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11
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| Author | SHA1 | Date | |
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2c6dfdafc8 | ||
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c05a283cf0 | ||
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69ab0c35c0 | ||
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91e23856b4 | ||
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fd03ae48c8 | ||
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96770099f6 | ||
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ebd91ca42a | ||
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41c1e48874 | ||
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863e8b3719 |
@@ -307,6 +307,26 @@ ttrpg-initiative-tracker/
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* `docs/GLOSSARY.md` — domain terms (turn vs. round, etc.)
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* `TODO.md` — known bugs and backlog
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## Prevent Sleep (Wake Lock)
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DM and Player views have a Coffee/Moon toggle to keep screen awake during combat.
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**Requires secure context** (HTTPS or localhost). The Screen Wake Lock API refuses
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on plain HTTP.
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- **Prod (HTTPS):** works automatically on all devices.
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- **Local dev (localhost):** works automatically — localhost is a trusted origin.
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- **LAN IP (phones, plain HTTP):** wake lock fails silently. Two options:
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1. **Android Chrome flag (dev testing):** `chrome://flags/#unsafely-treat-insecure-origin-as-secure` → add full URL with port, e.g. `http://10.0.0.5:3999`. Enable flag, relaunch.
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2. **mkcert local CA:** generate trusted cert for LAN IP. Heavier setup.
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**iOS Safari:** Wake Lock API broken in standalone PWA mode (iOS 16.4–18.4, WebKit bug 254545). Fixed in 18.4+. Works in browser tab (not installed PWA).
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**Troubleshooting:** if toggle shows active but screen still sleeps, check:
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- Battery saver / power save mode (browser refuses)
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- Chrome devtools console for `WakeLockError`
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- Secure context: `window.isSecureContext` must be `true`
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## Contributing
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||||
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If you want to contribute, send me a message here: [https://discourse.draft13.com/c/ttrpg-initiative-tracker/16](https://discourse.draft13.com/c/ttrpg-initiative-tracker/16), and I can add to this Gitea instance and you can feel free to fork the repository and submit pull requests. For major changes, please pose a topic to the Discourse instance above linked above first to discuss what you would like to change.
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@@ -5,20 +5,27 @@ Backlog of bugs + long-term items. Milestones live in REWORK_PLAN.md.
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## Open
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fullscreen and dont lock on main app dm view and the no-game-player view
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x fullscreen and dont lock on main app dm view and the no-game-player view ...and doesnt actually prevent lock on android
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also better vert tab layout - labelt friendly
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needs AC for players dude
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x needs AC for players dude
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and quick entry hp
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x and quick entry hp
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hp do not carry from encounter to ecnounter!!!
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^feature to add back to campaign character after encounter?
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maybe campaign toggle in charc section (choosing each end is DM overload will be missed forgotten done wront)
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hp wont go over max and no temp hp support
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x refresh/reload/code update causes UI to update to top unselected cambpaign have to drill all the way back down to active encounter....every time. siemtmes?
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I wonder...if a charcter-list-character should have a isNPC option vailble to them - for longer lived
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npcs.....
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@@ -63,6 +63,14 @@ git config core.hooksPath .githooks # enable pre-push test gate
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Idempotent: if port busy, leaves existing proc as-is.
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**LAN access (phones):** frontend binds 0.0.0.0, LAN IP auto-detected.
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Other devices hit `http://<lan-ip>:3999`.
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**Wake Lock (Prevent Sleep) on LAN IP:** requires secure context.
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Plain HTTP on LAN IP = wake lock silently fails. Android Chrome flag workaround:
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`chrome://flags/#unsafely-treat-insecure-origin-as-secure` → add
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`http://<lan-ip>:3999` (with port), enable, relaunch. See README for full details.
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Smoke check:
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```bash
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curl http://127.0.0.1:4001/health # -> {"ok":true}
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+13
-3
@@ -27,11 +27,15 @@ fi
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# frontend: server storage, :3999
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if ! lsof -ti :3999 >/dev/null 2>&1; then
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echo "starting frontend :3999..."
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# detect LAN ip so other devices (phones) can reach backend
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LAN_IP=$(ipconfig getifaddr en0 2>/dev/null || ipconfig getifaddr en1 2>/dev/null || echo 127.0.0.1)
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echo "starting frontend :3999 (lan ip: $LAN_IP)..."
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NODE_ENV=development REACT_APP_DEV_TOOLS=1 \
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REACT_APP_STORAGE=server \
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REACT_APP_BACKEND_URL=http://127.0.0.1:4001 \
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REACT_APP_BACKEND_REALTIME_URL=ws://127.0.0.1:4001/ws \
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REACT_APP_BACKEND_URL=http://${LAN_IP}:4001 \
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REACT_APP_BACKEND_REALTIME_URL=ws://${LAN_IP}:4001/ws \
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DANGEROUSLY_DISABLE_HOST_CHECK=true \
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HOST=0.0.0.0 \
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BROWSER=none PORT=3999 \
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nohup npm start > tmp/fe.log 2>&1 &
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echo $! > tmp/fe.pid
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@@ -51,5 +55,11 @@ done
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echo ""
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echo "backend : http://127.0.0.1:4001 (curl http://127.0.0.1:4001/health)"
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echo "frontend : http://127.0.0.1:3999 (admin / player /display)"
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echo "lan url : http://${LAN_IP}:3999 (phones/other devices on network)"
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echo "logs : tmp/server.log tmp/fe.log"
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echo "stop : ./scripts/dev-stop.sh"
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echo ""
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echo "NOTE: Prevent Sleep (wake lock) requires secure context (HTTPS/localhost)."
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echo " LAN IP (http) won't work unless Android Chrome flag set:"
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echo " chrome://flags/#unsafely-treat-insecure-origin-as-secure"
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echo " Add: http://${LAN_IP}:3999 (include port)"
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@@ -0,0 +1,35 @@
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// AC field on participant + builders.
