Commit Graph
109 Commits
Author SHA1 Message Date
david raistrick 9f8b09c7d9 feat(ui): first-class undo/redo buttons in combat controls
Undo/redo pills in InitiativeControls, always visible when encounter open.

- Undo = latest non-undone log for this encounter, applies undo.updates.
- Redo = latest undone log, applies undo.redo (forward patch).
- encounterPath added to all 14 logAction contexts (filter key).
- redo:patch added to undoData so redo replays real forward state.
- Disabled when stack empty. Tooltip shows target action message.
- Uses current 2-write undo (non-tx). Race safety deferred to FEAT-LOG.

TODO updated. 84 FE tests green.
2026-07-04 22:48:58 -04:00
david raistrick 9ef3e3bd9e feat(ui): filter already-added chars from participant dropdown
Character dropdown in add-participant picker excluded characters already
in the encounter. Prevents dup-add at the source — user can only select
chars not yet participating.
2026-07-04 22:28:41 -04:00
david raistrick 3423319b9b feat(ui): replace all alert() with toast + info modal
Native alert() vanished instantly (browser focus loss when player display
window or devtools steals focus). Replaced all 23 alert() calls with two
in-app feedback paths via React context:

- ToastStack: bottom-right stack, 6s auto-dismiss + manual X. For transient
  failures (storage throws, catch blocks).
- InfoModal: yellow notice modal with OK button, persistent until dismissed.
  For validations (dup-add, empty/invalid fields).

UIFeedbackProvider wraps all 3 App branches (admin/player/logs).
useUIFeedback() hook in 6 components (CharacterManager, ParticipantManager,
InitiativeControls, EncounterManager, LogsView, AdminView).

244 tests green (App 84, shared 133, server 27).
2026-07-04 22:27:32 -04:00
david raistrick 7bcf01dcf9 fix: custom conditions apply on add; correct server WS env docs
Custom conditions (per-campaign freeform) previously only persisted to the
campaign palette — Add button did NOT apply them to the targeted participant,
and badges rendered via CONDITIONS (missing custom ids) so applied custom
conditions did not display. Now:

- addCustomCondition(label, participantId) persists to palette AND toggles
  onto the participant in one step. Enter + Add button both pass p.id.
- Admin badge lookup uses allConditions (built-ins + custom), not CONDITIONS.

Shared contract: toggleCondition accepts ANY string. Prove it in tests:
- turn.combat.test.js adds CUSTOM_CONDITIONS ('hexed','rager',
  'marked_for_death','🛡️blessed') to the seeded queue + random pool, asserts
  condition-not-string invariant, and a dedicated add/remove round-trip test.
- replay-combat.js mirrors the same CUSTOM_CONDITIONS through the live backend.

Server-mode docs/env: REACT_APP_BACKEND_WS (stale pre-rename) -> correct
REACT_APP_BACKEND_REALTIME_URL=ws://.../ws in README, env.example,
docker/Dockerfile (STORAGE=ws -> server). DEVELOPMENT.md + scripts/README.md
now point to ./scripts/dev-start.sh as the primary dev entrypoint.

133 shared tests green.
2026-07-04 20:41:34 -04:00
david raistrick 1ad4b660a4 feat: custom conditions per campaign
DM can add freeform custom conditions alongside built-ins. Persists to
campaign doc, survives across encounters, shared with display view.

Implementation:
- ParticipantManager subscribes campaign doc via useFirestoreDocument
- customConditions[] merged with built-in CONDITIONS at render
- Input field + Add button in conditions picker (Enter or click)
- Dedup case-insensitive vs built-ins + existing custom
- maxLength 40
- addCustomCondition writes to campaigns/{id}.customConditions
- Badge render: custom conditions show raw label (no emoji)
- DisplayView: same fallback render for custom ids
- toggleCondition unchanged (already accepts any string id)
- campaignId prop passed from EncounterManager -> ParticipantManager

243 tests green. Build clean.
2026-07-04 18:20:32 -04:00
david raistrick 9c90c1500c feat(turn): D&D 5e death saves — success/fail tracking
Old model broken: single deathSaves counter, 3=revive. No fails tracked,
successes conflated with fails. DM couldn't model real death save outcomes.

New model (D&D 5e):
- deathSave(enc, id, type, n) — type='success'|'fail', n=1|2|3
- Participant fields: deathSaves (successes), deathFails, isStable, isDying
- 3 successes = stable (0hp unconscious, safe until healed)
- 3 failures = dead (isDying, caller animates removal)
- Toggling same pip = undo that pip
- Returns { patch, log, status } — status: 'stable'|'dead'|'pending'
  isDying back-compat flag kept for App.js removal animation

App.js:
- UI split into green ✓ saves row + red ✕ fails row
- Status badges: Stabilized (emerald) / Dying (red pulse)
- handleDeathSaveChange(participantId, type, saveNumber) — new sig
- makeParticipant init: deathFails + isStable defaults

Data loss: old single-counter participants lose saves (feature didn't work,
no real state to preserve). User confirmed acceptable.

