feat(ui): replace all alert() with toast + info modal
Native alert() vanished instantly (browser focus loss when player display window or devtools steals focus). Replaced all 23 alert() calls with two in-app feedback paths via React context: - ToastStack: bottom-right stack, 6s auto-dismiss + manual X. For transient failures (storage throws, catch blocks). - InfoModal: yellow notice modal with OK button, persistent until dismissed. For validations (dup-add, empty/invalid fields). UIFeedbackProvider wraps all 3 App branches (admin/player/logs). useUIFeedback() hook in 6 components (CharacterManager, ParticipantManager, InitiativeControls, EncounterManager, LogsView, AdminView). 244 tests green (App 84, shared 133, server 27).
This commit is contained in:
@@ -2,140 +2,146 @@
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Backlog of bugs + long-term items. Milestones live in REWORK_PLAN.md.
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Backlog of bugs + long-term items. Milestones live in REWORK_PLAN.md.
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## Open bugs
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## Open
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### BUG-7: reorderParticipants not logged
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### BUG: add participants duplication alert disappears fast
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- FIXED — now returns `log: { message, undo }`. Handler calls logAction.
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- Duplicate-add throws alert but toast vanishes before user reads.
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Undo snapshots participants[] + turnOrderIds + pointer.
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- Fix: extend toast duration OR require manual dismiss.
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- Found second gap: deathSave also returned null log. Fixed (message + undo).
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- Logging contract test added: turn.logging.test.js (all mutating ops logged,
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no-ops null, undo payloads valid). Documents addParticipants +
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updateParticipant gaps (null log, intentional).
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## Open features
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### FEAT: filter already-added from add-participant dropdown
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- Character list dropdown shows characters already in encounter.
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- Filter them out (or disable with strike-through).
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### FEAT-2: upgrade app internal logs to be parseable
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### FEAT-2: structured combat logs (parseable)
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- Goal: combat logs in storage store enough structured state to run
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- Goal: logs in storage carry enough state to run skip/rotation analysis
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skip/rotation analysis on ANY historic round --- not just replay stdout.
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on ANY historic round — not just replay stdout.
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- Current logs: `{timestamp, message, encounterName, undo}`. Parser must
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- Current: `{timestamp, message, encounterName, undo}`. Parser guesses
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guess roster from message strings. Brittle.
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roster from message strings. Brittle.
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- Upgrade: add structured fields at turn-state mutation log sites in
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- Upgrade: structured fields at turn-state mutation log sites in App.js
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App.js (startEncounter, toggleActive, addParticipant, removeParticipant,
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(startEncounter, toggleActive, addParticipant, removeParticipant,
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applyHpChange death/revive, togglePause, nextTurn):
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applyHpChange death/revive, togglePause, nextTurn):
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```
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```
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turnSnapshot: { round, currentTurnParticipantId, turnOrderIds, activeIds }
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turnSnapshot: { round, currentTurnParticipantId, turnOrderIds, activeIds }
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```
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```
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- Then `scripts/analyze-turns.js` ingests app logs directly (adapter fetch).
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- Then `scripts/analyze-turns.js` ingests app logs directly. Works on real
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Works on real game sessions, any round, deterministic.
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game sessions, any round, deterministic.
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### FEAT-M6: transactional undo
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### FEAT-M6: Transactional undo (moved from REWORK_PLAN)
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- Every mutating action writes event: `(type, payload, undo_payload, undone, ts)`.
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- Every mutating action writes event: `(type, payload, undo_payload, undone, ts)`.
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- Undo = apply `undo_payload` in same SQLite tx, flip `undone`. Transactional,
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- Undo = apply `undo_payload` in same SQLite tx, flip `undone`. Transactional,
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no stale clobber.
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no stale clobber.
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- Replaces fragile `/logs` snapshot-write undo.
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- Replaces fragile `/logs` snapshot-write undo.
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- Migration: keep old undo working for existing entries until cleared; new
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- Migration: keep old undo for existing entries; new format for new.
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format for new entries.
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- Related: BUG-7 (reorder no undo).
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### Death saves: D&D 5e model (FIXED)
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- FIXED — separate success/fail tracking. `deathSave(enc, id, type, n)`
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type='success'|'fail'. Fields: `deathSaves`, `deathFails`, `isStable`,
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`isDying`. 3 success=stable, 3 fail=dead. Returns `{patch, log, status}`.
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Old single-counter broken (successes missing, treated saves as fails).
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Old data lost (user OK — feature didn't work). UI: green ✓ row + red ✕ row.
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### Custom conditions field (DONE)
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- FIXED — per-campaign freeform conditions. Input field in picker → persists to
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`campaigns/{id}.customConditions[]`. Merged with built-ins at render.
