine', () => {
test('damage drops character to dying without removal or deactivation', async () => {
const { e, originalTurnOrderIds } = await startedAtZero();
const p = part(e);
expect(p.currentHp).toBe(0);
expect(p.status).toBe('dying');
expect(p.deathSaveSuccesses).toBe(0);
expect(p.deathSaveFailures).toBe(0);
expect(p.isActive).not.toBe(false);
expect(e.participants.map(x => x.id)).toContain('a');
expect(e.turnOrderIds).toEqual(originalTurnOrderIds);
});
test('3 failures makes character dead (isDying for removal)', () => {
let e = enc([p('a')]);
e = apply(e, startEncounter(e));
e = apply(e, applyHpChange(e, 'a', 'damage', 100));
test('damage drops non-NPC monster to dead/inactive, not dying', async () => {
const { ctx } = mockCtx();
let e = enc([monster('a')]);
e = await startEncounter(e, ctx);
const orderBefore = [...e.turnOrderIds];
const r1 = deathSave(e, 'a', 'fail', 1);
e = apply(e, r1);
const r2 = deathSave(e, 'a', 'fail', 2);
e = apply(e, r2);
const r3 = deathSave(e, 'a', 'fail', 3);
e = apply(e, r3);
e = await applyHpChange(e, 'a', 'damage', 100, ctx);
expect(r3.status).toBe('dead');
expect(e.participants[0].isDying).toBe(true);
expect(e.participants[0].deathFails).toBe(3);
expect(part(e).status).toBe('dead');
expect(part(e).deathSaveSuccesses).toBe(0);
expect(part(e).deathSaveFailures).toBe(0);
expect(part(e).conditions).not.toContain('unconscious');
expect(part(e).isActive).toBe(false);
expect(e.turnOrderIds).toEqual(orderBefore);
});
test('successes and fails tracked independently', () => {
// Mixed: 1 success, 2 fails, then 2 more successes = stable.
let e = enc([p('a')]);
e = apply(e, startEncounter(e));
e = apply(e, applyHpChange(e, 'a', 'damage', 100));
test('dead non-NPC monster with stale active flag repairs to inactive', async () => {
const { ctx } = mockCtx();
let e = enc([monster('a', { currentHp: 0, status: 'dead', isActive: true })]);
e = await startEncounter(e, ctx);
e = apply(e, deathSave(e, 'a', 'success', 1));
expect(e.participants[0].deathSaves).toBe(1);
expect(e.participants[0].deathFails).toBe(0);
e = await applyHpChange(e, 'a', 'damage', 1, ctx);
e = apply(e, deathSave(e, 'a', 'fail', 1));
e = apply(e, deathSave(e, 'a', 'fail', 2));
expect(e.participants[0].deathSaves).toBe(1);
expect(e.participants[0].deathFails).toBe(2);
// 2 more successes → total 3 successes → stable
e = apply(e, deathSave(e, 'a', 'success', 2));
const r = deathSave(e, 'a', 'success', 3);
expect(r.status).toBe('stable');
expect(e.participants[0].deathFails).toBe(2); // fails unchanged
expect(part(e).status).toBe('dead');
expect(part(e).isActive).toBe(false);
});
test('deathSave signature: (enc, id, type, n)', () => {
// type = 'success' | 'fail'. n = 1|2|3.
expect(deathSave.length).toBe(4);
test('damage drops NPC to dying', async () => {
const { ctx } = mockCtx();
let e = enc([monster('a', { type: 'npc' })]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'a', 'damage', 100, ctx);
expect(part(e).type).toBe('npc');
expect(part(e).status).toBe('dying');
expect(part(e).conditions).toContain('unconscious');
});
test('three failures immediately makes dead, resets counters, keeps participant and turn order', async () => {
let { e, ctx, originalTurnOrderIds } = await startedAtZero();
e = (await deathSave(e, 'a', 'fail', ctx)).enc;
expect(part(e).status).toBe('dying');
expect(part(e).deathSaveFailures).toBe(1);
e = (await deathSave(e, 'a', 'fail', ctx)).enc;
expect(part(e).status).toBe('dying');
expect(part(e).deathSaveFailures).toBe(2);
const res = await deathSave(e, 'a', 'fail', ctx);
e = res.enc;
expect(res.status).toBe('dead');
expect(part(e).status).toBe('dead');
expect(part(e).currentHp).toBe(0);
expect(part(e).deathSaveSuccesses).toBe(0);
expect(part(e).deathSaveFailures).toBe(0);
expect(part(e).isActive).not.toBe(false);
expect(e.participants.map(x => x.id)).toContain('a');
expect(e.turnOrderIds).toEqual(originalTurnOrderIds);
});
test('three successes immediately makes stable and resets counters', async () => {
let { e, ctx } = await startedAtZero();
e = (await deathSave(e, 'a', 'success', ctx)).enc;
e = (await deathSave(e, 'a', 'success', ctx)).enc;
const res = await deathSave(e, 'a', 'success', ctx);
e = res.enc;
expect(res.status).toBe('stable');
expect(part(e).status).toBe('stable');
expect(part(e).currentHp).toBe(0);
expect(part(e).deathSaveSuccesses).toBe(0);
expect(part(e).deathSaveFailures).toBe(0);
});
test('successes and failures are independent before terminal transition', async () => {
let { e, ctx } = await startedAtZero();
e = (await deathSave(e, 'a', 'fail', ctx)).enc;
e = (await deathSave(e, 'a', 'fail', ctx)).enc;
e = (await deathSave(e, 'a', 'success', ctx)).enc;
e = (await deathSave(e, 'a', 'success', ctx)).enc;
expect(part(e).status).toBe('dying');
expect(part(e).deathSaveFailures).toBe(2);
expect(part(e).deathSaveSuccesses).toBe(2);
e = (await deathSave(e, 'a', 'success', ctx)).enc;
expect(part(e).status).toBe('stable');
expect(part(e).deathSaveFailures).toBe(0);
expect(part(e).deathSaveSuccesses).toBe(0);
});
test('nat1 adds two failures and can kill', async () => {
let { e, ctx } = await startedAtZero();
e = (await deathSave(e, 'a', 'nat1', ctx)).enc;
expect(part(e).status).toBe('dying');
expect(part(e).deathSaveFailures).toBe(2);
e = (await deathSave(e, 'a', 'nat1', ctx)).enc;
expect(part(e).status).toBe('dead');
expect(part(e).deathSaveFailures).toBe(0);
});
test('nat1 at one failure immediately kills', async () => {
let { e, ctx } = await startedAtZero();
e = (await deathSave(e, 'a', 'fail', ctx)).enc;
e = (await deathSave(e, 'a', 'nat1', ctx)).enc;
expect(part(e).status).toBe('dead');
expect(part(e).deathSaveFailures).toBe(0);
});
test('nat20 restores to 1 HP conscious and resets counters', async () => {
let { e, ctx } = await startedAtZero();
e = (await deathSave(e, 'a', 'fail', ctx)).enc;
e = (await deathSave(e, 'a', 'success', ctx)).enc;
e = (await deathSave(e, 'a', 'nat20', ctx)).enc;
expect(part(e).status).toBe('conscious');
expect(part(e).currentHp).toBe(1);
expect(part(e).deathSaveSuccesses).toBe(0);
expect(part(e).deathSaveFailures).toBe(0);
});
test('damage while dying adds one failure', async () => {
let { e, ctx } = await startedAtZero();
e = await applyHpChange(e, 'a', 'damage', 1, ctx);
expect(part(e).status).toBe('dying');
expect(part(e).deathSaveFailures).toBe(1);
});
test('critical damage while dying adds two failures', async () => {
let { e, ctx } = await startedAtZero();
e = await applyHpChange(e, 'a', 'damage', 1, { isCriticalHit: true }, ctx);
expect(part(e).status).toBe('dying');
expect(part(e).deathSaveFailures).toBe(2);
});
test('damage while stable returns to dying and applies failure', async () => {
let { e, ctx } = await startedAtZero();
e = (await deathSave(e, 'a', 'success', ctx)).enc;
e = (await deathSave(e, 'a', 'success', ctx)).enc;
e = (await deathSave(e, 'a', 'success', ctx)).enc;
expect(part(e).status).toBe('stable');
e = await applyHpChange(e, 'a', 'damage', 1, ctx);
expect(part(e).status).toBe('dying');
expect(part(e).deathSaveSuccesses).toBe(0);
expect(part(e).deathSaveFailures).toBe(1);
});
test('healing while dying or stable makes conscious and clears counters', async () => {
let { e, ctx } = await startedAtZero();
e = (await deathSave(e, 'a', 'fail', ctx)).enc;
e = await applyHpChange(e, 'a', 'heal', 10, ctx);
expect(part(e).status).toBe('conscious');
expect(part(e).currentHp).toBe(10);
expect(part(e).deathSaveFailures).toBe(0);
e = await applyHpChange(e, 'a', 'damage', 10, ctx);
e = (await deathSave(e, 'a', 'success', ctx)).enc;
e = (await deathSave(e, 'a', 'success', ctx)).enc;
e = (await deathSave(e, 'a', 'success', ctx)).enc;
expect(part(e).status).toBe('stable');
e = await applyHpChange(e, 'a', 'heal', 5, ctx);
expect(part(e).status).toBe('conscious');
expect(part(e).currentHp).toBe(5);
expect(part(e).deathSaveSuccesses).toBe(0);
expect(part(e).deathSaveFailures).toBe(0);
});
test('normal healing does not revive dead', async () => {
let { e, ctx } = await startedAtZero();
e = (await deathSave(e, 'a', 'fail', ctx)).enc;
e = (await deathSave(e, 'a', 'fail', ctx)).enc;
e = (await deathSave(e, 'a', 'fail', ctx)).enc;
expect(part(e).status).toBe('dead');
try { e = await applyHpChange(e, 'a', 'heal', 10, ctx); } catch (err) {}
expect(part(e).status).toBe('dead');
expect(part(e).currentHp).toBe(0);
});
test('stabilize sets stable, hp zero, counters zero', async () => {
let { e, ctx } = await startedAtZero();
e = (await deathSave(e, 'a', 'fail', ctx)).enc;
e = await stabilizeParticipant(e, 'a', ctx);
expect(part(e).status).toBe('stable');
expect(part(e).currentHp).toBe(0);
expect(part(e).deathSaveSuccesses).toBe(0);
expect(part(e).deathSaveFailures).toBe(0);
});
test('negative heal acts as damage and can drop to dying', async () => {
const { ctx } = mockCtx();
let e = enc([pc('a', { currentHp: 1 })]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'a', 'heal', -1, ctx);
expect(part(e).currentHp).toBe(0);
expect(part(e).status).toBe('dying');
});
test('negative damage acts as healing', async () => {
let { e, ctx } = await startedAtZero();
e = await applyHpChange(e, 'a', 'damage', -5, ctx);
expect(part(e).currentHp).toBe(5);
expect(part(e).status).toBe('conscious');
});
test('revive moves dead participant to 0 HP stable/unconscious', async () => {
let { e, ctx } = await startedAtZero();
e = (await deathSave(e, 'a', 'fail', ctx)).enc;
e = (await deathSave(e, 'a', 'fail', ctx)).enc;
e = (await deathSave(e, 'a', 'fail', ctx)).enc;
expect(part(e).status).toBe('dead');
e = await reviveParticipant(e, 'a', ctx);
expect(part(e).currentHp).toBe(0);
expect(part(e).status).toBe('stable');
expect(part(e).deathSaveSuccesses).toBe(0);
expect(part(e).deathSaveFailures).toBe(0);
expect(part(e).conditions).toContain('unconscious');
expect(part(e).isActive).toBe(true);
});
test('death save outside dying state is rejected or no-op', async () => {
const { ctx } = mockCtx();
let e = enc([pc('a')]);
e = await startEncounter(e, ctx);
try { e = (await deathSave(e, 'a', 'fail', ctx)).enc; } catch (err) {}
expect(part(e).status).toBe('conscious');
expect(part(e).deathSaveFailures).toBe(0);
});
});
+195
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@@ -0,0 +1,195 @@
// Undo roundtrip for DEATH paths: damage to 0 HP (dying/dead), deathSave,
// stabilize, revive, dead-monster auto-deactivate. Each must restore full
// prior state including status, death-save counters, conditions (unconscious),
// and isActive.
//
// Pattern: apply op (writes encounter + log) -> read last log -> expandUndo
// against newEnc -> merge -> deepEqual original snapshot.
const shared = require('@ttrpg/shared');
const { mockCtx } = require('./_helpers');
const { expandUndo } = shared;
const {
makeParticipant, startEncounter,
applyHpChange, deathSave, stabilizeParticipant, reviveParticipant,
} = shared;
function char(id, hp = 100) {
return makeParticipant({
id, name: id, type: 'character',
initiative: 10, maxHp: hp, currentHp: hp,
});
}
function mon(id, hp = 100) {
return makeParticipant({
id, name: id, type: 'monster',
initiative: 10, maxHp: hp, currentHp: hp,
});
}
function enc(ps) {
return { name:'t', participants:ps, isStarted:false, isPaused:false,
round:0, currentTurnParticipantId:null, turnOrderIds:[] };
}
const snap = (e) => JSON.parse(JSON.stringify(e));
function lastUndo(storage, enc) {
const logs = storage.logs();
const last = logs[logs.length - 1];
expect(last.undo).toBeTruthy();
const expanded = expandUndo(last, enc);
expect(expanded).toBeTruthy();
return expanded.updates;
}
describe('death-path undo roundtrip', () => {
test('damage to 0 HP (dying) undo restores status + unconscious condition', async () => {
const { storage, ctx } = mockCtx();
let e = enc([char('a')]);
e = await startEncounter(e, ctx);
const before = snap(e);
const newEnc = await applyHpChange(e, 'a', 'damage', 100, ctx);
const p = newEnc.participants.find(x => x.id === 'a');
expect(p.status).toBe('dying');
expect(p.conditions).toContain('unconscious');
const undo = lastUndo(storage, newEnc);
const after = { ...newEnc, ...undo };
expect(snap(after)).toEqual(before);
});
test('damage while dying undo restores status + failures + conditions', async () => {
const { storage, ctx } = mockCtx();
let e = enc([char('a')]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'a', 'damage', 100, ctx); // -> dying
const before = snap(e);
const newEnc = await applyHpChange(e, 'a', 'damage', 5, ctx); // +1 fail
expect(newEnc.participants.find(x => x.id === 'a').deathSaveFailures).toBe(1);
const undo = lastUndo(storage, newEnc);
const after = { ...newEnc, ...undo };
expect(snap(after)).toEqual(before);
});
test('damage while stable undo restores stable + reset failures', async () => {
const { storage, ctx } = mockCtx();
let e = enc([char('a')]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'a', 'damage', 100, ctx); // -> dying
e = await stabilizeParticipant(e, 'a', ctx); // -> stable
const before = snap(e);
const newEnc = await applyHpChange(e, 'a', 'damage', 1, ctx); // -> dying 1 fail
const undo = lastUndo(storage, newEnc);
const after = { ...newEnc, ...undo };
expect(snap(after)).toEqual(before);
});
test('massive damage (dead) undo restores conscious', async () => {
const { storage, ctx } = mockCtx();
let e = enc([char('a', 50)]);
e = await startEncounter(e, ctx);
const before = snap(e);
const newEnc = await applyHpChange(e, 'a', 'damage', 200, ctx);
expect(newEnc.participants.find(x => x.id === 'a').status).toBe('dead');
const undo = lastUndo(storage, newEnc);
const after = { ...newEnc, ...undo };
expect(snap(after)).toEqual(before);
});
test('dead monster auto-deactivate undo restores active', async () => {
const { storage, ctx } = mockCtx();
let e = enc([mon('a')]);
e = await startEncounter(e, ctx);
// first make it dead+inactive
e = await applyHpChange(e, 'a', 'damage', 100, ctx); // -> dead + inactive
// second damage at 0 while dead: no-op (returns same enc) but if it had
// repaired a stale active-dead monster it writes deactivate_dead_monster.
// Force the repair path: set stale isActive=true then damage.
e = { ...e, participants: e.participants.map(p => p.id === 'a' ? { ...p, isActive: true } : p) };
const before = snap(e); // stale active-dead = state right before the op
const newEnc = await applyHpChange(e, 'a', 'damage', 1, ctx);
expect(newEnc.participants.find(x => x.id === 'a').isActive).toBe(false);
const undo = lastUndo(storage, newEnc);
const after = { ...newEnc, ...undo };
expect(snap(after)).toEqual(before);
});
test('deathSave fail undo restores dying + counters + conditions', async () => {
const { storage, ctx } = mockCtx();
let e = enc([char('a')]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'a', 'damage', 100, ctx); // -> dying
const before = snap(e);
const r = await deathSave(e, 'a', 'fail', ctx);
expect(r.enc.participants.find(x => x.id === 'a').deathSaveFailures).toBe(1);
const undo = lastUndo(storage, r.enc);
const after = { ...r.enc, ...undo };
expect(snap(after)).toEqual(before);
});
test('deathSave nat1 (2 fails) undo restores prior counters', async () => {
const { storage, ctx } = mockCtx();
let e = enc([char('a')]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'a', 'damage', 100, ctx); // -> dying
const before = snap(e);
const r = await deathSave(e, 'a', 'nat1', ctx);
expect(r.enc.participants.find(x => x.id === 'a').deathSaveFailures).toBe(2);
const undo = lastUndo(storage, r.enc);
const after = { ...r.enc, ...undo };
expect(snap(after)).toEqual(before);
});
test('deathSave nat20 (conscious) undo restores dying + unconscious', async () => {
const { storage, ctx } = mockCtx();
let e = enc([char('a')]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'a', 'damage', 100, ctx); // -> dying
const before = snap(e);
const r = await deathSave(e, 'a', 'nat20', ctx);
expect(r.enc.participants.find(x => x.id === 'a').status).toBe('conscious');
expect(r.enc.participants.find(x => x.id === 'a').currentHp).toBe(1);
const undo = lastUndo(storage, r.enc);
const after = { ...r.enc, ...undo };
expect(snap(after)).toEqual(before);
});
test('deathSave to stable undo restores dying + unconscious', async () => {
const { storage, ctx } = mockCtx();
let e = enc([char('a')]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'a', 'damage', 100, ctx); // -> dying
e = await deathSave(e, 'a', 'success', ctx).then(x => x.enc);
e = await deathSave(e, 'a', 'success', ctx).then(x => x.enc);
const before = snap(e); // 2 successes, dying
const r = await deathSave(e, 'a', 'success', ctx); // -> stable
expect(r.enc.participants.find(x => x.id === 'a').status).toBe('stable');
const undo = lastUndo(storage, r.enc);
const after = { ...r.enc, ...undo };
expect(snap(after)).toEqual(before);
});
test('stabilize undo restores dying + unconscious + counters', async () => {
const { storage, ctx } = mockCtx();
let e = enc([char('a')]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'a', 'damage', 100, ctx); // -> dying
e = await deathSave(e, 'a', 'fail', ctx).then(x => x.enc); // 1 fail
const before = snap(e);
const newEnc = await stabilizeParticipant(e, 'a', ctx);
expect(newEnc.participants.find(x => x.id === 'a').status).toBe('stable');
const undo = lastUndo(storage, newEnc);
const after = { ...newEnc, ...undo };
expect(snap(after)).toEqual(before);
});
test('revive undo restores dead + isActive + counters', async () => {
const { storage, ctx } = mockCtx();
let e = enc([char('a')]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'a', 'damage', 200, ctx); // -> dead (active)
const before = snap(e);
const newEnc = await reviveParticipant(e, 'a', ctx);
expect(newEnc.participants.find(x => x.id === 'a').status).toBe('stable');
const undo = lastUndo(storage, newEnc);
const after = { ...newEnc, ...undo };
expect(snap(after)).toEqual(before);
});
});
+35 -35
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@@ -1,11 +1,12 @@
// DRY guard (BUG-5 fix): nextTurn and computeTurnOrderAfterRemoval share one
// advance core (nextActiveAfter). Both must pick the SAME next-active target
// for identical state. If this goes RED, the two paths drifted.
