15 Commits
Author SHA1 Message Date
robert 23aa99ba0a Merge pull request 'Tablet controls, participant action states, and Android shortcut fixes' (#9) from chore/test-and-cleanup into main
Reviewed-on: #9
2026-07-15 15:08:22 -04:00
david raistrick dc0a1f1633 fix: preserve user-renamable Android shortcuts
Chrome Android forces the root URL into PWA installation when required
manifest icon files exist. PWA names come from the manifest and cannot be
edited, which breaks workflows using multiple tracker copies.

Keep required 192/512 icon assets intentionally unavailable by committing
generated files with .png-not suffixes. Removing the manifest link does not
restore root shortcut naming; Chrome still installs the root as a PWA.

Chrome handles /display differently: even with a working manifest it offers
Install app or Create shortcut, and Create shortcut permits renaming. Keep
both manifests intentionally non-installable for consistent user-controlled
shortcut names.

Also add separate player-display favicon/logo artwork and swap /display browser
favicon to player-favicon.ico. Keep generated standard/player logo sources
under renamed inert filenames.
2026-07-15 13:50:53 -04:00
david raistrick 119d252d02 feat: improve tablet screen controls and participant action states
- Add wake lock and browser fullscreen controls to encounter header/popout
- Re-acquire wake lock after browser release (still doesnt work on tablet)
- Retry fullscreen after Android unlock; keep manual control visible
- Add larger labeled character Save button
- Use distinct panel icon for encounter full-page expansion
- Add strong active/inactive, conditions-open, and editing button states
- Keep inactive participant controls visible
- Add regression tests and update affected characterization tests
- Update project TODO notes
2026-07-15 12:30:07 -04:00
david raistrick 30712f0e1e chore: strengthen lint coverage and update project housekeeping
- Recursively lint all production JS/JSX under src/ and shared/
- Exclude tests, mocks, and node_modules from static guard
- Update TODO status
- Exclude TODO.md from Docker build context
2026-07-14 22:38:44 -04:00
robertandClaude Opus 4.8 7d0ea883b0 fix: drop useless string concat in devTools KEY to unblock CI build
react-scripts build with CI=true treats the no-useless-concat ESLint
warning as an error. DefinePlugin inlining is already prevented by the
dynamic process.env[KEY] lookup, so the literal split was unnecessary.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 23:07:04 -04:00
robert 5c062bf944 Merge pull request 'Generic (non-5e) ruleset mode + UI polish + combat switch fix' (#7) from feat/generic-ruleset into main
Reviewed-on: #7
2026-07-08 22:54:03 -04:00
david raistrick b5b339a5dd feat: temp HP, character isNpc, initiative box
Temp HP:
- setTempHp() in shared/turn.js (replaces, no stacking)
- Damage absorbs temp HP first (both 5e + generic rulesets)
- Inline temp HP input on participant card (cyan when active)
- Temp HP field in edit modal
- makeParticipant tempHp field (default 0)
- 8 shared tests

Character isNpc:
- isNpc field on character roster model
- buildCharacterParticipant: type 'npc' when isNpc
- Add form checkbox + edit form checkbox
- NPC badge on character list row
- Writeback preserves isNpc

Initiative box:
- Amber-bordered box around initiative input
- Gold text (amber-300), disabled stays gold
- Stone-950 bg matches page
- Bumped maxHp (stone-200) + tempHp (stone-300/cyan) visibility
2026-07-08 21:36:26 -04:00
david raistrick eef11c3b6e fix: scope selectedEncounter + scrollY localStorage per campaign
- selectedEncounter key: ttrpg.selectedEncounter.{campaignId}
- scrollY key: ttrpg.scrollY.{campaignId}
- Restore scoped encounter selection on campaign switch
- Global keys unchanged (selectedCampaign, wakeLock, collapses)
- Prevents same-browser tabs on different campaigns from fighting
- Tests: 3 scoping cases (scoped encounter, scoped scroll, global intact)
2026-07-08 20:00:13 -04:00
david raistrick 2c6dfdafc8 fix: guard player display from cross-encounter conflicts
- Start encounter only claims display if slot empty or already ours
  (prevents stealing display from another live encounter)
- End encounter only clears display if THIS encounter is the one showing
  (prevents killing display for a different live encounter)
- Use unwrapped activeDisplayData (not snapshot wrapper activeDisplayInfo)
- Tests: 4 display guard cases (claim empty, no-steal busy, clear own,
  no-clear other)
2026-07-08 19:56:00 -04:00
david raistrick c05a283cf0 feat: encounter card 'IN PROGRESS' badge + red ring for active combat
- Pulsing red ⚔ IN PROGRESS badge on encounter card title
- Red ring around card when combat started and not ended
2026-07-08 19:41:35 -04:00
david raistrick 69ab0c35c0 fix: move revive/mark dead to stats row, bump stat font size
- Revive/Mark Dead buttons moved to init/hp/maxhp row (right justified)
- Separate from damage/heal controls
- Stat inputs bumped text-sm -> text-base, widths increased
2026-07-08 19:39:32 -04:00
david raistrick 91e23856b4 feat: tablet-friendly encounter layout
- Combat controls always left column (narrow portrait, wide desktop)
- Short labels below lg breakpoint, full labels at lg+
- Sticky controls all viewports
- Collapsible Add Participants section (auto-collapse during combat)
- Fullscreen encounter toggle
- Modals via createPortal to escape stacking context
- Reduced padding/margins in portrait orientation
2026-07-08 19:28:05 -04:00
david raistrick fd03ae48c8 Character writeback on encounter end
Campaign-level toggle (CharacterManager, live flip). When ON, ending an
encounter writes each character participant's current HP, Max HP, and AC back
to the campaign roster so they carry into the next encounter.

- shared: buildCharacterParticipant uses defaultCurrentHp (fallback maxHp)
- endEncounter: syncs maxHp/ac/currentHp to campaign players if syncCharacters,
  snapshots old values into undo payload for restore. Works retroactive
  (ctx.campaignId fallback for encounters lacking campaignId field).
- New encounters store campaignId field.
- Undo end-encounter restores character values client-side.
- CharacterManager: styled sync toggle (checkbox badge), stat badges in list
  (HP/Current HP/AC/Init), edit box supports Current HP field.

Tests: 5 writeback cases (off/on/skip monsters/undo snapshot/missing char).
2026-07-08 16:33:21 -04:00
david raistrick 96770099f6 Persist campaign/encounter selection + scroll position across reload
UI reset to top on every reload/code update. Now:
- selectedCampaignId persisted via localStorage
- selectedEncounterId persisted via localStorage
- scrollY saved (beforeunload + pagehide + visibilitychange + 2s interval
  for Android Chrome reliability)
- scroll restored after campaigns data loads (300ms delay for mobile render)
2026-07-08 14:12:35 -04:00
david raistrick ebd91ca42a Inline editable fields (init/hp/maxhp/ac) with editing overlay
Participant card fields now editable in place (D-style): transparent bg,
underline on hover/focus, no spinners. Covers Initiative, Current HP, Max HP,
and AC badge value.

Click any value to edit. Blur/Enter saves. Escape cancels. Status recomputes
on HP change (conscious/dying/dead/down per ruleset).

Editing overlay: when a field is focused, amber ring highlights the card and
a centered pointer-events-none label shows '✎ Editing {field}'. Label floats
over card middle without blocking input — taps pass through to field.

Handlers: handleInlineCurrentHp (recomputes status), handleInlineMaxHp,
handleInlineAc. Keys prefixed to avoid React key collisions when values match.

Tests: selectors updated to use element id (monsterMaxHp) since inline
aria-labels now match form label queries.