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ParticipantManager subscribes campaign doc. DisplayView renders custom as
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raw label. toggleCondition unchanged (any string id). Dedup case-insensitive.
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Enter or button to add. maxLength 40.
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- Conditions hardcoded list. No way for DM to add custom.
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### Test integrated timeouts
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- No per-test timeout. Tests hang on regression. Add jest timeout (<60s).
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### add participants duplication throws a alert but it disappears fast
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### add particopents list dropdown - remove ones already added
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## Done (history)
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## Done (history)
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### Architecture: 1-list turn order model
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### Architecture: 1-list turn order model (slot, never sort)
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- Single source: turnOrderIds === participants.map(id). No re-sort after
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- Single source: turnOrderIds === participants.map(id). No re-sort after
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startEncounter. nextTurn skips inactive (predicate), inactive stay in slot.
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startEncounter. nextTurn skips inactive (predicate), inactive stay in slot.
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- Drag (reorder) = same-init tie-break only. Cross-init blocked.
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- Drag (reorder) = same-init tie-break only. Cross-init blocked.
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- startEncounter sorts ALL participants by init once, then frozen.
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- startEncounter sorts ALL participants by init once, then frozen.
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- addParticipant/updateParticipant slot by init (slotIndexForInit), preserve
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- addParticipant/updateParticipant slot by init (slotIndexForInit), preserve
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drag order. Display renders participants[] directly (no sort).
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drag order. Display renders participants[] directly (no sort).
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- Static guard test errs if `.sort(` reintroduced.
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- Static guard test errs if `.sort(` reintroduced outside allowlist.
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- Design doc: docs/INITIATIVE_ORDERING.md.
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### BUG-1: addParticipant + pause/resume corrupts turn rotation
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### Single source of truth: combat logic
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- All 15 App.js handlers delegate to @ttrpg/shared. ~498 lines inline dupes deleted.
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- shared/turn.js = only place turn logic lives.
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### Storage parity (firebase + server adapters)
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- Neutral queryConstraints ({__type:'orderBy'|'limit'}) honored by both adapters.
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- Shared contract test runs both identically. Memory adapter deleted; factory
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throws on unknown mode.
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- ws storage mode renamed to server (env var + adapter name).
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### Logging contract
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- Every mutating op logs message + undo payload. No-op = null log.
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- Structural enforcement: per-op contract test (turn.logging.test.js) +
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static source-scan guard (static.no-unlogged.test.js).
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### Custom conditions per campaign (DONE)
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- Freeform per-campaign conditions. Add applies to participant + persists to
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campaign palette in one step. Badge render uses merged allConditions
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(built-ins + custom). toggleCondition accepts any string. Dedup
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case-insensitive. maxLength 40. Combat + replay tests prove arbitrary
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string ids survive round-trip.
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### Death saves: D&D 5e model (DONE)
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- Separate success/fail tracking. deathSave(enc, id, type, n),
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type='success'|'fail'. Fields: deathSaves, deathFails, isStable, isDying.
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3 success=stable, 3 fail=dead. Returns {patch, log, status, isDying}.
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Old single-counter broken (successes missing). Old data lost (feature
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never worked in prod). UI: green ✓ + red ✕ rows, Stabilized/Dying badges.
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### FEAT-3: initiative first-class entry (DONE)
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- Initiative field at add-char, add-monster, edit participant.
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- Inline edit wired. Tie-break = drag order.
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### Test timeouts (DONE)
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- jest.setTimeout(10000) in setupTests.js (CRA blocks config-level timeout).
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### Warning = failure in tests (DONE)
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- console.error/warn throw in test env.
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### BUG-1: addParticipant + pause/resume corrupts rotation
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- RESOLVED as side effect of BUG-2 fix.
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- RESOLVED as side effect of BUG-2 fix.
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### BUG-2: addParticipant allows duplicate id
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### BUG-2: addParticipant allows duplicate id
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- FIXED (addParticipant throws on dup id).
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- FIXED (addParticipant throws on dup id).
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### BUG-4: hide-player-HP breaks display view
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### BUG-4: hide-player-HP breaks display view
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- FIXED --- mock honors setDoc{merge}, all 5 activeDisplay sites use merge.
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- FIXED — mock honors setDoc{merge}, all 5 activeDisplay sites use merge.
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### BUG-5: mid-round addParticipant/revive corrupts rotation
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### BUG-5: mid-round addParticipant/revive corrupts rotation
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- FIXED --- slot-array + DRY advance core `nextActiveAfter`.
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- FIXED — slot-array + DRY advance core nextActiveAfter.