// Toggle-active semantics guard.
// Design: toggle active is a status edit, NOT a turn action.
// Deactivating current does not advance turn or increment round. DM clicks
// Next Turn explicitly; Next Turn skips inactive participants.
'use strict';
const shared = require('@ttrpg/shared');
const { makeParticipant, startEncounter, nextTurn, toggleParticipantActive } = shared;
const { makeParticipant, nextTurn, toggleParticipantActive } = require('@ttrpg/shared');
const { mockCtx } = require('./_helpers');
function p(id, init, extra = {}) {
return makeParticipant({ id, name: id, type: 'monster',
@@ -16,37 +17,36 @@ function enc(ps, extra = {}) {
round:0, currentTurnParticipantId:null, turnOrderIds:[], ...extra };
}
describe('DRY: deact-current advance == nextTurn advance', () => {
test('mid-round: same target (not current)', () => {
// order a,b,c. a current. nextTurn → b. deact a → advance → b.
const e = enc([p('a',10),p('b',5),p('c',3)], { isStarted:true,
describe('toggle-active is not a turn advance', () => {
test('mid-round: deactivating current leaves current unchanged', async () => {
const { ctx } = mockCtx();
const e = enc([p('a',10),p('b',5),p('c',3)], { isStarted:true, round:1,
turnOrderIds:['a','b','c'], currentTurnParticipantId:'a' });
const nt = nextTurn(e).patch.currentTurnParticipantId;
const deact = toggleParticipantActive(e, 'a').patch.currentTurnParticipantId;
expect(deact).toBe(nt);
expect(deact).toBe('b');
});
test('mid-round with inactive skipper: same target', () => {
// order a,x,b,c; x inactive. a current. nextTurn → b. deact a → b.
const x = p('x',7,{ isActive:false });
const e = enc([p('a',10),x,p('b',5),p('c',3)], { isStarted:true,
turnOrderIds:['a','x','b','c'], currentTurnParticipantId:'a' });
const nt = nextTurn(e).patch.currentTurnParticipantId;
const deact = toggleParticipantActive(e, 'a').patch.currentTurnParticipantId;
expect(deact).toBe(nt);
expect(deact).toBe('b');
});
test('wrap: same target + round bump', () => {
// order a,b,c. c current. nextTurn → wrap → a (r+1). deact c → wrap → a (r+1).
const e = enc([p('a',10),p('b',5),p('c',3)], { isStarted:true,
turnOrderIds:['a','b','c'], currentTurnParticipantId:'c', round:2 });
const nt = nextTurn(e).patch;
const deact = toggleParticipantActive(e, 'c').patch;
expect(deact.currentTurnParticipantId).toBe(nt.currentTurnParticipantId);
const deact = await toggleParticipantActive(e, 'a', ctx);
expect(deact.currentTurnParticipantId).toBe('a');
expect(deact.round).toBe(nt.round);
expect(deact.round).toBe(3);
expect(deact.round).toBe(1);
expect(deact.participants.find(p => p.id === 'a').isActive).toBe(false);
});
test('nextTurn after deactivating current skips inactive participant', async () => {
const { ctx } = mockCtx();
const e = enc([p('a',10),p('b',5),p('c',3)], { isStarted:true, round:1,
turnOrderIds:['a','b','c'], currentTurnParticipantId:'a' });
const deact = await toggleParticipantActive(e, 'a', ctx);
const next = await nextTurn(deact, ctx);
expect(next.currentTurnParticipantId).toBe('b');
expect(next.round).toBe(1);
});
test('wrap: deactivating current does not increment round; nextTurn does', async () => {
const { ctx } = mockCtx();
const e = enc([p('a',10),p('b',5),p('c',3)], { isStarted:true, round:2,
turnOrderIds:['a','b','c'], currentTurnParticipantId:'c' });
const deact = await toggleParticipantActive(e, 'c', ctx);
expect(deact.currentTurnParticipantId).toBe('c');
expect(deact.round).toBe(2);
const next = await nextTurn(deact, ctx);
expect(next.currentTurnParticipantId).toBe('a');
expect(next.round).toBe(3);
});
});
+47 -49
View File
@@ -5,6 +5,10 @@
//
// RED now: current code has two lists (sort on display, frozen turnOrderIds),
// reorder throws on cross-init. Refactor (1-list model) greens these.
//
// New API: mutating funcs are async, take ctx last, write encounter + log
// internally, return newEnc. Chained calls become `e = await fn(e, ctx)`.
// No-ops (reorder blocked) return the same enc ref.
'use strict';
@@ -15,6 +19,7 @@ const {
toggleParticipantActive, togglePause, applyHpChange,
reorderParticipants, endEncounter,
} = shared;
const { mockCtx } = require('./_helpers');
function p(id, init, extra = {}) {
return makeParticipant({ id, name: id, type: 'monster',
@@ -24,104 +29,97 @@ function enc(ps, extra = {}) {
return { name:'t', participants:ps, isStarted:false, isPaused:false,
round:0, currentTurnParticipantId:null, turnOrderIds:[], ...extra };
}
const apply = (e, r) => r && r.patch ? { ...e, ...r.patch } : e;
// walk one full rotation from current, collect active ids in list order
function walkRotation(e) {
if (!e.isStarted || e.isPaused || !e.currentTurnParticipantId) return [];
let cur = e;
const start = cur.currentTurnParticipantId;
const seen = [];
for (let i = 0; i < (cur.turnOrderIds || []).length + 1; i++) {
const curP = (cur.participants || []).find(p => p.id === cur.currentTurnParticipantId);
if (curP && curP.isActive) seen.push(cur.currentTurnParticipantId);
const nxt = nextTurn(cur);
cur = apply(cur, nxt);
if (cur.currentTurnParticipantId === start) break;
}
return seen;
}
describe('1-list model: turnOrderIds === participants.map(id), no re-sort', () => {
test('startEncounter: list = sorted-active participants order', () => {
test('startEncounter: list = sorted-active participants order', async () => {
const { ctx } = mockCtx();
let e = enc([p('a',3),p('b',10),p('c',5)]);
e = apply(e, startEncounter(e));
e = await startEncounter(e, ctx);
expect(e.turnOrderIds).toEqual(['b','c','a']); // 10,5,3
expect(e.turnOrderIds).toEqual(e.participants.map(x => x.id));
});
test('startEncounter: inactive stays in list slot (skipped by nextTurn)', () => {
test('startEncounter: inactive stays in list slot (skipped by nextTurn)', async () => {
const { ctx } = mockCtx();
let e = enc([p('a',10),p('b',5,{isActive:false}),p('c',3)]);
e = apply(e, startEncounter(e));
e = await startEncounter(e, ctx);
// 1-list: inactive b stays in slot, nextTurn skips it
expect(e.turnOrderIds).toEqual(['a','b','c']);
expect(e.turnOrderIds).toEqual(e.participants.map(x => x.id));
expect(e.currentTurnParticipantId).toBe('a'); // b inactive, skipped on start
});
test('addParticipant mid-encounter: inserted by init, list synced', () => {
test('addParticipant mid-encounter: inserted by init, list synced', async () => {
const { ctx } = mockCtx();
let e = enc([p('a',10),p('c',3)]);
e = apply(e, startEncounter(e)); // [a,c]
e = apply(e, addParticipant(e, p('b',7))); // insert between a,c
e = await startEncounter(e, ctx); // [a,c]
e = await addParticipant(e, p('b',7), ctx); // insert between a,c
expect(e.turnOrderIds).toEqual(['a','b','c']);
expect(e.turnOrderIds).toEqual(e.participants.map(x => x.id));
});
test('addParticipant: list === participants.map(id) after add', () => {
test('addParticipant: list === participants.map(id) after add', async () => {
const { ctx } = mockCtx();
let e = enc([p('a',10)]);
e = apply(e, startEncounter(e));
e = apply(e, addParticipant(e, p('b',5)));
e = await startEncounter(e, ctx);
e = await addParticipant(e, p('b',5), ctx);
expect(e.turnOrderIds).toEqual(e.participants.map(x => x.id));
});
test('removeParticipant: list synced, order preserved', () => {
test('removeParticipant: list synced, order preserved', async () => {
const { ctx } = mockCtx();
let e = enc([p('a',10),p('b',7),p('c',3)]);
e = apply(e, startEncounter(e));
e = apply(e, removeParticipant(e, 'b'));
e = await startEncounter(e, ctx);
e = await removeParticipant(e, 'b', ctx);
expect(e.turnOrderIds).toEqual(['a','c']);
expect(e.turnOrderIds).toEqual(e.participants.map(x => x.id));
});
test('reorder cross-init: blocked (no-op)', () => {
test('reorder cross-init: blocked (no-op)', async () => {
const { ctx } = mockCtx();
let e = enc([p('a',10),p('b',7),p('c',3)]);
e = apply(e, startEncounter(e)); // [a,b,c]
const r = reorderParticipants(e, 'c', 'a'); // cross-init
expect(r.patch).toBeNull();
e = await startEncounter(e, ctx); // [a,b,c]
const newEnc = await reorderParticipants(e, 'c', 'a', ctx); // cross-init
expect(newEnc).toBe(e); // same ref = no write
expect(e.turnOrderIds).toEqual(['a','b','c']); // unchanged
});
test('reorder same-init: within upcoming side of pointer follows new order', () => {
test('reorder same-init: within upcoming side of pointer follows new order', async () => {
const { ctx } = mockCtx();
let e = enc([p('a',10),p('b',10),p('c',10),p('d',3)]); // a,b,c tie
e = apply(e, startEncounter(e)); // [a,b,c,d], cur=a (idx0)
e = await startEncounter(e, ctx); // [a,b,c,d], cur=a (idx0)
// Reorder c before b (both upcoming idx1,2). Within same side = allowed.
e = apply(e, reorderParticipants(e, 'c', 'b')); // [a,c,b,d], cur=a
e = await reorderParticipants(e, 'c', 'b', ctx); // [a,c,b,d], cur=a
expect(e.turnOrderIds).toEqual(['a','c','b','d']);
// walk: a current, next c, next b, next d, wrap a
e = apply(e, nextTurn(e));
e = await nextTurn(e, ctx);
expect(e.currentTurnParticipantId).toBe('c');
});
test('toggle inactive: list unchanged (stays in rotation slot)', () => {
test('toggle inactive: list unchanged (stays in rotation slot)', async () => {
const { ctx } = mockCtx();
let e = enc([p('a',10),p('b',7),p('c',3)]);
e = apply(e, startEncounter(e)); // [a,b,c]
e = apply(e, toggleParticipantActive(e, 'b')); // b off
e = await startEncounter(e, ctx); // [a,b,c]
e = await toggleParticipantActive(e, 'b', ctx); // b off
expect(e.turnOrderIds).toEqual(['a','b','c']); // b stays in slot
});
test('toggle inactive: nextTurn skips b, visits a→c', () => {
test('toggle inactive: nextTurn skips b, visits a→c', async () => {
const { ctx } = mockCtx();
let e = enc([p('a',10),p('b',7),p('c',3)]);
e = apply(e, startEncounter(e)); // cur=a
e = apply(e, toggleParticipantActive(e, 'b')); // b inactive
e = apply(e, nextTurn(e)); // skip b → c
e = await startEncounter(e, ctx); // cur=a
e = await toggleParticipantActive(e, 'b', ctx); // b inactive
e = await nextTurn(e, ctx); // skip b → c
expect(e.currentTurnParticipantId).toBe('c');
});
test('hp death + revive: list unchanged', () => {
test('hp death + revive: list unchanged', async () => {
const { ctx } = mockCtx();
let e = enc([p('a',10),p('b',7),p('c',3)]);
e = apply(e, startEncounter(e));
e = apply(e, applyHpChange(e, 'b', 'damage', 100)); // b dies
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'b', 'damage', 100, ctx); // b dies
expect(e.turnOrderIds).toEqual(['a','b','c']);
e = apply(e, applyHpChange(e, 'b', 'heal', 50)); // b revive
e = await applyHpChange(e, 'b', 'heal', 50, ctx); // b revive
expect(e.turnOrderIds).toEqual(['a','b','c']);
expect(e.turnOrderIds).toEqual(e.participants.map(x => x.id));
});
+153 -108
View File
@@ -1,203 +1,248 @@
// Logging contract: every mutating combat op returns { patch, log } where
// log = { message: string, undo: object|null }. No-op (no state change)
// returns { patch: null, log: null }. Display lifecycle ops return { patch }
// only (no log field expected).
// Logging contract: every mutating combat op writes a log entry to ctx.logPath
// via ctx.storage.addDoc. No-op (no state change) performs NO writes and
// returns the same encounter reference. Display lifecycle ops write the display
// doc, no combat log.
//
// logAction handler does:
// if (log) logAction(log.message, ctx, { updates: log.undo })
// → null log = skipped = gap in audit trail.
// Contract = every combat mutation produces a log entry.
// New shape: mutating funcs are async, take ctx, write encounter (updateDoc) +
// log (addDoc) internally, return newEnc. Logs are read back via storage.logs().
//
// Contract = every combat mutation MUST produce a log entry.
// undo payloads now live on the written log entry's `undo_payload.updates`.
'use strict';
const shared = require('@ttrpg/shared');
const { mockCtx } = require('./_helpers');
const {
makeParticipant, buildMonsterParticipant,
makeParticipant,
startEncounter, nextTurn, togglePause,
addParticipant, addParticipants, updateParticipant, removeParticipant,
toggleParticipantActive, applyHpChange, deathSave, toggleCondition,
reorderParticipants, endEncounter,
} = shared;
function p(id, init) {
function p(id, init, extra = {}) {
return makeParticipant({ id, name: id, type: 'monster',
initiative: init, maxHp: 100, currentHp: 100 });
initiative: init, maxHp: 100, currentHp: 100, ...extra });
}
function enc(ps, extra = {}) {
return { name:'t', participants:ps, isStarted:false, isPaused:false,
round:0, currentTurnParticipantId:null, turnOrderIds:[], ...extra };
}
const apply = (e, r) => r && r.patch ? { ...e, ...r.patch } : e;
// Helper: assert a result is a logged mutation (patch + valid log).
function expectLogged(r) {
expect(r.patch).not.toBeNull();
expect(r.log).not.toBeNull();
expect(typeof r.log).toBe('object');
expect(typeof r.log.message).toBe('string');
expect(r.log.message.length).toBeGreaterThan(0);
}
function expectNoOp(r) {
expect(r.patch).toBeNull();
expect(r.log).toBeNull();
// Assert last written log entry is a well-formed mutation log.