2026-07-08 14:05:55 -04:00
26 changed files with 1267 additions and 193 deletions
+1
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@@ -1,3 +1,4 @@
TODO.md
node_modules node_modules
**/node_modules **/node_modules
.git .git
+21 -8
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@@ -2,38 +2,51 @@
Backlog of bugs + long-term items. Milestones live in REWORK_PLAN.md. Backlog of bugs + long-term items. Milestones live in REWORK_PLAN.md.
## Open ## Open
x caff doent work on fron tpage or big tablet
x max/caff need to float or at least be availabe in combagt popout
x save needs bigger save button on char editor
x fullscreen and dont lock on main app dm view and the no-game-player view ...and doesnt actually prevent lock on android x fullscreen and dont lock on main app dm view and the no-game-player view ...and doesnt actually prevent lock on android
also better vert tab layout - labelt friendly x also better vert tab layout - labelt friendly
x needs AC for players dude x needs AC for players dude
and quick entry hp x and quick entry hp
hp do not carry from encounter to ecnounter!!! x hp do not carry from encounter to ecnounter!!!
^feature to add back to campaign character after encounter? ^feature to add back to campaign character after encounter?
maybe campaign toggle in charc section (choosing each end is DM overload will be missed forgotten done wront) maybe campaign toggle in charc section (choosing each end is DM overload will be missed forgotten done wront)
hp wont go over max and no temp hp support x refresh/reload/code update causes UI to update to top unselected cambpaign have to drill all the way back down to active encounter....every time. siemtmes?
x encounters cards need clear "in progress"...
x I wonder...if a charcter-list-character should have a isNPC option vailble to them - for longer lived
npcs.....
x hp wont go over max and no temp hp support
## monsters per campaign and npcs
## or/and ....copy from encoubnter?
### dm list - keep active particpant in view (scroll)
not sure good way to do this
### npm install warnings cleanup pass ### npm install warnings cleanup pass
lots of updates lots of updates
## monsters per campaign and npcs
## or/and ....copy from encoubnter?
+9 -11
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@@ -1,27 +1,25 @@
{ {
"id": "/display",
"short_name": "TTRPG Display", "short_name": "TTRPG Display",
"name": "TTRPG Initiative Tracker Player Display", "name": "TTRPG Initiative Tracker - Player Display",
"icons": [ "icons": [
{ {
"src": "favicon.ico", "src": "player-favicon.ico",
"sizes": "64x64 32x32 24x24 16x16", "sizes": "64x64 32x32 24x24 16x16",
"type": "image/x-icon" "type": "image/x-icon"
}, },
{ {
"src": "logo192.png", "src": "player-logo192.png",
"note": "this image intentionally missing from filesystem - keeping manfiest and having broken icon allows android to _shortcut_ which user can control name of.",
"type": "image/png", "type": "image/png",
"sizes": "192x192" "sizes": "192x192"
},
{
"src": "logo512.png",
"type": "image/png",
"sizes": "512x512"
} }
], ],
"start_url": "/display", "start_url": "/display",
"scope": "/", "scope": "/display",
"display": "standalone", "note:" "none of the display stuff actually works, even when it properly installs a pwa (which user cant control name of...)",
"orientation": "landscape", "display": "fullscreen",
"orientation": "portrait",
"theme_color": "#1A202C", "theme_color": "#1A202C",
"background_color": "#1A202C" "background_color": "#1A202C"
} }
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@@ -19,4 +19,4 @@
<noscript>You need to enable JavaScript to run this app.</noscript> <noscript>You need to enable JavaScript to run this app.</noscript>
<div id="root"></div> <div id="root"></div>
</body> </body>
</html> </html>
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@@ -1,4 +1,5 @@
{ {
"id": "/",
"short_name": "TTRPG Tracker", "short_name": "TTRPG Tracker",
"name": "TTRPG Initiative Tracker", "name": "TTRPG Initiative Tracker",
"icons": [ "icons": [
@@ -9,17 +10,16 @@
}, },
{ {
"src": "logo192.png", "src": "logo192.png",
"note": "this image intentionally missing from filesystem - keeping manfiest and having broken icon allows android to _shortcut_ which user can control name of.",
"type": "image/png", "type": "image/png",
"sizes": "192x192" "sizes": "192x192"
},
{
"src": "logo512.png",
"type": "image/png",
"sizes": "512x512"
} }
], ],
"start_url": ".", "start_url": "/",
"display": "standalone", "scope": "/",
"note:" "none of the display stuff actually works, even when it properly installs a pwa (which user cant control name of...)",
"display": "fullscreen",
"orientation": "portrait",
"theme_color": "#2D3748", "theme_color": "#2D3748",
"background_color": "#1A202C" "background_color": "#1A202C"
} }
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+18 -9
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@@ -1,21 +1,30 @@
// STATIC GUARD: prod source must pass eslint with zero errors/warnings. // STATIC GUARD: prod source must pass eslint with zero errors/warnings.
// Scans App.js + storage adapters + shared modules. Catches unused imports, // Scans ALL .js/.jsx in src/ + shared/ (excl tests/mocks). Catches unused imports,
// dead code, undefined vars before they hit the browser console. // dead code, undefined vars before they hit the browser console.
// Run via: npx eslint <files> --format json -> parse -> fail on any problem. // Run via: npx eslint <files> --format json -> parse -> fail on any problem.
const { execSync } = require('child_process'); const { execSync } = require('child_process');
const path = require('path'); const path = require('path');
const fs = require('fs');
const ROOT = path.resolve(__dirname, '..', '..'); const ROOT = path.resolve(__dirname, '..', '..');
function walkJs(dir) {
let out = [];
for (const entry of fs.readdirSync(dir, { withFileTypes: true })) {
const full = path.join(dir, entry.name);
if (entry.isDirectory()) {
if (entry.name === 'node_modules' || entry.name === 'tests' || entry.name === '__mocks__') continue;
out = out.concat(walkJs(full));
} else if (/\.(js|jsx)$/.test(entry.name)) {
out.push(full);
}
}
return out;
}
const TARGETS = [ const TARGETS = [
'src/App.js', ...walkJs(path.join(ROOT, 'src')),
'src/storage/contract.js', ...walkJs(path.join(ROOT, 'shared')),
'src/storage/firebase.js',
'src/storage/index.js',
'src/storage/server.js',
'shared/index.js',
'shared/logEvent.js',
'shared/turn.js',
]; ];
function runEslint(files) { function runEslint(files) {
+102
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@@ -0,0 +1,102 @@
// Temp HP: damage hits temp first, then regular.
