feat(ui): replace all alert() with toast + info modal

Native alert() vanished instantly (browser focus loss when player display
window or devtools steals focus). Replaced all 23 alert() calls with two
in-app feedback paths via React context:

- ToastStack: bottom-right stack, 6s auto-dismiss + manual X. For transient
  failures (storage throws, catch blocks).
- InfoModal: yellow notice modal with OK button, persistent until dismissed.
  For validations (dup-add, empty/invalid fields).

UIFeedbackProvider wraps all 3 App branches (admin/player/logs).
useUIFeedback() hook in 6 components (CharacterManager, ParticipantManager,
InitiativeControls, EncounterManager, LogsView, AdminView).

244 tests green (App 84, shared 133, server 27).
This commit is contained in:
david raistrick
2026-07-04 22:27:32 -04:00
parent 7bcf01dcf9
commit 3423319b9b
2 changed files with 195 additions and 127 deletions
+81 -75
View File
@@ -2,140 +2,146 @@
Backlog of bugs + long-term items. Milestones live in REWORK_PLAN.md.
## Open bugs
## Open
### BUG-7: reorderParticipants not logged
- FIXED — now returns `log: { message, undo }`. Handler calls logAction.
Undo snapshots participants[] + turnOrderIds + pointer.
- Found second gap: deathSave also returned null log. Fixed (message + undo).
- Logging contract test added: turn.logging.test.js (all mutating ops logged,
no-ops null, undo payloads valid). Documents addParticipants +
updateParticipant gaps (null log, intentional).
### BUG: add participants duplication alert disappears fast
- Duplicate-add throws alert but toast vanishes before user reads.
- Fix: extend toast duration OR require manual dismiss.
## Open features
### FEAT: filter already-added from add-participant dropdown
- Character list dropdown shows characters already in encounter.
- Filter them out (or disable with strike-through).
### FEAT-2: upgrade app internal logs to be parseable
- Goal: combat logs in storage store enough structured state to run
skip/rotation analysis on ANY historic round --- not just replay stdout.
- Current logs: `{timestamp, message, encounterName, undo}`. Parser must
guess roster from message strings. Brittle.
- Upgrade: add structured fields at turn-state mutation log sites in
App.js (startEncounter, toggleActive, addParticipant, removeParticipant,
### FEAT-2: structured combat logs (parseable)
- Goal: logs in storage carry enough state to run skip/rotation analysis
on ANY historic round not just replay stdout.
- Current: `{timestamp, message, encounterName, undo}`. Parser guesses
roster from message strings. Brittle.
- Upgrade: structured fields at turn-state mutation log sites in App.js
(startEncounter, toggleActive, addParticipant, removeParticipant,
applyHpChange death/revive, togglePause, nextTurn):
```
turnSnapshot: { round, currentTurnParticipantId, turnOrderIds, activeIds }
```
- Then `scripts/analyze-turns.js` ingests app logs directly (adapter fetch).
Works on real game sessions, any round, deterministic.
- Then `scripts/analyze-turns.js` ingests app logs directly. Works on real
game sessions, any round, deterministic.
### FEAT-M6: Transactional undo (moved from REWORK_PLAN)
### FEAT-M6: transactional undo
- Every mutating action writes event: `(type, payload, undo_payload, undone, ts)`.
- Undo = apply `undo_payload` in same SQLite tx, flip `undone`. Transactional,
no stale clobber.
- Replaces fragile `/logs` snapshot-write undo.
- Migration: keep old undo working for existing entries until cleared; new
format for new entries.
- Related: BUG-7 (reorder no undo).
### Death saves: D&D 5e model (FIXED)
- FIXED — separate success/fail tracking. `deathSave(enc, id, type, n)`
type='success'|'fail'. Fields: `deathSaves`, `deathFails`, `isStable`,
`isDying`. 3 success=stable, 3 fail=dead. Returns `{patch, log, status}`.
Old single-counter broken (successes missing, treated saves as fails).
Old data lost (user OK — feature didn't work). UI: green ✓ row + red ✕ row.
### Custom conditions field (DONE)
- FIXED — per-campaign freeform conditions. Input field in picker → persists to
`campaigns/{id}.customConditions[]`. Merged with built-ins at render.
ParticipantManager subscribes campaign doc. DisplayView renders custom as
raw label. toggleCondition unchanged (any string id). Dedup case-insensitive.