Tests:
- turn.deathsave.test.js: RED-then-GREEN, 3-success stable, 3-fail dead,
  independent tracking, new signature
- Updated 6 callers across characterization/combat/dead-skip/logging/scenario
- Logs UI tests: new title selectors (Success N / Fail N)

243 tests green.
2026-07-04 17:56:14 -04:00
david raistrick 32b8dfd8a1 fix(turn): log addParticipants + updateParticipant (logging gaps)
addParticipants + updateParticipant returned log:null → invisible in
combat log. Contract test caught them. Now both return
log:{ message, undo:{ participants }}.

App.js handlers wired (handleAddAllCharacters, handleUpdateParticipant,
handleInlineInitiative) — call logAction on logged mutations.

Logging contract now complete: every mutating combat op produces a log
entry. No gaps. turn.logging.test.js proves it.

238 tests green.
2026-07-04 17:25:22 -04:00
david raistrick ab9f8fa2e7 fix(turn): log reorder + deathSave (BUG-7)
reorderParticipants returned log:null → handler skipped logAction → drag
invisible in combat log, no undo payload. Now returns
log:{ message, undo:{ participants, turnOrderIds, currentTurnParticipantId }}.
App.js handleDrop calls logAction on logged reorders.

Found second gap: deathSave also returned null log (both branches).
Fixed — message + undo (participants snapshot).

Added logging contract test (turn.logging.test.js):
- all mutating ops logged (start/next/pause/add/remove/toggle/hp/deathsave/
  condition/reorder/end)
- no-ops return null log (same-id, cross-init, cross-pointer blocks)
- undo payloads valid + restore prior state
- documents addParticipants + updateParticipant gaps (null log, intentional)

235 tests green.
2026-07-04 17:22:52 -04:00
david raistrick 8ad750c60a test: add 10s timeout guard across all suites
Hangs/regressions fail fast instead of stalling CI.

- shared/jest.config.js: testTimeout 10000
- src/setupTests.js: jest.setTimeout(10000) (CRA blocks testTimeout in
  package.json — not in allowlist)
- server/jest.config.js: already had 10000

Verified: injected hanging test -> 'Exceeded timeout of 10000 ms'.
2026-07-04 17:03:34 -04:00
david raistrick 4da5ed9bcc Merge remote-tracking branch 'upstream/main' into single-source
# Conflicts:
#	src/App.js
2026-07-04 16:43:14 -04:00
david raistrick c556860e49 refactor(App): remove dead SDK imports (BUG-17)
App.js imported 9 Firestore SDK functions it never called standalone:
doc, setDoc, addDoc, collection, onSnapshot, updateDoc, deleteDoc, query,
writeBatch. All writes go through storage adapter (storage.*). Auth pieces
(initializeApp, getAuth, signInAnonymously, onAuthStateChanged,
signInWithCustomToken, getFirestore) stay — real SDK init in firebase mode.

orderBy/limit stay — now neutral builders from index.js (prev commit).
2026-07-04 16:07:21 -04:00
david raistrick 27b2272ced fix(storage): neutral queryConstraints honored by both adapters
Bug: server adapter accepted queryConstraints (orderBy/limit) but ignored them.
Combat log [orderBy('timestamp','desc'), limit(500)] returned ALL logs unordered
in server mode — unbounded growth. No test caught it: shared contract tested
subscribeCollection with 0 constraints; the firebase-only queryConstraint test
never touched the server adapter. Parity gap.

Fix (Plan A — neutral shape):
- index.js: orderBy()/limit() now NEUTRAL builders returning {__type}. Removed
  SDK orderBy/limit re-export.
- firebase.js: subscribeCollection translates neutral -> SDK query constraints.
- server.js: applyConstraints() helper sorts/limits client-side (backend returns
  all). Constraints stored per collection, applied on initial fetch + WS change.
- contract.js: added 3 queryConstraint tests (orderBy desc, limit, no-constraints)
  to SHARED contract — both adapters now run identical assertions.
- firebase.contract.test.js: removed now-redundant firebase-only constraint
  block (covered by shared contract).

Data impact: ZERO. Constraints are query-time only, never stored. Combat log
docs keep timestamp field. No Firebase data migration needed.

208 tests green.
2026-07-04 16:06:28 -04:00
david raistrick e94e1959ff refactor: rename ws adapter to server across codebase
'ws' conflated storage mode with transport protocol (WebSocket). Renamed for
clarity: the adapter talks the self-hosted server (src/storage/server.js), which
happens to use WebSocket for realtime — but the name should describe what it
connects to, not how.

Renames:
- src/storage/ws.js -> server.js
- createWsStorage() -> createServerStorage()
- storage mode 'ws' -> 'server'
- REACT_APP_BACKEND_WS -> REACT_APP_BACKEND_REALTIME_URL
- factory param wsUrl -> realtimeUrl
- server/tests/ws-*.test.js -> server-*.test.js

Kept literal: 'ws' npm package, ws:// protocol URLs, /ws WebSocket endpoint.
Transport is accurate there; only storage-naming changed.