function expectLastLogged(storage) {
const logs = storage.logs();
expect(logs.length).toBeGreaterThan(0);
const last = logs[logs.length - 1];
expect(typeof last.message).toBe('string');
expect(last.message.length).toBeGreaterThan(0);
return last;
}
describe('Logging contract: mutating ops', () => {
let e;
let storage, ctx;
beforeEach(() => {
e = enc([p('a', 10), p('b', 7), p('c', 3)]);
({ storage, ctx } = mockCtx());
});
test('startEncounter logs', () => {
const r = startEncounter(e);
expectLogged(r);
test('startEncounter logs', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
await startEncounter(e, ctx);
expect(storage.logs()).toHaveLength(1);
expectLastLogged(storage);
});
test('nextTurn logs', () => {
const started = apply(e, startEncounter(e));
const r = nextTurn(started);
expectLogged(r);
test('nextTurn logs', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
const started = await startEncounter(e, ctx); // 1 log
await nextTurn(started, ctx); // 2 logs
expect(storage.logs()).toHaveLength(2);
expectLastLogged(storage);
});
test('togglePause logs', () => {
const r = togglePause(apply(e, startEncounter(e)));
expectLogged(r);
test('togglePause does NOT log (lifecycle excluded from undo)', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
const started = await startEncounter(e, ctx);
await togglePause(started, ctx);
expect(storage.logs()).toHaveLength(1); // start only
});
test('addParticipant logs', () => {
const r = addParticipant(e, p('d', 5));
expectLogged(r);
test('addParticipant logs', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
await addParticipant(e, p('d', 5), ctx);
expect(storage.logs()).toHaveLength(1);
expectLastLogged(storage);
});
test('removeParticipant logs', () => {
const r = removeParticipant(e, 'b');
expectLogged(r);
test('removeParticipant logs', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
await removeParticipant(e, 'b', ctx);
expect(storage.logs()).toHaveLength(1);
expectLastLogged(storage);
});
test('toggleParticipantActive logs', () => {
const r = toggleParticipantActive(e, 'b');
expectLogged(r);
test('toggleParticipantActive logs', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
await toggleParticipantActive(e, 'b', ctx);
expect(storage.logs()).toHaveLength(1);
expectLastLogged(storage);
});
test('applyHpChange (damage) logs', () => {
const r = applyHpChange(e, 'b', 'damage', 10);
expectLogged(r);
test('applyHpChange (damage) logs', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
await applyHpChange(e, 'b', 'damage', 10, ctx);
expect(storage.logs()).toHaveLength(1);
expectLastLogged(storage);
});
test('applyHpChange (heal) logs', () => {
const r = applyHpChange(e, 'b', 'heal', 5);
expectLogged(r);
test('applyHpChange (heal) logs', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
await applyHpChange(e, 'b', 'heal', 5, ctx);
expect(storage.logs()).toHaveLength(1);
expectLastLogged(storage);
});
test('deathSave logs', () => {
const started = apply(e, startEncounter(e));
const dying = apply(started, applyHpChange(started, 'b', 'damage', 100));
const r = deathSave(dying, 'b', 'fail', 1);
expectLogged(r);
test('deathSave logs', async () => {
const e = enc([p('a', 10), p('b', 7, { type: 'character' }), p('c', 3)]);
const started = await startEncounter(e, ctx); // 1 log
const dying = await applyHpChange(started, 'b', 'damage', 100, ctx); // 2 logs
const r = await deathSave(dying, 'b', 'fail', ctx); // 3 logs
expect(r.status).toBe('dying');
expect(storage.logs()).toHaveLength(3);
expectLastLogged(storage);
});
test('toggleCondition logs', () => {
const r = toggleCondition(e, 'b', 'poisoned');
expectLogged(r);
test('toggleCondition logs', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
await toggleCondition(e, 'b', 'poisoned', ctx);
expect(storage.logs()).toHaveLength(1);
expectLastLogged(storage);
});
test('reorderParticipants logs (BUG-7)', () => {
// same-init tie (both 10) for valid reorder
test('reorderParticipants logs (BUG-7)', async () => {
// same-init tie (both 10) for valid reorder (unstarted: no pointer check)
const e2 = enc([p('a', 10), p('x', 10), p('c', 3)]);
const r = reorderParticipants(e2, 'x', 'a');
expectLogged(r);
await reorderParticipants(e2, 'x', 'a', ctx);
expect(storage.logs()).toHaveLength(1);
expectLastLogged(storage);
});
test('endEncounter logs', () => {
const started = apply(e, startEncounter(e));
const r = endEncounter(started);
expectLogged(r);
test('endEncounter logs', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
const started = await startEncounter(e, ctx);
await endEncounter(started, ctx);
expect(storage.logs()).toHaveLength(2);
expectLastLogged(storage);
});
});
describe('Logging contract: no-ops', () => {
let e;
let storage, ctx;
beforeEach(() => {
e = enc([p('a', 10), p('b', 7), p('c', 3)]);
({ storage, ctx } = mockCtx());
});
test('reorder same-id = no-op', () => {
expectNoOp(reorderParticipants(e, 'a', 'a'));
test('reorder same-id = no-op', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
const newEnc = await reorderParticipants(e, 'a', 'a', ctx);
expect(newEnc).toBe(e); // same ref = no write
expect(storage.logs()).toHaveLength(0);
});
test('reorder cross-init = no-op', () => {
expectNoOp(reorderParticipants(e, 'a', 'b'));
test('reorder cross-init = no-op', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
const newEnc = await reorderParticipants(e, 'a', 'b', ctx);
expect(newEnc).toBe(e); // same ref = no write
expect(storage.logs()).toHaveLength(0);
});
});
describe('Logging undo payloads', () => {
let e;
let storage, ctx;
beforeEach(() => {
e = enc([p('a', 10), p('b', 7), p('c', 3)]);
({ storage, ctx } = mockCtx());
});
test('startEncounter undo restores pre-combat state', () => {
const r = startEncounter(e);
expect(r.log.undo).toBeDefined();
expect(r.log.undo.isStarted).toBe(false);
test('startEncounter undo restores pre-combat state', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
await startEncounter(e, ctx);
const log = expectLastLogged(storage);
expect(log.undo).toBeDefined();
expect(log.undo.isStarted).toBe(false);
});
test('endEncounter undo restores combat state', () => {
const started = apply(e, startEncounter(e));
const r = endEncounter(started);
expect(r.log.undo).toBeDefined();
expect(r.log.undo.isStarted).toBe(true);
test('endEncounter undo restores combat state', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
const started = await startEncounter(e, ctx);
await endEncounter(started, ctx);
const log = expectLastLogged(storage);
expect(log.undo).toBeDefined();
expect(log.undo.isStarted).toBe(true);
});
test('applyHpChange undo restores prior hp', () => {
const r = applyHpChange(e, 'b', 'damage', 10);
expect(r.log.undo).toBeDefined();
expect(r.log.undo.participants).toBeDefined();
test('applyHpChange undo restores prior hp', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
const newEnc = await applyHpChange(e, 'b', 'damage', 10, ctx);
const log = expectLastLogged(storage);
expect(log.undo).toBeDefined();
const restored = { ...newEnc, ...shared.expandUndo(log, newEnc).updates };
expect(restored.participants.find(x => x.id === 'b').currentHp).toBe(100);
});
test('reorder undo restores prior order (BUG-7)', () => {
test('reorder undo restores prior order (BUG-7)', async () => {
const e2 = enc([p('a', 10), p('x', 10), p('c', 3)]);
const orig = e2.participants.map(p => p.id);
const r = reorderParticipants(e2, 'x', 'a');
expect(r.log.undo).toBeDefined();
const restored = { ...e2, ...r.log.undo };
const newEnc = await reorderParticipants(e2, 'x', 'a', ctx);
const log = expectLastLogged(storage);
expect(log.undo).toBeDefined();
const restored = { ...newEnc, ...shared.expandUndo(log, newEnc).updates };
expect(restored.participants.map(p => p.id)).toEqual(orig);
});
});
describe('Logging: addParticipants + updateParticipant', () => {
let e;
let storage, ctx;
beforeEach(() => {
e = enc([p('a', 10), p('b', 7)]);
({ storage, ctx } = mockCtx());
});
test('addParticipants logs', () => {
const r = addParticipants(e, [p('c', 3)]);
expectLogged(r);
test('addParticipants logs', async () => {
const e = enc([p('a', 10), p('b', 7)]);
await addParticipants(e, [p('c', 3)], ctx);
expect(storage.logs()).toHaveLength(1);
expectLastLogged(storage);
});
test('updateParticipant (same slot) logs', () => {
const r = updateParticipant(e, 'b', { name: 'B' });
expectLogged(r);
test('updateParticipant (same slot) logs', async () => {
const e = enc([p('a', 10), p('b', 7)]);
await updateParticipant(e, 'b', { name: 'B' }, ctx);
expect(storage.logs()).toHaveLength(1);
expectLastLogged(storage);
});
test('updateParticipant (init change) logs', () => {
const r = updateParticipant(e, 'b', { initiative: 5 });
expectLogged(r);
test('updateParticipant (init change) logs', async () => {
const e = enc([p('a', 10), p('b', 7)]);
await updateParticipant(e, 'b', { initiative: 5 }, ctx);
expect(storage.logs()).toHaveLength(1);
expectLastLogged(storage);
});
test('addParticipants undo restores prior list', () => {
test('addParticipants undo restores prior list', async () => {
const e = enc([p('a', 10), p('b', 7)]);
const orig = e.participants.map(p => p.id);
const r = addParticipants(e, [p('c', 3)]);
const restored = { ...e, ...r.log.undo };
const newEnc = await addParticipants(e, [p('c', 3)], ctx);
const log = expectLastLogged(storage);
const restored = { ...newEnc, ...shared.expandUndo(log, newEnc).updates };
expect(restored.participants.map(p => p.id)).toEqual(orig);
});
test('updateParticipant undo restores prior participant', () => {
test('updateParticipant undo restores prior participant', async () => {
const e = enc([p('a', 10), p('b', 7)]);
const orig = e.participants.map(p => p.id);
const r = updateParticipant(e, 'b', { name: 'B' });
const restored = { ...e, ...r.log.undo };
const newEnc = await updateParticipant(e, 'b', { name: 'B' }, ctx);
const log = expectLastLogged(storage);
const restored = { ...newEnc, ...shared.expandUndo(log, newEnc).updates };
expect(restored.participants.map(p => p.id)).toEqual(orig);
});
});
+27 -21
View File
@@ -7,8 +7,11 @@
// self-inflicted dup (loop spun while paused, re-added same `r${totalTurns}`).
// Validates real bug reachable via normal UI flow (DM adds monster while paused,
// resumes).
//
// Rewritten for async turn.js API: funcs are awaited, take ctx, write own logs.
const shared = require('@ttrpg/shared');
const { mockCtx } = require('./_helpers');
const { startEncounter, nextTurn, togglePause, addParticipant, makeParticipant } = shared;
function p(id, initiative, extra = {}) {
@@ -28,24 +31,25 @@ function enc(ps) {
}
describe('addParticipant + pause/resume rotation corruption', () => {
test('add fresh participant while paused, resume, rotation completes full cycle', () => {
test('add fresh participant while paused, resume, rotation completes full cycle', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 20), p('b', 15), p('c', 10)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
const baseOrder = e.turnOrderIds.slice(); // [a,b,c]
e = { ...e, ...nextTurn(e).patch }; // current=b
e = { ...e, ...togglePause(e).patch }; // pause
e = await nextTurn(e, ctx); // current=b
e = await togglePause(e, ctx); // pause
// add fresh participant x (initiative 25, would sort first)
const x = p('x', 25);
e = { ...e, ...addParticipant(e, x).patch };
e = { ...e, ...togglePause(e).patch }; // resume (rebuilds order)
e = await addParticipant(e, x, ctx);
e = await togglePause(e, ctx); // resume (rebuilds order)
// after resume, complete one full round: visit each active participant once
const visited = [e.currentTurnParticipantId];
for (let i = 0; i < e.turnOrderIds.length - 1; i++) {
e = { ...e, ...nextTurn(e).patch };
e = await nextTurn(e, ctx);
visited.push(e.currentTurnParticipantId);
}
const uniq = new Set(visited);
@@ -53,24 +57,25 @@ describe('addParticipant + pause/resume rotation corruption', () => {
expect(uniq.size).toBe(e.turnOrderIds.length);
});
test('multiple adds while paused, resume, rotation visits all', () => {
test('multiple adds while paused, resume, rotation visits all', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 20), p('b', 15), p('c', 10)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
e = { ...e, ...nextTurn(e).patch }; // current=b
e = { ...e, ...togglePause(e).patch }; // pause
e = await nextTurn(e, ctx); // current=b
e = await togglePause(e, ctx); // pause
// add 3 fresh participants
for (const id of ['x', 'y', 'z']) {
const np = p(id, 5 + Math.floor(Math.random() * 30));
e = { ...e, ...addParticipant(e, np).patch };
e = await addParticipant(e, np, ctx);
}
e = { ...e, ...togglePause(e).patch }; // resume
e = await togglePause(e, ctx); // resume
const visited = [e.currentTurnParticipantId];
for (let i = 0; i < e.turnOrderIds.length + 2; i++) {
e = { ...e, ...nextTurn(e).patch };
e = await nextTurn(e, ctx);
visited.push(e.currentTurnParticipantId);
}
const uniq = new Set(visited);
@@ -78,20 +83,21 @@ describe('addParticipant + pause/resume rotation corruption', () => {
expect(uniq.size).toBe(e.turnOrderIds.length);
});
test('add while running, then pause+resume, rotation stays valid', () => {
test('add while running, then pause+resume, rotation stays valid', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 20), p('b', 15), p('c', 10)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
e = { ...e, ...nextTurn(e).patch }; // current=b
e = await nextTurn(e, ctx); // current=b
const x = p('x', 25);
e = { ...e, ...addParticipant(e, x).patch }; // add while running
e = { ...e, ...togglePause(e).patch }; // pause
e = { ...e, ...togglePause(e).patch }; // resume
e = await addParticipant(e, x, ctx); // add while running
e = await togglePause(e, ctx); // pause
e = await togglePause(e, ctx); // resume
const visited = [e.currentTurnParticipantId];
for (let i = 0; i < e.turnOrderIds.length + 2; i++) {
e = { ...e, ...nextTurn(e).patch };
e = await nextTurn(e, ctx);
visited.push(e.currentTurnParticipantId);
}
const uniq = new Set(visited);
+29 -20
View File
@@ -1,7 +1,11 @@
// removeParticipant + computeTurnOrderAfterRemoval edge cases.
//
// New API: mutating funcs are async, take ctx last, write encounter + log
// internally, return newEnc. Chained calls become `e = await fn(e, ctx)`.
const shared = require('@ttrpg/shared');
const { makeParticipant, startEncounter, nextTurn, removeParticipant, toggleParticipantActive, applyHpChange } = shared;
const { mockCtx } = require('./_helpers');
function p(id, init, extra = {}) {
return makeParticipant({ id, name: id, type: 'monster',
@@ -13,51 +17,56 @@ function enc(ps) {
}
describe('removeParticipant turn-order edges', () => {
test('removing current picks next active as current', () => {
test('removing current picks next active as current', async () => {
const { ctx } = mockCtx();
let e = enc([p('a',20),p('b',15),p('c',10)]);
e = { ...e, ...startEncounter(e).patch };
e = { ...e, ...removeParticipant(e, 'a').patch }; // a was current
e = await startEncounter(e, ctx);
e = await removeParticipant(e, 'a', ctx); // a was current
expect(e.currentTurnParticipantId).toBe('b');
});
test('removing last in order wraps current to first', () => {
test('removing last in order wraps current to first', async () => {
const { ctx } = mockCtx();
let e = enc([p('a',20),p('b',15),p('c',10)]);
e = { ...e, ...startEncounter(e).patch };
e = { ...e, ...nextTurn(e).patch }; // b
e = { ...e, ...nextTurn(e).patch }; // c (current)
e = { ...e, ...removeParticipant(e, 'c').patch };
e = await startEncounter(e, ctx);
e = await nextTurn(e, ctx); // b
e = await nextTurn(e, ctx); // c (current)
e = await removeParticipant(e, 'c', ctx);
expect(e.currentTurnParticipantId).toBe('a');
});
test('removing current when all others inactive → no active, isStarted stays (BUG-9 candidate)', () => {
test('removing current when all others inactive → no active, isStarted stays (BUG-9 candidate)', async () => {
const { ctx } = mockCtx();
let e = enc([p('a',20),p('b',15),p('c',10)]);
e = { ...e, ...startEncounter(e).patch }; // [a,b,c], cur=a
e = await startEncounter(e, ctx); // [a,b,c], cur=a
// deactivate b + c (stay in slot, inactive)
e = { ...e, ...toggleParticipantActive(e, 'b').patch };
e = { ...e, ...toggleParticipantActive(e, 'c').patch };
e = await toggleParticipantActive(e, 'b', ctx);
e = await toggleParticipantActive(e, 'c', ctx);
// remove current a
e = { ...e, ...removeParticipant(e, 'a').patch };
e = await removeParticipant(e, 'a', ctx);
// 1-list: turnOrderIds=[b,c], no active → current null, isStarted stays true
expect(e.turnOrderIds).toEqual(['b', 'c']);
expect(e.currentTurnParticipantId).toBeNull();
// isStarted still true but no turn → nextTurn throws (stale state)
});
test('removing non-current keeps currentTurn', () => {
test('removing non-current keeps currentTurn', async () => {
const { ctx } = mockCtx();
let e = enc([p('a',20),p('b',15),p('c',10)]);
e = { ...e, ...startEncounter(e).patch };
e = { ...e, ...removeParticipant(e, 'b').patch };
e = await startEncounter(e, ctx);
e = await removeParticipant(e, 'b', ctx);
expect(e.currentTurnParticipantId).toBe('a');
expect(e.turnOrderIds).toEqual(['a', 'c']);
});
test('removing current that is dead (HP=0) - BUG-3 overlap', () => {
test('removing current that is dead (HP=0) - BUG-3 overlap', async () => {
// Dead participant removed mid-combat. Desired (M4): they STAY in order.
// removeParticipant is explicit DM action, distinct from auto-skip.
const { ctx } = mockCtx();
let e = enc([p('a',20),p('b',15),p('c',10)]);
e = { ...e, ...startEncounter(e).patch };
e = { ...e, ...applyHpChange(e, 'b', 'damage', 100).patch }; // b dead
e = { ...e, ...removeParticipant(e, 'b').patch };
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'b', 'damage', 100, ctx); // b dead
e = await removeParticipant(e, 'b', ctx);
expect(e.turnOrderIds).not.toContain('b');
expect(e.participants.find(x => x.id === 'b')).toBeUndefined();
});
+50 -16
View File
@@ -1,9 +1,14 @@
// Characterization for reorderParticipants correct usage.
// replay-combat.js calls it with wrong signature (swallowed by try/catch),
// so real behavior untested. Lock what it actually does.
//
// New API: reorderParticipants is async, takes ctx last, writes encounter +
// log internally, returns newEnc. A blocked move (cross-init / same id /
// cross-pointer) returns the SAME enc ref (no write). Missing id rejects.
const shared = require('@ttrpg/shared');
const { makeParticipant, startEncounter, nextTurn, reorderParticipants } = shared;
const { mockCtx } = require('./_helpers');
function p(id, init, extra = {}) {
return makeParticipant({
@@ -18,37 +23,65 @@ function enc(ps) {
}
describe('reorderParticipants', () => {
test('drag before target (1-list model, pre-combat)', () => {
test('drag upward inserts before target (1-list model, pre-combat)', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10), p('b', 20), p('c', 20)]; // b,c tie
let e = enc(ps); // pre-combat, no pointer
const r = reorderParticipants(e, 'c', 'b');
// drag c before b: remove c → [a,b], insert before b → [a,c,b]
expect(r.patch.participants.map(p => p.id)).toEqual(['a', 'c', 'b']);
const newEnc = await reorderParticipants(e, 'c', 'b', ctx);
// drag c upward onto b: insert before b → [a,c,b]
expect(newEnc.participants.map(p => p.id)).toEqual(['a', 'c', 'b']);
});
test('cross-init drag blocked (no-op)', () => {
test('drag downward inserts after target (1-list model, pre-combat)', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 20), p('b', 20), p('c', 10)]; // a,b tie
let e = enc(ps); // pre-combat, no pointer
const newEnc = await reorderParticipants(e, 'a', 'b', ctx);
// drag a downward onto b: insert after b → [b,a,c]
expect(newEnc.participants.map(p => p.id)).toEqual(['b', 'a', 'c']);
});
test('cross-init drag blocked (no-op)', async () => {
const { storage, ctx } = mockCtx();
const ps = [p('a', 10), p('b', 20)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch }; // [b,a]
const r = reorderParticipants(e, 'a', 'b');
expect(r.patch).toBeNull();
e = await startEncounter(e, ctx); // [b,a]
const before = storage.calls.filter(c => c.fn === 'updateDoc').length;
const newEnc = await reorderParticipants(e, 'a', 'b', ctx);
expect(newEnc).toBe(e); // same ref = no write
expect(storage.calls.filter(c => c.fn === 'updateDoc')).toHaveLength(before); // no new write
});
test('throws if id not found', () => {
test('throws if id not found', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10), p('b', 20)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
expect(() => reorderParticipants(e, 'a', 'zzz')).toThrow();
e = await startEncounter(e, ctx);
await expect(reorderParticipants(e, 'a', 'zzz', ctx)).rejects.toThrow();
});
test('syncs turnOrderIds = participants order (1-list, fixes BUG-6)', () => {
test('paused combat allows reorder across current-turn pointer', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 20), p('b', 20), p('c', 20), p('d', 20)];
let e = await startEncounter(enc(ps), ctx); // current=a
e = { ...e, isPaused: true };
const newEnc = await reorderParticipants(e, 'd', 'a', ctx);
expect(newEnc).not.toBe(e);
expect(newEnc.participants.map(p => p.id)).toEqual(['d', 'a', 'b', 'c']);
expect(newEnc.turnOrderIds).toEqual(['d', 'a', 'b', 'c']);
});
test('syncs turnOrderIds = participants order (1-list, fixes BUG-6)', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10), p('b', 20), p('c', 20)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch }; // started, but reorder pre-pointer advance
e = await startEncounter(e, ctx); // started, but reorder pre-pointer advance
// startEncounter sets current=b (idx0). reorder c before b crosses pointer.
// Use pre-combat to test syncTurnOrder.
let pre = enc(ps);
pre = { ...pre, ...reorderParticipants(pre, 'c', 'b').patch };
pre = await reorderParticipants(pre, 'c', 'b', ctx);
expect(pre.turnOrderIds).toEqual(['a','c','b']);
expect(pre.turnOrderIds).toEqual(pre.participants.map(p => p.id));
});
@@ -56,10 +89,11 @@ describe('reorderParticipants', () => {
// BUG-6 candidate: reorder should affect turnOrderIds so mid-combat
// drag-drop changes who goes next within same-initiative tie.
// Currently RED (turnOrderIds not in patch).
test('reorder updates turnOrderIds to reflect new participant order (pre-combat)', () => {
test('reorder updates turnOrderIds to reflect new participant order (pre-combat)', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10), p('b', 20), p('c', 20)];
let e = enc(ps); // pre-combat, no pointer
e = { ...e, ...reorderParticipants(e, 'c', 'b').patch };
e = await reorderParticipants(e, 'c', 'b', ctx);
expect(e.turnOrderIds).toEqual(['a', 'c', 'b']);
});
});
+39 -33
View File
@@ -2,9 +2,10 @@
// Audit of 100-round replay found 124 skips + 78 dupes (round 1 already missing Fighter
// before any coverage action). nextTurn has core bug, not just coverage-path issue.
//
// This test is RED until nextTurn fixed.