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### BUG-6: reorderParticipants doesn't update turnOrderIds
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### BUG-6: reorderParticipants doesn't update turnOrderIds
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- FIXED structurally by 1-list model.
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- FIXED structurally by 1-list model.
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### BUG-7: reorderParticipants not logged
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- FIXED — returns log:{message, undo}. Handler calls logAction. deathSave,
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addParticipants, updateParticipant logging gaps also closed.
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### BUG-8: server adapter has no reconnect
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### BUG-8: server adapter has no reconnect
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- FIXED --- onclose reconnects + re-subscribes existing paths.
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- FIXED — onclose reconnects + re-subscribes existing paths.
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### BUG-10: deact+reactivate same round double-acts participant
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### BUG-10: deact+reactivate same round double-acts participant
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- FIXED --- 1-list model keeps slot position on toggle. Reactivate does not
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- FIXED — 1-list model keeps slot position on toggle. Reactivate does not
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grant second turn. Test: turn.bug10.test.js.
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grant second turn. Test: turn.bug10.test.js.
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### BUG-11: FE Combat.scenario test crashes
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### BUG-11: FE Combat.scenario test crashes
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- FIXED --- moved to shared/turn.combat.test.js, pure functions, 100 rounds.
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- FIXED — moved to shared/turn.combat.test.js, pure functions, 100 rounds.
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### BUG-12: campaign selection follows activeDisplay
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### BUG-12: campaign selection follows activeDisplay
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- FIXED.
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- FIXED.
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### BUG-13: reorderParticipants crossing current pointer = ambiguous acted-semantics
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### BUG-13: reorderParticipants crossing current pointer = ambiguous
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- FIXED --- block cross-pointer reorder during active encounter (both dirs).
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- FIXED — block cross-pointer reorder during active encounter (both dirs).
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Full fix needs actedThisRound tracking. Pragmatic block prevents skip/double.
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Full fix needs actedThisRound tracking. Pragmatic block prevents skip/double.
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Pre-combat: free reorder.
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Pre-combat: free reorder. Test: turn.bug13.test.js.
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### BUG-14: addParticipant init-insertion breaks after drag-reorder
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### BUG-14: addParticipant init-insertion breaks after drag-reorder
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- FIXED --- slotIndexForInit scans current list (post-drag aware).
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- FIXED — slotIndexForInit scans current list (post-drag aware).
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### BUG-15: DisplayView re-sorts (drag order not preserved)
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### BUG-15: DisplayView re-sorts (drag order not preserved)
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- FIXED --- display renders participants[] directly.
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- FIXED — display renders participants[] directly.
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### BUG-16: subscribeCollection hook drops queryConstraints
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### BUG-16: subscribeCollection hook drops queryConstraints
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- FIXED --- neutral builders, both adapters honor orderBy/limit.
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- FIXED — neutral builders, both adapters honor orderBy/limit.
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### BUG-17: dead SDK imports in App.js
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### BUG-17: dead SDK imports in App.js
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- FIXED --- trimmed (auth + getFirestore + getStorage remain).
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- FIXED — trimmed (auth + getFirestore + getStorage remain).
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### BUG-18: stale comments reference deleted memory adapter
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### BUG-18: stale comments reference deleted memory adapter
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- FIXED.
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- FIXED.
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### FEAT-1: Dead participants stay in turn order
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### FEAT-1: Dead participants stay in turn order
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- DONE --- applyHpChange no longer flips isActive on death. Dead stay in
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- DONE — applyHpChange no longer flips isActive on death. Dead stay in
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rotation, nextTurn visits them, PCs get death-save turn.
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rotation, nextTurn visits them, PCs get death-save turn.
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### feat: add all characters to participants list
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- DONE --- addParticipants bulk add wired (App.js:943).
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### Warning = failure in tests
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- DONE --- console.error/warn throw in test env.
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### combat.scenario 100 rounds not turns
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### combat.scenario 100 rounds not turns
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- DONE --- loops by actual round-wrap count.
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- DONE — loops by actual round-wrap count.
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### FEAT-3: initiative first-class entry (add + edit) DONE
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### feat: add all characters to participants list
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- Current: only initMod at char-build. No initiative field at add-participant
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- DONE — addParticipants bulk add wired.
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or edit. 3-step to set after other steps.
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- Need: initiative field at add-char, add-monster, AND edit participant.
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- Related: tie-break = drag order (current, works). Expose clearly.