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const shared = require('@ttrpg/shared');
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const { makeParticipant, buildMonsterParticipant, buildCharacterParticipant, rollHpFormula } = shared;
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describe('AC field', () => {
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test('makeParticipant accepts ac', () => {
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const p = makeParticipant({ name: 'Orc', type: 'monster', initiative: 10, maxHp: 15, currentHp: 15, ac: 13 });
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expect(p.ac).toBe(13);
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});
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test('makeParticipant ac defaults null', () => {
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const p = makeParticipant({ name: 'Orc', type: 'monster', initiative: 10, maxHp: 15, currentHp: 15 });
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expect(p.ac).toBeNull();
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});
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test('buildMonsterParticipant accepts ac', () => {
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const { participant } = buildMonsterParticipant({ name: 'Goblin', maxHp: 7, initMod: 2, ac: 15 });
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expect(participant.ac).toBe(15);
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});
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test('buildMonsterParticipant ac defaults null', () => {
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const { participant } = buildMonsterParticipant({ name: 'Goblin', maxHp: 7 });
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expect(participant.ac).toBeNull();
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});
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test('buildCharacterParticipant accepts character ac', () => {
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const { participant } = buildCharacterParticipant({ id: 'c1', name: 'Fighter', defaultMaxHp: 30, defaultInitMod: 2, defaultAc: 18 });
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expect(participant.ac).toBe(18);
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||||
});
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test('buildCharacterParticipant ac defaults null when unset', () => {
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const { participant } = buildCharacterParticipant({ id: 'c1', name: 'Fighter', defaultMaxHp: 30 });
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expect(participant.ac).toBeNull();
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});
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});
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@@ -0,0 +1,102 @@
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// Temp HP: damage hits temp first, then regular.
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// setTempHp replaces (no stacking). Healing regular HP ignores temp.
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const shared = require('@ttrpg/shared');
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const { makeParticipant, applyHpChange, setTempHp, addParticipant } = shared;
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const { mockCtx } = require('./_helpers');
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function setupEnc() {
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const { ctx } = mockCtx();
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return {
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enc: { id: 'enc1', name: 'TempEnc', participants: [], isStarted: false, isPaused: false, round: 0 },
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ctx,
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};
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}
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describe('temp HP', () => {
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test('setTempHp sets tempHp on participant', async () => {
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const { enc, ctx } = setupEnc();
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const p = makeParticipant({
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name: 'Hero', type: 'character', initiative: 10, maxHp: 20, currentHp: 20,
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||||
});
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let e = await addParticipant(enc, p, ctx);
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e = await setTempHp(e, p.id, 5, ctx);
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expect(e.participants[0].tempHp).toBe(5);
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||||
});
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test('setTempHp replaces existing temp (no stacking)', async () => {
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const { enc, ctx } = setupEnc();
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const p = makeParticipant({
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name: 'Hero', type: 'character', initiative: 10, maxHp: 20, currentHp: 20,
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});
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let e = await addParticipant(enc, p, ctx);
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e = await setTempHp(e, p.id, 5, ctx);
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e = await setTempHp(e, p.id, 3, ctx);
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expect(e.participants[0].tempHp).toBe(3);
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||||
});
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||||
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||||
test('setTempHp to 0 clears temp', async () => {
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const { enc, ctx } = setupEnc();
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const p = makeParticipant({
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||||
name: 'Hero', type: 'character', initiative: 10, maxHp: 20, currentHp: 20,
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||||
});
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let e = await addParticipant(enc, p, ctx);
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e = await setTempHp(e, p.id, 5, ctx);
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e = await setTempHp(e, p.id, 0, ctx);
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||||
expect(e.participants[0].tempHp).toBe(0);
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||||
});
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||||
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||||
test('damage: temp absorbs before regular HP', async () => {
|
||||
const { enc, ctx } = setupEnc();
|
||||
const p = makeParticipant({
|
||||
name: 'Hero', type: 'character', initiative: 10, maxHp: 20, currentHp: 20,
|
||||
});
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||||
let e = await addParticipant(enc, p, ctx);
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||||
e = await setTempHp(e, p.id, 5, ctx);
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||||
e = await applyHpChange(e, p.id, 'damage', 8, ctx);
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||||
expect(e.participants[0].tempHp).toBe(0);
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||||
expect(e.participants[0].currentHp).toBe(17);
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||||
});
|
||||
|
||||
test('damage less than temp: only temp reduced', async () => {
|
||||
const { enc, ctx } = setupEnc();
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||||
const p = makeParticipant({
|
||||
name: 'Hero', type: 'character', initiative: 10, maxHp: 20, currentHp: 20,
|
||||
});
|
||||
let e = await addParticipant(enc, p, ctx);
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||||
e = await setTempHp(e, p.id, 10, ctx);
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e = await applyHpChange(e, p.id, 'damage', 4, ctx);
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||||
expect(e.participants[0].tempHp).toBe(6);
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||||
expect(e.participants[0].currentHp).toBe(20);
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||||
});
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||||
|
||||
test('heal: does not affect temp HP', async () => {
|
||||
const { enc, ctx } = setupEnc();
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||||
const p = makeParticipant({
|
||||
name: 'Hero', type: 'character', initiative: 10, maxHp: 20, currentHp: 10,
|
||||
});
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||||
let e = await addParticipant(enc, p, ctx);
|
||||
e = await setTempHp(e, p.id, 5, ctx);
|
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e = await applyHpChange(e, p.id, 'heal', 8, ctx);
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||||
expect(e.participants[0].tempHp).toBe(5);
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||||
expect(e.participants[0].currentHp).toBe(18);
|
||||
});
|
||||
|
||||
test('damage exactly equals temp: temp gone, regular intact', async () => {
|
||||
const { enc, ctx } = setupEnc();
|
||||
const p = makeParticipant({
|
||||
name: 'Hero', type: 'character', initiative: 10, maxHp: 20, currentHp: 20,
|
||||
});
|
||||
let e = await addParticipant(enc, p, ctx);
|
||||
e = await setTempHp(e, p.id, 5, ctx);
|
||||
e = await applyHpChange(e, p.id, 'damage', 5, ctx);
|
||||
expect(e.participants[0].tempHp).toBe(0);
|
||||
expect(e.participants[0].currentHp).toBe(20);
|
||||
});
|
||||
|
||||
test('makeParticipant: tempHp defaults to 0', async () => {
|
||||
const p = makeParticipant({
|
||||
name: 'Hero', type: 'character', initiative: 10, maxHp: 20, currentHp: 20,
|
||||
});
|
||||
expect(p.tempHp).toBe(0);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,157 @@
|
||||
// Character writeback on endEncounter: sync maxHp/ac to campaign players.