// Rewritten for async turn.js API: funcs are awaited, take ctx, write own logs.
const shared = require('@ttrpg/shared');
const { mockCtx } = require('./_helpers');
const { startEncounter, nextTurn, makeParticipant } = shared;
function p(id, initiative, extra = {}) {
@@ -24,17 +25,18 @@ function enc(ps) {
}
describe('round rotation integrity', () => {
test('3 participants: one full round visits each exactly once', () => {
test('3 participants: one full round visits each exactly once', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 20), p('b', 15), p('c', 10)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
const startOrder = e.turnOrderIds.slice();
const visited = [e.currentTurnParticipantId];
// advance (len-1) turns: visits remaining participants, round NOT yet wrapped.
for (let i = 0; i < startOrder.length - 1; i++) {
e = { ...e, ...nextTurn(e).patch };
e = await nextTurn(e, ctx);
visited.push(e.currentTurnParticipantId);
}
@@ -44,18 +46,19 @@ describe('round rotation integrity', () => {
expect(visited.length).toBe(startOrder.length);
});
test('8 participants (replay shape): one full round visits each exactly once', () => {
test('8 participants (replay shape): one full round visits each exactly once', async () => {
const { ctx } = mockCtx();
const ps = [
p('Goblin1', 12), p('Wolf', 13), p('Merchant', 8), p('OrcBoss', 11),
p('Goblin2', 12), p('Fighter', 14), p('Rogue', 15), p('Cleric', 10),
];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
const startOrder = e.turnOrderIds.slice();
const visited = [e.currentTurnParticipantId];
for (let i = 0; i < startOrder.length - 1; i++) {
e = { ...e, ...nextTurn(e).patch };
e = await nextTurn(e, ctx);
visited.push(e.currentTurnParticipantId);
}
@@ -65,10 +68,11 @@ describe('round rotation integrity', () => {
expect(visited.length).toBe(startOrder.length);
});
test('multiple rounds: each round visits each participant exactly once', () => {
test('multiple rounds: each round visits each participant exactly once', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 20), p('b', 15), p('c', 10), p('d', 5)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
const startOrder = e.turnOrderIds.slice();
const expectedRound = e.round;
@@ -76,7 +80,7 @@ describe('round rotation integrity', () => {
// capture exactly one full round (current + len-1 advances), no wrap yet.
const visited = [e.currentTurnParticipantId];
for (let i = 0; i < startOrder.length - 1; i++) {
e = { ...e, ...nextTurn(e).patch };
e = await nextTurn(e, ctx);
visited.push(e.currentTurnParticipantId);
}
const uniq = new Set(visited);
@@ -88,63 +92,65 @@ describe('round rotation integrity', () => {
describe('round rotation with mid-round state changes', () => {
const { toggleParticipantActive, addParticipant, removeParticipant, reorderParticipants, applyHpChange } = shared;
test('toggle a participant inactive mid-round, others still each visited once', () => {
test('toggle a participant inactive mid-round, others still each visited once', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 20), p('b', 15), p('c', 10), p('d', 5)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
const startOrder = e.turnOrderIds.slice();
const visited = [e.currentTurnParticipantId];
e = { ...e, ...nextTurn(e).patch }; visited.push(e.currentTurnParticipantId);
e = await nextTurn(e, ctx); visited.push(e.currentTurnParticipantId);
// now mark 'a' inactive (already took its turn)
e = { ...e, ...toggleParticipantActive(e, 'a').patch };
e = { ...e, ...nextTurn(e).patch }; visited.push(e.currentTurnParticipantId);
e = { ...e, ...nextTurn(e).patch }; visited.push(e.currentTurnParticipantId);
e = await toggleParticipantActive(e, 'a', ctx);
e = await nextTurn(e, ctx); visited.push(e.currentTurnParticipantId);
e = await nextTurn(e, ctx); visited.push(e.currentTurnParticipantId);
// round should wrap, but 'a' inactive so only b,c,d visited
const visitedActive = visited.filter(id => id !== 'a');
const uniq = new Set(visitedActive);
expect(uniq.size).toBe(startOrder.length - 1); // b,c,d each once
});
test('reactivate inactive participant mid-round, it gets a turn this round', () => {
test('reactivate inactive participant mid-round, it gets a turn this round', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 20), p('b', 15), p('c', 10), p('d', 5)];
let e = enc(ps);
// start with 'c' inactive
e.participants = e.participants.map(p => p.id === 'c' ? { ...p, isActive: false } : p);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
// 1-list: c stays in slot (inactive), skipped by nextTurn
expect(e.turnOrderIds).toEqual(['a', 'b', 'c', 'd']);
expect(e.currentTurnParticipantId).toBe('a'); // c inactive, a first
// advance one turn, then reactivate c
e = { ...e, ...nextTurn(e).patch }; // b
e = { ...e, ...toggleParticipantActive(e, 'c').patch };
e = await nextTurn(e, ctx); // b
e = await toggleParticipantActive(e, 'c', ctx);
// continue rotation - c should now be reachable
const visited = [e.currentTurnParticipantId];
for (let i = 0; i < e.turnOrderIds.length; i++) {
e = { ...e, ...nextTurn(e).patch };
e = await nextTurn(e, ctx);
visited.push(e.currentTurnParticipantId);
}
expect(visited).toContain('c');
});
test('addParticipant mid-round: new participant gets turn this round or next', () => {
test('addParticipant mid-round: new participant gets turn this round or next', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 20), p('b', 15), p('c', 10)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
const startOrder = e.turnOrderIds.slice();
e = { ...e, ...nextTurn(e).patch }; // advance one
e = await nextTurn(e, ctx); // advance one
// add new participant
const newP = p('x', 25);
e = { ...e, ...addParticipant(e, newP).patch };
e = await addParticipant(e, newP, ctx);
// finish round - original 3 should still each get exactly one turn
const visited = [startOrder[0], e.currentTurnParticipantId];
while (e.round === 1) {
const r = nextTurn(e);
e = { ...e, ...r.patch };
e = await nextTurn(e, ctx);
visited.push(e.currentTurnParticipantId);
if (visited.length > 20) break; // safety
}
@@ -153,23 +159,23 @@ describe('round rotation with mid-round state changes', () => {
expect(uniq.size).toBe(3);
});
test('reorderParticipants mid-round keeps rotation valid', () => {
test('reorderParticipants mid-round keeps rotation valid', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 20), p('b', 15), p('c', 15), p('d', 5)]; // b,c same init (15)
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
const startOrder = e.turnOrderIds.slice();
e = { ...e, ...nextTurn(e).patch };
e = await nextTurn(e, ctx);
// reorder: swap b,c (same initiative)
e = { ...e, ...reorderParticipants(e, 'b', 'c').patch };
e = await reorderParticipants(e, 'b', 'c', ctx);
const visited = [startOrder[0], e.currentTurnParticipantId];
for (let i = 0; i < startOrder.length; i++) {
e = { ...e, ...nextTurn(e).patch };
e = await nextTurn(e, ctx);
visited.push(e.currentTurnParticipantId);
}
const uniq = new Set(visited);
expect(uniq.size).toBeGreaterThanOrEqual(startOrder.length);
});
});
+22 -16
View File
@@ -4,6 +4,10 @@
//
// Guards BUG-5 fix (slot-array turn order, no re-sort on wrap/resume).
// If this goes RED, turn order rotation is skipping participants again.
//
// New API: mutating funcs are async, take ctx last, write encounter + log
// internally, return newEnc. setup(ctx) returns the started encounter;
// loop bodies await each mutating call.
'use strict';
@@ -13,14 +17,14 @@ const {
startEncounter, nextTurn, togglePause, addParticipant, removeParticipant,
toggleParticipantActive,
} = shared;
const { mockCtx } = require('./_helpers');
const apply = (e, r) => (r && r.patch) ? { ...e, ...r.patch } : e;
const nm = (enc) => (id) => {
const f = enc.participants.find(p => p.id === id);
return f ? f.name : id;
};
function setup() {
function setup(ctx) {
const ps = [
buildCharacterParticipant({ id: 'c1', name: 'Fighter', defaultMaxHp: 200, defaultInitMod: 2 }).participant,
buildCharacterParticipant({ id: 'c2', name: 'Cleric', defaultMaxHp: 180, defaultInitMod: 1 }).participant,
@@ -29,20 +33,21 @@ function setup() {
buildMonsterParticipant({ name: 'Goblin2', maxHp: 100, initMod: 2 }).participant,
buildMonsterParticipant({ name: 'OrcBoss', maxHp: 500, initMod: 1 }).participant,
buildMonsterParticipant({ name: 'Wolf', maxHp: 120, initMod: 3 }).participant,
buildMonsterParticipant({ name: 'Merchant', maxHp: 150, initMod: 0, isNpc: true }).participant,
buildMonsterParticipant({ name: 'Merchant', maxHp: 150, initMod: 0, asNpc: true }).participant,
];
let e = {
name: 't', participants: ps, isStarted: false, isPaused: false,
round: 0, currentTurnParticipantId: null, turnOrderIds: [],
};
return apply(e, startEncounter(e));
return startEncounter(e, ctx); // async → Promise<newEnc>
}
describe('BUG-5: turn-order rotation never skips (deterministic)', () => {
jest.setTimeout(15000);
test('pure nextTurn: 0 skips across 100 rounds', () => {
let e = setup();
test('pure nextTurn: 0 skips across 100 rounds', async () => {
const { ctx } = mockCtx();
let e = await setup(ctx);
let totalSkips = 0;
for (let roundN = 1; roundN <= 100; roundN++) {
const startRound = e.round;
@@ -52,7 +57,7 @@ describe('BUG-5: turn-order rotation never skips (deterministic)', () => {
let guard = 0;
const cap = e.participants.length + 1;
while (e.round === startRound && guard < cap) {
e = apply(e, nextTurn(e));
e = await nextTurn(e, ctx);
if (e.round === startRound) acted.add(e.currentTurnParticipantId);
guard++;
}
@@ -65,8 +70,9 @@ describe('BUG-5: turn-order rotation never skips (deterministic)', () => {
expect(totalSkips).toBe(0);
});
test('with pause/resume + add/remove/toggle: 0 skips across ~540 rounds', () => {
let e = setup();
test('with pause/resume + add/remove/toggle: 0 skips across ~540 rounds', async () => {
const { ctx } = mockCtx();
let e = await setup(ctx);
const N = nm(e);
let curRound = null;
let activeAtRoundStart = new Set();
@@ -85,10 +91,10 @@ describe('BUG-5: turn-order rotation never skips (deterministic)', () => {
const MAX_TURNS = 2000;
while (turns < MAX_TURNS && e.isStarted) {
turns++;
if (e.isPaused) e = apply(e, togglePause(e));
if (turns % 7 === 0 && !e.isPaused) { e = apply(e, togglePause(e)); continue; }
if (e.isPaused) e = await togglePause(e, ctx);
if (turns % 7 === 0 && !e.isPaused) { e = await togglePause(e, ctx); continue; }
const prevRound = e.round;
e = apply(e, nextTurn(e));
e = await nextTurn(e, ctx);
if (e.round !== prevRound) {
const skipped = [...activeAtRoundStart].filter(id => {
const p = e.participants.find(x => x.id === id);
@@ -102,18 +108,18 @@ describe('BUG-5: turn-order rotation never skips (deterministic)', () => {
if (turns % 9 === 0 && added < 8) {
const b = buildMonsterParticipant({ name: `R${added + 1}`, maxHp: 120, initMod: 3 }).participant;
b.id = `reinforce${added + 1}`;
e = apply(e, addParticipant(e, b)); added++;
e = await addParticipant(e, b, ctx); added++;
}
if (turns % 13 === 0) {
const cand = e.participants.filter(p => p.type === 'monster' && p.isActive && p.id !== e.currentTurnParticipantId);
if (cand.length) e = apply(e, removeParticipant(e, cand[0].id));
if (cand.length) e = await removeParticipant(e, cand[0].id, ctx);
}
if (turns % 17 === 0) {
const cand = e.participants.filter(p => p.isActive && p.id !== e.currentTurnParticipantId);
if (cand.length) {
const t = cand[0];
e = apply(e, toggleParticipantActive(e, t.id));
e = apply(e, toggleParticipantActive(e, t.id));
e = await toggleParticipantActive(e, t.id, ctx);
e = await toggleParticipantActive(e, t.id, ctx);
}
}
}
+23 -19
View File
@@ -6,19 +6,20 @@
// "Tie-break = original add order. Later additions slot AFTER existing
// same-init participants. Stable insertion."
//
// Current code uses sortParticipantsByInitiative (stable sort, tie-break =
// original array index). That is NOT stable insertion: it re-sorts the whole
// list, destroying drag order when a drag moved a same-init pair.
// startEncounter re-sorts once to freeze the list; after that add/update use
// stable slot insertion (slotIndexForInit), never wholesale re-sort — so drag
// tie order survives.
//
// RED now: drag tie order survives neither add nor edit.
// New API: addParticipant / updateParticipant / reorderParticipants are async,
// take ctx, return newEnc.
'use strict';
const shared = require('@ttrpg/shared');
const {
makeParticipant,
startEncounter, addParticipant, updateParticipant, reorderParticipants,
} = shared;
} = require('@ttrpg/shared');
const { mockCtx } = require('./_helpers');
function p(id, init, extra = {}) {
return makeParticipant({ id, name: id, type: 'monster',
@@ -28,47 +29,50 @@ function enc(ps, extra = {}) {
return { name:'t', participants:ps, isStarted:false, isPaused:false,
round:0, currentTurnParticipantId:null, turnOrderIds:[], ...extra };
}
const apply = (e, r) => r && r.patch ? { ...e, ...r.patch } : e;
describe('SLOT-NOT-SORT: drag tie order survives add/edit', () => {
test('addParticipant preserves existing drag tie order', () => {
test('addParticipant preserves existing drag tie order', async () => {
const { ctx } = mockCtx();
// Two same-init participants. DM drags b BEFORE a (tie override).
let e = enc([p('a', 10), p('b', 10)]);
e = apply(e, reorderParticipants(e, 'b', 'a')); // drag b ahead of a → [b,a]
e = await reorderParticipants(e, 'b', 'a', ctx); // drag b ahead of a → [b,a]
expect(e.participants.map(x => x.id)).toEqual(['b', 'a']);
// Add unrelated participant (different init). Tie order [b,a] MUST survive.
e = apply(e, addParticipant(e, p('c', 5)));
e = await addParticipant(e, p('c', 5), ctx);
const ids = e.participants.map(x => x.id);
// c slots last (init 5 < 10). b,a tie order preserved.
expect(ids).toEqual(['b', 'a', 'c']);
});
test('addParticipant with same init as dragged pair slots AFTER tie group', () => {
test('addParticipant with same init as dragged pair slots AFTER tie group', async () => {
const { ctx } = mockCtx();
// DM drags b before a (both init 10). Then add d also init 10.
// d must slot AFTER existing same-init pair (stable insertion), not re-sort.
let e = enc([p('a', 10), p('b', 10)]);
e = apply(e, reorderParticipants(e, 'b', 'a')); // [b,a]
e = apply(e, addParticipant(e, p('d', 10))); // init 10, after tie group
e = await reorderParticipants(e, 'b', 'a', ctx); // [b,a]
e = await addParticipant(e, p('d', 10), ctx); // init 10, after tie group
const ids = e.participants.map(x => x.id);
expect(ids).toEqual(['b', 'a', 'd']);
});
test('updateParticipant preserves drag tie order on unrelated field edit', () => {
test('updateParticipant preserves drag tie order on unrelated field edit', async () => {
const { ctx } = mockCtx();
let e = enc([p('a', 10), p('b', 10)]);
e = apply(e, reorderParticipants(e, 'b', 'a')); // [b,a]
e = await reorderParticipants(e, 'b', 'a', ctx); // [b,a]
// Edit a's name (not initiative). Tie order MUST survive.
e = apply(e, updateParticipant(e, 'a', { name: 'A2' }));
e = await updateParticipant(e, 'a', { name: 'A2' }, ctx);
expect(e.participants.map(x => x.id)).toEqual(['b', 'a']);
});
test('updateParticipant init change slots, preserves OTHER tie group order', () => {
test('updateParticipant init change slots, preserves OTHER tie group order', async () => {
const { ctx } = mockCtx();
// Two tie groups: [a,b] init 10, [c,d] init 5. DM drags b before a.
let e = enc([p('a', 10), p('b', 10), p('c', 5), p('d', 5)]);
e = apply(e, reorderParticipants(e, 'b', 'a')); // [b,a,c,d]
e = await reorderParticipants(e, 'b', 'a', ctx); // [b,a,c,d]
// Edit c's initiative to 10 — slots into top group. [c] order within its
// own old group irrelevant (it leaves that group). But [b,a] tie MUST stay.
e = apply(e, updateParticipant(e, 'c', { initiative: 10 }));
e = await updateParticipant(e, 'c', { initiative: 10 }, ctx);
const topTwo = e.participants.filter(x => x.initiative === 10).map(x => x.id);
// b before a preserved. c joins the 10-group (exact slot less critical
// than b,a order surviving).
+147 -70
View File
@@ -1,7 +1,17 @@
// Undo roundtrip: every op that returns log.undo must restore prior state.
// Apply op → patch → apply undo → assert deepEqual original.
// Undo + redo roundtrip: every op that writes a log entry must restore prior
// state on undo AND re-apply forward state on redo. Uses REAL mock storage
// undo() (applies patch + flips undone flag), not just expandUndo output.
//
// Pattern per case:
// before = snap(enc) // state before op
// newEnc = await op(enc) // apply op (writes enc doc + log entry)
// afterUndo = undoLast() // real undo via storage.undo
// expect(afterUndo) === before
// afterRedo = redoLast() // real redo via storage.undo({redo:true})
// expect(afterRedo) === snap(newEnc)
const shared = require('@ttrpg/shared');
const { mockCtx, undoLast, redoLast } = require('./_helpers');
const { expandUndo } = shared;
const {
makeParticipant, startEncounter, nextTurn, togglePause,
addParticipant, removeParticipant, toggleParticipantActive,
@@ -21,110 +31,177 @@ function enc(ps) {
}
const snap = (e) => JSON.parse(JSON.stringify(e));
describe('undo roundtrip', () => {
test('startEncounter undo restores pre-start', () => {
describe('undo + redo roundtrip', () => {
test('startEncounter', async () => {
const { storage, ctx } = mockCtx();
const before = enc([p('a',10),p('b',20)]);
const r = startEncounter(before);
expect(r.log.undo).toBeTruthy();
// undo restores isStarted/isPaused/round/current/turnOrderIds.
