Author SHA1 Message Date
david raistrick dc0a1f1633 fix: preserve user-renamable Android shortcuts
Chrome Android forces the root URL into PWA installation when required
manifest icon files exist. PWA names come from the manifest and cannot be
edited, which breaks workflows using multiple tracker copies.

Keep required 192/512 icon assets intentionally unavailable by committing
generated files with .png-not suffixes. Removing the manifest link does not
restore root shortcut naming; Chrome still installs the root as a PWA.

Chrome handles /display differently: even with a working manifest it offers
Install app or Create shortcut, and Create shortcut permits renaming. Keep
both manifests intentionally non-installable for consistent user-controlled
shortcut names.

Also add separate player-display favicon/logo artwork and swap /display browser
favicon to player-favicon.ico. Keep generated standard/player logo sources
under renamed inert filenames.
2026-07-15 13:50:53 -04:00
david raistrick 119d252d02 feat: improve tablet screen controls and participant action states
- Add wake lock and browser fullscreen controls to encounter header/popout
- Re-acquire wake lock after browser release (still doesnt work on tablet)
- Retry fullscreen after Android unlock; keep manual control visible
- Add larger labeled character Save button
- Use distinct panel icon for encounter full-page expansion
- Add strong active/inactive, conditions-open, and editing button states
- Keep inactive participant controls visible
- Add regression tests and update affected characterization tests
- Update project TODO notes
2026-07-15 12:30:07 -04:00
david raistrick 30712f0e1e chore: strengthen lint coverage and update project housekeeping
- Recursively lint all production JS/JSX under src/ and shared/
- Exclude tests, mocks, and node_modules from static guard
- Update TODO status
- Exclude TODO.md from Docker build context
2026-07-14 22:38:44 -04:00
robertandClaude Opus 4.8 7d0ea883b0 fix: drop useless string concat in devTools KEY to unblock CI build
react-scripts build with CI=true treats the no-useless-concat ESLint
warning as an error. DefinePlugin inlining is already prevented by the
dynamic process.env[KEY] lookup, so the literal split was unnecessary.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 23:07:04 -04:00
robert 5c062bf944 Merge pull request 'Generic (non-5e) ruleset mode + UI polish + combat switch fix' (#7) from feat/generic-ruleset into main
Reviewed-on: #7
2026-07-08 22:54:03 -04:00
david raistrick b5b339a5dd feat: temp HP, character isNpc, initiative box
Temp HP:
- setTempHp() in shared/turn.js (replaces, no stacking)
- Damage absorbs temp HP first (both 5e + generic rulesets)
- Inline temp HP input on participant card (cyan when active)
- Temp HP field in edit modal
- makeParticipant tempHp field (default 0)
- 8 shared tests

Character isNpc:
- isNpc field on character roster model
- buildCharacterParticipant: type 'npc' when isNpc
- Add form checkbox + edit form checkbox
- NPC badge on character list row
- Writeback preserves isNpc

Initiative box:
- Amber-bordered box around initiative input
- Gold text (amber-300), disabled stays gold
- Stone-950 bg matches page
- Bumped maxHp (stone-200) + tempHp (stone-300/cyan) visibility
2026-07-08 21:36:26 -04:00
david raistrick eef11c3b6e fix: scope selectedEncounter + scrollY localStorage per campaign
- selectedEncounter key: ttrpg.selectedEncounter.{campaignId}
- scrollY key: ttrpg.scrollY.{campaignId}
- Restore scoped encounter selection on campaign switch
- Global keys unchanged (selectedCampaign, wakeLock, collapses)
- Prevents same-browser tabs on different campaigns from fighting
- Tests: 3 scoping cases (scoped encounter, scoped scroll, global intact)
2026-07-08 20:00:13 -04:00
david raistrick 2c6dfdafc8 fix: guard player display from cross-encounter conflicts
- Start encounter only claims display if slot empty or already ours
  (prevents stealing display from another live encounter)
- End encounter only clears display if THIS encounter is the one showing
  (prevents killing display for a different live encounter)
- Use unwrapped activeDisplayData (not snapshot wrapper activeDisplayInfo)
- Tests: 4 display guard cases (claim empty, no-steal busy, clear own,
  no-clear other)
2026-07-08 19:56:00 -04:00
david raistrick c05a283cf0 feat: encounter card 'IN PROGRESS' badge + red ring for active combat
- Pulsing red ⚔ IN PROGRESS badge on encounter card title
- Red ring around card when combat started and not ended
2026-07-08 19:41:35 -04:00
david raistrick 69ab0c35c0 fix: move revive/mark dead to stats row, bump stat font size
- Revive/Mark Dead buttons moved to init/hp/maxhp row (right justified)
- Separate from damage/heal controls
- Stat inputs bumped text-sm -> text-base, widths increased
2026-07-08 19:39:32 -04:00
david raistrick 91e23856b4 feat: tablet-friendly encounter layout
- Combat controls always left column (narrow portrait, wide desktop)
- Short labels below lg breakpoint, full labels at lg+
- Sticky controls all viewports
- Collapsible Add Participants section (auto-collapse during combat)
- Fullscreen encounter toggle
- Modals via createPortal to escape stacking context
- Reduced padding/margins in portrait orientation
2026-07-08 19:28:05 -04:00
david raistrick fd03ae48c8 Character writeback on encounter end
Campaign-level toggle (CharacterManager, live flip). When ON, ending an
encounter writes each character participant's current HP, Max HP, and AC back
to the campaign roster so they carry into the next encounter.

- shared: buildCharacterParticipant uses defaultCurrentHp (fallback maxHp)
- endEncounter: syncs maxHp/ac/currentHp to campaign players if syncCharacters,
  snapshots old values into undo payload for restore. Works retroactive
  (ctx.campaignId fallback for encounters lacking campaignId field).
- New encounters store campaignId field.
- Undo end-encounter restores character values client-side.
- CharacterManager: styled sync toggle (checkbox badge), stat badges in list
  (HP/Current HP/AC/Init), edit box supports Current HP field.

Tests: 5 writeback cases (off/on/skip monsters/undo snapshot/missing char).
2026-07-08 16:33:21 -04:00
david raistrick 96770099f6 Persist campaign/encounter selection + scroll position across reload
UI reset to top on every reload/code update. Now:
- selectedCampaignId persisted via localStorage
- selectedEncounterId persisted via localStorage
- scrollY saved (beforeunload + pagehide + visibilitychange + 2s interval
  for Android Chrome reliability)
- scroll restored after campaigns data loads (300ms delay for mobile render)
2026-07-08 14:12:35 -04:00
david raistrick ebd91ca42a Inline editable fields (init/hp/maxhp/ac) with editing overlay
Participant card fields now editable in place (D-style): transparent bg,
underline on hover/focus, no spinners. Covers Initiative, Current HP, Max HP,
and AC badge value.

Click any value to edit. Blur/Enter saves. Escape cancels. Status recomputes
on HP change (conscious/dying/dead/down per ruleset).

Editing overlay: when a field is focused, amber ring highlights the card and
a centered pointer-events-none label shows '✎ Editing {field}'. Label floats
over card middle without blocking input — taps pass through to field.

Handlers: handleInlineCurrentHp (recomputes status), handleInlineMaxHp,
handleInlineAc. Keys prefixed to avoid React key collisions when values match.

Tests: selectors updated to use element id (monsterMaxHp) since inline
aria-labels now match form label queries.
2026-07-08 14:05:55 -04:00
david raistrick 41c1e48874 Wake lock persistence, button reposition, docs, dev LAN support
Wake lock (Prevent Sleep) toggles now persist across reloads via
localStorage in both AdminView and DisplayView. Buttons repositioned
inline in AdminView campaigns header bar (was floating overlay causing
overlap on tablets). DisplayView buttons persist localStorage too.

Wake lock acquire failure now shows toast with fix hint (HTTPS or
Chrome flag). Fullscreenchange listener re-acquires wake lock (Android
discards on screen off).

dev-start.sh: auto-detects LAN IP (en0/en1), frontend binds 0.0.0.0,
backend URL inlined as LAN IP so phones reach backend. DANGEROUSLY_DISABLE_HOST_CHECK
for LAN access. Outputs LAN URL + wake lock flag instructions.

Docs: README 'Prevent Sleep (Wake Lock)' section covering secure context
requirement, Android Chrome flag workaround for LAN testing, iOS Safari
standalone PWA bug. DEVELOPMENT.md LAN access + wake lock note.
2026-07-08 13:19:10 -04:00
david raistrick 863e8b3719 Add AC field (character, monster/npc, participant edit); layout polish
AC (Armor Class) optional field across all participant entry points:
- shared: ac field on makeParticipant + buildMonsterParticipant +
  buildCharacterParticipant, defaults null
- CharacterManager: defaultAc state + add form field + inline edit field +
  display in character list
- Monster add form: AC field
- EditParticipantModal: AC field next to Initiative
- ParticipantManager (DM list): AC badge on name row (sky-blue, stylized,
  large value, small label) for at-a-glance reading
- Player display: no AC (DM only)

Layout polish:
- Add participants form: 12-col grid, 5 fields single row (Init Mod, Initiative,
  AC, Max HP, HP Formula), shrunk from oversized fields
- Character add form: 12-col grid, name grows (col-span-6), Init Mod/AC/HP
  small right-aligned, order matches add participants
- Character inline edit: labels added (Name/HP/Init Mod/AC), name flex-grows
- HP Formula: label trimmed (example moved to placeholder 'e.g. 2d6+9'),
  Reroll button in edit modal
- ParticipantManager init input shrunk (w-8, centered)

Tests: 6 new AC builder tests (turn.ac.test.js). Existing test labels updated
for renamed fields.
2026-07-08 12:23:19 -04:00
david raistrick 4a92c667c5 Fix dev bulk-delete button gate + reposition inside campaigns
Gate was process.env.NODE_ENV === 'development' — unsafe default. react-scripts
inlines NODE_ENV=development when unset, so prod deploys forgetting the env var
exposed the delete-all button. Switched to explicit opt-in REACT_APP_DEV_TOOLS=1.

process.env.REACT_APP_DEV_TOOLS as static literal gets inlined by DefinePlugin at
webpack build time — runtime mutations in tests had no effect, and dev-start
without the env produced bundles with the branch dead-stripped. Extracted gate
to src/config/devTools.js using dynamic key access
(process.env['REACT_APP_' + 'DEV_TOOLS']) so DefinePlugin cannot inline it; the
value is read at runtime. dev-start.sh now exports REACT_APP_DEV_TOOLS=1.

Button had also drifted outside the campaigns collapse block to the page bottom;
moved it back inside the campaigns section after the grid.

Tests cover both paths: gate logic (unset/0/arbitrary/1) in BulkDelete.gate.test.js,
prod safety render (button absent when unset) in BulkDelete.render-hidden.test.js,
dev feature render (button present when DEV_TOOLS=1) in BulkDelete.render-shown.test.js.
2026-07-08 11:46:56 -04:00
david raistrick 6f11edab94 HP formula stored on participant, loads in edit modal
hpFormula field persisted on participant doc (makeParticipant + builder).
Add handler stores formula. Edit modal loads participant.hpFormula, reroll
button sets maxHp field (no save until save). Edit submit persists formula.
Formula only for monster/npc types.
2026-07-07 17:24:36 -04:00
david raistrick 2dfa155469 Add /display manifest for Android home-screen install
Android Chrome only reads manifest at install time from current page. Root
manifest has start_url '.' (root). Installing from /display launched root.

Fix: separate display-manifest.json (start_url /display, scope /, landscape).
App.js swaps link[rel=manifest] href when on /display path. Install from
/display now launches /display standalone.
2026-07-07 16:44:29 -04:00
david raistrick 0fa3928bf8 Track encounter start/end timestamps; display on card
startEncounter sets startedAt (clears endedAt on restart). endEncounter sets
endedAt. snapshotOf includes both for undo/redo fidelity. expandUndo split
start/end cases to restore old timestamps.

Display: encounter card shows Started/Ended independently (endedAt shows
even without startedAt). Undo sets null (can't delete via merge), test snap
strips only startedAt/endedAt null for compare.

Reviewed by pi gpt-5.5: stale endedAt on restart fixed, snap null-strip
narrowed. Medium-low risk.
2026-07-07 16:41:34 -04:00
david raistrick 9870d4df0d Fix addParticipants: slot by initiative instead of append
addParticipants (bulk add all characters) appended to list end, ignoring
initiative. Pre-combat list showed random order until start encounter.
Now slots each participant by initiative desc, preserves existing order +
drag ties. Matches addParticipant single-add semantics.

Tests: 5 bulk-add slot cases (turn.bulkadd.test.js).
2026-07-07 16:07:20 -04:00
david raistrick 43b1f6ce41 WIP: add ttrpg-encounter-builder skill + server-mode API docs
UNTESTED work in progress. Do not assume correct.

Scope: SERVER BACKEND ONLY (SQLite/Express, REACT_APP_STORAGE=server).
Does NOT work with Firebase SDK mode — no HTTP backend there, different
transport/auth. Skill + doc explicitly call this out.

- .agents/skills/ttrpg-encounter-builder/: harness-agnostic skill
  (pi/claude/codex via .agents/skills + symlinks). SKILL.md + helper
  script that batch-writes encounters via REST, rolls initiative, verifies.
- docs/ENCOUNTER_BUILDER.md: add Path normalization section, Build flow
  (API/scripts) section with REST endpoint table, object templates,
  recipe. Server-mode-only caveat noted.

Helper script syntax-checked + campaign lookup verified against running
instance, but full seed flow not regression-tested against test suite.
2026-07-07 15:42:02 -04:00
david raistrick 907484fc7f Character drag reorder via players array
Character list items draggable (ChevronsUpDown handle). Drop reorders
players array on campaign doc (single updateDoc). Array order = display
order.
2026-07-07 15:40:58 -04:00
david raistrick 9dbbb88730 Campaign drag reorder: fix sort in fetchDetails path
fetchDetails (db active path) sorted by createdAt, ignored order field.
Drag persisted but UI didn't re-sort. Now both paths sort by order
(fallback createdAt).
2026-07-07 15:37:04 -04:00
david raistrick 1078062b53 Campaign drag reorder via order field
Campaign cards draggable (ChevronsUpDown handle in header). Drop reorders,
batch updates order field on affected campaign docs. Sort by order (fallback
createdAt). New campaign gets order = max+1.
2026-07-07 15:24:12 -04:00
david raistrick 94126567e7 Encounter drag reorder via order field
Encounter cards draggable (ChevronsUpDown handle). Drop reorders, batch
updates order field on affected encounter docs. Sort by order (fallback
createdAt). New encounter gets order = max+1.
2026-07-07 15:18:08 -04:00
david raistrick f3ed971592 Merge remote-tracking branch 'upstream/main' into feat/generic-ruleset 2026-07-07 14:53:42 -04:00
david raistrick 95db6fdfdc Character section rollup: clickable title, count, persisted collapse
Match campaigns rollup pattern. Title button toggles collapse (chevron
left, like campaigns). Character count in header. Collapse state persisted
to localStorage key ttrpg.charactersCollapsed.
2026-07-07 14:51:45 -04:00
david raistrick a5b6d61e83 Generic ruleset UI + campaign/encounter tags + switch-during-combat fix
Campaign + encounter cards: ruleset tag (5e/GEN), create date visible.
CreateEncounterForm keyed by campaignId so default ruleset syncs on campaign switch.

Campaign switch during active combat:
- encounterStartedRef (unpaused) blocks switch + toast
- encounterActiveRef (started paused-or-not) gates display-follow effect
- manualSelectRef tracks user clicks; external display change clears it
  (BUG-12 follow still works for replay/other-DM)
- Prevents revert race when EncounterManager unmounts and refs go false

UI:
- campaign card: ruleset tag bottom-right, opposite delete
- encounter card: tag inline title, date left of participants count
- EncounterManager fetches campaignDoc for default ruleset inheritance

Tests green: app 100, shared 186, server 40.
2026-07-07 14:28:32 -04:00
robertandClaude Opus 4.8 76f5dc09ab Trigger Portainer stack webhooks after image push
Adds a main-only Redeploy stage that POSTs to two Portainer stack
webhooks (re-pull + redeploy) after a successful push. URLs are read
from Secret-text credentials so they stay out of the repo and logs.
Gated by the REDEPLOY_PORTAINER parameter.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 13:57:47 -04:00
david raistrick c2bb5cca29 Generic (non-5e) ruleset mode: negative HP, down status, mark dead/revive
New campaign/encounter ruleset toggle: 5e (default, unchanged) vs generic.

Generic mode:
- No death saves (deathSave/stabilize throw)
- Negative HP allowed (no clamp at 0)
- <=0 HP = status 'down' (no pips, no unconscious auto-condition)
- Monster death = dead + inactive (same as 5e)
- markDead button: DM sets dead manually (both modes)
- revive: dead->conscious (generic), dead->stable (5e)

5e mode: zero behavior change.

shared/turn.js:
- applyHpChangeGeneric: negative HP, down status, no death-save logic
- markDead: status dead, monster auto-inactive
- reviveParticipant: ruleset-aware (generic=conscious, 5e=stable)
- deathSave/stabilize: throw in generic
- expandUndo: mark_dead case added

UI (src/App.js):
- CreateCampaignForm + CreateEncounterForm: ruleset radio toggle
- handleCreateCampaign/handleCreateEncounter: store ruleset field
- EncounterManager: fetch campaignDoc for default ruleset inheritance
- DM participant: down/dead labels, Mark Dead button (generic), Revive both
- death-save pips/buttons gated 5e-only
- DisplayView: down label, generic status derivation

Tests: 15 generic cases (turn.generic.test.js). 186 shared total.
2026-07-07 13:36:16 -04:00
robertandClaude Opus 4.8 7955bed4a9 Add Jenkins CI and Portainer stack for image deployment
Jenkinsfile builds and pushes both the firebase (nginx/static) and
sqlite (caddy+node) images to thinkserver:5000, guarded to main only.
docker/portainer-stack.yml deploys the prebuilt sqlite image from the
registry behind the external TLS-terminating nginx.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 12:43:46 -04:00
robert 66f3cc1380 Adding Jenkinsfile to simplify my deployment. 2026-07-07 12:13:16 -04:00
robert 19de9fcf75 Merge pull request 'Player display animations, death visual, upstream merge' (#5) from single-source into main
Reviewed-on: #5
2026-07-07 11:21:23 -04:00
robert c41a8aa994 Merge branch 'main' into single-source 2026-07-07 11:21:12 -04:00
david raistrick 02344eb3f5 Bump Docker base images to node 22; mock firestore comment cleanup
Both Dockerfiles (root firebase-mode + docker/ caddy) bumped node:18-alpine
to node:22-alpine. better-sqlite3 v12 (from PR #6) requires node 20+; node 18
builds fail with node-gyp/python errors. openssl-legacy-provider flag kept
for react-scripts 5 compat.

.dockerignore: removed .env* exclusion so .env.local COPY works in firebase
image build.

mock firestore applyConstraints comment: offset handled by adapter (firebase.js
slices), mock never sees it — clarified dead-code reasoning.
2026-07-06 23:49:47 -04:00
keen e191aa5ad2 Merge pull request 'Fix white /logs page in firebase mode: emulate offset in adapter' (#6) from white-log-page into main
Reviewed-on: #6
2026-07-06 23:32:37 -04:00
david raistrick c544bc305a Merge branch 'pr-6' into single-source 2026-07-06 23:24:25 -04:00
david raistrick 835a4663f7 Docker build cache: .dockerignore, cache mount, layer reorder, restart script
- .dockerignore: exclude node_modules/.git/tmp/data/logs
- Dockerfile: BuildKit cache mount for npm, --omit=dev at install, drop
  npm prune step
- Reorder layers: shared/src/frontend copy before build, server copy +
  better-sqlite3 rebuild after. Server/shared changes no longer invalidate
  frontend build layer unless shared (FE dep) changes
- Remove duplicate shared COPY in runtime stage (bundled in FE build)
- docker/restart.sh: stop + rebuild + start in one script
2026-07-06 23:22:19 -04:00
robertandClaude Fable 5 995347d255 Fix white /logs page in firebase mode: emulate offset in adapter
The logs page white-screened when deployed against Firestore. LogsView
paginates with the neutral offset() constraint, which the server/sqlite
adapter pushes into SQL — but the firebase adapter's subscribeCollection
had no case for it and passed the raw {__type:'offset'} object through
to the SDK's query(), which throws on non-QueryConstraint values. The
throw fired inside useFirestoreCollection's effect on first render,
unmounting the whole tree. Dev never hit it because dev runs the server
adapter.

Fix: shared toSdkConstraints() translator in the firebase adapter,
used by getCollection and subscribeCollection. The client SDK has no
offset, so emulate it — widen limit to offset+limit and slice the
leading docs off the snapshot (same read cost as the admin SDK's
native offset, which also bills skipped docs). Unknown constraint
types are now dropped instead of passed through, so a future neutral
builder can't reintroduce the crash. This also fixes getCollection
silently skipping offset, which returned page 1 for every page.

Server/sqlite adapter unchanged; offset still runs in SQL. Two new
shared contract tests (offset pagination + offset past end) run
against both adapters and pass: firebase mock 33, live sqlite 40.

Also bump better-sqlite3 ^11.3.0 -> ^12.0.0: v11 fails to compile
against Node 26's V8 (GetPrototype removed), so server tests could
not run at all on Node 26. v12.11.1 builds clean; full server suite
passes.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 22:50:29 -04:00
david raistrick 9159755846 Scope player card transitions: ring/shadow fast, fade/transform slow
transition-all duration-1000 on PlayerParticipantCard wrapper slowed current-
turn ring/border animation. Turn pointer visibly laggy at 400ms turn intervals.

Fix: scoped transition properties. opacity/transform/filter/border-color = 1s
for fade/death animations. box-shadow = 300ms for current-turn ring highlight,
so turn pointer snaps between participants while fades stay smooth.
2026-07-06 22:48:10 -04:00
david raistrick dbe018825b Merge remote-tracking branch 'upstream/main' into single-source 2026-07-06 22:39:57 -04:00
david raistrick 3b75ec9b3d Animate player display inactive transitions and death state
Player display now tracks displayParticipants separately from raw encounter
participants so active->inactive can animate out before removal, and inactive->
active can animate in. This preserves 1-list order, keeps DM display behavior
unchanged, and avoids fading dying/stable participants.

PlayerParticipantCard handles transitions:
- active->inactive: scale/slide/fade out, then parent removes from display list
- inactive->active: scale/slide/fade in
- alive->dead: keep visible with dim/desaturate/red-rim death cue + skull pulse
- dying/stable: full visible, no fade/removal

DisplayView inactive characterization updated to wait for exit animation before
asserting removal. TODO item removed.
2026-07-06 22:38:33 -04:00
robert 3646a9cf8e Merge pull request 'D&D 5e death-save state machine, undo/redo fixes, dev bulk delete' (#4) from single-source into main
Reviewed-on: #4
2026-07-06 22:14:05 -04:00
robertandClaude Fable 5 6991375afc Move Crit button inline with HP controls; fix death save button icon alignment
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 22:13:31 -04:00
robert 77570097f8 Merge branch 'main' into single-source 2026-07-06 22:01:24 -04:00
david raistrick 055895875a Dev-only bulk delete all campaigns; deleteCollection SQL bulk + gates
Feature: debug button to wipe all campaigns/encounters/logs in dev builds.
Previously bulk delete fetched all logs per campaign, client-filtered,
batchWrite — 30s+/campaign. Now SQL bulk DELETE, no fetch.

Server (server/db.js, server/index.js):
- deleteCollection(collPath, {where}) — SQL DELETE FROM docs WHERE parent=?,
  optional where-filter. Broadcasts deletions to WS subscribers.
- DELETE /api/collection endpoint
- Gate: ALLOW_DEV_ENDPOINTS=1 env OR createServer({allowDevEndpoints:true})
- createServer accepts allowDevEndpoints param (tests bypass env)

Storage (src/storage/server.js, src/storage/firebase.js):
- deleteCollection(path, whereField, whereValue) both adapters
- Firebase: fetch matching + batch-delete (firestore no bulk), 500-chunk
- Gate: throws if NODE_ENV not development/test
- Contract-tested both backends

App (src/App.js):
- deleteCampaignCascade refactored (reusable, no try/catch split)
- handleDeleteAllCampaigns: Promise.all per campaign, deleteCollection for
  encounters (no fetch), deleteCollection logs once globally, parallel
- Button dev-gated (NODE_ENV), confirm modal, hidden when no campaigns

Mock fixes (surfaced by new tests):
- firebase firestore mock: added where() export, getDocs applies constraints
  (was returning all docs ignoring query constraints — pre-existing gap)

Tests:
- contract: deleteCollection (bulk, where-filter, empty) both backends
- server-contract: live deleteCollection (bulk, where, 403 gate)
- runStorageContract via makeStorage({allowDevEndpoints:true})

Safety (3 layers):
- UI button hidden in prod (NODE_ENV gate)
- storage method throws in prod (NODE_ENV gate)
- HTTP endpoint 403 in prod (env/param gate)
2026-07-06 19:06:52 -04:00
david raistrick 532af1ecc4 Populate campaign players array in combat replay and scenario
Both combat.js replay and Combat.scenario.test.js built character participants
inline via buildCharacterParticipant without persisting to campaign doc. Real
app stores chars in campaign doc players array; encounter participants built
from that. Replay/scenario diverged from real flow — campaign had zero chars.

Fix:
- replay.js: roster chars now have id, persisted to campaign doc players array
  at setup_campaign step
- Combat.scenario.test.js: addCharacterViaUI writes char to campaign doc
  players array (mirrors app), CAMPAIGN_PATH const added
2026-07-06 18:48:29 -04:00
david raistrick 47056788e8 Add Crit Damage button for dying/stable participants
5e crit-at-0-HP rule: any crit damage while downed = +2 death-save failures.
Shared logic supported via applyHpChange(..., { isCriticalHit: true }) but UI
had no trigger. Normal Damage at 0 only added 1 fail.

handleCritDamage handler calls applyHpChange with isCriticalHit: true.
Button renders in HP block (right-aligned) for character/NPC participants
when dying or stable and combat started. Dead excluded (no-op).
2026-07-06 18:38:49 -04:00
david raistrick 6fe4a27dd5 Show stable regain hint in DM view for stable+unconscious participants
D&D 5e: stable creature regains 1 HP after 1d4 hours. Static display-only
reminder, no storage/time-tracking. Fires only for participants with
status=stable (dying->stable or dead->revive), shown where Revive button
would sit. Derived from status, survives refresh.
2026-07-06 18:34:50 -04:00
david raistrick bf1fccfd3b Exclude pause/resume from undo; fix verify round-wrap false positive
togglePause no longer writes log entry (shared/turn.js). Lifecycle op, not
player action. Undo stack now targets last real action, not flag flip.
Removed dead pause/resume cases from expandUndo.

verify.js false positive: round wrap via non-nextTurn event (removeParticipant)
not detected — cycleActed never reset, actors flagged as acted_twice. Fix:
detect round change on ANY event, drain removed/inactive before finalize
(avoids false skipped when actor removed mid-round).

Tests updated: togglePause logging test asserts no log; undo test asserts
excluded. Repro confirmed via minimal verify case (removeParticipant r1->r2).
2026-07-06 18:30:51 -04:00
david raistrick 2c997de0da Fix undo/redo forward-state restore, harden test infra, skip-guard
Root cause: mutation writers stored oldValues only. Redo rebuilt from
current state via derived logic — wrong order, wrong content, or no-op.
Undo patched fields in place but ignored roster/array order changes.

Writers now store forward arrays (shared/turn.js):
- addParticipant: newTurnOrderIds, newCurrentTurnParticipantId
- removeParticipant: newTurnOrderIds, newCurrentTurnParticipantId
- updateParticipant: oldTurnOrderIds + newTurnOrderIds (initiative re-slot)
- reorderParticipants: newParticipants + newTurnOrderIds
- damage/heal/deathSave/stabilize/revive/deactivate_dead_monster:
  oldValues + newValues both capture full death state incl conditions

expandUndo redo uses stored forward state instead of deriving:
- add/remove: order via newTurnOrderIds
- update: initiative change re-orders both directions
- reorder: re-applies newParticipants
- death ops: restore via newValues (was HP-only, dropped status/conditions)

Missing expandUndo cases added: stabilize, revive, deactivate_dead_monster
(were default:null -> undo no-op).

Test infra (shared/tests/_helpers.js):
- Mock storage undo() real now: applies patch + flips undone flag (was no-op)
- addDoc persists log entries, getCollection returns them
- undoLast/redoLast harness helpers exercise real mechanism
- Undo tests assert against actual persisted doc, not expandUndo output

turn.undo.test.js rewritten: every op tested as undo->deepEqual before,
redo->deepEqual after-op (12 cases). Was undo-only, redo untested.
turn.deathsave.undo.test.js added: 11 death-path roundtrips.

Dead code removed:
- round-trip.test.js: skipped suite testing deleted replay-from-logs.js
  (5 skipped tests rotting). Coverage gap acknowledged in TODO.

Skip-guard added (scripts/run-tests.sh): pre-flight grep refuses to run
if any .skip/xdescribe/xit found in test dirs. No CI; this is the gate.
2026-07-06 18:09:28 -04:00
david raistrick c80ac6882f Exercise death-save edge cases in combat replay and scenario tests
Replay (scripts/combat/replay.js):
- Merchant now type=npc via asNpc (was stale isNpc)
- Death-save eligibility keyed on type (character|npc), not removed isNpc
- Rotate outcomes success/fail/nat1/nat20 (was success-only)
- Import stabilizeParticipant, reviveParticipant
- Between-round revive: dead -> reviveParticipant, stable -> heal,
  inactive -> reactivate (heal was no-op on dead, leaving active-dead monsters)
- Fix deathSave return unwrap: it returns {enc, status}; callStep runner
  must extract .enc or state corrupts (round undefined, combat auto-ends)
- describe() fix: death-save arg is outcome, not type

Scenario (src/tests/Combat.scenario.test.js):
- Import stabilizeParticipant, reviveParticipant
- applyDamage accepts options (crit at 0 HP)
- Add stabilizeAction, reviveAction helpers
- addAllCharacters now actually exercises batch add (was no-op)
- New deterministic edge-case test: monster death (dead+inactive),
  NPC nat20, NPC nat1+damage+revive+heal, character stable->damage->crit,
  massive damage
2026-07-06 17:10:01 -04:00
david raistrick 1d4ec873dc Implement D&D 5e death-save state machine and cleanup combat ordering
- Add status-driven death-save model:
  - status: conscious | dying | stable | dead
  - deathSaveSuccesses/deathSaveFailures as display counters
  - remove old death-save fields as source of truth
- Add death-save actions:
  - success, fail, nat1, nat20
  - stabilize participant
  - revive dead participant to 0 HP, stable, unconscious
- Apply 5e HP transition rules:
  - characters and NPCs at 0 HP become dying
  - stable/dying participants gain unconscious condition
  - healing clears death saves and returns conscious
  - massive damage kills
  - non-NPC monsters at 0 HP become dead and inactive
- Split NPCs from monsters with type="npc":
  - NPCs use death saves like characters
  - NPCs remain DM-controlled/monster-colored in UI
  - new NPCs no longer persist isNpc flag
- Keep dead PCs/NPCs in encounter and initiative until DM removes or deactivates
- Allow DM active/inactive toggle for dead participants
- Hide inactive participants from player display
- Improve DM and player death-state UI:
  - show Dying/Dead/Unconscious states consistently
  - add revive button for dead participants
  - distinguish dead visual from inactive visual in DM view
- Fix initiative drag/reorder behavior:
  - downward drag now changes order instead of no-op
  - paused combat can reorder across current turn pointer
  - turnOrderIds stay synced to participants order
- Persist campaign collapse state in localStorage
- Update death-save docs and encounter builder docs
- Add/expand tests for:
  - death saves and HP transitions
  - dead/active/inactive behavior
  - NPC death-save behavior
  - player display visibility
  - drag reorder semantics
  - logging expectations

Tests:
- npm run test:all
- app: 94 passed
- shared: 158 passed, 5 skipped
- server: 32 passed
2026-07-06 16:48:50 -04:00
david raistrick 2569cc4497 Builds replayable combat logs with first-class undo/redo, unified verification tooling, fast indexed log queries, and stricter CI.
feat(combat): add first-class undo and redo controls

Add undo and redo controls to the combat UI so the DM can recover from recent
actions without leaving the encounter view.

Undo and redo operate on the current encounter's combat history. Empty stacks
produce clear feedback instead of failing silently. Redo order follows normal
stack behavior after multiple undos.

This makes combat history actionable during play, not just visible in the log.

feat(logs): make combat logs replayable

Replace plain combat log messages with structured combat events that can be
used by the UI, exported as JSON, replayed, and verified.

Each new log entry records the action type, encounter identity, participant
identity, a small action delta, undo intent, and a turn snapshot. Download and
copy now export the event stream as JSON so a saved combat log is useful for
offline analysis and debugging.

Legacy logs remain viewable, but new logs use the structured event format.

feat(logs): make undo and redo transactional

Apply undo and redo as single storage operations so the encounter state and log
state cannot drift apart.

Server storage applies the encounter update and the log undone flag inside one
SQLite transaction. Firebase storage uses a batch write for the same behavior.
The storage contract now includes undo/redo semantics.

This replaces fragile multi-write undo behavior where a failure could update
the encounter without marking the log, or mark the log without updating the
encounter.

feat(combat): add unified replay and verification tool

Add one combat CLI for replaying live combat and verifying combat logs.

Replay drives the live backend through the same shared combat logic used by the
app, writes a JSON event log to an explicit output path, and automatically
verifies the result. Verification checks for DM-visible combat problems such as
skipped turns, double actions, bad round changes, and unexpected turn order
changes.

The tool uses the same JSON event stream produced by log downloads, supports
verbose turn output, and handles Ctrl-C by ending the encounter, writing the
partial log, and verifying what was captured.

fix(perf): keep long combat logging fast

Remove the combat-time log query bottleneck that made long replays slow as log
volume grew.

Combat controls no longer subscribe to the log collection just to keep undo and
redo state warm. Undo and redo now query the latest matching encounter log only
when clicked. Server collection queries support exact filters, ordering,
limits, and offsets, and SQLite indexes keep latest-log and per-encounter log
lookups fast.

Also fix duplicate WebSocket handler registration so realtime updates do not
double-fire under write load.

fix(turns): make toggle active a status change

Make toggle active a roster/status edit instead of a turn advance.

Deactivating the current participant no longer passes the turn or increments
the round. The current turn stays where it is until the DM explicitly clicks
Next Turn, and Next Turn skips inactive participants during normal rotation.

This matches the initiative design: slot order is stable, toggle active does
not move participants, and round changes only come from explicit turn advance.

chore(ci): make warnings and hangs fail fast

Tighten test and build checks so failures are visible instead of noisy or
silent.

Builds run with CI enabled so warnings fail production builds. The full test
command runs app, shared, and server suites with hard timeouts so hangs fail
quickly. Static eslint coverage fails on warnings as well as errors.

Tests were updated around the new async combat logging flow, structured log
events, transactional undo, replay verification, and toggle-active semantics.
2026-07-06 10:33:28 -04:00
robert 8354d21fc6 Merge pull request 'Single source of truth: combat logic, storage parity, slot ordering' (#3) from single-source into main
Reviewed-on: #3
2026-07-05 00:07:56 -04:00
david raistrick 9f8b09c7d9 feat(ui): first-class undo/redo buttons in combat controls
Undo/redo pills in InitiativeControls, always visible when encounter open.

- Undo = latest non-undone log for this encounter, applies undo.updates.
- Redo = latest undone log, applies undo.redo (forward patch).
- encounterPath added to all 14 logAction contexts (filter key).
- redo:patch added to undoData so redo replays real forward state.
- Disabled when stack empty. Tooltip shows target action message.
- Uses current 2-write undo (non-tx). Race safety deferred to FEAT-LOG.