|
||||
const shared = require('@ttrpg/shared');
|
||||
const { endEncounter } = shared;
|
||||
|
||||
function makeMockStorage() {
|
||||
const docs = new Map();
|
||||
const writes = [];
|
||||
return {
|
||||
getDoc: jest.fn(async (p) => docs.get(p) || null),
|
||||
setDoc: jest.fn(async (p, d) => { docs.set(p, d); }),
|
||||
updateDoc: jest.fn(async (p, patch) => {
|
||||
writes.push({ path: p, patch });
|
||||
const cur = docs.get(p) || {};
|
||||
docs.set(p, { ...cur, ...patch });
|
||||
}),
|
||||
addDoc: jest.fn(async (p, data) => {
|
||||
writes.push({ path: p, patch: data });
|
||||
docs.set(p, data);
|
||||
}),
|
||||
deleteDoc: jest.fn(async () => {}),
|
||||
getCollection: jest.fn(async () => []),
|
||||
_docs: docs,
|
||||
_writes: writes,
|
||||
};
|
||||
}
|
||||
|
||||
function makeEncounter(overrides = {}) {
|
||||
return {
|
||||
id: 'enc1',
|
||||
name: 'Test',
|
||||
campaignId: 'camp1',
|
||||
isStarted: true,
|
||||
isPaused: false,
|
||||
currentTurnParticipantId: 'p1',
|
||||
round: 3,
|
||||
turnOrderIds: ['p1', 'p2'],
|
||||
participants: [
|
||||
{ id: 'p1', name: 'Fighter', type: 'character', originalCharacterId: 'char1', initiative: 15, maxHp: 28, currentHp: 20, ac: 18 },
|
||||
{ id: 'p2', name: 'Goblin', type: 'monster', originalCharacterId: null, initiative: 12, maxHp: 7, currentHp: 7, ac: 13 },
|
||||
{ id: 'p3', name: 'Cleric', type: 'character', originalCharacterId: 'char2', initiative: 10, maxHp: 22, currentHp: 22, ac: 16 },
|
||||
],
|
||||
...overrides,
|
||||
};
|
||||
}
|
||||
|
||||
describe('character writeback on endEncounter', () => {
|
||||
test('no writeback when syncCharacters false/missing', async () => {
|
||||
const storage = makeMockStorage();
|
||||
storage._docs.set('campaigns/camp1', {
|
||||
id: 'camp1', name: 'Camp', players: [
|
||||
{ id: 'char1', name: 'Fighter', defaultMaxHp: 30, defaultAc: 17 },
|
||||
],
|
||||
});
|
||||
const enc = makeEncounter();
|
||||
const ctx = {
|
||||
storage,
|
||||
encounterPath: 'campaigns/camp1/encounters/enc1',
|
||||
logPath: 'logs/log1',
|
||||
logCollection: 'logs',
|
||||
displayPath: 'activeDisplay/status',
|
||||
};
|
||||
await endEncounter(enc, ctx);
|
||||
// no campaign write
|
||||
expect(storage._writes.find(w => w.path === 'campaigns/camp1')).toBeUndefined();
|
||||
});
|
||||
|
||||
test('writeback updates char maxHp + ac + currentHp when syncCharacters true', async () => {
|
||||
const storage = makeMockStorage();
|
||||
const players = [
|
||||
{ id: 'char1', name: 'Fighter', defaultMaxHp: 30, defaultAc: 17, defaultCurrentHp: 30 },
|
||||
{ id: 'char2', name: 'Cleric', defaultMaxHp: 20, defaultAc: 14, defaultCurrentHp: 20 },
|
||||
];
|
||||
storage._docs.set('campaigns/camp1', { id: 'camp1', name: 'Camp', players, syncCharacters: true });
|
||||
const enc = makeEncounter();
|
||||
const ctx = {
|
||||
storage,
|
||||
encounterPath: 'campaigns/camp1/encounters/enc1',
|
||||
logPath: 'logs/log1',
|
||||
logCollection: 'logs',
|
||||
displayPath: 'activeDisplay/status',
|
||||
};
|
||||
await endEncounter(enc, ctx);
|
||||
const campWrite = storage._writes.find(w => w.path === 'campaigns/camp1');
|
||||
expect(campWrite).toBeDefined();
|
||||
const updated = campWrite.patch.players;
|
||||
const fighter = updated.find(p => p.id === 'char1');
|
||||
expect(fighter.defaultMaxHp).toBe(28);
|
||||
expect(fighter.defaultAc).toBe(18);
|
||||
expect(fighter.defaultCurrentHp).toBe(20);
|
||||
const cleric = updated.find(p => p.id === 'char2');
|
||||
expect(cleric.defaultMaxHp).toBe(22);
|
||||
expect(cleric.defaultAc).toBe(16);
|
||||
expect(cleric.defaultCurrentHp).toBe(22);
|
||||
});
|
||||
|
||||
test('writeback skips monsters (no originalCharacterId)', async () => {
|
||||
const storage = makeMockStorage();
|
||||
const players = [{ id: 'char1', name: 'Fighter', defaultMaxHp: 30, defaultAc: 17 }];
|
||||
storage._docs.set('campaigns/camp1', { id: 'camp1', name: 'Camp', players, syncCharacters: true });
|
||||
const enc = makeEncounter();
|
||||
const ctx = {
|
||||
storage,
|
||||
encounterPath: 'campaigns/camp1/encounters/enc1',
|
||||
logPath: 'logs/log1',
|
||||
logCollection: 'logs',
|
||||
displayPath: 'activeDisplay/status',
|
||||
};
|
||||
await endEncounter(enc, ctx);
|
||||
const campWrite = storage._writes.find(w => w.path === 'campaigns/camp1');
|
||||
// players array still 1 entry, goblin not added
|
||||
expect(campWrite.patch.players.length).toBe(1);
|
||||
});
|
||||
|
||||
test('undo payload includes old char values for restore', async () => {
|
||||
const storage = makeMockStorage();
|
||||
const players = [
|
||||
{ id: 'char1', name: 'Fighter', defaultMaxHp: 30, defaultAc: 17, defaultCurrentHp: 30 },
|
||||
{ id: 'char2', name: 'Cleric', defaultMaxHp: 20, defaultAc: 14, defaultCurrentHp: 20 },
|
||||
];
|
||||
storage._docs.set('campaigns/camp1', { id: 'camp1', name: 'Camp', players, syncCharacters: true });
|
||||
storage._docs.set('logs/log1', null);
|
||||
const enc = makeEncounter();
|
||||
const ctx = {
|
||||
storage,
|
||||
encounterPath: 'campaigns/camp1/encounters/enc1',
|
||||
logPath: 'logs/log1',
|
||||
logCollection: 'logs',
|
||||
displayPath: 'activeDisplay/status',
|
||||
};
|
||||