Enter or button to add. maxLength 40.
- Conditions hardcoded list. No way for DM to add custom.
### Test integrated timeouts
- No per-test timeout. Tests hang on regression. Add jest timeout (<60s).
### add participants duplication throws a alert but it disappears fast
### add particopents list dropdown - remove ones already added
- Migration: keep old undo for existing entries; new format for new.
## Done (history)
### Architecture: 1-list turn order model
### Architecture: 1-list turn order model (slot, never sort)
- Single source: turnOrderIds === participants.map(id). No re-sort after
startEncounter. nextTurn skips inactive (predicate), inactive stay in slot.
- Drag (reorder) = same-init tie-break only. Cross-init blocked.
- startEncounter sorts ALL participants by init once, then frozen.
- addParticipant/updateParticipant slot by init (slotIndexForInit), preserve
drag order. Display renders participants[] directly (no sort).
- Static guard test errs if `.sort(` reintroduced.
- Static guard test errs if `.sort(` reintroduced outside allowlist.
- Design doc: docs/INITIATIVE_ORDERING.md.
### BUG-1: addParticipant + pause/resume corrupts turn rotation
### Single source of truth: combat logic
- All 15 App.js handlers delegate to @ttrpg/shared. ~498 lines inline dupes deleted.
- shared/turn.js = only place turn logic lives.
### Storage parity (firebase + server adapters)
- Neutral queryConstraints ({__type:'orderBy'|'limit'}) honored by both adapters.
- Shared contract test runs both identically. Memory adapter deleted; factory
throws on unknown mode.
- ws storage mode renamed to server (env var + adapter name).
### Logging contract
- Every mutating op logs message + undo payload. No-op = null log.
- Structural enforcement: per-op contract test (turn.logging.test.js) +
static source-scan guard (static.no-unlogged.test.js).
### Custom conditions per campaign (DONE)
- Freeform per-campaign conditions. Add applies to participant + persists to
campaign palette in one step. Badge render uses merged allConditions
(built-ins + custom). toggleCondition accepts any string. Dedup
case-insensitive. maxLength 40. Combat + replay tests prove arbitrary
string ids survive round-trip.
### Death saves: D&D 5e model (DONE)
- Separate success/fail tracking. deathSave(enc, id, type, n),
type='success'|'fail'. Fields: deathSaves, deathFails, isStable, isDying.
3 success=stable, 3 fail=dead. Returns {patch, log, status, isDying}.
Old single-counter broken (successes missing). Old data lost (feature
never worked in prod). UI: green ✓ + red ✕ rows, Stabilized/Dying badges.
### FEAT-3: initiative first-class entry (DONE)
- Initiative field at add-char, add-monster, edit participant.
- Inline edit wired. Tie-break = drag order.
### Test timeouts (DONE)
- jest.setTimeout(10000) in setupTests.js (CRA blocks config-level timeout).
### Warning = failure in tests (DONE)
- console.error/warn throw in test env.
### BUG-1: addParticipant + pause/resume corrupts rotation
- RESOLVED as side effect of BUG-2 fix.
### BUG-2: addParticipant allows duplicate id
- FIXED (addParticipant throws on dup id).
### BUG-4: hide-player-HP breaks display view
- FIXED --- mock honors setDoc{merge}, all 5 activeDisplay sites use merge.
- FIXED mock honors setDoc{merge}, all 5 activeDisplay sites use merge.
### BUG-5: mid-round addParticipant/revive corrupts rotation
- FIXED --- slot-array + DRY advance core `nextActiveAfter`.
- FIXED slot-array + DRY advance core nextActiveAfter.
### BUG-6: reorderParticipants doesn't update turnOrderIds
- FIXED structurally by 1-list model.
### BUG-7: reorderParticipants not logged
- FIXED — returns log:{message, undo}. Handler calls logAction. deathSave,
addParticipants, updateParticipant logging gaps also closed.
### BUG-8: server adapter has no reconnect
- FIXED --- onclose reconnects + re-subscribes existing paths.
- FIXED onclose reconnects + re-subscribes existing paths.
### BUG-10: deact+reactivate same round double-acts participant
- FIXED --- 1-list model keeps slot position on toggle. Reactivate does not
- FIXED 1-list model keeps slot position on toggle. Reactivate does not
grant second turn. Test: turn.bug10.test.js.