// setTempHp replaces (no stacking). Healing regular HP ignores temp.
const shared = require('@ttrpg/shared');
const { makeParticipant, applyHpChange, setTempHp, addParticipant } = shared;
const { mockCtx } = require('./_helpers');
function setupEnc() {
const { ctx } = mockCtx();
return {
enc: { id: 'enc1', name: 'TempEnc', participants: [], isStarted: false, isPaused: false, round: 0 },
ctx,
};
}
describe('temp HP', () => {
test('setTempHp sets tempHp on participant', async () => {
const { enc, ctx } = setupEnc();
const p = makeParticipant({
name: 'Hero', type: 'character', initiative: 10, maxHp: 20, currentHp: 20,
});
let e = await addParticipant(enc, p, ctx);
e = await setTempHp(e, p.id, 5, ctx);
expect(e.participants[0].tempHp).toBe(5);
});
test('setTempHp replaces existing temp (no stacking)', async () => {
const { enc, ctx } = setupEnc();
const p = makeParticipant({
name: 'Hero', type: 'character', initiative: 10, maxHp: 20, currentHp: 20,
});
let e = await addParticipant(enc, p, ctx);
e = await setTempHp(e, p.id, 5, ctx);
e = await setTempHp(e, p.id, 3, ctx);
expect(e.participants[0].tempHp).toBe(3);
});
test('setTempHp to 0 clears temp', async () => {
const { enc, ctx } = setupEnc();
const p = makeParticipant({
name: 'Hero', type: 'character', initiative: 10, maxHp: 20, currentHp: 20,
});
let e = await addParticipant(enc, p, ctx);
e = await setTempHp(e, p.id, 5, ctx);
e = await setTempHp(e, p.id, 0, ctx);
expect(e.participants[0].tempHp).toBe(0);
});
test('damage: temp absorbs before regular HP', async () => {
const { enc, ctx } = setupEnc();
const p = makeParticipant({
name: 'Hero', type: 'character', initiative: 10, maxHp: 20, currentHp: 20,
});
let e = await addParticipant(enc, p, ctx);
e = await setTempHp(e, p.id, 5, ctx);
e = await applyHpChange(e, p.id, 'damage', 8, ctx);
expect(e.participants[0].tempHp).toBe(0);
expect(e.participants[0].currentHp).toBe(17);
});
test('damage less than temp: only temp reduced', async () => {
const { enc, ctx } = setupEnc();
const p = makeParticipant({
name: 'Hero', type: 'character', initiative: 10, maxHp: 20, currentHp: 20,
});
let e = await addParticipant(enc, p, ctx);
e = await setTempHp(e, p.id, 10, ctx);
e = await applyHpChange(e, p.id, 'damage', 4, ctx);
expect(e.participants[0].tempHp).toBe(6);
expect(e.participants[0].currentHp).toBe(20);
});
test('heal: does not affect temp HP', async () => {
const { enc, ctx } = setupEnc();
const p = makeParticipant({
name: 'Hero', type: 'character', initiative: 10, maxHp: 20, currentHp: 10,
});
let e = await addParticipant(enc, p, ctx);
e = await setTempHp(e, p.id, 5, ctx);
e = await applyHpChange(e, p.id, 'heal', 8, ctx);
expect(e.participants[0].tempHp).toBe(5);
expect(e.participants[0].currentHp).toBe(18);
});
test('damage exactly equals temp: temp gone, regular intact', async () => {
const { enc, ctx } = setupEnc();
const p = makeParticipant({
name: 'Hero', type: 'character', initiative: 10, maxHp: 20, currentHp: 20,
});
let e = await addParticipant(enc, p, ctx);
e = await setTempHp(e, p.id, 5, ctx);
e = await applyHpChange(e, p.id, 'damage', 5, ctx);
expect(e.participants[0].tempHp).toBe(0);
expect(e.participants[0].currentHp).toBe(20);
});
test('makeParticipant: tempHp defaults to 0', async () => {
const p = makeParticipant({
name: 'Hero', type: 'character', initiative: 10, maxHp: 20, currentHp: 20,
});
expect(p.tempHp).toBe(0);
});
});
+157
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@@ -0,0 +1,157 @@
// Character writeback on endEncounter: sync maxHp/ac to campaign players.
const shared = require('@ttrpg/shared');
const { endEncounter } = shared;
function makeMockStorage() {
const docs = new Map();
const writes = [];
return {
getDoc: jest.fn(async (p) => docs.get(p) || null),
setDoc: jest.fn(async (p, d) => { docs.set(p, d); }),
updateDoc: jest.fn(async (p, patch) => {
writes.push({ path: p, patch });
const cur = docs.get(p) || {};
docs.set(p, { ...cur, ...patch });
}),
addDoc: jest.fn(async (p, data) => {
writes.push({ path: p, patch: data });
docs.set(p, data);
}),
deleteDoc: jest.fn(async () => {}),
getCollection: jest.fn(async () => []),
_docs: docs,
_writes: writes,
};
}
function makeEncounter(overrides = {}) {
return {
id: 'enc1',
name: 'Test',
campaignId: 'camp1',
isStarted: true,
isPaused: false,
currentTurnParticipantId: 'p1',
round: 3,
turnOrderIds: ['p1', 'p2'],
participants: [
{ id: 'p1', name: 'Fighter', type: 'character', originalCharacterId: 'char1', initiative: 15, maxHp: 28, currentHp: 20, ac: 18 },
{ id: 'p2', name: 'Goblin', type: 'monster', originalCharacterId: null, initiative: 12, maxHp: 7, currentHp: 7, ac: 13 },
{ id: 'p3', name: 'Cleric', type: 'character', originalCharacterId: 'char2', initiative: 10, maxHp: 22, currentHp: 22, ac: 16 },
],
...overrides,
};
}
describe('character writeback on endEncounter', () => {
test('no writeback when syncCharacters false/missing', async () => {
const storage = makeMockStorage();
storage._docs.set('campaigns/camp1', {
id: 'camp1', name: 'Camp', players: [
{ id: 'char1', name: 'Fighter', defaultMaxHp: 30, defaultAc: 17 },
],
});
const enc = makeEncounter();
const ctx = {
storage,
encounterPath: 'campaigns/camp1/encounters/enc1',
logPath: 'logs/log1',
logCollection: 'logs',
displayPath: 'activeDisplay/status',
};
await endEncounter(enc, ctx);
// no campaign write
expect(storage._writes.find(w => w.path === 'campaigns/camp1')).toBeUndefined();
});
test('writeback updates char maxHp + ac + currentHp when syncCharacters true', async () => {
const storage = makeMockStorage();
const players = [
{ id: 'char1', name: 'Fighter', defaultMaxHp: 30, defaultAc: 17, defaultCurrentHp: 30 },
{ id: 'char2', name: 'Cleric', defaultMaxHp: 20, defaultAc: 14, defaultCurrentHp: 20 },
];
storage._docs.set('campaigns/camp1', { id: 'camp1', name: 'Camp', players, syncCharacters: true });
const enc = makeEncounter();
const ctx = {
storage,
encounterPath: 'campaigns/camp1/encounters/enc1',
logPath: 'logs/log1',
logCollection: 'logs',
displayPath: 'activeDisplay/status',
};
await endEncounter(enc, ctx);
const campWrite = storage._writes.find(w => w.path === 'campaigns/camp1');
expect(campWrite).toBeDefined();
const updated = campWrite.patch.players;
const fighter = updated.find(p => p.id === 'char1');
expect(fighter.defaultMaxHp).toBe(28);
expect(fighter.defaultAc).toBe(18);
expect(fighter.defaultCurrentHp).toBe(20);
const cleric = updated.find(p => p.id === 'char2');
expect(cleric.defaultMaxHp).toBe(22);
expect(cleric.defaultAc).toBe(16);
expect(cleric.defaultCurrentHp).toBe(22);
});
test('writeback skips monsters (no originalCharacterId)', async () => {
const storage = makeMockStorage();
const players = [{ id: 'char1', name: 'Fighter', defaultMaxHp: 30, defaultAc: 17 }];