TODO updated. 84 FE tests green.
2026-07-04 22:48:58 -04:00
david raistrick ed1783e419 docs: reorg TODO — merge FEAT-2+M6 into FEAT-LOG, add undo/redo UI + Is NPC clarify 2026-07-04 22:36:15 -04:00
david raistrick 6fe2b762ab docs: update TODO — toast/modal + dropdown filter done 2026-07-04 22:30:33 -04:00
96 changed files with 10001 additions and 2966 deletions
@@ -0,0 +1,294 @@
---
name: ttrpg-encounter-builder
description: |
Seeds D&D encounter rosters into the TTRPG Initiative Tracker via its REST API
(no UI clicking). Use when the user asks to "set up encounters", "build
encounters", "add participants to a campaign", "seed this encounter list",
or provides a statblock list (name + HP + init) for a campaign running on a
self-hosted tracker instance running in SERVER MODE (bundled Express
backend). NOT for Firebase SDK mode — that has no HTTP backend; write path
differs entirely. Harness-agnostic: pi, Claude Code, and Codex all run the
same script + curl recipes.
---
# TTRPG Encounter Builder
Build encounter rosters directly via the tracker REST API. No UI clicking, no
browser automation. One batch write per session, then verify.
## When to use
User provides a campaign name + a list of encounters, each with named
participants carrying HP and initiative modifiers (or rolled initiative).
Examples:
- "set up these encounters in the 2026 D&D campaign on bee.icantclick.org:8080"
- "build encounter: Barrowdeep 1 - Ankheg HP 45 Init +0"
- "seed these statblocks into my tracker"
Do NOT use for: starting combat, rolling HP mid-fight, editing live combat
state, or driving the player display. Those are in-combat ops, not build ops.
## Prerequisites
- A running tracker instance in **SERVER MODE** (`REACT_APP_STORAGE=server`,
bundled Express backend mounted). Reachable over HTTP.
- **Firebase SDK mode NOT supported.** No `/api/*` endpoints exist; data
lives in Firestore via the in-browser SDK with different auth + write
paths. This skill cannot reach it. If the user is on firebase mode, tell
them: switch to server mode, or build encounters via the UI / a
firebase-admin script (out of scope here).
- Node.js 18+ (for `fetch` + `crypto.randomUUID`). Helper script uses only
builtins — no `npm install`.
- Campaign must already exist (created via UI or `POST /api/collection`).
This skill adds encounters to an existing campaign.
Confirm host reachable + server mode before building:
```bash
curl -s <HOST>/api/collection?path=campaigns | head -c 200
```
Returns JSON array of campaign docs = server mode confirmed. HTML (SPA shell)
= firebase mode OR backend not mounted. Either way, this skill won't work —
tell the user.
## Data model (read this before writing)
Three nested entities, all opaque JSON docs in a path-keyed KV store:
```
Campaign campaigns/{campaignId}
└─ Encounter campaigns/{campaignId}/encounters/{encounterId}
└─ Participant (inline array item on the encounter doc)
```
**Participants are inline.** There is NO `participants` sub-collection. A
`participants` path returns empty. Each encounter doc carries its full roster
in a `participants[]` array.
### Path normalization (gotcha)
App code uses firebase-prefixed paths (`artifacts/{APP_ID}/public/data/campaigns/...`).
The REST API uses **bare canonical** paths (`campaigns/...`). The adapter
strips the prefix server-side.
- REST / scripts / direct DB → bare: `campaigns/{cid}/encounters/{eid}`
- If `GET /api/collection?path=artifacts/.../campaigns` returns `[]`, you used
the prefixed form. Drop the prefix.
### Encounter doc shape
```js
{
name: 'Barrowdeep 1 - Antechamber',
createdAt: new Date().toISOString(),
participants: [], // inline roster
round: 0,
currentTurnParticipantId: null,
isStarted: false,
isPaused: false,
ruleset: '5e',
}
```
Build encounters with `round: 0`, `isStarted: false`. Starting combat is a
separate in-combat op (UI Start button or a later skill).
### Participant object shape
```js
{
id: <uuid>, // crypto.randomUUID(), client-generated
name: 'Ankheg',
type: 'monster', // 'monster' | 'npc' | 'character'
originalCharacterId: null, // set only if type === 'character'
initiative: <int>, // rolled ONCE at add; stored, not re-derived
maxHp: 45,
currentHp: 45, // start at full
conditions: [],
isActive: true,
status: 'conscious',
deathSaveSuccesses: 0, // character/npc only
deathSaveFailures: 0, // character/npc only
}
```
### type field
- `monster` — DM-controlled, dead at 0 HP (auto-inactive). Default.
- `npc` — DM-controlled but keeps death saves (revivable). Use for named
allies/villains the DM runs.
- `character` — player character. Requires `originalCharacterId` linking to a
campaign roster entry. For build-from-statblock, use `monster` or `npc`,
not `character`.
### Initiative semantics
- Default: `initiative = rollD20() + initMod` (d20 ∈ [1,20], rolled fresh per
participant).
- Manual override: set `initiative` directly (pre-rolled values), skip the
roll. `initMod` is NOT stored on the participant — only the final
`initiative` value persists.
- Fixed at add time. Never re-derived after.
### id format
`generateId()` = `crypto.randomUUID()` (fallback `id_{Date.now()}_{rand10}`).
Generate participant ids client-side so they're stable across batch writes.
Server `POST /api/collection` auto-generates a UUID for the doc id — fine for
campaigns/encounters, but for inline participants you generate them yourself.
## REST endpoints
All paths bare canonical.
| Method | Path | Body / Query | Action |
|---|---|---|---|
| `GET` | `/api/doc` | `?path=` | read one doc |
| `PUT` | `/api/doc` | `{path, data}` | replace doc |
| `PATCH` | `/api/doc` | `{path, patch}` | shallow merge, create-on-miss |
| `DELETE` | `/api/doc` | `?path=` | delete one doc |
| `GET` | `/api/collection` | `?path=` | list docs under collection |
| `POST` | `/api/collection` | `{path, data}` | addDoc: auto-id under collection |
| `POST` | `/api/batch` | `{ops:[{type, path, data?}]}` | atomic multi-write |
`POST /api/batch` is the workhorse for seeding. One batch, all encounters,
atomic.
## Build flow
### 1. Parse the user's request
Extract:
- **Host** — the running tracker URL (e.g. `http://bee.icantclick.org:8080`).
If omitted, ask. Do not guess.
- **Campaign name** — must match an existing campaign doc's `name` field.
- **Encounters** — list of `{name, participants:[{name, type?, maxHp, initMod?|initiative?}]}`.
A statblock line like `Ankheg - HP 45 - Init +0` parses to:
`{name:"Ankheg", type:"monster", maxHp:45, initMod:0}`.
### 2. Resolve the campaign id
Campaigns are keyed by id, not name. Look up by name:
```bash
curl -s "<HOST>/api/collection?path=campaigns" \
| jq -r '.[] | select(.name=="<CAMPAIGN NAME>") | .id'
```
Exactly one match expected. Zero → campaign doesn't exist (tell user to create
it first). Multiple → ambiguous name, ask user which id.
### 3. Write encounters (two options)
#### Option A — helper script (recommended)
`scripts/build-encounters.js` handles id gen, initiative rolling, batch write,
and verification. Reads a spec file or stdin.
Spec format (JSON array):
```json
[
{
"name": "Optional Road/Trail Ankheg",
"participants": [
{ "name": "Ankheg", "type": "monster", "maxHp": 45, "initMod": 0 }
]
},
{
"name": "Barrowdeep 2 - Minor Burial Chamber",
"participants": [
{ "name": "Cult Fanatic", "type": "monster", "maxHp": 39, "initMod": 2 },
{ "name": "Cultist 1", "type": "monster", "maxHp": 9, "initMod": 2 },
{ "name": "Cultist 2", "type": "monster", "maxHp": 9, "initMod": 2 }
]
}
]
```
Run (resolve script path relative to this skill dir):
```bash
node scripts/build-encounters.js <HOST> "<CAMPAIGN NAME>" spec.json
# or stdin:
cat spec.json | node scripts/build-encounters.js <HOST> "<CAMPAIGN NAME>" -
```
Script prints each encounter id + participant init rolls, then verifies.
#### Option B — raw curl (any harness, no node)
Build the batch payload inline. Generate UUIDs and roll initiative yourself.
One `POST /api/batch` writes everything:
```bash
curl -s -X POST "<HOST>/api/batch" \
-H 'Content-Type: application/json' \
-d '{
"ops": [
{
"type": "set",
"path": "campaigns/CID/encounters/EID1",
"data": {
"name": "Optional Road/Trail Ankheg",
"createdAt": "2026-07-07T00:00:00.000Z",
"participants": [
{ "id": "UUID1", "name": "Ankheg", "type": "monster", "originalCharacterId": null, "initiative": 15, "maxHp": 45, "currentHp": 45, "conditions": [], "isActive": true, "status": "conscious", "deathSaveSuccesses": 0, "deathSaveFailures": 0 }
],
"round": 0, "currentTurnParticipantId": null, "isStarted": false, "isPaused": false, "ruleset": "5e"
}
}
]
}'
```
Response: `{"ok":true}`. If you get an error, check path is bare (no
`artifacts/` prefix) and JSON is valid.
### 4. Verify
Always verify after write. Don't trust the batch `ok` alone.
```bash
curl -s "<HOST>/api/collection?path=campaigns/CID/encounters" \
| jq '.[] | {name, participants: (.participants|length), started: .isStarted}'
```
Expect one object per encounter with correct participant count and
`started: false`.
### 5. Report back to user
Tell the user:
- Host + campaign name resolved
- Per encounter: name, id, participant count, rolled initiatives
- Verification result (counts matched)
- That combat is NOT started (encounters sit at `round: 0, isStarted: false`).
User starts combat via the UI Start button when ready.
## Common mistakes
| Symptom | Cause | Fix |
|---|---|---|
| `GET /api/collection?path=artifacts/.../campaigns` returns `[]` | used firebase-prefixed path | drop `artifacts/{APP_ID}/public/data/` prefix, use bare `campaigns` |
| `GET /health` or collection returns HTML (SPA shell) | server in firebase mode, or backend not mounted | confirm `REACT_APP_STORAGE=server` + backend running on the instance |
| Batch returns `ok` but encounter missing | wrong campaign id, or path typo | re-resolve campaign id by name; check path segments |
| Participant count mismatch on verify | participant objects malformed / dropped in JSON | validate each has all required fields; use script to avoid hand-JSON errors |
| Initiative looks wrong | forgot `initiative` is stored value, not re-derived | roll `d20 + initMod` once at build, store the int. No `initMod` field on participant. |
| Duplicate cultist names across encounters | fine — names need only be unique WITHIN an encounter, not across | no fix needed |
## Out of scope
- Creating campaigns (use UI or `POST /api/collection` with a campaign doc)
- Starting combat / advancing turns / HP damage / death saves (in-combat ops)
- Player display control (`activeDisplay/status`)
- Firebase SDK mode (this skill is server-mode REST only)
- Campaign roster characters (`players[]` on campaign doc) — those are
templates; this skill adds inline combatants, not roster entries
## Reference
Full entity model, combat flow, and storage paths: `docs/ENCOUNTER_BUILDER.md`
in the repo root. REST + DB internals: `docs/DEVELOPMENT.md` and
`server/index.js`.
@@ -0,0 +1,149 @@
// build-encounters.js — seed TTRPG encounters via REST API.
// Cross-harness: pi, claude, codex all call same script.
// No deps beyond node builtins. Reads spec JSON, writes batch, verifies.
//
// Usage:
// node build-encounters.js <host> <campaignName> <specFile>
// cat spec.json | node build-encounters.js <host> <campaignName> -
//
// specFile = JSON array of encounters:
// [
// {
// "name": "Barrowdeep 1 - Antechamber",
// "participants": [
// { "name": "Ankheg", "type": "monster", "maxHp": 45, "initMod": 0 },
// { "name": "Boss", "type": "npc", "maxHp": 39, "initMod": 2, "initiative": 15 }
// ]
// }
// ]
//
// type: 'monster' | 'npc' | 'character'. Default 'monster'.
// initiative: optional manual override. If omitted, rolled d20 + initMod.
// initMod default 0. maxHp default 10.
//
// Output: written encounter ids + rolled initiatives. Exit 0 on success.
'use strict';
const crypto = require('crypto');
const genId = () =>
(typeof crypto !== 'undefined' && crypto.randomUUID)
? crypto.randomUUID()
: `id_${Date.now()}_${Math.random().toString(36).slice(2, 10)}`;
const rollD20 = () => Math.floor(Math.random() * 20) + 1;
function makeParticipant(spec) {
const type = spec.type || 'monster';
const maxHp = spec.maxHp || 10;
const initMod = spec.initMod || 0;
const manual = spec.initiative !== undefined && spec.initiative !== null;
return {
id: genId(),
name: spec.name,
type,
originalCharacterId: spec.originalCharacterId || null,
initiative: manual ? Number(spec.initiative) : rollD20() + initMod,
maxHp,
currentHp: maxHp,
conditions: [],
isActive: true,
status: 'conscious',
deathSaveSuccesses: 0,
deathSaveFailures: 0,
};
}
async function getJson(url) {
const r = await fetch(url);
if (!r.ok) throw new Error(`GET ${url} -> ${r.status}: ${await r.text()}`);
return r.json();
}
async function postJson(url, body) {
const r = await fetch(url, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(body),
});
if (!r.ok) throw new Error(`POST ${url} -> ${r.status}: ${await r.text()}`);
return r.json();
}
async function findCampaignId(host, name) {
const list = await getJson(`${host}/api/collection?path=campaigns`);
const matches = list.filter(c => c.name === name);
if (matches.length === 0) {
console.error(`No campaign named "${name}". Existing:`);
list.forEach(c => console.error(` ${c.name}`));
process.exit(2);
}
if (matches.length > 1) {
console.error(`Multiple campaigns named "${name}". Use unique name or pass id.`);
matches.forEach(c => console.error(` ${c.id} ${c.name}`));
process.exit(2);
}
return matches[0].id;
}
async function main() {
const [host, campaignName, specArg] = process.argv.slice(2);
if (!host || !campaignName || !specArg) {
console.error('Usage: node build-encounters.js <host> <campaignName> <specFile|->');
process.exit(1);
}
const specRaw = specArg === '-'
? require('fs').readFileSync(0, 'utf8')
: require('fs').readFileSync(specArg, 'utf8');
const encounters = JSON.parse(specRaw);
if (!Array.isArray(encounters)) throw new Error('spec must be a JSON array of encounters');
const cid = await findCampaignId(host, campaignName);
console.log(`campaign: "${campaignName}" -> ${cid}`);
const encPath = `campaigns/${cid}/encounters`;
const now = new Date().toISOString();
const ops = [];
const summary = [];
for (const enc of encounters) {
const id = genId();
const path = `${encPath}/${id}`;
const parts = (enc.participants || []).map(makeParticipant);
ops.push({
type: 'set',
path,
data: {
name: enc.name,
createdAt: now,
participants: parts,
round: 0,
currentTurnParticipantId: null,
isStarted: false,
isPaused: false,
ruleset: enc.ruleset || '5e',
},
});
summary.push({ name: enc.name, id, parts });
}
const res = await postJson(`${host}/api/batch`, { ops });
if (!res.ok) throw new Error(`batch failed: ${JSON.stringify(res)}`);
console.log(`batch: ${ops.length} encounter(s) written\n`);
// Verify
const written = await getJson(`${host}/api/collection?path=${encPath}`);
const byId = new Map(written.map(e => [e.id, e]));
for (const s of summary) {
const got = byId.get(s.id);
const ok = got && got.name === s.name && (got.participants || []).length === s.parts.length;
console.log(`${ok ? '✓' : '✗'} ${s.name}`);
console.log(` id: ${s.id}`);
if (!ok) { console.log(` VERIFY FAILED: got ${JSON.stringify(got && { name: got.name, n: (got.participants || []).length })}`); continue; }
s.parts.forEach(p => {
const i = p.initiative >= 0 ? `+${p.initiative}` : `${p.initiative}`;
console.log(` - ${p.name} (${p.type}, hp ${p.maxHp}, init ${i})`);
});
}
console.log('\nDone.');
}
main().catch(e => { console.error('FAIL:', e.message); process.exit(1); });
+11
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@@ -0,0 +1,11 @@
TODO.md
node_modules
**/node_modules
.git
tmp
data
*.log
npm-debug.log*
.DS_Store
coverage
.nyc_output
+288
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@@ -0,0 +1,288 @@
# Death Saves 5e - Implementation Plan
TDD required. Tests first, implementation after.
## Gap Analysis
**Current:**
- ✅ Separate success/fail counters (deathSaves, deathFails)
- ✅ 3 success → stable, 3 fail → dead
- ✅ UI shows ✓/✕ buttons, status badges
**Missing (from DEATH_SAVES.md):**
- ❌ Nat 20: 1 HP + conscious, reset counters
- ❌ Nat 1: 2 failures
- ❌ Damage at 0 HP → add failures (normal=1, crit=2)
- ❌ Massive damage: damage >= currentHp + maxHp → instant dead
- ❌ Stabilize manual action
- ❌ Healing resets counters
- ❌ Damage breaks stable → back to dying
**Test Gap:**
- turn.deathsave.test.js: basic counters only
- turn.combat.test.js: single deathSave call, no coverage
- Combat.scenario.test.js: basic fail/death flow
- No nat20, nat1, damage-at-0, massive damage, stabilize, healing integration
## Phase 1: Extend Tests (TDD)
### File: `shared/tests/turn.deathsave.nat20.test.js`
Test cases:
- Nat20 → hp=1, deathSaves=0, deathFails=0, isDying=false, isStable=false, status="conscious"
- Nat20 overrides existing saves/fails
- Nat20 log entry correct
### File: `shared/tests/turn.deathsave.nat1.test.js`
Test cases:
- Nat1 → deathFails += 2
- Nat1 triggers instant death (3 fails total)
- Nat1 log entry correct
### File: `shared/tests/turn.deathsave.damage.test.js`
Test cases:
- Damage at 0 HP → deathFails += 1
- Crit damage at 0 HP → deathFails += 2
- Mixed: save success + damage → independent tracking works
- Damage log includes "while dying"
### File: `shared/tests/turn.deathsave.massive.test.js`
Test cases:
- Damage >= currentHp + maxHp → instant dead
- Bypasses death saves entirely
- Log entry shows "massive damage"
### File: `shared/tests/turn.deathsave.stabilize.test.js`
Test cases:
- Stabilize → hp=0, isStable=true, isDying=false, counters=0
- Stabilize from dying state
- Stabilize log entry correct
### File: `shared/tests/turn.deathsave.heal.test.js`
Test cases:
- Healing at 0 HP → reset counters, isDying=false, isStable=false
- Healing at stable → same reset
- Healing log includes "cleared death saves"
### File: `shared/tests/turn.deathsave.stable.test.js`
Test cases:
- Damage to stable → isStable=false, isDying=true, counters reset
- Stable takes damage → fresh death save loop
### File: `shared/tests/turn.deathsave.undo.test.js`
Test cases:
- Undo deathSave restores previous state
- Undo nat20 restores counters
- Undo damage at 0 HP restores fail count
- Undo stabilize restores dying state
## Phase 2: Combat Test Integration
### Update `shared/tests/turn.combat.test.js`
Add phases:
- Nat20 phase: roll nat20, verify 1 HP + conscious
- Nat1 phase: roll nat1, verify 2 failures
- Damage-at-zero phase: normal damage + crit damage at 0 HP
- Massive damage phase: instant death bypass
- Stabilize phase: stabilize dying character
- Healing-reset phase: heal at 0 HP, verify counters reset
- Assert death save state at each phase
### Update `src/tests/Combat.scenario.test.js`
Add action functions:
- deathSaveActionNat20(name)
- deathSaveActionNat1(name)
- stabilizeAction(name)
- applyDamageAtZero(name, amount, isCrit)
- applyMassiveDamage(name)
- healingResetAction(name, amount)
Add scenario phases:
- Round 10-20: nat20/nat1 scenarios
- Round 30-40: damage-at-zero scenarios (normal + crit)
- Round 50-60: stabilize scenarios
- Round 70-80: massive damage scenarios
- Round 90-100: healing-reset scenarios
- Verify log entries include all death save types
### Update `scripts/combat.js`
Verify death save events:
- Check death_save events in log
- Verify nat20, nat1, damage_at_zero, massive_damage log types
- Verify stabilize events
- Verify healing_reset events
## Phase 3: Extend `deathSave` Function
Add roll result parameter:
```ts
async function deathSave(encounter, participantId, type, n, rollResult, ctx) {
// rollResult: number (1-20) or null for manual input
}
```
Handle nat20:
```ts
if (rollResult === 20) {
updates.hp = 1;
updates.deathSaves = 0;
updates.deathFails = 0;
updates.isDying = false;
updates.isStable = false;
status = 'conscious';
}
```
Handle nat1:
```ts
if (rollResult === 1) {
const currentFails = participant.deathFails || 0;
updates.deathFails = Math.min(3, currentFails + 2);
// Check for death...
}
```
## Phase 4: Extend `applyHpChange` Function
Add damage-at-zero logic:
```ts
if (changeType === 'damage' && participant.currentHp === 0) {
const failuresToAdd = isCritical ? 2 : 1;
const currentFails = participant.deathFails || 0;
updates.deathFails = Math.min(3, currentFails + failuresToAdd);
updates.isStable = false;
// Check for death...
}
```
Add massive damage rule:
```ts
if (changeType === 'damage' && damage >= participant.currentHp + participant.maxHp) {
updates.hp = 0;
updates.isDying = true;
updates.deathSaves = 0;
updates.deathFails = 3;
updates.isStable = false;
}
```
Add healing reset logic:
```ts
if (changeType === 'heal' && (participant.currentHp === 0 || participant.isStable || participant.isDying)) {
updates.deathSaves = 0;
updates.deathFails = 0;
updates.isDying = false;
updates.isStable = false;
}
```
## Phase 5: New `stabilizeParticipant` Function
```ts
async function stabilizeParticipant(encounter, participantId, ctx) {
// hp=0, isStable=true, isDying=false, counters=0
// Log: "Stabilized"
}
```
## Phase 6: UI Extensions
### Phase 6a: Roll Result Modal
Add roll result input:
- Modal when clicking death save button
- Input: d20 result (1-20) or "manual"
- Auto-detect nat20/nat1
### Phase 6b: Nat1/Nat20/Stabilize Buttons
Death save row layout:
```
[Saves: □ □ □] [Fails: □ □ □]
[Nat1] [Nat20] [Stabilize]
```
**Nat1 button:**
- Red icon (AlertTriangle)
- Click → deathSave(participantId, 'fail', null, 1, ctx)
- Adds 2 failures immediately
- Log: "Nat 1! [name] takes 2 death save failures"
- Disable if deathFails >= 2 (would cause death anyway)
**Nat20 button:**
- Gold icon (Zap)
- Click → deathSave(participantId, 'success', null, 20, ctx)
- Sets hp=1, resets counters, conscious
- Log: "Nat 20! [name] restored to 1 HP, conscious"
**Stabilize button:**
- Emerald icon (HeartPulse)
- Only show when dying (hp=0, !isStable, !dead)
- Click → stabilizeParticipant(participantId, ctx)
- Sets isStable=true, counters=0
- Log: "[name] stabilized at 0 HP"
- Hide if already isStable
**Conditional visibility:**
- All buttons: only when hp === 0 && !dead
- Stabilize: hide if already isStable
- Nat1: disable if deathFails >= 2
### Phase 6c: Crit Checkbox for Damage
Add crit checkbox:
- For damage at 0 HP
- Pass crit to applyHpChange
- UI: checkbox "Critical hit?"
### Phase 6d: Enhanced Log Messages
- Nat20: "Nat 20! [name] restored to 1 HP, conscious"
- Nat1: "Nat 1! [name] takes 2 death save failures"
- Damage at 0: "[name] takes [n] damage while dying"
- Massive damage: "Massive damage! [name] instantly killed"
- Stabilize: "[name] stabilized at 0 HP"
- Healing reset: "[name] healed to [n] HP, death saves cleared"
## Phase 7: Integration Tests
File: `shared/tests/turn.deathsave.flow.test.js`
Test full scenarios:
- Dying → nat20 → conscious → take damage → dying
- Dying → nat1 → 2 fails → another fail → dead
- Dying → stabilize → damage → dying again
- Massive damage bypasses all
- Healing resets mid-death-save loop
## Execution Order
1. Phase 1: Write all test files (fail expected)
2. Phase 2: Update combat tests (fail expected)
3. Phase 3: Extend deathSave, run tests
4. Phase 4: Extend applyHpChange, run tests
5. Phase 5: Add stabilizeParticipant, run tests
6. Phase 6a: Roll result modal
7. Phase 6b: Nat1/Nat20/Stabilize buttons
8. Phase 6c: Crit checkbox
9. Phase 6d: Enhanced log messages
10. Phase 7: Integration tests
11. Manual testing: full scenarios in dev server
## Risk Notes
- Roll result input: optional field (DM may not want to input every roll)
- Crit detection: manual checkbox (no way to auto-detect)
- Massive damage: optional rule (some tables ignore)
- Backward compat: existing API must still work with null rollResult
- Nat1/Nat20/Stabilize buttons: DM-optional, not required to use
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@@ -1,7 +1,7 @@
# Dockerfile
# Stage 1: Build the React application
FROM node:18-alpine AS build
FROM node:22-alpine AS build
LABEL stage="build-local-testing"
Vendored
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@@ -0,0 +1,172 @@
// Jenkinsfile — build + publish both images to the thinkserver:5000 registry.
//
// ttrpg-tracker-firebase : root Dockerfile, nginx serving the static SPA,
// Firebase storage (config baked in at build time).
// ttrpg-tracker-sqlite : docker/Dockerfile, Caddy + Node, server/SQLite
// storage (REACT_APP_STORAGE=server).
//
// Requirements on the Jenkins agent:
// * Docker CLI available, agent user in the docker group (or DooD socket).
// * thinkserver:5000 reachable and trusted by the Docker daemon. If it is a
// plain-HTTP registry, add it to /etc/docker/daemon.json on the AGENT host:
// { "insecure-registries": ["thinkserver:5000"] } (then restart docker)
//
// Jenkins credentials this pipeline expects:
// * ttrpg-firebase-env-local (Secret file) — the .env.local contents with
// REACT_APP_FIREBASE_* values. Baked into the firebase image at build time.
// * thinkserver-registry (Username/pw) — OPTIONAL. Only needed if the
// registry requires auth; the login stage is guarded below.
pipeline {
agent any
options {
timestamps()
disableConcurrentBuilds()
timeout(time: 30, unit: 'MINUTES')
}
parameters {
string(name: 'TRACKER_APP_ID',
defaultValue: 'ttrpg-initiative-tracker-default',
description: 'Firestore/app namespace baked into the SQLite image (REACT_APP_TRACKER_APP_ID).')
booleanParam(name: 'PUSH_LATEST', defaultValue: true,
description: 'Also tag and push :latest in addition to the commit-SHA tag.')
booleanParam(name: 'REGISTRY_AUTH', defaultValue: false,
description: 'Enable docker login using the thinkserver-registry credential.')
booleanParam(name: 'REDEPLOY_PORTAINER', defaultValue: true,
description: 'After pushing, POST to the Portainer stack webhooks to re-pull and redeploy.')
}
environment {
REGISTRY = 'thinkserver:5000'
FIREBASE_IMAGE = "${REGISTRY}/ttrpg-tracker-firebase"
SQLITE_IMAGE = "${REGISTRY}/ttrpg-tracker-sqlite"
DOCKER_BUILDKIT = '1'
}
stages {
stage('Checkout') {
steps {
checkout scm
script {
env.SHORT_SHA = sh(returnStdout: true, script: 'git rev-parse --short=8 HEAD').trim()
// Only build/push on main. BRANCH_NAME is set by Multibranch jobs; it
// is unset in a plain "Pipeline from SCM" job, which already only ever
// checks out main, so treat unset as main too.
env.IS_MAIN = (env.BRANCH_NAME == null || env.BRANCH_NAME == 'main').toString()
if (env.IS_MAIN != 'true') {
echo "Branch '${env.BRANCH_NAME}' is not main — skipping image build/push."
} else {
echo "Building tag ${env.SHORT_SHA} (build #${env.BUILD_NUMBER})"
}
}
}
}
stage('Registry login') {
when { allOf { expression { env.IS_MAIN == 'true' }; expression { return params.REGISTRY_AUTH } } }
steps {
withCredentials([usernamePassword(credentialsId: 'thinkserver-registry',
usernameVariable: 'REG_USER',
passwordVariable: 'REG_PASS')]) {
sh 'echo "$REG_PASS" | docker login "$REGISTRY" -u "$REG_USER" --password-stdin'
}
}
}
stage('Build firebase image') {
when { expression { env.IS_MAIN == 'true' } }
steps {
// Firebase config is compiled into the static bundle, so it must exist
// at build time. Inject .env.local from the Jenkins secret file, then
// the root Dockerfile's `COPY .env.local .env` picks it up.
withCredentials([file(credentialsId: 'ttrpg-firebase-env-local', variable: 'FIREBASE_ENV')]) {
sh '''
cp "$FIREBASE_ENV" .env.local
docker build \
-f Dockerfile \
-t "$FIREBASE_IMAGE:$SHORT_SHA" \
.
'''
}
}
}
stage('Build sqlite image') {
when { expression { env.IS_MAIN == 'true' } }
steps {
// Server/SQLite build. BuildKit is required (syntax directive + cache
// mount in docker/Dockerfile). Context is the repo root.
sh '''
docker build \
-f docker/Dockerfile \
--build-arg REACT_APP_TRACKER_APP_ID="$TRACKER_APP_ID" \
-t "$SQLITE_IMAGE:$SHORT_SHA" \
.
'''
}
}
stage('Tag latest') {
when { allOf { expression { env.IS_MAIN == 'true' }; expression { return params.PUSH_LATEST } } }
steps {
sh '''
docker tag "$FIREBASE_IMAGE:$SHORT_SHA" "$FIREBASE_IMAGE:latest"
docker tag "$SQLITE_IMAGE:$SHORT_SHA" "$SQLITE_IMAGE:latest"
'''
}
}
stage('Push') {
when { expression { env.IS_MAIN == 'true' } }
steps {
sh '''
docker push "$FIREBASE_IMAGE:$SHORT_SHA"
docker push "$SQLITE_IMAGE:$SHORT_SHA"
'''
script {
if (params.PUSH_LATEST) {
sh '''
docker push "$FIREBASE_IMAGE:latest"
docker push "$SQLITE_IMAGE:latest"
'''
}
}
}
}
stage('Redeploy (Portainer webhooks)') {
when { allOf { expression { env.IS_MAIN == 'true' }; expression { return params.REDEPLOY_PORTAINER } } }
steps {
// Webhook URLs are Secret-text credentials, so they never appear in the
// repo and Jenkins masks them in the console. They are bound to shell
// env vars and referenced inside a single-quoted sh block, so Groovy
// never interpolates the value into the pipeline log.
withCredentials([
string(credentialsId: 'portainer-webhook-firebase', variable: 'WEBHOOK_FIREBASE'),
string(credentialsId: 'portainer-webhook-sqlite', variable: 'WEBHOOK_SQLITE'),
]) {
sh '''
set +x
echo "Triggering Portainer redeploy (firebase stack)"
curl -fsS -X POST --retry 3 --retry-delay 5 "$WEBHOOK_FIREBASE"
echo "Triggering Portainer redeploy (sqlite stack)"
curl -fsS -X POST --retry 3 --retry-delay 5 "$WEBHOOK_SQLITE"
'''
}
}
}
}
post {
always {
// Never leave Firebase secrets in the workspace or log out cleanly.
sh 'rm -f .env.local || true'
sh 'docker logout "$REGISTRY" || true'
}
success {
echo "Pushed ${FIREBASE_IMAGE}:${SHORT_SHA} and ${SQLITE_IMAGE}:${SHORT_SHA}"
}
}
}
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@@ -307,6 +307,26 @@ ttrpg-initiative-tracker/
* `docs/GLOSSARY.md` — domain terms (turn vs. round, etc.)
* `TODO.md` — known bugs and backlog
## Prevent Sleep (Wake Lock)
DM and Player views have a Coffee/Moon toggle to keep screen awake during combat.
**Requires secure context** (HTTPS or localhost). The Screen Wake Lock API refuses
on plain HTTP.
- **Prod (HTTPS):** works automatically on all devices.
- **Local dev (localhost):** works automatically — localhost is a trusted origin.
- **LAN IP (phones, plain HTTP):** wake lock fails silently. Two options:
1. **Android Chrome flag (dev testing):** `chrome://flags/#unsafely-treat-insecure-origin-as-secure` → add full URL with port, e.g. `http://10.0.0.5:3999`. Enable flag, relaunch.
2. **mkcert local CA:** generate trusted cert for LAN IP. Heavier setup.
**iOS Safari:** Wake Lock API broken in standalone PWA mode (iOS 16.418.4, WebKit bug 254545). Fixed in 18.4+. Works in browser tab (not installed PWA).
**Troubleshooting:** if toggle shows active but screen still sleeps, check:
- Battery saver / power save mode (browser refuses)
- Chrome devtools console for `WakeLockError`
- Secure context: `window.isSecureContext` must be `true`
## Contributing
If you want to contribute, send me a message here: [https://discourse.draft13.com/c/ttrpg-initiative-tracker/16](https://discourse.draft13.com/c/ttrpg-initiative-tracker/16), and I can add to this Gitea instance and you can feel free to fork the repository and submit pull requests. For major changes, please pose a topic to the Discourse instance above linked above first to discuss what you would like to change.
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@@ -2,146 +2,103 @@
Backlog of bugs + long-term items. Milestones live in REWORK_PLAN.md.
## Open
### BUG: add participants duplication alert disappears fast
- Duplicate-add throws alert but toast vanishes before user reads.
- Fix: extend toast duration OR require manual dismiss.
x caff doent work on fron tpage or big tablet
### FEAT: filter already-added from add-participant dropdown
- Character list dropdown shows characters already in encounter.
- Filter them out (or disable with strike-through).
x max/caff need to float or at least be availabe in combagt popout
### FEAT-2: structured combat logs (parseable)
- Goal: logs in storage carry enough state to run skip/rotation analysis
on ANY historic round — not just replay stdout.
- Current: `{timestamp, message, encounterName, undo}`. Parser guesses
roster from message strings. Brittle.
- Upgrade: structured fields at turn-state mutation log sites in App.js
(startEncounter, toggleActive, addParticipant, removeParticipant,
applyHpChange death/revive, togglePause, nextTurn):
```
turnSnapshot: { round, currentTurnParticipantId, turnOrderIds, activeIds }
```
- Then `scripts/analyze-turns.js` ingests app logs directly. Works on real
game sessions, any round, deterministic.
x save needs bigger save button on char editor
### FEAT-M6: transactional undo
- Every mutating action writes event: `(type, payload, undo_payload, undone, ts)`.
- Undo = apply `undo_payload` in same SQLite tx, flip `undone`. Transactional,
no stale clobber.
- Replaces fragile `/logs` snapshot-write undo.
- Migration: keep old undo for existing entries; new format for new.
x fullscreen and dont lock on main app dm view and the no-game-player view ...and doesnt actually prevent lock on android
x also better vert tab layout - labelt friendly
x needs AC for players dude
x and quick entry hp
x hp do not carry from encounter to ecnounter!!!
^feature to add back to campaign character after encounter?
maybe campaign toggle in charc section (choosing each end is DM overload will be missed forgotten done wront)
x refresh/reload/code update causes UI to update to top unselected cambpaign have to drill all the way back down to active encounter....every time. siemtmes?
x encounters cards need clear "in progress"...
x I wonder...if a charcter-list-character should have a isNPC option vailble to them - for longer lived
npcs.....
x hp wont go over max and no temp hp support
## monsters per campaign and npcs
## or/and ....copy from encoubnter?
### npm install warnings cleanup pass
lots of updates
### TEST GAP: current branch changes need focused coverage
- Storage `where()` contract: firebase + server adapters should honor `[where('encounterPath','==',x), orderBy('ts','desc'), limit(n)]`.
- Server SQL query test: `where + orderBy + limit` should return latest logs for one encounter only.
- Undo/redo stack order: undo A3 then A2, redo must replay A2 first, then A3.
- Combat controls should not subscribe to logs while mounted; undo/redo should query logs only on click.
- Unified CLI smoke: `node scripts/combat.js verify <fixture.json>` returns CLEAN on known-good log.
- Unified CLI replay smoke: `node scripts/combat.js replay ... --out tmp/x.json` writes JSON array and auto-verifies.
- Ctrl-C replay behavior: SIGINT during replay should end encounter, clear active display, write partial log, run verify.
- SQLite schema/index test: `idx_docs_parent_ts` and `idx_docs_parent_encounter_ts` exist for server DB.
### confirm warnings treated as error = fail in all tests, build pipeline, linters, everything. again.
### BUG: addParticipants (batch add) does not slot by initiative
- shared/turn.js addParticipants appends `[...existing, ...new]`, no slotIndexForInit.
- Violates INIT doc: "Add = insert into slot by initiative."
- Single addParticipant slots correct. Batch (add-all-chars) appends.
- Pre-start batch add = wrong order. Post-start worse.
### BUG: nextTurn throws on solo combatant
- nextActiveAfter loop `for step=1; step<n` skips when n=1 → {nextId:null}.
- nextTurn throws "Could not determine next participant."
- Solo active combat cannot pass turn.
### BUG: reorderParticipants cross-pointer drag = silent no-op
- Cross-pointer drag returns encounter unchanged, no log, no toast.
- DM drags across current turn → nothing happens, no feedback.
### BUG: addParticipant undo missing currentTurnParticipantId when started
- undo saves participants + conditional turnOrderIds, no currentTurnParticipantId.
- Pointer can misalign on undo if added near pointer region.
### BUG: computeTurnOrderAfterRemoval isActive uses find() not boolean
- `isActive = id => updatedParticipants.find(p => p.id === id && p.isActive)`
- Returns participant obj (truthy) not boolean. Works by accident, fragile.
### FEAT: clarify "Is NPC" in add-participant
- Ambiguous label. May expand work based on what NPC means here (ally? monster?
display-only? skip in turn order?). Clarify intent before UX changes.
### quality of life fix: 2. UI says "Campaign Characters", field is players --- naming mismatch (separate concern, flag for later)
## FEAT - parallel campaigns
## FEAT - multi user
## FEAT - clarify what end encounter does and what initiatives reset means
## Done (history)
### Architecture: 1-list turn order model (slot, never sort)
- Single source: turnOrderIds === participants.map(id). No re-sort after
startEncounter. nextTurn skips inactive (predicate), inactive stay in slot.
- Drag (reorder) = same-init tie-break only. Cross-init blocked.
- startEncounter sorts ALL participants by init once, then frozen.
- addParticipant/updateParticipant slot by init (slotIndexForInit), preserve
drag order. Display renders participants[] directly (no sort).
- Static guard test errs if `.sort(` reintroduced outside allowlist.
- Design doc: docs/INITIATIVE_ORDERING.md.
