33e0e52789
- turn.pause-add.test.js: 3 tests isolating addParticipant+pause/resume interaction. Clean minimal repro passes (bug needs more state than single add+pause). Audit authoritative repro. - turn.characterization.test.js: RED 'addParticipant rejects duplicate id'. Validates current allow-dup behavior. - TODO.md: BUG-1 (add+pause rotation corruption, 32/100 audit violations), BUG-2 (dup id allow). Both confirmed real, NOT fixed. Audit bisect: dmg+heal+cond+toggle+remove+add+pause = 32 violations. add+pause alone = 0. Combo needs full state. No feature code changed.
2.9 KiB
2.9 KiB
TODO
M4 — Initiative skip bug + dead-participant handling
Dead participants must NOT be skipped in turn order
- Current: dead (HP=0) →
isActive=false→ removed from turn order → skipped - WRONG. Dead participants still occupy initiative slot.
- PCs (unconscious): death saves still resolve on their turn
- Monsters/NPCs: may still have reaction/reaction-like considerations
- Saw this problem in game Saturday.
- Fix: keep dead participants in turnOrderIds; their turn still comes up. Damage/death-save UI already gated on HP=0 so row buttons stay usable.
- Affects:
shared/turn.jsnextTurn(filtersisActive),applyHpChange(sets isActive=false on death),computeTurnOrderAfterRemoval. - Characterization tests (
Combat.characterization.test.js) lock CURRENT (buggy) behavior — those tests must be UPDATED to desired behavior, not preserved. Red desired-test first, then fix.
JUMP_TURN_TO(participantId) manual turn override
- DM clicks participant → cursor jumps → that participant's turn now.
- Future NEXT_TURN continues from jumped position.
- UI button: "Make This Turn"
- Backend action: new endpoint or via generic doc patch.
Confirmed bugs (tests written, NOT fixed)
BUG-1: addParticipant + pause/resume corrupts turn rotation
- Audit: 32/100 rounds violate rotation when
addParticipant+ other state changes fire while paused. - Repro in replay round 10+: current stuck on one participant forever, nextTurn returns same id, round never advances.
- Clean minimal repro (turn.pause-add.test.js) PASSES = combo needs more state than one add+pause. Audit is authoritative repro.
- Togglepause resume rebuilds turnOrderIds via sort but leaves currentTurnParticipantId stale. After enough adds/toggles the stale pointer lands wrong → nextTurn repeats.
- Test:
shared/turn.pause-add.test.js(3 tests, all green currently — document when bug DOES NOT trigger. Audit catches it.) - Real repro = run
scripts/audit-rotation.jswith all ops enabled.
BUG-2: addParticipant allows duplicate id
addParticipant(enc, dup)appends same id to participants[] twice.- togglePause resume rebuilds order → id appears twice in turnOrderIds → nextTurn stuck repeating that id.
- Reachable in normal app? App uses crypto.randomUUID (fresh ids) so unlikely. But no guard exists — defensive bug.
- Test:
shared/turn.characterization.test.js'addParticipant rejects duplicate id' — RED currently (validates current allow-dup behavior).
Pipeline
- Red test: dead participant still in turnOrderIds, turn still advances to them
- Fix
shared/turn.js: don't drop dead from turn order - Update characterization tests to desired (not preserved) behavior
- JUMP_TURN_TO red test
- JUMP_TURN_TO impl (shared + UI button)
- M5 docker-compose
- M6 undo rework (transactional events table)
- M7 Playwright E2E