storage._docs.set('campaigns/camp1', { id: 'camp1', name: 'Camp', players, syncCharacters: true });
const enc = makeEncounter();
const ctx = {
storage,
encounterPath: 'campaigns/camp1/encounters/enc1',
logPath: 'logs/log1',
logCollection: 'logs',
displayPath: 'activeDisplay/status',
};
await endEncounter(enc, ctx);
const campWrite = storage._writes.find(w => w.path === 'campaigns/camp1');
// players array still 1 entry, goblin not added
expect(campWrite.patch.players.length).toBe(1);
});
test('undo payload includes old char values for restore', async () => {
const storage = makeMockStorage();
const players = [
{ id: 'char1', name: 'Fighter', defaultMaxHp: 30, defaultAc: 17, defaultCurrentHp: 30 },
{ id: 'char2', name: 'Cleric', defaultMaxHp: 20, defaultAc: 14, defaultCurrentHp: 20 },
];
storage._docs.set('campaigns/camp1', { id: 'camp1', name: 'Camp', players, syncCharacters: true });
storage._docs.set('logs/log1', null);
const enc = makeEncounter();
const ctx = {
storage,
encounterPath: 'campaigns/camp1/encounters/enc1',
logPath: 'logs/log1',
logCollection: 'logs',
displayPath: 'activeDisplay/status',
};
await endEncounter(enc, ctx);
const logWrite = storage._writes.find(w => w.path === 'logs/log1');
expect(logWrite).toBeDefined();
const log = logWrite.patch;
expect(log.undo.characterWriteback).toBeDefined();
expect(log.undo.characterWriteback).toHaveLength(2);
const fighterOld = log.undo.characterWriteback.find(c => c.id === 'char1');
expect(fighterOld.defaultMaxHp).toBe(30);
expect(fighterOld.defaultAc).toBe(17);
expect(fighterOld.defaultCurrentHp).toBe(30);
});
test('writeback no-op if character missing from campaign', async () => {
const storage = makeMockStorage();
storage._docs.set('campaigns/camp1', { id: 'camp1', name: 'Camp', players: [], syncCharacters: true });
const enc = makeEncounter();
const ctx = {
storage,
encounterPath: 'campaigns/camp1/encounters/enc1',
logPath: 'logs/log1',
logCollection: 'logs',
displayPath: 'activeDisplay/status',
};
await endEncounter(enc, ctx);
// no writeback (no matching chars = no change)
expect(storage._writes.find(w => w.path === 'campaigns/camp1')).toBeUndefined();
});
});
+116 -11
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@@ -362,6 +362,7 @@ function makeParticipant(opts) {
deathSaveFailures: opts.deathSaveFailures || 0, deathSaveFailures: opts.deathSaveFailures || 0,
hpFormula: opts.hpFormula || null, hpFormula: opts.hpFormula || null,
ac: opts.ac !== undefined ? opts.ac : null, ac: opts.ac !== undefined ? opts.ac : null,
tempHp: opts.tempHp !== undefined ? opts.tempHp : 0,
}; };
} }
@@ -370,14 +371,15 @@ function buildCharacterParticipant(character) {
const modifier = character.defaultInitMod || 0; const modifier = character.defaultInitMod || 0;
const finalInitiative = initiativeRoll + modifier; const finalInitiative = initiativeRoll + modifier;
const maxHp = character.defaultMaxHp || DEFAULT_MAX_HP; const maxHp = character.defaultMaxHp || DEFAULT_MAX_HP;
const currentHp = character.defaultCurrentHp != null ? character.defaultCurrentHp : maxHp;
return { return {
participant: makeParticipant({ participant: makeParticipant({
name: character.name, name: character.name,
type: 'character', type: character.isNpc ? 'npc' : 'character',
originalCharacterId: character.id, originalCharacterId: character.id,
initiative: finalInitiative, initiative: finalInitiative,
maxHp, maxHp,
currentHp: maxHp, currentHp,
ac: character.defaultAc !== undefined ? character.defaultAc : null, ac: character.defaultAc !== undefined ? character.defaultAc : null,
}), }),
roll: { roll: initiativeRoll, mod: modifier, total: finalInitiative }, roll: { roll: initiativeRoll, mod: modifier, total: finalInitiative },
@@ -622,6 +624,25 @@ async function toggleParticipantActive(encounter, participantId, ctx) {
return commit(encounter, patch, log, ctx); return commit(encounter, patch, log, ctx);
} }
async function setTempHp(encounter, participantId, tempHp, ctx) {
const participant = (encounter.participants || []).find(p => p.id === participantId);
if (!participant) throw new Error('Participant not found.');
const value = Math.max(0, tempHp || 0);
const oldValues = { tempHp: participant.tempHp || 0 };
const updatedParticipants = (encounter.participants || []).map(p =>
p.id === participantId ? { ...p, tempHp: value } : p
);
const log = {
type: 'set_temp_hp',
participantId,
participantName: participant.name,
message: `${participant.name} temp HP set to ${value}`,
delta: { tempHp: value, oldTempHp: oldValues.tempHp },
undo: { oldValues, newValues: { tempHp: value } },
};
return commit(encounter, { participants: updatedParticipants }, log, ctx);
}
async function applyHpChange(encounter, participantId, changeType, amount, optionsOrCtx, maybeCtx) { async function applyHpChange(encounter, participantId, changeType, amount, optionsOrCtx, maybeCtx) {
const ctx = maybeCtx || optionsOrCtx; const ctx = maybeCtx || optionsOrCtx;
const options = maybeCtx ? (optionsOrCtx || {}) : {}; const options = maybeCtx ? (optionsOrCtx || {}) : {};
@@ -636,6 +657,7 @@ async function applyHpChange(encounter, participantId, changeType, amount, optio
const oldValues = { const oldValues = {
currentHp: participant.currentHp, currentHp: participant.currentHp,
tempHp: participant.tempHp || 0,
status: participant.status || (participant.currentHp === 0 ? 'dying' : 'conscious'), status: participant.status || (participant.currentHp === 0 ? 'dying' : 'conscious'),
deathSaveSuccesses: participant.deathSaveSuccesses || 0, deathSaveSuccesses: participant.deathSaveSuccesses || 0,
deathSaveFailures: participant.deathSaveFailures || 0, deathSaveFailures: participant.deathSaveFailures || 0,
@@ -647,6 +669,7 @@ async function applyHpChange(encounter, participantId, changeType, amount, optio
let message = ''; let message = '';
let logDelta = { amount, from: participant.currentHp }; let logDelta = { amount, from: participant.currentHp };
const status = oldValues.status; const status = oldValues.status;
const currentTemp = participant.tempHp || 0;
// GENERIC ruleset: no death saves, negative HP allowed, down status at <=0. // GENERIC ruleset: no death saves, negative HP allowed, down status at <=0.
// Monster death = dead + inactive. No unconscious auto-condition. // Monster death = dead + inactive. No unconscious auto-condition.
@@ -655,6 +678,33 @@ async function applyHpChange(encounter, participantId, changeType, amount, optio
} }
if (changeType === 'damage') { if (changeType === 'damage') {
// Temp HP absorbs damage first.
let remainingDmg = amount;
let tempAfter = currentTemp;
if (tempAfter > 0) {
const absorbed = Math.min(tempAfter, remainingDmg);
tempAfter -= absorbed;
remainingDmg -= absorbed;
updates.tempHp = tempAfter;
}
// If fully absorbed by temp, no regular HP change.