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+114
-52
@@ -1,4 +1,4 @@
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import React, { useState, useEffect, useRef, useMemo } from 'react';
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import React, { useState, useEffect, useRef, useMemo, createContext, useContext, useCallback } from 'react';
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import * as shared from '@ttrpg/shared';
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import * as shared from '@ttrpg/shared';
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import { initializeApp, getAuth, signInAnonymously, onAuthStateChanged, signInWithCustomToken, getFirestore, orderBy, limit, getStorage, getStorageMode } from './storage';
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import { initializeApp, getAuth, signInAnonymously, onAuthStateChanged, signInWithCustomToken, getFirestore, orderBy, limit, getStorage, getStorageMode } from './storage';
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import {
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import {
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@@ -6,9 +6,78 @@ import {
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UserCheck, UserX, HeartCrack, HeartPulse, Zap, EyeOff, ExternalLink, AlertTriangle,
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UserCheck, UserX, HeartCrack, HeartPulse, Zap, EyeOff, ExternalLink, AlertTriangle,
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Play as PlayIcon, Pause as PauseIcon, SkipForward as SkipForwardIcon,
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Play as PlayIcon, Pause as PauseIcon, SkipForward as SkipForwardIcon,
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StopCircle as StopCircleIcon, Users2, Dices, ChevronUp, ChevronDown, ScrollText,
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StopCircle as StopCircleIcon, Users2, Dices, ChevronUp, ChevronDown, ScrollText,
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Maximize2, Minimize2, Moon, Coffee, Clock, ChevronRight
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Maximize2, Minimize2, Moon, Coffee, Clock, ChevronRight, CheckCircle2, X
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} from 'lucide-react';
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} from 'lucide-react';
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// ----- UI feedback: toast (transient) + info modal (persistent) -----
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const UIFeedbackContext = createContext(null);
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const useUIFeedback = () => useContext(UIFeedbackContext);
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function ToastStack({ toasts, onDismiss }) {
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if (!toasts.length) return null;
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return (
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<div className="fixed bottom-4 right-4 z-[60] flex flex-col gap-2 max-w-sm">
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{toasts.map(t => (
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<div key={t.id} className="flex items-start gap-2 bg-stone-800 border border-red-600 text-stone-100 px-3 py-2 rounded-md shadow-lg">
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<AlertTriangle size={16} className="text-red-400 flex-shrink-0 mt-0.5" />
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<span className="text-sm flex-grow">{t.message}</span>
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<button onClick={() => onDismiss(t.id)} className="text-stone-400 hover:text-stone-200 flex-shrink-0" aria-label="Dismiss">
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<X size={14} />
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</button>
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</div>
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))}
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</div>
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);
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}
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function InfoModal({ message, onClose }) {
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if (!message) return null;
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return (
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<div className="fixed inset-0 bg-black bg-opacity-75 flex items-center justify-center p-4 z-50">
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<div className="bg-stone-900 p-6 rounded-lg shadow-xl w-full max-w-md">
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<div className="flex items-center mb-4">
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<AlertTriangle size={24} className="text-yellow-400 mr-3 flex-shrink-0" />
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<h2 className="text-xl font-semibold text-yellow-300">Notice</h2>
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</div>
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<p className="text-stone-300 mb-6">{message}</p>
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<div className="flex justify-end">
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<button onClick={onClose} className="px-4 py-2 text-sm font-medium text-stone-900 bg-amber-400 hover:bg-amber-300 rounded-md transition-colors">
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OK