await endEncounter(enc, ctx);
|
||||
const logWrite = storage._writes.find(w => w.path === 'logs/log1');
|
||||
expect(logWrite).toBeDefined();
|
||||
const log = logWrite.patch;
|
||||
expect(log.undo.characterWriteback).toBeDefined();
|
||||
expect(log.undo.characterWriteback).toHaveLength(2);
|
||||
const fighterOld = log.undo.characterWriteback.find(c => c.id === 'char1');
|
||||
expect(fighterOld.defaultMaxHp).toBe(30);
|
||||
expect(fighterOld.defaultAc).toBe(17);
|
||||
expect(fighterOld.defaultCurrentHp).toBe(30);
|
||||
});
|
||||
|
||||
test('writeback no-op if character missing from campaign', async () => {
|
||||
const storage = makeMockStorage();
|
||||
storage._docs.set('campaigns/camp1', { id: 'camp1', name: 'Camp', players: [], syncCharacters: true });
|
||||
const enc = makeEncounter();
|
||||
const ctx = {
|
||||
storage,
|
||||
encounterPath: 'campaigns/camp1/encounters/enc1',
|
||||
logPath: 'logs/log1',
|
||||
logCollection: 'logs',
|
||||
displayPath: 'activeDisplay/status',
|
||||
};
|
||||
await endEncounter(enc, ctx);
|
||||
// no writeback (no matching chars = no change)
|
||||
expect(storage._writes.find(w => w.path === 'campaigns/camp1')).toBeUndefined();
|
||||
});
|
||||
});
|
||||
+120
-12
@@ -361,6 +361,8 @@ function makeParticipant(opts) {
|
||||
deathSaveSuccesses: opts.deathSaveSuccesses || 0,
|
||||
deathSaveFailures: opts.deathSaveFailures || 0,
|
||||
hpFormula: opts.hpFormula || null,
|
||||
ac: opts.ac !== undefined ? opts.ac : null,
|
||||
tempHp: opts.tempHp !== undefined ? opts.tempHp : 0,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -369,20 +371,22 @@ function buildCharacterParticipant(character) {
|
||||
const modifier = character.defaultInitMod || 0;
|
||||
const finalInitiative = initiativeRoll + modifier;
|
||||
const maxHp = character.defaultMaxHp || DEFAULT_MAX_HP;
|
||||
const currentHp = character.defaultCurrentHp != null ? character.defaultCurrentHp : maxHp;
|
||||
return {
|
||||
participant: makeParticipant({
|
||||
name: character.name,
|
||||
type: 'character',
|
||||
type: character.isNpc ? 'npc' : 'character',
|
||||
originalCharacterId: character.id,
|
||||
initiative: finalInitiative,
|
||||
maxHp,
|
||||
currentHp: maxHp,
|
||||
currentHp,
|
||||
ac: character.defaultAc !== undefined ? character.defaultAc : null,
|
||||
}),
|
||||
roll: { roll: initiativeRoll, mod: modifier, total: finalInitiative },
|
||||
};
|
||||
}
|
||||
|
||||
function buildMonsterParticipant({ name, maxHp, initMod, asNpc, hpFormula }) {
|
||||
function buildMonsterParticipant({ name, maxHp, initMod, asNpc, hpFormula, ac }) {
|
||||
const initiativeRoll = rollD20();
|
||||
const modifier = initMod !== undefined ? initMod : MONSTER_DEFAULT_INIT_MOD;
|
||||
const finalInitiative = initiativeRoll + modifier;
|
||||
@@ -406,6 +410,7 @@ function buildMonsterParticipant({ name, maxHp, initMod, asNpc, hpFormula }) {
|
||||
maxHp: hp,
|
||||
currentHp: hp,
|
||||
hpFormula: hpFormula || null,
|
||||
ac: ac !== undefined ? ac : null,
|
||||
}),
|
||||
roll: { roll: initiativeRoll, mod: modifier, total: finalInitiative, hpRoll },
|
||||
};
|
||||
@@ -619,6 +624,25 @@ async function toggleParticipantActive(encounter, participantId, ctx) {
|
||||
return commit(encounter, patch, log, ctx);
|
||||
}
|
||||
|
||||
async function setTempHp(encounter, participantId, tempHp, ctx) {
|
||||
const participant = (encounter.participants || []).find(p => p.id === participantId);
|
||||
if (!participant) throw new Error('Participant not found.');
|
||||
const value = Math.max(0, tempHp || 0);
|
||||
const oldValues = { tempHp: participant.tempHp || 0 };
|
||||
const updatedParticipants = (encounter.participants || []).map(p =>
|
||||
p.id === participantId ? { ...p, tempHp: value } : p
|
||||
);
|
||||
const log = {
|
||||
type: 'set_temp_hp',
|
||||
participantId,
|
||||
participantName: participant.name,
|
||||
message: `${participant.name} temp HP set to ${value}`,
|
||||
delta: { tempHp: value, oldTempHp: oldValues.tempHp },
|
||||
undo: { oldValues, newValues: { tempHp: value } },
|
||||
};
|
||||
return commit(encounter, { participants: updatedParticipants }, log, ctx);
|
||||
}
|
||||
|
||||
async function applyHpChange(encounter, participantId, changeType, amount, optionsOrCtx, maybeCtx) {
|
||||
const ctx = maybeCtx || optionsOrCtx;
|
||||
const options = maybeCtx ? (optionsOrCtx || {}) : {};
|
||||
@@ -633,6 +657,7 @@ async function applyHpChange(encounter, participantId, changeType, amount, optio
|
||||
|
||||
const oldValues = {
|
||||
currentHp: participant.currentHp,
|
||||
tempHp: participant.tempHp || 0,
|
||||
status: participant.status || (participant.currentHp === 0 ? 'dying' : 'conscious'),
|
||||
deathSaveSuccesses: participant.deathSaveSuccesses || 0,
|
||||
deathSaveFailures: participant.deathSaveFailures || 0,
|
||||
@@ -644,6 +669,7 @@ async function applyHpChange(encounter, participantId, changeType, amount, optio
|
||||
let message = '';
|
||||
let logDelta = { amount, from: participant.currentHp };
|
||||
const status = oldValues.status;
|
||||
const currentTemp = participant.tempHp || 0;
|
||||
|
||||
// GENERIC ruleset: no death saves, negative HP allowed, down status at <=0.