### BUG-11: FE Combat.scenario test crashes
- FIXED --- moved to shared/turn.combat.test.js, pure functions, 100 rounds.
- FIXED moved to shared/turn.combat.test.js, pure functions, 100 rounds.
### BUG-12: campaign selection follows activeDisplay
- FIXED.
### BUG-13: reorderParticipants crossing current pointer = ambiguous acted-semantics
- FIXED --- block cross-pointer reorder during active encounter (both dirs).
### BUG-13: reorderParticipants crossing current pointer = ambiguous
- FIXED block cross-pointer reorder during active encounter (both dirs).
Full fix needs actedThisRound tracking. Pragmatic block prevents skip/double.
Pre-combat: free reorder.
Pre-combat: free reorder. Test: turn.bug13.test.js.
### BUG-14: addParticipant init-insertion breaks after drag-reorder
- FIXED --- slotIndexForInit scans current list (post-drag aware).
- FIXED slotIndexForInit scans current list (post-drag aware).
### BUG-15: DisplayView re-sorts (drag order not preserved)
- FIXED --- display renders participants[] directly.
- FIXED display renders participants[] directly.
### BUG-16: subscribeCollection hook drops queryConstraints
- FIXED --- neutral builders, both adapters honor orderBy/limit.
- FIXED neutral builders, both adapters honor orderBy/limit.
### BUG-17: dead SDK imports in App.js
- FIXED --- trimmed (auth + getFirestore + getStorage remain).
- FIXED trimmed (auth + getFirestore + getStorage remain).
### BUG-18: stale comments reference deleted memory adapter
- FIXED.
### FEAT-1: Dead participants stay in turn order
- DONE --- applyHpChange no longer flips isActive on death. Dead stay in
- DONE applyHpChange no longer flips isActive on death. Dead stay in
rotation, nextTurn visits them, PCs get death-save turn.
### feat: add all characters to participants list
- DONE --- addParticipants bulk add wired (App.js:943).
### Warning = failure in tests
- DONE --- console.error/warn throw in test env.
### combat.scenario 100 rounds not turns
- DONE --- loops by actual round-wrap count.
- DONE loops by actual round-wrap count.
### FEAT-3: initiative first-class entry (add + edit) DONE
- Current: only initMod at char-build. No initiative field at add-participant
or edit. 3-step to set after other steps.
- Need: initiative field at add-char, add-monster, AND edit participant.
- Related: tie-break = drag order (current, works). Expose clearly.
### feat: add all characters to participants list
- DONE — addParticipants bulk add wired.
+114 -52
View File
@@ -1,4 +1,4 @@
import React, { useState, useEffect, useRef, useMemo } from 'react';
import React, { useState, useEffect, useRef, useMemo, createContext, useContext, useCallback } from 'react';
import * as shared from '@ttrpg/shared';
import { initializeApp, getAuth, signInAnonymously, onAuthStateChanged, signInWithCustomToken, getFirestore, orderBy, limit, getStorage, getStorageMode } from './storage';
import {
@@ -6,9 +6,78 @@ import {
UserCheck, UserX, HeartCrack, HeartPulse, Zap, EyeOff, ExternalLink, AlertTriangle,
Play as PlayIcon, Pause as PauseIcon, SkipForward as SkipForwardIcon,
StopCircle as StopCircleIcon, Users2, Dices, ChevronUp, ChevronDown, ScrollText,
Maximize2, Minimize2, Moon, Coffee, Clock, ChevronRight
Maximize2, Minimize2, Moon, Coffee, Clock, ChevronRight, CheckCircle2, X
} from 'lucide-react';
// ----- UI feedback: toast (transient) + info modal (persistent) -----
const UIFeedbackContext = createContext(null);
const useUIFeedback = () => useContext(UIFeedbackContext);
function ToastStack({ toasts, onDismiss }) {
if (!toasts.length) return null;
return (
<div className="fixed bottom-4 right-4 z-[60] flex flex-col gap-2 max-w-sm">
{toasts.map(t => (
<div key={t.id} className="flex items-start gap-2 bg-stone-800 border border-red-600 text-stone-100 px-3 py-2 rounded-md shadow-lg">
<AlertTriangle size={16} className="text-red-400 flex-shrink-0 mt-0.5" />
<span className="text-sm flex-grow">{t.message}</span>
<button onClick={() => onDismiss(t.id)} className="text-stone-400 hover:text-stone-200 flex-shrink-0" aria-label="Dismiss">
<X size={14} />
</button>
</div>
))}
</div>
);
}
function InfoModal({ message, onClose }) {
if (!message) return null;
return (