// participants[] may be reordered (1-list sort on start) — undo snapshot
// captures turn-state fields, not participant order.
const after = { ...before, ...r.patch, ...r.log.undo };
expect(after.isStarted).toBe(before.isStarted);
expect(after.isPaused).toBe(before.isPaused);
expect(after.round).toBe(before.round);
expect(after.currentTurnParticipantId).toBe(before.currentTurnParticipantId);
expect(after.turnOrderIds).toEqual(before.turnOrderIds);
await storage.setDoc(ctx.encPath, before);
const newEnc = await startEncounter(before, ctx);
const last = storage.logs().at(-1);
const afterUndo = await undoLast(ctx, newEnc);
// participants[] order may differ (start sorts); check turn-state fields.
expect(afterUndo.isStarted).toBe(before.isStarted);
expect(afterUndo.isPaused).toBe(before.isPaused);
expect(afterUndo.round).toBe(before.round);
expect(afterUndo.currentTurnParticipantId).toBe(before.currentTurnParticipantId);
expect(afterUndo.turnOrderIds).toEqual(before.turnOrderIds);
const afterRedo = await redoLast(ctx, afterUndo, last);
expect(afterRedo.isStarted).toBe(newEnc.isStarted);
expect(afterRedo.round).toBe(newEnc.round);
expect(afterRedo.currentTurnParticipantId).toBe(newEnc.currentTurnParticipantId);
expect(afterRedo.turnOrderIds).toEqual(newEnc.turnOrderIds);
});
test('nextTurn undo restores prior currentTurn/round', () => {
test('nextTurn', async () => {
const { storage, ctx } = mockCtx();
let e = enc([p('a',10),p('b',20),p('c',5)]);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
await storage.setDoc(ctx.encPath, e);
const before = snap(e);
const r = nextTurn(e);
expect(r.log.undo).toBeTruthy();
const after = { ...e, ...r.patch, ...r.log.undo };
expect(snap(after)).toEqual(before);
const newEnc = await nextTurn(e, ctx);
const last = storage.logs().at(-1);
const afterUndo = await undoLast(ctx, newEnc);
expect(snap(afterUndo)).toEqual(before);
const afterRedo = await redoLast(ctx, afterUndo, last);
expect(snap(afterRedo)).toEqual(snap(newEnc));
});
test('togglePause undo restores prior paused state', () => {
test('togglePause excluded from undo (no log entry)', async () => {
const { storage, ctx } = mockCtx();
let e = enc([p('a',10),p('b',20)]);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
await storage.setDoc(ctx.encPath, e);
const before = snap(e);
const r = togglePause(e);
expect(r.log.undo).toBeTruthy();
const after = { ...e, ...r.patch, ...r.log.undo };
expect(snap(after)).toEqual(before);
const newEnc = await togglePause(e, ctx);
// state flips (isPaused), but no log written
expect(newEnc.isPaused).toBe(true);
expect(storage.logs()).toHaveLength(1); // start only
});
test('applyHpChange undo restores prior participants', () => {
test('applyHpChange damage restores HP on undo, re-applies on redo', async () => {
const { storage, ctx } = mockCtx();
let e = enc([p('a',10,{maxHp:100,currentHp:100}),p('b',20)]);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
await storage.setDoc(ctx.encPath, e);
const before = snap(e);
const r = applyHpChange(e, 'a', 'damage', 20);
expect(r.log.undo).toBeTruthy();
const after = { ...e, ...r.patch, ...r.log.undo };
expect(snap(after)).toEqual(before);
const newEnc = await applyHpChange(e, 'a', 'damage', 20, ctx);
const last = storage.logs().at(-1);
const afterUndo = await undoLast(ctx, newEnc);
expect(snap(afterUndo)).toEqual(before);
const afterRedo = await redoLast(ctx, afterUndo, last);
expect(snap(afterRedo)).toEqual(snap(newEnc));
});
test('toggleCondition undo restores prior participants', () => {
test('applyHpChange heal restores HP on undo, re-applies on redo', async () => {
const { storage, ctx } = mockCtx();
let e = enc([p('a',10,{maxHp:100,currentHp:50})]);
e = await startEncounter(e, ctx);
await storage.setDoc(ctx.encPath, e);
const before = snap(e);
const newEnc = await applyHpChange(e, 'a', 'heal', 20, ctx);
const last = storage.logs().at(-1);
const afterUndo = await undoLast(ctx, newEnc);
expect(snap(afterUndo)).toEqual(before);
const afterRedo = await redoLast(ctx, afterUndo, last);
expect(snap(afterRedo)).toEqual(snap(newEnc));
});
test('toggleCondition', async () => {
const { storage, ctx } = mockCtx();
let e = enc([p('a',10),p('b',20)]);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
await storage.setDoc(ctx.encPath, e);
const before = snap(e);
const r = toggleCondition(e, 'a', 'stunned');
expect(r.log.undo).toBeTruthy();
const after = { ...e, ...r.patch, ...r.log.undo };
expect(snap(after)).toEqual(before);
const newEnc = await toggleCondition(e, 'a', 'stunned', ctx);
const last = storage.logs().at(-1);
const afterUndo = await undoLast(ctx, newEnc);
expect(snap(afterUndo)).toEqual(before);
const afterRedo = await redoLast(ctx, afterUndo, last);
expect(snap(afterRedo)).toEqual(snap(newEnc));
});
test('toggleParticipantActive undo restores prior participants + turn order', () => {
test('toggleParticipantActive restores participants + turn order, redo re-applies', async () => {
const { storage, ctx } = mockCtx();
let e = enc([p('a',10),p('b',20),p('c',5)]);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
await storage.setDoc(ctx.encPath, e);
const before = snap(e);
const r = toggleParticipantActive(e, 'b');
expect(r.log.undo).toBeTruthy();
const after = { ...e, ...r.patch, ...r.log.undo };
expect(snap(after)).toEqual(before);
const newEnc = await toggleParticipantActive(e, 'b', ctx);
const last = storage.logs().at(-1);
const afterUndo = await undoLast(ctx, newEnc);
expect(snap(afterUndo)).toEqual(before);
const afterRedo = await redoLast(ctx, afterUndo, last);
expect(snap(afterRedo)).toEqual(snap(newEnc));
});
test('addParticipant undo restores prior participants', () => {
test('addParticipant', async () => {
const { storage, ctx } = mockCtx();
let e = enc([p('a',10),p('b',20)]);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
await storage.setDoc(ctx.encPath, e);
const before = snap(e);
const np = makeParticipant({ id:'z', name:'z', type:'monster', initiative:15, maxHp:50, currentHp:50 });
const r = addParticipant(e, np);
expect(r.log.undo).toBeTruthy();
const after = { ...e, ...r.patch, ...r.log.undo };
expect(snap(after)).toEqual(before);
const newEnc = await addParticipant(e, np, ctx);
const last = storage.logs().at(-1);
const afterUndo = await undoLast(ctx, newEnc);
expect(snap(afterUndo)).toEqual(before);
const afterRedo = await redoLast(ctx, afterUndo, last);
expect(snap(afterRedo)).toEqual(snap(newEnc));
});
test('removeParticipant undo restores prior participants + turn order', () => {
test('removeParticipant restores prior participants + turn order, redo re-applies', async () => {
const { storage, ctx } = mockCtx();
let e = enc([p('a',10),p('b',20),p('c',5)]);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
await storage.setDoc(ctx.encPath, e);
const before = snap(e);
const r = removeParticipant(e, 'b');
expect(r.log.undo).toBeTruthy();
const after = { ...e, ...r.patch, ...r.log.undo };
expect(snap(after)).toEqual(before);
const newEnc = await removeParticipant(e, 'b', ctx);
const last = storage.logs().at(-1);
const afterUndo = await undoLast(ctx, newEnc);
expect(snap(afterUndo)).toEqual(before);
const afterRedo = await redoLast(ctx, afterUndo, last);
expect(snap(afterRedo)).toEqual(snap(newEnc));
});
test('endEncounter undo restores prior state', () => {
test('endEncounter', async () => {
const { storage, ctx } = mockCtx();
let e = enc([p('a',10),p('b',20)]);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
await storage.setDoc(ctx.encPath, e);
const before = snap(e);
const r = endEncounter(e);
expect(r.log.undo).toBeTruthy();
const after = { ...e, ...r.patch, ...r.log.undo };
expect(snap(after)).toEqual(before);
const newEnc = await endEncounter(e, ctx);
const last = storage.logs().at(-1);
const afterUndo = await undoLast(ctx, newEnc);
expect(snap(afterUndo)).toEqual(before);
const afterRedo = await redoLast(ctx, afterUndo, last);
expect(snap(afterRedo)).toEqual(snap(newEnc));
});
test('reorderParticipants has no undo (log: null) — BUG candidate', () => {
test('reorderParticipants (BUG-7 fixed)', async () => {
const { storage, ctx } = mockCtx();
const ps = [p('a',10),p('b',20),p('c',20)]; // b,c tie
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
const r = reorderParticipants(e, 'c', 'b');
// Documents: reorderParticipants returns log: null. Cannot undo.
// If undo expected here, this is BUG-7.
expect(r.log).toBeNull();
await storage.setDoc(ctx.encPath, e);
const before = snap(e);
const newEnc = await reorderParticipants(e, 'c', 'b', ctx);
const last = storage.logs().at(-1);
const afterUndo = await undoLast(ctx, newEnc);
expect(snap(afterUndo)).toEqual(before);
const afterRedo = await redoLast(ctx, afterUndo, last);
expect(snap(afterRedo)).toEqual(snap(newEnc));
});
test('updateParticipant', async () => {
const { storage, ctx } = mockCtx();
let e = enc([p('a',10),p('b',20)]);
e = await startEncounter(e, ctx);
await storage.setDoc(ctx.encPath, e);
const before = snap(e);
const newEnc = await shared.updateParticipant(e, 'a', { initiative: 99 }, ctx);
const last = storage.logs().at(-1);
const afterUndo = await undoLast(ctx, newEnc);
expect(snap(afterUndo)).toEqual(before);
const afterRedo = await redoLast(ctx, afterUndo, last);
expect(snap(afterRedo)).toEqual(snap(newEnc));
});
});
+666 -441
View File
File diff suppressed because it is too large Load Diff
+648 -295
View File
File diff suppressed because it is too large Load Diff
+12 -1
View File
@@ -13,6 +13,7 @@ export function doc(db, path, extra) {
}
export function collection(db, path) { return ref(path); }
export function query(refOrColl, ...constraints) { return { ref: refOrColl, constraints }; }
export function where(field, op, value) { return { __type: 'where', field, op, value }; }
export function orderBy(field, dir) { return { __type: 'orderBy', field, dir }; }
export function limit(n) { return { __type: 'limit', n }; }
@@ -67,10 +68,18 @@ export async function getDoc(docRef) {
}
export async function getDocs(collRefOrQuery) {
const collPath = collRefOrQuery.ref ? collRefOrQuery.ref.path : collRefOrQuery.path;
const docs = MOCK_DB.collection(collPath);
let docs = MOCK_DB.collection(collPath);
const constraints = collRefOrQuery.constraints || [];
docs = applyConstraints(docs, constraints);
return { docs: docs.map(d => ({ id: d.id, data: () => d.data, ref: { path: `${collPath}/${d.id}` } })) };
}
export async function getCountFromServer(collRefOrQuery) {
const collPath = collRefOrQuery.ref ? collRefOrQuery.ref.path : collRefOrQuery.path;
const docs = MOCK_DB.collection(collPath);
return { data: () => ({ count: docs.length }) };
}
// realtime — emit from mock DB, capture unsub
export function onSnapshot(refOrQuery, onSuccess, onError) {
const path = refOrQuery.path || (refOrQuery.ref && refOrQuery.ref.path);
@@ -112,6 +121,8 @@ function applyConstraints(docs, constraints) {
});
} else if (c.__type === 'limit') {
out = out.slice(0, c.n);
} else if (c.__type === 'where') {
out = out.filter(d => d.data[c.field] === c.value);
}
}
return out;
+56 -2
View File
@@ -6,8 +6,6 @@
// const { runStorageContract } = require('./contract.test');
// runStorageContract('memory', () => createMemoryStorage());
'use strict';
// Each impl factory returns a fresh storage instance (async-creatable is fine).
// Interface every impl MUST provide:
// getDoc(path) -> Promise<obj|null>
@@ -17,6 +15,7 @@
// addDoc(collectionPath, data) -> Promise<{id, path}> (auto-gen id)
// getCollection(path) -> Promise<arr> (immediate child docs)
// batchWrite(ops) -> Promise<void> ops: [{type, path, data?}]
// undo({logPath, undo, redo}) -> Promise<void> tx: apply updates + flip undone
// subscribeDoc(path, cb) -> unsubscribe fn cb(doc|null)
// subscribeCollection(path, cb) -> unsubscribe fn cb(arr)
@@ -181,6 +180,61 @@ function runStorageContract(name, factory) {
});
});
describe('undo', () => {
test('undo applies updates + flips undone true', async () => {
await storage.setDoc('encounters/e1', { round: 2, name: 'Enc' });
await storage.setDoc('logs/l1', { message: 'x', undone: false });
await storage.undo({
logPath: 'logs/l1',
undo: { encounterPath: 'encounters/e1', updates: { round: 1 }, redo: { round: 2 } },
});
const enc = await storage.getDoc('encounters/e1');
const log = await storage.getDoc('logs/l1');
expect(enc.round).toBe(1);
expect(log.undone).toBe(true);
});
test('redo applies redo patch + flips undone false', async () => {
await storage.setDoc('encounters/e1', { round: 1 });
await storage.setDoc('logs/l1', { message: 'x', undone: true });
await storage.undo({
logPath: 'logs/l1',
undo: { encounterPath: 'encounters/e1', updates: { round: 1 }, redo: { round: 2 } },
redo: true,
});
const enc = await storage.getDoc('encounters/e1');
const log = await storage.getDoc('logs/l1');
expect(enc.round).toBe(2);
expect(log.undone).toBe(false);
});
});
describe('deleteCollection', () => {
test('deletes all docs in collection', async () => {
await storage.addDoc('logs', { type: 'a' });
await storage.addDoc('logs', { type: 'b' });
const deleted = await storage.deleteCollection('logs');
expect(deleted).toBe(2);
const remaining = await storage.getCollection('logs');
expect(remaining).toHaveLength(0);
});
test('honors whereField filter', async () => {
await storage.addDoc('logs', { type: 'keep', n: 1 });
await storage.addDoc('logs', { type: 'drop', n: 2 });
await storage.addDoc('logs', { type: 'drop', n: 3 });
const deleted = await storage.deleteCollection('logs', 'type', 'drop');
expect(deleted).toBe(2);
const remaining = await storage.getCollection('logs');
expect(remaining).toHaveLength(1);
});
test('empty collection returns 0', async () => {
const deleted = await storage.deleteCollection('logs');
expect(deleted).toBe(0);
});
});
describe('subscribeDoc', () => {
test('fires cb immediately with current value', async () => {
await storage.setDoc('campaigns/a', { name: 'Alpha' });
+51 -6
View File
@@ -4,13 +4,11 @@
// App.js imports SDK via this module (doc, setDoc, etc re-exported) for both
// the adapter (createFirebaseStorage) and direct SDK calls. ONE import path.
'use strict';
import { initializeApp } from 'firebase/app';
import { getAuth, signInAnonymously, onAuthStateChanged, signInWithCustomToken } from 'firebase/auth';
import { getAuth } from 'firebase/auth';
import {
getFirestore, doc, setDoc, getDoc as getDocReal, getDocs as getDocsReal, addDoc, collection,
onSnapshot, updateDoc, deleteDoc, query, orderBy, limit, writeBatch, serverTimestamp,
onSnapshot, updateDoc, deleteDoc, query, where, orderBy, limit, writeBatch, getCountFromServer,
} from 'firebase/firestore';
// Adapter call recorder (instrumentation, no behavior change).
@@ -102,11 +100,26 @@ export function createFirebaseStorage() {
return { id: ref.id, path: `${collectionPath}/${ref.id}` };
},
async getCollection(collectionPath) {
const snapshot = await getDocsReal(collection(db, collectionPath));
async getCollection(collectionPath, queryConstraints = []) {
// Translate neutral {__type} constraints to firebase SDK builders.
const fbConstraints = [];
for (const c of queryConstraints || []) {
if (!c || !c.__type) continue;
if (c.__type === 'where') fbConstraints.push(where(c.field, c.op, c.value));
else if (c.__type === 'orderBy') fbConstraints.push(orderBy(c.field, c.dir || 'asc'));
else if (c.__type === 'limit') fbConstraints.push(limit(c.n));
// firebase SDK has no offset; skip (UI uses server adapter in dev).
}
const q = fbConstraints.length ? query(collection(db, collectionPath), ...fbConstraints) : collection(db, collectionPath);
const snapshot = await getDocsReal(q);
return snapshot.docs.map(d => ({ id: d.id, ...d.data() }));
},
async countCollection(collectionPath) {
const snapshot = await getCountFromServer(collection(db, collectionPath));
return snapshot.data().count;
},
async batchWrite(ops) {
const batch = writeBatch(db);
for (const op of ops) {
@@ -117,6 +130,37 @@ export function createFirebaseStorage() {
await batch.commit();
},
// Bulk delete collection (optionally where-filtered). Firestore has no
// single bulk-by-path op: fetch matching docs, batch-delete in chunks
// of 500 (firestore batch limit). DEV ONLY.
async deleteCollection(path, whereField, whereValue) {
if (process.env.NODE_ENV !== 'development' && process.env.NODE_ENV !== 'test') {
throw new Error('deleteCollection: dev only');
}
let q = collection(db, path);
if (whereField) q = query(q, where(whereField, '==', whereValue));
const snap = await getDocsReal(q);
const docs = snap.docs;
let count = 0;
for (let i = 0; i < docs.length; i += 500) {
const batch = writeBatch(db);
for (const d of docs.slice(i, i + 500)) batch.delete(d.ref);
await batch.commit();
count += Math.min(500, docs.length - i);
}
return count;
},
// Transactional undo via batch (atomic in firestore). Apply updates +
// flip undone flag in single commit.
async undo({ logPath, undo, redo = false }) {
const batch = writeBatch(db);
const updates = redo ? (undo.redo || undo.updates) : undo.updates;
batch.update(doc(db, undo.encounterPath), updates);
batch.update(doc(db, logPath), { undone: !redo });
await batch.commit();
},
// Subscribe = onSnapshot. cb fires immediately + on change. Returns unsubscribe.
subscribeDoc(path, cb, errCb) {
recordAdapterCall({ fn: 'subscribeDoc', path });
@@ -133,6 +177,7 @@ export function createFirebaseStorage() {
// queryConstraints = neutral {__type} builders (from index.js).
// Translate to SDK orderBy/limit.
const sdkConstraints = queryConstraints.map(c => {
if (c.__type === 'where') return where(c.field, c.op, c.value);
if (c.__type === 'orderBy') return orderBy(c.field, c.dir);
if (c.__type === 'limit') return limit(c.n);
return c; // pass-through (forward compat)
+2
View File
@@ -43,8 +43,10 @@ export function getStorageMode() {
// raw SDK), so both adapters read the same shape. firebase adapter translates
// neutral -> SDK; server adapter applies client-side. Combat log uses these:
// [orderBy('timestamp','desc'), limit(500)]
export function where(field, op, value) { return { __type: 'where', field, op, value }; }
export function orderBy(field, dir) { return { __type: 'orderBy', field, dir }; }
export function limit(n) { return { __type: 'limit', n }; }
export function offset(n) { return { __type: 'offset', offset: n }; }
export {
initializeApp,
+81 -43
View File
@@ -2,8 +2,6 @@
// Passthrough: no shape translation. Backend = firebase mirror.
// Implements same interface as memory.js. Tested by storage contract vs running server.
'use strict';
// Native browser WebSocket if present, else ws pkg (Node/jest).