|
||||
// Monster death = dead + inactive. No unconscious auto-condition.
|
||||
@@ -652,6 +678,33 @@ async function applyHpChange(encounter, participantId, changeType, amount, optio
|
||||
}
|
||||
|
||||
if (changeType === 'damage') {
|
||||
// Temp HP absorbs damage first.
|
||||
let remainingDmg = amount;
|
||||
let tempAfter = currentTemp;
|
||||
if (tempAfter > 0) {
|
||||
const absorbed = Math.min(tempAfter, remainingDmg);
|
||||
tempAfter -= absorbed;
|
||||
remainingDmg -= absorbed;
|
||||
updates.tempHp = tempAfter;
|
||||
}
|
||||
// If fully absorbed by temp, no regular HP change.
|
||||
if (remainingDmg === 0 && participant.currentHp > 0) {
|
||||
const updatedParticipants0 = (encounter.participants || []).map(p =>
|
||||
p.id === participantId ? { ...p, tempHp: tempAfter } : p
|
||||
);
|
||||
const log0 = {
|
||||
type: 'hp_change',
|
||||
participantId,
|
||||
participantName: participant.name,
|
||||
message: `${participant.name} took ${amount} damage (absorbed by temp HP, ${tempAfter} temp remaining)`,
|
||||
delta: { amount, from: participant.currentHp, to: participant.currentHp, tempHp: tempAfter },
|
||||
undo: { oldValues, newValues: { ...oldValues, tempHp: tempAfter } },
|
||||
};
|
||||
return commit(encounter, { participants: updatedParticipants0 }, log0, ctx);
|
||||
}
|
||||
amount = remainingDmg;
|
||||
const tempBefore = currentTemp;
|
||||
const tempFinal = updates.tempHp !== undefined ? updates.tempHp : tempBefore;
|
||||
if (participant.currentHp === 0) {
|
||||
if (status === 'dead') {
|
||||
if (participant.type === 'monster' && participant.isActive !== false) {
|
||||
@@ -683,23 +736,23 @@ async function applyHpChange(encounter, participantId, changeType, amount, optio
|
||||
const add = options.isCriticalHit ? 2 : 1;
|
||||
const failures = (status === 'stable' ? 0 : (participant.deathSaveFailures || 0)) + add;
|
||||
if (failures >= 3) {
|
||||
updates = { currentHp: 0, status: 'dead', deathSaveSuccesses: 0, deathSaveFailures: 0, ...(participant.type === 'monster' ? { isActive: false } : {}) };
|
||||
updates = { currentHp: 0, status: 'dead', deathSaveSuccesses: 0, deathSaveFailures: 0, tempHp: tempFinal, ...(participant.type === 'monster' ? { isActive: false } : {}) };
|
||||
} else {
|
||||
updates = { currentHp: 0, status: 'dying', deathSaveSuccesses: 0, deathSaveFailures: failures };
|
||||
updates = { currentHp: 0, status: 'dying', deathSaveSuccesses: 0, deathSaveFailures: failures, tempHp: tempFinal };
|
||||
}
|
||||
message = `${participant.name} took ${amount} damage while ${status === 'stable' ? 'stable' : 'dying'}`;
|
||||
logDelta = { ...logDelta, to: 0, status: updates.status, deathSaveFailures: updates.deathSaveFailures };
|
||||
} else if (amount >= participant.currentHp + participant.maxHp) {
|
||||
updates = { currentHp: 0, status: 'dead', deathSaveSuccesses: 0, deathSaveFailures: 0, ...(participant.type === 'monster' ? { isActive: false } : {}) };
|
||||
updates = { currentHp: 0, status: 'dead', deathSaveSuccesses: 0, deathSaveFailures: 0, tempHp: tempFinal, ...(participant.type === 'monster' ? { isActive: false } : {}) };
|
||||
message = `Massive damage! ${participant.name} instantly killed`;
|
||||
logDelta = { ...logDelta, to: 0, status: 'dead', massive: true };
|
||||
} else {
|
||||
const newHp = Math.max(0, participant.currentHp - amount);
|
||||
if (newHp === 0) {
|
||||
const zeroStatus = participant.type === 'monster' ? 'dead' : 'dying';
|
||||
updates = { currentHp: 0, status: zeroStatus, deathSaveSuccesses: 0, deathSaveFailures: 0, ...(zeroStatus === 'dead' ? { isActive: false } : {}) };
|
||||
updates = { currentHp: 0, status: zeroStatus, deathSaveSuccesses: 0, deathSaveFailures: 0, tempHp: tempFinal, ...(zeroStatus === 'dead' ? { isActive: false } : {}) };
|
||||
} else {
|
||||
updates = { currentHp: newHp, status: 'conscious' };
|
||||
updates = { currentHp: newHp, status: 'conscious', tempHp: tempFinal };
|
||||
}
|
||||
message = `${participant.name} took ${amount} damage (${participant.currentHp} → ${newHp} HP)`;
|
||||
logDelta = { ...logDelta, to: newHp, status: updates.status };
|
||||
@@ -743,8 +796,31 @@ async function applyHpChange(encounter, participantId, changeType, amount, optio
|
||||
async function applyHpChangeGeneric(encounter, participant, changeType, amount, oldValues, ctx) {
|
||||
const participantId = participant.id;
|
||||
let updates, message, logDelta = { amount, from: participant.currentHp };
|
||||
const currentTemp = participant.tempHp || 0;
|
||||
|
||||
if (changeType === 'damage') {
|
||||
// Temp HP absorbs damage first.