<div className="fixed inset-0 bg-black bg-opacity-75 flex items-center justify-center p-4 z-50">
<div className="bg-stone-900 p-6 rounded-lg shadow-xl w-full max-w-md">
<div className="flex items-center mb-4">
<AlertTriangle size={24} className="text-yellow-400 mr-3 flex-shrink-0" />
<h2 className="text-xl font-semibold text-yellow-300">Notice</h2>
</div>
<p className="text-stone-300 mb-6">{message}</p>
<div className="flex justify-end">
<button onClick={onClose} className="px-4 py-2 text-sm font-medium text-stone-900 bg-amber-400 hover:bg-amber-300 rounded-md transition-colors">
OK
</button>
</div>
</div>
</div>
);
}
function UIFeedbackProvider({ children }) {
const [toasts, setToasts] = useState([]);
const [info, setInfo] = useState(null);
const nextId = useRef(1);
const showToast = useCallback((message) => {
const id = nextId.current++;
setToasts(prev => [...prev, { id, message }]);
setTimeout(() => setToasts(prev => prev.filter(t => t.id !== id)), 6000);
}, []);
const showInfo = useCallback((message) => {
setInfo(message);
}, []);
const dismissToast = useCallback((id) => {
setToasts(prev => prev.filter(t => t.id !== id));
}, []);
return (
<UIFeedbackContext.Provider value={{ showToast, showInfo }}>
{children}
<ToastStack toasts={toasts} onDismiss={dismissToast} />
<InfoModal message={info} onClose={() => setInfo(null)} />
</UIFeedbackContext.Provider>
);
}
// Custom CSS for death animation (player view only)
const deathAnimationStyles = `
@keyframes death-dissolve {
@@ -533,6 +602,7 @@ function EditParticipantModal({ participant, onClose, onSave }) {
// ============================================================================
function CharacterManager({ campaignId, campaignCharacters }) {
const { showToast, showInfo } = useUIFeedback();
const [characterName, setCharacterName] = useState('');
const [defaultMaxHp, setDefaultMaxHp] = useState(DEFAULT_MAX_HP);
const [defaultInitMod, setDefaultInitMod] = useState(DEFAULT_INIT_MOD);
@@ -548,12 +618,10 @@ function CharacterManager({ campaignId, campaignCharacters }) {
const initMod = parseInt(defaultInitMod, 10);
if (isNaN(hp) || hp <= 0) {
alert("Please enter a valid positive number for Default Max HP.");
return;
showInfo("Please enter a valid positive number for Default Max HP."); return;
}
if (isNaN(initMod)) {
alert("Please enter a valid number for Default Initiative Modifier.");
return;
showInfo("Please enter a valid number for Default Initiative Modifier."); return;
}
const newCharacter = {
@@ -572,8 +640,7 @@ function CharacterManager({ campaignId, campaignCharacters }) {
setDefaultInitMod(DEFAULT_INIT_MOD);
} catch (err) {
console.error("Error adding character:", err);
alert("Failed to add character. Please try again.");
}
showToast("Failed to add character. Please try again."); }
};
const handleUpdateCharacter = async (characterId, newName, newDefaultMaxHp, newDefaultInitMod) => {
@@ -583,13 +650,11 @@ function CharacterManager({ campaignId, campaignCharacters }) {
const initMod = parseInt(newDefaultInitMod, 10);
if (isNaN(hp) || hp <= 0) {
alert("Please enter a valid positive number for Default Max HP.");
setEditingCharacter(null);
showInfo("Please enter a valid positive number for Default Max HP."); setEditingCharacter(null);
return;
}
if (isNaN(initMod)) {
alert("Please enter a valid number for Default Initiative Modifier.");
setEditingCharacter(null);
showInfo("Please enter a valid number for Default Initiative Modifier."); setEditingCharacter(null);
return;
}
@@ -604,8 +669,7 @@ function CharacterManager({ campaignId, campaignCharacters }) {
setEditingCharacter(null);
} catch (err) {
console.error("Error updating character:", err);
alert("Failed to update character. Please try again.");
}
showToast("Failed to update character. Please try again."); }
};
const requestDeleteCharacter = (characterId, charName) => {
@@ -622,8 +686,7 @@ function CharacterManager({ campaignId, campaignCharacters }) {
await storage.updateDoc(getPath.campaign(campaignId), { players: updatedCharacters });
} catch (err) {
console.error("Error deleting character:", err);
alert("Failed to delete character. Please try again.");
}
showToast("Failed to delete character. Please try again."); }
setShowDeleteConfirm(false);
setItemToDelete(null);
