313a897e4b
Mark 1-list turn order model DONE (architecture section). BUG-6 fixed structurally. BUG-5 reaffirmed (held under 1-list). Pipeline updated. Add FEAT-3 backlog: initiative first-class entry (add+edit field).
162 lines
8.2 KiB
Markdown
162 lines
8.2 KiB
Markdown
# TODO
|
|
|
|
Backlog of bugs + long-term items, from user. Milestones live in
|
|
REWORK_PLAN.md.
|
|
|
|
## Feature backlog
|
|
|
|
### FEAT-M6: Transactional undo (moved from REWORK_PLAN)
|
|
- Every mutating action writes event: `(type, payload, undo_payload, undone, ts)`.
|
|
- Undo = apply `undo_payload` in same SQLite tx, flip `undone`. Transactional,
|
|
no stale clobber.
|
|
- Replaces fragile `/logs` snapshot-write undo.
|
|
- Migration: keep old undo working for existing entries until cleared; new
|
|
format for new entries.
|
|
- Related: BUG-7 (reorder no undo).
|
|
|
|
## Architecture: 1-list turn order model (DONE)
|
|
- Single source: turnOrderIds === participants.map(id). No re-sort after
|
|
startEncounter. nextTurn skips inactive (predicate), inactive stay in slot.
|
|
- Drag (reorder) overrides initiative — cross-init allowed, DM choice.
|
|
- startEncounter sorts ALL participants by init once, then frozen.
|
|
- addParticipant splices by init pos. remove/toggle/reorder sync list.
|
|
- Display renders participants[] directly (no sortParticipantsByInitiative).
|
|
- BUG-6 (reorder divergence) fixed structurally. BUG-5 (rotation) held
|
|
(500 rounds CLEAN).
|
|
|
|
### FEAT-3: initiative first-class entry (add + edit)
|
|
- Current: only initMod at char-build. No initiative field at add-participant
|
|
or edit. 3-step to set after other steps.
|
|
- Need: initiative field at add-char, add-monster, AND edit participant.
|
|
- Separate design + RED. Own work item.
|
|
- Related: tie-break = drag order (current, works). Expose clearly.
|
|
|
|
### FEAT-1: Dead participants stay in turn order — DONE
|
|
- Fixed: `applyHpChange` no longer flips `isActive` or touches `turnOrderIds`
|
|
on death/revive. Dead stay in rotation, `nextTurn` visits them, PCs get
|
|
death-save turn. `isActive` = DM toggle only.
|
|
- Tests: `shared/tests/turn.dead-skip.test.js` (4 green). Char tests updated
|
|
to new behavior.
|
|
|
|
### FEAT-2: upgrade app internal logs to be parseable
|
|
- Goal: combat logs in Firestore store enough structured state to run
|
|
skip/rotation analysis on ANY historic round — not just replay stdout.
|
|
- Current logs: `{timestamp, message, encounterName, undo}`. Parser must
|
|
guess roster from message strings. Brittle.
|
|
- Upgrade: add structured fields at turn-state mutation log sites in
|
|
App.js (startEncounter, toggleActive, addParticipant, removeParticipant,
|
|
applyHpChange death/revive, togglePause, nextTurn):
|
|
```
|
|
turnSnapshot: { round, currentTurnParticipantId, turnOrderIds, activeIds }
|
|
```
|
|
- Then `scripts/analyze-turns.js` ingests app logs directly (adapter fetch).
|
|
Works on real game sessions, any round, deterministic.
|
|
- Parser scaffold NOW ingests replay stdout only (stopgap until FEAT-2).
|
|
|
|
## Confirmed bugs (tests written, NOT fixed)
|
|
|
|
### BUG-1: addParticipant + pause/resume corrupts turn rotation
|
|
- **RESOLVED** as side effect of BUG-2 fix (dup-id rejection broke chain).
|
|
- Audit: 0 violations / 100 rounds after BUG-2 fix.
|
|
- Replay: 10 rounds clean, no skip/dupe.
|
|
- Audit: 128 violations / 100 rounds, 4 symptom faces.
|
|
- Symptom chain (one bug family):
|
|
1. pause blocks nextTurn advance → totalTurns stays frozen (e.g. 120)
|
|
2. addParticipant re-adds same `r${totalTurns}` id (BUG-2: no dedup)
|
|
3. togglePause resume rebuilds turnOrderIds → dup id appears x2
|
|
4. nextTurn gets stuck on dup id → rotation breaks
|
|
5. eventually nextTurn throws 'Encounter not running'
|
|
- Symptom counts (audit-state.js, 100 rounds):
|
|
62x turnOrder-no-dup, 52x rotation-dupes, 14x nextTurn-throws
|
|
- Repro in replay round 10+: current stuck on one participant forever,
|
|
nextTurn returns same id, round never advances.
|
|
- Clean minimal repro (shared/tests/turn.pause-add.test.js) PASSES = combo
|
|
needs more state than single add+pause. Audit authoritative repro.
|
|
- Clean subsystems (zero violations): HP bounds, isActive, deathSave
|
|
range, conditions, removeParticipant orphans.
|
|
- Real repro = `node scripts/audit-state.js` (or audit-rotation.js).
|
|
|
|
### BUG-2: addParticipant allows duplicate id
|
|
- **FIXED** (commit: addParticipant throws on dup id).