|
||||
let remainingDmg = amount;
|
||||
let tempAfter = currentTemp;
|
||||
if (tempAfter > 0) {
|
||||
const absorbed = Math.min(tempAfter, remainingDmg);
|
||||
tempAfter -= absorbed;
|
||||
remainingDmg -= absorbed;
|
||||
}
|
||||
if (remainingDmg === 0) {
|
||||
const updatedParticipants0 = (encounter.participants || []).map(p =>
|
||||
p.id === participantId ? { ...p, tempHp: tempAfter } : p
|
||||
);
|
||||
const log0 = {
|
||||
type: 'hp_change', participantId, participantName: participant.name,
|
||||
message: `${participant.name} took ${amount} damage (absorbed by temp HP, ${tempAfter} temp remaining)`,
|
||||
delta: { amount, from: participant.currentHp, to: participant.currentHp, tempHp: tempAfter },
|
||||
undo: { oldValues, newValues: { ...oldValues, tempHp: tempAfter } },
|
||||
};
|
||||
return commit(encounter, { participants: updatedParticipants0 }, log0, ctx);
|
||||
}
|
||||
amount = remainingDmg;
|
||||
const tempFinal = tempAfter;
|
||||
if (oldValues.status === 'dead') {
|
||||
if (participant.type === 'monster' && participant.isActive !== false) {
|
||||
const updatedParticipants = (encounter.participants || []).map(p =>
|
||||
@@ -768,11 +844,11 @@ async function applyHpChangeGeneric(encounter, participant, changeType, amount,
|
||||
const newHp = participant.currentHp - amount;
|
||||
const isMonster = participant.type === 'monster';
|
||||
if (newHp <= 0 && isMonster) {
|
||||
updates = { currentHp: newHp, status: 'dead', isActive: false };
|
||||
updates = { currentHp: newHp, status: 'dead', isActive: false, tempHp: tempFinal };
|
||||
} else if (newHp <= 0) {
|
||||
updates = { currentHp: newHp, status: 'down' };
|
||||
updates = { currentHp: newHp, status: 'down', tempHp: tempFinal };
|
||||
} else {
|
||||
updates = { currentHp: newHp, status: 'conscious' };
|
||||
updates = { currentHp: newHp, status: 'conscious', tempHp: tempFinal };
|
||||
}
|
||||
message = `${participant.name} took ${amount} damage (${participant.currentHp} → ${newHp} HP)`;
|
||||
logDelta = { ...logDelta, to: newHp, status: updates.status };
|
||||
@@ -1051,6 +1127,38 @@ async function endEncounter(encounter, ctx) {
|
||||
delta: {},
|
||||
undo: { isStarted: encounter.isStarted ?? false, isPaused: encounter.isPaused ?? false, round: encounter.round ?? 0, currentTurnParticipantId: encounter.currentTurnParticipantId ?? null, turnOrderIds: [...(encounter.turnOrderIds || [])], endedAt: encounter.endedAt ?? null },
|
||||
};
|
||||
|
||||
// Character writeback: sync maxHp/ac/currentHp to campaign players if enabled.
|
||||
const wbCampaignId = encounter.campaignId || ctx.campaignId;
|
||||
if ((wbCampaignId || ctx.campaign) && ctx.storage) {
|
||||
let campaign;
|
||||
try {
|
||||
campaign = ctx.campaign || await ctx.storage.getDoc(`campaigns/${wbCampaignId}`);
|
||||
} catch { campaign = null; }
|
||||
if (campaign && campaign.syncCharacters && Array.isArray(campaign.players)) {
|
||||
const charParticipants = (encounter.participants || []).filter(p => p.originalCharacterId);
|
||||
const oldValues = [];
|
||||
let changed = false;
|
||||
const updatedPlayers = campaign.players.map(player => {
|
||||
const cp = charParticipants.find(p => p.originalCharacterId === player.id);
|
||||
if (!cp) return player;
|
||||
const oldMaxHp = player.defaultMaxHp;
|
||||
const oldAc = player.defaultAc;
|
||||
const oldCurrentHp = player.defaultCurrentHp;
|
||||
oldValues.push({ id: player.id, defaultMaxHp: oldMaxHp, defaultAc: oldAc, defaultCurrentHp: oldCurrentHp });
|
||||
const newPlayer = { ...player };
|
||||
if (cp.maxHp != null && cp.maxHp !== oldMaxHp) { newPlayer.defaultMaxHp = cp.maxHp; changed = true; }
|
||||
if (cp.ac != null && cp.ac !== oldAc) { newPlayer.defaultAc = cp.ac; changed = true; }
|
||||
if (cp.currentHp != null && cp.currentHp !== oldCurrentHp) { newPlayer.defaultCurrentHp = cp.currentHp; changed = true; }
|
||||
return newPlayer;
|
||||
});
|
||||
if (changed) {
|
||||
await ctx.storage.updateDoc(`campaigns/${wbCampaignId}`, { players: updatedPlayers });
|
||||
log.undo.characterWriteback = oldValues;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return commit(encounter, patch, log, ctx);
|
||||
}
|
||||
|
||||
@@ -1079,7 +1187,7 @@ module.exports = {
|
||||
makeParticipant, buildCharacterParticipant, buildMonsterParticipant,
|
||||
startEncounter, nextTurn, togglePause,
|
||||
addParticipant, addParticipants, updateParticipant, removeParticipant,
|
||||
toggleParticipantActive, applyHpChange, deathSave, stabilizeParticipant, reviveParticipant, markDead, toggleCondition,
|
||||
toggleParticipantActive, applyHpChange, setTempHp, deathSave, stabilizeParticipant, reviveParticipant, markDead, toggleCondition,
|
||||
reorderParticipants, endEncounter,
|
||||
activateDisplay, clearDisplay, toggleHidePlayerHp,
|
||||
};
|
||||
|
||||
+633
-160
File diff suppressed because it is too large
Load Diff
@@ -62,7 +62,7 @@ describe('Campaign -> Firebase', () => {
|
||||
|
||||
// CharacterManager form
|
||||
fireEvent.change(screen.getByPlaceholderText('Character name'), { target: { value: 'Brog' } });
|
||||
fireEvent.change(screen.getByLabelText(/Default HP/i), { target: { value: '25' } });
|
||||
fireEvent.change(screen.getByLabelText(/^HP$/i), { target: { value: '25' } });
|
||||
fireEvent.change(screen.getByLabelText(/Init Mod/i), { target: { value: '3' } });
|
||||
fireEvent.click(screen.getByRole('button', { name: /Add Character/i }));
|
||||
|
||||
|
||||
@@ -0,0 +1,94 @@
|
||||
// Display guard: starting encounter does NOT steal display from another live encounter.