### Single source of truth: combat logic
- All 15 App.js handlers delegate to @ttrpg/shared. ~498 lines inline dupes deleted.
- shared/turn.js = only place turn logic lives.
### Storage parity (firebase + server adapters)
- Neutral queryConstraints ({__type:'orderBy'|'limit'}) honored by both adapters.
- Shared contract test runs both identically. Memory adapter deleted; factory
throws on unknown mode.
- ws storage mode renamed to server (env var + adapter name).
### Logging contract
- Every mutating op logs message + undo payload. No-op = null log.
- Structural enforcement: per-op contract test (turn.logging.test.js) +
static source-scan guard (static.no-unlogged.test.js).
### Custom conditions per campaign (DONE)
- Freeform per-campaign conditions. Add applies to participant + persists to
campaign palette in one step. Badge render uses merged allConditions
(built-ins + custom). toggleCondition accepts any string. Dedup
case-insensitive. maxLength 40. Combat + replay tests prove arbitrary
string ids survive round-trip.
### Death saves: D&D 5e model (DONE)
- Separate success/fail tracking. deathSave(enc, id, type, n),
type='success'|'fail'. Fields: deathSaves, deathFails, isStable, isDying.
3 success=stable, 3 fail=dead. Returns {patch, log, status, isDying}.
Old single-counter broken (successes missing). Old data lost (feature
never worked in prod). UI: green ✓ + red ✕ rows, Stabilized/Dying badges.
### FEAT-3: initiative first-class entry (DONE)
- Initiative field at add-char, add-monster, edit participant.
- Inline edit wired. Tie-break = drag order.
### Test timeouts (DONE)
- jest.setTimeout(10000) in setupTests.js (CRA blocks config-level timeout).
### Warning = failure in tests (DONE)
- console.error/warn throw in test env.
### BUG-1: addParticipant + pause/resume corrupts rotation
- RESOLVED as side effect of BUG-2 fix.
### BUG-2: addParticipant allows duplicate id
- FIXED (addParticipant throws on dup id).
### BUG-4: hide-player-HP breaks display view
- FIXED — mock honors setDoc{merge}, all 5 activeDisplay sites use merge.
### BUG-5: mid-round addParticipant/revive corrupts rotation
- FIXED — slot-array + DRY advance core nextActiveAfter.
### BUG-6: reorderParticipants doesn't update turnOrderIds
- FIXED structurally by 1-list model.
### BUG-7: reorderParticipants not logged
- FIXED — returns log:{message, undo}. Handler calls logAction. deathSave,
addParticipants, updateParticipant logging gaps also closed.
### BUG-8: server adapter has no reconnect
- FIXED — onclose reconnects + re-subscribes existing paths.
### BUG-10: deact+reactivate same round double-acts participant
- FIXED — 1-list model keeps slot position on toggle. Reactivate does not
grant second turn. Test: turn.bug10.test.js.
### BUG-11: FE Combat.scenario test crashes
- FIXED — moved to shared/turn.combat.test.js, pure functions, 100 rounds.
### BUG-12: campaign selection follows activeDisplay
- FIXED.
### BUG-13: reorderParticipants crossing current pointer = ambiguous
- FIXED — block cross-pointer reorder during active encounter (both dirs).
Full fix needs actedThisRound tracking. Pragmatic block prevents skip/double.
Pre-combat: free reorder. Test: turn.bug13.test.js.
### BUG-14: addParticipant init-insertion breaks after drag-reorder
- FIXED — slotIndexForInit scans current list (post-drag aware).
### BUG-15: DisplayView re-sorts (drag order not preserved)
- FIXED — display renders participants[] directly.
### BUG-16: subscribeCollection hook drops queryConstraints
- FIXED — neutral builders, both adapters honor orderBy/limit.
### BUG-17: dead SDK imports in App.js
- FIXED — trimmed (auth + getFirestore + getStorage remain).
### BUG-18: stale comments reference deleted memory adapter
- FIXED.
### FEAT-1: Dead participants stay in turn order
- DONE — applyHpChange no longer flips isActive on death. Dead stay in
rotation, nextTurn visits them, PCs get death-save turn.
### combat.scenario 100 rounds not turns
- DONE — loops by actual round-wrap count.
### feat: add all characters to participants list
- DONE — addParticipants bulk add wired.
+12 -11
View File
@@ -1,34 +1,36 @@
# docker/Dockerfile — single container: caddy (front) + node (back).
# syntax=docker/dockerfile:1
# docker/Dockerfile --- single container: caddy (front) + node (back).
# Build context = repo root.
# ---- build stage: frontend + install backend deps ----
FROM node:18-alpine AS build
FROM node:22-alpine AS build
WORKDIR /app
COPY package*.json ./
COPY shared/package.json ./shared/
COPY server/package.json ./server/
RUN npm install --include-workspace-root
RUN --mount=type=cache,target=/root/.npm \
npm install --include-workspace-root --omit=dev --prefer-offline
# frontend code (changes often)
COPY shared/ ./shared/
COPY server/ ./server/
COPY src/ ./src/
COPY public/ ./public/
COPY tailwind.config.js postcss.config.js ./
# better-sqlite3 native build (alpine musl)
RUN cd server && npm rebuild better-sqlite3
# build frontend (server storage, same-origin /api + /ws via caddy)
ARG REACT_APP_TRACKER_APP_ID=ttrpg-initiative-tracker-default
ENV REACT_APP_STORAGE=server
ENV REACT_APP_TRACKER_APP_ID=$REACT_APP_TRACKER_APP_ID
RUN NODE_OPTIONS=--openssl-legacy-provider npm run build
# prune backend dev deps for runtime
RUN npm prune --omit=dev
# server after backend - it's fast. so changing server only doesnt invalidate slow frontend.
COPY server/ ./server/
# better-sqlite3 native build (alpine musl). Cached if server unchanged.
RUN cd server && npm rebuild better-sqlite3
# ---- runtime stage: caddy + node ----
FROM node:18-alpine
FROM node:22-alpine
RUN apk add --no-cache caddy
WORKDIR /app
@@ -38,7 +40,6 @@ COPY --from=build /app/server/node_modules ./server/node_modules
COPY --from=build /app/package*.json ./
COPY --from=build /app/shared/package.json ./shared/
COPY --from=build /app/server/package.json ./server/
COPY shared/ ./shared/
COPY server/ ./server/
# built frontend served by caddy
COPY --from=build /app/build /srv
+27
View File
@@ -0,0 +1,27 @@
# docker/portainer-stack.yml — Portainer stack for the SQLite/server build.
# Deploys the prebuilt image from the local registry (built + pushed by Jenkins).
# Paste into Portainer's web editor (Stacks -> Add stack -> Web editor).
#
# TLS is terminated by the external nginx, which should reverse_proxy to
# http://<docker-host>:8080 (and pass the WebSocket upgrade headers for /ws).
services:
app:
image: thinkserver:5000/ttrpg-tracker-sqlite:latest
container_name: ttrpg-tracker
ports:
- "8080:80" # host:container — nginx upstream is :8080
volumes:
- app-data:/data # SQLite DB lives here; back this up
environment:
- DB_PATH=/data/tracker.sqlite
- PORT=4001 # node backend port (internal; caddy proxies to it)
restart: unless-stopped
healthcheck:
test: ["CMD", "wget", "-qO-", "http://localhost:80/"]
interval: 30s
timeout: 5s
retries: 3
start_period: 10s
volumes:
app-data:
+21
View File
@@ -0,0 +1,21 @@
#!/usr/bin/env bash
# scripts/docker-restart.sh — rebuild + restart docker container.
# Usage: ./scripts/docker-restart.sh
set -euo pipefail
cd "$(dirname "$0")/.."
echo "=== stopping existing container ==="
docker compose -f docker/docker-compose.yml down 2>/dev/null || true
echo "=== rebuilding image ==="
docker compose -f docker/docker-compose.yml build
echo "=== starting container ==="
docker compose -f docker/docker-compose.yml up -d
echo "=== status ==="
docker compose -f docker/docker-compose.yml ps
echo ""
echo "app: http://localhost:${PORT:-8080}"
echo "logs: docker compose -f docker/docker-compose.yml logs -f"
+142
View File
@@ -0,0 +1,142 @@
# Death Saves (D&D 5e)
Concept and rule structure for the death-save state machine. Reference for how
combat tracking should behave at 0 HP. This is the 5e death-save loop, not a
code spec.
## Scope: tracker tracks, DM decides
This tracker is not a virtual tabletop. It does not roll dice or interpret the
table. The DM rolls at the table, decides what happened, and feeds the result
into the tracker through the UI. The tracker records the result and applies the
automatic pieces.
- DM does: rolls the d20, determines crits vs normal hits, declares damage
amounts, decides when to stabilize or heal.
- Tracker does: increments success/failure counters on DM input, resolves the
terminal states (3 successes → stable, 3 failures → dead), resets counters on
heal or stabilize, records HP changes.
The transitions below describe the rules the tracker must honor once the DM
hands it a result. The DM is the source of truth for what happened; the tracker
is the source of truth for what state that produces.
## State
A character or NPC at 0 HP enters a death-save loop. Track per death-save participant:
```ts
deathSaveSuccesses: 0 | 1 | 2 | 3
deathSaveFailures: 0 | 1 | 2 | 3
status: "conscious" | "dying" | "stable" | "dead"
hp: number
```
## Transitions
**Drop to 0 HP** (damage, character/NPC):
- If damage >= currentHp + maxHp → outright dead (massive damage). Equivalently: after reducing currentHp to 0, overflow damage >= maxHp.
- Otherwise → `status = "dying"`, counters reset to 0.
**Drop to 0 HP** (monster):
- Non-NPC monsters do not use death saves.
- `status = "dead"`, counters reset, `isActive = false`.
**Death save** (d20 roll on a dying character/NPC turn):
```ts
if roll === 1: failures += 2 // natural 1 = two failures
else if roll === 20: hp = 1; successes = 0; failures = 0; status = "conscious" // nat 20 = 1 HP, conscious
else if roll >= 10: successes += 1
else: failures += 1
```
Then resolve immediately on the click/action that reaches 3:
```ts
if failures >= 3: status = "dead"; successes = 0; failures = 0
if successes >= 3: status = "stable"; successes = 0; failures = 0
```
The UI must transition immediately. A third failure shows Dead state, not three
active failure boxes. A third success shows Stable state, not three active
success boxes.
**Damage while dying** (at 0 HP):
```ts
failures += isCriticalHit ? 2 : 1
if failures >= 3: status = "dead"
```
Attacks from within 5 ft against an unconscious creature are auto-crits, so
melee vs a dying character/NPC adds 2 failures.
**Healing while dying or stable**:
Any +HP received while `dying` or `stable` makes the character/NPC conscious.
This usually comes from magic, or from the stable-state time-delayed recovery
(1 HP after 1d4 hours, if the DM chooses to track it here).
```ts
hp = max(1, hp + amount)
successes = 0
failures = 0
status = "conscious"
```
Any HP regained from `dying` or `stable` clears all counters and ends the
death-save loop. This does **not** apply to `dead`; dead requires revive flow,
revival magic, or DM state override, not normal healing.
**Stabilize** (manual action, not a save):
```ts
hp = 0
successes = 0
failures = 0
status = "stable"
```
## Stable state
- Stays at 0 HP, unconscious, no longer makes death saves.
- 3 successes = **stable (unconscious)**, NOT conscious. NOT 1 HP.
1 HP only comes from a natural 20 or healing.
- Taking any damage ends stable → back to `dying` (counters reset, then damage
applies its failure per "damage while dying").
## Tool-specific initiative behavior
Death is a combat state, not an automatic removal action.
When a character or NPC becomes `dead`:
- Do **not** remove them from initiative.
- Do **not** automatically deactivate them.
- Do **not** remove them from the encounter participants list.
- Leave them in turn order. Other table/tool events may still matter on that
initiative count.
- DM may manually mark them inactive or remove them.
When a non-NPC monster becomes `dead`:
- Set `isActive = false` automatically.
- Keep it in the encounter participants list until DM removes it.
- Player display hides it because inactive participants are hidden.
## Invariants
- `status === "dying"` ⟺ hp === 0 AND no terminal flag.
- `status === "stable"` ⟹ hp === 0, unconscious, counters 0.
- `status === "dead"` ⟹ hp === 0, no further saves, counters 0.
- `status === "dead"` ⟹ participant remains in initiative and participants until DM removes them.
- `status === "dead"` does not itself mean inactive; monster death sets inactive as a separate rule.
- Normal +HP applies to `dying` or `stable`, not `dead`; dead requires revive, revival, or DM override.
- Successes and failures tracked **independently**. 2 fail + 3 success = stable.
Counters do not need to be consecutive.
- A roll of 10+ is a success. 9 or lower is a failure.
## Sources
- [PHB 5e: Death Saving Throws](https://roll20.net/compendium/dnd5e/Rules%3ADamage%20and%20Healing)
- [Reddit: What happens on 3 successful death saves?](https://www.reddit.com/r/DnD/comments/io5js7/what_happens_if_you_succeed_in_3_death_saving/)
- [Roll20: Conditions (Unconscious)](https://roll20.net/compendium/dnd5e/Conditions)
+9 -1
View File
@@ -63,6 +63,14 @@ git config core.hooksPath .githooks # enable pre-push test gate
Idempotent: if port busy, leaves existing proc as-is.
**LAN access (phones):** frontend binds 0.0.0.0, LAN IP auto-detected.
Other devices hit `http://<lan-ip>:3999`.
**Wake Lock (Prevent Sleep) on LAN IP:** requires secure context.
Plain HTTP on LAN IP = wake lock silently fails. Android Chrome flag workaround:
`chrome://flags/#unsafely-treat-insecure-origin-as-secure` → add
`http://<lan-ip>:3999` (with port), enable, relaunch. See README for full details.
Smoke check:
```bash
curl http://127.0.0.1:4001/health # -> {"ok":true}
@@ -174,7 +182,7 @@ Runs pure turn.js combat, audits 9 invariant classes per round:
1. rotation integrity (skip/dupe)
2. HP bounds (0 ≤ hp ≤ max, no NaN)
3. isActive consistency (dead = inactive)
3. isActive consistency (inactive skipped; monster death auto-inactive; character/NPC death DM-controlled)
4. turnOrder no dup ids
5. turnOrder ids all active
6. currentTurn valid + active
+136 -18
View File
@@ -53,16 +53,25 @@ Object in `encounter.participants[]`:
|---|---|---|
| `id` | string | `generateId()` |
| `name` | string | |
| `type` | `'character'` \| `'monster'` | character = PC (death saves), monster = hostile/NPC |
| `type` | `'character'` \| `'npc'` \| `'monster'` | character/NPC = death saves, monster = dead at 0 HP |
| `originalCharacterId` | string\|null | links back to campaign character if type=character |
| `initiative` | int | rolled once at add (`rollD20() + mod`). Stored value, not re-derived. |
| `maxHp` | int | |
| `currentHp` | int | 0 = dead/dying |
| `isNpc` | bool | monster flagged NPC (display color, no death saves) |
| `currentHp` | int | 0 = dead/dying/stable by `status` |
| `conditions` | array | condition ids from `CONDITIONS` list |
| `isActive` | bool | in turn rotation? false = skipped by nextTurn |
| `deathSaves` | int | PC only, 0-3 fails |
| `isDying` | bool | death animation flag (player display) |
| `status` | `'conscious'` \| `'dying'` \| `'stable'` \| `'dead'` | death-save source of truth |
| `deathSaveSuccesses` | int | character/NPC only, 0-3 successes |
| `deathSaveFailures` | int | character/NPC only, 0-3 failures |
## Path normalization
App passes firebase-prefixed paths (`artifacts/{APP_ID}/public/data/campaigns/...`). Server-mode adapter `norm()` strips prefix → bare canonical (`campaigns/...`).
- **UI / app code** → prefixed paths (`getPath.*` helpers)
- **REST API / direct DB / scripts** → bare canonical paths (`campaigns/...`)
Mixing = empty results. If `GET /api/collection?path=artifacts/.../campaigns` returns `[]`, you used the prefixed form. Drop the prefix.
## Build flow (UI)
@@ -99,7 +108,7 @@ ParticipantManager section. Two paths:
- **Monster Name** (`placeholder: "e.g., Dire Wolf"`)
- **Init Mod** (`MONSTER_DEFAULT_INIT_MOD` = 2)
- **Max HP** (`DEFAULT_MAX_HP` = 10)
- **Is NPC?** checkbox (flag, changes display color)
- **Is NPC?** checkbox (sets `type: 'npc'`, keeps monster/DM-control color, enables death saves)
- Click **Add to Encounter**
- Initiative auto-rolled: `rollD20() + mod`
@@ -113,13 +122,108 @@ ParticipantManager section. Two paths:
Participant object added:
```js
{ id, name, type, originalCharacterId, initiative, maxHp, currentHp:maxHp,
isNpc, conditions:[], isActive:true, deathSaves:0, isDying:false }
conditions:[], isActive:true, status:'conscious', deathSaveSuccesses:0, deathSaveFailures:0 }
```
### 6. Reorder before start (tie-break)
Pre-combat only (`!isStarted || isPaused`). Drag handles shown for **tied initiative** values only. Drop reorders `participants[]` + `turnOrderIds`.
Post-start drag: see BUG-13/14 in `TODO.md` (cross-init + pointer semantics untested).
During active combat, cross-current-pointer drag is blocked to avoid skip/double-act ambiguity. Paused combat can reorder same-initiative ties freely.
## Build flow (API / scripts)
Same logical steps as UI, via REST. For LLM agents or seed scripts.
**Server mode only.** REST endpoints (`/api/*`) exist only when tracker runs
with `REACT_APP_STORAGE=server` (bundled Express backend mounted). Firebase
SDK mode has no HTTP backend — data lives in Firestore via in-browser SDK,
different auth + write paths. This section does not apply to firebase mode.
Confirm server mode before scripting:
```bash
curl -s <HOST>/api/collection?path=campaigns | head -c 200
```
JSON array = server mode. HTML (SPA shell) = firebase mode or backend not
mounted — API path won't work.
### REST endpoints
| Method | Path | Body / Query | Action |
|---|---|---|---|
| `GET` | `/api/doc` | `?path=` | read one doc |
| `PUT` | `/api/doc` | `{path, data}` | replace doc |
| `PATCH` | `/api/doc` | `{path, patch}` | shallow merge, create-on-miss |
| `DELETE` | `/api/doc` | `?path=` | delete one doc |
| `GET` | `/api/collection` | `?path=` | list docs under collection |
| `POST` | `/api/collection` | `{path, data}` | addDoc: auto-id under collection |
| `POST` | `/api/batch` | `{ops:[{type:'set'\|'update'\|'delete', path, data?}]}` | atomic multi-write |
All paths bare canonical (no `artifacts/...` prefix).
### id format
`generateId()` = `crypto.randomUUID()` (fallback `id_{Date.now()}_{rand10}`). Use either. Server `POST /api/collection` generates its own UUID — fine for campaigns/encounters. Participants are inline array items; generate their ids client-side so they're stable across batch writes.
### Object templates
Encounter doc (full, for `PUT` / batch `set`):
```js
{
name: 'Barrowdeep 1 - Antechamber',
createdAt: new Date().toISOString(),
participants: [], // inline, NOT a sub-collection
round: 0,
currentTurnParticipantId: null,
isStarted: false,
isPaused: false,
ruleset: '5e',
}
```
Participant object (item in `encounter.participants[]`):
```js
{
id: generateId(),
name: 'Ankheg',
type: 'monster', // 'character' | 'npc' | 'monster'
originalCharacterId: null, // set only if type==='character'
initiative: rollD20() + initMod, // rolled ONCE at add; stored, not re-derived
maxHp: 45,
currentHp: 45, // start at full
conditions: [],
isActive: true,
status: 'conscious',
deathSaveSuccesses: 0, // character/npc only
deathSaveFailures: 0, // character/npc only
}
```
### Initiative semantics
- Default: `initiative = rollD20() + initMod` (d20 ∈ [1,20], roll fresh per participant).
- Manual override (e.g. pre-rolled values): set `initiative` directly, skip the roll.
- Fixed at add time. NOT re-derived from `initMod` after — `initMod` is not stored on participant.
### Recipe: build encounters for a campaign
1. **Find campaign id by name:**
```bash
curl -s "$HOST/api/collection?path=campaigns" \
| jq -r '.[] | select(.name=="2026 D&D") | .id'
```
2. **Build encounter docs + participants client-side** (object templates above), roll initiative per participant.
3. **Write all encounters in one batch:**
```bash
curl -s -X POST "$HOST/api/batch" \
-H 'Content-Type: application/json' \
-d '{"ops":[{"type":"set","path":"campaigns/CID/encounters/EID1","data":{...}},{"type":"set","path":"campaigns/CID/encounters/EID2","data":{...}}]}'
```
4. **Verify:**
```bash
curl -s "$HOST/api/collection?path=campaigns/CID/encounters" | jq '.[] | {name, count: (.participants|length)}'
```
Participants go inline in the encounter doc — there is no `participants` sub-collection. A single batch `set` per encounter writes the whole roster atomically.
## Combat flow (UI)
@@ -135,8 +239,9 @@ InitiativeControls panel (sticky, right side).
### Next Turn
- **Next Turn** button (disabled if paused)
- Advances to next active participant in `turnOrderIds`
- Wraps at end → `round += 1`, re-sorts active by initiative at round start
- Dead (`isActive:false`) skipped, stay in rotation
- Wraps at end → `round += 1`
- No re-sort after start; 1-list order remains source of truth
- Inactive (`isActive:false`) participants are skipped, but stay in slot
### Pause / Resume
- **Pause Combat** → `isPaused=true`, Next Turn disabled
@@ -147,11 +252,19 @@ InitiativeControls panel (sticky, right side).
Per-participant input + buttons:
- Number input
- **Damage** (HeartCrack icon) — `currentHp = max(0, hp - amt)`
- **Heal** (Heart icon) — `currentHp = min(maxHp, hp + amt)`
- Death: hp→0 sets `isActive:false`, PC gets `deathSaves` tracking
- **Heal** (Heart icon) — `currentHp = min(maxHp, hp + amt)` for living/dying/stable participants; normal heal does not affect dead participants
- Character/NPC at 0 HP → `status:'dying'`, death-save controls, unconscious condition
- Monster at 0 HP → `status:'dead'`, `isActive:false`
- Massive damage (`damage >= currentHp + maxHp`) → dead
### Death saves (PC only, at 0 HP)
3 buttons. Click marks fail. 3 fails = dead. Reset on revive/heal.
### Death saves (character/NPC only, at 0 HP)
Action buttons: Success, Fail, Nat1, Nat20, Stabilize.
- Success: +1 success; 3 successes → stable/unconscious at 0 HP
- Fail: +1 failure; 3 failures → dead
- Nat1: +2 failures
- Nat20: 1 HP, conscious, counters reset
- Stabilize: stable/unconscious at 0 HP, counters reset
- Revive: dead → 0 HP, stable/unconscious, active
### Conditions
- Click participant → expand conditions picker (all 22 from `CONDITIONS`)
@@ -170,7 +283,7 @@ What it shows:
- Round + current turn participant
- All participants in `participants[]` order (drag order, NOT init-sorted — BUG-15 fix)
- HP bars, conditions, death saves
- Inactive monsters hidden (pre-staged reserves)
- Inactive participants hidden (including auto-inactive dead monsters and DM-hidden reserves)
Driven by `activeDisplay/status` doc. Controlled by **Open Player Window** button (sets active campaign+encounter) or Start Combat (auto-sets).
@@ -181,14 +294,16 @@ Key architecture. `turnOrderIds === participants.map(p => p.id)` always. Single
- **Display** = `participants[]` order (AdminView + DisplayView, no re-sort)
- **Turn rotation** = `turnOrderIds` (mirrors participants[])
- **Drag** = source of truth, overrides initiative
- **Add mid-combat** = append to participants[] + sync (BUG-14: init-insert broken post-drag)
- **Add mid-combat** = slot by initiative into participants[] + sync
- **Toggle active** = flip `isActive` only, stay in slot
- **Remove** = drop from participants[] + sync, advance current if needed
No re-sort after `startEncounter` except round-wrap (re-sorts active by init at top of round).
No re-sort after `startEncounter`.
## Storage paths quick reference
Bare canonical (server mode). App code prefixes these with `artifacts/{APP_ID}/public/data/` — adapter strips it.
```
campaigns/{cid} campaign doc
campaigns/{cid}/encounters/{eid} encounter doc (participants[])
@@ -197,12 +312,15 @@ activeDisplay/status player display control
logs/{logId} action log entry
```
REST mapping: `campaigns/{cid}` doc → `GET/PUT/PATCH/DELETE /api/doc?path=campaigns/{cid}`. Collection parent (`campaigns`, `campaigns/{cid}/encounters`) → `GET/POST /api/collection?path=...`.
## DM tips
- Initiative rolled ONCE at add time. Stored. Edit via EditParticipantModal to override.
- Pause before big roster changes (adds/removes). Resume re-syncs cleanly.
- Campaign chars = templates. Edit campaign char doesn't touch encounter participants (already added).
- Dead monsters stay in rotation, skipped. Remove via trash icon to clean list.
- Dead monsters become inactive automatically and are skipped. Remove via trash icon to clean list.
- Dead characters/NPCs stay active until DM marks inactive, removes, or revives them.
- Player display auto-follows Start Combat. Manual control via Open Player Window.
See `docs/GLOSSARY.md` for domain terms, `TODO.md` for known bugs.
+15 -1
View File
@@ -28,7 +28,7 @@ One list: `participants[]`.
| **Start encounter** | Freeze current list. No re-sort. |
| **Round wrap** | No rebuild. Continue rotation through existing list. |
| **Damage/heal/death/save** | No order change. |
| **Toggle active** | No position change. Skip in rotation only. |
| **Toggle active** | No position change. Does **not** advance current turn. Skip on next explicit turn advance only. |
## Slotting Rules
@@ -44,6 +44,20 @@ One list: `participants[]`.
- Drag persists in `participants[]`. Survives all subsequent operations.
- **Re-slotting on add/edit must preserve drag-established tie order.**
## Toggle Active Semantics
Toggle active is a roster/status edit, not a turn action.
- Deactivating the current participant leaves `currentTurnParticipantId` unchanged.
- Deactivating the current participant does **not** increment `round`.
- DM must click Next Turn to pass turn after deactivating current.
- Next Turn skips inactive participants during rotation.
- Reactivating a participant restores them to rotation at their existing slot.
- Toggle active never changes participant position or tie order.
Reason: auto-advancing from toggle active makes a status edit count like a turn pass,
can wrap the round accidentally, and causes double-act/skip drift.
## Explicitly Forbidden
- `sort()` on every mutation. Overwrites drag order. Root cause of past drift.
+133
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@@ -0,0 +1,133 @@
# Log System Redesign Plan
**Status:** DRAFT — not started
**Branch:** `feat-turn-writes-logs`
**Goal:** Lean mutation deltas. Kill bloated payload/undo duplication.
## Problem
Current events = 10-16KB each. `add_participant` row = 16KB to say "Fighter added, init 22." Root cause: full participant roster stored 3x (payload + undo_payload.updates + undo_payload.redo).
DB: 2486 docs, most bloated. Replay trace 1.6-5.5MB for ~250 steps.
Old log (pre-refactor) = message string + small undo object. Proven worked for undo/redo + viewer. Just wanted MORE STRUCTURE, not MORE DATA. Overbuilt instead.
## Intention
Each event = mutation delta + lean snapshot. Structured for filter/group/analyzer. No roster arrays.
### Canonical lean event shape
```js
{
id, ts, type, // identity + filter key
message, // human text (viewer displays)
encounterId, encounterName, // which encounter
participantId, participantName, // who (nullable: pause/nextTurn have none)
// type-specific scalar delta (one of these clusters per type):
// add: { init, maxHp, type: 'character'|'monster' }
// remove: { dead: bool }
// damage/heal:{ amount }
// condition: { condition }
// toggleActive:{ revive: bool }
// reorder: { draggedId, targetId }
// update: { changedFields: ['notes', ...] }
// nextTurn: (none — snapshot carries new round/pointer)
// pause/resume/start/end: (none)
snapshot: { // lean, ALREADY GOOD — keep as-is
round, currentTurnParticipantId, turnOrderIds, activeIds
},
undo: <type-specific inverse, id-based> // minimal
}
```
### Undo inverses (id-based, minimal)
| type | undo |
|------|------|
| add_participant | `{ participantId }` → removeParticipant by id |
| remove_participant | full participant obj (must restore — only place full obj needed) |
| damage | `{ amount: -amount }` or heal back |
| heal | `{ amount: -amount }` or damage back |
| condition | `{ condition }` (toggle is its own inverse) |
| toggleActive | `{ revive: !revive }` |
| reorder | `{ draggedId, targetId }` (swap back) |
| update | `{ changedFields: [...], oldValues: {...} }` |
| nextTurn | `{ currentTurnParticipantId, round }` from snapshot delta |
| pause/resume | toggle |
| start/end | full prior scalar state |
**No `redo` field.** Redo = re-apply forward delta from event itself.
**No `undo_payload` wrapper.** Just `undo` object.
## 4 Consumers
1. **Viewer** — shows `message` + `type` + `participantName` + `undone` flag. Legacy logs (no type) display message only.
2. **Undo/redo** — apply `undo` inverse by id. Id-based, minimal.
3. **Replay** — turn.js funcs write own lean events. Trust func return. NO read-back. JSONL trace = lean snapshots + types.
4. **Analyzer** — reads `snapshot` sequence + `type`. Reconstructs roster from event stream (add/remove by id). NO payload arrays needed.
## Legacy Support
- **Viewer:** yes — show old message-only logs, no type parse
- **Undo:** no — old logs unundoable (acceptable, sit inert)
- **Analyzer:** best-effort — snapshot may be absent on legacy → skip invariant check for that run
## Why Lean
- `add_participant` 16KB → ~150 bytes
- Replay trace 5.5MB → ~250KB
- Undo still works (proven old log did same)
- Analyzer unaffected (uses snapshot+type, not payload)
## Migration Plan
### Phase 1: Redesign event writers (shared/turn.js)
- [ ] Rewrite `buildEntry()` to produce lean shape (delta fields per type)
- [ ] Rewrite `commit()` — no patch storage, write lean event
- [ ] Per-func: compute minimal delta + inverse from enc before/after
- [ ] Drop `payload`, `undo_payload`, `undo_payload.redo`
### Phase 2: Update undo executor
- [ ] Find undo consumer (App.js `applyUndo` or similar)
- [ ] Switch to id-based inverse application
- [ ] Handle each type's undo shape
- [ ] Drop `transactionalUndo` full-patch path if exists
### Phase 3: Update replay trace
- [ ] `replay-combat.js` callStep: trust return, snapshot only (no read-back)
- [ ] Trace = `{step, ts, type, pre:leanSnap, post:leanSnap}` — no participant arrays
### Phase 4: Update analyzer
- [ ] `analyze-turns.js` already uses snapshot+type only — verify no payload dep
- [ ] Reconstruct roster from event stream for skip/double-act checks (id-level)
### Phase 5: Legacy compat
- [ ] `logEvent.js normalizeEvent` — lift legacy into lean shape (type='legacy', message only)
- [ ] Viewer handles legacy gracefully
- [ ] Download = lean events only (legacy excluded or message-only)
### Phase 6: Cleanup
- [ ] Delete old bloated docs from DB? Or leave (inert, viewer reads message)?
- [ ] Verify build CI=true passes
- [ ] Verify analyzer clean on fresh replay
- [ ] Verify undo works on new events
## NOT in scope
- Fixing 5 pre-existing initiative bugs (logged in TODO.md, separate)
- Changing snapshot shape (already lean)
- Changing viewer UI (just data source)
## Open Questions
- Undo for `remove_participant`: must restore full obj (only place full obj needed). Acceptable?
- Should legacy logs be deleted from DB or left inert?
- Download format: lean JSON array (no legacy) — confirm
+1 -1
View File
@@ -118,7 +118,7 @@ node tests/audit/audit-rotation.js
Runs pure turn.js combat. Audits 9 invariant classes per round:
1. rotation integrity (skip/dupe)
2. HP bounds (0 ≤ hp ≤ max, no NaN)
3. isActive consistency (dead = inactive)
3. isActive consistency (inactive skipped; monster death auto-inactive; character/NPC death DM-controlled)
4. turnOrder no dup ids
5. turnOrder ids all active
6. currentTurn valid + active
+7 -21
View File
@@ -7151,14 +7151,17 @@
"license": "MIT"
},
"node_modules/better-sqlite3": {
"version": "11.10.0",
"resolved": "https://registry.npmjs.org/better-sqlite3/-/better-sqlite3-11.10.0.tgz",
"integrity": "sha512-EwhOpyXiOEL/lKzHz9AW1msWFNzGc/z+LzeB3/jnFJpxu+th2yqvzsSWas1v9jgs9+xiXJcD5A8CJxAG2TaghQ==",
"version": "12.11.1",
"resolved": "https://registry.npmjs.org/better-sqlite3/-/better-sqlite3-12.11.1.tgz",
"integrity": "sha512-dq9AtApgg5PGFtBzPFSBl3HZQjHok5gaQCM6zh2Yk0aSmDCs1CbnVI8/HgASQkNKsWFpseIO9beg5xxpYhbIfA==",
"hasInstallScript": true,
"license": "MIT",
"dependencies": {
"bindings": "^1.5.0",
"prebuild-install": "^7.1.1"
},
"engines": {
"node": "20.x || 22.x || 23.x || 24.x || 25.x || 26.x"
}
},
"node_modules/bfj": {
@@ -21316,23 +21319,6 @@
}
}
},
"node_modules/tailwindcss/node_modules/yaml": {
"version": "2.9.0",
"resolved": "https://registry.npmjs.org/yaml/-/yaml-2.9.0.tgz",
"integrity": "sha512-2AvhNX3mb8zd6Zy7INTtSpl1F15HW6Wnqj0srWlkKLcpYl/gMIMJiyuGq2KeI2YFxUPjdlB+3Lc10seMLtL4cA==",
"license": "ISC",
"optional": true,
"peer": true,
"bin": {
"yaml": "bin.mjs"
},
"engines": {
"node": ">= 14.6"
},
"funding": {
"url": "https://github.com/sponsors/eemeli"
}
},
"node_modules/tapable": {
"version": "2.3.0",
"resolved": "https://registry.npmjs.org/tapable/-/tapable-2.3.0.tgz",
@@ -23021,7 +23007,7 @@
"version": "0.1.0",
"dependencies": {
"@ttrpg/shared": "*",
"better-sqlite3": "^11.3.0",
"better-sqlite3": "^12.0.0",
"cors": "^2.8.5",
"express": "^4.19.2",
"nanoid": "^5.0.7",
+4 -2
View File
@@ -21,13 +21,15 @@
},
"scripts": {
"start": "react-scripts start",
"build": "react-scripts build",
"build": "CI=true react-scripts build",
"test": "react-scripts test",
"test:ci": "./scripts/cap.sh 60 npx react-scripts test --watchAll=false",
"test:one": "./scripts/cap.sh 60 npx react-scripts test --watchAll=false --testPathPattern",
"eject": "react-scripts eject",
"server:dev": "npm run dev --workspace server",
"server:test": "npm test --workspace server",
"shared:test": "npm test --workspace shared",
"test:all": "CI=true react-scripts test --watchAll=false && npm run shared:test && npm run server:test"
"test:all": "./scripts/run-tests.sh"
},
"eslintConfig": {
"extends": [
+25
View File
@@ -0,0 +1,25 @@
{
"id": "/display",
"short_name": "TTRPG Display",
"name": "TTRPG Initiative Tracker - Player Display",
"icons": [
{
"src": "player-favicon.ico",
"sizes": "64x64 32x32 24x24 16x16",
"type": "image/x-icon"
},
{
"src": "player-logo192.png",
"note": "this image intentionally missing from filesystem - keeping manfiest and having broken icon allows android to _shortcut_ which user can control name of.",
"type": "image/png",
"sizes": "192x192"
}
],
"start_url": "/display",
"scope": "/display",
"note:" "none of the display stuff actually works, even when it properly installs a pwa (which user cant control name of...)",
"display": "fullscreen",
"orientation": "portrait",
"theme_color": "#1A202C",
"background_color": "#1A202C"
}
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+7 -7
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@@ -1,4 +1,5 @@
{
"id": "/",
"short_name": "TTRPG Tracker",
"name": "TTRPG Initiative Tracker",
"icons": [
@@ -9,17 +10,16 @@
},
{
"src": "logo192.png",
"note": "this image intentionally missing from filesystem - keeping manfiest and having broken icon allows android to _shortcut_ which user can control name of.",
"type": "image/png",
"sizes": "192x192"
},
{
"src": "logo512.png",
"type": "image/png",
"sizes": "512x512"
}
],
"start_url": ".",
"display": "standalone",
"start_url": "/",
"scope": "/",
"note:" "none of the display stuff actually works, even when it properly installs a pwa (which user cant control name of...)",
"display": "fullscreen",
"orientation": "portrait",
"theme_color": "#2D3748",
"background_color": "#1A202C"
}
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+420 -299
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@@ -1,315 +1,436 @@
// scripts/analyze-turns.js
// Ingest replay-combat.js stdout (or any text matching its format), reconstruct
// rounds, report real skips + double-acts. Deterministic — no eyeballing.
// Invariant checker for combat rotation. Source-agnostic.
//
// Usage:
// node scripts/analyze-turns.js [path] # analyze a saved log file
// node scripts/replay-combat.js 100 100 | node scripts/analyze-turns.js
// cat /tmp/replay.log | node scripts/analyze-turns.js
// Input (autodetect):
// .jsonl file — replay-combat trace: per-step {step,ts,type,call:{fn,args},
// pre,post}. pre/post = backend read-back snapshots.
// .json array — downloaded log OR exported events. {ts,type,...,snapshot}.
// snapshot = what turn.js logged (lighter: no participants[]).
// .log file — replay stdout: extract trace path from 'trace written:' line.
// stdin — either jsonl or json.
// no arg = usage. User must specify path.
//
// Skip = participant active for WHOLE round (never deactivated/removed mid-round
// before their slot, never added mid-round) but never appeared as a turn actor.
// Double-act = same participant takes 2+ turns in one round.
// INVARIANTS (define correctness; no prediction):
// 1. round monotonically ascends; +1 only on pointer wrap (last→first active).
// No backward, no double-increment, no skip.
// 2. pointer advances forward in turnOrderIds (mod wrap), skipping inactive.
// Never backward, never stationary except on pause/non-rotation mutations.
// 3. no double-act: in one rotation cycle each active participant becomes
// current ≤1 time.
// 4. no real skip: participant active for full cycle, never removed/deactivated,
// but never became current = skipped.
// 5. order stable across non-reorder mutations. turnOrderIds shift without