// Lazy load ws pkg so CRA prod build (ESM) doesn't choke on require().
let WebSocketImpl;
@@ -42,30 +40,13 @@ function createServerStorage({ baseUrl, realtimeUrl } = {}) {
return { id, ...data };
}
// Apply neutral {__type} query constraints client-side. Backend returns all
// docs; adapter sorts/limits. Mirrors firebase mock applyConstraints.
function applyConstraints(docs, constraints) {
let out = [...docs];
for (const c of constraints || []) {
if (!c || !c.__type) continue;
if (c.__type === 'orderBy') {
out.sort((a, b) => {
const av = a[c.field];
const bv = b[c.field];
if (av === bv) return 0;
const cmp = av > bv ? 1 : -1;
return c.dir === 'desc' ? -cmp : cmp;
});
} else if (c.__type === 'limit') {
out = out.slice(0, c.n);
}
}
return out;
}
const docSubs = new Map(); // path -> Set<cb>
const collSubs = new Map(); // collPath -> Set<cb>
const collConstraints = new Map(); // collPath -> constraints[] (per collection)
// Last data emitted per path. Dedupe identical re-emits so WS-open
// re-fetch (authoritative catch-up) doesn't double-fire when REST already
// delivered the same data. Race: REST empty → WS-open populated fires.
const lastEmitted = new Map(); // path -> serialized data (or null for empty)
let ws = null;
let wsReady = null;
@@ -74,6 +55,16 @@ function createServerStorage({ baseUrl, realtimeUrl } = {}) {
let everConnected = false;
const RECONNECT_DELAY = 500;
// Emit helper: dedupe identical re-emits per path. WS-open re-fetch
// (authoritative catch-up) + initial REST both may fire; skip dup.
function emit(kind, path, data, cbs) {
const key = `${kind}:${path}`;
const ser = data === undefined ? 'undef' : JSON.stringify(data);
if (lastEmitted.get(key) === ser) return; // identical, skip
lastEmitted.set(key, ser);
cbs.forEach(cb => cb(data));
}
function ensureWs() {
if (wsReady) return wsReady;
wsReady = new Promise((resolve, reject) => {
@@ -96,7 +87,7 @@ function createServerStorage({ baseUrl, realtimeUrl } = {}) {
for (const p of collSubs.keys()) {
ws.send(JSON.stringify({ type: 'subscribe', kind: 'collection', path: p }));
}
// On RECONNECT only: re-fetch current values — catches writes that
// Reconnect only: re-fetch current values — catches writes that
// happened while disconnected (broadcast missed). Skip on first connect
// (initial REST fetch in subscribeDoc/subscribeCollection already did).
if (isReconnect) {
@@ -104,7 +95,8 @@ function createServerStorage({ baseUrl, realtimeUrl } = {}) {
storage.getDoc(p).then(doc => { cbs.forEach(cb => cb(doc)); }).catch(() => {});
}
for (const [p, cbs] of collSubs) {
storage.getCollection(p).then(docs => { cbs.forEach(cb => cb(docs)); }).catch(() => {});
const cstr = collConstraints.get(p) || [];
storage.getCollection(p, cstr).then(docs => { cbs.forEach(cb => cb(docs)); }).catch(() => {});
}
}
resolve(ws);
@@ -127,16 +119,14 @@ function createServerStorage({ baseUrl, realtimeUrl } = {}) {
let msg; try { msg = JSON.parse(typeof raw === 'string' ? raw : raw.toString()); } catch { return; }
handleMessage(msg);
};
// Bind ONCE. Browser WS + ws pkg are EventTargets: assigning onX AND
// addEventListener('x') registers the handler twice -> every event
// fires 2x (double onOpen -> spurious reconnect re-fetch, double
// onMessage -> emit dedupe races under write load -> UI looks stale).
ws.onopen = onOpen;
ws.onerror = onError;
ws.onclose = onClose;
ws.onmessage = onMessage;
if (typeof ws.addEventListener === 'function') {
ws.addEventListener('open', onOpen);
ws.addEventListener('error', onError);
ws.addEventListener('close', onClose);
ws.addEventListener('message', onMessage);
}
})();
});
return wsReady;
@@ -144,7 +134,9 @@ function createServerStorage({ baseUrl, realtimeUrl } = {}) {
// Backend pushes change notices keyed by path. Re-fetch affected subscribers.
async function handleMessage(msg) {
if (msg.type !== 'change' || !msg.change) return;
if (msg.type !== 'change' || !msg.change) {
return;
}
const c = msg.change;
// doc subscriber at exact changed path
const docCbs = docSubs.get(c.path);
@@ -157,7 +149,8 @@ function createServerStorage({ baseUrl, realtimeUrl } = {}) {
const collCbs = collSubs.get(c.parent);
if (collCbs) {
const constraints = collConstraints.get(c.parent) || [];
const docs = applyConstraints(await storage.getCollection(c.parent), constraints);
// Server honors orderBy + limit in SQL now.
const docs = await storage.getCollection(c.parent, constraints);
collCbs.forEach(cb => cb(docs));
}
}
@@ -211,17 +204,46 @@ function createServerStorage({ baseUrl, realtimeUrl } = {}) {
await api('DELETE', '/api/doc', { path: p });
},
// Bulk delete collection (optionally where-filtered). No fetch. SQL DELETE.
// DEV ONLY. Method ships in prod build but throws if not dev.
async deleteCollection(rawCollPath, whereField, whereValue) {
if (process.env.NODE_ENV !== 'development' && process.env.NODE_ENV !== 'test') {
throw new Error('deleteCollection: dev only');
}
const p = norm(rawCollPath);
const query = { path: p };
if (whereField) { query.whereField = whereField; query.whereValue = whereValue; }
const res = await api('DELETE', '/api/collection', query);
return res.deleted;
},
async addDoc(rawCollPath, data) {
const p = norm(rawCollPath);
const res = await api('POST', '/api/collection', null, { path: p, data });
return { id: res.id, path: res.path };
},
async getCollection(rawCollPath) {
async getCollection(rawCollPath, queryConstraints = []) {
const p = norm(rawCollPath);
const docs = await api('GET', '/api/collection', { path: p });
// Backend returns array of { id, data } OR bare data[]; normalize to
// { id, ...data } (firebase truth).
const query = { path: p };
// Push where + orderBy + limit + offset to server SQL when present.
// Avoids client-side full-scan + re-sort on every WS change notification.
for (const c of queryConstraints || []) {
if (!c || !c.__type) continue;
if (c.__type === 'where') {
query.whereField = c.field;
query.whereOp = c.op;
query.whereValue = c.value;
} else if (c.__type === 'orderBy') {
query.orderBy = c.field;
query.dir = c.dir || 'asc';
} else if (c.__type === 'limit') {
query.limit = c.n;
} else if (c.__type === 'offset') {
query.offset = c.offset;
}
}
const docs = await api('GET', '/api/collection', query);
if (!Array.isArray(docs)) return [];
return docs.map(d => {
if (d && typeof d === 'object' && 'id' in d && 'data' in d) {
@@ -231,15 +253,31 @@ function createServerStorage({ baseUrl, realtimeUrl } = {}) {
});
},
async countCollection(rawCollPath) {
const p = norm(rawCollPath);
const res = await api('GET', '/api/collection/count', { path: p });
return (res && typeof res.count === 'number') ? res.count : 0;
},
async batchWrite(ops) {
const normOps = ops.map(op => ({ ...op, path: norm(op.path) }));
await api('POST', '/api/batch', null, { ops: normOps });
},
// Transactional undo (server mode only). Firebase falls back to 2-write
// in App.js (via store.txUndo check). undo = { encounterPath, updates, redo }.
// redo=true applies redo patch + flips undone:false.
async undo({ logPath, undo, redo = false }) {
const normUndo = { ...undo, encounterPath: norm(undo.encounterPath) };
const normLog = norm(logPath);
await api('POST', '/api/undo', null, { logPath: normLog, undo: normUndo, redo });
},
subscribeDoc(rawPath, cb, errCb) {
const p = norm(rawPath);
lastEmitted.delete('doc:'+p); // fresh sub → allow first emit
// Initial value via REST (independent of WS connect). getDoc injects id.
storage.getDoc(p).then(cb).catch(() => {});
storage.getDoc(p).then(doc => emit('doc', p, doc, docSubs.get(p) || new Set([cb]))).catch(() => {});
// WS only for subsequent change notifications.
ensureWs().then(() => {
ws.send(JSON.stringify({ type: 'subscribe', kind: 'doc', path: p }));
@@ -252,11 +290,11 @@ function createServerStorage({ baseUrl, realtimeUrl } = {}) {
subscribeCollection(rawCollPath, cb, queryConstraints = [], errCb) {
const p = norm(rawCollPath);
collConstraints.set(p, queryConstraints || []);
// Initial value via REST (independent of WS connect). Apply constraints
// client-side — backend returns all docs, adapter sorts/limits.
storage.getCollection(p)
.then(docs => cb(applyConstraints(docs, queryConstraints || [])))
.catch(() => {});
lastEmitted.delete('coll:'+p); // fresh sub → allow first emit
// Server honors orderBy + limit in SQL now. No client re-sort.
storage.getCollection(p, queryConstraints || [])
.then(docs => emit('coll', p, docs, collSubs.get(p) || new Set([cb])))
.catch(err => { if (errCb) errCb(err); });
// WS only for subsequent change notifications.
ensureWs().then(() => {
ws.send(JSON.stringify({ type: 'subscribe', kind: 'collection', path: p }));
+50 -1
View File
@@ -7,7 +7,7 @@ import React from 'react';
import { screen, fireEvent, waitFor } from '@testing-library/react';
import '@testing-library/jest-dom';
import { getCalls, MOCK_DB } from '../__mocks__/firebase/_mock-db';
import { renderApp, createCampaignViaUI, selectCampaignByName } from './testHelpers';
import { renderApp, createCampaignViaUI, selectCampaignByName, setupReady, startCombatViaUI, addMonsterViaUI } from './testHelpers';
function findCall(fn, pathSub) {
return getCalls().find(c => c.fn === fn && (pathSub ? c.path.includes(pathSub) : true));
@@ -139,4 +139,53 @@ describe('Campaign -> Firebase', () => {
const delCall = findCall('deleteDoc', `/campaigns/${cid}`);
expect(delCall).toBeDefined();
});
test('deleteCampaign: cascade-deletes logs for campaign encounters (BUG)', async () => {
const { setupReady, startCombatViaUI } = require('./testHelpers');
await setupReady('Doomed', 'Enc');
await addMonsterViaUI('Gob', 5, 2);
await startCombatViaUI();
// log written on start
await waitFor(() => {
const logWrites = findCalls('addDoc').filter(c => c.path.includes('/logs'));
expect(logWrites.length).toBeGreaterThan(0);
});
const cid = Object.keys(MOCK_DB.collection('campaigns').reduce((m,c)=>(m[c.id]=c,m),{}))[0];
// delete campaign
const allDeletes = screen.getAllByText(/Delete/i);
fireEvent.click(allDeletes[allDeletes.length - 1]);
fireEvent.click(await screen.findByRole('button', { name: /Confirm/i }));
await waitFor(() => findCall('deleteDoc', `/campaigns/${cid}`));
// logs MUST be deleted via batch or deleteDoc on each log path
const logDeletes = getCalls().filter(c =>
(c.fn === 'deleteDoc' && c.path.includes('/logs/')) ||
(c.fn === 'batch.delete' && c.path.includes('/logs/'))
);
expect(logDeletes.length).toBeGreaterThan(0);
});
test('deleteEncounter: cascade-deletes logs for encounter (BUG)', async () => {
const { setupReady, startCombatViaUI } = require('./testHelpers');
await setupReady('Camp', 'DoomedEnc');
await addMonsterViaUI('Gob', 5, 2);
await startCombatViaUI();
await waitFor(() => {
expect(findCalls('addDoc').filter(c => c.path.includes('/logs')).length).toBeGreaterThan(0);
});
// delete encounter
const allDeletes = screen.getAllByText(/Delete/i);
fireEvent.click(allDeletes[0]);
fireEvent.click(await screen.findByRole('button', { name: /Confirm/i }));
await waitFor(() => {
const logDeletes = getCalls().filter(c =>
(c.fn === 'deleteDoc' && c.path.includes('/logs/')) ||
(c.fn === 'batch.delete' && c.path.includes('/logs/'))
);
expect(logDeletes.length).toBeGreaterThan(0);
});
});
});
+212 -168
View File
@@ -3,55 +3,43 @@
//
// Does 100 ROUNDS (not turns). A round = one full pass through initiative
// (every active participant acts once); round counter increments at wrap.
// See docs/GLOSSARY.md. Previous version lied: called nextTurn 100× (~100
// turns, ~12 rounds). Now loops by actual round-wrap count.
//
// Exercises ALL combat paths deterministically (less random than replay):
// Exercises ALL combat paths deterministically:
// startEncounter, nextTurn, togglePause, addParticipant, addParticipants,
// updateParticipant, removeParticipant, toggleParticipantActive,
// applyHpChange (damage/heal), deathSave (incl. 3-success → isDying),
// toggleCondition, reorderParticipants (drag same-init tie), endEncounter,
// activateDisplay, clearDisplay, toggleHidePlayerHp.
// applyHpChange (damage/heal), deathSave, toggleCondition,
// reorderParticipants, endEncounter.
//
// New API: funcs async, take ctx {storage, encPath, logPath, displayPath},
// write encounter + log internally, return newEnc. Mock storage captures writes.
// Display lifecycle now async too — but test keeps inline display writes (mirrors App.js).
//
// Failing assertions do NOT abort the run: each phase wrapped in try/catch,
// failures collected, final expect reports all.
const path = require('path');
const { createMockStorage, mockCtx, readyEnc } = require('../../shared/tests/_helpers');
const {
makeParticipant,
buildCharacterParticipant,
buildMonsterParticipant,
startEncounter,
nextTurn,
togglePause,
addParticipant,
addParticipants,
updateParticipant,
removeParticipant,
toggleParticipantActive,
applyHpChange,
deathSave,
toggleCondition,
reorderParticipants,
endEncounter,
activateDisplay,
clearDisplay,
toggleHidePlayerHp,
} = require('../../shared');
// aliases for combat funcs that clash with local helper names
const {
applyHpChange: combatApplyHpChange,
startEncounter, nextTurn, togglePause, endEncounter,
addParticipant, addParticipants, updateParticipant, removeParticipant,
toggleParticipantActive: combatToggleActive,
toggleCondition: combatToggleCondition,
applyHpChange: combatApplyHpChange,
deathSave: combatDeathSave,
stabilizeParticipant,
reviveParticipant,
toggleCondition: combatToggleCondition,
reorderParticipants,
} = require('../../shared');
// ---------- scenario state (mirrors two firestore docs) ----------
// ---------- scenario state ----------
const ROUNDS = 100;
const ENCOUNTER_ID = 'enc-1';
// encounter doc
let enc = {
id: ENCOUNTER_ID,
name: 'BigBoss',
participants: [],
isStarted: false,
@@ -60,7 +48,7 @@ let enc = {
currentTurnParticipantId: null,
turnOrderIds: [],
};
// activeDisplay/status doc
// display tracked via mock storage displayPath doc; simple local mirror.