|
||||
// Ending encounter does NOT clear display if different encounter showing.
|
||||
|
||||
import React from 'react';
|
||||
import { screen, fireEvent, waitFor } from '@testing-library/react';
|
||||
import '@testing-library/jest-dom';
|
||||
import { getCalls, MOCK_DB } from '../__mocks__/firebase/_mock-db';
|
||||
import { setupReady, addMonsterViaUI, startCombatViaUI } from './testHelpers';
|
||||
|
||||
const DISPLAY_PATH = 'artifacts/ttrpg-initiative-tracker-default/public/data/activeDisplay/status';
|
||||
|
||||
function findCallActiveDisplay(fn) {
|
||||
return getCalls().filter(c => c.fn === fn && c.path.includes('activeDisplay/status'));
|
||||
}
|
||||
|
||||
describe('Display guard', () => {
|
||||
test('startEncounter: claims display when slot empty', async () => {
|
||||
await setupReady('GuardCamp1', 'GuardEnc1');
|
||||
await addMonsterViaUI('Goblin', 10, 5);
|
||||
await startCombatViaUI();
|
||||
const adCalls = findCallActiveDisplay('setDoc');
|
||||
const last = adCalls[adCalls.length - 1];
|
||||
expect(last).toBeTruthy();
|
||||
expect(last.data.activeEncounterId).toBeTruthy();
|
||||
});
|
||||
|
||||
test('startEncounter: does NOT steal display from another live encounter', async () => {
|
||||
// Pre-seed display as busy with a DIFFERENT encounter
|
||||
MOCK_DB.set(DISPLAY_PATH, {
|
||||
activeCampaignId: 'other-camp',
|
||||
activeEncounterId: 'other-enc',
|
||||
});
|
||||
|
||||
await setupReady('GuardCamp2', 'GuardEnc2');
|
||||
await addMonsterViaUI('Orc', 15, 8);
|
||||
await startCombatViaUI();
|
||||
|
||||
// Combat started on encounter doc
|
||||
const encCalls = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
|
||||
expect(encCalls.some(c => c.data.isStarted === true)).toBe(true);
|
||||
|
||||
// But display setDoc should NOT have been called to claim this encounter
|
||||
const adClaims = findCallActiveDisplay('setDoc').filter(
|
||||
c => c.data && c.data.activeEncounterId && c.data.activeEncounterId !== 'other-enc'
|
||||
);
|
||||
expect(adClaims).toHaveLength(0);
|
||||
});
|
||||
|
||||
test('endEncounter: clears display when ending the displayed encounter', async () => {
|
||||
await setupReady('GuardCamp3', 'GuardEnc3');
|
||||
await addMonsterViaUI('Wolf', 8, 3);
|
||||
await startCombatViaUI();
|
||||
|
||||
fireEvent.click(screen.getByRole('button', { name: /End Combat/i }));
|
||||
fireEvent.click(await screen.findByRole('button', { name: /Confirm/i }));
|
||||
|
||||
await waitFor(() => {
|
||||
const adCalls = findCallActiveDisplay('setDoc');
|
||||
const last = adCalls[adCalls.length - 1];
|
||||
return last && last.data && last.data.activeCampaignId === null;
|
||||
});
|
||||
const adCalls = findCallActiveDisplay('setDoc');
|
||||
const last = adCalls[adCalls.length - 1];
|
||||
expect(last.data).toMatchObject({ activeCampaignId: null, activeEncounterId: null });
|
||||
});
|
||||
|
||||
test('endEncounter: does NOT clear display when different encounter is live', async () => {
|
||||
await setupReady('GuardCamp4', 'GuardEnc4');
|
||||
await addMonsterViaUI('Bat', 4, 2);
|
||||
await startCombatViaUI();
|
||||
|
||||
// Now hijack display to a different encounter (simulating eyeball toggle elsewhere)
|
||||
MOCK_DB.set(DISPLAY_PATH, {
|
||||
activeCampaignId: 'different-camp',
|
||||
activeEncounterId: 'different-enc',
|
||||
});
|
||||
|
||||
fireEvent.click(screen.getByRole('button', { name: /End Combat/i }));
|
||||
fireEvent.click(await screen.findByRole('button', { name: /Confirm/i }));
|
||||
|
||||
// Wait for encounter to end
|
||||
await waitFor(() => {
|
||||
const encCalls = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
|
||||
const last = encCalls[encCalls.length - 1];
|
||||
return last && last.data.isStarted === false;
|
||||
});
|
||||
|
||||
// Display should NOT have been cleared
|
||||
const clearCalls = findCallActiveDisplay('setDoc').filter(
|
||||
c => c.data && c.data.activeCampaignId === null
|
||||
);
|
||||
expect(clearCalls).toHaveLength(0);
|
||||
});
|
||||
});
|
||||
@@ -26,7 +26,7 @@ describe('FEAT-3 reslot: inline init change reorders list', () => {
|
||||
const addOne = async (name, hp, mod, init) => {
|
||||
fireEvent.change(form.getByPlaceholderText('e.g., Dire Wolf'), { target: { value: name } });
|
||||
fireEvent.change(form.getByLabelText(/Init Mod/i), { target: { value: String(mod) } });
|
||||
fireEvent.change(form.getByLabelText(/Max HP/i), { target: { value: String(hp) } });
|
||||
fireEvent.change(document.getElementById('monsterMaxHp'), { target: { value: String(hp) } });
|
||||
fireEvent.change(form.getByPlaceholderText('auto'), { target: { value: String(init) } });
|
||||
fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
|
||||
await waitFor(() => {
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
// localStorage scoping: selectedEncounter + scrollY keyed per campaign.