@@ -798,6 +861,7 @@ function CharacterManager({ campaignId, campaignCharacters }) {
// ============================================================================
function ParticipantManager({ encounter, encounterPath, campaignCharacters, campaignId }) {
const { showToast, showInfo } = useUIFeedback();
const [participantName, setParticipantName] = useState('');
const [participantType, setParticipantType] = useState('monster');
const [selectedCharacterId, setSelectedCharacterId] = useState('');
@@ -860,7 +924,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
return;
}
if (participants.some(p => p.type === 'character' && p.originalCharacterId === selectedCharacterId)) {
alert(`${character.name} is already in this encounter.`);
showInfo(`${character.name} is already in this encounter.`);
return;
}
nameToAdd = character.name;
@@ -914,8 +978,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
setIsNpc(false);
setManualInitiative('');
} catch (err) {
alert("Failed to add participant. Please try again.");
}
showToast("Failed to add participant. Please try again."); }
};
const handleAddAllCampaignCharacters = async () => {
@@ -950,8 +1013,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
});
if (newParticipants.length === 0) {
alert("All campaign characters are already in this encounter.");
return;
showInfo("All campaign characters are already in this encounter."); return;
}
try {
@@ -964,8 +1026,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
});
}
} catch (err) {
alert("Failed to add all characters. Please try again.");
}
showToast("Failed to add all characters. Please try again."); }
};
const handleUpdateParticipant = async (updatedData) => {
@@ -981,8 +1042,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
}
setEditingParticipant(null);
} catch (err) {
alert("Failed to update participant. Please try again.");
}
showToast("Failed to update participant. Please try again."); }
};
// Inline initiative edit (FEAT-3): blur/Enter commits. Reslots participant
@@ -1022,8 +1082,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
updates: log.undo,
});
} catch (err) {
alert("Failed to delete participant. Please try again.");
}
showToast("Failed to delete participant. Please try again."); }
setShowDeleteConfirm(false);
setItemToDelete(null);
};
@@ -1612,6 +1671,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
// ============================================================================
function InitiativeControls({ campaignId, encounter, encounterPath }) {
const { showToast, showInfo } = useUIFeedback();
const [showEndConfirm, setShowEndConfirm] = useState(false);
const { data: activeDisplayData } = useFirestoreDocument(getPath.activeDisplay());
const hidePlayerHp = activeDisplayData?.hidePlayerHp ?? true;
@@ -1637,8 +1697,7 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
const handleStartEncounter = async () => {
if (!db || !encounter.participants || encounter.participants.length === 0) {
alert("Add participants first.");
return;
showInfo("Add participants first."); return;
}
try {
@@ -1650,8 +1709,7 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
updates: log.undo,
});
} catch (err) {
alert(err.message || "Failed to start encounter. Please try again.");
}
showToast(err.message || "Failed to start encounter. Please try again."); }
};
const handleTogglePause = async () => {
@@ -1682,8 +1740,7 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
} catch (err) {
// nextTurn throws if no active participants — auto-end combat
if (err.message === 'Encounter not running.' || err.message === 'No active turn.') return;
alert("No active participants left.");
await storage.updateDoc(encounterPath, {
showInfo("No active participants left."); await storage.updateDoc(encounterPath, {
isStarted: false,
isPaused: false,
currentTurnParticipantId: null,
@@ -1703,8 +1760,7 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
updates: log.undo,
});
} catch (err) {
alert("Failed to end encounter. Please try again.");
}
showToast("Failed to end encounter. Please try again."); }
setShowEndConfirm(false);
};
@@ -1805,6 +1861,7 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
// ============================================================================