Updated all docs (DEVELOPMENT, TESTING, REWORK_PLAN, GLOSSARY, TODO), scripts
(dev-start.sh, replay-combat.js), factory + ESM tests. 204 tests green.
2026-07-04 15:47:13 -04:00
david raistrick 6baecd374e ws adapter: match main truth (id injection + setDoc merge)
- getDoc/getCollection/subscribe inject {id,...data} (main firebase shape)
- getCollection normalizes backend {id,data}[] OR bare data[] → {id,...data}
- setDoc(opts.merge) → PATCH (create-on-miss); else PUT (replace)
- ws-reconnect test asserts id now present

24/24 server green. All suites green: App 83, shared 91, server 24.
2026-07-04 12:35:28 -04:00
david raistrick 79af61cb8b match main firebase behavior; fix contract + mismatches
Contract rewritten to match main prod truth:
- require id injection in all doc/collection results
- honor setDoc({merge:true}) (main L1624 + 4 activeDisplay sites)
- drop invented bare<->prefixed cross-lookup tests (main never does this)
- add setDoc{merge}, batch set-only/update-only contract coverage

Fix mismatches vs main:
- subscribeCollection hook now forwards queryConstraints (was dropped;
  LOG_QUERY sort+limit honored again). Mock onSnapshot honors orderBy+limit.
  2 new contract tests prove the chain.
- subscribeDoc/subscribeCollection adapters now forward errCb. App hooks +
  DisplayView propagate subscribe errors to UI (match main onSnapshot 3rd arg).
- ws adapter signatures accept queryConstraints + errCb (interface match).

activeDisplay writes match main:
- 5 unguarded sites -> setDoc({merge:true}) (create-if-missing, not updateDoc)
- 3 guarded sites stay updateDoc

Delete memory adapter: third storage system added complexity, zero value.
firebase-mock covers fast tests, ws covers server path. Factory throws on
unknown mode now.

Delete phantom 'Phase A/B' comment in firebase.js header.

Tests updated to assert setDoc{merge} (not updateDoc) for activeDisplay writes.
83/83 green.
2026-07-04 12:22:19 -04:00
david raistrick b12ac904a6 test: add storage coverage (firebase contract, factory), silence scenario log
- firebase.contract.test.js: run storage contract against createFirebaseStorage
  via SDK mock. Currently 12 fail (firebase diverges from contract: no norm(),
  injects id). Failures real — firebase copied from main, memory/ws invented
  new requirements. Contract under review vs main prod truth.
- storage.factory.test.js: getStorage() routing per REACT_APP_STORAGE env,
  singleton cache, getStorageMode() reporting.
- Combat.scenario.test.js: remove console.log (test noise).
- package.json: test:all now runs App + shared + server suites (was missing App).
2026-07-03 18:53:58 -04:00
david raistrick 7f60ec140e fix(scenario): run 100 rounds not turns, exercise all combat paths
Previous test lied: called nextTurn 100x = ~100 turns = ~12 rounds (see
docs/GLOSSARY.md turn vs round). Now loops by actual round-wrap count.

100 rounds = 975 turns verified via console log + expect(roundsDone).toBe(100).

Exercises ALL shared combat paths deterministically (vs replay random):
startEncounter, nextTurn, togglePause, addParticipant, addParticipants,
updateParticipant, removeParticipant, toggleParticipantActive, applyHpChange
(damage+heal), deathSave (1/2/3-success → isDying path), toggleCondition,
reorderParticipants (drag same-init tie), endEncounter, activateDisplay,
clearDisplay, toggleHidePlayerHp.

Rotation integrity checked every 10 rounds: no dup turnOrderIds, currentTurn
in order, turnOrderIds === participants.map(id).

Run time: 19ms (was 72s React, lieing).
2026-07-03 18:29:35 -04:00
david raistrick e650cd2710 refactor: single-source display lifecycle + scenario test no React
Move activeDisplay lifecycle to shared (one path, not duplicated in App):
- activateDisplay({campaignId, encounterId})
- clearDisplay()
- toggleHidePlayerHp(current)
All 6 App sites wired (start/end/2×delete-encounter/delete-campaign/hp-toggle).
Existing {patch,log} return shape preserved. No interface changes.

Combat.scenario.test.js rewritten to call shared directly, no React:
- Same actions as old UI version (roster chars, monsters, addAll, hp-toggle×2,
  start, 100 rounds of damage/heal/conditions/toggle/edit/deathsave/pause/
  resume/add/remove, end). Same funcs, same order, same data.
- Models two firestore docs (encounter + activeDisplay) via shared patches.
- Run time: 72s -> 4ms.

Both suites green: shared 91/91, App 77/77.
2026-07-03 18:26:02 -04:00
david raistrick d83d1383c0 refactor: single-source combat logic (App handlers call shared, slot model)
App.js no longer inlines combat logic. All handlers delegate to @ttrpg/shared:
startEncounter, nextTurn, togglePause, endEncounter, addParticipant(s),
updateParticipant, removeParticipant, toggleParticipantActive, applyHpChange,
deathSave, toggleCondition, reorderParticipants. ONE code path for UI.

shared/turn.js aligned to slot model (docs/INITIATIVE_ORDERING.md):
- addParticipant: splice into slot by initiative (no sort)
- updateParticipant: re-slot on initiative change (no sort)
- reorderParticipants: same-init drag only (cross-init blocked)
- applyHpChange: death flips isActive=false (matches App), revive reactivates

No renames, no API changes. Shared func signatures unchanged.