|
|
- Test: `shared/tests/turn.characterization.test.js` 'addParticipant rejects
|
|
duplicate id' --- GREEN.
|
|
|
|
### bug-3 was a halucination has been removed
|
|
|
|
### BUG-4: hide-player-HP breaks display view (preexisting)
|
|
- **Broader than hide-HP**: ALL 5 `storage.setDoc(getPath.activeDisplay(), ...)` calls
|
|
use `{merge:true}` which is IGNORED (setDoc = replace per contract).
|
|
Each write clobbers other fields on activeDisplay/status doc.
|
|
- line 1619: hide-HP toggle → clobbers campaignId+encounterId (display paused)
|
|
- line 1648: start combat → clobbers hidePlayerHp
|
|
- line 1779: end combat → clobbers hidePlayerHp
|
|
- line 1997: deactivate → clobbers hidePlayerHp
|
|
- line 2002: activate → clobbers hidePlayerHp
|
|
- Toggle "hide player HP" in admin → display view flips to "Game Session Paused".
|
|
- Toggling back does NOT recover. Must re-activate encounter in encounters
|
|
panel to restore display.
|
|
- Expected: hide-HP toggle updates one field on activeDisplay/status doc,
|
|
display stays live on current encounter.
|
|
- Likely cause: toggle writes to wrong path, or clobbers activeCampaignId/
|
|
activeEncounterId with null (setDoc replace vs updateDoc patch).
|
|
- Fix: use updateDoc (patch) not setDoc (replace); or include all existing
|
|
fields when writing.
|
|
- Test: render App + DisplayView, toggle hide-HP, assert display still shows
|
|
encounter (not paused).
|
|
|
|
### BUG-5: mid-round addParticipant/revive corrupts rotation — FIXED
|
|
- Fixed (commit `494327f`). Slot-array turn order + DRY advance core
|
|
`nextActiveAfter`. Both nextTurn + computeTurnOrderAfterRemoval delegate.
|
|
- 500-round replay: 0 skips, 0 double-acts.
|
|
|
|
### BUG-6: reorderParticipants doesn't update turnOrderIds — FIXED
|
|
- Fixed structurally by 1-list model (commit 5d3a060). turnOrderIds =
|
|
participants.map(id) always. reorder cross-init allowed (DM override).
|
|
Display === rotation by construction.
|
|
- Test: `shared/tests/turn.reorder.test.js` 'reorder updates turnOrderIds' (RED).
|
|
- `reorderParticipants(enc, draggedId, targetId)` swaps two same-initiative
|
|
participants in `participants[]` array but leaves `turnOrderIds` unchanged.
|
|
- nextTurn rotates via `turnOrderIds` only → reorder has NO effect on combat
|
|
rotation. Mid-encounter drag-drop = pointless.
|
|
- replay-combat.js calls reorderParticipants with WRONG signature
|
|
`(enc, reorderedArray)` --- swallowed by try/catch, silent no-op. So
|
|
replay never exercised real path either.
|
|
- Fix: reorder must also update turnOrderIds to match new participant order
|
|
(within same-initiative tie).
|
|
|
|
### BUG-7: reorderParticipants has no undo
|
|
- Test: `shared/tests/turn.undo.test.js` 'reorderParticipants has no undo' (GREEN doc).
|
|
- `reorderParticipants` returns `log: null`. Other ops return `log.undo`.
|
|
- Cannot undo drag-drop. Candidate for undo system (M6).
|
|
|
|
### BUG-8: ws adapter has no reconnect
|
|
- Test: `server/tests/ws-reconnect.test.js` (RED).
|
|
- WS dies (idle/error/close) → `wsReady=null`, subscribers dead forever.
|
|
- Display frozen until full reload.
|
|
- Fix: `onclose` → reconnect + re-subscribe existing paths.
|
|
|
|
### BUG-10: deact+reactivate same round double-acts participant
|
|
- Discovered in 500-round replay (3 occurrences). DISTINCT from BUG-5.
|
|
- Pattern: participant acts → DM deactivates them → DM reactivates them
|
|
same round → `computeTurnOrderAfterAddition` re-inserts by initiative
|
|
(front) → acts AGAIN before round ends.
|
|
- No "acted-this-round" guard. Slot-array model has no per-round-acted set.
|
|
- Edge case (DM deact+reactivate same participant same round).
|
|
- Fix candidate: track actedThisRound set, skip re-acted; OR insertion
|
|
places reactivate AFTER current position (not by initiative).
|
|
- Parser now discounts deact-current advances, so this surfaced real.
|
|
|
|
### BUG-11: FE Combat.scenario test crashes (pre-existing)
|
|
- `src/tests/Combat.scenario.test.js:254` deathSave query helper throws
|
|
(button not found).
|
|
- Baseline (my changes removed) also exit=1. Pre-existing, not regression.
|
|
- Crashes whole FE test run (process dies).
|
|
|
|
## Pipeline (bugs only --- milestones live in REWORK_PLAN.md)
|
|
- [ ] BUG-4: fix setDoc→updateDoc for all 5 activeDisplay sites
|
|
- [x] BUG-5: fixed (1-list model, 500 rounds clean)
|
|
- [x] BUG-6: fixed structurally (1-list model)
|
|
- [ ] BUG-8: ws adapter reconnect
|
|
- [ ] BUG-10: deact+reactivate double-act
|
|
- [ ] BUG-11: FE Combat.scenario crash
|