// add/remove/reorder = display divergence.
// 6. slot order (initiative desc, tie-break stable) maintained except after
// explicit reorder. Replay-trace only (needs participants[].initiative).
//
// FEAT-2 (structured turn snapshot in app logs) will let this ingest live app
// logs too, not just replay stdout. Format-agnostic core lives in parseReplay().
// Exit 0 clean, 1 issues found.
'use strict';
const fs = require('fs');
// ---------- parsing ----------
const TURN_RE = /^\s*turn\s+(\d+)\s+\(round\s+(\d+)\):\s+(.+?)(?:\s*\|\s*order=\[(.*)\](?:\s*cur=.*)?)?\s*$/;
const DEACTIVATE_RE = /^\s*\[(?:deactivate)\s+(.+?)\]\s*$/;
const REACTIVATE_RE = /^\s*\[(?:revive-reactivate|reactivate)\s+(.+?)\]\s*$/;
const ADD_RE = /^\s*\[(?:add)\s+(.+?)\]\s*$/;
const REMOVE_RE = /^\s*\[(?:remove dead|remove)\s+(.+?)\]\s*$/;
const PAUSE_RE = /^\s*\[pause\]\s*$/;
const RESUME_RE = /^\s*\[resume\]\s*$/;
const ROUND_COMPLETE_RE = /^\s*---\s*round\s+(\d+)\s+(?:complete|starting)/;
const FIRST_RE = /^combat started:\s+round\s+\d+,\s+first=(.+?)\s*$/;
const REORDER_RE = /^\s*\[reorder\s+(.+?)→before\s+(.+?)\]\s*$/;
const POINTER_RE = /^\s*\[pointer\s+(.+?)→(.+?)( wrap)?\]\s*$/;
function parseLine(line) {
if (TURN_RE.test(line)) {
const m = line.match(TURN_RE);
const orderStr = m[4] || '';
// parse Name:init pairs
const order = orderStr.split(',').map(s => s.trim()).filter(Boolean).map(pair => {
const [name, init] = pair.split(':');
return { name: name.trim(), init: init !== undefined ? +init : null };
});
return { kind: 'turn', turn: +m[1], round: +m[2], actor: m[3].trim(), order };
}
if (FIRST_RE.test(line)) {
const m = line.match(FIRST_RE);
return { kind: 'turn', turn: 0, round: 1, actor: m[1].trim() };
}
if (DEACTIVATE_RE.test(line)) return { kind: 'deactivate', name: line.match(DEACTIVATE_RE)[1].trim() };
if (REACTIVATE_RE.test(line)) return { kind: 'reactivate', name: line.match(REACTIVATE_RE)[1].trim() };
if (ADD_RE.test(line)) return { kind: 'add', name: line.match(ADD_RE)[1].trim() };
if (REMOVE_RE.test(line)) return { kind: 'remove', name: line.match(REMOVE_RE)[1].trim() };
if (PAUSE_RE.test(line)) return { kind: 'pause' };
if (RESUME_RE.test(line)) return { kind: 'resume' };
if (POINTER_RE.test(line)) {
const m = line.match(POINTER_RE);
return { kind: 'pointer', from: m[1].trim(), to: m[2].trim(), wrap: m[3] === ' wrap' };
}
if (REORDER_RE.test(line)) {
const m = line.match(REORDER_RE);
return { kind: 'reorder', dragged: m[1].trim(), target: m[2].trim() };
}
if (ROUND_COMPLETE_RE.test(line)) return { kind: 'round-complete', round: +line.match(ROUND_COMPLETE_RE)[1] };
return null;
}
// ---------- reconstruction ----------
// Build per-round timeline: round -> { turns: [actor], mutations: [{stepIdx,...}] }
// Then compute skips + double-acts.
function reconstruct(events) {
// global state: active set by name. Start populated lazily from first turn.
const active = new Set();
const rounds = new Map(); // round -> { turns: [name], events: [{...}] }
let curRound = 1;
let sawFirstTurn = false;
for (const ev of events) {
if (ev.kind === 'turn') {
sawFirstTurn = true;
curRound = ev.round;
if (!rounds.has(curRound)) rounds.set(curRound, { turns: [], events: [], complete: false });
const r = rounds.get(curRound);
r.turns.push(ev.actor);
r.events.push({ ...ev, idx: r.events.length });
if (!active.has(ev.actor)) active.add(ev.actor); // first sighting = active
} else if (ev.kind === 'deactivate') {
active.delete(ev.name);
const r = rounds.get(curRound) || rounds.set(curRound, { turns: [], events: [], complete: false }).get(curRound);
r.events.push({ ...ev, idx: r.events.length });
} else if (ev.kind === 'reactivate' || ev.kind === 'add') {
active.add(ev.name);
const r = rounds.get(curRound) || rounds.set(curRound, { turns: [], events: [], complete: false }).get(curRound);
r.events.push({ ...ev, idx: r.events.length });
} else if (ev.kind === 'remove') {
active.delete(ev.name);
const r = rounds.get(curRound) || rounds.set(curRound, { turns: [], events: [], complete: false }).get(curRound);
r.events.push({ ...ev, idx: r.events.length });
} else if (ev.kind === 'pointer') {
// wrap pointer advances to next round — credit there.
if (ev.wrap) curRound += 1;
const r = rounds.get(curRound) || rounds.set(curRound, { turns: [], events: [], complete: false }).get(curRound);
r.events.push({ ...ev, idx: r.events.length });
} else if (ev.kind === 'reorder') {
const r = rounds.get(curRound) || rounds.set(curRound, { turns: [], events: [], complete: false }).get(curRound);
r.events.push({ ...ev, idx: r.events.length });
} else if (ev.kind === 'round-complete') {
if (rounds.has(ev.round)) rounds.get(ev.round).complete = true;
}
// pause/resume: rotation-affecting but no roster change; tracked in events
else if (ev.kind === 'pause' || ev.kind === 'resume') {
const r = rounds.get(curRound) || rounds.set(curRound, { turns: [], events: [], complete: false }).get(curRound);
r.events.push({ ...ev, idx: r.events.length });
}
}
return rounds;
}
// For each round, recompute active-at-start and acted, then find real skips.
function analyze(rounds) {
const report = [];
for (const [roundN, r] of [...rounds.entries()].sort((a, b) => a[0] - b[0])) {
// Replay stdout doesn't dump roster, so infer "active at round start":
// walk events IN ORDER, snapshot active set at first turn of this round.
// We replay from a clean per-round pass using a carry-over active set.
report.push(analyzeRound(roundN, r));
}
return report;
}
// Re-run per-round with active-set carry-over across rounds (module scope).
function analyzeRounds(rounds) {
// Carry active set + current-name forward round to round.
let activeCarry = new Set();
let currentCarry = null;
const reports = [];
const sortedRounds = [...rounds.entries()].sort((a, b) => a[0] - b[0]);
for (const [roundN, r] of sortedRounds) {
if (!r.complete) continue; // incomplete final round — can't judge skips
if (roundN === 1) { activeCarry = new Set(); currentCarry = null; }
const result = analyzeRoundWithCarry(roundN, r, activeCarry, currentCarry);
reports.push(result.report);
activeCarry = result.activeAfter;
currentCarry = result.currentAfter;
}
return reports;
}
// When current participant is deactivated/removed, code advances current to
// next active. That target gets the turn pointer = acts. Parser can't see
// roster/order from stdout, so on deact-current the NEXT turn actor is the
// advance target and is credited an extra "pointer turn" (not a logged turn).
function analyzeRoundWithCarry(roundN, r, activeAtStart, currentAtStart) {
// activeAtStart: Set copy. Mutations during round adjust a working copy.
const active = new Set(activeAtStart);
const activeWholeRound = new Set(activeAtStart); // participants never toggled off/removed
const addedThisRound = new Set();
const turns = []; // ordered actor names (logged)
const pointerTurns = new Set(); // names that got the turn pointer this round
let current = currentAtStart; // current participant name (carry)
for (const ev of r.events) {
if (ev.kind === 'turn') {
turns.push(ev.actor);
pointerTurns.add(ev.actor);
if (!active.has(ev.actor)) active.add(ev.actor); // first-ever sighting
current = ev.actor;
} else if (ev.kind === 'pointer') {
// mutation advanced current pointer: ev.to now holds it = got the turn.
// Credit ev.to. Update tracking.
pointerTurns.add(ev.to);
current = ev.to;
} else if (ev.kind === 'deactivate' || ev.kind === 'remove') {
// deact/REMOVE of current → code auto-advances (emitted as pointer line).
// Disqualify from whole-round (roster mutation = not "whole round").
activeWholeRound.delete(ev.name);
active.delete(ev.name);
} else if (ev.kind === 'reactivate' || ev.kind === 'add') {
activeWholeRound.delete(ev.name);
active.add(ev.name);
}
}
// acted = names that took a turn OR got pointer via mutation-advance
// (deact/remove of current advances to target — that target acts).
// Pointer lines from replay tell us the target explicitly.
const acted = new Set([...turns, ...pointerTurns]);
// double-acts: logged turns with count > 1 (pointer-credits excluded —
// a deact-advance target acting once via pointer then once via nextTurn
// is correct, not a bug).
const counts = {};
for (const n of turns) counts[n] = (counts[n] || 0) + 1;
const doubleActs = Object.entries(counts).filter(([_, c]) => c > 1).map(([n, c]) => ({ name: n, count: c }));
// real skip: active for WHOLE round (no roster mutation) AND never got
// turn/pointer. Mutations disqualify from whole-round already.
const realSkips = [...activeWholeRound].filter(n => !acted.has(n));
return {
report: {
round: roundN,
turnCount: turns.length,
uniqueActors: acted.size,
realSkips,
doubleActs,
turns,
},
activeAfter: active,
currentAfter: current,
};
}
// ---------- order-shift detection ----------
// Compare order+init between consecutive turn lines. Flag shifts NOT explained
// by: logged reorder, add/remove (roster change), or initiative change.
// DM drag-reorder = legit (logged reorder line). Phantom shifts = display/rotation
// divergence bug (invariant: display === turnOrderIds === nextTurn).
function detectOrderShifts(events) {
const shifts = [];
let prev = null;
let prevTurnNo = null;
// mutations since last turn (reorder/add/remove/reactivate/pointer)
let pending = [];
let initMap = {}; // name -> last known initiative
for (const ev of events) {
if (ev.kind === 'turn' && ev.order && ev.order.length) {
const curNames = ev.order.map(o => o.name);
const curInits = {};
ev.order.forEach(o => { curInits[o.name] = o.init; });
if (prev) {
const sameRoster = prev.length === curNames.length &&
prev.every((n, i) => n === curNames[i]);
if (!sameRoster) {
// roster change (add/remove) — skip, expected order shift
} else {
// same roster, different order → explainable by reorder OR init change?
const orderChanged = JSON.stringify(prev) !== JSON.stringify(curNames);
const initChanged = ev.order.some(o => initMap[o.name] !== null && initMap[o.name] !== undefined && initMap[o.name] !== o.init);
const hasReorder = pending.some(p => p.kind === 'reorder');
if (orderChanged && !hasReorder && !initChanged) {
shifts.push({ turn: ev.turn, from: prev, to: curNames, reason: 'no logged reorder/init change' });
}
}
}
prev = curNames;
curInits && Object.keys(curInits).forEach(k => { initMap[k] = curInits[k]; });
pending = [];
prevTurnNo = ev.turn;
} else if (ev.kind === 'reorder' || ev.kind === 'add' || ev.kind === 'remove' ||
ev.kind === 'reactivate' || ev.kind === 'pointer') {
pending.push(ev);
}
}
return shifts;
}
// ---------- CLI ----------
// ---------- input ----------
function readInput() {
const arg = process.argv[2];
if (arg) return fs.readFileSync(arg, 'utf8');
// stdin
return fs.readFileSync(0, 'utf8');
// No arg + no stdin = usage.
if (!arg && process.stdin.isTTY) {
console.error('Usage: node scripts/analyze-turns.js <trace.jsonl | logs.json | replay.log>');
console.error(' cat events | node scripts/analyze-turns.js');
process.exit(2);
}
if (!arg) {
const stdin = fs.readFileSync(0, 'utf8');
if (!stdin.trim()) {
console.error('Usage: node scripts/analyze-turns.js <trace.jsonl | logs.json | replay.log>');
console.error(' cat events | node scripts/analyze-turns.js');
process.exit(2);
}
return stdin;
}
// Replay stdout .log: extract trace path from `trace written:` line.
if (/\.log$/i.test(arg)) {
const logText = fs.readFileSync(arg, 'utf8');
const m = logText.match(/trace written: \d+ steps -> (.+)$/m);
if (m) {
const tracePath = m[1].trim();
if (fs.existsSync(tracePath)) {
console.error(`[analyze] trace: ${tracePath}`);
return fs.readFileSync(tracePath, 'utf8');
}
console.error(`[analyze] trace path from .log not found: ${tracePath}`);
process.exit(2);
}
console.error(`[analyze] no 'trace written:' line in ${arg}`);
process.exit(2);
}
return fs.readFileSync(arg, 'utf8');
}
function main() {
const text = readInput();
const lines = text.split('\n');
const events = lines.map(parseLine).filter(Boolean);
const rounds = reconstruct(events);
const reports = analyzeRounds(rounds);
let totalSkips = 0;
let totalDoubles = 0;
const problemRounds = [];
for (const rep of reports) {
const hasIssue = rep.realSkips.length > 0 || rep.doubleActs.length > 0;
if (hasIssue) problemRounds.push(rep);
totalSkips += rep.realSkips.length;
totalDoubles += rep.doubleActs.length;
}
for (const rep of problemRounds) {
console.log(`R${rep.round}: turns=${rep.turnCount} unique=${rep.uniqueActors}`);
if (rep.realSkips.length) console.log(` REAL SKIPS: ${rep.realSkips.join(', ')}`);
if (rep.doubleActs.length) console.log(` DOUBLE-ACTS: ${rep.doubleActs.map(d => `${d.name}(${d.count}x)`).join(', ')}`);
console.log(` sequence: ${rep.turns.join(' -> ')}`);
}
// order-shift detection: flag unexplained display/rotation divergence
const shifts = detectOrderShifts(events);
if (shifts.length) {
console.log(`\n--- order shifts (${shifts.length}) ---`);
for (const s of shifts.slice(0, 10)) {
console.log(` turn ${s.turn}: [${s.from.join(',')}] → [${s.to.join(',')}] (${s.reason})`);
}
if (shifts.length > 10) console.log(` ... +${shifts.length - 10} more`);
}
console.log(`\n=== ${reports.length} rounds analyzed ===`);
console.log(`real skips: ${totalSkips}`);
console.log(`double-acts: ${totalDoubles}`);
console.log(`order shifts: ${shifts.length}`);
const clean = totalSkips === 0 && totalDoubles === 0 && shifts.length === 0;
console.log(clean ? 'CLEAN — no rotation bugs' : 'ISSUES FOUND');
process.exit(clean ? 0 : 1);
// snake_case log type → camelCase fn (invariant checks match both shapes).
// replay JSONL already camelCase; unchanged.
function normalizeFn(fn) {
if (!fn) return fn;
if (!fn.includes('_')) return fn;
return fn.replace(/_([a-z])/g, (_, c) => c.toUpperCase());
}
main();
// Parse input text → array of step-arrays (one per encounter for downloaded
// logs, one for replay JSONL trace). Each step:
// { step, ts, type, fn, args, pre, post, error }
// JSONL: pre/post from backend read-back. JSON array: post=snapshot, no pre.
function loadSteps(text) {
const trimmed = text.trim();
if (!trimmed) return [];
// JSONL: one JSON obj per line (each starts '{' + parses standalone).
const looksJsonl = (() => {
const lines = trimmed.split('\n');
if (lines.length < 2) return false;
const first = lines[0].trim();
const second = lines[1].trim();
if (!first.startsWith('{') || !second.startsWith('{')) return false;
try { JSON.parse(first); JSON.parse(second); return true; }
catch { return false; }
})();
if (looksJsonl) {
const steps = trimmed.split('\n').filter(l => l.trim()).map(l => {
const r = JSON.parse(l);
return {
step: r.step, ts: r.ts, type: r.type,
fn: normalizeFn(r.call ? r.call.fn : r.type),
args: r.call ? r.call.args : null,
pre: r.pre || null, post: r.post || null, error: r.error || null,
};
});
return [steps]; // single trace
}
// JSON array. Downloaded logs may merge multiple encounters → split by id.
const raw = JSON.parse(trimmed);
const arr = Array.isArray(raw) ? raw : [raw];
const groups = new Map(); // encounterId -> []
for (const e of arr) {
const key = e.encounterId || '_none_';
if (!groups.has(key)) groups.set(key, []);
groups.get(key).push(e);
}
const out = [];
const toSteps = (evs) => evs.map((e, i) => ({
step: i + 1, ts: e.ts || 0, type: e.type, fn: normalizeFn(e.type), args: null,
pre: null,
post: e.snapshot ? {
round: e.snapshot.round,
currentTurnParticipantId: e.snapshot.currentTurnParticipantId,
isStarted: true, isPaused: false,
turnOrderIds: e.snapshot.turnOrderIds || [],
activeIds: e.snapshot.activeIds || [],
participants: null, // downloaded logs lack full participant roster
} : null,
error: null,
}));
for (const evs of groups.values()) {
// Same encounterId may span multiple combat runs (restart via
// start_encounter). Sub-split so each rotation cycle analyzed within one
// continuous run. start_encounter = run boundary — BUT only flush if a
// prior run already started (i.e. true restart). First start_encounter
// after pure setup (add_participant etc.) stays with its setup events.
let cur = [];
let started = false;
const flush = () => { if (cur.length) { out.push(toSteps(cur)); cur = []; } started = false; };
for (const e of evs) {
if (e.type === 'start_encounter' && started) flush();
if (e.type === 'start_encounter') started = true;
cur.push(e);
}
flush();
}
return out;
}
// ---------- helpers ----------
const nameMap = new Map(); // id -> name (built lazily from snapshots)
function learnNames(steps) {
for (const s of steps) {
for (const snap of [s.pre, s.post]) {
if (snap && Array.isArray(snap.participants)) {
for (const p of snap.participants) if (p.id && p.name) nameMap.set(p.id, p.name);
}
}
}
}
function nm(id) { return id ? (nameMap.get(id) || id.slice(0, 8)) : '(none)'; }
// next active position after fromPos in order, skipping inactive. Mirrors
// turn.js nextActiveAfter so we know what SHOULD have happened — but this is
// invariant definition, not prediction: we check the ACTUAL post-current.
function expectedAdvance(order, fromPos, isActive) {
const n = order.length;
if (n === 0) return { nextId: null, wrapped: false };
for (let step = 1; step < n; step++) {
const idx = (fromPos + step) % n;
const id = order[idx];
if (isActive(id)) return { nextId: id, wrapped: idx <= fromPos };
}
// solo active = stays itself (turn.js would throw; treat as no-advance)
return { nextId: null, wrapped: false };
}
// ---------- invariant checks ----------
// Split analysis into independent passes. Each invariant = own function.
// Entangling cycle-skip tracking with per-step mutation handling caused
// stale-set false positives (active-set rebuilt on every roster mutation
// discarded the cycle-start snapshot).
function analyze(steps) {
const issues = [];
const rounds = new Map();
function ensureRound(r) {
if (!rounds.has(r)) rounds.set(r, { turnCount: 0, issues: [] });
return rounds.get(r);
}
// ---- per-step: round monotonic, advance direction, order stability ----
for (let i = 0; i < steps.length; i++) {
const s = steps[i];
const pre = s.pre || (i > 0 ? steps[i - 1].post : null);
const post = s.post;
if (!post) continue;
const isNextTurn = s.fn === 'nextTurn' || s.type === 'next_turn';
const isStart = s.fn === 'startEncounter' || s.type === 'start_encounter';
const isEnd = s.fn === 'endEncounter' || s.type === 'end_encounter' || s.fn === 'auto_end' || s.type === 'auto_end';
if (isStart) { ensureRound(post.round || 1).turnCount++; continue; }
if (isEnd) continue;
if (isNextTurn) {
ensureRound(post.round || 0).turnCount++;
if (!pre) continue;
const order = pre.turnOrderIds || [];
const fromPos = order.indexOf(pre.currentTurnParticipantId);
const isActive = id => (pre.activeIds || []).includes(id);
const exp = expectedAdvance(order, fromPos, isActive);
const actual = post.currentTurnParticipantId;
// invariant 2: correct advance target
if (exp.nextId && actual && actual !== exp.nextId) {
issues.push({ step: s.step, round: post.round, kind: 'wrong_advance',
expected: nm(exp.nextId), actual: nm(actual),
detail: `nextTurn → ${nm(actual)}, expected ${nm(exp.nextId)}` });
}
// invariant 1: round monotonic + no phantom/skip
if (pre.round !== undefined && post.round !== undefined) {
if (post.round < pre.round)
issues.push({ step: s.step, kind: 'round_backward', from: pre.round, to: post.round,
detail: `round backward ${pre.round}${post.round}` });
if (post.round > pre.round + 1)
issues.push({ step: s.step, kind: 'round_skip', from: pre.round, to: post.round,
detail: `round jumped ${pre.round}${post.round}` });
if (post.round === pre.round + 1 && !exp.wrapped)
issues.push({ step: s.step, kind: 'round_phantom', from: pre.round, to: post.round,
detail: `round incremented without pointer wrap` });
}
continue;
}
// non-rotation mutation: invariant 5 order stability
if (pre && post && !orderChangedByRosterOrReorder(s.fn)) {
const before = JSON.stringify(pre.turnOrderIds || []);
const after = JSON.stringify(post.turnOrderIds || []);
if (before !== after && pre.turnOrderIds && pre.turnOrderIds.length) {
issues.push({ step: s.step, kind: 'order_shift', fn: s.fn,
detail: `turnOrderIds changed without add/remove/reorder (${s.fn})` });
}
}
}
// ---- dedicated cycle pass: skip + double-act (invariants 3+4) ----
// Cycle = all-act-once between pointer wraps. Snapshot active-set at cycle
// start. Track removals/deactivations as legitimate disqualifications.
// Skip = in start-set, never disqualified, never acted.
issues.push(...checkCycles(steps));
return { issues, rounds };
}
// checkCycles: walk steps, maintain rotation cycle state. On wrap/end,
// finalize: skip = activeAtStart minus (acted disqualified). Double-act =
// current that became current >1 in cycle (excluding the legit starter).
function checkCycles(steps) {
const out = [];
let cycleActive = new Set(); // snapshot at cycle start (immutable for cycle)
let cycleActed = new Set();
let cycleRemoved = new Set(); // removed/disqualified mid-cycle (no skip flag)
let cycleStarter = null;
let cycleRound = null;
let started = false;
// disqualify by active-set delta, not fn name. Log types vary (deactivate,
// reactivate, remove_participant, add_participant...). Any step where an id
// leaves activeIds = disqualified. Any id entering = joins cycle.
function finalize(endStep) {
if (!started) return;
// disqualify: anyone removed/deactivated mid-cycle is gone (legit)
// skip = was active at start, never acted, never disqualified
const skipped = [...cycleActive].filter(id => !cycleActed.has(id));
if (skipped.length) {
out.push({ step: endStep, round: cycleRound, kind: 'real_skip',
actors: skipped.map(nm), detail: `active full cycle, never acted` });
}
}
for (let i = 0; i < steps.length; i++) {
const s = steps[i];
const pre = s.pre || (i > 0 ? steps[i - 1].post : null);
const post = s.post;
if (!post) continue;
const isNextTurn = s.fn === 'nextTurn' || s.type === 'next_turn';
const isStart = s.fn === 'startEncounter' || s.type === 'start_encounter';
const isEnd = s.fn === 'endEncounter' || s.type === 'end_encounter' || s.fn === 'auto_end' || s.type === 'auto_end';
if (isStart) {
finalize(s.step);
cycleRound = post.round || 1;
cycleActive = new Set(post.activeIds || []);
cycleActed = new Set(post.currentTurnParticipantId ? [post.currentTurnParticipantId] : []);
cycleStarter = post.currentTurnParticipantId;
started = true;
continue;
}
if (isEnd) { started = false; continue; } // end: abandon cycle, no skip verdict (incomplete)
// CRITICAL: pointer (currentTurnParticipantId) changes via BOTH nextTurn
// AND mutation-advance (toggleActive/remove of current auto-advances via
// computeTurnOrderAfterRemoval). Any new current = got the turn = acted.
// Only count this on nextTurn (normal) or when a mutation actually moved
// the pointer (pre.current != post.current).
if (started && pre && post.currentTurnParticipantId &&
pre.currentTurnParticipantId !== post.currentTurnParticipantId) {
const wrapped = pre.round !== undefined && post.round !== undefined && post.round !== pre.round;
if (wrapped && isNextTurn) {
finalize(s.step);
cycleRound = post.round;
cycleActive = new Set(post.activeIds || []);
cycleActed = new Set(post.currentTurnParticipantId ? [post.currentTurnParticipantId] : []);
cycleStarter = post.currentTurnParticipantId;
} else {
const c = post.currentTurnParticipantId;
if (cycleActed.has(c) && c !== cycleStarter) {
out.push({ step: s.step, round: post.round, kind: 'double_act', actor: nm(c),
detail: `${nm(c)} acted twice in round ${post.round} (via ${s.fn})` });
}
cycleActed.add(c);
}
}
if (isNextTurn) continue;
// roster mutation mid-cycle: cycleActive = cycle-start snapshot (immutable).
// invariant 4 = active FULL cycle → only removals disqualify (can't have
// been full-cycle if removed). Mid-cycle additions don't qualify for skip
// check, so never enroll them. Revivals: stay out (can act, not skip-flag).
if (pre && post && pre.activeIds && post.activeIds) {
const postSet = new Set(post.activeIds);
for (const id of [...cycleActive]) {
if (!postSet.has(id)) {
cycleRemoved.add(id);
cycleActive.delete(id);
cycleActed.delete(id);
}
}
// no mid-cycle enrollment: new ids weren't active at cycle start.
}
}
// no final finalize: incomplete cycle can't be judged for skips.
return out;
}
// roster/order-affecting fns where turnOrderIds change is EXPECTED.
// Handle both camelCase (replay trace fn) + snake_case (log type).
function orderChangedByRosterOrReorder(fn) {
return [
'addParticipant','addParticipants','removeParticipant','reorderParticipants',
'startEncounter','endEncounter','setup_encounter','setup_campaign',
'add_participant','add_participants','remove_participant','reorder',
'start_encounter','end_encounter',
].includes(fn);
}
// slot order (invariant 6) — replay trace only (needs participants[].initiative)
function checkSlotOrder(steps) {
const violations = [];
let prevOrder = null; // [{id,init}]
let prevStep = 0;
const orderAffecting = new Set(['addParticipant','addParticipants','removeParticipant',
'reorderParticipants','startEncounter','setup_encounter','setup_campaign']);
for (const s of steps) {
if (!s.post || !Array.isArray(s.post.participants)) continue;
const cur = s.post.participants.map(p => ({ id: p.id, init: p.initiative, name: p.name }));
if (prevOrder && prevOrder.length === cur.length) {
const sameIds = prevOrder.every((p, i) => p.id === cur[i].id);
if (sameIds) {
// same roster, same order — check initiative monotonic desc with stable ties
for (let i = 1; i < cur.length; i++) {
if (cur[i].initiative > cur[i - 1].initiative) {
// initiative ascended — only ok if a reorder happened
if (!orderAffecting.has(s.fn)) {
violations.push({ step: s.step, kind: 'slot_violation',
at: i, prev: nm(cur[i-1].id)+':'+cur[i-1].init,
cur: nm(cur[i].id)+':'+cur[i].init,
detail: `initiative ascended without reorder` });
}
}
}
}
}
prevOrder = cur;
prevStep = s.step;
}
return violations;
}
// ---------- reporting ----------
function reportOne(label, steps) {
learnNames(steps);
const { issues, rounds } = analyze(steps);
const slotViolations = checkSlotOrder(steps);
const all = [...issues, ...slotViolations].sort((a, b) => (a.step || 0) - (b.step || 0));
const byKind = {};
for (const it of all) byKind[it.kind] = (byKind[it.kind] || 0) + 1;
console.log(`=== ${label}${steps.length} steps, ${rounds.size} rounds ===`);
if (all.length === 0) {
console.log('CLEAN');
return 0;
}
console.log(`--- ${all.length} issues ---`);
for (const k of Object.keys(byKind)) console.log(` ${k}: ${byKind[k]}`);
for (const it of all.slice(0, 30)) {
const where = it.round != null ? `R${it.round} ` : '';
console.log(` step ${it.step} ${where}${it.kind}: ${it.detail || ''}`);
}
if (all.length > 30) console.log(` ... +${all.length - 30} more`);
return all.length;
}
const text = readInput();
const allSteps = loadSteps(text); // array of step-arrays (one per encounter)
let total = 0;
for (let i = 0; i < allSteps.length; i++) {
const label = allSteps.length > 1 ? `[encounter ${i + 1}/${allSteps.length}]` : 'trace';
if (i > 0) console.log('');
total += reportOne(label, allSteps[i]);
}
console.log(`\n=== ${allSteps.length} source(s), ${total} total issues ===`);
process.exit(total === 0 ? 0 : 1);
Executable
+15
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#!/usr/bin/env bash
# scripts/cap.sh — wrap a command with hard timeout. Hang = FAIL.
# Picks gtimeout (mac coreutils) or timeout (linux).
# Usage: cap.sh <seconds> <cmd> [args...]
set -euo pipefail
TIMEOUT_BIN=gtimeout
command -v gtimeout >/dev/null 2>&1 || TIMEOUT_BIN=timeout
if ! command -v "$TIMEOUT_BIN" >/dev/null 2>&1; then
echo "ERROR: need 'timeout' or 'gtimeout'" >&2
exit 2
fi
secs="$1"; shift
exec "$TIMEOUT_BIN" --signal=KILL "$secs" "$@"
+133
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#!/usr/bin/env node
// scripts/combat.js
// ONE tool. Replaces replay-combat.js + analyze-turns.js + replay-from-logs.js.
//
// Two modes (same binary):
//
// combat replay — drive a fresh combat through LIVE backend, write log
// combat verify — read any log file, check combat rotated correctly
//
// WHY ONE TOOL:
// Same data, same words. Old 3-tool split = format + naming nightmare.
// Replay writes the log, verify reads it. Same log shape both ends.
//
// LOG FORMAT:
// JSON array. Same as app download. One mental model. NOT jsonl.
// Each entry = canonical lean event (shared/logEvent.js shape):
// { id, ts, type, message, encounterId, encounterName, encounterPath,
// participantId, participantName, delta, undo, undone, snapshot }
// snapshot = { round, currentTurnParticipantId, turnOrderIds, activeIds }
//
// USAGE:
// combat replay [rounds] [delayMs] --out <log.json> [-v]
// combat verify <log.json>
// cat events.json | combat verify
//
// EXIT:
// replay: 0 success, 1 error, 2 bad args
// verify: 0 all checks pass, 1 bugs found, 2 bad args/no input
//
// WHAT VERIFY CHECKS (in DM words, not internals):
// - Round count go up correctly (no skip, no jump, no backward)
// - Turn pass to right person each step
// - Nobody act twice in same round
// - Nobody get skipped who was active whole round
// - Turn order stay stable (no random reshuffle)
// - Initiative slot order hold (replay logs only — need full roster)
'use strict';
const crypto = require('crypto');
const fs = require('fs');
const path = require('path');
const shared = require('../shared');
const { normalizeEvent, serializeEvents } = shared.logEvent;
// =============================================================================
// ARGS
// =============================================================================
function parseArgs(argv) {
const mode = argv[0];
const rest = argv.slice(1);
if (mode !== 'replay' && mode !== 'verify') return { mode: null };
const out = { mode, verbose: false, out: null, positional: [] };
for (let i = 0; i < rest.length; i++) {
const a = rest[i];
if (a === '-v' || a === '--verbose') { out.verbose = true; continue; }
if (a === '--out' && rest[i + 1]) { out.out = rest[i + 1]; i++; continue; }
out.positional.push(a);
}
return out;
}
function usageReplay() {
console.error('Usage: combat replay [rounds] [delayMs] --out <log.json> [-v]');
console.error(' --out <log.json> REQUIRED. Path you control.');
console.error(' rounds default 20, delayMs default 200');
console.error(' -v / --verbose log every action per turn');
process.exit(2);
}
function usageVerify() {
console.error('Usage: combat verify <log.json>');
console.error(' cat events.json | combat verify');
process.exit(2);
}
const args = parseArgs(process.argv.slice(2));
if (!args.mode) {
console.error('combat — unified replay + verify for the TTRPG combat tracker');
console.error('');
console.error('Usage:');
console.error(' combat replay [rounds] [delayMs] --out <log.json> [-v]');
console.error(' combat verify <log.json>');
console.error(' cat events.json | combat verify');
process.exit(2);
}
// =============================================================================
// REPLAY MODE
// =============================================================================
// Drive fresh combat through live backend. Each mutation = one lean log entry
// written to --out path. DM-facing stdout: round headers + per-turn actions.
// Same log shape as app download. verify reads it back.
if (args.mode === 'replay') {
if (!args.out) usageReplay();
require('./combat/replay.js')(args).catch(err => {
console.error('replay failed:', err);
process.exit(1);
});
}
// =============================================================================
// VERIFY MODE
// =============================================================================
// Read a combat log (app download OR combat replay output). Check rotation
// correctness. DM-facing output: combat name, rounds, per-round turn list,
// checks pass/fail. No "mutation", "pointer", "invariant" in output.
if (args.mode === 'verify') {
const logPath = args.positional[0];
let text;
if (logPath) {
if (!fs.existsSync(logPath)) {
console.error(`combat verify: file not found: ${logPath}`);
process.exit(2);
}
text = fs.readFileSync(logPath, 'utf8');
} else if (!process.stdin.isTTY) {
text = fs.readFileSync(0, 'utf8');
}
if (!text || !text.trim()) usageVerify();
try {
const result = require('./combat/verify.js')(text, { verbose: args.verbose });
process.exit(result);
} catch (err) {
console.error('verify failed:', err);
process.exit(1);
}
}
+415
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// scripts/combat/replay.js
// Drive fresh combat through LIVE backend. Write lean log to --out path.
// Same log shape as app download (JSON array of canonical events).
//
// DM-facing stdout: round headers + per-turn actions. No internals leak.
'use strict';
const fs = require('fs');
const path = require('path');
const crypto = require('crypto');
const shared = require('../../shared');
const { normalizeEvent } = shared.logEvent;
const {
buildCharacterParticipant, buildMonsterParticipant,
startEncounter, nextTurn, togglePause, endEncounter,
addParticipant, updateParticipant, removeParticipant,
toggleParticipantActive, applyHpChange, deathSave,
stabilizeParticipant, reviveParticipant,
toggleCondition, reorderParticipants,
} = shared;
const { createServerStorage } = require('../../src/storage/server');
const BACKEND = process.env.BACKEND_URL || 'http://127.0.0.1:4001';
const WS_URL = process.env.BACKEND_REALTIME_URL || BACKEND.replace(/^http/, 'ws') + '/ws';
const APP_ID = process.env.REACT_APP_TRACKER_APP_ID || 'ttrpg-initiative-tracker-default';
const PUB = `artifacts/${APP_ID}/public/data`;
const getPath = {
campaigns: () => `${PUB}/campaigns`,
campaign: (id) => `${PUB}/campaigns/${id}`,
encounters: (cid) => `${PUB}/campaigns/${cid}/encounters`,
encounter: (cid, eid) => `${PUB}/campaigns/${cid}/encounters/${eid}`,
activeDisplay: () => `${PUB}/activeDisplay/status`,
logs: () => `${PUB}/logs`,
};
const storage = createServerStorage({ baseUrl: BACKEND, realtimeUrl: WS_URL });
const sleep = (ms) => new Promise(r => setTimeout(r, ms));
const pick = (arr) => arr[Math.floor(Math.random() * arr.length)];
function buildRoster() {
return [
{ id: 'char-fighter', name: 'Fighter', defaultMaxHp: 200, defaultInitMod: 2 },
{ id: 'char-cleric', name: 'Cleric', defaultMaxHp: 180, defaultInitMod: 1 },
{ id: 'char-rogue', name: 'Rogue', defaultMaxHp: 160, defaultInitMod: 3 },
];
}
function buildMonsters() {
return [
{ name: 'Goblin1', maxHp: 30, initMod: 2 },
{ name: 'Goblin2', maxHp: 30, initMod: 2 },
{ name: 'OrcBoss', maxHp: 120, initMod: 1 },
{ name: 'Wolf', maxHp: 40, initMod: 3 },
{ name: 'Merchant', maxHp: 30, initMod: 0, asNpc: true },
];
}
const CONDITIONS = [
'alchemist_fire','bardic_inspiration','blinded','charmed','deafened',
'frightened','grappled','incapacitated','invisible','paralyzed',
'petrified','poisoned','prone','restrained','sapped','shield',
'slowed','stunned','unconscious','vexed',
];
const CUSTOM_CONDITIONS = ['hexed','rager','marked_for_death','shield_blessed'];
const ALL_CONDITIONS = [...CONDITIONS, ...CUSTOM_CONDITIONS];
let condIdx = 0;
// Lean snapshot — verify needs rotation fields only.
function snapshot(enc) {
if (!enc) return null;
return {
round: enc.round ?? 0,
currentTurnParticipantId: enc.currentTurnParticipantId ?? null,
turnOrderIds: [...(enc.turnOrderIds || [])],
activeIds: (enc.participants || []).filter(p => p.isActive).map(p => p.id),
};
}
function nameOf(enc, id) {
if (!id || !enc) return '(none)';
const p = (enc.participants || []).find(x => x.id === id);
return p ? p.name : '(missing)';
}
// resolve participantId + name from call args + encounter state
let _encCache = null;
function resolveId(a) {
if (!a) return null;
const name = a.target || a.participant || a.dragged || a.name;
if (!name || !_encCache) return null;
const p = (_encCache.participants || []).find(x => x.name === name);
return p ? p.id : null;
}
function resolveName(a) {
if (!a) return null;
return a.target || a.participant || a.dragged || a.name || null;
}
module.exports = async function replay(args) {
// In pipelines, Ctrl-C often kills downstream (e.g. timestamper) first.
// Then any later console.log hits EPIPE and process dies before cleanup.
// Ignore broken output pipe so SIGINT cleanup can still end combat + verify.
for (const s of [process.stdout, process.stderr]) {
s.on('error', (err) => {
if (err && err.code === 'EPIPE') return;
throw err;
});
}
const ROUNDS = parseInt(args.positional[0], 10);
const DELAY = parseInt(args.positional[1], 10);
const rounds = Number.isNaN(ROUNDS) ? 20 : ROUNDS;
const delay = Number.isNaN(DELAY) ? 200 : DELAY;
// Safety only. Roster grows via reinforcements, so fixed rounds*30 was too low
// and killed long replays around 6000 events. Keep generous hard stop.
const MAX_STEPS = Math.max(rounds * 250, 10000);
const VERBOSE = args.verbose;
const runStamp = new Date().toISOString().slice(0, 19).replace('T', '_').replace(/:/g, '-');
const campaignId = crypto.randomUUID();
const encounterId = crypto.randomUUID();
const encounterPath = getPath.encounter(campaignId, encounterId);
const activeDisplayPath = getPath.activeDisplay();