if (remainingDmg === 0 && participant.currentHp > 0) {
const updatedParticipants0 = (encounter.participants || []).map(p =>
p.id === participantId ? { ...p, tempHp: tempAfter } : p
);
const log0 = {
type: 'hp_change',
participantId,
participantName: participant.name,
message: `${participant.name} took ${amount} damage (absorbed by temp HP, ${tempAfter} temp remaining)`,
delta: { amount, from: participant.currentHp, to: participant.currentHp, tempHp: tempAfter },
undo: { oldValues, newValues: { ...oldValues, tempHp: tempAfter } },
};
return commit(encounter, { participants: updatedParticipants0 }, log0, ctx);
}
amount = remainingDmg;
const tempBefore = currentTemp;
const tempFinal = updates.tempHp !== undefined ? updates.tempHp : tempBefore;
if (participant.currentHp === 0) { if (participant.currentHp === 0) {
if (status === 'dead') { if (status === 'dead') {
if (participant.type === 'monster' && participant.isActive !== false) { if (participant.type === 'monster' && participant.isActive !== false) {
@@ -686,23 +736,23 @@ async function applyHpChange(encounter, participantId, changeType, amount, optio
const add = options.isCriticalHit ? 2 : 1; const add = options.isCriticalHit ? 2 : 1;
const failures = (status === 'stable' ? 0 : (participant.deathSaveFailures || 0)) + add; const failures = (status === 'stable' ? 0 : (participant.deathSaveFailures || 0)) + add;
if (failures >= 3) { if (failures >= 3) {
updates = { currentHp: 0, status: 'dead', deathSaveSuccesses: 0, deathSaveFailures: 0, ...(participant.type === 'monster' ? { isActive: false } : {}) }; updates = { currentHp: 0, status: 'dead', deathSaveSuccesses: 0, deathSaveFailures: 0, tempHp: tempFinal, ...(participant.type === 'monster' ? { isActive: false } : {}) };
} else { } else {
updates = { currentHp: 0, status: 'dying', deathSaveSuccesses: 0, deathSaveFailures: failures }; updates = { currentHp: 0, status: 'dying', deathSaveSuccesses: 0, deathSaveFailures: failures, tempHp: tempFinal };
} }
message = `${participant.name} took ${amount} damage while ${status === 'stable' ? 'stable' : 'dying'}`; message = `${participant.name} took ${amount} damage while ${status === 'stable' ? 'stable' : 'dying'}`;
logDelta = { ...logDelta, to: 0, status: updates.status, deathSaveFailures: updates.deathSaveFailures }; logDelta = { ...logDelta, to: 0, status: updates.status, deathSaveFailures: updates.deathSaveFailures };
} else if (amount >= participant.currentHp + participant.maxHp) { } else if (amount >= participant.currentHp + participant.maxHp) {
updates = { currentHp: 0, status: 'dead', deathSaveSuccesses: 0, deathSaveFailures: 0, ...(participant.type === 'monster' ? { isActive: false } : {}) }; updates = { currentHp: 0, status: 'dead', deathSaveSuccesses: 0, deathSaveFailures: 0, tempHp: tempFinal, ...(participant.type === 'monster' ? { isActive: false } : {}) };
message = `Massive damage! ${participant.name} instantly killed`; message = `Massive damage! ${participant.name} instantly killed`;
logDelta = { ...logDelta, to: 0, status: 'dead', massive: true }; logDelta = { ...logDelta, to: 0, status: 'dead', massive: true };
} else { } else {
const newHp = Math.max(0, participant.currentHp - amount); const newHp = Math.max(0, participant.currentHp - amount);
if (newHp === 0) { if (newHp === 0) {
const zeroStatus = participant.type === 'monster' ? 'dead' : 'dying'; const zeroStatus = participant.type === 'monster' ? 'dead' : 'dying';
updates = { currentHp: 0, status: zeroStatus, deathSaveSuccesses: 0, deathSaveFailures: 0, ...(zeroStatus === 'dead' ? { isActive: false } : {}) }; updates = { currentHp: 0, status: zeroStatus, deathSaveSuccesses: 0, deathSaveFailures: 0, tempHp: tempFinal, ...(zeroStatus === 'dead' ? { isActive: false } : {}) };
} else { } else {
updates = { currentHp: newHp, status: 'conscious' }; updates = { currentHp: newHp, status: 'conscious', tempHp: tempFinal };
} }
message = `${participant.name} took ${amount} damage (${participant.currentHp}${newHp} HP)`; message = `${participant.name} took ${amount} damage (${participant.currentHp}${newHp} HP)`;
logDelta = { ...logDelta, to: newHp, status: updates.status }; logDelta = { ...logDelta, to: newHp, status: updates.status };
@@ -746,8 +796,31 @@ async function applyHpChange(encounter, participantId, changeType, amount, optio
async function applyHpChangeGeneric(encounter, participant, changeType, amount, oldValues, ctx) { async function applyHpChangeGeneric(encounter, participant, changeType, amount, oldValues, ctx) {
const participantId = participant.id; const participantId = participant.id;
let updates, message, logDelta = { amount, from: participant.currentHp }; let updates, message, logDelta = { amount, from: participant.currentHp };
const currentTemp = participant.tempHp || 0;
if (changeType === 'damage') { if (changeType === 'damage') {
// Temp HP absorbs damage first.
let remainingDmg = amount;
let tempAfter = currentTemp;
if (tempAfter > 0) {
const absorbed = Math.min(tempAfter, remainingDmg);
tempAfter -= absorbed;
remainingDmg -= absorbed;
}
if (remainingDmg === 0) {
const updatedParticipants0 = (encounter.participants || []).map(p =>
p.id === participantId ? { ...p, tempHp: tempAfter } : p
);
const log0 = {
type: 'hp_change', participantId, participantName: participant.name,
message: `${participant.name} took ${amount} damage (absorbed by temp HP, ${tempAfter} temp remaining)`,
delta: { amount, from: participant.currentHp, to: participant.currentHp, tempHp: tempAfter },
undo: { oldValues, newValues: { ...oldValues, tempHp: tempAfter } },
};
return commit(encounter, { participants: updatedParticipants0 }, log0, ctx);
}
amount = remainingDmg;
const tempFinal = tempAfter;
if (oldValues.status === 'dead') { if (oldValues.status === 'dead') {
if (participant.type === 'monster' && participant.isActive !== false) { if (participant.type === 'monster' && participant.isActive !== false) {
const updatedParticipants = (encounter.participants || []).map(p => const updatedParticipants = (encounter.participants || []).map(p =>
@@ -771,11 +844,11 @@ async function applyHpChangeGeneric(encounter, participant, changeType, amount,
const newHp = participant.currentHp - amount; const newHp = participant.currentHp - amount;
const isMonster = participant.type === 'monster'; const isMonster = participant.type === 'monster';
if (newHp <= 0 && isMonster) { if (newHp <= 0 && isMonster) {
updates = { currentHp: newHp, status: 'dead', isActive: false }; updates = { currentHp: newHp, status: 'dead', isActive: false, tempHp: tempFinal };
} else if (newHp <= 0) { } else if (newHp <= 0) {
updates = { currentHp: newHp, status: 'down' }; updates = { currentHp: newHp, status: 'down', tempHp: tempFinal };
} else { } else {
updates = { currentHp: newHp, status: 'conscious' }; updates = { currentHp: newHp, status: 'conscious', tempHp: tempFinal };
} }
message = `${participant.name} took ${amount} damage (${participant.currentHp}${newHp} HP)`; message = `${participant.name} took ${amount} damage (${participant.currentHp}${newHp} HP)`;
logDelta = { ...logDelta, to: newHp, status: updates.status }; logDelta = { ...logDelta, to: newHp, status: updates.status };
@@ -1054,6 +1127,38 @@ async function endEncounter(encounter, ctx) {
delta: {}, delta: {},
undo: { isStarted: encounter.isStarted ?? false, isPaused: encounter.isPaused ?? false, round: encounter.round ?? 0, currentTurnParticipantId: encounter.currentTurnParticipantId ?? null, turnOrderIds: [...(encounter.turnOrderIds || [])], endedAt: encounter.endedAt ?? null }, undo: { isStarted: encounter.isStarted ?? false, isPaused: encounter.isPaused ?? false, round: encounter.round ?? 0, currentTurnParticipantId: encounter.currentTurnParticipantId ?? null, turnOrderIds: [...(encounter.turnOrderIds || [])], endedAt: encounter.endedAt ?? null },
}; };
// Character writeback: sync maxHp/ac/currentHp to campaign players if enabled.