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</button>
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</div>
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</div>
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</div>
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);
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}
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function UIFeedbackProvider({ children }) {
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const [toasts, setToasts] = useState([]);
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const [info, setInfo] = useState(null);
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const nextId = useRef(1);
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const showToast = useCallback((message) => {
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const id = nextId.current++;
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setToasts(prev => [...prev, { id, message }]);
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setTimeout(() => setToasts(prev => prev.filter(t => t.id !== id)), 6000);
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}, []);
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const showInfo = useCallback((message) => {
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setInfo(message);
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}, []);
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const dismissToast = useCallback((id) => {
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setToasts(prev => prev.filter(t => t.id !== id));
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}, []);
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return (
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<UIFeedbackContext.Provider value={{ showToast, showInfo }}>
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{children}
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<ToastStack toasts={toasts} onDismiss={dismissToast} />
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<InfoModal message={info} onClose={() => setInfo(null)} />
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</UIFeedbackContext.Provider>
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);
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}
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// Custom CSS for death animation (player view only)
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// Custom CSS for death animation (player view only)
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const deathAnimationStyles = `
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const deathAnimationStyles = `
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@keyframes death-dissolve {
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@keyframes death-dissolve {
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@@ -533,6 +602,7 @@ function EditParticipantModal({ participant, onClose, onSave }) {
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// ============================================================================
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// ============================================================================
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function CharacterManager({ campaignId, campaignCharacters }) {
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function CharacterManager({ campaignId, campaignCharacters }) {
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const { showToast, showInfo } = useUIFeedback();
|
||||||
const [characterName, setCharacterName] = useState('');
|
const [characterName, setCharacterName] = useState('');
|
||||||
const [defaultMaxHp, setDefaultMaxHp] = useState(DEFAULT_MAX_HP);
|
const [defaultMaxHp, setDefaultMaxHp] = useState(DEFAULT_MAX_HP);
|
||||||
const [defaultInitMod, setDefaultInitMod] = useState(DEFAULT_INIT_MOD);
|
const [defaultInitMod, setDefaultInitMod] = useState(DEFAULT_INIT_MOD);
|
||||||
@@ -548,12 +618,10 @@ function CharacterManager({ campaignId, campaignCharacters }) {
|
|||||||
const initMod = parseInt(defaultInitMod, 10);
|
const initMod = parseInt(defaultInitMod, 10);
|
||||||
|
|
||||||
if (isNaN(hp) || hp <= 0) {
|
if (isNaN(hp) || hp <= 0) {
|
||||||
alert("Please enter a valid positive number for Default Max HP.");
|
showInfo("Please enter a valid positive number for Default Max HP."); return;
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
if (isNaN(initMod)) {
|
if (isNaN(initMod)) {
|
||||||
alert("Please enter a valid number for Default Initiative Modifier.");
|
showInfo("Please enter a valid number for Default Initiative Modifier."); return;
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const newCharacter = {
|
const newCharacter = {
|
||||||
@@ -572,8 +640,7 @@ function CharacterManager({ campaignId, campaignCharacters }) {
|
|||||||
setDefaultInitMod(DEFAULT_INIT_MOD);
|
setDefaultInitMod(DEFAULT_INIT_MOD);
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
console.error("Error adding character:", err);
|
console.error("Error adding character:", err);
|
||||||
alert("Failed to add character. Please try again.");
|
showToast("Failed to add character. Please try again."); }
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
const handleUpdateCharacter = async (characterId, newName, newDefaultMaxHp, newDefaultInitMod) => {
|
const handleUpdateCharacter = async (characterId, newName, newDefaultMaxHp, newDefaultInitMod) => {
|
||||||
@@ -583,13 +650,11 @@ function CharacterManager({ campaignId, campaignCharacters }) {