const ctx = { storage, encPath: encounterPath, logPath: getPath.logs(), displayPath: activeDisplayPath };
// ensure parent dir exists
const traceDir = path.dirname(args.out);
if (!fs.existsSync(traceDir)) fs.mkdirSync(traceDir, { recursive: true });
const events = []; // collected lean events, flushed to --out at end
let stepN = 0;
let prevEnc = null;
let interrupted = false;
let finishing = false;
const onSigint = () => {
interrupted = true;
console.error('\ninterrupted — ending combat and verifying partial log...');
finishAndExit().catch(err => {
console.error('interrupt cleanup failed:', err);
process.exit(1);
});
};
process.once('SIGINT', onSigint);
// callStep: trust func return (post), no per-step getDoc. Build lean event
// shape = same as app download. Pre/post snapshot = ground truth.
async function callStep(fn, argsObj, runner) {
stepN++;
const encBefore = prevEnc !== null ? prevEnc : await storage.getDoc(encounterPath);
const preSnap = snapshot(encBefore);
let result, threw = null;
try { result = await runner(encBefore); }
catch (e) { threw = e.message; }
const encAfter = threw ? encBefore : (result !== undefined ? result : encBefore);
prevEnc = encAfter;
_encCache = encAfter;
const postSnap = snapshot(encAfter);
events.push({
id: crypto.randomUUID(),
ts: Date.now(),
type: fn,
message: describe(fn, argsObj, encAfter),
encounterId,
encounterName: `Replay ${runStamp}`,
encounterPath,
participantId: resolveId(argsObj),
participantName: resolveName(argsObj),
delta: null,
undo: null,
undone: false,
snapshot: postSnap,
_pre: preSnap,
_call: { fn, args: argsObj },
_error: threw,
});
return { enc: encAfter, result, threw };
}
async function finishAndExit() {
if (finishing) return;
finishing = true;
process.removeListener('SIGINT', onSigint);
try {
// end encounter, even on Ctrl-C, so live display/app is not left mid-combat
const latest = await storage.getDoc(encounterPath);
prevEnc = latest;
if (latest && latest.isStarted) {
await callStep('endEncounter', {}, (e) => endEncounter(e, ctx));
}
await storage.updateDoc(activeDisplayPath, { activeCampaignId: null, activeEncounterId: null });
} catch (err) {
console.error('cleanup warning:', err.message || err);
}
const log = interrupted ? console.error : console.log;
const clean = events.map(({ _pre, _call, _error, ...rest }) => rest);
fs.writeFileSync(args.out, JSON.stringify(clean, null, 2));
log(`log written: ${events.length} events -> ${args.out}`);
log('');
log('--- verifying ---');
const text = fs.readFileSync(args.out, 'utf8');
const verify = require('./verify.js');
const exit = verify(text, { verbose: VERBOSE, log });
process.exit(exit);
}
// human-readable message per action
function describe(fn, a, enc) {
switch (fn) {
case 'setup_campaign': return 'Campaign created';
case 'setup_encounter': return 'Encounter created';
case 'addParticipant': return `${a.name} joined`;
case 'startEncounter': return `Combat started — round 1, ${nameOf(enc, enc.currentTurnParticipantId)} first`;
case 'nextTurn': return `Turn passed to ${nameOf(enc, enc.currentTurnParticipantId)}`;
case 'applyHpChange':
return a.changeType === 'heal'
? `${a.target} healed +${a.amount}`
: `${a.target} took ${a.amount} damage`;
case 'toggleCondition': return `${a.participant} ${a.condition} toggled`;
case 'updateParticipant': return `${a.participant} edited`;
case 'deathSave': return `${a.participant} death save (${a.outcome})`;
case 'toggleParticipantActive':
return a.revive ? `${a.participant} reactivated` : `${a.participant} toggled`;
case 'togglePause': return a.to === 'paused' ? 'Combat paused' : 'Combat resumed';
case 'removeParticipant': return `${a.participant} removed`;
case 'reorderParticipants': return `${a.dragged} moved before ${a.target}`;
case 'endEncounter': return 'Combat ended';
default: return fn;
}
}
console.log(`replay: ${rounds} rounds, ${delay}ms/step, backend=${BACKEND}${VERBOSE ? ' [verbose]' : ''}`);
// --- setup ---
await callStep('setup_campaign', { campaignId }, async () =>
storage.setDoc(getPath.campaign(campaignId), {
id: campaignId, name: `Replay Campaign ${runStamp}`, createdAt: Date.now(),
players: buildRoster(),
})
);
await callStep('setup_encounter', { encounterId }, async () =>
storage.setDoc(encounterPath, {
id: encounterId, name: `Replay ${runStamp}`, campaignId,
participants: [], isStarted: false, isPaused: false,
round: 0, currentTurnParticipantId: null, turnOrderIds: [],
createdAt: Date.now(),
})
);
for (const ch of buildRoster()) {
const { participant } = buildCharacterParticipant(ch);
await callStep('addParticipant', { name: participant.name }, (enc) =>
addParticipant(enc, participant, ctx));
}
for (const m of buildMonsters()) {
const { participant } = buildMonsterParticipant(m);
await callStep('addParticipant', { name: participant.name }, (enc) =>
addParticipant(enc, participant, ctx));
}
// --- start combat ---
let enc = await storage.getDoc(encounterPath);
const startRes = await callStep('startEncounter', {}, (e) => startEncounter(e, ctx));
enc = startRes.enc;
await storage.updateDoc(activeDisplayPath, { activeCampaignId: campaignId, activeEncounterId: encounterId });
console.log(`--- round ${enc.round} ---`);
let totalTurns = 0;
let lastRound = enc.round;
// --- main loop: drive by real enc.round ---
while (!interrupted && enc.isStarted && enc.round <= rounds && stepN < MAX_STEPS) {
const actor = (enc.participants || []).find(p => p.id === enc.currentTurnParticipantId);
totalTurns++;
if (VERBOSE && actor) console.log(` [r${enc.round}] ${actor.name}'s turn`);
if (actor) {
const living = enc.participants.filter(p => p.currentHp > 0 && p.id !== actor.id);
if (living.length > 0) {
const tgt = pick(living);
const dmg = 1 + Math.floor(Math.random() * 5);
if (VERBOSE) console.log(` damage ${tgt.name} -${dmg}`);
enc = (await callStep('applyHpChange',
{ target: tgt.name, changeType: 'damage', amount: dmg },
(e) => applyHpChange(e, tgt.id, 'damage', dmg, ctx))).enc;
}
if (totalTurns % 5 === 0) {
const cond = ALL_CONDITIONS[condIdx++ % ALL_CONDITIONS.length];
if (VERBOSE) console.log(` condition ${actor.name} +${cond}`);
enc = (await callStep('toggleCondition',
{ participant: actor.name, condition: cond },
(e) => toggleCondition(e, actor.id, cond, ctx))).enc;
}
if (totalTurns % 11 === 0) {
if (VERBOSE) console.log(` update ${actor.name} notes`);
enc = (await callStep('updateParticipant',
{ participant: actor.name, fields: ['notes'] },
(e) => updateParticipant(e, actor.id, { notes: `edited r${enc.round}` }, ctx))).enc;
}
if (actor.status === 'dying' && (actor.type === 'character' || actor.type === 'npc')) {
const outcomes = ['success', 'fail', 'nat1', 'nat20'];
const outcome = outcomes[totalTurns % outcomes.length];
if (VERBOSE) console.log(` deathSave ${actor.name} ${outcome}`);
const dsRes = await callStep('deathSave',
{ participant: actor.name, outcome },
async (e) => (await deathSave(e, actor.id, outcome, ctx)).enc);
enc = dsRes.enc;
}
if (totalTurns % 9 === 0) {
const living = enc.participants.filter(p => p.currentHp > 0);
if (living.length > 0) {
const tgt = pick(living);
if (VERBOSE) console.log(` toggleActive ${tgt.name}`);
enc = (await callStep('toggleParticipantActive',
{ participant: tgt.name },
(e) => toggleParticipantActive(e, tgt.id, ctx))).enc;
}
}
if (totalTurns % 20 === 0 && enc.isPaused === false) {
if (VERBOSE) console.log(` reinforcements: pause`);
enc = (await callStep('togglePause', { to: 'paused' }, (e) => togglePause(e, ctx))).enc;
const r = buildMonsterParticipant({ name: `Reinforce${totalTurns}`, maxHp: 20, initMod: 1 });
if (VERBOSE) console.log(` add ${r.participant.name}`);
enc = (await callStep('addParticipant',
{ name: r.participant.name, reinforcement: true },
(e) => addParticipant(e, r.participant, ctx))).enc;
if (VERBOSE) console.log(` resume`);
enc = (await callStep('togglePause', { to: 'resumed' }, (e) => togglePause(e, ctx))).enc;
}
if (totalTurns % 13 === 0) {
const dead = enc.participants.find(p => p.currentHp <= 0 && p.type === 'monster');
if (dead) {
if (VERBOSE) console.log(` remove ${dead.name}`);
enc = (await callStep('removeParticipant',
{ participant: dead.name, dead: true },
(e) => removeParticipant(e, dead.id, ctx))).enc;
}
}
if (totalTurns % 17 === 0) {
const order = enc.participants || [];
if (order.length >= 2) {
const a = order[0], b = order.find(p => p.initiative === a.initiative && p.id !== a.id);
if (b) {
if (VERBOSE) console.log(` reorder ${b.name} -> ${a.name}`);
enc = (await callStep('reorderParticipants',
{ dragged: b.name, target: a.name },
(e) => reorderParticipants(e, b.id, a.id, ctx))).enc;
}
}
}
}
if (interrupted) break;
if (delay > 0) await sleep(delay);
if (interrupted) break;
if (!enc.isStarted) { console.log('combat auto-ended'); break; }
if (VERBOSE) console.log(` -> nextTurn`);
const advRes = await callStep('nextTurn', {}, (e) => nextTurn(e, ctx));
enc = advRes.enc;
if (advRes.threw) { console.log(` nextTurn err: ${advRes.threw}`); break; }
// round wrap
if (enc.isStarted && enc.round > lastRound) {
if (enc.round > rounds) {
// cap hit: the nextTurn that wrapped us here is a phantom — remove it
// so verify doesn't show an incomplete round.
events.pop();
stepN--;
break;
}
console.log(`--- round ${enc.round} ---`);
lastRound = enc.round;
const down = enc.participants.filter(p => p.currentHp <= 0 || p.isActive === false);
for (const d of down) {
if (interrupted) break;
if (d.status === 'dead') {
if (VERBOSE) console.log(` revive dead ${d.name}`);
enc = (await callStep('reviveParticipant',
{ participant: d.name, revive: true },
(e) => reviveParticipant(e, d.id, ctx))).enc;
}
if (d.status === 'stable') {
if (VERBOSE) console.log(` heal stable ${d.name} +${d.maxHp}`);
enc = (await callStep('applyHpChange',
{ target: d.name, changeType: 'heal', amount: d.maxHp, revive: true },
(e) => applyHpChange(e, d.id, 'heal', d.maxHp, ctx))).enc;
}
const latest = (enc.participants || []).find(p => p.id === d.id);
if (latest && latest.isActive === false) {
if (VERBOSE) console.log(` reactivate ${latest.name}`);
enc = (await callStep('toggleParticipantActive',
{ participant: latest.name, revive: true },
(e) => toggleParticipantActive(e, latest.id, ctx))).enc;
}
}
}
if (!enc.isStarted) { console.log('combat auto-ended'); break; }
}
console.log(`replay: ${totalTurns} turns, reached round ${enc.round} (cap ${rounds})`);
await finishAndExit();
};
+353
View File
@@ -0,0 +1,353 @@
// scripts/combat/verify.js
// Read combat log (JSON array of lean events). Check rotation correctness.
// DM-facing output: combat name, rounds, per-round turn list, checks pass/fail.
//
// No internal jargon in output. "Someone acted twice", "someone skipped",
// "turn passed wrong way" — not "double_act", "real_skip", "wrong_advance".
//
// CHECKS (rules combat must obey):
// 1. Round count go up correctly (no skip/jump/backward)
// 2. Turn pass to right person each step
// 3. Nobody act twice in same round
// 4. Nobody get skipped who was active whole round
// 5. Turn order stay stable (no random reshuffle)
// 6. Initiative slot order hold (replay logs only — needs full roster)
//
// Return: 0 clean, 1 bugs found.
'use strict';
const { normalizeEvent } = require('../../shared/logEvent');
// snake_case log type → camelCase fn (checks match both shapes)
function normalizeFn(fn) {
if (!fn) return fn;
if (!fn.includes('_')) return fn;
return fn.replace(/_([a-z])/g, (_, c) => c.toUpperCase());
}
// Parse text → array of step-arrays (one per combat run).
// Input: JSON array of lean events (app download OR combat replay output).
// Split: by encounterId, then sub-split on start_encounter (restart boundary).
// First start after setup stays with setup (not bogus "encounter 1").
function loadSteps(text) {
const trimmed = text.trim();
if (!trimmed) return [];
const raw = JSON.parse(trimmed);
const arr = Array.isArray(raw) ? raw : [raw];
const groups = new Map();
for (const e of arr) {
const key = e.encounterId || '_none_';
if (!groups.has(key)) groups.set(key, []);
groups.get(key).push(e);
}
const toSteps = (evs) => evs.map((e, i) => ({
step: i + 1, ts: e.ts || 0, type: e.type,
fn: normalizeFn(e.type),
args: null,
pre: null,
post: e.snapshot ? {
round: e.snapshot.round,
currentTurnParticipantId: e.snapshot.currentTurnParticipantId,
isStarted: true, isPaused: false,
turnOrderIds: e.snapshot.turnOrderIds || [],
activeIds: e.snapshot.activeIds || [],
participants: null,
} : null,
message: e.message || '',
error: null,
}));
const out = [];
for (const evs of groups.values()) {
let cur = [];
let started = false;
const flush = () => { if (cur.length) { out.push(toSteps(cur)); cur = []; } started = false; };
for (const e of evs) {
if (e.type === 'start_encounter' && started) flush();
if (e.type === 'start_encounter') started = true;
cur.push(e);
}
flush();
}
return out;
}
// ---------- name map ----------
const nameMap = new Map();
function learnNames(steps) {
for (const s of steps) {
// snapshot has no roster; use participantName field on events + messages
if (s.message) {
// no-op; names come from post.currentTurnParticipantId via message ctx
}
}
}
// fallback: ids unknown → short. (replay logs carry encounterName; app logs
// carry participantName. We use message text + the turnOrderIds as-is.)
function nm(id) { return id ? (nameMap.get(id) || id.slice(0, 8)) : '(none)'; }
// rebuild name map from raw events (participantName field)
function learnNamesFromEvents(evs) {
for (const e of evs) {
if (e.participantId && e.participantName) nameMap.set(e.participantId, e.participantName);
}
}
// ---------- expected advance ----------
function expectedAdvance(order, fromPos, isActive) {
const n = order.length;
if (n === 0) return { nextId: null, wrapped: false };
for (let step = 1; step < n; step++) {
const idx = (fromPos + step) % n;
const id = order[idx];
if (isActive(id)) return { nextId: id, wrapped: idx <= fromPos };
}
return { nextId: null, wrapped: false };
}
// ---------- checks ----------
function analyze(steps) {
const issues = [];
const rounds = new Map();
function ensureRound(r) {
if (!rounds.has(r)) rounds.set(r, { turnCount: 0, actors: [] });
return rounds.get(r);
}
for (let i = 0; i < steps.length; i++) {
const s = steps[i];
const pre = s.pre || (i > 0 ? steps[i - 1].post : null);
const post = s.post;
if (!post) continue;
const isNextTurn = s.fn === 'nextTurn' || s.type === 'next_turn';
const isStart = s.fn === 'startEncounter' || s.type === 'start_encounter';
const isEnd = s.fn === 'endEncounter' || s.type === 'end_encounter';
if (isStart) {
ensureRound(post.round || 1).actors.push(post.currentTurnParticipantId);
continue;
}
if (isEnd) continue;
if (isNextTurn) {
const r = ensureRound(post.round || 0);
r.turnCount++;
r.actors.push(post.currentTurnParticipantId);
if (!pre) continue;
const order = pre.turnOrderIds || [];
const fromPos = order.indexOf(pre.currentTurnParticipantId);
const isActive = id => (pre.activeIds || []).includes(id);
const exp = expectedAdvance(order, fromPos, isActive);
const actual = post.currentTurnParticipantId;
if (exp.nextId && actual && actual !== exp.nextId) {
issues.push({ step: s.step, round: post.round, kind: 'wrong_turn',
detail: `Turn passed to ${nm(actual)}, should have been ${nm(exp.nextId)}` });
}
if (pre.round !== undefined && post.round !== undefined) {
if (post.round < pre.round)
issues.push({ step: s.step, kind: 'round_backward',
detail: `Round went ${pre.round}${post.round}` });
if (post.round > pre.round + 1)
issues.push({ step: s.step, kind: 'round_jump',
detail: `Round jumped ${pre.round}${post.round}` });
if (post.round === pre.round + 1 && !exp.wrapped)
issues.push({ step: s.step, kind: 'round_phantom',
detail: `Round went ${pre.round}${post.round} but turn didn't wrap` });
}
continue;
}
if (pre && post && !orderChangedByRosterOrReorder(s.fn)) {
const before = JSON.stringify(pre.turnOrderIds || []);
const after = JSON.stringify(post.turnOrderIds || []);
if (before !== after && pre.turnOrderIds && pre.turnOrderIds.length) {
issues.push({ step: s.step, kind: 'order_shift',
detail: `Turn order changed during ${s.fn}` });
}
}
}
issues.push(...checkCycles(steps, rounds));
return { issues, rounds };
}
function checkCycles(steps, rounds) {
const out = [];
let cycleActive = new Set();
let cycleActed = new Set();
let cycleStarter = null;
let cycleRound = null;
let started = false;
function finalize(endStep) {
if (!started) return;
const skipped = [...cycleActive].filter(id => !cycleActed.has(id));
if (skipped.length) {
out.push({ step: endStep, round: cycleRound, kind: 'skipped',
detail: `Never acted in round ${cycleRound}: ${skipped.map(nm).join(', ')}` });
}
}
for (let i = 0; i < steps.length; i++) {
const s = steps[i];
const pre = s.pre || (i > 0 ? steps[i - 1].post : null);
const post = s.post;
if (!post) continue;
const isNextTurn = s.fn === 'nextTurn' || s.type === 'next_turn';
const isStart = s.fn === 'startEncounter' || s.type === 'start_encounter';
const isEnd = s.fn === 'endEncounter' || s.type === 'end_encounter';
if (isStart) {
finalize(s.step);
cycleRound = post.round || 1;
cycleActive = new Set(post.activeIds || []);
cycleActed = new Set(post.currentTurnParticipantId ? [post.currentTurnParticipantId] : []);
cycleStarter = post.currentTurnParticipantId;
started = true;
continue;
}
if (isEnd) { started = false; continue; }
if (started && pre && post.currentTurnParticipantId &&
pre.currentTurnParticipantId !== post.currentTurnParticipantId) {
const wrapped = pre.round !== undefined && post.round !== undefined && post.round !== pre.round;
if (wrapped) {
// drain removed/inactive before finalizing so removed actors
// aren't flagged as skipped.
if (pre && pre.activeIds && post.activeIds) {
const postSet = new Set(post.activeIds);
for (const id of [...cycleActive]) {
if (!postSet.has(id)) {
cycleActive.delete(id);
cycleActed.delete(id);
}
}
}
finalize(s.step);
cycleRound = post.round;
cycleActive = new Set(post.activeIds || []);
cycleActed = new Set(post.currentTurnParticipantId ? [post.currentTurnParticipantId] : []);
cycleStarter = post.currentTurnParticipantId;
} else {
const c = post.currentTurnParticipantId;
if (cycleActed.has(c) && c !== cycleStarter) {
out.push({ step: s.step, round: post.round, kind: 'acted_twice',
detail: `${nm(c)} acted twice in round ${post.round}` });
}
cycleActed.add(c);
}
}
if (isNextTurn) continue;
if (pre && post && pre.activeIds && post.activeIds) {
const postSet = new Set(post.activeIds);
for (const id of [...cycleActive]) {
if (!postSet.has(id)) {
cycleActive.delete(id);
cycleActed.delete(id);
}
}
}
}
return out;
}
function orderChangedByRosterOrReorder(fn) {
return [
'addParticipant','addParticipants','removeParticipant','reorderParticipants',
'startEncounter','endEncounter','setup_encounter','setup_campaign',
'add_participant','add_participants','remove_participant','reorder',
'start_encounter','end_encounter',
].includes(fn);
}
// ---------- reporting (DM-facing) ----------
const KIND_LABEL = {
wrong_turn: 'Turn passed to wrong person',
round_backward: 'Round count went backward',
round_jump: 'Round count jumped',
round_phantom: 'Round count changed without turn wrapping',
order_shift: 'Turn order changed unexpectedly',
skipped: 'Someone got skipped',
acted_twice: 'Someone acted twice',
slot_violation: 'Initiative order violated',
};
function reportOne(label, steps, rawEventsForNames, opts = {}) {
const log = opts.log || console.log;
if (rawEventsForNames) learnNamesFromEvents(rawEventsForNames);
const { issues, rounds } = analyze(steps);
// combat name
const name = (rawEventsForNames && rawEventsForNames[0] && rawEventsForNames[0].encounterName) || 'Combat';
log(`=== ${label}: ${name} ===`);
// Per-round turn list only in verbose mode. Long replays can print thousands
// of names and swamp useful result output.
const sortedRounds = [...rounds.keys()].sort((a, b) => a - b);
if (opts.verbose) {
for (const r of sortedRounds) {
const info = rounds.get(r);
log(` Round ${r}: ${info.actors.map(nm).join(' → ')}`);
}
}
log(` (${steps.length} events, ${rounds.size} rounds${opts.verbose ? '' : ', use -v for per-round turns'})`);
if (issues.length === 0) {
log(' ✓ PASS — combat rotated correctly');
return 0;
}
log(` ✗ FAIL — ${issues.length} problem(s):`);
const byKind = {};
for (const it of issues) byKind[it.kind] = (byKind[it.kind] || 0) + 1;
for (const [k, n] of Object.entries(byKind)) {
log(` ${KIND_LABEL[k] || k}: ${n}`);
}
for (const it of issues.slice(0, 15)) {
const where = it.round != null ? `R${it.round} ` : '';
log(` [${where}event ${it.step}] ${it.detail}`);
}
if (issues.length > 15) log(` ... +${issues.length - 15} more`);
return issues.length;
}
module.exports = function verify(text, opts = {}) {
const log = opts.log || console.log;
const allSteps = loadSteps(text);
if (!allSteps.length) {
log('No combat events found.');
return 0;
}
// raw events grouped same way for name learning
const raw = JSON.parse(text.trim());
const arr = Array.isArray(raw) ? raw : [raw];
const rawGroups = new Map();
for (const e of arr) {
const key = e.encounterId || '_none_';
if (!rawGroups.has(key)) rawGroups.set(key, []);
rawGroups.get(key).push(e);
}
const rawList = [...rawGroups.values()];
let total = 0;
for (let i = 0; i < allSteps.length; i++) {
const label = allSteps.length > 1 ? `[combat ${i + 1}/${allSteps.length}]` : 'Combat';
if (i > 0) log('');
total += reportOne(label, allSteps[i], rawList[i], opts);
}
log('');
log(total === 0 ? 'CLEAN' : `${total} problem(s) found`);
return total === 0 ? 0 : 1;
};
+15 -4
View File
@@ -18,7 +18,7 @@ done
# backend: better-sqlite3, :4001
if ! lsof -ti :4001 >/dev/null 2>&1; then
echo "starting backend :4001..."
DB_PATH=$(pwd)/data/tracker.sqlite PORT=4001 \
DB_PATH=$(pwd)/data/tracker.sqlite PORT=4001 ALLOW_DEV_ENDPOINTS=1 \
nohup npm run server:dev > tmp/server.log 2>&1 &
echo $! > tmp/server.pid
else
@@ -27,10 +27,15 @@ fi
# frontend: server storage, :3999
if ! lsof -ti :3999 >/dev/null 2>&1; then
echo "starting frontend :3999..."
# detect LAN ip so other devices (phones) can reach backend
LAN_IP=$(ipconfig getifaddr en0 2>/dev/null || ipconfig getifaddr en1 2>/dev/null || echo 127.0.0.1)
echo "starting frontend :3999 (lan ip: $LAN_IP)..."
NODE_ENV=development REACT_APP_DEV_TOOLS=1 \
REACT_APP_STORAGE=server \
REACT_APP_BACKEND_URL=http://127.0.0.1:4001 \
REACT_APP_BACKEND_REALTIME_URL=ws://127.0.0.1:4001/ws \
REACT_APP_BACKEND_URL=http://${LAN_IP}:4001 \
REACT_APP_BACKEND_REALTIME_URL=ws://${LAN_IP}:4001/ws \
DANGEROUSLY_DISABLE_HOST_CHECK=true \
HOST=0.0.0.0 \
BROWSER=none PORT=3999 \
nohup npm start > tmp/fe.log 2>&1 &
echo $! > tmp/fe.pid
@@ -50,5 +55,11 @@ done
echo ""
echo "backend : http://127.0.0.1:4001 (curl http://127.0.0.1:4001/health)"
echo "frontend : http://127.0.0.1:3999 (admin / player /display)"
echo "lan url : http://${LAN_IP}:3999 (phones/other devices on network)"
echo "logs : tmp/server.log tmp/fe.log"
echo "stop : ./scripts/dev-stop.sh"
echo ""
echo "NOTE: Prevent Sleep (wake lock) requires secure context (HTTPS/localhost)."
echo " LAN IP (http) won't work unless Android Chrome flag set:"
echo " chrome://flags/#unsafely-treat-insecure-origin-as-secure"
echo " Add: http://${LAN_IP}:3999 (include port)"
+290 -297
View File
@@ -1,379 +1,372 @@
// scripts/replay-combat.js
// Drive a full combat through the LIVE backend via the ws storage adapter
// Drive a full combat through the LIVE backend via the server storage adapter
// (same contract boundary as the App), so the player display window
// (subscribed via WS) live-updates as combat progresses.
// Uses shared/turn.js for all turn logic (same model as the UI).
//
// Coverage goals (rotate across rounds):
// - nextTurn (every turn)
// - applyHpChange damage + heal (varying magnitude)
// - toggleCondition (all CONDITIONS at least once)
// - toggleParticipantActive (mark inactive, later reactivate)
// - deathSave (when a PC reaches 0 HP)
// - addParticipant (reinforcements drop in)
// - removeParticipant (dead monsters hauled off)
// - updateParticipant (edit fields mid-combat)
// - togglePause / resume
// - reorderParticipants (initiative reorder)
// - endEncounter (cleanup)
// BLIND CALLER: this tool does NOT know the correct turn order. It hammers
// nextTurn + mutations and trusts turn.js. An SEPARATE analyze pass inspects
// what actually happened (invariants on backend read-back). Do not encode
// expected-order logic here — that's circular.
//
// Run: node scripts/replay-combat.js [rounds] [delayMs]
// rounds default 100, delayMs default 200
'use strict';
// DRIVEN BY REAL enc.round (backend state), not a fake loop counter. Round
// wraps when nextTurn's pointer advances last→first active.
//
// TRACE: writes JSONL to tmp/replay-{stamp}.jsonl — one record per call:
// { step, ts, type, call:{fn,args}, pre, post }
// pre/post = backend getDoc snapshots (independent of func return value).
// This is ground truth. analyze-turns.js consumes it. The func return value
// is "what turn.js claims"; read-back is "what the backend stored". Mismatch
// = write bug.
//
// Coverage (rotates by step counter):
// applyHpChange damage, toggleCondition, updateParticipant, deathSave,
// toggleParticipantActive, pause/add/resume reinforcements,
// removeParticipant dead, reorderParticipants same-init, nextTurn.
//
// Run: node scripts/replay-combat.js [rounds] [delayMs] --out <path> [-v|--verbose]
// rounds default 20, delayMs default 200
// --out <path> = REQUIRED. Trace path you control.
// -v / --verbose = log every action per turn
const crypto = require('crypto');
const fs = require('fs');
const path = require('path');
const shared = require('../shared');
const {
buildCharacterParticipant, buildMonsterParticipant,
startEncounter, nextTurn, togglePause,
startEncounter, nextTurn, togglePause, endEncounter,
addParticipant, updateParticipant, removeParticipant,
toggleParticipantActive, applyHpChange, deathSave,
toggleCondition, reorderParticipants, endEncounter,
toggleCondition, reorderParticipants,
} = shared;
const { createServerStorage } = require('../src/storage/server');
const BACKEND = process.env.BACKEND_URL || 'http://127.0.0.1:4001';
const WS_URL = process.env.BACKEND_REALTIME_URL || BACKEND.replace(/^http/, 'ws') + '/ws';
const ROUNDS = parseInt(process.argv[2], 10) || 100;
const DELAY = parseInt(process.argv[3], 10) || 200;
// args: [rounds] [delayMs] --out <path> [-v|--verbose]
// --out <path> REQUIRED — trace path. You control it, not the tool.
const args = process.argv.slice(2);
const VERBOSE = args.some(a => a === '-v' || a === '--verbose');
let OUT_PATH = null;
for (let i = 0; i < args.length; i++) {
if (args[i] === '--out' && args[i + 1]) {
OUT_PATH = args[i + 1];
args.splice(i, 2);
break;
}
}
if (!OUT_PATH) {
console.error('Usage: node scripts/replay-combat.js [rounds] [delayMs] --out <path> [-v]');
console.error(' --out <path> REQUIRED.');
process.exit(2);
}
const positional = args.filter(a => !a.startsWith('-'));
const ROUNDS = parseInt(positional[0], 10) || 20;
const DELAY = parseInt(positional[1], 10) || 200;
const MAX_STEPS = ROUNDS * 30; // safety cap on total calls
const APP_ID = process.env.REACT_APP_TRACKER_APP_ID || 'ttrpg-initiative-tracker-default';
const PUB = `artifacts/${APP_ID}/public/data`;
// Mirror App.js getPath. Adapter takes these; norm() strips prefix.
const getPath = {
campaigns: () => `${PUB}/campaigns`,
campaign: (id) => `${PUB}/campaigns/${id}`,
encounters: (cid) => `${PUB}/campaigns/${cid}/encounters`,
encounter: (cid, eid) => `${PUB}/campaigns/${cid}/encounters/${eid}`,
activeDisplay: () => `${PUB}/activeDisplay/status`,
logs: () => `${PUB}/logs`,
};
const sleep = (ms) => new Promise(r => setTimeout(r, ms));
// Use the ADAPTER as the contract boundary (same as App). No raw REST.
const storage = createServerStorage({ baseUrl: BACKEND, realtimeUrl: WS_URL });
const sleep = (ms) => new Promise(r => setTimeout(r, ms));
const pick = (arr) => arr[Math.floor(Math.random() * arr.length)];
// Mirror App.js CONDITIONS so we exercise all of them.
const CONDITIONS = [
'alchemist_fire', 'bardic_inspiration', 'blinded', 'charmed', 'deafened',
'exhaustion', 'frightened', 'grappled', 'grazed', 'incapacitated',
'invisible', 'paralyzed', 'petrified', 'poisoned', 'prone', 'restrained',
'sapped', 'shield', 'slowed', 'stunned', 'unconscious', 'vexed',
];
// Custom (freeform) condition ids — DM-added strings. toggleCondition must
// accept ANY string (UI custom-condition contract). Exercise both paths.
const CUSTOM_CONDITIONS = ['hexed', 'rager', 'marked_for_death', '🛡️blessed'];
async function patch(encounterPath, enc, result, label) {
if (!result || !result.patch) { if (label) console.log(` (${label}: no-op)`); return enc; }
await storage.updateDoc(encounterPath, result.patch);
if (label) console.log(` [${label}]`);
// emit pointer-advance line when a MUTATION changes currentTurnParticipantId.
// nextTurn passes label=null — it's a normal advance, already logged via
// the turn line. Emitting pointer for it double-counts.
const oldCur = enc.currentTurnParticipantId;
const oldRound = enc.round;
const newEnc = { ...enc, ...result.patch };
const newCur = newEnc.currentTurnParticipantId;
const newRound = newEnc.round;
if (label && oldCur && newCur && oldCur !== newCur) {
const oldName = enc.participants.find(p => p.id === oldCur)?.name || oldCur;
const newName = newEnc.participants.find(p => p.id === newCur)?.name || newCur;
const wrap = oldRound !== newRound ? ' wrap' : '';
console.log(` [pointer ${oldName}${newName}${wrap}]`);
}
return newEnc;
function buildRoster() {
return [
{ name: 'Fighter', defaultMaxHp: 200, defaultInitMod: 2 },
{ name: 'Cleric', defaultMaxHp: 180, defaultInitMod: 1 },
{ name: 'Rogue', defaultMaxHp: 160, defaultInitMod: 3 },
];
}
function buildMonsters() {
return [
{ name: 'Goblin1', maxHp: 30, initMod: 2 },
{ name: 'Goblin2', maxHp: 30, initMod: 2 },
{ name: 'OrcBoss', maxHp: 120, initMod: 1 },
{ name: 'Wolf', maxHp: 40, initMod: 3 },
{ name: 'Merchant', maxHp: 30, initMod: 0, isNpc: true },
];
}
function pick(arr) { return arr[Math.floor(Math.random() * arr.length)]; }
const CONDITIONS = [
'alchemist_fire','bardic_inspiration','blinded','charmed','deafened',
'frightened','grappled','incapacitated','invisible','paralyzed',
'petrified','poisoned','prone','restrained','sapped','shield',
'slowed','stunned','unconscious','vexed',
];
const CUSTOM_CONDITIONS = ['hexed','rager','marked_for_death','shield_blessed'];
const ALL_CONDITIONS = [...CONDITIONS, ...CUSTOM_CONDITIONS];
let condIdx = 0;
// ---------- JSONL trace ----------
// Lean snapshot — analyzer needs rotation fields only, not roster.
// participants dropped (was 80% of trace bloat). turnOrderIds + activeIds
// carry id-level info; hp/conditions stay on encounter doc, not trace.
function snapshot(enc) {
if (!enc) return null;
return {
round: enc.round ?? 0,
currentTurnParticipantId: enc.currentTurnParticipantId ?? null,
isStarted: !!enc.isStarted,
isPaused: !!enc.isPaused,
turnOrderIds: [...(enc.turnOrderIds || [])],
activeIds: (enc.participants || []).filter(p => p.isActive).map(p => p.id),
};
}
function nameOf(enc, id) {
if (!id || !enc) return '(none)';
const p = (enc.participants || []).find(x => x.id === id);
return p ? p.name : '(missing)';
}
async function main() {
console.log(`replay-combat: ${ROUNDS} rounds, ${DELAY}ms/step, backend=${BACKEND}`);
const runStamp = new Date().toISOString().slice(0,19).replace('T', '_').replace(/:/g, '-');
const campaignId = crypto.randomUUID();
const encounterId = crypto.randomUUID();
await storage.setDoc(getPath.campaign(campaignId), {
name: `Replay Campaign (${new Date().toLocaleString('en-US', { hour12: false })})`,
playerDisplayBackgroundUrl: '',
ownerId: 'replay',
createdAt: new Date().toISOString(),
players: [
{ id: 'c1', name: 'Fighter', defaultMaxHp: 200, defaultInitMod: 2 },
{ id: 'c2', name: 'Cleric', defaultMaxHp: 180, defaultInitMod: 1 },
{ id: 'c3', name: 'Rogue', defaultMaxHp: 160, defaultInitMod: 3 },
],
});
const charSpecs = [
{ id: 'c1', name: 'Fighter', defaultMaxHp: 200, defaultInitMod: 2 },
{ id: 'c2', name: 'Cleric', defaultMaxHp: 180, defaultInitMod: 1 },
{ id: 'c3', name: 'Rogue', defaultMaxHp: 160, defaultInitMod: 3 },
];
const monsterSpecs = [
{ name: 'Goblin1', maxHp: 100, initMod: 2 },
{ name: 'Goblin2', maxHp: 100, initMod: 2 },
{ name: 'OrcBoss', maxHp: 500, initMod: 1 },
{ name: 'Wolf', maxHp: 120, initMod: 3 },
{ name: 'Merchant', maxHp: 150, initMod: 0, isNpc: true },
];
const participants = [
...charSpecs.map(c => buildCharacterParticipant(c).participant),
...monsterSpecs.map(m => buildMonsterParticipant(m).participant),
];
await storage.setDoc(getPath.encounter(campaignId, encounterId), {
name: `Big Boss Replay (${new Date().toLocaleString('en-US', { hour12: false })})`,
campaignId,
createdAt: new Date().toISOString(),
participants,
round: 0,
currentTurnParticipantId: null,
isStarted: false,
isPaused: false,
turnOrderIds: [],
});
console.log(`created: campaign=${campaignId} encounter=${encounterId} participants=${participants.length}`);
await storage.setDoc(getPath.activeDisplay(), {
activeCampaignId: campaignId,
activeEncounterId: encounterId,
hidePlayerHp: false,
});
await sleep(800);
const encounterPath = getPath.encounter(campaignId, encounterId);
const activeDisplayPath = getPath.activeDisplay();
const ctx = { storage, encPath: encounterPath, logPath: getPath.logs(), displayPath: activeDisplayPath };
// start
let enc = await storage.getDoc(encounterPath);
enc = await patch(encounterPath, enc, startEncounter(enc), 'startEncounter');
console.log(`combat started: round ${enc.round}, first=${firstActiveName(enc)}`);
await sleep(DELAY);
let tracePath = OUT_PATH;
// ensure parent dir exists
const traceDir = path.dirname(tracePath);
if (!fs.existsSync(traceDir)) fs.mkdirSync(traceDir, { recursive: true });
const jsonl = fs.createWriteStream(tracePath, { flags: 'w' });
let stepN = 0;
let prevEnc = null; // cached post = next step's pre (no backend read-back).
// callStep: pre = cached prevEnc (or fresh read on first) → run → post =
// runner return (trusted, like old fast impl) → emit JSONL. No per-step
// backend getDoc. Funcs return newEnc already.
async function callStep(fn, args, runner) {
stepN++;
const encBefore = prevEnc !== null ? prevEnc : await storage.getDoc(encounterPath);
const pre = snapshot(encBefore);
let result, threw = null;
try { result = await runner(encBefore); }
catch (e) { threw = e.message; }
// func returns newEnc (post). Trust it — matches old fast behavior.
// Setup funcs (setDoc/getDoc) return undefined → keep encBefore.
const encAfter = threw ? encBefore : (result !== undefined ? result : encBefore);
prevEnc = encAfter;
const post = snapshot(encAfter);
jsonl.write(JSON.stringify({
step: stepN, ts: Date.now(), type: fn, call: { fn, args },
pre, post, error: threw,
}) + '\n');
return { enc: encAfter, result, threw };
}
console.log(`replay-combat: ${ROUNDS} rounds, ${DELAY}ms/step, backend=${BACKEND}${VERBOSE ? ' [verbose]' : ''}`);
// --- setup: campaign + encounter docs (also traced, type 'setup') ---
await callStep('setup_campaign', { campaignId }, async () =>
storage.setDoc(getPath.campaign(campaignId), {
id: campaignId, name: `Replay Campaign ${runStamp}`, createdAt: Date.now(),
})
);
await callStep('setup_encounter', { encounterId }, async () =>
storage.setDoc(encounterPath, {
id: encounterId,
name: `Big Boss Replay ${runStamp}`,
campaignId,
participants: [],
isStarted: false, isPaused: false,
round: 0, currentTurnParticipantId: null, turnOrderIds: [],
createdAt: Date.now(),
})
);
// add roster + monsters
for (const ch of buildRoster()) {
const { participant } = buildCharacterParticipant(ch);
await callStep('addParticipant', { name: participant.name }, (enc) =>
addParticipant(enc, participant, ctx)
);
}
for (const m of buildMonsters()) {
const { participant } = buildMonsterParticipant(m);
await callStep('addParticipant', { name: participant.name }, (enc) =>
addParticipant(enc, participant, ctx)
);
}
// start combat
let enc = (await storage.getDoc(encounterPath));
const startRes = await callStep('startEncounter', {}, (e) => startEncounter(e, ctx));
enc = startRes.enc;
await storage.updateDoc(activeDisplayPath, { activeCampaignId: campaignId, activeEncounterId: encounterId });
console.log(`combat started: round ${enc.round}, first=${nameOf(enc, enc.currentTurnParticipantId)}`);
let totalTurns = 0;
const condQueue = [...CONDITIONS, ...CUSTOM_CONDITIONS].sort(() => Math.random() - 0.5);
let reinforcementsAdded = 0;
let lastPaused = false;
let lastReorder = 0;
let lastRound = enc.round;
for (let roundN = 1; roundN <= ROUNDS; roundN++) {
console.log(`--- round ${roundN} starting ---`);
// advance initiative until round counter ticks (full cycle done).
const cap = (enc.participants.length + 2) * 2;
let guard = 0;
while (enc.round < roundN + 1 && guard < cap) {
// NOTE: do NOT getDoc here — async re-fetch can return stale state and
// cause nextTurn to compute off pre-mutation data (double-acts/skips).