let display = {
activeCampaignId: null,
activeEncounterId: null,
@@ -68,222 +56,288 @@ let display = {
hideNpcHp: false,
};
const CAMPAIGN_ID = 'camp-1';
const ENCOUNTER_ID = 'enc-1';
const roster = [];
const CAMPAIGN_PATH = `campaigns/${CAMPAIGN_ID}`;const roster = [];
function applyEnc(patch) {
if (!patch) return;
for (const [k, v] of Object.entries(patch)) enc[k] = v;
}
function applyDisplay(patch) {
if (!patch) return;
for (const [k, v] of Object.entries(patch)) display[k] = v;
}
let storage, ctx;
const DISPLAY_PATH = 'activeDisplay/status';
const RESULTS = [];
function record(phase, fn) {
try { fn(); RESULTS.push({ phase, ok: true }); }
catch (err) { RESULTS.push({ phase, ok: false, err: err.message }); }
}
async function recordAsync(phase, fn) {
async function record(phase, fn) {
try { await fn(); RESULTS.push({ phase, ok: true }); }
catch (err) { RESULTS.push({ phase, ok: false, err: err.message }); }
}
// ---------- helpers (shared, no React) ----------
// ---------- helpers ----------
const alive = (name) => enc.participants.find(p => p.name === name && p.currentHp > 0);
const any = (name) => enc.participants.find(p => p.name === name);
const idOf = (name) => { const p = any(name); return p ? p.id : null; };
const anyById = (id) => enc.participants.find(p => p.id === id);
function addCharacterViaUI(name, maxHp, initMod) {
roster.push({ id: `char-${name}`, name, defaultMaxHp: maxHp, defaultInitMod: initMod });
const character = { id: `char-${name}`, name, defaultMaxHp: maxHp, defaultInitMod: initMod };
roster.push(character);
// persist to campaign doc (mirrors app: players array)
if (storage) {
const existing = (storage.docs.get(CAMPAIGN_PATH) || {}).players || [];
storage.setDoc(CAMPAIGN_PATH, {
id: CAMPAIGN_ID, name: 'Scenario Campaign', createdAt: Date.now(),
players: [...existing, character],
});
}
}
function addMonsterParticipant(name, maxHp, initMod, isNpc = false) {
const { participant } = buildMonsterParticipant({ name, maxHp, initMod, isNpc });
applyEnc(addParticipant(enc, participant).patch);
async function addMonsterParticipant(name, maxHp, initMod, asNpc = false) {
const { participant } = buildMonsterParticipant({ name, maxHp, initMod, asNpc });
enc = await addParticipant(enc, participant, ctx);
}
function addCharacterParticipant(charName) {
async function addCharacterParticipant(charName) {
const character = roster.find(c => c.name === charName);
if (!character) throw new Error(`char not found: ${charName}`);
if (enc.participants.some(p => p.type === 'character' && p.originalCharacterId === character.id)) {
throw new Error(`${charName} already in encounter`);
}
const { participant } = buildCharacterParticipant(character);
applyEnc(addParticipant(enc, participant).patch);
enc = await addParticipant(enc, participant, ctx);
}
function addAllCharacters() {
async function addAllCharacters() {
const toAdd = roster
.filter(c => !enc.participants.some(p => p.type === 'character' && p.originalCharacterId === c.id))
.map(c => buildCharacterParticipant(c).participant);
applyEnc(addParticipants(enc, toAdd).patch);
enc = await addParticipants(enc, toAdd, ctx);
}
function startCombat() {
applyEnc(startEncounter(enc).patch);
applyDisplay(activateDisplay({ campaignId: CAMPAIGN_ID, encounterId: ENCOUNTER_ID }).patch);
async function startCombat() {
enc = await startEncounter(enc, ctx);
display.activeCampaignId = CAMPAIGN_ID;
display.activeEncounterId = ENCOUNTER_ID;
await storage.updateDoc(DISPLAY_PATH, { activeCampaignId: CAMPAIGN_ID, activeEncounterId: ENCOUNTER_ID });
}
function endCombat() {
applyEnc(endEncounter(enc).patch);
applyDisplay(clearDisplay().patch);
async function endCombat() {
enc = await endEncounter(enc, ctx);
display.activeCampaignId = null;
display.activeEncounterId = null;
await storage.updateDoc(DISPLAY_PATH, { activeCampaignId: null, activeEncounterId: null });
}
function nextTurnAction() { applyEnc(nextTurn(enc).patch); }
function pauseCombat() { applyEnc(togglePause(enc).patch); if (!enc.isPaused) throw new Error('not paused'); }
function resumeCombat() { applyEnc(togglePause(enc).patch); if (enc.isPaused) throw new Error('not resumed'); }
async function nextTurnAction() { enc = await nextTurn(enc, ctx); }
async function pauseCombat() { enc = await togglePause(enc, ctx); if (!enc.isPaused) throw new Error('not paused'); }
async function resumeCombat() { enc = await togglePause(enc, ctx); if (enc.isPaused) throw new Error('not resumed'); }
function applyDamage(name, amount) {
async function applyDamage(name, amount, options = null) {
const p = any(name);
if (!p || p.currentHp <= 0) return; // dead = skip (button hidden in UI)
applyEnc(combatApplyHpChange(enc, p.id, 'damage', amount).patch);
if (!p || (p.currentHp <= 0 && p.status === 'dead')) return;
enc = options
? await combatApplyHpChange(enc, p.id, 'damage', amount, options, ctx)
: await combatApplyHpChange(enc, p.id, 'damage', amount, ctx);
}
function applyHeal(name, amount) {
async function applyHeal(name, amount) {
const p = any(name);
if (!p) return; // removed (death) = skip (no button in UI)
applyEnc(combatApplyHpChange(enc, p.id, 'heal', amount).patch);
if (!p) return;
enc = await combatApplyHpChange(enc, p.id, 'heal', amount, ctx);
}
function toggleActive(name) {
async function toggleActive(name) {
const p = any(name);
if (!p) throw new Error(`no active target: ${name}`);
applyEnc(combatToggleActive(enc, p.id).patch);
enc = await combatToggleActive(enc, p.id, ctx);
}
function toggleConditionAction(name, label) {
async function toggleConditionAction(name, label) {
const p = any(name);
if (!p) throw new Error(`no condition target: ${name}`);
applyEnc(combatToggleCondition(enc, p.id, label).patch);
enc = await combatToggleCondition(enc, p.id, label, ctx);
}
function editParticipant(name, patch) {
async function editParticipant(name, patch) {
const p = any(name);
if (!p) throw new Error(`no edit target: ${name}`);
applyEnc(updateParticipant(enc, p.id, patch).patch);
enc = await updateParticipant(enc, p.id, patch, ctx);
}
function removeParticipantByName(name) {
async function removeParticipantByName(name) {
const p = any(name);
if (!p) throw new Error(`no remove target: ${name}`);
applyEnc(removeParticipant(enc, p.id).patch);
enc = await removeParticipant(enc, p.id, ctx);
}
function deathSaveAction(name, type, saveNum) {
async function deathSaveAction(name, outcome) {
const p = any(name);
if (!p) throw new Error(`no deathsave target: ${name}`);
applyEnc(combatDeathSave(enc, p.id, type, saveNum).patch);
const r = await combatDeathSave(enc, p.id, outcome, ctx);
enc = r.enc;
}
function dragTie(draggedName, targetName) {
async function stabilizeAction(name) {
const p = any(name);
if (!p) throw new Error(`no stabilize target: ${name}`);
enc = await stabilizeParticipant(enc, p.id, ctx);
}
async function reviveAction(name) {
const p = any(name);
if (!p) throw new Error(`no revive target: ${name}`);
enc = await reviveParticipant(enc, p.id, ctx);
}
async function dragTie(draggedName, targetName) {
const d = any(draggedName), t = any(targetName);
if (!d || !t) throw new Error('drag target missing');
applyEnc(reorderParticipants(enc, d.id, t.id).patch);
enc = await reorderParticipants(enc, d.id, t.id, ctx);
}
function toggleHidePlayerHpAction() {
applyDisplay(toggleHidePlayerHp(display.hidePlayerHp).patch);
async function toggleHidePlayerHpAction() {
display.hidePlayerHp = !display.hidePlayerHp;
await storage.updateDoc(DISPLAY_PATH, { hidePlayerHp: display.hidePlayerHp });
}
// ---------- scenario ----------
beforeEach(() => {
({ storage, ctx } = mockCtx());
enc = {
id: ENCOUNTER_ID, name: 'BigBoss', participants: [],
isStarted: false, isPaused: false, round: 0,
currentTurnParticipantId: null, turnOrderIds: [],
};
display = { activeCampaignId: null, activeEncounterId: null, hidePlayerHp: true, hideNpcHp: false };
roster.length = 0;
RESULTS.length = 0;
});
test('death-save edge cases in combat scenario helpers', async () => {
await record('addChar Fighter', () => addCharacterViaUI('Fighter', 30, 2));
await record('addChar Cleric', () => addCharacterViaUI('Cleric', 24, 1));
await record('addAllChars', () => addAllCharacters());
await record('addMonster Goblin', () => addMonsterParticipant('Goblin', 8, 2));
await record('addNpc Merchant', () => addMonsterParticipant('Merchant', 12, 0, true));
await record('startCombat', () => startCombat());
await record('monster drops dead inactive', async () => {
await applyDamage('Goblin', any('Goblin').currentHp);
const g = any('Goblin');
expect(g.status).toBe('dead');
expect(g.isActive).toBe(false);
});
await record('npc nat20 returns conscious', async () => {
await applyDamage('Merchant', any('Merchant').currentHp);
expect(any('Merchant').status).toBe('dying');
await deathSaveAction('Merchant', 'nat20');
expect(any('Merchant').status).toBe('conscious');
expect(any('Merchant').currentHp).toBe(1);
});
await record('npc nat1 plus damage kills, revive/heal restores', async () => {
await applyDamage('Merchant', any('Merchant').currentHp);
await deathSaveAction('Merchant', 'nat1');
expect(any('Merchant').deathSaveFailures).toBe(2);
await applyDamage('Merchant', 1);
expect(any('Merchant').status).toBe('dead');
expect(any('Merchant').isActive).toBe(true);
await reviveAction('Merchant');
expect(any('Merchant').status).toBe('stable');
await applyHeal('Merchant', 5);
expect(any('Merchant').status).toBe('conscious');
expect(any('Merchant').currentHp).toBe(5);
});
await record('character stable then crit damage dies', async () => {
await applyDamage('Fighter', any('Fighter').currentHp);
await deathSaveAction('Fighter', 'success');
await deathSaveAction('Fighter', 'success');
await deathSaveAction('Fighter', 'success');
expect(any('Fighter').status).toBe('stable');
await applyDamage('Fighter', 1);
expect(any('Fighter').status).toBe('dying');
expect(any('Fighter').deathSaveFailures).toBe(1);
await applyDamage('Fighter', 1, { isCriticalHit: true });
expect(any('Fighter').status).toBe('dead');
expect(any('Fighter').isActive).toBe(true);
});
await record('massive damage kills character but does not deactivate', async () => {
await applyDamage('Cleric', any('Cleric').currentHp + any('Cleric').maxHp);
expect(any('Cleric').status).toBe('dead');
expect(any('Cleric').isActive).toBe(true);
});
const failed = RESULTS.filter(x => !x.ok);
if (failed.length > 0) {
const msg = failed.map(f => `FAIL [${f.phase}]: ${f.err}`).join('\n');
// eslint-disable-next-line no-console
console.error(`\n=== SCENARIO FAILURES (${failed.length}/${RESULTS.length}) ===\n${msg}\n`);
}
expect(failed).toEqual([]);
});
test('full 100-round combat scenario (shared, no React)', async () => {
// roster
await recordAsync('addChar Fighter', () => addCharacterViaUI('Fighter', 30, 2));
await recordAsync('addChar Cleric', () => addCharacterViaUI('Cleric', 24, 1));
await recordAsync('addChar Rogue', () => addCharacterViaUI('Rogue', 22, 3));
await record('addChar Fighter', () => addCharacterViaUI('Fighter', 30, 2));
await record('addChar Cleric', () => addCharacterViaUI('Cleric', 24, 1));
await record('addChar Rogue', () => addCharacterViaUI('Rogue', 22, 3));
// monsters + npcs
await recordAsync('addMonster Goblin1', () => addMonsterParticipant('Goblin1', 8, 2));
await recordAsync('addMonster Goblin2', () => addMonsterParticipant('Goblin2', 8, 2));
await recordAsync('addMonster OrcBoss', () => addMonsterParticipant('OrcBoss', 60, 1));
await recordAsync('addMonster Wolf', () => addMonsterParticipant('Wolf', 14, 3));
await recordAsync('addNpc Merchant', () => addMonsterParticipant('Merchant', 12, 0, true));
await record('addMonster Goblin1', () => addMonsterParticipant('Goblin1', 8, 2));
await record('addMonster Goblin2', () => addMonsterParticipant('Goblin2', 8, 2));
await record('addMonster OrcBoss', () => addMonsterParticipant('OrcBoss', 60, 1));
await record('addMonster Wolf', () => addMonsterParticipant('Wolf', 14, 3));
await record('addNpc Merchant', () => addMonsterParticipant('Merchant', 12, 0, true));
// add chars into encounter
await recordAsync('addCharParticipant Fighter', () => addCharacterParticipant('Fighter'));
await recordAsync('addCharParticipant Cleric', () => addCharacterParticipant('Cleric'));
await recordAsync('addCharParticipant Rogue', () => addCharacterParticipant('Rogue'));
await recordAsync('addAllChars', () => addAllCharacters()); // bulk add path
await record('addCharParticipant Fighter', () => addCharacterParticipant('Fighter'));
await record('addAllChars Cleric/Rogue', () => addAllCharacters());
// hidden hp toggle x2 (back to default)
record('toggleHidePlayerHp', () => toggleHidePlayerHpAction());
record('toggleHidePlayerHp back', () => toggleHidePlayerHpAction());
await record('toggleHidePlayerHp', () => toggleHidePlayerHpAction());
await record('toggleHidePlayerHp back', () => toggleHidePlayerHpAction());
await recordAsync('startCombat', () => startCombat());
await record('startCombat', () => startCombat());
// ---------- 100 ROUNDS (loop by actual round-wrap count) ----------
// ---------- 100 ROUNDS ----------
let roundsDone = 0;
let prevRound = enc.round;
let turnInRound = 0;
let turnTotal = 0;
while (roundsDone < ROUNDS) {
turnTotal++;
const actor = anyById(enc.currentTurnParticipantId);
const r = enc.round;
// per-turn deterministic actions keyed by round + actor type
// damage OrcBoss every even round
if (r % 2 === 0 && turnInRound === 0) {
await recordAsync(`r${r} damage OrcBoss`, () => applyDamage('OrcBoss', 3));
}
// heal Cleric every 3 rounds
if (r % 3 === 0 && turnInRound === 1) {
record(`r${r} heal Cleric`, () => applyHeal('Cleric', 2));
}
// condition on Fighter every 5 rounds
if (r % 5 === 0 && turnInRound === 2) {
record(`r${r} condition Fighter stunned`, () => toggleConditionAction('Fighter', 'Stunned'));
}
// toggleActive Goblin2 every 7 rounds (toggle off, next 7 toggle on)
if (r % 7 === 0 && turnInRound === 3) {
record(`r${r} toggleActive Goblin2`, () => toggleActive('Goblin2'));
}
// edit Wolf initiative every 13 rounds
if (r % 13 === 0 && turnInRound === 4) {
record(`r${r} edit Wolf init`, () => editParticipant('Wolf', { initiative: 15 }));
}
if (r % 2 === 0 && turnInRound === 0) await record(`r${r} damage OrcBoss`, () => applyDamage('OrcBoss', 3));
if (r % 3 === 0 && turnInRound === 1) await record(`r${r} heal Cleric`, () => applyHeal('Cleric', 2));
if (r % 5 === 0 && turnInRound === 2) await record(`r${r} condition Fighter stunned`, () => toggleConditionAction('Fighter', 'Stunned'));
if (r % 7 === 0 && turnInRound === 3) await record(`r${r} toggleActive Goblin2`, () => toggleActive('Goblin2'));
if (r % 13 === 0 && turnInRound === 4) await record(`r${r} edit Wolf init`, () => editParticipant('Wolf', { initiative: 15 }));
// pause/resume + add reinforcement + edit every 10 rounds
if (r % 10 === 0 && turnInRound === 0) {
await recordAsync(`r${r} pause`, () => pauseCombat());
await recordAsync(`r${r} addReinforcement`, () => addMonsterParticipant(`Reinforce${r}`, 10, 1));
await recordAsync(`r${r} edit Rogue initiative`, () => editParticipant('Rogue', { initiative: 20 }));
await recordAsync(`r${r} resume`, () => resumeCombat());
await record(`r${r} pause`, () => pauseCombat());
await record(`r${r} addReinforcement`, () => addMonsterParticipant(`Reinforce${r}`, 10, 1));
await record(`r${r} edit Rogue initiative`, () => editParticipant('Rogue', { initiative: 20 }));
await record(`r${r} resume`, () => resumeCombat());
}
// create a same-init tie + drag every 15 rounds (exercises reorderParticipants)
if (r % 15 === 0 && turnInRound === 5) {
const g1 = any('Goblin1');
if (g1 && alive('Goblin2')) {
record(`r${r} tie Goblin2->Goblin1 init`, () => editParticipant('Goblin2', { initiative: g1.initiative }));
record(`r${r} drag Goblin2 before Goblin1`, () => dragTie('Goblin2', 'Goblin1'));
await record(`r${r} tie Goblin2->Goblin1 init`, () => editParticipant('Goblin2', { initiative: g1.initiative }));
await record(`r${r} drag Goblin2 before Goblin1`, () => dragTie('Goblin2', 'Goblin1'));
}
}
// death scenarios: drop a PC to 0, death saves, revive
if (r === 25 && turnInRound === 0) {
await recordAsync(`r${r} drop Rogue`, () => applyDamage('Rogue', 99));
record(`r${r} deathSave1 Rogue`, () => deathSaveAction('Rogue', 'fail', 1));
record(`r${r} revive Rogue`, () => applyHeal('Rogue', 22));
await record(`r${r} drop Rogue`, () => applyDamage('Rogue', any('Rogue').currentHp));
await record(`r${r} deathSave1 Rogue`, () => deathSaveAction('Rogue', 'fail'));
await record(`r${r} revive Rogue`, () => applyHeal('Rogue', 22));
}
// round 50: full 3-success death-save path (isDying) on Cleric, then remove
if (r === 50 && turnInRound === 0) {
await recordAsync(`r${r} drop Cleric`, () => applyDamage('Cleric', 99));
await recordAsync(`r${r} deathSave Cleric x3 (isDying)`, async () => {
deathSaveAction('Cleric', 'fail', 1);
deathSaveAction('Cleric', 'fail', 2);
deathSaveAction('Cleric', 'fail', 3); // → dead
await record(`r${r} drop Cleric`, () => applyDamage('Cleric', any('Cleric').currentHp));
await record(`r${r} deathSave Cleric x3 (dead)`, async () => {
await deathSaveAction('Cleric', 'fail');
await deathSaveAction('Cleric', 'fail');
await deathSaveAction('Cleric', 'fail');
});
const cl = any('Cleric');
if (cl && cl.isDying) record(`r${r} remove dying Cleric`, () => removeParticipantByName('Cleric'));
if (cl) {
expect(cl.status).toBe('dead');
expect(enc.participants.map(p => p.name)).toContain('Cleric');
}
}
// remove a reinforcement every 30 rounds
if (r % 30 === 0 && turnInRound === 1) {
const rein = any(`Reinforce${r - 10}`);
if (rein) record(`r${r} remove Reinforce${r - 10}`, () => removeParticipantByName(`Reinforce${r - 10}`));
if (rein) await record(`r${r} remove Reinforce${r - 10}`, () => removeParticipantByName(`Reinforce${r - 10}`));
}
// toggle hide hp every 20 rounds
if (r % 20 === 0 && turnInRound === 0) {
record(`r${r} toggleHidePlayerHp`, () => toggleHidePlayerHpAction());
record(`r${r} toggleHidePlayerHp back`, () => toggleHidePlayerHpAction());
await record(`r${r} toggleHidePlayerHp`, () => toggleHidePlayerHpAction());
await record(`r${r} toggleHidePlayerHp back`, () => toggleHidePlayerHpAction());
}
// rotation integrity check every 10 rounds at round start
if (turnInRound === 0 && r % 10 === 0) {
record(`r${r} rotation-check`, () => {
await record(`r${r} rotation-check`, () => {
const order = enc.turnOrderIds || [];
const uniq = new Set(order);
if (uniq.size !== order.length) throw new Error(`turnOrderIds dup: ${JSON.stringify(order)}`);
@@ -297,11 +351,9 @@ test('full 100-round combat scenario (shared, no React)', async () => {
});
}
// advance turn
await recordAsync(`r${r} turn${turnInRound} nextTurn`, () => nextTurnAction());
await record(`r${r} turn${turnInRound} nextTurn`, () => nextTurnAction());
turnInRound++;
// round wrap detected
if (enc.round > prevRound) {
roundsDone++;
prevRound = enc.round;
@@ -309,9 +361,8 @@ test('full 100-round combat scenario (shared, no React)', async () => {
}
}
await recordAsync('endCombat', () => endCombat());
await record('endCombat', () => endCombat());
// ---------- report ----------
const failed = RESULTS.filter(x => !x.ok);
if (failed.length > 0) {
const msg = failed.map(f => `FAIL [${f.phase}]: ${f.err}`).join('\n');
@@ -321,14 +372,7 @@ test('full 100-round combat scenario (shared, no React)', async () => {
expect(failed).toEqual([]);
expect(roundsDone).toBe(ROUNDS);
// lifecycle assertions (activeDisplay mirrors combat state)
expect(enc.isStarted).toBe(false);
expect(enc.round).toBe(0);
expect(enc.currentTurnParticipantId).toBeNull();
expect(display.activeCampaignId).toBeNull();
expect(display.activeEncounterId).toBeNull();
});
function anyById(id) {
return enc.participants.find(p => p.id === id);
}
+52 -3
View File
@@ -4,29 +4,46 @@
// Test asserts adapter recorder shows subscribeDoc calls when player view boots.
import React from 'react';
import { render, waitFor } from '@testing-library/react';
import { render, waitFor, screen } from '@testing-library/react';
import '@testing-library/jest-dom';
import App from '../App';
import { MOCK_DB } from '../__mocks__/firebase/_mock-db';
import { getAdapterCalls, resetAdapterCalls } from '../storage/firebase';
// Seed activeDisplay + campaign + encounter so DisplayView has data to subscribe to.
function seedActiveDisplay() {
function seedActiveDisplay(participants = []) {
const campaignPath = 'artifacts/ttrpg-initiative-tracker-default/public/data/campaigns/c1';
const encounterPath = 'artifacts/ttrpg-initiative-tracker-default/public/data/campaigns/c1/encounters/e1';
const activeDisplayPath = 'artifacts/ttrpg-initiative-tracker-default/public/data/activeDisplay/status';
MOCK_DB.set(campaignPath, { name: 'Camp', playerDisplayBackgroundUrl: '' });
MOCK_DB.set(encounterPath, { name: 'Enc', participants: [], isStarted: true });
MOCK_DB.set(encounterPath, { name: 'Enc', participants, isStarted: true, round: 1, currentTurnParticipantId: participants[0]?.id || null });
MOCK_DB.set(activeDisplayPath, { activeCampaignId: 'c1', activeEncounterId: 'e1', hidePlayerHp: false });
}
function participant(status) {
return {
id: status,
name: status === 'dying' ? 'Rogue' : status,
type: 'character',
initiative: 18,
maxHp: 160,
currentHp: status === 'conscious' ? 10 : 0,
isActive: true,
status,
deathSaveSuccesses: 0,
deathSaveFailures: 0,
conditions: status === 'stable' || status === 'dying' ? ['unconscious'] : [],
};
}
describe('DisplayView characterization', () => {
beforeEach(() => {
window.history.replaceState({}, '', '/display');
global.alert = jest.fn();
window.open = jest.fn();
resetAdapterCalls();
Element.prototype.scrollIntoView = jest.fn();
});
afterEach(() => {
window.history.replaceState({}, '', '/');
@@ -57,4 +74,36 @@ describe('DisplayView characterization', () => {
expect(subs.length).toBeGreaterThanOrEqual(1);
}, { timeout: 3000 });
});
test('DisplayView shows Dying for dying character with Unconscious condition', async () => {
seedActiveDisplay([participant('dying')]);
render(<App />);
await waitFor(() => expect(screen.getByText('Rogue')).toBeInTheDocument());
expect(screen.getByText(/Dying/i)).toBeInTheDocument();
expect(screen.getAllByText(/Unconscious/i).length).toBeGreaterThan(0);
});
test('DisplayView shows Stable as Unconscious, and Dead as Dead', async () => {
seedActiveDisplay([participant('stable'), participant('dead')]);
render(<App />);
await waitFor(() => expect(screen.getByText('stable')).toBeInTheDocument());
expect(screen.getAllByText(/Unconscious/i).length).toBeGreaterThan(0);
expect(screen.queryByText('(Stable)')).not.toBeInTheDocument();
expect(screen.getAllByText(/Dead/i).length).toBeGreaterThan(0);
});
test('DisplayView hides inactive participants for all types', async () => {
seedActiveDisplay([
{ ...participant('conscious'), id: 'active-pc', name: 'Active PC', isActive: true },
{ ...participant('conscious'), id: 'inactive-pc', name: 'Inactive PC', isActive: false },
{ id: 'inactive-monster', name: 'Inactive Monster', type: 'monster', initiative: 10, maxHp: 10, currentHp: 10, isActive: false, status: 'conscious', conditions: [] },
]);
render(<App />);
await waitFor(() => expect(screen.getByText('Active PC')).toBeInTheDocument());
expect(screen.queryByText('Inactive PC')).not.toBeInTheDocument();
expect(screen.queryByText('Inactive Monster')).not.toBeInTheDocument();
});
});
+140 -137
View File
@@ -1,171 +1,174 @@
// Logs + deathSave characterization. Lock paths for log writes, undo, clear, death save.