|
|||||||
const initMod = parseInt(newDefaultInitMod, 10);
|
const initMod = parseInt(newDefaultInitMod, 10);
|
||||||
|
|
||||||
if (isNaN(hp) || hp <= 0) {
|
if (isNaN(hp) || hp <= 0) {
|
||||||
alert("Please enter a valid positive number for Default Max HP.");
|
showInfo("Please enter a valid positive number for Default Max HP."); setEditingCharacter(null);
|
||||||
setEditingCharacter(null);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (isNaN(initMod)) {
|
if (isNaN(initMod)) {
|
||||||
alert("Please enter a valid number for Default Initiative Modifier.");
|
showInfo("Please enter a valid number for Default Initiative Modifier."); setEditingCharacter(null);
|
||||||
setEditingCharacter(null);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -604,8 +669,7 @@ function CharacterManager({ campaignId, campaignCharacters }) {
|
|||||||
setEditingCharacter(null);
|
setEditingCharacter(null);
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
console.error("Error updating character:", err);
|
console.error("Error updating character:", err);
|
||||||
alert("Failed to update character. Please try again.");
|
showToast("Failed to update character. Please try again."); }
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
const requestDeleteCharacter = (characterId, charName) => {
|
const requestDeleteCharacter = (characterId, charName) => {
|
||||||
@@ -622,8 +686,7 @@ function CharacterManager({ campaignId, campaignCharacters }) {
|
|||||||
await storage.updateDoc(getPath.campaign(campaignId), { players: updatedCharacters });
|
await storage.updateDoc(getPath.campaign(campaignId), { players: updatedCharacters });
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
console.error("Error deleting character:", err);
|
console.error("Error deleting character:", err);
|
||||||
alert("Failed to delete character. Please try again.");
|
showToast("Failed to delete character. Please try again."); }
|
||||||
}
|
|
||||||
|
|
||||||
setShowDeleteConfirm(false);
|
setShowDeleteConfirm(false);
|
||||||
setItemToDelete(null);
|
setItemToDelete(null);
|
||||||
@@ -798,6 +861,7 @@ function CharacterManager({ campaignId, campaignCharacters }) {
|
|||||||
// ============================================================================
|
// ============================================================================
|
||||||
|
|
||||||
function ParticipantManager({ encounter, encounterPath, campaignCharacters, campaignId }) {
|
function ParticipantManager({ encounter, encounterPath, campaignCharacters, campaignId }) {
|
||||||
|
const { showToast, showInfo } = useUIFeedback();
|
||||||
const [participantName, setParticipantName] = useState('');
|
const [participantName, setParticipantName] = useState('');
|
||||||
const [participantType, setParticipantType] = useState('monster');
|
const [participantType, setParticipantType] = useState('monster');
|
||||||
const [selectedCharacterId, setSelectedCharacterId] = useState('');
|
const [selectedCharacterId, setSelectedCharacterId] = useState('');
|
||||||
@@ -860,7 +924,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (participants.some(p => p.type === 'character' && p.originalCharacterId === selectedCharacterId)) {
|
if (participants.some(p => p.type === 'character' && p.originalCharacterId === selectedCharacterId)) {
|
||||||
alert(`${character.name} is already in this encounter.`);
|
showInfo(`${character.name} is already in this encounter.`);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
nameToAdd = character.name;
|
nameToAdd = character.name;
|
||||||
@@ -914,8 +978,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
|
|||||||
setIsNpc(false);
|
setIsNpc(false);
|
||||||
setManualInitiative('');
|
setManualInitiative('');
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
alert("Failed to add participant. Please try again.");
|
showToast("Failed to add participant. Please try again."); }
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
const handleAddAllCampaignCharacters = async () => {
|
const handleAddAllCampaignCharacters = async () => {
|
||||||
@@ -950,8 +1013,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
|
|||||||
});
|
});
|
||||||
|
|
||||||
if (newParticipants.length === 0) {
|
if (newParticipants.length === 0) {
|
||||||
alert("All campaign characters are already in this encounter.");
|
showInfo("All campaign characters are already in this encounter."); return;
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
try {
|
try {
|
||||||
@@ -964,8 +1026,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
alert("Failed to add all characters. Please try again.");
|
showToast("Failed to add all characters. Please try again."); }
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
const handleUpdateParticipant = async (updatedData) => {
|
const handleUpdateParticipant = async (updatedData) => {
|
||||||
@@ -981,8 +1042,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
|
|||||||
}
|
}
|
||||||
setEditingParticipant(null);
|
setEditingParticipant(null);
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
alert("Failed to update participant. Please try again.");
|
showToast("Failed to update participant. Please try again."); }
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
// Inline initiative edit (FEAT-3): blur/Enter commits. Reslots participant
|
// Inline initiative edit (FEAT-3): blur/Enter commits. Reslots participant
|
||||||
@@ -1022,8 +1082,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
|
|||||||
updates: log.undo,
