reorderParticipants allowed dragging across current pointer mid-round. nextTurn walks turnOrderIds forward from pointer, so cross-pointer drag = ambiguous who-acts-next: upcoming dragged ahead of pointer = skipped (walk wraps past), acted dragged behind pointer = double-act. Full fix needs actedThisRound tracking. Pragmatic now: block both directions during active encounter. Pre-combat: free reorder (no pointer). reorderParticipants: added pointer check (currentTurn index). If drag crosses pointer, return null patch (no-op). Same-side reorder allowed. syncTurnOrder now always mirrors (was started-only — pre-combat reorder left turnOrderIds stale). Tests: - turn.bug13.test.js: cross-pointer blocked (both dirs), same-side allowed, pre-combat free. - turn.reorder.test.js: 3 tests updated to pre-combat (cross-pointer now blocked post-start). - turn.invariant.test.js: reorder test uses same-side upcoming pair. 214 tests green.
130 lines
5.0 KiB
Markdown
130 lines
5.0 KiB
Markdown
# TODO
|
|
|
|
Backlog of bugs + long-term items. Milestones live in REWORK_PLAN.md.
|
|
|
|
## Open bugs
|
|
|
|
### BUG-7: reorderParticipants has no undo
|
|
- `reorderParticipants` returns `log: null`. Other ops return `log.undo`.
|
|
- Cannot undo drag-drop. Candidate for undo system (M6).
|
|
|
|
## Open features
|
|
|
|
### FEAT-2: upgrade app internal logs to be parseable
|
|
- Goal: combat logs in storage store enough structured state to run
|
|
skip/rotation analysis on ANY historic round --- not just replay stdout.
|
|
- Current logs: `{timestamp, message, encounterName, undo}`. Parser must
|
|
guess roster from message strings. Brittle.
|
|
- Upgrade: add structured fields at turn-state mutation log sites in
|
|
App.js (startEncounter, toggleActive, addParticipant, removeParticipant,
|
|
applyHpChange death/revive, togglePause, nextTurn):
|
|
```
|
|
turnSnapshot: { round, currentTurnParticipantId, turnOrderIds, activeIds }
|
|
```
|
|
- Then `scripts/analyze-turns.js` ingests app logs directly (adapter fetch).
|
|
Works on real game sessions, any round, deterministic.
|
|
|
|
|
|
### FEAT-M6: Transactional undo (moved from REWORK_PLAN)
|
|
- Every mutating action writes event: `(type, payload, undo_payload, undone, ts)`.
|
|
- Undo = apply `undo_payload` in same SQLite tx, flip `undone`. Transactional,
|
|
no stale clobber.
|
|
- Replaces fragile `/logs` snapshot-write undo.
|
|
- Migration: keep old undo working for existing entries until cleared; new
|
|
format for new entries.
|
|
- Related: BUG-7 (reorder no undo).
|
|
|
|
### Death saves: need fails counter
|
|
- Current: saves only (`deathSaves` counter, 3 saves = revive). No fails.
|
|
- D&D 5e: 3 saves = stable, 3 fails = dead. Track both.
|
|
|
|
### Custom condition field
|
|
- Conditions hardcoded list. No way for DM to add custom.
|
|
|
|
### Test integrated timeouts
|
|
- No per-test timeout. Tests hang on regression. Add jest timeout (<60s).
|
|
|
|
### add participants duplication throws a alert but it disappears fast
|
|
|
|
### add particopents list dropdown - remove ones already added
|
|
|
|
|
|
|
|
## Done (history)
|
|
|
|
### Architecture: 1-list turn order model
|
|
- Single source: turnOrderIds === participants.map(id). No re-sort after
|
|
startEncounter. nextTurn skips inactive (predicate), inactive stay in slot.
|
|
- Drag (reorder) = same-init tie-break only. Cross-init blocked.
|
|
- startEncounter sorts ALL participants by init once, then frozen.
|
|
- addParticipant/updateParticipant slot by init (slotIndexForInit), preserve
|
|
drag order. Display renders participants[] directly (no sort).
|
|
- Static guard test errs if `.sort(` reintroduced.
|
|
|
|
### BUG-1: addParticipant + pause/resume corrupts turn rotation
|
|
- RESOLVED as side effect of BUG-2 fix.
|
|
|
|
### BUG-2: addParticipant allows duplicate id
|
|
- FIXED (addParticipant throws on dup id).
|
|
|
|
### BUG-4: hide-player-HP breaks display view
|
|
- FIXED --- mock honors setDoc{merge}, all 5 activeDisplay sites use merge.
|
|
|
|
### BUG-5: mid-round addParticipant/revive corrupts rotation
|
|
- FIXED --- slot-array + DRY advance core `nextActiveAfter`.
|
|
|
|
### BUG-6: reorderParticipants doesn't update turnOrderIds
|
|
- FIXED structurally by 1-list model.
|
|
|
|
### BUG-8: server adapter has no reconnect
|
|
- FIXED --- onclose reconnects + re-subscribes existing paths.
|
|
|
|
### BUG-10: deact+reactivate same round double-acts participant
|
|
- FIXED --- 1-list model keeps slot position on toggle. Reactivate does not
|
|
grant second turn. Test: turn.bug10.test.js.
|
|
|
|
### BUG-11: FE Combat.scenario test crashes
|
|
- FIXED --- moved to shared/turn.combat.test.js, pure functions, 100 rounds.
|
|
|
|
### BUG-12: campaign selection follows activeDisplay
|
|
- FIXED.
|
|
|
|
### BUG-13: reorderParticipants crossing current pointer = ambiguous acted-semantics
|
|
- FIXED --- block cross-pointer reorder during active encounter (both dirs).
|
|
Full fix needs actedThisRound tracking. Pragmatic block prevents skip/double.
|
|
Pre-combat: free reorder.
|
|
|
|
### BUG-14: addParticipant init-insertion breaks after drag-reorder
|
|
- FIXED --- slotIndexForInit scans current list (post-drag aware).
|
|
|
|
### BUG-15: DisplayView re-sorts (drag order not preserved)
|
|
- FIXED --- display renders participants[] directly.
|
|
|
|
### BUG-16: subscribeCollection hook drops queryConstraints
|
|
- FIXED --- neutral builders, both adapters honor orderBy/limit.
|
|
|
|
### BUG-17: dead SDK imports in App.js
|
|
- FIXED --- trimmed (auth + getFirestore + getStorage remain).
|
|
|
|
### BUG-18: stale comments reference deleted memory adapter
|
|
- FIXED.
|
|
|
|
### FEAT-1: Dead participants stay in turn order
|
|
- DONE --- applyHpChange no longer flips isActive on death. Dead stay in
|
|
rotation, nextTurn visits them, PCs get death-save turn.
|
|
|
|
### feat: add all characters to participants list
|
|
- DONE --- addParticipants bulk add wired (App.js:943).
|
|
|
|
### Warning = failure in tests
|
|
- DONE --- console.error/warn throw in test env.
|
|
|
|
### combat.scenario 100 rounds not turns
|
|
- DONE --- loops by actual round-wrap count.
|
|
|
|
### FEAT-3: initiative first-class entry (add + edit) DONE
|
|
- Current: only initMod at char-build. No initiative field at add-participant
|
|
or edit. 3-step to set after other steps.
|
|
- Need: initiative field at add-char, add-monster, AND edit participant.
|
|
- Related: tie-break = drag order (current, works). Expose clearly.
|