Tests updated to match unified behavior:
- dead-skip: death deactivates (was FEAT-1 stays active)
- characterization: death deactivates + revive reactivates
- reorder/invariant: cross-init drag blocked, same-init allowed

Both suites green: shared 91/91, App 77/77, 0 warnings.
2026-07-03 17:59:41 -04:00
david raistrick d1cc3a8b9a test: warning=failure guard + fix ambiguous switch selector
- setupTests.js: console.error/warn now throw. Warning = failure.
- Combat.characterization: two role=switch (player HP + NPC HP), scope
  to player-HP label. getByRole('switch') was ambiguous.

Full suite: 77/77 pass, 0 warnings.
2026-07-03 16:05:04 -04:00
david raistrick 31d19c5912 test: kill act env warnings + remove debug console noise
Root cause: mock _notify cb fires during waitFor poll, but testing-library
asyncWrapper flips IS_REACT_ACT_ENVIRONMENT=false. Raw react act() then
warns 'not configured to support act' (146 warnings).

Fix: _notify sets globalThis.IS_REACT_ACT_ENVIRONMENT=true around act(),
restores after. setupTests sets flag globally. Both together = 0 warnings.

Also:
- Remove 4 debug console.log from App.js (encounter start/end, drag, add chars)
- Remove always-fires scenario summary console.log
- Add fastWaitFor helper (5ms poll) to testHelpers
- Swap scenario waitFor -> fastWaitFor

Tests: 77 pass / 0 fail / 0 warnings / 0 console noise.
2026-07-03 15:59:14 -04:00
david raistrick 530aaadf90 test: kill act env warnings (globalThis flag + _notify act wrapper)
- setupTests.js: set globalThis.IS_REACT_ACT_ENVIRONMENT = true (RTL reads
  getGlobalThis, not global). Kills 'environment not configured for act'.
- _mock-db.js _notify: set flag true around subscriber cb, restore prev
  after. RTL waitFor flips flag false mid-poll -> act() warned. Now clean.
- 146 act warnings -> 0.
2026-07-03 15:58:50 -04:00
david raistrick 1a744e511a test: upgrade @testing-library/react v14, kill act warnings
@testing-library/react v13 -> v14. v13 used deprecated
ReactDOMTestUtils.act on every render -> 708 deprecation warnings.
v14 imports act from react directly. Drops to 0.

Mock _notify (src/__mocks__/firebase/_mock-db.js): wrap subscriber
callbacks in act(() => cb()). Sync setState from subscribe callbacks
fired outside test act boundary -> 14 warnings. Now 0. try/catch
fallback if react/act unavailable (defensive).

Full suite: 166 pass / 1 fail (Combat.scenario BUG-11 pre-existing
crash). Warnings: 1416 -> 0.

Note: NOT complete kill-shared. App.js still inlines 8 logic fns
(startEncounter, nextTurn, togglePause, endEncounter, addParticipant,
updateParticipant, reorder/drag). turn.js versions dead in app, used
by replay + turn tests only. Next: make handlers call turn.js.
2026-07-03 15:46:27 -04:00
robert 8cf3dad5b6 Merge pull request 'Rework backend' (#2) from rework-backend into main
Reviewed-on: #2
2026-07-03 08:35:32 -04:00
david raistrick 3d0dc79206 feat(UI): hide NPC/monster HP toggle (player display)
Mirrors hidePlayerHp. New hideNpcHp flag on activeDisplay doc.
- AdminView: 'Hide NPC/monster HP' switch in Player Display settings.
- DisplayView: HP bar gated by !(hideNpcHp && p.type !== 'character').
  Covers monsters + NPCs (all non-player).
- Default false (show NPC HP) — opposite of player HP default true.

updateDoc patch (BUG-4 pattern). No clobber.

Test: HideHpToggle selector scoped to 'hide player hp' (now 2 switches).
2026-07-02 11:29:02 -04:00
david raistrick 4b8b8bccfb feat(UI): collapsible Campaigns section
Campaigns heading -> clickable button. ChevronDown expanded,
ChevronRight collapsed. Toggles grid visibility. Shows count
(e.g. 'Campaigns (61)'). Preserves Create Campaign button.

State: campaignsCollapsed in AdminView. aria-expanded/controls for a11y.
2026-07-02 11:17:04 -04:00
david raistrick c0998da0a7 fix(BUG-4): updateDoc patch on activeDisplay (not setDoc replace)
All 5 storage.setDoc(activeDisplay, {...}, {merge:true}) →
storage.updateDoc(activeDisplay, {...}).

setDoc merge:true worked in prod (firebase honors merge) but ws adapter
+ mock ignore opts arg entirely → clobbers doc. updateDoc uses PATCH
across all adapters (firebase real updateDoc, ws PATCH endpoint, mock
merge). Consistent, no clobber.