|
updates: log.undo,
|
||||||
});
|
});
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
alert("Failed to delete participant. Please try again.");
|
showToast("Failed to delete participant. Please try again."); }
|
||||||
}
|
|
||||||
setShowDeleteConfirm(false);
|
setShowDeleteConfirm(false);
|
||||||
setItemToDelete(null);
|
setItemToDelete(null);
|
||||||
};
|
};
|
||||||
@@ -1612,6 +1671,7 @@ function ParticipantManager({ encounter, encounterPath, campaignCharacters, camp
|
|||||||
// ============================================================================
|
// ============================================================================
|
||||||
|
|
||||||
function InitiativeControls({ campaignId, encounter, encounterPath }) {
|
function InitiativeControls({ campaignId, encounter, encounterPath }) {
|
||||||
|
const { showToast, showInfo } = useUIFeedback();
|
||||||
const [showEndConfirm, setShowEndConfirm] = useState(false);
|
const [showEndConfirm, setShowEndConfirm] = useState(false);
|
||||||
const { data: activeDisplayData } = useFirestoreDocument(getPath.activeDisplay());
|
const { data: activeDisplayData } = useFirestoreDocument(getPath.activeDisplay());
|
||||||
const hidePlayerHp = activeDisplayData?.hidePlayerHp ?? true;
|
const hidePlayerHp = activeDisplayData?.hidePlayerHp ?? true;
|
||||||
@@ -1637,8 +1697,7 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
|
|||||||
|
|
||||||
const handleStartEncounter = async () => {
|
const handleStartEncounter = async () => {
|
||||||
if (!db || !encounter.participants || encounter.participants.length === 0) {
|
if (!db || !encounter.participants || encounter.participants.length === 0) {
|
||||||
alert("Add participants first.");
|
showInfo("Add participants first."); return;
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
try {
|
try {
|
||||||
@@ -1650,8 +1709,7 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
|
|||||||
updates: log.undo,
|
updates: log.undo,
|
||||||
});
|
});
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
alert(err.message || "Failed to start encounter. Please try again.");
|
showToast(err.message || "Failed to start encounter. Please try again."); }
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
const handleTogglePause = async () => {
|
const handleTogglePause = async () => {
|
||||||
@@ -1682,8 +1740,7 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
|
|||||||
} catch (err) {
|
} catch (err) {
|
||||||
// nextTurn throws if no active participants — auto-end combat
|
// nextTurn throws if no active participants — auto-end combat
|
||||||
if (err.message === 'Encounter not running.' || err.message === 'No active turn.') return;
|
if (err.message === 'Encounter not running.' || err.message === 'No active turn.') return;
|
||||||
alert("No active participants left.");
|
showInfo("No active participants left."); await storage.updateDoc(encounterPath, {
|
||||||
await storage.updateDoc(encounterPath, {
|
|
||||||
isStarted: false,
|
isStarted: false,
|
||||||
isPaused: false,
|
isPaused: false,
|
||||||
currentTurnParticipantId: null,
|
currentTurnParticipantId: null,
|
||||||
@@ -1703,8 +1760,7 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
|
|||||||
updates: log.undo,
|
updates: log.undo,
|
||||||
});
|
});
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
alert("Failed to end encounter. Please try again.");
|
showToast("Failed to end encounter. Please try again."); }
|
||||||
}
|
|
||||||
|
|
||||||
setShowEndConfirm(false);
|
setShowEndConfirm(false);
|
||||||
};
|
};
|
||||||
@@ -1805,6 +1861,7 @@ function InitiativeControls({ campaignId, encounter, encounterPath }) {
|
|||||||
// ============================================================================
|
// ============================================================================
|
||||||
|
|
||||||
function EncounterManager({ campaignId, initialActiveEncounterId, campaignCharacters }) {
|
function EncounterManager({ campaignId, initialActiveEncounterId, campaignCharacters }) {
|
||||||
|
const { showToast, showInfo } = useUIFeedback();
|
||||||
const { data: encountersData, isLoading: isLoadingEncounters } = useFirestoreCollection(
|
const { data: encountersData, isLoading: isLoadingEncounters } = useFirestoreCollection(
|
||||||
campaignId ? getPath.encounters(campaignId) : null
|
campaignId ? getPath.encounters(campaignId) : null
|
||||||
);
|
);
|
||||||
@@ -1871,8 +1928,7 @@ function EncounterManager({ campaignId, initialActiveEncounterId, campaignCharac
|
|||||||
setSelectedEncounterId(newEncounterId);
|
setSelectedEncounterId(newEncounterId);
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
console.error("Error creating encounter:", err);
|
console.error("Error creating encounter:", err);
|
||||||
alert("Failed to create encounter. Please try again.");
|
showToast("Failed to create encounter. Please try again."); }
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
const requestDeleteEncounter = (encounterId, encounterName) => {
|
const requestDeleteEncounter = (encounterId, encounterName) => {
|
||||||
@@ -1897,8 +1953,7 @@ function EncounterManager({ campaignId, initialActiveEncounterId, campaignCharac
|
|||||||
}
|
}
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
console.error("Error deleting encounter:", err);
|
console.error("Error deleting encounter:", err);
|
||||||
alert("Failed to delete encounter. Please try again.");
|
showToast("Failed to delete encounter. Please try again."); }
|
||||||
}
|
|
||||||
|
|
||||||
setShowDeleteConfirm(false);
