docs: update TODO — toast/modal + dropdown filter done
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@@ -4,17 +4,9 @@ Backlog of bugs + long-term items. Milestones live in REWORK_PLAN.md.
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## Open
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### BUG: add participants duplication alert disappears fast
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- Duplicate-add throws alert but toast vanishes before user reads.
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- Fix: extend toast duration OR require manual dismiss.
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### FEAT: filter already-added from add-participant dropdown
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- Character list dropdown shows characters already in encounter.
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- Filter them out (or disable with strike-through).
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### FEAT-2: structured combat logs (parseable)
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- Goal: logs in storage carry enough state to run skip/rotation analysis
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on ANY historic round — not just replay stdout.
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on ANY historic round --- not just replay stdout.
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- Current: `{timestamp, message, encounterName, undo}`. Parser guesses
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roster from message strings. Brittle.
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- Upgrade: structured fields at turn-state mutation log sites in App.js
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@@ -78,6 +70,16 @@ Backlog of bugs + long-term items. Milestones live in REWORK_PLAN.md.
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- Initiative field at add-char, add-monster, edit participant.
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- Inline edit wired. Tie-break = drag order.
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### UI feedback: toast + info modal (DONE)
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- All 23 native alert() replaced. ToastStack (6s auto-dismiss + manual X)
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for transient failures. InfoModal (persistent OK) for validations.
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React context provider wraps all 3 App branches.
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- Fixed: native alert vanished instantly on browser focus loss.
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### Filter dup chars from add-participant dropdown (DONE)
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- Character dropdown excludes chars already in encounter. Prevents
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dup-add at source. No more dup alert path needed.
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### Test timeouts (DONE)
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- jest.setTimeout(10000) in setupTests.js (CRA blocks config-level timeout).
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@@ -91,57 +93,57 @@ Backlog of bugs + long-term items. Milestones live in REWORK_PLAN.md.
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- FIXED (addParticipant throws on dup id).
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### BUG-4: hide-player-HP breaks display view
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- FIXED — mock honors setDoc{merge}, all 5 activeDisplay sites use merge.
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- FIXED --- mock honors setDoc{merge}, all 5 activeDisplay sites use merge.
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### BUG-5: mid-round addParticipant/revive corrupts rotation
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- FIXED — slot-array + DRY advance core nextActiveAfter.
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- FIXED --- slot-array + DRY advance core nextActiveAfter.
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### BUG-6: reorderParticipants doesn't update turnOrderIds
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- FIXED structurally by 1-list model.
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### BUG-7: reorderParticipants not logged
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- FIXED — returns log:{message, undo}. Handler calls logAction. deathSave,
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- FIXED --- returns log:{message, undo}. Handler calls logAction. deathSave,
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addParticipants, updateParticipant logging gaps also closed.
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### BUG-8: server adapter has no reconnect
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- FIXED — onclose reconnects + re-subscribes existing paths.
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- FIXED --- onclose reconnects + re-subscribes existing paths.
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### BUG-10: deact+reactivate same round double-acts participant
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- FIXED — 1-list model keeps slot position on toggle. Reactivate does not
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- FIXED --- 1-list model keeps slot position on toggle. Reactivate does not
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grant second turn. Test: turn.bug10.test.js.
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### BUG-11: FE Combat.scenario test crashes
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- FIXED — moved to shared/turn.combat.test.js, pure functions, 100 rounds.
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- FIXED --- moved to shared/turn.combat.test.js, pure functions, 100 rounds.
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### BUG-12: campaign selection follows activeDisplay
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- FIXED.
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### BUG-13: reorderParticipants crossing current pointer = ambiguous
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- FIXED — block cross-pointer reorder during active encounter (both dirs).
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- FIXED --- block cross-pointer reorder during active encounter (both dirs).
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Full fix needs actedThisRound tracking. Pragmatic block prevents skip/double.
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Pre-combat: free reorder. Test: turn.bug13.test.js.
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### BUG-14: addParticipant init-insertion breaks after drag-reorder
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- FIXED — slotIndexForInit scans current list (post-drag aware).
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- FIXED --- slotIndexForInit scans current list (post-drag aware).
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### BUG-15: DisplayView re-sorts (drag order not preserved)
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- FIXED — display renders participants[] directly.
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- FIXED --- display renders participants[] directly.
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### BUG-16: subscribeCollection hook drops queryConstraints
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- FIXED — neutral builders, both adapters honor orderBy/limit.
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- FIXED --- neutral builders, both adapters honor orderBy/limit.
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### BUG-17: dead SDK imports in App.js
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- FIXED — trimmed (auth + getFirestore + getStorage remain).
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- FIXED --- trimmed (auth + getFirestore + getStorage remain).
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### BUG-18: stale comments reference deleted memory adapter
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- FIXED.
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### FEAT-1: Dead participants stay in turn order
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- DONE — applyHpChange no longer flips isActive on death. Dead stay in
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- DONE --- applyHpChange no longer flips isActive on death. Dead stay in
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rotation, nextTurn visits them, PCs get death-save turn.
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### combat.scenario 100 rounds not turns
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- DONE — loops by actual round-wrap count.
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- DONE --- loops by actual round-wrap count.
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### feat: add all characters to participants list
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- DONE — addParticipants bulk add wired.
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- DONE --- addParticipants bulk add wired.
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