Sites fixed:
- hidePlayerHp toggle
- startEncounter (set active ids)
- endEncounter (null active ids)
- deactivate active display
- activate new display

TDD: HideHpToggle.test RED first (assert updateDoc patch, impl still
setDoc → 0 calls found). GREEN after switch.

Char tests updated: Encounter.characterization (2) + Combat.characterization
(2) assert updateDoc on activeDisplay, not setDoc.

BUG-4: prod was already fixed (merge:true), test was RED due to mock
ignoring opts. Now all 3 adapters consistent via updateDoc.
2026-07-01 23:32:23 -04:00
david raistrick d00cc104c9 feat(FEAT-3): reslot on all participant mutation paths
Reslot (stable sort by init desc, tie-break = original array index) now
fires on all 4 paths that can change order:

1. Add participant — sortParticipantsByInitiative([...parts, new], parts)
2. Edit modal save (handleUpdateParticipant) — reslot + syncTurnOrder
3. Drag reorder — splice move (already correct, untouched)
4. Inline init field — reslot (already committed 08c27c1)

Before: add appended (ignored init), edit modal overwrote value without
moving slot. Both caused list order to drift from init order until
startEncounter (sorts once). Now any init change immediately reslots
into correct position. Display + AdminView reflect order.

Stable sort preserves drag order within ties (tie-break = original index
= reflects prior drag). Move-one semantics: only changed element moves.

EditParticipantModal: added htmlFor/id link on Initiative label (was
missing — a11y + testable).

Tests: ReslotAllPaths.test.js (2). RED first (add appended, edit modal
no reslot), green after impl.
2026-07-01 23:00:40 -04:00
david raistrick 08c27c1ca5 feat(FEAT-3): reslot on inline init change + gate field
Reslot: handleInlineInitiative now sorts participants[] by init desc
(stable, tie-break original index) via sortParticipantsByInitiative.
Display + AdminView reflect new order after init edit. Not a blind
re-sort — only moved element changes position.

Gate: inline init field disabled when combat active + not paused.
Matches drag gating. DM must pause to edit initiative mid-combat.

Tests: InitiativeReslot.test.js (2). RED first (no reslot, Goblin stayed
at idx 1), green after impl (reslots to idx 0). Field gate test.
2026-07-01 22:29:38 -04:00
david raistrick 0514939c51 feat(FEAT-3): initiative first-class field (add + inline edit)
Add form: optional initiative field (monster + character). Empty = roll
d20+mod (current behavior). Filled = use value, skip roll. 'blank=roll'
hint + 'auto' placeholder for clarity.

Inline edit: ALL participants. Number input in participant row. Blur or
Enter commits. Capped 2 digits (max 99). Auto-select on focus for quick
overwrite. Styled to match other fields (border-stone-700, rounded-md,
shadow-sm, w-10).

handleAddParticipant: manualInit detects set value. lastRollDetails
adapts display (manual flag shows 'Set initiative' vs 'Rolled d20').

Campaign card date: Clock icon + 'Created:' prefix, own row, muted
stone-300 opacity-70. Was crammed inline with character/encounter counts.

Tests: InitiativeField.test.js (2 tests - set value + empty=roll).
RED first (field missing), then green after impl. App + Participant
characterization still green (18 total).

Note: inline init edit does NOT re-sort. Known followup — displays + list
order must reflect changed initiative. Tracked separately.
2026-07-01 22:25:52 -04:00
robertandClaude Sonnet 5 ec578eeef5 Bump to v0.4, document self-hosted backend in README
The rework-backend merge added an optional self-hosted Express/ws/SQLite
backend (npm workspaces, single-container Docker deployment) alongside
the existing Firebase default. Bump APP_VERSION and refresh README to
cover both storage modes and the new repo layout.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-01 19:59:46 -04:00
david raistrick da25f46e3e fix(docker): single container (caddy+node), ESM adapters fix blank page
Docker: moved all docker files to docker/ tree (was conflated with
upstream Dockerfile at root + server/Dockerfile). Single container now:
caddy (front, serves static + proxies /api /ws) + node backend (internal
:4001). Node never exposed. entrypoint.sh runs both. Compose: one service.

Blank page root cause: storage adapters had inconsistent module systems.
firebase.js = ESM (export). ws.js + memory.js = CJS (module.exports).
CRA prod build = ESM strict -> CJS runtime crash, blank root. Dev mode
lenient, masked bug. First ws prod build (docker) = first exposure.
Never dev/prod split intended; just inconsistency from M2 era.

Fix: all adapters ESM. ws.js lazy-loads 'ws' pkg via dynamic import()
(Node/jest only; browser uses global WebSocket). index.js static
imports. server jest: added babel.config.js (preset-env, node target)
to transform ESM for jest.

Test: src/tests/StorageEsm.test.js — 4 tests grep all adapters for
module.exports / require(). Regression guard catches CJS leak.

Verified: docker page renders (root 4534 chars, UI visible).
server 24 green, shared 90 green, FE ESM 4 green.
2026-07-01 19:03:59 -04:00
david raistrick c1d982b4a4 fix(BUG-8): ws adapter auto-reconnect after drop
WS adapter had no reconnect. WS dies (idle/error/close) → wsReady=null,
subscribers dead forever, display frozen until full reload.