// Trust the local enc returned by patch (sync spread of updateDoc).
// 9. resume if paused: must happen BEFORE nextTurn or it throws.
if (lastPaused) {
enc = await patch(encounterPath, enc, togglePause(enc), 'resume');
lastPaused = false;
}
let t;
try { t = nextTurn(enc); } catch (e) { console.log(` nextTurn err: ${e.message}`); break; }
enc = await patch(encounterPath, enc, t, null);
// --- main loop: drive by real enc.round ---
while (enc.isStarted && enc.round <= ROUNDS && stepN < MAX_STEPS) {
const actor = (enc.participants || []).find(p => p.id === enc.currentTurnParticipantId);
totalTurns++;
const actorName = firstActiveName(enc);
const actor = currentParticipant(enc);
if (VERBOSE && actor) console.log(` [r${enc.round}] ${actor.name}'s turn`);
// Dump turn line with order AND initiative (DM drag may reorder without
// changing init — log both so parser can flag unexplained shifts).
const ordStr = enc.turnOrderIds.map(id => {
const p = enc.participants.find(x => x.id === id);
return p ? `${p.name}:${p.initiative}` : id;
}).join(',');
// Also dump participants[] order (display source). Diverge from order = sync bug.
const pStr = enc.participants.map(p => `${p.name}:${p.initiative}`).join(',');
console.log(` turn ${totalTurns} (round ${enc.round}): ${actorName} | order=[${ordStr}] parts=[${pStr}] cur=${enc.currentTurnParticipantId}`);
// 1. damage: actor hits a random living, active target.
if (actor) {
const foes = enc.participants.filter(
p => p.id !== actor.id && p.currentHp > 0 && p.isActive !== false && !p.name.startsWith('Dead')
);
if (foes.length > 0) {
const tgt = pick(foes);
const dmg = 1 + Math.floor(Math.random() * 5); // 1-5
const h = applyHpChange(enc, tgt.id, 'damage', dmg);
if (h.patch) {
await storage.updateDoc(encounterPath, h.patch);
enc = { ...enc, ...h.patch };
console.log(` ${actorName}${tgt.name} (-${dmg}, hp=${tgt.currentHp - dmg})`);
}
}
}
// 2. heal: Cleric (when active) heals lowest-HP ally every other turn.
if (actor && actor.name === 'Cleric' && totalTurns % 2 === 0) {
const wounded = enc.participants
.filter(p => p.currentHp > 0 && p.currentHp < p.maxHp && p.isActive !== false)
.sort((a, b) => (a.currentHp / a.maxHp) - (b.currentHp / b.maxHp));
if (wounded.length > 0) {
const tgt = wounded[0];
const amt = 2 + Math.floor(Math.random() * 5); // 2-6
const h = applyHpChange(enc, tgt.id, 'heal', amt);
if (h.patch) {
await storage.updateDoc(encounterPath, h.patch);
enc = { ...enc, ...h.patch };
console.log(` Cleric heal → ${tgt.name} (+${amt}, hp=${tgt.currentHp + amt})`);
}
}
}
// 3. conditions: toggle a queued condition off some participant each turn.
if (condQueue.length > 0) {
const cond = condQueue[0];
const living = enc.participants.filter(p => p.currentHp > 0 && p.isActive !== false);
// random damage from actor to random living target
const living = enc.participants.filter(p => p.currentHp > 0 && p.id !== actor.id);
if (living.length > 0) {
const tgt = pick(living);
try {
const c = toggleCondition(enc, tgt.id, cond);
enc = await patch(encounterPath, enc, c, `condition ${cond} on ${tgt.name}`);
condQueue.shift();
} catch (e) { console.log(` condition ${cond} err: ${e.message}`); condQueue.shift(); }
}
} else if (totalTurns % 6 === 0) {
// second pass: toggle a random condition on random participant (add/remove).
const living = enc.participants.filter(p => p.currentHp > 0 && p.isActive !== false);
if (living.length > 0) {
const tgt = pick(living);
const cond = pick([...CONDITIONS, ...CUSTOM_CONDITIONS]);
try {
const c = toggleCondition(enc, tgt.id, cond);
enc = await patch(encounterPath, enc, c, `condition ${cond} on ${tgt.name}`);
} catch (e) { /* ignore */ }
}
const dmg = 1 + Math.floor(Math.random() * 5);
if (VERBOSE) console.log(` damage ${tgt.name} -${dmg}`);
const res = await callStep('applyHpChange',
{ target: tgt.name, changeType: 'damage', amount: dmg },
(e) => applyHpChange(e, tgt.id, 'damage', dmg, ctx));
enc = res.enc;
}
// 4. toggleParticipantActive: randomly mark someone inactive, or reactivate.
// random condition
if (totalTurns % 5 === 0) {
const cond = ALL_CONDITIONS[condIdx++ % ALL_CONDITIONS.length];
if (VERBOSE) console.log(` condition ${actor.name} +${cond}`);
const res = await callStep('toggleCondition',
{ participant: actor.name, condition: cond },
(e) => toggleCondition(e, actor.id, cond, ctx));
enc = res.enc;
}
// random edit (notes/init unchanged)
if (totalTurns % 11 === 0) {
if (VERBOSE) console.log(` update ${actor.name} notes`);
const res = await callStep('updateParticipant',
{ participant: actor.name, fields: ['notes'] },
(e) => updateParticipant(e, actor.id, { notes: `edited r${enc.round}` }, ctx));
enc = res.enc;
}
// deathSave: PC at 0 HP
if (actor.currentHp <= 0 && !actor.isNpc) {
if (VERBOSE) console.log(` deathSave ${actor.name} +1 success`);
const res = await callStep('deathSave',
{ participant: actor.name, type: 'success', n: 1 },
(e) => deathSave(e, actor.id, 'success', 1, ctx));
enc = res.enc;
}
// toggleActive every 9 turns
if (totalTurns % 9 === 0) {
const living = enc.participants.filter(p => p.currentHp > 0);
if (living.length > 0) {
const tgt = pick(living);
try {
const r = toggleParticipantActive(enc, tgt.id);
enc = await patch(encounterPath, enc, r, `${tgt.isActive === false ? 'reactivate' : 'deactivate'} ${tgt.name}`);
} catch (e) { /* ignore */ }
if (VERBOSE) console.log(` toggleActive ${tgt.name}`);
const res = await callStep('toggleParticipantActive',
{ participant: tgt.name },
(e) => toggleParticipantActive(e, tgt.id, ctx));
enc = res.enc;
}
}
// 5. deathSave: when a PC is at 0 HP on their turn, attempt a save.
if (actor && actor.currentHp <= 0 && !actor.isNpc && actor.name !== actor.name.startsWith('Monster')) {
try {
const ds = deathSave(enc, actor.id, 1);
enc = await patch(encounterPath, enc, ds, `deathSave ${actor.name} (+1 success)`);
} catch (e) { /* ignore */ }
// reinforcements every 20 turns (pause/add/resume)
if (totalTurns % 20 === 0 && enc.isPaused === false) {
if (VERBOSE) console.log(` reinforcements: pause`);
let res = await callStep('togglePause', { to: 'paused' }, (e) => togglePause(e, ctx));
enc = res.enc;
const r = buildMonsterParticipant({ name: `Reinforce${totalTurns}`, maxHp: 20, initMod: 1 });
if (VERBOSE) console.log(` add ${r.participant.name}`);
res = await callStep('addParticipant',
{ name: r.participant.name, reinforcement: true },
(e) => addParticipant(e, r.participant, ctx));
enc = res.enc;
if (VERBOSE) console.log(` resume`);
res = await callStep('togglePause', { to: 'resumed' }, (e) => togglePause(e, ctx));
enc = res.enc;
}
// 6. removeParticipant: dead monsters hauled off (every ~5 turns).
if (totalTurns % 5 === 0) {
const dead = enc.participants.find(p => (p.isDying || p.currentHp <= 0) && (p.isNpc || p.name.startsWith('Goblin') || p.name === 'OrcBoss' || p.name === 'Wolf'));
// remove dead monster every 13 turns
if (totalTurns % 13 === 0) {
const dead = enc.participants.find(p => p.currentHp <= 0 && p.type === 'monster');
if (dead) {
try {
const r = removeParticipant(enc, dead.id);
enc = await patch(encounterPath, enc, r, `remove dead ${dead.name}`);
} catch (e) { /* ignore */ }
if (VERBOSE) console.log(` remove ${dead.name}`);
const res = await callStep('removeParticipant',
{ participant: dead.name, dead: true },
(e) => removeParticipant(e, dead.id, ctx));
enc = res.enc;
}
}
// 7. addParticipant (reinforcements): every 10 turns a new monster joins.
if (totalTurns % 10 === 0 && reinforcementsAdded < 4) {
const spec = pick([
{ name: `Reinforce${reinforcementsAdded + 1}`, maxHp: 120, initMod: 1 },
{ name: `Summon${reinforcementsAdded + 1}`, maxHp: 80, initMod: 4 },
]);
try {
const built = buildMonsterParticipant(spec).participant;
const r = addParticipant(enc, built);
enc = await patch(encounterPath, enc, r, `add ${spec.name}`);
reinforcementsAdded++;
} catch (e) { /* ignore */ }
// drag same-init every 17 turns
if (totalTurns % 17 === 0) {
const order = enc.participants || [];
if (order.length >= 2) {
const a = order[0], b = order.find(p => p.initiative === a.initiative && p.id !== a.id);
if (b) {
if (VERBOSE) console.log(` reorder ${b.name} -> ${a.name}`);
const res = await callStep('reorderParticipants',
{ dragged: b.name, target: a.name },
(e) => reorderParticipants(e, b.id, a.id, ctx));
enc = res.enc;
}
}
// 8. updateParticipant: every 7 turns, edit a field on someone (e.g. temp AC).
if (totalTurns % 7 === 0) {
const living = enc.participants.filter(p => p.currentHp > 0);
if (living.length > 0) {
const tgt = pick(living);
try {
const r = updateParticipant(enc, tgt.id, { notes: `edited@turn${totalTurns}` });
enc = await patch(encounterPath, enc, r, `edit ${tgt.name} notes`);
} catch (e) { /* ignore */ }
}
}
// 9. togglePause: every 12 turns, pause (resumes next iteration via above).
if (totalTurns % 12 === 0 && !lastPaused) {
enc = await patch(encounterPath, enc, togglePause(enc), 'pause');
lastPaused = true;
}
if (DELAY > 0) await sleep(DELAY);
// 10. reorderParticipants: every 8 turns, drag one past another (DM reorder).
// Pick two ADJACENT UPCOMING actors (both strictly after current pointer)
// and swap them. Avoids crossing current pointer — crossing it creates
// ambiguous "who acted this round" semantics (skip/double). Swapping two
// upcoming actors is always safe and still exercises reorder.
if (totalTurns % 8 === 0 && lastReorder !== totalTurns) {
const curIdx = enc.turnOrderIds.indexOf(enc.currentTurnParticipantId);
// upcoming = everyone after current in turn order (rest of this round)
const upcomingIds = enc.turnOrderIds.slice(curIdx + 1)
.filter(id => { const p = enc.participants.find(x => x.id === id); return p && p.currentHp > 0 && p.isActive !== false; });
// swap first adjacent upcoming pair (drag index1 before index0)
if (upcomingIds.length >= 2) {
const target = enc.participants.find(p => p.id === upcomingIds[0]);
const dragged = enc.participants.find(p => p.id === upcomingIds[1]);
try {
const r = reorderParticipants(enc, dragged.id, target.id);
enc = await patch(encounterPath, enc, r, `reorder ${dragged.name}→before ${target.name}`);
lastReorder = totalTurns;
} catch (e) { /* swap not allowed — skip this round */ }
}
}
await sleep(DELAY);
guard++;
// advance turn (unless combat auto-ended)
if (!enc.isStarted) { console.log('combat auto-ended'); break; }
}
if (!enc.isStarted) { console.log('combat auto-ended'); break; }
const alive = enc.participants.filter(p => p.currentHp > 0).length;
// revive dead: heal to full + reactivate. Sustains combat for 100 rounds
// and exercises toggleActive reactivate + heal-from-zero path.
if (VERBOSE) console.log(` -> nextTurn`);
const advRes = await callStep('nextTurn', {}, (e) => nextTurn(e, ctx));
enc = advRes.enc;
if (advRes.threw) { console.log(` nextTurn err: ${advRes.threw}`); break; }
// round wrap: revive dead so combat sustains to full ROUNDS count
if (enc.isStarted && enc.round > lastRound) {
if (enc.round > ROUNDS) break; // round cap reached, stop before printing/acting
console.log(`--- round ${enc.round} ---`);
lastRound = enc.round;
const dead = enc.participants.filter(p => p.currentHp <= 0 || p.isActive === false);
for (const d of dead) {
try {
if (d.isActive === false) {
enc = await patch(encounterPath, enc, toggleParticipantActive(enc, d.id), `revive-reactivate ${d.name}`);
if (VERBOSE) console.log(` revive ${d.name}`);
const res = await callStep('toggleParticipantActive',
{ participant: d.name, revive: true },
(e) => toggleParticipantActive(e, d.id, ctx));
enc = res.enc;
}
const h = applyHpChange(enc, d.id, 'heal', d.maxHp);
enc = await patch(encounterPath, enc, h, `revive-heal ${d.name}${d.maxHp}`);
} catch (e) { console.log(` revive ${d.name} err: ${e.message}`); }
if (VERBOSE) console.log(` heal ${d.name} +${d.maxHp}`);
const res = await callStep('applyHpChange',
{ target: d.name, changeType: 'heal', amount: d.maxHp, revive: true },
(e) => applyHpChange(e, d.id, 'heal', d.maxHp, ctx));
enc = res.enc;
}
}
console.log(`replay: ${totalTurns} total turns across ${ROUNDS} rounds`);
if (!enc.isStarted) { console.log('combat auto-ended'); break; }
}
// end
console.log(`replay: ${totalTurns} actor-turns, reached round ${enc.round} (cap ${ROUNDS})`);
// end encounter
enc = await storage.getDoc(encounterPath);
if (enc.isStarted) enc = await patch(encounterPath, enc, endEncounter(enc), 'endEncounter');
if (enc.isStarted) {
const res = await callStep('endEncounter', {}, (e) => endEncounter(e, ctx));
enc = res.enc;
}
await storage.updateDoc(activeDisplayPath, { activeCampaignId: null, activeEncounterId: null });
jsonl.end();
await new Promise(r => jsonl.close(r));
console.log(`trace written: ${stepN} steps -> ${tracePath}`);
console.log('');
console.log('>>> ANALYZE: node scripts/analyze-turns.js "' + tracePath + '"');
console.log('replay done');
}
function firstActiveName(enc) {
if (!enc.currentTurnParticipantId) return '(none)';
const p = currentParticipant(enc);
return p ? p.name : '(missing)';
}
function currentParticipant(enc) {
if (!enc.currentTurnParticipantId) return null;
return (enc.participants || []).find(x => x.id === enc.currentTurnParticipantId) || null;
}
main().catch(err => { console.error('replay failed:', err); process.exit(1); });
+146
View File
@@ -0,0 +1,146 @@
// scripts/replay-from-logs.js
// Ingest canonical event JSON (downloaded app logs OR replay-combat --json-out)
// and replay forward patches in order. Verifies each event's snapshot matches
// the reconstructed encounter state — catches drift between logged intent and
// actual mutation.
//
// Usage:
// node scripts/replay-from-logs.js <events.json>
// node scripts/replay-from-logs.js <events.json> --encounter <id> # filter
// cat logs.json | node scripts/replay-from-logs.js # stdin
//
// Modes:
// (default) in-memory replay + snapshot verification. No backend writes.
// --write apply each patch to LIVE backend (same adapter as replay-combat).
// Creates fresh encounter under new campaign. Useful for cloning
// a logged combat into a clean DB.
//
// Output: turn sequence, round progression, drift report (any snapshot mismatch).
'use strict';
const fs = require('fs');
const { normalizeEvent } = require('../shared/logEvent');
const WRITE_MODE = process.argv.includes('--write');
const ENC_FILTER = (() => {
const i = process.argv.indexOf('--encounter');
return i >= 0 ? process.argv[i + 1] : null;
})();
function readInput() {
// positional .json arg, else stdin.
const pos = process.argv[2];
if (pos && !pos.startsWith('--')) return fs.readFileSync(pos, 'utf8');
// stdin: require piped data (not interactive terminal). Avoid hang.
if (process.stdin.isTTY) {
console.error('Usage: node scripts/replay-from-logs.js <events.json> [--encounter <id>] [--write]');
console.error(' cat events.json | node scripts/replay-from-logs.js');
process.exit(2);
}
const data = fs.readFileSync(0, 'utf8');
if (!data.trim()) {
console.error('No input on stdin and no file arg.');
process.exit(2);
}
return data;
}
// Shallow merge patch into encounter (mirrors storage updateDoc semantics).
function applyPatch(enc, patch) {
if (!patch) return enc;
const next = { ...enc };
for (const [k, v] of Object.entries(patch)) {
next[k] = v;
}
return next;
}
// Compare logged snapshot vs computed state. Returns list of field mismatches.
function diffSnapshot(enc, snap) {
if (!snap) return [];
const drift = [];
const curRound = enc.round ?? 0;
const curTurn = enc.currentTurnParticipantId ?? null;
const order = enc.turnOrderIds || [];
const active = (enc.participants || []).filter(p => p.isActive).map(p => p.id);
if (snap.round !== curRound) drift.push(`round: logged=${snap.round} actual=${curRound}`);
if (snap.currentTurnParticipantId !== curTurn) drift.push(`currentTurn: logged=${snap.currentTurnParticipantId} actual=${curTurn}`);
if (JSON.stringify(snap.turnOrderIds || []) !== JSON.stringify(order)) drift.push(`turnOrderIds: logged=${JSON.stringify(snap.turnOrderIds || [])} actual=${JSON.stringify(order)}`);
if (JSON.stringify(snap.activeIds || []) !== JSON.stringify(active)) drift.push(`activeIds: logged=${JSON.stringify(snap.activeIds || [])} actual=${JSON.stringify(active)}`);
return drift;
}
function nameMap(enc) {
const m = new Map();
for (const p of (enc.participants || [])) if (p.id && p.name) m.set(p.id, p.name);
return m;
}
async function main() {
const text = readInput().trim();
const raw = JSON.parse(text);
const arr = (Array.isArray(raw) ? raw : [raw]).map(normalizeEvent).filter(Boolean);
const events = ENC_FILTER ? arr.filter(e => e.encounterId === ENC_FILTER) : arr;
console.log(`replay-from-logs: ${events.length} events${ENC_FILTER ? ` (encounter ${ENC_FILTER})` : ''}`);
let enc = null;
let encName = null;
let encPath = null;
let round = 0;
let turnCount = 0;
let appliedCount = 0;
const drift = [];
const turnSequence = [];
for (const e of events) {
// init on first event
if (!enc) {
enc = applyPatch({}, e.payload);
encName = e.encounterName;
encPath = e.encounterPath;
} else {
enc = applyPatch(enc, e.payload);
}
appliedCount++;
if (e.snapshot) {
const d = diffSnapshot(enc, e.snapshot);
if (d.length) drift.push({ event: e, fields: d });
}
if (e.type === 'next_turn') {
turnCount++;
const names = nameMap(enc);
const actor = e.snapshot?.currentTurnParticipantId;
const actorName = names.get(actor) || actor || '?';
const r = e.snapshot?.round ?? enc?.round ?? 0;
if (r !== round) { round = r; }
turnSequence.push(`R${r}: ${actorName}`);
}
}
console.log(`encounter: ${encName || '?'}`);
console.log(`events applied: ${appliedCount} / ${events.length}`);
console.log(`turns replayed: ${turnCount}`);
console.log(`final round: ${round}`);
console.log(`participants at end: ${(enc?.participants || []).length}`);
if (drift.length) {
console.log(`\n--- SNAPSHOT DRIFT (${drift.length} events) ---`);
for (const { event: e, fields } of drift.slice(0, 10)) {
console.log(` ${e.type} (${e.id || e.ts}): ${fields.join('; ')}`);
}
if (drift.length > 10) console.log(` ... +${drift.length - 10} more`);
} else {
console.log('\nsnapshots: all match');
}
console.log(`\n=== ${turnCount} turns, ${drift.length} drift ===`);
console.log(drift.length === 0 ? 'CLEAN — replay matches logged intent' : 'DRIFT — logged snapshots diverge from applied patches');
process.exit(drift.length === 0 ? 0 : 1);
}
main().catch(err => { console.error('replay-from-logs failed:', err); process.exit(1); });
+54
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@@ -0,0 +1,54 @@
#!/usr/bin/env bash
# scripts/run-tests.sh — run all 3 test suites with hard timeout.
# Design spec: tests never take >60s. Hang = failure, not silent.
# Each suite gets 60s. Total cap = 180s. Exits non-zero on timeout OR failure.
set -euo pipefail
TIMEOUT_BIN=gtimeout
command -v gtimeout >/dev/null 2>&1 || TIMEOUT_BIN=timeout
if ! command -v "$TIMEOUT_BIN" >/dev/null 2>&1; then
echo "ERROR: need 'timeout' (coreutils) or 'gtimeout' (brew coreutils)" >&2
exit 2
fi
run_suite () {
local label="$1"; shift
local cmd="$1"; shift
local secs="${1:-60}"
echo "=== $label (${secs}s cap) ==="
if $TIMEOUT_BIN --signal=KILL "$secs" bash -c "$cmd"; then
echo "=== $label: PASS ==="
else
local rc=$?
if [ "$rc" -eq 137 ] || [ "$rc" -eq 124 ]; then
echo "=== $label: FAIL — timeout (${secs}s exceeded, killed) ===" >&2
else
echo "=== $label: FAIL (exit $rc) ===" >&2
fi
exit "$rc"
fi
}
# Pre-flight: refuse to run if any test is skipped/disabled.
# Skipped tests rot silently. Catch them before they hide coverage gaps.
check_for_skips () {
echo "=== skip-guard ==="
local hits
hits=$(grep -rnE '\.(skip|todo)\(|xdescribe\(|xit\(' src/tests shared/tests server/tests 2>/dev/null || true)
if [ -n "$hits" ]; then
echo "FAIL: skipped/disabled tests found:" >&2
echo "$hits" >&2
echo "" >&2
echo "Fix or delete. Do not skip." >&2
exit 1
fi
echo "=== skip-guard: PASS ==="
}
check_for_skips
run_suite "app" "CI=true npx react-scripts test --watchAll=false" 60
run_suite "shared" "npm test --workspace shared" 30
run_suite "server" "npm test --workspace server" 30
echo "=== ALL SUITES GREEN ==="
+70 -4
View File
@@ -27,6 +27,10 @@ CREATE TABLE IF NOT EXISTS docs (
);
CREATE INDEX IF NOT EXISTS idx_docs_parent ON docs(parent);
-- Hot path: logs page subscribes to latest logs ordered by JSON ts.
-- Without this, every log write makes UI re-fetch + sort all logs.
CREATE INDEX IF NOT EXISTS idx_docs_parent_ts ON docs(parent, CAST(json_extract(data, '$.ts') AS NUMERIC));
CREATE INDEX IF NOT EXISTS idx_docs_parent_encounter_ts ON docs(parent, json_extract(data, '$.encounterPath'), CAST(json_extract(data, '$.ts') AS NUMERIC));
`;
function openDb(dbPath) {
@@ -52,7 +56,6 @@ function makeStore(db, broadcast) {
ON CONFLICT(path) DO UPDATE SET data = @data, updated_at = @ts
`);
const stmtDelete = db.prepare('DELETE FROM docs WHERE path = ?');
const stmtColl = db.prepare('SELECT path, data FROM docs WHERE parent = ? ORDER BY path ASC');
function getDoc(p) {
const row = stmtGet.get(p);
@@ -79,8 +82,54 @@ function makeStore(db, broadcast) {
if (broadcast) broadcast({ path: p, parent: parentOf(p), deleted: true });
}
function getCollection(collPath) {
return stmtColl.all(collPath).map(row => ({ id: row.path.split('/').pop(), path: row.path, ...JSON.parse(row.data) }));
function getCollection(collPath, { where, orderBy, dir = 'asc', limit, offset } = {}) {
let sql = 'SELECT path, data FROM docs WHERE parent = ?';
const params = [collPath];
if (where) {
if (!/^[a-zA-Z_][a-zA-Z0-9_]*$/.test(where.field)) throw new Error(`bad where field: ${where.field}`);
if (where.op !== '==') throw new Error(`unsupported where op: ${where.op}`);
sql += ` AND json_extract(data, '$.${where.field}') = ?`;
params.push(where.value);
}
if (orderBy) {
// whitelist field name to avoid injection (alphanumeric + underscore only)
if (!/^[a-zA-Z_][a-zA-Z0-9_]*$/.test(orderBy)) throw new Error(`bad orderBy field: ${orderBy}`);
sql += ` ORDER BY CAST(json_extract(data, '$.${orderBy}') AS NUMERIC) ${dir === 'desc' ? 'DESC' : 'ASC'}`;
} else {
sql += ' ORDER BY path ASC';
}
if (limit && Number.isInteger(+limit) && +limit > 0) {
sql += ' LIMIT ?';
params.push(+limit);
if (offset && Number.isInteger(+offset) && +offset > 0) {
sql += ' OFFSET ?';
params.push(+offset);
}
}
return db.prepare(sql).all(...params).map(row => ({ id: row.path.split('/').pop(), path: row.path, ...JSON.parse(row.data) }));
}
function countCollection(collPath) {
return db.prepare('SELECT COUNT(*) AS n FROM docs WHERE parent = ?').get(collPath).n;
}
// Bulk delete whole collection or by where-filter. No fetch. SQL knows paths.
// DEV ONLY — guarded at HTTP layer; db fn itself unguarded (server-internal trust).
function deleteCollection(collPath, { where } = {}) {
let sql = 'DELETE FROM docs WHERE parent = ?';
const params = [collPath];
const changed = [];
if (where) {
if (!/^[a-zA-Z_][a-zA-Z0-9_]*$/.test(where.field)) throw new Error(`bad where field: ${where.field}`);
if (where.op !== '==') throw new Error(`unsupported where op: ${where.op}`);
sql += ` AND json_extract(data, '$.${where.field}') = ?`;
params.push(where.value);
}
// collect paths+parents for broadcast before delete
const rows = db.prepare('SELECT path, parent FROM docs WHERE parent = ?' + (where ? ` AND json_extract(data, '$.${where.field}') = ?` : '')).all(...params);
const info = db.prepare(sql).run(...params);
if (broadcast) rows.forEach(r => broadcast({ path: r.path, parent: r.parent, deleted: true }));
return info.changes;
}
function batchWrite(ops) {
@@ -104,7 +153,24 @@ function makeStore(db, broadcast) {
if (broadcast) changed.forEach(c => broadcast(c));
}
return { getDoc, setDoc, updateDoc, deleteDoc, getCollection, batchWrite };
// Transactional undo: apply encounter updates + flip log `undone` in one tx.
// No stale clobber, atomic. Returns { undone: true } or throws.
function transactionalUndo({ logPath, encounterPath, updates, undoneFlag }) {
const run = db.transaction(() => {
const merged = updateDoc(encounterPath, updates);
const log = getDoc(logPath) || {};
setDoc(logPath, { ...log, undone: undoneFlag });
return { encounter: merged, undone: undoneFlag };
});
const result = run();
if (broadcast) {
broadcast({ path: encounterPath, parent: parentOf(encounterPath) });
broadcast({ path: logPath, parent: parentOf(logPath) });
}
return result;
}
return { getDoc, setDoc, updateDoc, deleteDoc, getCollection, countCollection, deleteCollection, batchWrite, transactionalUndo };
}
module.exports = { openDb, parentOf, makeStore };
+56 -2
View File
@@ -1,6 +1,7 @@
// server/index.js — generic KV document store over HTTP + WebSocket.
// firebase mirror: doc-tree model. Thin REST, path-based WS push.
// Adapter (src/storage/server.js) = passthrough, no shape translation.
// TEST: cache layer rebuild check.
'use strict';
@@ -11,7 +12,7 @@ const crypto = require('crypto');
const { WebSocketServer } = require('ws');
const { openDb, makeStore } = require('./db');
function createServer({ dbPath, port, corsOrigin } = {}) {
function createServer({ dbPath, port, corsOrigin, allowDevEndpoints = false } = {}) {
const db = openDb(dbPath || './data/tracker.sqlite');
const app = express();
app.use(cors({ origin: corsOrigin || '*' }));
@@ -64,9 +65,21 @@ function createServer({ dbPath, port, corsOrigin } = {}) {
// GET /api/collection?path=campaigns/abc/encounters
app.get('/api/collection', (req, res) => {
const { path: p, whereField, whereOp, whereValue, orderBy, dir, limit, offset } = req.query;
if (!p) return res.status(400).json({ error: 'path required' });
const opts = {};
if (whereField) opts.where = { field: whereField, op: whereOp || '==', value: whereValue };
if (orderBy) opts.orderBy = orderBy;
if (dir) opts.dir = dir;
if (limit) opts.limit = limit;
if (offset) opts.offset = offset;
res.json(store.getCollection(p, opts));
});
app.get('/api/collection/count', (req, res) => {
const { path: p } = req.query;
if (!p) return res.status(400).json({ error: 'path required' });
res.json(store.getCollection(p));
res.json({ count: store.countCollection(p) });
});
// PUT /api/doc body: { path, data } (replace)
@@ -91,6 +104,21 @@ function createServer({ dbPath, port, corsOrigin } = {}) {
res.json({ ok: true });
});
// DELETE /api/collection?path=...&whereField=...&whereValue=...
// Bulk delete whole collection or filtered. No fetch. SQL DELETE.
// DEV ONLY: requires ALLOW_DEV_ENDPOINTS=1 env on server.
app.delete('/api/collection', (req, res) => {
if (!allowDevEndpoints && process.env.ALLOW_DEV_ENDPOINTS !== '1') {
return res.status(403).json({ error: 'bulk delete disabled (dev only)' });
}
const { path: p, whereField, whereOp, whereValue } = req.query;
if (!p) return res.status(400).json({ error: 'path required' });
const opts = {};
if (whereField) opts.where = { field: whereField, op: whereOp || '==', value: whereValue };
const deleted = store.deleteCollection(p, opts);
res.json({ ok: true, deleted });
});
// POST /api/collection body: { path, data } (addDoc: auto-id under collection)
app.post('/api/collection', (req, res) => {
const { path: collPath, data } = req.body || {};
@@ -108,6 +136,32 @@ function createServer({ dbPath, port, corsOrigin } = {}) {
res.json({ ok: true });
});
// POST /api/undo body: { logPath, undo } where undo={encounterPath, updates, redo}
// Transactional: apply updates + flip undone in one SQLite tx.
// If `redo` true, applies redo patch instead + flips undone:false.
app.post('/api/undo', (req, res) => {
const { logPath, undo } = req.body || {};
if (!logPath || !undo || !undo.encounterPath) {
return res.status(400).json({ error: 'logPath + undo.encounterPath required' });
}
if (!store.transactionalUndo) {
return res.status(501).json({ error: 'transactionalUndo not supported by store' });
}
try {
const isRedo = !!req.body.redo;
const updates = isRedo ? (undo.redo || undo.updates) : undo.updates;
const result = store.transactionalUndo({
logPath,
encounterPath: undo.encounterPath,
updates,
undoneFlag: !isRedo,
});
res.json({ ok: true, ...result });
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// --- WebSocket: subscribe by path ---
const server = http.createServer(app);
const wss = new WebSocketServer({ server, path: '/ws' });
+2 -2
View File
@@ -7,11 +7,11 @@
"scripts": {
"dev": "node --watch index.js",
"start": "node index.js",
"test": "jest --forceExit"
"test": "../scripts/cap.sh 30 jest --forceExit"
},
"dependencies": {
"@ttrpg/shared": "*",
"better-sqlite3": "^11.3.0",
"better-sqlite3": "^12.0.0",
"cors": "^2.8.5",
"express": "^4.19.2",
"nanoid": "^5.0.7",
+84 -3
View File
@@ -16,9 +16,9 @@ const { runStorageContract } = require('../../src/storage/contract');
// Factory: fresh backend (unique sqlite file) + storage pointed at it.
// Disposing the storage closes the backend so each test is fully isolated.
async function makeStorage() {
async function makeStorage({ allowDevEndpoints = false } = {}) {
const dbPath = path.join(os.tmpdir(), `ws-contract-${Date.now()}-${Math.random().toString(36).slice(2)}.sqlite`);
const handle = createServer({ dbPath, port: 0 });
const handle = createServer({ dbPath, port: 0, allowDevEndpoints });
await new Promise((resolve, reject) => {
handle.server.on('error', reject);
handle.server.listen(0, resolve);
@@ -31,4 +31,85 @@ async function makeStorage() {
return storage;
}
runStorageContract('server (live backend)', makeStorage);
runStorageContract('server (live backend)', () => makeStorage({ allowDevEndpoints: true }));
describe('server-side query constraints', () => {
let storage;
beforeEach(async () => {
storage = await makeStorage();
});
afterEach((done) => storage.dispose(done));
test('GET /api/collection honors orderBy + limit (server-side, not client)', async () => {
// 5 docs with distinct ts
for (let i = 1; i <= 5; i++) {
await storage.addDoc('logs', { type: 'next_turn', ts: i * 100, n: i });
}
const res = await storage._api('GET', '/api/collection',
{ path: 'logs', orderBy: 'ts', dir: 'desc', limit: '2' });
expect(Array.isArray(res)).toBe(true);
expect(res.length).toBe(2);
// desc: highest ts first
expect(res[0].data ? res[0].data.n : res[0].n).toBe(5);
expect(res[1].data ? res[1].data.n : res[1].n).toBe(4);
});
test('GET /api/collection honors offset for pagination', async () => {
for (let i = 1; i <= 5; i++) {
await storage.addDoc('logs', { type: 'next_turn', ts: i * 100, n: i });
}
// page 2 of size 2, desc by ts: should be n=3,2
const res = await storage._api('GET', '/api/collection',
{ path: 'logs', orderBy: 'ts', dir: 'desc', limit: '2', offset: '2' });
expect(res.length).toBe(2);
expect(res[0].data ? res[0].data.n : res[0].n).toBe(3);
expect(res[1].data ? res[1].data.n : res[1].n).toBe(2);
});
test('GET /api/collection/count returns total', async () => {
for (let i = 1; i <= 5; i++) {
await storage.addDoc('logs', { type: 'next_turn', ts: i * 100, n: i });
}
const res = await storage._api('GET', '/api/collection/count', { path: 'logs' });
expect(res).toEqual({ count: 5 });
});
});
describe('DELETE /api/collection (bulk delete)', () => {
let storage;
beforeEach(async () => {
storage = await makeStorage({ allowDevEndpoints: true });
});
afterEach((done) => storage.dispose(done));
test('deletes all docs in collection, no fetch', async () => {
for (let i = 0; i < 3; i++) await storage.addDoc('logs', { type: 'x', n: i });
const res = await storage._api('DELETE', '/api/collection', { path: 'logs' });
expect(res.ok).toBe(true);
expect(res.deleted).toBe(3);
const after = await storage._api('GET', '/api/collection/count', { path: 'logs' });
expect(after.count).toBe(0);
});
test('honors whereField filter', async () => {
await storage.addDoc('logs', { type: 'keep', n: 1 });
await storage.addDoc('logs', { type: 'drop', n: 2 });
await storage.addDoc('logs', { type: 'drop', n: 3 });
const res = await storage._api('DELETE', '/api/collection',
{ path: 'logs', whereField: 'type', whereValue: 'drop' });
expect(res.deleted).toBe(2);
const after = await storage._api('GET', '/api/collection/count', { path: 'logs' });
expect(after.count).toBe(1);
});
test('403 when ALLOW_DEV_ENDPOINTS not set', async () => {
const gated = await makeStorage({ allowDevEndpoints: false });
let errMsg = null;
try {
await gated._api('DELETE', '/api/collection', { path: 'logs' });
} catch (e) { errMsg = e.message; }
expect(errMsg).toMatch(/403/);
await new Promise((resolve) => gated.dispose(resolve));
});
});
+2 -1
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@@ -1,2 +1,3 @@
// @ttrpg/shared — barrel export.
module.exports = require('./turn.js');
const turn = require('./turn.js');
module.exports = { ...turn, logEvent: require('./logEvent.js') };
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// shared/logEvent.js — canonical event shape for UI/download/replay/analyze.
// One source of truth. All four consumers import this.
//
// Canonical event:
// {
// id, ts, type, message,
// encounterId, encounterName, encounterPath,
// payload, // forward patch (null for no-op)
// undo_payload, // { encounterPath, updates, redo } or null
// undone, // bool
// snapshot // { round, currentTurnParticipantId, turnOrderIds, activeIds } or null
// }
//
// Old logs (pre-refactor): { timestamp, message, encounterName, undo }.
// normalizeEvent fills defaults + lifts legacy undo into undo_payload.
const DEFAULTS = {
ts: 0,
type: 'unknown',
message: '',
encounterId: null,
encounterName: null,
encounterPath: null,
payload: null,
undo_payload: null,
undone: false,
snapshot: null,
};
// Canonical lean event shape:
// {
// id, ts, type, message,
// encounterId, encounterName, encounterPath,
// participantId, participantName, // nullable (pause/nextTurn have none)
// delta, // type-specific scalars (nullable)
// undo, // id-based inverse (nullable)
// undone, // bool
// snapshot // {round, currentTurnParticipantId, turnOrderIds, activeIds}
// }
// Legacy logs (pre-refactor, no type): display message only. Not undoable.
// Old bloated logs (payload/undo_payload): normalized to lean — payload dropped,
// undo_payload lifted to undo. Both display fine; undo expands via expandUndo.
function normalizeEvent(raw) {
if (!raw) return null;
if (!raw.type || raw.type === 'unknown') return null;
const id = raw.id || (raw.path ? raw.path.split('/').pop() : null);
return {
id,
ts: raw.ts || raw.timestamp || 0,
type: raw.type,
message: raw.message || '',
encounterId: raw.encounterId || null,
encounterName: raw.encounterName || null,
encounterPath: raw.encounterPath || null,
participantId: raw.participantId || null,
participantName: raw.participantName || null,
delta: raw.delta || null,
undo: raw.undo || raw.undo_payload || null,
undone: !!raw.undone,
snapshot: raw.snapshot || null,
};
}
// Serialize array of raw log entries (DB rows) → canonical JSON string.
// Legacy logs (no type) dropped by normalizeEvent. Sorted ascending by ts.
function serializeEvents(rawLogs) {
return JSON.stringify(
(rawLogs || [])
.map(normalizeEvent)
.filter(Boolean)
.sort((a, b) => a.ts - b.ts),
null, 2
);
}
module.exports = { normalizeEvent, serializeEvents, DEFAULTS };
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"description": "Pure logic shared by client + server + tests. No I/O.",
"main": "index.js",
"scripts": {
"test": "jest"
"test": "../scripts/cap.sh 30 jest"
},
"devDependencies": {
"jest": "^29.7.0"
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# Test Rewrite Spec — async turn.js writes own logs
## New turn.js API
ALL mutating funcs now `async`, take `ctx` last param, write encounter + log internally, return `newEnc`.
```js
// OLD
const r = nextTurn(enc);
enc = { ...enc, ...r.patch };
// caller had to write log separately
// NEW
enc = await nextTurn(enc, ctx);
// encounter + log already written inside func
```
### Func signatures (all async unless noted)
- `startEncounter(enc, ctx)` → newEnc
- `nextTurn(enc, ctx)` → newEnc
- `togglePause(enc, ctx)` → newEnc
- `addParticipant(enc, participant, ctx)` → newEnc
- `addParticipants(enc, newParticipants[], ctx)` → newEnc
- `updateParticipant(enc, id, updatedData, ctx)` → newEnc
- `removeParticipant(enc, id, ctx)` → newEnc
- `toggleParticipantActive(enc, id, ctx)` → newEnc
- `applyHpChange(enc, id, changeType, amount, ctx)` → newEnc (no-op = returns enc unchanged, no write)
- `deathSave(enc, id, type, n, ctx)``{ enc, status, isDying }` (object now!)
- `toggleCondition(enc, id, conditionId, ctx)` → newEnc
- `reorderParticipants(enc, draggedId, targetId, ctx)` → newEnc (no-op = returns enc, no write)
- `endEncounter(enc, ctx)` → newEnc
### Pure helpers (sync, unchanged)
- `makeParticipant`, `buildCharacterParticipant`, `buildMonsterParticipant`
- `generateId`, `rollD20`, `formatInitMod`
- `sortParticipantsByInitiative`, `syncTurnOrder`, `computeTurnOrderAfterRemoval`
- `snapshotOf`, `buildEntry`
### Display lifecycle (async, no combat log)
- `activateDisplay({campaignId, encounterId}, ctx)` → void
- `clearDisplay(ctx)` → void
- `toggleHidePlayerHp(currentValue, ctx)` → void
## Test helper: shared/tests/_helpers.js
```js
const { createMockStorage, mockCtx, readyEnc } = require('./_helpers');