|
setShowDeleteConfirm(false);
|
||||||
setItemToDelete(null);
|
setItemToDelete(null);
|
||||||
@@ -2051,6 +2106,7 @@ function EncounterManager({ campaignId, initialActiveEncounterId, campaignCharac
|
|||||||
// ============================================================================
|
// ============================================================================
|
||||||
|
|
||||||
function AdminView({ userId }) {
|
function AdminView({ userId }) {
|
||||||
|
const { showToast, showInfo } = useUIFeedback();
|
||||||
const { data: campaignsData, isLoading: isLoadingCampaigns, error: campaignsError } = useFirestoreCollection(
|
const { data: campaignsData, isLoading: isLoadingCampaigns, error: campaignsError } = useFirestoreCollection(
|
||||||
getPath.campaigns()
|
getPath.campaigns()
|
||||||
);
|
);
|
||||||
@@ -2124,8 +2180,7 @@ function AdminView({ userId }) {
|
|||||||
setSelectedCampaignId(newCampaignId);
|
setSelectedCampaignId(newCampaignId);
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
console.error("Error creating campaign:", err);
|
console.error("Error creating campaign:", err);
|
||||||
alert("Failed to create campaign. Please try again.");
|
showToast("Failed to create campaign. Please try again."); }
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
const requestDeleteCampaign = (campaignId, campaignName) => {
|
const requestDeleteCampaign = (campaignId, campaignName) => {
|
||||||
@@ -2160,8 +2215,7 @@ function AdminView({ userId }) {
|
|||||||
}
|
}
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
console.error("Error deleting campaign:", err);
|
console.error("Error deleting campaign:", err);
|
||||||
alert("Failed to delete campaign. Please try again.");
|
showToast("Failed to delete campaign. Please try again."); }
|
||||||
}
|
|
||||||
|
|
||||||
setShowDeleteConfirm(false);
|
setShowDeleteConfirm(false);
|
||||||
setItemToDelete(null);
|
setItemToDelete(null);
|
||||||
@@ -2619,6 +2673,7 @@ function DisplayView() {
|
|||||||
// ============================================================================
|
// ============================================================================
|
||||||
|
|
||||||
function LogsView() {
|
function LogsView() {
|
||||||
|
const { showToast } = useUIFeedback();
|
||||||
const { data: logs, isLoading } = useFirestoreCollection(getPath.logs(), LOG_QUERY);
|
const { data: logs, isLoading } = useFirestoreCollection(getPath.logs(), LOG_QUERY);
|
||||||
const [showClearConfirm, setShowClearConfirm] = useState(false);
|
const [showClearConfirm, setShowClearConfirm] = useState(false);
|
||||||
const [undoingId, setUndoingId] = useState(null);
|
const [undoingId, setUndoingId] = useState(null);
|
||||||
@@ -2647,8 +2702,7 @@ function LogsView() {
|
|||||||
await storage.updateDoc(`${getPath.logs()}/${entry.id}`, { undone: true });
|
await storage.updateDoc(`${getPath.logs()}/${entry.id}`, { undone: true });
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
console.error('Error undoing action:', err);
|
console.error('Error undoing action:', err);
|
||||||
alert('Failed to roll back. The encounter may have changed or no longer exists.');
|
showToast("Failed to roll back. The encounter may have changed or no longer exists."); }
|
||||||
}
|
|
||||||
setUndoingId(null);
|
setUndoingId(null);
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -2825,19 +2879,26 @@ function App() {
|
|||||||
|
|
||||||
if (isPlayerViewOnlyMode) {
|
if (isPlayerViewOnlyMode) {
|
||||||
return (
|
return (
|
||||||
<div className="min-h-screen bg-stone-950 text-stone-100 font-garamond">
|
<UIFeedbackProvider>
|
||||||
{isAuthReady && <DisplayView />}
|
<div className="min-h-screen bg-stone-950 text-stone-100 font-garamond">
|
||||||
{!isAuthReady && !error && <p>Authenticating for Player Display...</p>}
|
{isAuthReady && <DisplayView />}
|
||||||
</div>
|
{!isAuthReady && !error && <p>Authenticating for Player Display...</p>}
|
||||||
|
</div>
|
||||||
|
</UIFeedbackProvider>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (isLogsMode) {
|
if (isLogsMode) {
|
||||||
return isAuthReady ? <LogsView /> : <LoadingSpinner message="Authenticating..." />;
|
return (
|
||||||
|
<UIFeedbackProvider>
|
||||||
|
{isAuthReady ? <LogsView /> : <LoadingSpinner message="Authenticating..." />}
|
||||||
|
</UIFeedbackProvider>
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<div className="min-h-screen bg-stone-950 text-stone-100 font-garamond">
|
<UIFeedbackProvider>
|
||||||
|
<div className="min-h-screen bg-stone-950 text-stone-100 font-garamond">
|
||||||
<header className="bg-stone-950 p-4 shadow-lg border-b border-amber-900">
|
<header className="bg-stone-950 p-4 shadow-lg border-b border-amber-900">
|
||||||
<div className="container mx-auto flex justify-between items-center">
|
<div className="container mx-auto flex justify-between items-center">
|
||||||
<h1 className="text-3xl font-bold text-amber-400 font-cinzel tracking-wide">TTRPG Initiative Tracker</h1>
|
<h1 className="text-3xl font-bold text-amber-400 font-cinzel tracking-wide">TTRPG Initiative Tracker</h1>
|
||||||
@@ -2868,7 +2929,8 @@ function App() {
|
|||||||
<footer className="bg-stone-950 p-4 text-center text-sm text-stone-400 mt-8">
|
<footer className="bg-stone-950 p-4 text-center text-sm text-stone-400 mt-8">
|
||||||
TTRPG Initiative Tracker {APP_VERSION}
|
TTRPG Initiative Tracker {APP_VERSION}
|
||||||
</footer>
|
</footer>
|
||||||
</div>
|
</div>
|
||||||
|
</UIFeedbackProvider>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user