Changes (src/storage/ws.js):
- onClose: schedule reconnect via setTimeout(500ms), ensureWs re-arms.
  Guard: disposed flag stops reconnect after dispose.
- onOpen: resubscribe all existing doc/coll subscribers (backend state
  may have changed). Re-fetch current values on RECONNECT only (skip
  first connect — initial REST fetch in subscribe* already did). Added
  everConnected flag to distinguish first vs reconnect.
- reconnectTimer unref'd (Node) to avoid hanging event loop.
- dispose(cb): set disposed, clear timer, close ws, then cb.

Also fixed test teardown leaks:
- server/index.js close(): terminate all wss.clients before wss.close().
  Reconnect test spawned new ws to server; old close hung on live conn.
- both ws test factories: port 0 (OS picks free) instead of module-local
  nextPort counter. Parallel jest workers collided on EADDRINUSE.

Tests: ws-reconnect GREEN (1.7s), ws-contract 23 GREEN. No regression.
server suite 24/24. shared 90/90.
2026-07-01 18:26:42 -04:00
david raistrick 58ae04b400 fix(BUG-15): DisplayView no longer re-sorts participants by initiative
DisplayView called sortParticipantsByInitiative() on visibleParticipants,
ignoring DM drag order. 1-list model = participants[] IS display source.
After cross-init drag, player view diverged from AdminView/turnOrderIds.

Repro: round 4 replay. [reorder Summon1(10)→before Merchant(11)] made
turnOrderIds = [...,Summon2,Summon1,Merchant,OrcBoss]. AdminView correct.
DisplayView re-sorted = Summon2,Merchant,Summon1 (init order) = visually
Merchant appeared between Summon2 and Summon1, NOT at end. DM confused.

Fix: removed sort. DisplayView now renders participants[] order directly
(filter inactive monsters only), matching AdminView line 1222.

Test: RED → GREEN (src/tests/DisplayView.drag-order.test.js). Seeds 3
monsters in drag order [High:20, Low:10, Mid:11]. Asserts DOM order =
participants[] order, not init-sorted. No DisplayView regressions.
2026-07-01 17:31:40 -04:00
david raistrick dbd0c75792 fix(BUG-12): campaign selection follows activeDisplay
Selection effect had `!selectedCampaignId` guard — once any campaign
selected, new activeDisplay.activeCampaignId writes ignored. Replay tool
writes activeDisplay to new campaign each run; UI stayed on old selection
=> displayed wrong campaign data.

Removed guard. Selection now syncs when activeCampaignId differs from
current selection. Manual deselect (null) does not force-select (RED test
locks this).

Also fixed test helper bug: createCampaignViaUI/createEncounterViaUI
returned FIRST setDoc match (idA for all creates). Now filters by name +
.pop() for latest. This masked the real bug for several debug cycles.

Tests: 2 new (SelectionFollowsActiveDisplay), both green. No regressions
in full FE suite (App, Combat, DisplayView, Encounter, HideHpToggle,
Logs, Participant, storage all pass). Combat.scenario = pre-existing
BUG-11 crash, not regression.
2026-07-01 17:05:00 -04:00
david raistrick 750ee99080 feat: display campaign createdAt in UI card
Campaign card now shows created date/time next to char/encounter counts.
Lets DM tell newest campaign apart (replay tool creates many).

createdAt already set at campaign create (line 2174). Display renders
formatted: 'Jul 1, 2026, 16:32'.

replay-combat.js: campaign + encounter names now include timestamp
(new Date().toLocaleString) for easy identification.

WS collection push verified live (injected test campaigns appeared
without reload).
2026-07-01 16:41:17 -04:00
david raistrick 3ea67019d2 refactor: App.js 3 sites to shared 1-list contract
delete/toggle/hp sites used OLD computeTurnOrderAfterRemoval/Addition
contract (return turnOrderIds). New 1-list contract: helpers return
advance-only + insertAt; list sync via syncTurnOrder at call site.

- delete: syncTurnOrder(updated) + advance-only removal
- toggle: stay-in-slot, flip isActive, sync, advance only if deact==current
- hp: FEAT-1 unchanged (death/revive no turn changes)

shared exports syncTurnOrder. Build green.
2026-07-01 16:05:18 -04:00
david raistrick 7c3ec105d5 refactor: App.js 1-list display + start/resume (no re-sort)
3 sites fixed to match shared 1-list model:
- line 1216 display: sortedParticipants = participants[] (no re-sort). GM
  list renders participants[] directly = turnOrderIds.
- startCombat inline: sort ALL participants by init (active+inactive),
  first active = current, persist participants[] reordered + turnOrderIds.
- resume inline: no re-sort on resume. turnOrderIds unchanged.

Display === rotation === turnOrderIds by construction (1-list invariant).
Build green.
2026-07-01 16:03:38 -04:00
david raistrick d1cbe7091a refactor: App.js imports shared turn funcs (DRY), delete duplicates
Delete duplicate consts (DEFAULT_MAX_HP/INIT_MOD/MONSTER_DEFAULT_INIT_MOD,
generateId, rollD20, formatInitMod) + funcs (sortParticipantsByInitiative,
computeTurnOrderAfterRemoval, computeTurnOrderAfterAddition) from App.js.
Import from @ttrpg/shared (1-list model). Kills second drift source.