const wbCampaignId = encounter.campaignId || ctx.campaignId;
if ((wbCampaignId || ctx.campaign) && ctx.storage) {
let campaign;
try {
campaign = ctx.campaign || await ctx.storage.getDoc(`campaigns/${wbCampaignId}`);
} catch { campaign = null; }
if (campaign && campaign.syncCharacters && Array.isArray(campaign.players)) {
const charParticipants = (encounter.participants || []).filter(p => p.originalCharacterId);
const oldValues = [];
let changed = false;
const updatedPlayers = campaign.players.map(player => {
const cp = charParticipants.find(p => p.originalCharacterId === player.id);
if (!cp) return player;
const oldMaxHp = player.defaultMaxHp;
const oldAc = player.defaultAc;
const oldCurrentHp = player.defaultCurrentHp;
oldValues.push({ id: player.id, defaultMaxHp: oldMaxHp, defaultAc: oldAc, defaultCurrentHp: oldCurrentHp });
const newPlayer = { ...player };
if (cp.maxHp != null && cp.maxHp !== oldMaxHp) { newPlayer.defaultMaxHp = cp.maxHp; changed = true; }
if (cp.ac != null && cp.ac !== oldAc) { newPlayer.defaultAc = cp.ac; changed = true; }
if (cp.currentHp != null && cp.currentHp !== oldCurrentHp) { newPlayer.defaultCurrentHp = cp.currentHp; changed = true; }
return newPlayer;
});
if (changed) {
await ctx.storage.updateDoc(`campaigns/${wbCampaignId}`, { players: updatedPlayers });
log.undo.characterWriteback = oldValues;
}
}
}
return commit(encounter, patch, log, ctx); return commit(encounter, patch, log, ctx);
} }
@@ -1082,7 +1187,7 @@ module.exports = {
makeParticipant, buildCharacterParticipant, buildMonsterParticipant, makeParticipant, buildCharacterParticipant, buildMonsterParticipant,
startEncounter, nextTurn, togglePause, startEncounter, nextTurn, togglePause,
addParticipant, addParticipants, updateParticipant, removeParticipant, addParticipant, addParticipants, updateParticipant, removeParticipant,
toggleParticipantActive, applyHpChange, deathSave, stabilizeParticipant, reviveParticipant, markDead, toggleCondition, toggleParticipantActive, applyHpChange, setTempHp, deathSave, stabilizeParticipant, reviveParticipant, markDead, toggleCondition,
reorderParticipants, endEncounter, reorderParticipants, endEncounter,
activateDisplay, clearDisplay, toggleHidePlayerHp, activateDisplay, clearDisplay, toggleHidePlayerHp,
}; };
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@@ -1,6 +1,7 @@
// Dev-tools gate. Explicit opt-in via REACT_APP_DEV_TOOLS=1. // Dev-tools gate. Explicit opt-in via REACT_APP_DEV_TOOLS=1.
// Safe default: any value other than exactly '1' = off. // Safe default: any value other than exactly '1' = off.
// Dynamic key access so react-scripts DefinePlugin does NOT inline the value // Dynamic key access (process.env[KEY]) so react-scripts DefinePlugin does NOT
// at build time — allows tests + runtime env changes to take effect. // inline the value at build time — allows tests + runtime env changes to take
const KEY = 'REACT_APP_' + 'DEV_TOOLS'; // effect. DefinePlugin only replaces static member access, never computed lookups.
const KEY = 'REACT_APP_DEV_TOOLS';
export const isDevToolsEnabled = () => process.env[KEY] === '1'; export const isDevToolsEnabled = () => process.env[KEY] === '1';
+94
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@@ -0,0 +1,94 @@
// Display guard: starting encounter does NOT steal display from another live encounter.
// Ending encounter does NOT clear display if different encounter showing.
import React from 'react';
import { screen, fireEvent, waitFor } from '@testing-library/react';
import '@testing-library/jest-dom';
import { getCalls, MOCK_DB } from '../__mocks__/firebase/_mock-db';
import { setupReady, addMonsterViaUI, startCombatViaUI } from './testHelpers';
const DISPLAY_PATH = 'artifacts/ttrpg-initiative-tracker-default/public/data/activeDisplay/status';
function findCallActiveDisplay(fn) {
return getCalls().filter(c => c.fn === fn && c.path.includes('activeDisplay/status'));
}
describe('Display guard', () => {
test('startEncounter: claims display when slot empty', async () => {
await setupReady('GuardCamp1', 'GuardEnc1');
await addMonsterViaUI('Goblin', 10, 5);
await startCombatViaUI();
const adCalls = findCallActiveDisplay('setDoc');
const last = adCalls[adCalls.length - 1];
expect(last).toBeTruthy();
expect(last.data.activeEncounterId).toBeTruthy();
});
test('startEncounter: does NOT steal display from another live encounter', async () => {
// Pre-seed display as busy with a DIFFERENT encounter
MOCK_DB.set(DISPLAY_PATH, {
activeCampaignId: 'other-camp',
activeEncounterId: 'other-enc',
});
await setupReady('GuardCamp2', 'GuardEnc2');
await addMonsterViaUI('Orc', 15, 8);
await startCombatViaUI();
// Combat started on encounter doc
const encCalls = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
expect(encCalls.some(c => c.data.isStarted === true)).toBe(true);
// But display setDoc should NOT have been called to claim this encounter
const adClaims = findCallActiveDisplay('setDoc').filter(
c => c.data && c.data.activeEncounterId && c.data.activeEncounterId !== 'other-enc'
);
expect(adClaims).toHaveLength(0);
});
test('endEncounter: clears display when ending the displayed encounter', async () => {
await setupReady('GuardCamp3', 'GuardEnc3');
await addMonsterViaUI('Wolf', 8, 3);
await startCombatViaUI();
fireEvent.click(screen.getByRole('button', { name: /End Combat/i }));
fireEvent.click(await screen.findByRole('button', { name: /Confirm/i }));
await waitFor(() => {
const adCalls = findCallActiveDisplay('setDoc');
const last = adCalls[adCalls.length - 1];
return last && last.data && last.data.activeCampaignId === null;
});
const adCalls = findCallActiveDisplay('setDoc');
const last = adCalls[adCalls.length - 1];
expect(last.data).toMatchObject({ activeCampaignId: null, activeEncounterId: null });
});
test('endEncounter: does NOT clear display when different encounter is live', async () => {
await setupReady('GuardCamp4', 'GuardEnc4');
await addMonsterViaUI('Bat', 4, 2);
await startCombatViaUI();
// Now hijack display to a different encounter (simulating eyeball toggle elsewhere)
MOCK_DB.set(DISPLAY_PATH, {
activeCampaignId: 'different-camp',
activeEncounterId: 'different-enc',
});
fireEvent.click(screen.getByRole('button', { name: /End Combat/i }));
fireEvent.click(await screen.findByRole('button', { name: /Confirm/i }));
// Wait for encounter to end
await waitFor(() => {
const encCalls = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
const last = encCalls[encCalls.length - 1];
return last && last.data.isStarted === false;
});
// Display should NOT have been cleared
const clearCalls = findCallActiveDisplay('setDoc').filter(
c => c.data && c.data.activeCampaignId === null
);
expect(clearCalls).toHaveLength(0);
});
});
@@ -39,6 +39,10 @@ function participant(status) {
describe('DisplayView characterization', () => { describe('DisplayView characterization', () => {
beforeEach(() => { beforeEach(() => {
const favicon = document.createElement('link');
favicon.rel = 'icon';
favicon.href = '/favicon.ico';
document.head.appendChild(favicon);
window.history.replaceState({}, '', '/display'); window.history.replaceState({}, '', '/display');
global.alert = jest.fn(); global.alert = jest.fn();