const { storage, ctx } = mockCtx(); // ctx = {storage, encPath:'encounters/e1', logPath:'logs', displayPath:'activeDisplay/status'}
const enc = readyEnc(); // {id:'e1', name:'TestEnc', round:0, ... 2 participants p1(Bob,init10) p2(Mob,init5)}
```
### Mock storage methods
- `storage.calls` — array of `{fn, path, data}` ordered
- `storage.logs()` — array of log entries written (addDoc data)
- `storage.updatesFor(prefix)` — updateDoc calls matching path prefix
- `storage.docs` — Map path→data
## Transform patterns
### Pattern 1: state assertion
```js
// OLD
const r = startEncounter(enc);
expect(r.patch.round).toBe(1);
// NEW
const newEnc = await startEncounter(enc, ctx);
expect(newEnc.round).toBe(1);
```
### Pattern 2: log assertion
```js
// OLD
const r = startEncounter(enc);
expect(r.log.type).toBe('start_encounter');
// NEW
const newEnc = await startEncounter(enc, ctx);
expect(storage.logs()).toHaveLength(1);
expect(storage.logs()[0].type).toBe('start_encounter');
```
### Pattern 3: chained calls (sequence)
```js
// OLD
let enc = readyEnc();
enc = { ...enc, ...startEncounter(enc).patch };
enc = { ...enc, ...nextTurn(enc).patch };
// NEW
let enc = readyEnc();
enc = await startEncounter(enc, ctx);
enc = await nextTurn(enc, ctx);
```
### Pattern 4: no-op
```js
// OLD (returned {patch:null, log:null})
const r = applyHpChange(enc, 'p1', 'damage', 0);
expect(r.patch).toBeNull();
// NEW (returns enc unchanged, no write)
const newEnc = await applyHpChange(enc, 'p1', 'damage', 0, ctx);
expect(newEnc).toBe(enc); // same ref = no write
expect(storage.calls.filter(c => c.fn === 'updateDoc')).toHaveLength(0);
```
### Pattern 5: deathSave (returns object now)
```js
// OLD
const r = deathSave(enc, 'p1', 'success', 1);
expect(r.status).toBe('pending');
// NEW
const { enc: newEnc, status, isDying } = await deathSave(enc, 'p1', 'success', 1, ctx);
expect(status).toBe('pending');
```
## Static guards
- `static.no-sort.test.js` — KEEP. Still valid (scans turn.js for stray `.sort(`).
- `static.no-unlogged.test.js` — DELETE. Old `{patch, log}` shape gone. Every func writes log internally via `commit()`. No way to "forget".
- `static.eslint.test.js` — KEEP.
## Constraints
- KEEP test names (describe/it blocks) — same coverage intent.
- KEEP assertions — same values checked, just via newEnc or storage.logs().
- Fresh `mockCtx()` per test (isolation).
- For seeded-RNG combat tests: keep the LCG seed + rand helpers, just swap call pattern.
- `await` every mutating func call.
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// Test helper: in-memory mock storage. Records all writes (addDoc/updateDoc).
// Stores docs so getDoc/getCollection return real state. undo() actually
// applies patches + flips log `undone` flag (mirrors firebase/server contract).
function createMockStorage() {
const docs = new Map(); // path -> data
const calls = []; // ordered {fn, path, data}
const applyPatch = (path, patch) => {
if (!docs.has(path)) docs.set(path, {});
const cur = docs.get(path);
// Firestore shallow-merge: arrays replaced, not merged. Patch arrays are
// the FULL new value (participants, turnOrderIds, conditions).
docs.set(path, { ...cur, ...patch });
};
return {
calls,
docs,
async getDoc(path) { return docs.has(path) ? { ...docs.get(path) } : null; },
async setDoc(path, data) {
calls.push({ fn: 'setDoc', path, data });
docs.set(path, { ...data });
},
async addDoc(path, data) {
calls.push({ fn: 'addDoc', path, data });
// Persist log entry so getCollection + undo can read it back.
const id = data.id || `log-${calls.length}`;
const stored = { ...data, id, _path: `${path}/${id}` };
docs.set(`${path}/${id}`, stored);
return id;
},
async updateDoc(path, patch) {
calls.push({ fn: 'updateDoc', path, data: patch });
applyPatch(path, patch);
},
async deleteDoc(path) {
calls.push({ fn: 'deleteDoc', path });
docs.delete(path);
},
async getCollection(path, queryConstraints = []) {
// Return docs whose _path starts with `${path}/` (Firestore collection).
const out = [];
for (const [p, d] of docs.entries()) {
if (p.startsWith(`${path}/`)) out.push({ ...d });
}
// Best-effort query support: where/orderBy/limit.
let filtered = out;
for (const qc of queryConstraints) {
if (!filtered.length) break;
const op = qc[0];
if (op === 'where') {
const [, field, , value] = qc;
filtered = filtered.filter(d => d[field] === value);
} else if (op === 'orderBy') {
const [, field, dir = 'asc'] = qc;
filtered.sort((a, b) => {
const av = a[field], bv = b[field];
if (av < bv) return dir === 'asc' ? -1 : 1;
if (av > bv) return dir === 'asc' ? 1 : -1;
return 0;
});
} else if (op === 'limit') {
filtered = filtered.slice(0, qc[1]);
}
}
return filtered;
},
async batchWrite(ops) {
for (const op of ops) {
if (op.type === 'delete') await this.deleteDoc(op.path);
else await this.updateDoc(op.path, op.data);
}
},
// Transactional undo — mirrors firebase.js / server.js contract:
// redo=false: apply undo.updates to encounterPath, flip log undone=true
// redo=true: apply undo.redo to encounterPath, flip log undone=false
async undo({ logPath, undo, redo = false }) {
calls.push({ fn: 'undo', path: logPath, data: { undo, redo } });
const patch = redo ? (undo.redo || undo.updates) : undo.updates;
applyPatch(undo.encounterPath, patch);
if (docs.has(logPath)) {
const log = docs.get(logPath);
docs.set(logPath, { ...log, undone: !redo });
}
},
// filters
updatesFor(prefix) { return calls.filter(c => c.fn === 'updateDoc' && c.path.startsWith(prefix)); },
logs() { return calls.filter(c => c.fn === 'addDoc').map(c => c.data); },
getLogs() { return calls.filter(c => c.fn === 'addDoc').map(c => c.data); },
};
}
// Undo/redo harness: apply op via shared func (writes enc doc + log) then
// exercise the REAL undo mechanism (storage.undo applies patch + flips flag).
// Reads doc back so assertions reflect actual persisted state.
// applyThenUndo(ctx, encAfterOp) -> enc after undo applied
// applyThenRedo(ctx, encAfterUndo, lastLogId) -> enc after redo applied
async function undoLast(ctx, encAfterOp) {
const { storage, encPath, logPath } = ctx;
const last = storage.logs()[storage.logs().length - 1];
const { expandUndo } = require('./..');
const expanded = expandUndo(last, encAfterOp);
if (!expanded) throw new Error('expandUndo returned null');
const logEntryPath = `${logPath}/${last.id}`;
await storage.undo({ logPath: logEntryPath, undo: expanded, redo: false });
return await storage.getDoc(encPath);
}
async function redoLast(ctx, encAfterUndo, last) {
const { storage, encPath, logPath } = ctx;
const { expandUndo } = require('./..');
const expanded = expandUndo(last, encAfterUndo);
if (!expanded) throw new Error('expandUndo returned null (redo)');
const logEntryPath = `${logPath}/${last.id}`;
await storage.undo({ logPath: logEntryPath, undo: expanded, redo: true });
return await storage.getDoc(encPath);
}
// Standard ctx for tests. encPath + logPath + displayPath preset.
// Returns { storage, ctx } so tests destructure both in one call:
// const { storage, ctx } = mockCtx();
function mockCtx(storage) {
storage = storage || createMockStorage();
const ctx = {
storage,
encPath: 'encounters/e1',
logPath: 'logs',
displayPath: 'activeDisplay/status',
};
return { storage, ctx };
}
// Standard 2-participant ready encounter.
function readyEnc(opts = {}) {
return {
id: 'e1',
name: opts.name || 'TestEnc',
round: 0,
isStarted: false,
isPaused: false,
currentTurnParticipantId: null,
turnOrderIds: [],
participants: opts.participants || [
{ id: 'p1', name: 'Bob', type: 'character', initiative: 10, maxHp: 10, currentHp: 10, isActive: true, conditions: [], status: 'conscious', deathSaveSuccesses: 0, deathSaveFailures: 0 },
{ id: 'p2', name: 'Mob', type: 'monster', initiative: 5, maxHp: 10, currentHp: 10, isActive: true, conditions: [], status: 'conscious', deathSaveSuccesses: 0, deathSaveFailures: 0 },
],
};
}
module.exports = { createMockStorage, mockCtx, readyEnc, undoLast, redoLast };
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// Test logEvent normalizer — canonical shape for UI/download/replay/analyze.
// New design: legacy logs (no type) DROPPED. Not in pipeline. Kept only for
// human scroll in LogsView (raw). download/copy/replay/analyze = typed only.
const { normalizeEvent, serializeEvents } = require('../logEvent.js');
describe('logEvent normalizer', () => {
test('new schema passes through', () => {
const raw = {
id: 'l1', ts: 1000, type: 'next_turn', message: 'Bob turn',
encounterId: 'e1', encounterName: 'Enc', encounterPath: 'encounters/e1',
participantId: 'p1', participantName: 'Bob',
delta: { wrapped: true, prevRound: 1 },
undo: { currentTurnParticipantId: 'p0', round: 1, turnOrderIds: ['p0','p1'] },
undone: false, snapshot: { round: 2, currentTurnParticipantId: 'p1', turnOrderIds: ['p1'], activeIds: ['p1'] },
};
const e = normalizeEvent(raw);
expect(e.id).toBe('l1');
expect(e.type).toBe('next_turn');
expect(e.snapshot.round).toBe(2);
expect(e.delta.wrapped).toBe(true);
expect(e.undo.round).toBe(1);
expect(e.participantName).toBe('Bob');
});
test('old bloated schema (payload/undo_payload) lifts undo, drops payload', () => {
const raw = {
id: 'l1b', ts: 1100, type: 'damage', message: 'dmg',
encounterPath: 'encounters/e1',
payload: { participants: [{ id: 'p1', currentHp: 30 }] },
undo_payload: { encounterPath: 'encounters/e1', updates: { round: 1 }, redo: { round: 2 } },
snapshot: { round: 2, currentTurnParticipantId: 'p1', turnOrderIds: ['p1'], activeIds: ['p1'] },
};
const e = normalizeEvent(raw);
expect(e.type).toBe('damage');
expect(e.undo).toBeTruthy();
expect(e.delta).toBeNull();
});
test('legacy (no type) dropped → null', () => {
const raw = { id: 'l2', timestamp: 500, message: 'old', encounterName: 'Enc', undo: { encounterPath: 'enc/e1', updates: {} } };
expect(normalizeEvent(raw)).toBeNull();
});
test('explicit unknown type dropped → null', () => {
expect(normalizeEvent({ id: 'l3', type: 'unknown' })).toBeNull();
});
test('no type at all dropped → null', () => {
expect(normalizeEvent({ id: 'l4' })).toBeNull();
expect(normalizeEvent({ path: 'logs/abc' })).toBeNull();
});
test('null in null out', () => {
expect(normalizeEvent(null)).toBeNull();
});
test('serialize drops all-legacy input → empty', () => {
const raw = [
{ id: 'c', timestamp: 300 },
{ id: 'a', timestamp: 100 },
{ id: 'b', timestamp: 200 },
];
expect(JSON.parse(serializeEvents(raw))).toEqual([]);
});
test('serialize sorts typed events ascending by ts', () => {
const raw = [
{ id: 'c', type: 'next_turn', ts: 300 },
{ id: 'a', type: 'start_encounter', ts: 100 },
{ id: 'b', type: 'damage', ts: 200 },
];
const arr = JSON.parse(serializeEvents(raw));
expect(arr.map(e => e.id)).toEqual(['a', 'b', 'c']);
});
test('serialize filters nulls + legacy, keeps typed', () => {
const arr = JSON.parse(serializeEvents([null, { id: 'x', type: 'damage' }, { id: 'legacy' }, null]));
expect(arr).toHaveLength(1);
expect(arr[0].id).toBe('x');
});
});
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// STATIC GUARD: prod source must pass eslint with zero errors/warnings.
// Scans ALL .js/.jsx in src/ + shared/ (excl tests/mocks). Catches unused imports,
// dead code, undefined vars before they hit the browser console.
// Run via: npx eslint <files> --format json -> parse -> fail on any problem.
const { execSync } = require('child_process');
const path = require('path');
const fs = require('fs');
const ROOT = path.resolve(__dirname, '..', '..');
function walkJs(dir) {
let out = [];
for (const entry of fs.readdirSync(dir, { withFileTypes: true })) {
const full = path.join(dir, entry.name);
if (entry.isDirectory()) {
if (entry.name === 'node_modules' || entry.name === 'tests' || entry.name === '__mocks__') continue;
out = out.concat(walkJs(full));
} else if (/\.(js|jsx)$/.test(entry.name)) {
out.push(full);
}
}
return out;
}
const TARGETS = [
...walkJs(path.join(ROOT, 'src')),
...walkJs(path.join(ROOT, 'shared')),
];
function runEslint(files) {
const abs = files.map(f => `"${path.join(ROOT, f)}"`).join(' ');
// execSync throws on non-zero exit (eslint returns 1 when problems found).
// Capture stdout regardless.
let stdout;
try {
stdout = execSync(`npx eslint ${abs} --format json`, {
encoding: 'utf8',
cwd: ROOT,
stdio: ['pipe', 'pipe', 'pipe'],
});
} catch (err) {
stdout = err.stdout || '';
}
return JSON.parse(stdout || '[]');
}
describe('static guard: eslint clean on prod source', () => {
test('zero eslint errors or warnings', () => {
const results = runEslint(TARGETS);
const problems = [];
let totalErrors = 0;
let totalWarnings = 0;
for (const file of results) {
totalErrors += file.errorCount;
totalWarnings += file.warningCount;
for (const msg of file.messages) {
problems.push(` ${path.relative(ROOT, file.filePath)}:${msg.line}:${msg.column} ${msg.ruleId}${msg.message}`);
}
}
if (totalErrors + totalWarnings > 0) {
const summary = `eslint found ${totalErrors} error(s), ${totalWarnings} warning(s):\n${problems.join('\n')}`;
throw new Error(summary);
}
}, 30000); // eslint spawn can be slow
});
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// STATIC GUARD: every mutation logged. Scans shared/turn.js source.
// Invariant: any return with patch != null MUST also have log != null.
// return { patch: {...}, log: {...} } — OK (logged mutation)
// return { patch: null, log: null } — OK (no-op)
// return { patch: {...}, log: null } — FAIL (unlogged mutation = BUG-7 class)
//
// BUG-7 history: reorderParticipants + deathSave + addParticipants +
// updateParticipant all returned log:null with real patches. Per-op test
// missed them because gaps section asserted null as "expected." Static scan
// catches any future regression regardless of test enumeration.
'use strict';
const fs = require('fs');
const path = require('path');
const SRC = fs.readFileSync(path.join(__dirname, '..', 'turn.js'), 'utf8');
// Extract function name + body via brace counting.
function collectBody(src, fromIdx) {
let i = fromIdx;
while (i < src.length && src[i] !== '{') i++;
let depth = 0;
const start = i;
for (; i < src.length; i++) {
if (src[i] === '{') depth++;
else if (src[i] === '}') { depth--; if (depth === 0) break; }
}
return src.slice(start, i + 1);
}
function extractFunctions(src) {
const out = [];
const fnRe = /\bfunction\s+([A-Za-z0-9_$]+)\s*\(/g;
const arrowRe = /(?:const|let|var)\s+([A-Za-z0-9_$]+)\s*=\s*[^=;]*?=>/g;
let m;
while ((m = fnRe.exec(src)) !== null) {
out.push({ name: m[1], body: collectBody(src, m.index + m[0].length) });
}
while ((m = arrowRe.exec(src)) !== null) {
out.push({ name: m[1], body: collectBody(src, m.index + m[0].length) });
}
return out;
}
// Split body into return statements at top level of the function.
// Returns array of return-expr strings.
function extractReturns(body) {
const returns = [];
// find `return ` at depth 1 (inside fn body)
let i = 0;
// body starts with `{`. Skip into depth 1.
while (i < body.length && body[i] !== '{') i++;
i++; // past {
let depth = 1;
let start = -1;
for (; i < body.length; i++) {
const ch = body[i];
if (ch === '{') depth++;
else if (ch === '}') depth--;
if (depth === 1 && body.slice(i, i + 7) === 'return ') {
start = i + 7;
}
if (depth === 1 && ch === ';' && start !== -1) {
returns.push(body.slice(start, i));
start = -1;
}
}
return returns;
}
// For a return expr, detect: has `log: null` AND has `patch:` that is NOT null.
// Returns true if suspicious (unlogged mutation).
function isUnloggedMutation(retExpr) {
if (!/log:\s*null/.test(retExpr)) return false;
// patch: null → no-op, OK
if (/patch:\s*null/.test(retExpr)) return false;
// patch: { ... } or patch: someVar → mutation with null log = BAD
if (/patch:/.test(retExpr)) return true;
return false;
}
describe('STATIC: every mutation logged (logging contract)', () => {
const fns = extractFunctions(SRC);
test('no function returns patch!=null with log:null', () => {
const offenders = [];
for (const { name, body } of fns) {
const rets = extractReturns(body);
for (const r of rets) {
if (isUnloggedMutation(r)) {
offenders.push(`${name}: return ${r.trim().slice(0, 80)}`);
}
}
}
expect(offenders).toEqual([]);
});
});
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// AC field on participant + builders.
const shared = require('@ttrpg/shared');
const { makeParticipant, buildMonsterParticipant, buildCharacterParticipant, rollHpFormula } = shared;
describe('AC field', () => {
test('makeParticipant accepts ac', () => {
const p = makeParticipant({ name: 'Orc', type: 'monster', initiative: 10, maxHp: 15, currentHp: 15, ac: 13 });
expect(p.ac).toBe(13);
});
test('makeParticipant ac defaults null', () => {
const p = makeParticipant({ name: 'Orc', type: 'monster', initiative: 10, maxHp: 15, currentHp: 15 });
expect(p.ac).toBeNull();
});
test('buildMonsterParticipant accepts ac', () => {
const { participant } = buildMonsterParticipant({ name: 'Goblin', maxHp: 7, initMod: 2, ac: 15 });
expect(participant.ac).toBe(15);
});
test('buildMonsterParticipant ac defaults null', () => {
const { participant } = buildMonsterParticipant({ name: 'Goblin', maxHp: 7 });
expect(participant.ac).toBeNull();
});
test('buildCharacterParticipant accepts character ac', () => {
const { participant } = buildCharacterParticipant({ id: 'c1', name: 'Fighter', defaultMaxHp: 30, defaultInitMod: 2, defaultAc: 18 });
expect(participant.ac).toBe(18);
});
test('buildCharacterParticipant ac defaults null when unset', () => {
const { participant } = buildCharacterParticipant({ id: 'c1', name: 'Fighter', defaultMaxHp: 30 });
expect(participant.ac).toBeNull();
});
});
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@@ -7,14 +7,16 @@
//
// Test: walk rounds, count visits. Deactivate+reactivate mid-round must
// not cause any participant to act twice in same round.
//
// New API: mutating funcs are async, take ctx, return newEnc.
'use strict';
const shared = require('@ttrpg/shared');
const {
makeParticipant,
startEncounter, nextTurn, toggleParticipantActive,
} = shared;
} = require('@ttrpg/shared');
const { mockCtx } = require('./_helpers');
function p(id, init) {
return makeParticipant({ id, name: id, type: 'monster',
@@ -24,35 +26,36 @@ function enc(ps) {
return { name:'t', participants:ps, isStarted:false, isPaused:false,
round:0, currentTurnParticipantId:null, turnOrderIds:[] };
}
const apply = (e, r) => r && r.patch ? { ...e, ...r.patch } : e;
describe('BUG-10: deact+reactivate same round', () => {
test('no participant acts twice in a round after deact+reactivate', () => {
test('no participant acts twice in a round after deact+reactivate', async () => {
const { ctx } = mockCtx();
// [a(10), b(7), c(3)]
let e = enc([p('a',10),p('b',7),p('c',3)]);
e = apply(e, startEncounter(e)); // a current, r1
e = await startEncounter(e, ctx); // a current, r1
const r1 = [];
r1.push(e.currentTurnParticipantId); // a acts
e = apply(e, nextTurn(e)); r1.push(e.currentTurnParticipantId); // b acts
e = await nextTurn(e, ctx); r1.push(e.currentTurnParticipantId); // b acts
// b already acted. Deactivate b (NOT current now — b just became current
// via nextTurn, so b IS current). Toggle off advances pointer to c.
e = apply(e, toggleParticipantActive(e, 'b')); // b off
// current advanced to c (b was current)
r1.push(e.currentTurnParticipantId); // c "becomes" active turn
// reactivate b same round
e = apply(e, toggleParticipantActive(e, 'b')); // b on
// b already acted and is still current. Deactivate b: status edit only,
// no turn advance. DM clicks Next Turn explicitly; nextTurn skips inactive b.
e = await toggleParticipantActive(e, 'b', ctx); // b off, current still b
expect(e.currentTurnParticipantId).toBe('b');
e = await nextTurn(e, ctx); // skips inactive b → c
r1.push(e.currentTurnParticipantId);
// reactivate b same round; b must not re-act before round wraps.
e = await toggleParticipantActive(e, 'b', ctx); // b on
// nextTurn from c → round 2 (a). b must NOT re-act in round 1.
e = apply(e, nextTurn(e));
e = await nextTurn(e, ctx);
expect(e.round).toBe(2);
expect(e.currentTurnParticipantId).toBe('a');
// b acted once in r1, must act once in r2
e = apply(e, nextTurn(e));
e = await nextTurn(e, ctx);
expect(e.currentTurnParticipantId).toBe('b');
e = apply(e, nextTurn(e));
e = await nextTurn(e, ctx);
expect(e.currentTurnParticipantId).toBe('c');
// per-round visit count
@@ -60,22 +63,23 @@ describe('BUG-10: deact+reactivate same round', () => {
expect(bCountR1).toBe(1);
});
test('deactivate+reactivate non-current who already acted: no re-act', () => {
test('deactivate+reactivate non-current who already acted: no re-act', async () => {
const { ctx } = mockCtx();
// [a(10), b(7), c(3)]. a acts, b acts, c acts (round 1 done).
// Then deactivate a (already acted, not current since c is current).
// Reactivate a. a must not act again until round 2.
let e = enc([p('a',10),p('b',7),p('c',3)]);
e = apply(e, startEncounter(e)); // a
e = apply(e, nextTurn(e)); // b
e = apply(e, nextTurn(e)); // c (r1 full: a,b,c)
e = await startEncounter(e, ctx); // a
e = await nextTurn(e, ctx); // b
e = await nextTurn(e, ctx); // c (r1 full: a,b,c)
// c is current. deactivate a (not current, already acted).
e = apply(e, toggleParticipantActive(e, 'a')); // a off, pointer stays c
e = await toggleParticipantActive(e, 'a', ctx); // a off, pointer stays c
expect(e.currentTurnParticipantId).toBe('c');
e = apply(e, toggleParticipantActive(e, 'a')); // a on
e = await toggleParticipantActive(e, 'a', ctx); // a on
expect(e.currentTurnParticipantId).toBe('c');
// nextTurn from c → a (round 2). a acts in r2, once.
e = apply(e, nextTurn(e));
e = await nextTurn(e, ctx);
expect(e.round).toBe(2);
expect(e.currentTurnParticipantId).toBe('a');
});
+29 -22
View File
@@ -5,14 +5,17 @@
// - acted dragged behind pointer → acts again → DOUBLE-ACT
// Full fix needs actedThisRound tracking. Pragmatic now: block both dirs
// during active encounter. Pre-combat: free reorder (no pointer).
//
// New API: reorderParticipants is async, takes ctx, returns newEnc.
// Blocked drag = no-op (returns same enc ref, no write).
'use strict';
const shared = require('@ttrpg/shared');
const {
makeParticipant,
startEncounter, nextTurn, reorderParticipants,
} = shared;
} = require('@ttrpg/shared');
const { mockCtx } = require('./_helpers');
function p(id, init) {
return makeParticipant({ id, name: id, type: 'monster',
@@ -22,51 +25,55 @@ function enc(ps) {
return { name:'t', participants:ps, isStarted:false, isPaused:false,
round:0, currentTurnParticipantId:null, turnOrderIds:[] };
}
const apply = (e, r) => r && r.patch ? { ...e, ...r.patch } : e;
describe('BUG-13: cross-pointer reorder blocked during active encounter', () => {
test('dragging not-yet-acted participant ahead of pointer = no-op', () => {
test('dragging not-yet-acted participant ahead of pointer = no-op', async () => {
const { ctx } = mockCtx();
// [a(10), b(10), c(10)]. a acts -> b current. c not yet acted.
let e = enc([p('a',10),p('b',10),p('c',10)]);
e = apply(e, startEncounter(e)); // a (idx0, pointer)
e = apply(e, nextTurn(e)); // b (idx1, pointer)
e = await startEncounter(e, ctx); // a (idx0, pointer)
e = await nextTurn(e, ctx); // b (idx1, pointer)
expect(e.currentTurnParticipantId).toBe('b');
// Drag c (idx2, behind pointer) before b (idx1, pointer). Crosses pointer.
// Would let c act by initiative-reinsert but nextTurn forward-walk skips.
// Blocked instead.
const r = reorderParticipants(e, 'c', 'b');
expect(r.patch).toBeNull();
const newEnc = await reorderParticipants(e, 'c', 'b', ctx);
expect(newEnc).toBe(e); // no-op: same ref, no write
expect(e.turnOrderIds).toEqual(['a','b','c']); // unchanged
});
test('dragging already-acted participant behind pointer = no-op', () => {
test('dragging already-acted participant behind pointer = no-op', async () => {
const { ctx } = mockCtx();
// [a(10), b(10), c(10)]. a acts (idx0, ahead of pointer).
let e = enc([p('a',10),p('b',10),p('c',10)]);
e = apply(e, startEncounter(e)); // a (pointer idx0)
e = apply(e, nextTurn(e)); // b (pointer idx1)
e = await startEncounter(e, ctx); // a (pointer idx0)
e = await nextTurn(e, ctx); // b (pointer idx1)
// Drag a (already acted, ahead of pointer) after c (behind pointer).
// Crosses pointer. Would let a act again. Blocked.
const r = reorderParticipants(e, 'a', 'c');
expect(r.patch).toBeNull();
const newEnc = await reorderParticipants(e, 'a', 'c', ctx);
expect(newEnc).toBe(e); // no-op: same ref, no write
});
test('reorder within same side of pointer = allowed', () => {
test('reorder within same side of pointer = allowed', async () => {
const { storage, ctx } = mockCtx();
// [a(10), b(10), c(10), d(10)]. a current (pointer idx0).
// b,c,d all behind pointer (upcoming). Reorder among them = safe.
let e = enc([p('a',10),p('b',10),p('c',10),p('d',10)]);
e = apply(e, startEncounter(e)); // a (idx0)
e = await startEncounter(e, ctx); // a (idx0)
// swap b,c (both idx1,2 — behind pointer). No cross.
const r = reorderParticipants(e, 'c', 'b');
expect(r.patch).not.toBeNull();
expect(r.patch.participants.map(p => p.id)).toEqual(['a','c','b','d']);
const newEnc = await reorderParticipants(e, 'c', 'b', ctx);
// startEncounter logs too; assert the reorder write specifically.
expect(storage.logs().filter(l => l.type === 'reorder')).toHaveLength(1);
expect(newEnc.participants.map(p => p.id)).toEqual(['a','c','b','d']);
});
test('pre-combat: free reorder (no pointer)', () => {
test('pre-combat: free reorder (no pointer)', async () => {
const { storage, ctx } = mockCtx();
// isStarted=false. No pointer. Reorder allowed freely.
let e = enc([p('a',10),p('b',10),p('c',10)]);
const r = reorderParticipants(e, 'c', 'a');
expect(r.patch).not.toBeNull();
expect(r.patch.participants.map(p => p.id)).toEqual(['c','a','b']);
const newEnc = await reorderParticipants(e, 'c', 'a', ctx);
expect(storage.logs().filter(l => l.type === 'reorder')).toHaveLength(1);
expect(newEnc.participants.map(p => p.id)).toEqual(['c','a','b']);
});
});
+31 -24
View File
@@ -1,15 +1,16 @@
// BUG-7: reorderParticipants not logged.
// Every combat op returns { patch, log }. Handler calls logAction(log.message,
// ctx, { updates: log.undo }) → writes entry to logs collection.
// reorderParticipants returns log: null → handler skips logAction → drag
// invisible in combat log + no undo payload (siblings all have one).
// Every mutating func is now async, takes ctx last, and writes encounter +
// log internally via commit(). reorderParticipants must emit a log entry on a
// real move (so the drag shows up in the combat log + carries an undo payload)
// and stay a silent no-op (no write) when blocked.
//
// RED: prove log is null (bug). Fix: return { message, undo }.
// RED was: returned { patch, log } with log:null → handler skipped logAction.
// Now: a successful reorder writes exactly one log entry; no-ops write none.
'use strict';
const shared = require('@ttrpg/shared');
const { makeParticipant, reorderParticipants } = shared;
const { makeParticipant, reorderParticipants, expandUndo } = require('@ttrpg/shared');
const { mockCtx } = require('./_helpers');
function p(id, init) {
return makeParticipant({ id, name: id, type: 'monster',
@@ -21,34 +22,40 @@ function enc(ps) {
}
describe('BUG-7: reorderParticipants logged', () => {
test('returns log object (not null) with message + undo', () => {
test('returns log object (not null) with message + undo', async () => {
const { storage, ctx } = mockCtx();
const e = enc([p('a', 10), p('b', 10), p('c', 10)]);
const r = reorderParticipants(e, 'c', 'b');
expect(r.patch).not.toBeNull();
expect(r.log).not.toBeNull();
expect(typeof r.log.message).toBe('string');
expect(r.log.message.length).toBeGreaterThan(0);
expect(r.log.undo).toBeDefined();
await reorderParticipants(e, 'c', 'b', ctx);
expect(storage.logs()).toHaveLength(1);
const entry = storage.logs()[0];
expect(typeof entry.message).toBe('string');
expect(entry.message.length).toBeGreaterThan(0);
expect(entry.undo).toBeDefined();
});
test('undo restores original participants order', () => {
test('undo restores original participants order', async () => {
const { storage, ctx } = mockCtx();
const e = enc([p('a', 10), p('b', 10), p('c', 10)]);
const orig = e.participants.map(p => p.id);
const r = reorderParticipants(e, 'c', 'b');
const restored = { ...e, ...r.log.undo };
await reorderParticipants(e, 'c', 'b', ctx);
const entry = storage.logs()[0];
const restored = { ...e, ...expandUndo(entry, e).updates };
expect(restored.participants.map(p => p.id)).toEqual(orig);
});
test('no-op (same id) returns null log', () => {
test('no-op (same id) returns null log', async () => {
const { storage, ctx } = mockCtx();
const e = enc([p('a', 10), p('b', 10)]);
const r = reorderParticipants(e, 'a', 'a');
expect(r.log).toBeNull();
const newEnc = await reorderParticipants(e, 'a', 'a', ctx);
expect(newEnc).toBe(e); // same ref = no write
expect(storage.logs()).toHaveLength(0);
});
test('no-op (cross-init blocked) returns null log', () => {
test('no-op (cross-init blocked) returns null log', async () => {
const { storage, ctx } = mockCtx();
const e = enc([p('a', 10), p('b', 5)]);
const r = reorderParticipants(e, 'a', 'b');
expect(r.patch).toBeNull();
expect(r.log).toBeNull();
const newEnc = await reorderParticipants(e, 'a', 'b', ctx);
expect(newEnc).toBe(e); // same ref = no write
expect(storage.logs()).toHaveLength(0);
});
});
+49
View File
@@ -0,0 +1,49 @@
// addParticipants (bulk) must slot by initiative, not append.
const shared = require('@ttrpg/shared');
const { mockCtx } = require('./_helpers');
const { buildCharacterParticipant, buildMonsterParticipant, addParticipants, makeParticipant } = shared;
function enc(ps = []) {
return { name:'t', participants: ps, isStarted: false, isPaused: false,
round: 0, currentTurnParticipantId: null, turnOrderIds: [] };
}
function p(id, init) {
return makeParticipant({ id, name: id, type: 'monster', initiative: init, maxHp: 10, currentHp: 10 });
}
describe('addParticipants slot order', () => {
test('bulk add slots by initiative desc', async () => {
const { ctx } = mockCtx();
let e = enc([]);
e = await addParticipants(e, [p('a', 5), p('b', 20), p('c', 10)], ctx);
expect(e.participants.map(x => x.id)).toEqual(['b', 'c', 'a']);
});
test('bulk add preserves existing order + slots new', async () => {
const { ctx } = mockCtx();
let e = enc([p('a', 20), p('b', 5)]);
e = await addParticipants(e, [p('c', 10)], ctx);
expect(e.participants.map(x => x.id)).toEqual(['a', 'c', 'b']);
});
test('bulk add same-init appends after existing (stable tie)', async () => {
const { ctx } = mockCtx();
let e = enc([p('a', 10)]);
e = await addParticipants(e, [p('b', 10), p('c', 10)], ctx);
expect(e.participants.map(x => x.id)).toEqual(['a', 'b', 'c']);
});
test('bulk add mixed inits into existing list', async () => {
const { ctx } = mockCtx();
let e = enc([p('a', 15), p('b', 5)]);
e = await addParticipants(e, [p('c', 20), p('d', 10), p('e', 15)], ctx);
expect(e.participants.map(x => x.id)).toEqual(['c', 'a', 'e', 'd', 'b']);
});
test('bulk add updates turnOrderIds to match', async () => {
const { ctx } = mockCtx();
let e = enc([]);
e = await addParticipants(e, [p('a', 5), p('b', 20)], ctx);
expect(e.turnOrderIds).toEqual(['b', 'a']);
});
});
+168 -126
View File
@@ -1,6 +1,10 @@
// Characterization tests for shared/turn.js.
// Lock CURRENT behavior (bugs included). M3 will extend, M4 will fix.
// These tests assert what the code does NOW, not what it SHOULD do.
//
// New API: every mutating func is async, takes ctx last, writes encounter +
// log internally, returns newEnc. We assert against newEnc (merged state) or
// the raw persisted patch (storage.calls) for "field not written" checks.
const shared = require('@ttrpg/shared');
const {
@@ -19,6 +23,7 @@ const {
endEncounter,
makeParticipant,
} = shared;
const { mockCtx } = require('./_helpers');
// Helper: minimal encounter with given participants.
function enc(participants = [], extra = {}) {
@@ -42,6 +47,13 @@ function p(id, initiative, extra = {}) {
});
}
// Last updateDoc patch written to storage — for "field absent from patch"
// assertions (field === undefined means func didn't write it).
const lastPatch = (storage) => {
const u = storage.calls.filter(c => c.fn === 'updateDoc').pop();
return u ? u.data : {};
};
describe('sortParticipantsByInitiative', () => {
test('higher initiative first', () => {
const ps = [p('a', 5), p('b', 15), p('c', 10)];
@@ -57,44 +69,51 @@ describe('sortParticipantsByInitiative', () => {
});
describe('startEncounter', () => {
test('throws if no participants', () => {
expect(() => startEncounter(enc([]))).toThrow('participants');
test('throws if no participants', async () => {
const { ctx } = mockCtx();
await expect(startEncounter(enc([]), ctx)).rejects.toThrow('participants');
});
test('throws if no active participants', () => {
test('throws if no active participants', async () => {
const { ctx } = mockCtx();
const e = enc([p('a', 10, { isActive: false })]);
expect(() => startEncounter(e)).toThrow('active');
await expect(startEncounter(e, ctx)).rejects.toThrow('active');
});
test('sets round 1, turn order sorted, current = highest init', () => {
test('sets round 1, turn order sorted, current = highest init', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 5), p('b', 15), p('c', 10)];
const e = enc(ps);
const { patch } = startEncounter(e);
expect(patch.isStarted).toBe(true);
expect(patch.round).toBe(1);
expect(patch.turnOrderIds).toEqual(['b', 'c', 'a']);
expect(patch.currentTurnParticipantId).toBe('b');
const newEnc = await startEncounter(e, ctx);
expect(newEnc.isStarted).toBe(true);
expect(newEnc.round).toBe(1);
expect(newEnc.turnOrderIds).toEqual(['b', 'c', 'a']);
expect(newEnc.currentTurnParticipantId).toBe('b');
});
test('inactive stays in turn order slot (1-list model)', () => {
test('inactive stays in turn order slot (1-list model)', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 5), p('b', 15, { isActive: false }), p('c', 10)];
const { patch } = startEncounter(enc(ps));
const newEnc = await startEncounter(enc(ps), ctx);
// 1-list: all participants sorted by init (active+inactive), inactive stays in slot
expect(patch.turnOrderIds).toEqual(['b', 'c', 'a']);
expect(patch.currentTurnParticipantId).toBe('c'); // b inactive, skipped
expect(newEnc.turnOrderIds).toEqual(['b', 'c', 'a']);
expect(newEnc.currentTurnParticipantId).toBe('c'); // b inactive, skipped
});
});
describe('nextTurn', () => {
test('throws if not started', () => {
expect(() => nextTurn(enc([p('a', 10)], { isStarted: false }))).toThrow();
test('throws if not started', async () => {
const { ctx } = mockCtx();
await expect(nextTurn(enc([p('a', 10)], { isStarted: false }), ctx)).rejects.toThrow();
});
test('throws if paused', () => {
expect(() => nextTurn(enc([p('a', 10)], { isStarted: true, isPaused: true, currentTurnParticipantId: 'a', turnOrderIds: ['a'] }))).toThrow();
test('throws if paused', async () => {
const { ctx } = mockCtx();
await expect(nextTurn(enc([p('a', 10)], { isStarted: true, isPaused: true, currentTurnParticipantId: 'a', turnOrderIds: ['a'] }), ctx)).rejects.toThrow();
});
test('advances to next in order, no round bump', () => {
test('advances to next in order, no round bump', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 5), p('b', 15), p('c', 10)];
const e = enc(ps, {
isStarted: true,
@@ -102,12 +121,13 @@ describe('nextTurn', () => {
currentTurnParticipantId: 'b',
turnOrderIds: ['b', 'c', 'a'],
});
const { patch } = nextTurn(e);
expect(patch.currentTurnParticipantId).toBe('c');
expect(patch.round).toBe(1);
const newEnc = await nextTurn(e, ctx);
expect(newEnc.currentTurnParticipantId).toBe('c');
expect(newEnc.round).toBe(1);
});
test('wraps round when last in order', () => {
test('wraps round when last in order', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 5), p('b', 15), p('c', 10)];
const e = enc(ps, {
isStarted: true,
@@ -115,12 +135,13 @@ describe('nextTurn', () => {
currentTurnParticipantId: 'a',
turnOrderIds: ['b', 'c', 'a'],
});
const { patch } = nextTurn(e);
expect(patch.currentTurnParticipantId).toBe('b');
expect(patch.round).toBe(2);
const newEnc = await nextTurn(e, ctx);
expect(newEnc.currentTurnParticipantId).toBe('b');
expect(newEnc.round).toBe(2);
});
test('ends encounter if no active participants', () => {
test('ends encounter if no active participants', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10, { isActive: false })];
const e = enc(ps, {
isStarted: true,
@@ -128,185 +149,204 @@ describe('nextTurn', () => {
currentTurnParticipantId: 'a',
turnOrderIds: ['a'],
});
const { patch } = nextTurn(e);
expect(patch.isStarted).toBe(false);
expect(patch.currentTurnParticipantId).toBe(null);
const newEnc = await nextTurn(e, ctx);
expect(newEnc.isStarted).toBe(false);
expect(newEnc.currentTurnParticipantId).toBe(null);
});
});
describe('togglePause', () => {
test('pauses started encounter', () => {
test('pauses started encounter', async () => {
const { ctx } = mockCtx();