CRA resolves @ttrpg/shared via npm workspaces symlink. Build green.
2026-07-01 16:02:35 -04:00
david raistrick 7467a8d30f feat(M5): docker-compose full stack (caddy + node backend + sqlite)
docker-compose.yml: two profiles.
  - backend: backend (node+ws+better-sqlite3, /data volume) + frontend
    (Caddy static build, STORAGE=ws, same-origin proxy)
  - firebase: existing Dockerfile + nginx (upstream path, untouched)
  Run: docker compose --profile backend up --build. OrbStack local now,
  remote docker context later.

server/Dockerfile: node:18-alpine, workspaces (shared dep), rebuild
better-sqlite3 for musl, DB at /data/tracker.sqlite.

Dockerfile.ws: CRA build STORAGE=ws → caddy:2-alpine serves /srv.
No backend URL baked (same-origin).

Caddyfile: handle /api/* + handle /ws → backend:4001 (path preserved,
mutually-exclusive handles so try_files SPA fallback never shadows proxy).
handle { static try_files } last. HTTP basic auth block optional.

src/storage/ws.js: same-origin defaults. Empty baseUrl = relative fetch
(Caddy proxy). wsUrl derives from window.location (http→ws/https→wss).
Fallback localhost for bare npm start dev.

.dockerignore: add data/ scratch/ tmp/ (never bake into image). Keep
Caddyfile in context (frontend build COPYs it).

Smoke verified via OrbStack:
  - GET / → 200 (static SPA)
  - PUT/GET /api/doc roundtrip → JSON persists
  - WS /ws subscribe + change push → both work through proxy

Firebase profile: pre-existing Dockerfile requires .env.local (hardcoded
COPY on main, not changed here). User must create file. Not a regression.
2026-07-01 14:39:47 -04:00
david raistrick b024fa08bb tests: scenario rotation integrity check (every 10 rounds)
Combat.scenario.test.js: per-10-round assertion - turnOrderIds no dup,
currentTurnParticipantId in turnOrderIds. 299/299 phases pass.

NOTE: scenario runs against firebase MOCK. Mock updateDoc merges correctly
(real ws adapter would clobber per BUG-4 class). So check validates mock
shape, not adapter translation. Layer 2 (ws-contract) covers adapter.
2026-06-30 14:04:27 -04:00
david raistrick e514a48d6e tests: BUG-8 ws reconnect RED, BUG-7 reorder no-undo doc, ws _test accessor
server/tests/ws-reconnect.test.js: subscribe, write (fires), force-drop WS,
write again (must still fire). RED on current. wsReady=null after drop,
no reconnect, subscribers dead forever. Display frozen.

src/storage/ws.js: added _test accessor (getWs, forceDrop, getReady,
docSubs, collSubs) for reconnect test. Test-only, no behavior change.

TODO: BUG-7 (reorder no undo), BUG-8 (ws reconnect) added.
2026-06-30 13:59:58 -04:00
david raistrick d979b03f2e tests: BUG-4 RED locked (hide-HP clobbers activeDisplay), add write recorder
src/tests/HideHpToggle.test.js: renders App, selects campaign, toggles
hide-player-HP switch, asserts setDoc data includes activeCampaignId +
activeEncounterId. RED: data only {hidePlayerHp:true}, both clobbered.

Root cause proven with evidence (recorder):
  setDoc(activeDisplay/status, {hidePlayerHp:true}, {merge:true})
  data written = {hidePlayerHp:true} ONLY
  activeCampaignId = undefined
  activeEncounterId = undefined

setDoc = replace per contract. {merge:true} arg ignored. Toggle wipes
encounter pointer → DisplayView reads null → 'Game Session Paused'.
Fix: use updateDoc (patch), not setDoc.

src/storage/firebase.js: adapter recorder now captures setDoc + updateDoc
(data + opts). Was subscribe-only. Enables write-path assertions.
2026-06-30 13:55:14 -04:00
david raistrick f81308a0df tests: consolidate into tests/ dirs, fix import paths
Move all test files out of source dirs into per-workspace tests/:
- shared/tests/   (3 unit test files)
- server/tests/   (1 integration test)
- src/tests/      (8 characterization + scenario tests + testHelpers)

Fix all relative import paths (App, storage, __mocks__, testHelpers).
Fix jest.config testMatch globs in shared/ and server/ (rootDir +
<rootDir>/tests pattern).

Delete scripts/repro-pause-bug.js (debug scratch, superseded by
turn.pause-add.test.js).

Keep scripts/replay-combat.js + scripts/audit-rotation.js as manual
demo/exploratory tools (NOT unit tests, not deterministic).