|
||||
// Two tabs on different campaigns don't fight over selection/scroll.
|
||||
|
||||
import React from 'react';
|
||||
import { screen, fireEvent, waitFor } from '@testing-library/react';
|
||||
import '@testing-library/jest-dom';
|
||||
import { setupReady, addMonsterViaUI } from './testHelpers';
|
||||
|
||||
describe('localStorage campaign scoping', () => {
|
||||
test('selectedEncounter key is scoped (not bare)', async () => {
|
||||
await setupReady('ScopeCamp1', 'ScopeEnc1');
|
||||
// bare key should not exist
|
||||
expect(localStorage.getItem('ttrpg.selectedEncounter')).toBeNull();
|
||||
// scoped key with suffix should exist
|
||||
const scoped = Object.keys(localStorage).find(
|
||||
k => k.startsWith('ttrpg.selectedEncounter.') && k !== 'ttrpg.selectedEncounter'
|
||||
);
|
||||
expect(scoped).toBeTruthy();
|
||||
expect(localStorage.getItem(scoped)).toBeTruthy();
|
||||
});
|
||||
|
||||
test('scrollY key is scoped (not bare)', async () => {
|
||||
await setupReady('ScopeCamp2', 'ScopeEnc2');
|
||||
await addMonsterViaUI('Goblin', 10, 5);
|
||||
expect(localStorage.getItem('ttrpg.scrollY')).toBeNull();
|
||||
const scoped = Object.keys(localStorage).find(
|
||||
k => k.startsWith('ttrpg.scrollY.') && k !== 'ttrpg.scrollY'
|
||||
);
|
||||
// key may not exist until save fires — trigger by checking bare is null
|
||||
// and at least scoped format is used if any scrollY key present
|
||||
const scrollKeys = Object.keys(localStorage).filter(k => k.startsWith('ttrpg.scrollY'));
|
||||
scrollKeys.forEach(k => expect(k).not.toBe('ttrpg.scrollY'));
|
||||
});
|
||||
|
||||
test('global keys still exist (campaign selection, wake lock)', async () => {
|
||||
await setupReady('ScopeCamp3', 'ScopeEnc3');
|
||||
expect(localStorage.getItem('ttrpg.selectedCampaign')).toBeTruthy();
|
||||
});
|
||||
});
|
||||
@@ -20,7 +20,7 @@ async function addCharacterToEncounter(name = 'Hero', hp = 10) {
|
||||
await selectCampaignByName(`DS-${name}`);
|
||||
|
||||
fireEvent.change(screen.getByPlaceholderText('Character name'), { target: { value: name } });
|
||||
fireEvent.change(screen.getByLabelText(/Default HP/i), { target: { value: String(hp) } });
|
||||
fireEvent.change(screen.getByLabelText(/^HP$/i), { target: { value: String(hp) } });
|
||||
fireEvent.click(screen.getByRole('button', { name: /Add Character/i }));
|
||||
await waitFor(() => findCalls('updateDoc', '/campaigns/').find(c => c.data.players?.length === 1));
|
||||
const charId = findCalls('updateDoc', '/campaigns/').find(c => c.data.players?.length === 1).data.players[0].id;
|
||||
|
||||
@@ -16,7 +16,7 @@ function lastParticipantsUpdate() {
|
||||
async function addOne(form, name, hp, mod, init) {
|
||||
fireEvent.change(form.getByPlaceholderText('e.g., Dire Wolf'), { target: { value: name } });
|
||||
fireEvent.change(form.getByLabelText(/Init Mod/i), { target: { value: String(mod) } });
|
||||
fireEvent.change(form.getByLabelText(/Max HP/i), { target: { value: String(hp) } });
|
||||
fireEvent.change(document.getElementById('monsterMaxHp'), { target: { value: String(hp) } });
|
||||
fireEvent.change(form.getByPlaceholderText('auto'), { target: { value: String(init) } });
|
||||
fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
|
||||
await waitFor(() => {
|
||||
|
||||
@@ -74,7 +74,7 @@ export async function addMonsterViaUI(name = 'Goblin', maxHp = 7, initMod = 2) {
|
||||
const form = within(getParticipantForm());
|
||||
fireEvent.change(form.getByPlaceholderText('e.g., Dire Wolf'), { target: { value: name } });
|
||||
fireEvent.change(form.getByLabelText(/Init Mod/i), { target: { value: String(initMod) } });
|
||||
fireEvent.change(form.getByLabelText(/Max HP/i), { target: { value: String(maxHp) } });
|
||||
fireEvent.change(document.getElementById('monsterMaxHp'), { target: { value: String(maxHp) } });
|
||||
fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
|
||||
const { getCalls } = require('../__mocks__/firebase/_mock-db');
|
||||
await waitFor(() => {
|
||||
|
||||
Reference in New Issue
Block a user