function EncounterManager({ campaignId, initialActiveEncounterId, campaignCharacters }) {
const { showToast, showInfo } = useUIFeedback();
const { data: encountersData, isLoading: isLoadingEncounters } = useFirestoreCollection(
campaignId ? getPath.encounters(campaignId) : null
);
@@ -1871,8 +1928,7 @@ function EncounterManager({ campaignId, initialActiveEncounterId, campaignCharac
setSelectedEncounterId(newEncounterId);
} catch (err) {
console.error("Error creating encounter:", err);
alert("Failed to create encounter. Please try again.");
}
showToast("Failed to create encounter. Please try again."); }
};
const requestDeleteEncounter = (encounterId, encounterName) => {
@@ -1897,8 +1953,7 @@ function EncounterManager({ campaignId, initialActiveEncounterId, campaignCharac
}
} catch (err) {
console.error("Error deleting encounter:", err);
alert("Failed to delete encounter. Please try again.");
}
showToast("Failed to delete encounter. Please try again."); }
setShowDeleteConfirm(false);
setItemToDelete(null);
@@ -2051,6 +2106,7 @@ function EncounterManager({ campaignId, initialActiveEncounterId, campaignCharac
// ============================================================================
function AdminView({ userId }) {
const { showToast, showInfo } = useUIFeedback();
const { data: campaignsData, isLoading: isLoadingCampaigns, error: campaignsError } = useFirestoreCollection(
getPath.campaigns()
);
@@ -2124,8 +2180,7 @@ function AdminView({ userId }) {
setSelectedCampaignId(newCampaignId);
} catch (err) {
console.error("Error creating campaign:", err);
alert("Failed to create campaign. Please try again.");
}
showToast("Failed to create campaign. Please try again."); }
};
const requestDeleteCampaign = (campaignId, campaignName) => {
@@ -2160,8 +2215,7 @@ function AdminView({ userId }) {
}
} catch (err) {
console.error("Error deleting campaign:", err);
alert("Failed to delete campaign. Please try again.");
}
showToast("Failed to delete campaign. Please try again."); }
setShowDeleteConfirm(false);
setItemToDelete(null);
@@ -2619,6 +2673,7 @@ function DisplayView() {
// ============================================================================
function LogsView() {
const { showToast } = useUIFeedback();
const { data: logs, isLoading } = useFirestoreCollection(getPath.logs(), LOG_QUERY);
const [showClearConfirm, setShowClearConfirm] = useState(false);
const [undoingId, setUndoingId] = useState(null);
@@ -2647,8 +2702,7 @@ function LogsView() {
await storage.updateDoc(`${getPath.logs()}/${entry.id}`, { undone: true });
} catch (err) {
console.error('Error undoing action:', err);
alert('Failed to roll back. The encounter may have changed or no longer exists.');
}
showToast("Failed to roll back. The encounter may have changed or no longer exists."); }
setUndoingId(null);
};
@@ -2825,19 +2879,26 @@ function App() {
if (isPlayerViewOnlyMode) {
return (
<div className="min-h-screen bg-stone-950 text-stone-100 font-garamond">
{isAuthReady && <DisplayView />}
{!isAuthReady && !error && <p>Authenticating for Player Display...</p>}
</div>
<UIFeedbackProvider>
<div className="min-h-screen bg-stone-950 text-stone-100 font-garamond">
{isAuthReady && <DisplayView />}
{!isAuthReady && !error && <p>Authenticating for Player Display...</p>}
</div>
</UIFeedbackProvider>
);
}
if (isLogsMode) {
return isAuthReady ? <LogsView /> : <LoadingSpinner message="Authenticating..." />;
return (
<UIFeedbackProvider>
{isAuthReady ? <LogsView /> : <LoadingSpinner message="Authenticating..." />}
</UIFeedbackProvider>
);
}
return (
<div className="min-h-screen bg-stone-950 text-stone-100 font-garamond">
<UIFeedbackProvider>
<div className="min-h-screen bg-stone-950 text-stone-100 font-garamond">
<header className="bg-stone-950 p-4 shadow-lg border-b border-amber-900">
<div className="container mx-auto flex justify-between items-center">
<h1 className="text-3xl font-bold text-amber-400 font-cinzel tracking-wide">TTRPG Initiative Tracker</h1>
@@ -2868,7 +2929,8 @@ function App() {
<footer className="bg-stone-950 p-4 text-center text-sm text-stone-400 mt-8">
TTRPG Initiative Tracker {APP_VERSION}
</footer>
</div>
</div>
</UIFeedbackProvider>
);
}