No logic changes. All green: shared 49 + 1 validated RED, server 23,
FE 62. Scenario test unchanged (240s timeout, pre-existing slow).
2026-06-29 16:02:22 -04:00
david raistrick 9fd0f3ec38 M3: fix path-shape drift via adapter contract + identity tests
Root cause (HAR-diagnosed): replay script wrote firebase-prefixed paths via
raw REST, bypassing adapter norm(). Two path roots coexisted in db:
  bare 'campaigns/X' (adapter writes, from App)
  prefixed 'artifacts/.../campaigns/X' (replay raw writes)
Adapter read bare, missed prefixed. UI showed stale test1 (legit manual UI
write, not wiped) but replay campaigns invisible.

A. replay-combat.js: use createWsStorage adapter instead of raw fetch. Same
   contract boundary as App. norm() runs on all paths. Can't drift.
   Mirror App.js getPath locally for path construction.
B. contract.js: 4 new identity tests (setDoc prefixed -> getCollection bare,
   setDoc prefixed -> getDoc bare, setDoc prefixed -> getDoc prefixed,
   setDoc bare -> getCollection prefixed). Run against every impl (memory,
   ws). memory.js lacked norm() -> RED first, now GREEN after adding norm.
C. db moved out of /tmp to ./data/tracker.sqlite (gitignored). Never tmp.

Tests: 124 green (39 shared + 23 ws-contract + 62 FE).
2026-06-29 15:13:03 -04:00
david raistrick 1d4c561c09 M3: add full 100-round combat scenario test
Drives same UI buttons a DM clicks. Exercises:
- campaign + character roster (3 PCs)
- monsters, NPC, add-all, hidden hp toggle
- start combat, 100 rounds of nextTurn
- damage/heal, conditions (stunned), toggle-active
- edit initiative, edit name, remove participant
- pause/resume with reinforcement mid-combat
- damage-to-0 + death saves (x3) + revive
- end combat + confirm

Harness: each phase wrapped in recordAsync try/catch. Failures collected,
reported at end, do NOT abort run. Found no app bugs; selector bugs in harness
fixed (char form ids vs placeholders, encounter row scope via Init: marker,
conditions panel async render, dead-participant damage skip as expected game
state, end-encounter modal title 'End Encounter?' not 'End Combat').

289/289 phases ok. 58 other frontend + 39 shared + 19 ws-contract = 116 total green.
2026-06-29 13:51:32 -04:00
david raistrick 84a8b78acd M2: refactor DisplayView to storage adapter (red test first)
DisplayView missed in original M2 refactor — raw onSnapshot(doc(db,path))
survived. In ws/memory mode db is a stub sentinel, so raw SDK calls crash
('Expected first argument to collection() to be a CollectionReference...').
Reported by human testing player display after start combat.

TDD:
1. RED: DisplayView.characterization.test.js asserts adapter.subscribeDoc
   called for campaign + encounter + activeDisplay paths. Adapter recorder
   (getAdapterCalls/resetAdapterCalls in firebase.js) instruments subscribe
   calls — catches raw-SDK bypass that firebase mock alone cannot (mock db
   satisfies raw onSnapshot, hiding the bug).
2. Fix: 2 raw onSnapshot sites in DisplayView -> storage.subscribeDoc.
3. GREEN: 2 new tests pass, 116 total green.

Audit confirmed DisplayView was the ONLY remaining raw SDK site in App.js.
2026-06-29 13:13:46 -04:00
david raistrick 52866784b2 M2: replace shape-specific backend with generic KV doc store (firebase mirror)
Backend was endpoint-mapper (POST /api/campaigns ignores path id, etc). Adapter
translation layer brittle, untested, lost doc identity. Generic contract (Layer 2)
test caught 15 bugs immediately.

Rewrite to firebase-mirror KV model:
- server/db.js: docs table (path PK, parent, data JSON). getDoc/setDoc/updateDoc/
  deleteDoc/getCollection/batchWrite. parent = path prefix for collection queries.
- server/index.js: generic REST (GET/PUT/PATCH/DELETE /api/doc, GET /api/collection,
  POST /api/collection addDoc, POST /api/batch). WS subscribe by path (doc|collection),
  broadcast to doc subs at changed path + collection subs at parent path.
- src/storage/ws.js: thin passthrough adapter. norm() strips firebase prefix.
  initial value via REST (independent of WS connect), subsequent changes via WS.
- shared/turn.js kept (M4 use). server/handlers.js + server.test.js removed (logic
  now in App, backend is dumb KV).
- src/storage/contract.js: flush() bumped to 50ms (WS roundtrip > setTimeout(0)).

Layer 2 test (server/ws-contract.test.js): spins fresh backend per test, runs same
storage contract spec against createWsStorage. Catches adapter translation bugs
that firebase-mock Layer 1 tests cannot.

nanoid v5 ESM breaks jest CJS -> replaced with crypto.randomUUID (Node builtin).

Tests: 114 green (39 shared + 19 ws-contract + 56 frontend).
2026-06-29 13:00:24 -04:00
david raistrick 35cd1581e3 Reapply "M3: stub db sentinel in ws/memory mode so legacy guards pass"
This reverts commit d1ee69a70a.
2026-06-29 12:36:16 -04:00
david raistrick ed67535b1f Reapply "M2: fix ws adapter for browser WebSocket + firebase path prefix"
This reverts commit 74b4c2c42d.
2026-06-29 12:36:16 -04:00