'ws' conflated storage mode with transport protocol (WebSocket). Renamed for clarity: the adapter talks the self-hosted server (src/storage/server.js), which happens to use WebSocket for realtime — but the name should describe what it connects to, not how. Renames: - src/storage/ws.js -> server.js - createWsStorage() -> createServerStorage() - storage mode 'ws' -> 'server' - REACT_APP_BACKEND_WS -> REACT_APP_BACKEND_REALTIME_URL - factory param wsUrl -> realtimeUrl - server/tests/ws-*.test.js -> server-*.test.js Kept literal: 'ws' npm package, ws:// protocol URLs, /ws WebSocket endpoint. Transport is accurate there; only storage-naming changed. Updated all docs (DEVELOPMENT, TESTING, REWORK_PLAN, GLOSSARY, TODO), scripts (dev-start.sh, replay-combat.js), factory + ESM tests. 204 tests green.
26 lines
805 B
Markdown
26 lines
805 B
Markdown
# scripts/
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Manual demo tool. NOT test.
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## replay-combat.js
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Live backend demo. Drives full combat via server adapter (same contract as App).
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Player display live-updates. Watch UI react to state changes.
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```bash
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# start backend + frontend first (see docs/DEVELOPMENT.md)
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node scripts/replay-combat.js [rounds] [delayMs]
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# defaults: 100 rounds, 200ms/step
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```
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Coverage per round: damage, heal, all 22 conditions, toggleActive,
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removeParticipant, addParticipant (reinforcements), updateParticipant,
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pause/resume, reorderParticipants, endEncounter. Revives dead each round
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to sustain full round count.
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## See also
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- `tests/audit/` — exploratory bug-finders (manual run, non-deterministic)
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- `{shared,server,src}/tests/` — jest unit/integration/characterization
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- `scratch/` — gitignored throwaway
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