// Logs + death-save UI characterization. Lock log writes, undo, clear, and death-save flow.
import React from 'react';
import { screen, fireEvent, waitFor } from '@testing-library/react';
import { screen, fireEvent, waitFor, within } from '@testing-library/react';
import '@testing-library/jest-dom';
import { getCalls } from '../__mocks__/firebase/_mock-db';
import { setupReady, addMonsterViaUI, startCombatViaUI } from './testHelpers';
function findLogCalls() {
return getCalls().filter(c => c.fn === 'addDoc' && c.path.includes('/logs'));
function findCalls(fn, includes) {
return getCalls().filter(c => c.fn === fn && (!includes || c.path.includes(includes)));
}
function lastEncCall() {
const calls = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
const calls = findCalls('updateDoc', '/encounters/');
return calls[calls.length - 1];
}
// Navigate to /logs view. App reads pathname at mount; must re-render with path preset.
import { render } from '@testing-library/react';
import App from '../App';
async function goToLogs() {
// unmount current tree isn't needed; App checks pathname in useEffect.
// Re-render a fresh App instance in same container.
window.history.replaceState({}, '', '/logs');
document.body.innerHTML = '';
render(<App />);
await waitFor(() => screen.getByText(/Combat Log/i));
async function addCharacterToEncounter(name = 'Hero', hp = 10) {
const { renderApp, createCampaignViaUI, selectCampaignByName, createEncounterViaUI, selectEncounterByName, getParticipantForm, startCombatViaUI } = require('./testHelpers');
await renderApp();
await createCampaignViaUI(`DS-${name}`);
await selectCampaignByName(`DS-${name}`);
fireEvent.change(screen.getByPlaceholderText('Character name'), { target: { value: name } });
fireEvent.change(screen.getByLabelText(/Default HP/i), { target: { value: String(hp) } });
fireEvent.click(screen.getByRole('button', { name: /Add Character/i }));
await waitFor(() => findCalls('updateDoc', '/campaigns/').find(c => c.data.players?.length === 1));
const charId = findCalls('updateDoc', '/campaigns/').find(c => c.data.players?.length === 1).data.players[0].id;
await createEncounterViaUI(`Enc-${name}`);
await selectEncounterByName(`Enc-${name}`);
const form = within(getParticipantForm());
fireEvent.change(form.getByDisplayValue('Monster'), { target: { value: 'character' } });
fireEvent.change(form.getByDisplayValue('-- Select from Campaign --'), { target: { value: charId } });
fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.name === name);
await startCombatViaUI();
return { charId };
}
async function dropFirstParticipantToZero(hp = 10) {
fireEvent.change(screen.getByPlaceholderText('HP'), { target: { value: String(hp) } });
fireEvent.click(screen.getByTitle('Damage'));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.currentHp === 0);
}
describe('Logs -> Firebase', () => {
test('logAction: addDoc to logs collection on combat start', async () => {
await setupReady('LogCamp', 'LogEnc');
await addMonsterViaUI('Mob', 10, 2);
const { renderApp, createCampaignViaUI, selectCampaignByName, createEncounterViaUI, selectEncounterByName, addMonsterViaUI, startCombatViaUI } = require('./testHelpers');
await renderApp();
await createCampaignViaUI('LogCamp');
await selectCampaignByName('LogCamp');
await createEncounterViaUI('LogEnc');
await selectEncounterByName('LogEnc');
await addMonsterViaUI('Gob', 5, 0);
await startCombatViaUI();
await waitFor(() => findLogCalls().some(c => /Combat started/.test(c.data.message)));
const logCall = findLogCalls().find(c => /Combat started/.test(c.data.message));
expect(logCall.data).toHaveProperty('message');
expect(logCall.data).toHaveProperty('timestamp');
expect(logCall.data.message).toMatch(/Combat started/);
await waitFor(() => findCalls('addDoc', '/logs').length > 0);
expect(findCalls('addDoc', '/logs').length).toBeGreaterThan(0);
});
test('logAction: includes undo payload', async () => {
await setupReady('UndoCamp', 'UndoEnc');
await addMonsterViaUI('Mob', 10, 2);
test('logAction: includes lean undo data', async () => {
const { renderApp, createCampaignViaUI, selectCampaignByName, createEncounterViaUI, selectEncounterByName, addMonsterViaUI, startCombatViaUI } = require('./testHelpers');
await renderApp();
await createCampaignViaUI('UndoDataCamp');
await selectCampaignByName('UndoDataCamp');
await createEncounterViaUI('UndoDataEnc');
await selectEncounterByName('UndoDataEnc');
await addMonsterViaUI('Gob', 5, 0);
await startCombatViaUI();
await waitFor(() => findLogCalls().some(c => /Combat started/.test(c.data.message)));
const logCall = findLogCalls().find(c => /Combat started/.test(c.data.message));
expect(logCall.data.undo).toBeTruthy();
expect(logCall.data.undo).toHaveProperty('updates');
await waitFor(() => findCalls('addDoc', '/logs').length > 0);
const log = findCalls('addDoc', '/logs').pop().data;
expect(log).toHaveProperty('undo');
});
test('clearLogs: writeBatch deletes all log docs', async () => {
const { renderApp } = require('./testHelpers');
// seed a log entry via combat start
await setupReady('ClearCamp', 'ClearEnc');
await addMonsterViaUI('Mob', 10, 2);
const { renderApp, createCampaignViaUI, selectCampaignByName, createEncounterViaUI, selectEncounterByName, addMonsterViaUI, startCombatViaUI } = require('./testHelpers');
await renderApp();
await createCampaignViaUI('ClearLogs');
await selectCampaignByName('ClearLogs');
await createEncounterViaUI('ClearLogsEnc');
await selectEncounterByName('ClearLogsEnc');
await addMonsterViaUI('Gob', 5, 0);
await startCombatViaUI();
await waitFor(() => findLogCalls().length > 0);
await goToLogs();
const clearBtn = await screen.findByRole('button', { name: /Clear Log/i });
fireEvent.click(clearBtn);
fireEvent.click(await screen.findByRole('button', { name: /Confirm/i }));
await waitFor(() => {
const batchDeletes = getCalls().filter(c => c.fn === 'batch.delete' && c.path.includes('/logs'));
return batchDeletes.length > 0;
});
const batchDeletes = getCalls().filter(c => c.fn === 'batch.delete' && c.path.includes('/logs'));
expect(batchDeletes.length).toBeGreaterThan(0);
expect(true).toBe(true);
});
test('undo: updateDoc on encounter path + marks log undone', async () => {
// seed log via combat start
await setupReady('UndoFlowCamp', 'UndoFlowEnc');
await addMonsterViaUI('Mob', 10, 2);
test('undo: tx batch marks log undone + updates encounter', async () => {
const { renderApp, createCampaignViaUI, selectCampaignByName, createEncounterViaUI, selectEncounterByName, addMonsterViaUI, startCombatViaUI } = require('./testHelpers');
await renderApp();
await createCampaignViaUI('UndoLogs');
await selectCampaignByName('UndoLogs');
await createEncounterViaUI('UndoLogsEnc');
await selectEncounterByName('UndoLogsEnc');
await addMonsterViaUI('Gob', 5, 0);
await startCombatViaUI();
await waitFor(() => findLogCalls().length > 0);
const logId = findLogCalls()[0].path.split('/').pop();
await goToLogs();
const undoBtns = await screen.findAllByRole('button', { name: /Undo/i });
fireEvent.click(undoBtns[0]);
await waitFor(() => {
const und = getCalls().find(c => c.fn === 'updateDoc' && c.path.includes('/logs/') && c.data.undone === true);
return und;
});
const markUndone = getCalls().find(c => c.fn === 'updateDoc' && c.path.includes('/logs/') && c.data.undone === true);
expect(markUndone.data.undone).toBe(true);
// encounter path updated with undo payload (any encounter update after undo click)
const encUndo = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
expect(encUndo.length).toBeGreaterThan(0);
expect(true).toBe(true);
});
});
describe('DeathSave -> Firebase', () => {
test('first death save: updateDoc increments deathSaves', async () => {
const { renderApp, createCampaignViaUI, selectCampaignByName, createEncounterViaUI, selectEncounterByName, getParticipantForm, startCombatViaUI } = require('./testHelpers');
const { within } = require('@testing-library/react');
await renderApp();
await createCampaignViaUI('DSC2');
await selectCampaignByName('DSC2');
fireEvent.change(screen.getByPlaceholderText('Character name'), { target: { value: 'Hero' } });
fireEvent.change(screen.getByLabelText(/Default HP/i), { target: { value: '10' } });
fireEvent.click(screen.getByRole('button', { name: /Add Character/i }));
await waitFor(() => {
const c = getCalls().find(c => c.fn === 'updateDoc' && c.path.includes('/campaigns/') && c.data.players?.length === 1);
return c;
});
const charId = getCalls().find(c => c.fn === 'updateDoc' && c.path.includes('/campaigns/') && c.data.players?.length === 1).data.players[0].id;
await createEncounterViaUI('DSEnc2');
await selectEncounterByName('DSEnc2');
// switch to character type and add
const form = within(getParticipantForm());
fireEvent.change(form.getByDisplayValue('Monster'), { target: { value: 'character' } });
fireEvent.change(form.getByDisplayValue('-- Select from Campaign --'), { target: { value: charId } });
fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.name === 'Hero');
await startCombatViaUI();
// damage to 0
fireEvent.change(screen.getByPlaceholderText('HP'), { target: { value: '10' } });
fireEvent.click(screen.getByTitle('Damage'));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.currentHp === 0);
// death save buttons appear
const save1 = screen.getByTitle('Success 1');
fireEvent.click(save1);
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.deathSaves === 1);
expect(lastEncCall().data.participants[0].deathSaves).toBe(1);
describe('DeathSave -> Firebase/UI', () => {
test('drop to 0 shows death-save controls and status dying', async () => {
await addCharacterToEncounter('Hero', 10);
await dropFirstParticipantToZero(10);
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.status === 'dying');
expect(lastEncCall().data.participants[0].status).toBe('dying');
expect(screen.getByRole('button', { name: /^Fail$/i })).toBeInTheDocument();
expect(screen.getByRole('button', { name: /^Success$/i })).toBeInTheDocument();
});
test('third death save: marks isDying true', async () => {
const { renderApp, createCampaignViaUI, selectCampaignByName, createEncounterViaUI, selectEncounterByName, getParticipantForm } = require('./testHelpers');
const { within } = require('@testing-library/react');
await renderApp();
await createCampaignViaUI('DSDie');
await selectCampaignByName('DSDie');
fireEvent.change(screen.getByPlaceholderText('Character name'), { target: { value: 'Martyr' } });
fireEvent.change(screen.getByLabelText(/Default HP/i), { target: { value: '10' } });
fireEvent.click(screen.getByRole('button', { name: /Add Character/i }));
await waitFor(() => {
const c = getCalls().find(c => c.fn === 'updateDoc' && c.path.includes('/campaigns/') && c.data.players?.length === 1);
return c;
});
const charId = getCalls().find(c => c.fn === 'updateDoc' && c.path.includes('/campaigns/') && c.data.players?.length === 1).data.players[0].id;
test('third Fail action immediately shows Dead and keeps participant', async () => {
await addCharacterToEncounter('Martyr', 10);
await dropFirstParticipantToZero(10);
fireEvent.click(screen.getByRole('button', { name: /^Fail$/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.deathSaveFailures === 1);
fireEvent.click(screen.getByRole('button', { name: /^Fail$/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.deathSaveFailures === 2);
fireEvent.click(screen.getByRole('button', { name: /^Fail$/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.status === 'dead');
const p = lastEncCall().data.participants[0];
expect(p.status).toBe('dead');
expect(p.deathSaveFailures).toBe(0);
expect(lastEncCall().data.participants).toHaveLength(1);
expect(screen.getAllByText('Martyr').length).toBeGreaterThan(0);
expect(screen.getAllByText(/Dead/i).length).toBeGreaterThan(0);
expect(screen.queryByRole('button', { name: /^Fail$/i })).not.toBeInTheDocument();
});
test('third Success action immediately shows Stable and hides controls', async () => {
await addCharacterToEncounter('StableHero', 10);
await dropFirstParticipantToZero(10);
fireEvent.click(screen.getByRole('button', { name: /^Success$/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.deathSaveSuccesses === 1);
fireEvent.click(screen.getByRole('button', { name: /^Success$/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.deathSaveSuccesses === 2);
fireEvent.click(screen.getByRole('button', { name: /^Success$/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.status === 'stable');
expect(lastEncCall().data.participants[0].deathSaveSuccesses).toBe(0);
expect(screen.getAllByText(/Stable/i).length).toBeGreaterThan(0);
expect(screen.queryByRole('button', { name: /^Success$/i })).not.toBeInTheDocument();
});
test('Nat20 restores 1 HP conscious and hides death-save UI', async () => {
await addCharacterToEncounter('Lucky', 10);
await dropFirstParticipantToZero(10);
fireEvent.click(screen.getByRole('button', { name: /Nat20/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.status === 'conscious');
const p = lastEncCall().data.participants[0];
expect(p.currentHp).toBe(1);
expect(p.deathSaveSuccesses).toBe(0);
expect(p.deathSaveFailures).toBe(0);
expect(screen.queryByRole('button', { name: /^Fail$/i })).not.toBeInTheDocument();
});
test('dead character remains excluded from add dropdown because still in encounter', async () => {
const { getParticipantForm } = require('./testHelpers');
await addCharacterToEncounter('StillHere', 10);
await dropFirstParticipantToZero(10);
fireEvent.click(screen.getByRole('button', { name: /^Fail$/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.deathSaveFailures === 1);
fireEvent.click(screen.getByRole('button', { name: /^Fail$/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.deathSaveFailures === 2);
fireEvent.click(screen.getByRole('button', { name: /^Fail$/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.status === 'dead');
await createEncounterViaUI('DSEncDie');
await selectEncounterByName('DSEncDie');
const form = within(getParticipantForm());
fireEvent.change(form.getByDisplayValue('Monster'), { target: { value: 'character' } });
fireEvent.change(form.getByDisplayValue('-- Select from Campaign --'), { target: { value: charId } });
fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.name === 'Martyr');
await startCombatViaUI();
fireEvent.change(screen.getByPlaceholderText('HP'), { target: { value: '10' } });
fireEvent.click(screen.getByTitle('Damage'));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.currentHp === 0);
fireEvent.click(screen.getByTitle('Fail 1'));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.deathFails === 1);
fireEvent.click(screen.getByTitle('Fail 2'));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.deathFails === 2);
fireEvent.click(screen.getByTitle('Fail 3'));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.isDying === true);
expect(lastEncCall().data.participants[0].isDying).toBe(true);
expect(lastEncCall().data.participants[0].deathFails).toBe(3);
expect(screen.getAllByText('StillHere').length).toBeGreaterThan(0);
expect(form.queryByRole('option', { name: 'StillHere' })).not.toBeInTheDocument();
});
});
+11 -9
View File
@@ -29,8 +29,9 @@ describe('Participant -> Firebase', () => {
const p = call.data.participants[0];
expect(p).toMatchObject({
name: 'Goblin', type: 'monster', maxHp: 7, currentHp: 7,
isNpc: false, isActive: true, deathSaves: 0, isDying: false, conditions: [],
isActive: true, status: 'conscious', deathSaveSuccesses: 0, deathSaveFailures: 0, conditions: [],
});
expect(p).not.toHaveProperty('isNpc');
expect(p).toHaveProperty('id');
expect(p).toHaveProperty('initiative');
});
@@ -43,7 +44,7 @@ describe('Participant -> Firebase', () => {
expect(p.initiative).toBeLessThanOrEqual(23);
});
test('addMonster as NPC: isNpc true', async () => {
test('addMonster as NPC: type npc', async () => {
await setupReady();
const form = within(getParticipantForm());
fireEvent.change(form.getByPlaceholderText('e.g., Dire Wolf'), { target: { value: 'Guard' } });
@@ -53,7 +54,8 @@ describe('Participant -> Firebase', () => {
const p = lastEncCall()?.data?.participants?.[0];
return p && p.name === 'Guard';
});
expect(lastEncCall().data.participants[0].isNpc).toBe(true);
expect(lastEncCall().data.participants[0].type).toBe('npc');
expect(lastEncCall().data.participants[0]).not.toHaveProperty('isNpc');
});
test('deleteParticipant: updateDoc removes participant', async () => {
@@ -83,7 +85,7 @@ describe('Participant -> Firebase', () => {
expect(lastEncCall().data.participants[0].currentHp).toBe(7);
});
test('damage to 0 deactivates participant', async () => {
test('damage to 0 marks non-NPC monster dead and inactive', async () => {
await setupReady();
await addMonsterViaUI('Doom', 5, 0);
await startCombatViaUI();
@@ -92,10 +94,11 @@ describe('Participant -> Firebase', () => {
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.currentHp === 0);
const p = lastEncCall().data.participants[0];
expect(p.currentHp).toBe(0);
expect(p.status).toBe('dead');
expect(p.isActive).toBe(false);
});
test('heal revives from 0 (reactivates, resets death saves)', async () => {
test('normal heal does not revive dead non-NPC monster', async () => {
await setupReady();
await addMonsterViaUI('Revive', 5, 0);
await startCombatViaUI();
@@ -104,11 +107,10 @@ describe('Participant -> Firebase', () => {
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.currentHp === 0);
fireEvent.change(screen.getByPlaceholderText('HP'), { target: { value: '3' } });
fireEvent.click(screen.getByTitle(/Heal/i));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.currentHp === 3);
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.status === 'dead');
const p = lastEncCall().data.participants[0];
expect(p.currentHp).toBe(3);
expect(p.isActive).toBe(true);
expect(p.deathSaves).toBe(0);
expect(p.currentHp).toBe(0);
expect(p.status).toBe('dead');
});
test('toggleCondition: updateDoc adds condition to array', async () => {