window.open = jest.fn(); window.open = jest.fn();
@@ -46,9 +50,18 @@ describe('DisplayView characterization', () => {
Element.prototype.scrollIntoView = jest.fn(); Element.prototype.scrollIntoView = jest.fn();
}); });
afterEach(() => { afterEach(() => {
document.querySelectorAll('link[rel="icon"]').forEach(link => link.remove());
window.history.replaceState({}, '', '/'); window.history.replaceState({}, '', '/');
}); });
test('display route swaps browser favicon to player icon', async () => {
seedActiveDisplay();
render(<App />);
await waitFor(() => {
expect(document.querySelector('link[rel="icon"]')).toHaveAttribute('href', '/player-favicon.ico');
});
});
test('DisplayView subscribes via adapter.subscribeDoc (not raw SDK)', async () => { test('DisplayView subscribes via adapter.subscribeDoc (not raw SDK)', async () => {
seedActiveDisplay(); seedActiveDisplay();
render(<App />); render(<App />);
+1 -1
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@@ -26,7 +26,7 @@ describe('FEAT-3 reslot: inline init change reorders list', () => {
const addOne = async (name, hp, mod, init) => { const addOne = async (name, hp, mod, init) => {
fireEvent.change(form.getByPlaceholderText('e.g., Dire Wolf'), { target: { value: name } }); fireEvent.change(form.getByPlaceholderText('e.g., Dire Wolf'), { target: { value: name } });
fireEvent.change(form.getByLabelText(/Init Mod/i), { target: { value: String(mod) } }); fireEvent.change(form.getByLabelText(/Init Mod/i), { target: { value: String(mod) } });
fireEvent.change(form.getByLabelText(/Max HP/i), { target: { value: String(hp) } }); fireEvent.change(document.getElementById('monsterMaxHp'), { target: { value: String(hp) } });
fireEvent.change(form.getByPlaceholderText('auto'), { target: { value: String(init) } }); fireEvent.change(form.getByPlaceholderText('auto'), { target: { value: String(init) } });
fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i })); fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
await waitFor(() => { await waitFor(() => {
+39
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@@ -0,0 +1,39 @@
// localStorage scoping: selectedEncounter + scrollY keyed per campaign.
// Two tabs on different campaigns don't fight over selection/scroll.
import React from 'react';
import { screen, fireEvent, waitFor } from '@testing-library/react';
import '@testing-library/jest-dom';
import { setupReady, addMonsterViaUI } from './testHelpers';
describe('localStorage campaign scoping', () => {
test('selectedEncounter key is scoped (not bare)', async () => {
await setupReady('ScopeCamp1', 'ScopeEnc1');
// bare key should not exist
expect(localStorage.getItem('ttrpg.selectedEncounter')).toBeNull();
// scoped key with suffix should exist
const scoped = Object.keys(localStorage).find(
k => k.startsWith('ttrpg.selectedEncounter.') && k !== 'ttrpg.selectedEncounter'
);
expect(scoped).toBeTruthy();
expect(localStorage.getItem(scoped)).toBeTruthy();
});
test('scrollY key is scoped (not bare)', async () => {
await setupReady('ScopeCamp2', 'ScopeEnc2');
await addMonsterViaUI('Goblin', 10, 5);
expect(localStorage.getItem('ttrpg.scrollY')).toBeNull();
const scoped = Object.keys(localStorage).find(
k => k.startsWith('ttrpg.scrollY.') && k !== 'ttrpg.scrollY'
);
// key may not exist until save fires — trigger by checking bare is null
// and at least scoped format is used if any scrollY key present
const scrollKeys = Object.keys(localStorage).filter(k => k.startsWith('ttrpg.scrollY'));
scrollKeys.forEach(k => expect(k).not.toBe('ttrpg.scrollY'));
});
test('global keys still exist (campaign selection, wake lock)', async () => {
await setupReady('ScopeCamp3', 'ScopeEnc3');
expect(localStorage.getItem('ttrpg.selectedCampaign')).toBeTruthy();
});
});
@@ -70,7 +70,7 @@ describe('Participant -> Firebase', () => {
test('toggleActive: updateDoc flips isActive', async () => { test('toggleActive: updateDoc flips isActive', async () => {
await setupReady(); await setupReady();
await addMonsterViaUI('Toggle', 10, 0); await addMonsterViaUI('Toggle', 10, 0);
fireEvent.click(screen.getByTitle('Mark Inactive')); fireEvent.click(screen.getByRole('button', { name: 'Disable participant' }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.isActive === false); await waitFor(() => lastEncCall()?.data?.participants?.[0]?.isActive === false);
expect(lastEncCall().data.participants[0].isActive).toBe(false); expect(lastEncCall().data.participants[0].isActive).toBe(false);
}); });
@@ -116,7 +116,7 @@ describe('Participant -> Firebase', () => {
test('toggleCondition: updateDoc adds condition to array', async () => { test('toggleCondition: updateDoc adds condition to array', async () => {
await setupReady(); await setupReady();
await addMonsterViaUI('Cond', 10, 0); await addMonsterViaUI('Cond', 10, 0);
fireEvent.click(screen.getByTitle('Conditions')); fireEvent.click(screen.getByRole('button', { name: 'Open conditions' }));
await waitFor(() => screen.getByRole('button', { name: /Blinded/i })); await waitFor(() => screen.getByRole('button', { name: /Blinded/i }));
fireEvent.click(screen.getByRole('button', { name: /Blinded/i })); fireEvent.click(screen.getByRole('button', { name: /Blinded/i }));
await waitFor(() => { await waitFor(() => {
+42
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@@ -0,0 +1,42 @@
import { screen, fireEvent } from '@testing-library/react';
import '@testing-library/jest-dom';
import { setupReady, addMonsterViaUI } from './testHelpers';
describe('participant action selected states', () => {
test('active toggle clearly changes to selected inactive state', async () => {
await setupReady('ActionCamp1', 'ActionEnc1');
await addMonsterViaUI('Toggle Orc', 15, 3);
const disable = screen.getByRole('button', { name: 'Disable participant' });
expect(disable).toHaveAttribute('aria-pressed', 'true');
expect(disable).toHaveClass('bg-emerald-700');
fireEvent.click(disable);
const enable = await screen.findByRole('button', { name: 'Enable participant' });
expect(enable).toHaveAttribute('aria-pressed', 'false');
expect(enable).toHaveClass('bg-red-900', 'ring-red-500');
});
test('conditions toggle highlights open state and gives close action', async () => {
await setupReady('ActionCamp2', 'ActionEnc2');
await addMonsterViaUI('Condition Orc', 15, 3);
const open = screen.getByRole('button', { name: 'Open conditions' });
expect(open).toHaveAttribute('aria-expanded', 'false');
fireEvent.click(open);
const close = screen.getByRole('button', { name: 'Close conditions' });
expect(close).toHaveAttribute('aria-expanded', 'true');
expect(close).toHaveClass('bg-purple-700', 'ring-purple-300');
});
test('edit toggle exposes selected state while editor is open', async () => {
await setupReady('ActionCamp3', 'ActionEnc3');
await addMonsterViaUI('Edit Orc', 15, 3);
fireEvent.click(screen.getByRole('button', { name: 'Edit participant' }));
const closeEditor = screen.getByRole('button', { name: 'Close participant editor' });
expect(closeEditor).toHaveAttribute('aria-pressed', 'true');
expect(closeEditor).toHaveClass('bg-amber-500', 'ring-amber-200');
});
});
+2 -2
View File
@@ -16,7 +16,7 @@ function lastParticipantsUpdate() {
