docs: update TODO — toast/modal + dropdown filter done

This commit is contained in:
david raistrick
2026-07-04 22:30:33 -04:00
parent 9ef3e3bd9e
commit 6fe2b762ab
+25 -23
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@@ -4,17 +4,9 @@ Backlog of bugs + long-term items. Milestones live in REWORK_PLAN.md.
## Open
### BUG: add participants duplication alert disappears fast
- Duplicate-add throws alert but toast vanishes before user reads.
- Fix: extend toast duration OR require manual dismiss.
### FEAT: filter already-added from add-participant dropdown
- Character list dropdown shows characters already in encounter.
- Filter them out (or disable with strike-through).
### FEAT-2: structured combat logs (parseable)
- Goal: logs in storage carry enough state to run skip/rotation analysis
on ANY historic round not just replay stdout.
on ANY historic round --- not just replay stdout.
- Current: `{timestamp, message, encounterName, undo}`. Parser guesses
roster from message strings. Brittle.
- Upgrade: structured fields at turn-state mutation log sites in App.js
@@ -78,6 +70,16 @@ Backlog of bugs + long-term items. Milestones live in REWORK_PLAN.md.
- Initiative field at add-char, add-monster, edit participant.
- Inline edit wired. Tie-break = drag order.
### UI feedback: toast + info modal (DONE)
- All 23 native alert() replaced. ToastStack (6s auto-dismiss + manual X)
for transient failures. InfoModal (persistent OK) for validations.
React context provider wraps all 3 App branches.
- Fixed: native alert vanished instantly on browser focus loss.
### Filter dup chars from add-participant dropdown (DONE)
- Character dropdown excludes chars already in encounter. Prevents
dup-add at source. No more dup alert path needed.
### Test timeouts (DONE)
- jest.setTimeout(10000) in setupTests.js (CRA blocks config-level timeout).
@@ -91,57 +93,57 @@ Backlog of bugs + long-term items. Milestones live in REWORK_PLAN.md.
- FIXED (addParticipant throws on dup id).
### BUG-4: hide-player-HP breaks display view
- FIXED mock honors setDoc{merge}, all 5 activeDisplay sites use merge.
- FIXED --- mock honors setDoc{merge}, all 5 activeDisplay sites use merge.
### BUG-5: mid-round addParticipant/revive corrupts rotation
- FIXED slot-array + DRY advance core nextActiveAfter.
- FIXED --- slot-array + DRY advance core nextActiveAfter.
### BUG-6: reorderParticipants doesn't update turnOrderIds
- FIXED structurally by 1-list model.
### BUG-7: reorderParticipants not logged
- FIXED returns log:{message, undo}. Handler calls logAction. deathSave,
- FIXED --- returns log:{message, undo}. Handler calls logAction. deathSave,
addParticipants, updateParticipant logging gaps also closed.
### BUG-8: server adapter has no reconnect
- FIXED onclose reconnects + re-subscribes existing paths.
- FIXED --- onclose reconnects + re-subscribes existing paths.
### BUG-10: deact+reactivate same round double-acts participant
- FIXED 1-list model keeps slot position on toggle. Reactivate does not
- FIXED --- 1-list model keeps slot position on toggle. Reactivate does not
grant second turn. Test: turn.bug10.test.js.
### BUG-11: FE Combat.scenario test crashes
- FIXED moved to shared/turn.combat.test.js, pure functions, 100 rounds.
- FIXED --- moved to shared/turn.combat.test.js, pure functions, 100 rounds.
### BUG-12: campaign selection follows activeDisplay
- FIXED.
### BUG-13: reorderParticipants crossing current pointer = ambiguous
- FIXED block cross-pointer reorder during active encounter (both dirs).
- FIXED --- block cross-pointer reorder during active encounter (both dirs).
Full fix needs actedThisRound tracking. Pragmatic block prevents skip/double.
Pre-combat: free reorder. Test: turn.bug13.test.js.
### BUG-14: addParticipant init-insertion breaks after drag-reorder
- FIXED slotIndexForInit scans current list (post-drag aware).
- FIXED --- slotIndexForInit scans current list (post-drag aware).
### BUG-15: DisplayView re-sorts (drag order not preserved)
- FIXED display renders participants[] directly.
- FIXED --- display renders participants[] directly.
### BUG-16: subscribeCollection hook drops queryConstraints
- FIXED neutral builders, both adapters honor orderBy/limit.
- FIXED --- neutral builders, both adapters honor orderBy/limit.
### BUG-17: dead SDK imports in App.js
- FIXED trimmed (auth + getFirestore + getStorage remain).
- FIXED --- trimmed (auth + getFirestore + getStorage remain).
### BUG-18: stale comments reference deleted memory adapter
- FIXED.
### FEAT-1: Dead participants stay in turn order
- DONE applyHpChange no longer flips isActive on death. Dead stay in
- DONE --- applyHpChange no longer flips isActive on death. Dead stay in
rotation, nextTurn visits them, PCs get death-save turn.
### combat.scenario 100 rounds not turns
- DONE loops by actual round-wrap count.
- DONE --- loops by actual round-wrap count.
### feat: add all characters to participants list
- DONE addParticipants bulk add wired.
- DONE --- addParticipants bulk add wired.