async function addOne(form, name, hp, mod, init) { async function addOne(form, name, hp, mod, init) {
fireEvent.change(form.getByPlaceholderText('e.g., Dire Wolf'), { target: { value: name } }); fireEvent.change(form.getByPlaceholderText('e.g., Dire Wolf'), { target: { value: name } });
fireEvent.change(form.getByLabelText(/Init Mod/i), { target: { value: String(mod) } }); fireEvent.change(form.getByLabelText(/Init Mod/i), { target: { value: String(mod) } });
fireEvent.change(form.getByLabelText(/Max HP/i), { target: { value: String(hp) } }); fireEvent.change(document.getElementById('monsterMaxHp'), { target: { value: String(hp) } });
fireEvent.change(form.getByPlaceholderText('auto'), { target: { value: String(init) } }); fireEvent.change(form.getByPlaceholderText('auto'), { target: { value: String(init) } });
fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i })); fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
await waitFor(() => { await waitFor(() => {
@@ -57,7 +57,7 @@ describe('reslot on all mutation paths', () => {
expect(lastParticipantsUpdate().map(p => p.name)).toEqual(['Orc', 'Goblin']); expect(lastParticipantsUpdate().map(p => p.name)).toEqual(['Orc', 'Goblin']);
// open edit modal for Goblin, bump init to 8 // open edit modal for Goblin, bump init to 8
const editBtns = screen.getAllByTitle('Edit'); const editBtns = screen.getAllByRole('button', { name: 'Edit participant' });
const goblinEdit = editBtns.find(b => b.closest('li')?.textContent.includes('Goblin')); const goblinEdit = editBtns.find(b => b.closest('li')?.textContent.includes('Goblin'));
fireEvent.click(goblinEdit); fireEvent.click(goblinEdit);
+95
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@@ -0,0 +1,95 @@
import { screen, fireEvent, waitFor } from '@testing-library/react';
import '@testing-library/jest-dom';
import { setupReady } from './testHelpers';
describe('screen controls', () => {
let originalRequestFullscreen;
let originalExitFullscreen;
let originalFullscreenElement;
let originalVisibilityState;
let originalWakeLock;
beforeEach(() => {
localStorage.clear();
originalRequestFullscreen = document.documentElement.requestFullscreen;
originalExitFullscreen = document.exitFullscreen;
originalFullscreenElement = Object.getOwnPropertyDescriptor(document, 'fullscreenElement');
originalVisibilityState = Object.getOwnPropertyDescriptor(document, 'visibilityState');
originalWakeLock = Object.getOwnPropertyDescriptor(navigator, 'wakeLock');
});
afterEach(() => {
document.documentElement.requestFullscreen = originalRequestFullscreen;
document.exitFullscreen = originalExitFullscreen;
if (originalFullscreenElement) Object.defineProperty(document, 'fullscreenElement', originalFullscreenElement);
else Object.defineProperty(document, 'fullscreenElement', { configurable: true, value: null });
if (originalVisibilityState) Object.defineProperty(document, 'visibilityState', originalVisibilityState);
if (originalWakeLock) Object.defineProperty(navigator, 'wakeLock', originalWakeLock);
else Object.defineProperty(navigator, 'wakeLock', { configurable: true, value: undefined });
localStorage.clear();
});
test('encounter header exposes prevent-sleep, browser-fullscreen, and popout controls', async () => {
await setupReady('ScreenCamp', 'ScreenEnc');
expect(screen.getAllByRole('button', { name: 'Prevent sleep' }).length).toBeGreaterThanOrEqual(2);
expect(screen.getAllByRole('button', { name: 'Enter browser fullscreen' })).toHaveLength(1);
expect(screen.getByRole('button', { name: 'Expand encounter to full page' })).toBeInTheDocument();
});
test('re-acquires wake lock when tablet becomes visible after browser release', async () => {
let releaseListener;
const sentinel = {
released: false,
release: jest.fn().mockResolvedValue(undefined),
addEventListener: jest.fn((event, callback) => { if (event === 'release') releaseListener = callback; }),
};
const request = jest.fn().mockResolvedValue(sentinel);
Object.defineProperty(navigator, 'wakeLock', { configurable: true, value: { request } });
let visibility = 'visible';
Object.defineProperty(document, 'visibilityState', { configurable: true, get: () => visibility });
await setupReady('WakeCamp', 'WakeEnc');
fireEvent.click(screen.getAllByRole('button', { name: 'Prevent sleep' })[0]);
await waitFor(() => expect(request).toHaveBeenCalledTimes(1));
visibility = 'hidden';
releaseListener();
visibility = 'visible';
document.dispatchEvent(new Event('visibilitychange'));
await waitFor(() => expect(request).toHaveBeenCalledTimes(2));
});
test('character editor has labeled tablet-sized save button', async () => {
await setupReady('SaveCamp', 'SaveEnc');
fireEvent.change(screen.getByLabelText('Name', { selector: '#characterName' }), { target: { value: 'Tablet Hero' } });
fireEvent.click(screen.getByRole('button', { name: 'Add Character' }));
await screen.findByText('Tablet Hero');
fireEvent.click(screen.getByRole('button', { name: 'Edit character' }));
const save = screen.getByRole('button', { name: 'Save character' });
expect(save).toHaveTextContent('Save');
expect(save).toHaveClass('min-h-[40px]');
});
test('attempts to restore fullscreen when tablet becomes visible after lock', async () => {
const requestFullscreen = jest.fn().mockResolvedValue(undefined);
document.documentElement.requestFullscreen = requestFullscreen;
document.exitFullscreen = jest.fn().mockResolvedValue(undefined);
Object.defineProperty(document, 'fullscreenElement', { configurable: true, get: () => null });
let visibility = 'visible';
Object.defineProperty(document, 'visibilityState', { configurable: true, get: () => visibility });
await setupReady('RestoreCamp', 'RestoreEnc');
fireEvent.click(screen.getByRole('button', { name: 'Enter browser fullscreen' }));
await waitFor(() => expect(requestFullscreen).toHaveBeenCalledTimes(1));
visibility = 'hidden';
document.dispatchEvent(new Event('fullscreenchange'));
visibility = 'visible';
document.dispatchEvent(new Event('visibilitychange'));
await waitFor(() => expect(requestFullscreen).toHaveBeenCalledTimes(2));
});
});
+1 -1
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@@ -74,7 +74,7 @@ export async function addMonsterViaUI(name = 'Goblin', maxHp = 7, initMod = 2) {
const form = within(getParticipantForm()); const form = within(getParticipantForm());
fireEvent.change(form.getByPlaceholderText('e.g., Dire Wolf'), { target: { value: name } }); fireEvent.change(form.getByPlaceholderText('e.g., Dire Wolf'), { target: { value: name } });
fireEvent.change(form.getByLabelText(/Init Mod/i), { target: { value: String(initMod) } }); fireEvent.change(form.getByLabelText(/Init Mod/i), { target: { value: String(initMod) } });
fireEvent.change(form.getByLabelText(/Max HP/i), { target: { value: String(maxHp) } }); fireEvent.change(document.getElementById('monsterMaxHp'), { target: { value: String(maxHp) } });
fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i })); fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
const { getCalls } = require('../__mocks__/firebase/_mock-db'); const { getCalls } = require('../__mocks__/firebase/_mock-db');
await waitFor(() => { await waitFor(() => {