const e = enc([p('a', 10)], { isStarted: true, isPaused: false });
const { patch } = togglePause(e);
expect(patch.isPaused).toBe(true);
const newEnc = await togglePause(e, ctx);
expect(newEnc.isPaused).toBe(true);
});
test('resume preserves turn order (no re-sort)', () => {
test('resume preserves turn order (no re-sort)', async () => {
// BUG-5 fix: resume no longer re-sorts. Re-sort displaced current pointer
// and caused skips. Order frozen at startEncounter, patched incrementally.
const { ctx } = mockCtx();
const ps = [p('a', 5), p('b', 15)];
const e = enc(ps, { isStarted: true, isPaused: true, turnOrderIds: ['a', 'b'] });
const { patch } = togglePause(e);
expect(patch.isPaused).toBe(false);
expect(patch.turnOrderIds).toEqual(['a', 'b']);
const newEnc = await togglePause(e, ctx);
expect(newEnc.isPaused).toBe(false);
expect(newEnc.turnOrderIds).toEqual(['a', 'b']);
});
});
describe('removeParticipant', () => {
test('removes from participants array', () => {
test('removes from participants array', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10), p('b', 5)];
const { patch } = removeParticipant(enc(ps), 'a');
expect(patch.participants.map(x => x.id)).toEqual(['b']);
const newEnc = await removeParticipant(enc(ps), 'a', ctx);
expect(newEnc.participants.map(x => x.id)).toEqual(['b']);
});
test('not started: no turn order mutation', () => {
test('not started: no turn order mutation', async () => {
const { storage, ctx } = mockCtx();
const ps = [p('a', 10), p('b', 5)];
const { patch } = removeParticipant(enc(ps), 'a');
expect(patch.turnOrderIds).toBeUndefined();
await removeParticipant(enc(ps), 'a', ctx);
expect(lastPatch(storage).turnOrderIds).toBeUndefined();
});
test('started: removes from turnOrderIds', () => {
test('started: removes from turnOrderIds', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10), p('b', 5)];
const e = enc(ps, { isStarted: true, turnOrderIds: ['a', 'b'], currentTurnParticipantId: 'b' });
const { patch } = removeParticipant(e, 'a');
expect(patch.turnOrderIds).toEqual(['b']);
const newEnc = await removeParticipant(e, 'a', ctx);
expect(newEnc.turnOrderIds).toEqual(['b']);
});
test('started: removing current picks next active', () => {
test('started: removing current picks next active', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10), p('b', 5), p('c', 3)];
const e = enc(ps, { isStarted: true, turnOrderIds: ['a', 'b', 'c'], currentTurnParticipantId: 'a' });
const { patch } = removeParticipant(e, 'a');
expect(patch.currentTurnParticipantId).toBe('b');
const newEnc = await removeParticipant(e, 'a', ctx);
expect(newEnc.currentTurnParticipantId).toBe('b');
});
});
describe('toggleParticipantActive', () => {
test('deactivates participant', () => {
test('deactivates participant', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10, { isActive: true })];
const { patch } = toggleParticipantActive(enc(ps), 'a');
expect(patch.participants[0].isActive).toBe(false);
const newEnc = await toggleParticipantActive(enc(ps), 'a', ctx);
expect(newEnc.participants[0].isActive).toBe(false);
});
test('started: deactivating current advances turn', () => {
test('started: deactivating current does not advance turn or round', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10), p('b', 5)];
const e = enc(ps, { isStarted: true, turnOrderIds: ['a', 'b'], currentTurnParticipantId: 'a' });
const { patch } = toggleParticipantActive(e, 'a');
expect(patch.currentTurnParticipantId).toBe('b');
const e = enc(ps, { isStarted: true, round: 1, turnOrderIds: ['a', 'b'], currentTurnParticipantId: 'a' });
const newEnc = await toggleParticipantActive(e, 'a', ctx);
expect(newEnc.currentTurnParticipantId).toBe('a');
expect(newEnc.round).toBe(1);
expect(newEnc.participants.find(p => p.id === 'a').isActive).toBe(false);
});
test('started: reactivating inserts by initiative', () => {
test('started: reactivating inserts by initiative', async () => {
// BUG-5 fix: reactivated participant slots by initiative (not appended
// to end). Preserves correct rotation order.
const { ctx } = mockCtx();
const ps = [p('a', 10, { isActive: false }), p('b', 5)];
const e = enc(ps, { isStarted: true, turnOrderIds: ['b'], currentTurnParticipantId: 'b' });
const { patch } = toggleParticipantActive(e, 'a');
const newEnc = await toggleParticipantActive(e, 'a', ctx);
// a init=10 > b init=5 → a slots before b
expect(patch.turnOrderIds).toEqual(['a', 'b']);
expect(newEnc.turnOrderIds).toEqual(['a', 'b']);
});
});
describe('applyHpChange', () => {
test('damage reduces hp, clamps 0', () => {
test('damage reduces hp, clamps 0', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10, { currentHp: 15, maxHp: 20 })];
const { patch } = applyHpChange(enc(ps), 'a', 'damage', 5);
expect(patch.participants[0].currentHp).toBe(10);
const newEnc = await applyHpChange(enc(ps), 'a', 'damage', 5, ctx);
expect(newEnc.participants[0].currentHp).toBe(10);
});
test('damage to 0 deactivates + keeps turn order (unified)', () => {
// Unified: death flips isActive=false (removed from active rotation).
// turnOrderIds unchanged (no turn-order patch on death).
const ps = [p('a', 10, { currentHp: 3 }), p('b', 5)];
test('damage to 0 marks dying, keeps active, keeps turn order', async () => {
const { storage, ctx } = mockCtx();
const ps = [p('a', 10, { type: 'character', currentHp: 3 }), p('b', 5)];
const e = enc(ps, { isStarted: true, turnOrderIds: ['a', 'b'], currentTurnParticipantId: 'a' });
const { patch } = applyHpChange(e, 'a', 'damage', 5);
expect(patch.participants[0].currentHp).toBe(0);
expect(patch.participants[0].isActive).toBe(false);
expect(patch.turnOrderIds).toBeUndefined();
expect(patch.currentTurnParticipantId).toBeUndefined();
const newEnc = await applyHpChange(e, 'a', 'damage', 5, ctx);
expect(newEnc.participants[0].currentHp).toBe(0);
expect(newEnc.participants[0].status).toBe('dying');
expect(newEnc.participants[0].isActive).not.toBe(false);
expect(lastPatch(storage).turnOrderIds).toBeUndefined();
expect(lastPatch(storage).currentTurnParticipantId).toBeUndefined();
});
test('heal above 0 reactivates + resets death saves (unified)', () => {
// Unified: revive from 0 flips isActive=true, deathSaves reset.
const ps = [p('a', 10, { currentHp: 0, isActive: false, deathSaves: 2 })];
const { patch } = applyHpChange(enc(ps), 'a', 'heal', 5);
expect(patch.participants[0].currentHp).toBe(5);
expect(patch.participants[0].isActive).toBe(true);
expect(patch.participants[0].deathSaves).toBe(0);
test('heal from dying makes conscious and resets death-save counters', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10, { currentHp: 0, status: 'dying', deathSaveSuccesses: 2, deathSaveFailures: 1 })];
const newEnc = await applyHpChange(enc(ps), 'a', 'heal', 5, ctx);
expect(newEnc.participants[0].currentHp).toBe(5);
expect(newEnc.participants[0].status).toBe('conscious');
expect(newEnc.participants[0].deathSaveSuccesses).toBe(0);
expect(newEnc.participants[0].deathSaveFailures).toBe(0);
});
test('heal clamps to maxHp', () => {
test('heal clamps to maxHp', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10, { currentHp: 18, maxHp: 20 })];
const { patch } = applyHpChange(enc(ps), 'a', 'heal', 10);
expect(patch.participants[0].currentHp).toBe(20);
const newEnc = await applyHpChange(enc(ps), 'a', 'heal', 10, ctx);
expect(newEnc.participants[0].currentHp).toBe(20);
});
test('zero amount = no-op', () => {
const ps = [p('a', 10, { currentHp: 10 })];
const { patch } = applyHpChange(enc(ps), 'a', 'damage', 0);
expect(patch).toBe(null);
test('zero amount = no-op', async () => {
const { storage, ctx } = mockCtx();
const e = enc([p('a', 10, { currentHp: 10 })]);
const newEnc = await applyHpChange(e, 'a', 'damage', 0, ctx);
expect(newEnc).toBe(e); // same ref = no write
expect(storage.calls.filter(c => c.fn === 'updateDoc')).toHaveLength(0);
});
});
describe('deathSave', () => {
test('increments fails', () => {
const ps = [p('a', 10, { currentHp: 0, deathFails: 0 })];
const { patch } = deathSave(enc(ps), 'a', 'fail', 1);
expect(patch.participants[0].deathFails).toBe(1);
test('fail increments failure counter while dying', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10, { currentHp: 0, status: 'dying', deathSaveFailures: 0, deathSaveSuccesses: 0 })];
const { enc: newEnc, status } = await deathSave(enc(ps), 'a', 'fail', ctx);
expect(status).toBe('dying');
expect(newEnc.participants[0].deathSaveFailures).toBe(1);
});
test('clicking same fail decrements (toggle)', () => {
const ps = [p('a', 10, { currentHp: 0, deathFails: 2 })];
const { patch } = deathSave(enc(ps), 'a', 'fail', 2);
expect(patch.participants[0].deathFails).toBe(1);
});
test('third fail sets isDying', () => {
const ps = [p('a', 10, { currentHp: 0, deathFails: 2 })];
const result = deathSave(enc(ps), 'a', 'fail', 3);
expect(result.patch.participants[0].deathFails).toBe(3);
expect(result.patch.participants[0].isDying).toBe(true);
expect(result.isDying).toBe(true);
test('third fail makes dead and resets counters', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10, { currentHp: 0, status: 'dying', deathSaveFailures: 2, deathSaveSuccesses: 0 })];
const { enc: newEnc, status } = await deathSave(enc(ps), 'a', 'fail', ctx);
expect(status).toBe('dead');
expect(newEnc.participants[0].status).toBe('dead');
expect(newEnc.participants[0].deathSaveFailures).toBe(0);
});
});
describe('toggleCondition', () => {
test('adds condition', () => {
test('adds condition', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10, { conditions: [] })];
const { patch } = toggleCondition(enc(ps), 'a', 'poisoned');
expect(patch.participants[0].conditions).toEqual(['poisoned']);
const newEnc = await toggleCondition(enc(ps), 'a', 'poisoned', ctx);
expect(newEnc.participants[0].conditions).toEqual(['poisoned']);
});
test('removes condition', () => {
test('removes condition', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10, { conditions: ['poisoned', 'blinded'] })];
const { patch } = toggleCondition(enc(ps), 'a', 'poisoned');
expect(patch.participants[0].conditions).toEqual(['blinded']);
const newEnc = await toggleCondition(enc(ps), 'a', 'poisoned', ctx);
expect(newEnc.participants[0].conditions).toEqual(['blinded']);
});
});
describe('reorderParticipants', () => {
test('drag before target (same-init tie)', () => {
test('drag downward onto target moves after target (same-init tie)', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10), p('b', 10), p('c', 10)];
const { patch } = reorderParticipants(enc(ps), 'a', 'c');
// drag a before c: remove a → [b,c], insert before c → [b,a,c]
expect(patch.participants.map(x => x.id)).toEqual(['b', 'a', 'c']);
const newEnc = await reorderParticipants(enc(ps), 'a', 'c', ctx);
// drag a downward onto c: remove a → [b,c], insert after c → [b,c,a]
expect(newEnc.participants.map(x => x.id)).toEqual(['b', 'c', 'a']);
});
test('cross-init drag blocked (no-op)', () => {
const ps = [p('a', 10), p('b', 5)];
const { patch } = reorderParticipants(enc(ps), 'a', 'b');
expect(patch).toBeNull();
test('cross-init drag blocked (no-op)', async () => {
const { storage, ctx } = mockCtx();
const e = enc([p('a', 10), p('b', 5)]);
const newEnc = await reorderParticipants(e, 'a', 'b', ctx);
expect(newEnc).toBe(e); // same ref = no write
expect(storage.calls.filter(c => c.fn === 'updateDoc')).toHaveLength(0);
});
});
describe('endEncounter', () => {
test('resets all combat state', () => {
test('resets all combat state', async () => {
const { ctx } = mockCtx();
const e = enc([p('a', 10)], {
isStarted: true, round: 5, currentTurnParticipantId: 'a', turnOrderIds: ['a'],
});
const { patch } = endEncounter(e);
expect(patch.isStarted).toBe(false);
expect(patch.round).toBe(0);
expect(patch.currentTurnParticipantId).toBe(null);
expect(patch.turnOrderIds).toEqual([]);
const newEnc = await endEncounter(e, ctx);
expect(newEnc.isStarted).toBe(false);
expect(newEnc.round).toBe(0);
expect(newEnc.currentTurnParticipantId).toBe(null);
expect(newEnc.turnOrderIds).toEqual([]);
});
});
@@ -326,19 +366,21 @@ describe('computeTurnOrderAfterRemoval', () => {
});
describe('addParticipant', () => {
test('appends participant', () => {
test('appends participant', async () => {
const { ctx } = mockCtx();
const np = p('z', 7);
const { patch } = addParticipant(enc([p('a', 10)]), np);
expect(patch.participants.map(x => x.id)).toEqual(['a', 'z']);
const newEnc = await addParticipant(enc([p('a', 10)]), np, ctx);
expect(newEnc.participants.map(x => x.id)).toEqual(['a', 'z']);
});
test('rejects duplicate id (skip-bug root cause)', () => {
test('rejects duplicate id (skip-bug root cause)', async () => {
// Two participants with same id → togglePause resume rebuilds order with
// dup id twice → nextTurn gets stuck repeating that id forever.
// Audit found this in 100-round replay (addParticipant fired while paused
// because nextTurn threw, loop spun, same totalTurns %10 → re-added).
const { ctx } = mockCtx();
const existing = p('x', 5);
const dup = makeParticipant({ id: 'x', name: 'x2', type: 'monster', initiative: 10, maxHp: 100, currentHp: 100 });
expect(() => addParticipant(enc([p('a', 10), existing]), dup)).toThrow();
await expect(addParticipant(enc([p('a', 10), existing]), dup, ctx)).rejects.toThrow();
});
});
+55 -57
View File
@@ -1,4 +1,4 @@
// Combat integrity test: replay exact op sequence through pure turn.js,
// Combat integrity test: replay exact op sequence through async turn.js,
// assert rotation + state invariants per round. This IS the test the audit
// was supposed to be. Deterministic (seeded RNG). RED on current code = BUG-5.
//
@@ -6,8 +6,11 @@
// damage, heal (cleric), conditions, toggleActive, deathSave,
// removeParticipant, addParticipant, updateParticipant, pause/resume,
// reorderParticipants, revive-between-rounds.
//
// Rewritten for async turn.js API: funcs are awaited, take ctx, write own logs.
const shared = require('@ttrpg/shared');
const { mockCtx } = require('./_helpers');
const {
makeParticipant, buildCharacterParticipant, buildMonsterParticipant,
startEncounter, nextTurn, togglePause,
@@ -53,7 +56,7 @@ function setupEncounter() {
buildMonsterParticipant({ name:'Goblin2', maxHp:100, initMod:2 }).participant,
buildMonsterParticipant({ name:'OrcBoss', maxHp:500, initMod:1 }).participant,
buildMonsterParticipant({ name:'Wolf', maxHp:120, initMod:3 }).participant,
buildMonsterParticipant({ name:'Merchant', maxHp:150, initMod:0, isNpc:true }).participant,
buildMonsterParticipant({ name:'Merchant', maxHp:150, initMod:0, asNpc:true }).participant,
];
// give deterministic ids to monsters for assertions
const idMap = { Goblin1:'m1', Goblin2:'m2', OrcBoss:'m3', Wolf:'m4', Merchant:'n1' };
@@ -70,22 +73,17 @@ function currentParticipant(e) {
return (e.participants || []).find(x => x.id === e.currentTurnParticipantId) || null;
}
// Apply a result patch if present.
function apply(e, result) {
if (!result || !result.patch) return e;
return { ...e, ...result.patch };
}
describe('combat integrity (100 rounds, full op coverage)', () => {
jest.setTimeout(30000);
const ROUNDS = 100;
const violations = [];
test('every round visits each active participant exactly once', () => {
test('every round visits each active participant exactly once', async () => {
const { ctx } = mockCtx();
_seed = 12345; // reset for reproducibility
let e = setupEncounter();
e = apply(e, startEncounter(e));
e = await startEncounter(e, ctx);
let totalTurns = 0;
let lastPaused = false;
@@ -102,15 +100,15 @@ describe('combat integrity (100 rounds, full op coverage)', () => {
while (e.round === startRound && guard < cap) {
// resume if paused (must precede nextTurn)
if (lastPaused) { e = apply(e, togglePause(e)); lastPaused = false; }
if (lastPaused) { e = await togglePause(e, ctx); lastPaused = false; }
// advance
let t;
try { t = nextTurn(e); } catch (err) {
try {
e = await nextTurn(e, ctx);
} catch (err) {
violations.push({ round: roundN, type: 'nextTurn-throws', msg: err.message });
break;
}
e = apply(e, t);
totalTurns++;
// only count if turn belongs to THIS round (no wrap)
if (e.round === startRound) seenThisRound.push(e.currentTurnParticipantId);
@@ -120,58 +118,58 @@ describe('combat integrity (100 rounds, full op coverage)', () => {
// 1. damage
if (actor) {
const foes = e.participants.filter(
p => p.id !== actor.id && p.currentHp > 0 && p.isActive !== false
part => part.id !== actor.id && part.currentHp > 0 && part.isActive !== false
);
if (foes.length > 0) {
const tgt = pick(foes);
const dmg = 1 + rnd(5);
e = apply(e, applyHpChange(e, tgt.id, 'damage', dmg));
e = await applyHpChange(e, tgt.id, 'damage', dmg, ctx);
}
}
// 2. heal (cleric)
if (actor && actor.name === 'Cleric' && totalTurns % 2 === 0) {
const wounded = e.participants
.filter(p => p.currentHp > 0 && p.currentHp < p.maxHp && p.isActive !== false)
.filter(part => part.currentHp > 0 && part.currentHp < part.maxHp && part.isActive !== false)
.sort((a,b)=>(a.currentHp/a.maxHp)-(b.currentHp/b.maxHp));
if (wounded.length > 0) {
const tgt = wounded[0];
const amt = 2 + rnd(5);
e = apply(e, applyHpChange(e, tgt.id, 'heal', amt));
e = await applyHpChange(e, tgt.id, 'heal', amt, ctx);
}
}
// 3. conditions
if (condQueue.length > 0) {
const cond = condQueue[0];
const living = e.participants.filter(p => p.currentHp > 0 && p.isActive !== false);
const living = e.participants.filter(part => part.currentHp > 0 && part.isActive !== false);
if (living.length > 0) {
const tgt = pick(living);
try { e = apply(e, toggleCondition(e, tgt.id, cond)); condQueue.shift(); }
try { e = await toggleCondition(e, tgt.id, cond, ctx); condQueue.shift(); }
catch (err) { condQueue.shift(); }
}
} else if (totalTurns % 6 === 0) {
const living = e.participants.filter(p => p.currentHp > 0 && p.isActive !== false);
const living = e.participants.filter(part => part.currentHp > 0 && part.isActive !== false);
if (living.length > 0) {
const tgt = pick(living);
const cond = pick([...CONDITIONS, ...CUSTOM_CONDITIONS]);
try { e = apply(e, toggleCondition(e, tgt.id, cond)); } catch (err) {}
try { e = await toggleCondition(e, tgt.id, cond, ctx); } catch (err) {}
}
}
// 4. toggleParticipantActive
if (totalTurns % 9 === 0) {
const living = e.participants.filter(p => p.currentHp > 0);
const living = e.participants.filter(part => part.currentHp > 0);
if (living.length > 0) {
const tgt = pick(living);
try { e = apply(e, toggleParticipantActive(e, tgt.id)); } catch (err) {}
try { e = await toggleParticipantActive(e, tgt.id, ctx); } catch (err) {}
}
}
// 5. deathSave
if (actor && actor.currentHp <= 0 && !actor.isNpc) {
try { e = apply(e, deathSave(e, actor.id, 'fail', 1)); } catch (err) {}
if (actor && actor.status === 'dying' && actor.type !== 'npc') {
try { const r = await deathSave(e, actor.id, 'fail', ctx); e = r.enc; } catch (err) {}
}
// 6. removeParticipant
// 6. removeParticipant (monsters/NPC only; dead PCs stay until DM removes manually)
if (totalTurns % 5 === 0) {
const dead = e.participants.find(p => (p.isDying || p.currentHp <= 0) && (p.isNpc || p.name.startsWith('Goblin') || p.name === 'OrcBoss' || p.name === 'Wolf'));
if (dead) { try { e = apply(e, removeParticipant(e, dead.id)); } catch (err) {} }
const dead = e.participants.find(part => (part.status === 'dead' || part.currentHp <= 0) && (part.type === 'npc' || part.name.startsWith('Goblin') || part.name === 'OrcBoss' || part.name === 'Wolf'));
if (dead) { try { e = await removeParticipant(e, dead.id, ctx); } catch (err) {} }
}
// 7. addParticipant
if (totalTurns % 10 === 0 && reinforcementsAdded < 4) {
@@ -180,27 +178,27 @@ describe('combat integrity (100 rounds, full op coverage)', () => {
{ name:`Summon${reinforcementsAdded+1}`, maxHp:80, initMod:4 },
]);
const built = buildMonsterParticipant(spec).participant;
try { e = apply(e, addParticipant(e, built)); reinforcementsAdded++; } catch (err) {}
try { e = await addParticipant(e, built, ctx); reinforcementsAdded++; } catch (err) {}
}
// 8. updateParticipant
if (totalTurns % 7 === 0) {
const living = e.participants.filter(p => p.currentHp > 0);
const living = e.participants.filter(part => part.currentHp > 0);
if (living.length > 0) {
const tgt = pick(living);
try { e = apply(e, updateParticipant(e, tgt.id, { notes:`edited@turn${totalTurns}` })); } catch (err) {}
try { e = await updateParticipant(e, tgt.id, { notes:`edited@turn${totalTurns}` }, ctx); } catch (err) {}
}
}
// 9. pause
if (totalTurns % 12 === 0 && !lastPaused) { e = apply(e, togglePause(e)); lastPaused = true; }
if (totalTurns % 12 === 0 && !lastPaused) { e = await togglePause(e, ctx); lastPaused = true; }
// 10. reorderParticipants (mirror replay's buggy signature usage — swallowed no-op)
if (totalTurns % 8 === 0 && lastReorder !== totalTurns) {
const living = e.participants.filter(p => p.currentHp > 0 && p.isActive !== false);
const living = e.participants.filter(part => part.currentHp > 0 && part.isActive !== false);
if (living.length >= 2) {
const tgt = living[0];
const newInit = (tgt.initiative || 0) + 1;
try {
const reordered = [...e.participants].map(p => p.id === tgt.id ? { ...p, initiative: newInit } : p);
e = apply(e, reorderParticipants(e, reordered));
const reordered = [...e.participants].map(part => part.id === tgt.id ? { ...part, initiative: newInit } : part);
e = await reorderParticipants(e, reordered); // array as draggedId throws → swallowed
lastReorder = totalTurns;
} catch (err) {}
}
@@ -215,20 +213,19 @@ describe('combat integrity (100 rounds, full op coverage)', () => {
const uniq = new Set(seenThisRound);
if (uniq.size !== seenThisRound.length) {
violations.push({ round: roundN, type: 'rotation-dupe',
seen: seenThisRound.map(id => e.participants.find(p=>p.id===id)?.name||id) });
seen: seenThisRound.map(id => e.participants.find(part=>part.id===id)?.name||id) });
}
// turnOrderIds no dup
const orderUniq = new Set(e.turnOrderIds);
if (orderUniq.size !== e.turnOrderIds.length) {
violations.push({ round: roundN, type: 'turnOrder-dup-id', order: e.turnOrderIds });
}
// currentTurn valid + active
// currentTurn valid. It may be inactive immediately after DM toggles
// current actor inactive; toggle-active is status edit, not turn advance.
// Next Turn is responsible for skipping inactive current.
if (e.currentTurnParticipantId) {
const ct = e.participants.find(p => p.id === e.currentTurnParticipantId);
const ct = e.participants.find(part => part.id === e.currentTurnParticipantId);
if (!ct) violations.push({ round: roundN, type: 'currentTurn-missing' });
else if (ct.isActive === false && e.isStarted) {
violations.push({ round: roundN, type: 'currentTurn-inactive', id: ct.id });
}
}
// HP bounds
for (const part of e.participants) {
@@ -247,11 +244,11 @@ describe('combat integrity (100 rounds, full op coverage)', () => {
// queue drains them through toggleCondition which proves acceptance)
// revive dead between rounds
const dead = e.participants.filter(p => p.currentHp <= 0 || p.isActive === false);
const dead = e.participants.filter(part => part.currentHp <= 0 || part.isActive === false);
for (const d of dead) {
try {
if (d.isActive === false) e = apply(e, toggleParticipantActive(e, d.id));
e = apply(e, applyHpChange(e, d.id, 'heal', d.maxHp));
if (d.isActive === false) e = await toggleParticipantActive(e, d.id, ctx);
e = await applyHpChange(e, d.id, 'heal', d.maxHp, ctx);
} catch (err) {}
}
}
@@ -270,25 +267,26 @@ describe('combat integrity (100 rounds, full op coverage)', () => {
// Custom (freeform) condition strings: UI contract.
// toggleCondition must accept ANY string, not just built-ins.
test('custom condition strings survive add/remove round-trip', () => {
test('custom condition strings survive add/remove round-trip', async () => {
const { ctx } = mockCtx();
let e = setupEncounter();
e = apply(e, startEncounter(e));
e = await startEncounter(e, ctx);
const tgt = e.participants[0].id;
// add custom (not in built-ins)
e = apply(e, toggleCondition(e, tgt, 'hexed'));
let p = e.participants.find(x => x.id === tgt);
expect(p.conditions).toContain('hexed');
e = await toggleCondition(e, tgt, 'hexed', ctx);
let part = e.participants.find(x => x.id === tgt);
expect(part.conditions).toContain('hexed');
// emoji-bearing custom id
e = apply(e, toggleCondition(e, tgt, '🛡️blessed'));
p = e.participants.find(x => x.id === tgt);
expect(p.conditions).toContain('🛡️blessed');
e = await toggleCondition(e, tgt, '🛡️blessed', ctx);
part = e.participants.find(x => x.id === tgt);
expect(part.conditions).toContain('🛡️blessed');
// remove
e = apply(e, toggleCondition(e, tgt, 'hexed'));
p = e.participants.find(x => x.id === tgt);
expect(p.conditions).not.toContain('hexed');
expect(p.conditions).toContain('🛡️blessed');
e = await toggleCondition(e, tgt, 'hexed', ctx);
part = e.participants.find(x => x.id === tgt);
expect(part.conditions).not.toContain('hexed');
expect(part.conditions).toContain('🛡️blessed');
});
});
+60 -65
View File
@@ -1,24 +1,17 @@
// Unified behavior (App main): death flips isActive=false, dead participant
// removed from active rotation, skipped by nextTurn. deathSave is a manual
// DM action (button), not tied to rotation. turnOrderIds unchanged on death
// (only isActive flag flips). Revive (heal from 0) reactivates.
//
// Previous "M4: dead stays in rotation" concept reversed by unification.
'use strict';
const shared = require('@ttrpg/shared');
const { makeParticipant, startEncounter, nextTurn, applyHpChange, deathSave } = shared;
const { mockCtx } = require('./_helpers');
function p(id, init, extra = {}) {
return makeParticipant({
id, name: id, type: 'monster',
initiative: init, maxHp: 100, currentHp: 100,
...extra,
});
}
function pc(id, init, extra = {}) {
return makeParticipant({
id, name: id, type: 'character',
initiative: init, maxHp: 100, currentHp: 100,
id,
name: id,
type: 'character',
initiative: init,
maxHp: 100,
currentHp: 100,
...extra,
});
}
@@ -26,65 +19,67 @@ function enc(ps) {
return { name:'t', participants:ps, isStarted:false, isPaused:false,
round:0, currentTurnParticipantId:null, turnOrderIds:[] };
}
const byId = (e, id) => e.participants.find(p => p.id === id);
describe('unified: death deactivates, dead skipped in rotation', () => {
test('dead PC not removed from turnOrderIds (stays in list, inactive)', () => {
const ps = [pc('a', 20), pc('b', 15), pc('c', 10)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
describe('death state: participant remains in initiative and encounter', () => {
test('dropping to 0 keeps PC active, in participants, and in turnOrderIds', async () => {
const { ctx } = mockCtx();
let e = enc([pc('a', 20), pc('b', 15), pc('c', 10)]);
e = await startEncounter(e, ctx);
const orderBefore = e.turnOrderIds.slice();
// kill b
e = { ...e, ...applyHpChange(e, 'b', 'damage', 100).patch };
e = await applyHpChange(e, 'b', 'damage', 100, ctx);
expect(byId(e, 'b').status).toBe('dying');
expect(byId(e, 'b').isActive).not.toBe(false);
expect(e.participants.map(p => p.id)).toContain('b');
expect(e.turnOrderIds).toEqual(orderBefore);
});
test('dead PC skipped by nextTurn (isActive=false)', () => {
const ps = [pc('a', 20), pc('b', 15), pc('c', 10)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
// kill b
e = { ...e, ...applyHpChange(e, 'b', 'damage', 100).patch };
// advance: a→c (b skipped, inactive)
e = { ...e, ...nextTurn(e).patch };
expect(e.currentTurnParticipantId).toBe('c');
test('dead PC remains in participants and turnOrderIds after three failures', async () => {
const { ctx } = mockCtx();
let e = enc([pc('a', 20), pc('b', 15), pc('c', 10)]);
e = await startEncounter(e, ctx);
const orderBefore = e.turnOrderIds.slice();
e = await applyHpChange(e, 'b', 'damage', 100, ctx);
e = (await deathSave(e, 'b', 'fail', ctx)).enc;
e = (await deathSave(e, 'b', 'fail', ctx)).enc;
e = (await deathSave(e, 'b', 'fail', ctx)).enc;
expect(byId(e, 'b').status).toBe('dead');
expect(byId(e, 'b').isActive).not.toBe(false);
expect(e.participants.map(p => p.id)).toContain('b');
expect(e.turnOrderIds).toEqual(orderBefore);
});
test('dead PC deathSave fires on manual call (not via rotation)', () => {
const ps = [pc('a', 20), pc('b', 15)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
// kill b (current = a)
e = { ...e, ...applyHpChange(e, 'b', 'damage', 100).patch };
// b is dead: DM can still fire deathSave (manual action)
const r = deathSave(e, 'b', 'fail', 1);
expect(r.patch).toBeTruthy();
const b = r.patch.participants.find(x => x.id === 'b');
expect(b.deathFails).toBe(1);
test('nextTurn may still land on dead PC because DM/tool events may matter', async () => {
const { ctx } = mockCtx();
let e = enc([pc('a', 20), pc('b', 15), pc('c', 10)]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'b', 'damage', 100, ctx);
e = (await deathSave(e, 'b', 'fail', ctx)).enc;
e = (await deathSave(e, 'b', 'fail', ctx)).enc;
e = (await deathSave(e, 'b', 'fail', ctx)).enc;
e = await nextTurn(e, ctx);
expect(e.currentTurnParticipantId).toBe('b');
expect(byId(e, 'b').status).toBe('dead');
});
// D1 unification: shared now matches App main — death flips isActive=false.
// Dead participant removed from active rotation (skipped by nextTurn).
test('dead PC auto-set isActive=false by applyHpChange', () => {
const ps = [pc('a', 20), pc('b', 15)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
e = { ...e, ...applyHpChange(e, 'b', 'damage', 100).patch };
const b = e.participants.find(x => x.id === 'b');
expect(b.isActive).toBe(false);
});
test('deathSave rejected/no-op once dead', async () => {
const { ctx } = mockCtx();
let e = enc([pc('a', 20), pc('b', 15)]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'b', 'damage', 100, ctx);
e = (await deathSave(e, 'b', 'fail', ctx)).enc;
e = (await deathSave(e, 'b', 'fail', ctx)).enc;
e = (await deathSave(e, 'b', 'fail', ctx)).enc;
const before = byId(e, 'b');
test('revive (heal from 0) reactivates participant', () => {
const ps = [pc('a', 20), pc('b', 15)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
e = { ...e, ...applyHpChange(e, 'b', 'damage', 100).patch };
const dead = e.participants.find(x => x.id === 'b');
expect(dead.isActive).toBe(false);
// heal b back up
e = { ...e, ...applyHpChange(e, 'b', 'heal', 50).patch };
const revived = e.participants.find(x => x.id === 'b');
expect(revived.isActive).toBe(true);
expect(revived.currentHp).toBe(50);
expect(revived.deathSaves).toBe(0);
try { e = (await deathSave(e, 'b', 'fail', ctx)).enc; } catch (err) {}
expect(byId(e, 'b')).toMatchObject(before);
});
});
+314 -70
View File
@@ -1,90 +1,334 @@
// Death saves: broken model. Current = single counter, 3=dying. D&D 5e needs
// separate success/fail tracking:
// 3 successes = stable (0hp unconscious, safe until healed)
// 3 failures = dead
// Current tracks "saves" (really fails via red X UI), no successes at all.
// "Stable" state doesn't exist.
//
// RED: prove current can't model 3-success stability.
'use strict';
const shared = require('@ttrpg/shared');
const { makeParticipant, startEncounter, applyHpChange, deathSave } = shared;
const {
makeParticipant,
startEncounter,
applyHpChange,
deathSave,
stabilizeParticipant,
reviveParticipant,
} = require('@ttrpg/shared');
const { mockCtx } = require('./_helpers');
function p(id) {
return makeParticipant({ id, name: id, type: 'character',
initiative: 10, maxHp: 100, currentHp: 100 });
function pc(id, extra = {}) {
return makeParticipant({
id,
name: id,
type: 'character',
initiative: 10,
maxHp: 100,
currentHp: 100,
...extra,
});
}
function enc(ps, extra = {}) {
return { name:'t', participants:ps, isStarted:false, isPaused:false,
round:0, currentTurnParticipantId:null, turnOrderIds:[], ...extra };
function monster(id, extra = {}) {
return makeParticipant({
id,
name: id,
type: 'monster',
initiative: 10,
maxHp: 100,
currentHp: 100,
...extra,
});
}
const apply = (e, r) => r && r.patch ? { ...e, ...r.patch } : e;
describe('death saves: missing success/stable model', () => {
test('3 successes makes character stable (not dead, not dying)', () => {
// Character at 0hp. Roll 3 successful death saves.
let e = enc([p('a')]);
e = apply(e, startEncounter(e));
e = apply(e, applyHpChange(e, 'a', 'damage', 100)); // 0hp
expect(e.participants[0].currentHp).toBe(0);
function enc(participants, extra = {}) {
return {
id: 'e1',
name: 'death-save-test',
participants,
isStarted: false,
isPaused: false,
round: 0,
currentTurnParticipantId: null,
turnOrderIds: [],
...extra,
};
}
// Roll 3 successful saves. Should mark stable.
e = apply(e, deathSave(e, 'a', 'success', 1));
e = apply(e, deathSave(e, 'a', 'success', 2));
const r3 = deathSave(e, 'a', 'success', 3);
e = apply(e, r3);
async function startedAtZero() {
const { ctx } = mockCtx();
let e = enc([pc('a')]);
e = await startEncounter(e, ctx);
const originalTurnOrderIds = [...e.turnOrderIds];
e = await applyHpChange(e, 'a', 'damage', 100, ctx);
return { e, ctx, originalTurnOrderIds };
}
// RED: current deathSave signature = (enc, id, saveNumber). No type arg.
// Will throw or misbehave. Want: status field.
expect(r3.status).toBe('stable');
expect(e.participants[0].isDying).toBe(false);
expect(e.participants[0].isStable).toBe(true);
expect(e.participants[0].deathFails).toBe(0);
const part = e => e.participants.find(p => p.id === 'a');
describe('death saves: D&D 5e status state machine', () => {
test('damage drops character to dying without removal or deactivation', async () => {
const { e, originalTurnOrderIds } = await startedAtZero();
const p = part(e);
expect(p.currentHp).toBe(0);
expect(p.status).toBe('dying');
expect(p.deathSaveSuccesses).toBe(0);
expect(p.deathSaveFailures).toBe(0);
expect(p.isActive).not.toBe(false);
expect(e.participants.map(x => x.id)).toContain('a');
expect(e.turnOrderIds).toEqual(originalTurnOrderIds);
});
test('3 failures makes character dead (isDying for removal)', () => {
let e = enc([p('a')]);
e = apply(e, startEncounter(e));
e = apply(e, applyHpChange(e, 'a', 'damage', 100));
test('damage drops non-NPC monster to dead/inactive, not dying', async () => {
const { ctx } = mockCtx();
let e = enc([monster('a')]);
e = await startEncounter(e, ctx);
const orderBefore = [...e.turnOrderIds];
const r1 = deathSave(e, 'a', 'fail', 1);
e = apply(e, r1);
const r2 = deathSave(e, 'a', 'fail', 2);
e = apply(e, r2);
const r3 = deathSave(e, 'a', 'fail', 3);
e = apply(e, r3);
e = await applyHpChange(e, 'a', 'damage', 100, ctx);
expect(r3.status).toBe('dead');
expect(e.participants[0].isDying).toBe(true);
expect(e.participants[0].deathFails).toBe(3);
expect(part(e).status).toBe('dead');
expect(part(e).deathSaveSuccesses).toBe(0);
expect(part(e).deathSaveFailures).toBe(0);
expect(part(e).conditions).not.toContain('unconscious');
expect(part(e).isActive).toBe(false);
expect(e.turnOrderIds).toEqual(orderBefore);
});
test('successes and fails tracked independently', () => {
// Mixed: 1 success, 2 fails, then 2 more successes = stable.
let e = enc([p('a')]);
e = apply(e, startEncounter(e));
e = apply(e, applyHpChange(e, 'a', 'damage', 100));
test('dead non-NPC monster with stale active flag repairs to inactive', async () => {
const { ctx } = mockCtx();
let e = enc([monster('a', { currentHp: 0, status: 'dead', isActive: true })]);
e = await startEncounter(e, ctx);
e = apply(e, deathSave(e, 'a', 'success', 1));
expect(e.participants[0].deathSaves).toBe(1);
expect(e.participants[0].deathFails).toBe(0);
e = await applyHpChange(e, 'a', 'damage', 1, ctx);
e = apply(e, deathSave(e, 'a', 'fail', 1));
e = apply(e, deathSave(e, 'a', 'fail', 2));
expect(e.participants[0].deathSaves).toBe(1);
expect(e.participants[0].deathFails).toBe(2);
// 2 more successes → total 3 successes → stable
e = apply(e, deathSave(e, 'a', 'success', 2));
const r = deathSave(e, 'a', 'success', 3);
expect(r.status).toBe('stable');
expect(e.participants[0].deathFails).toBe(2); // fails unchanged
expect(part(e).status).toBe('dead');
expect(part(e).isActive).toBe(false);
});
test('deathSave signature: (enc, id, type, n)', () => {
// type = 'success' | 'fail'. n = 1|2|3.
expect(deathSave.length).toBe(4);
test('damage drops NPC to dying', async () => {
const { ctx } = mockCtx();
let e = enc([monster('a', { type: 'npc' })]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'a', 'damage', 100, ctx);
expect(part(e).type).toBe('npc');
expect(part(e).status).toBe('dying');
expect(part(e).conditions).toContain('unconscious');
});
test('three failures immediately makes dead, resets counters, keeps participant and turn order', async () => {
let { e, ctx, originalTurnOrderIds } = await startedAtZero();
e = (await deathSave(e, 'a', 'fail', ctx)).enc;
expect(part(e).status).toBe('dying');
expect(part(e).deathSaveFailures).toBe(1);
e = (await deathSave(e, 'a', 'fail', ctx)).enc;
expect(part(e).status).toBe('dying');
expect(part(e).deathSaveFailures).toBe(2);
const res = await deathSave(e, 'a', 'fail', ctx);
e = res.enc;
expect(res.status).toBe('dead');
expect(part(e).status).toBe('dead');
expect(part(e).currentHp).toBe(0);
expect(part(e).deathSaveSuccesses).toBe(0);
expect(part(e).deathSaveFailures).toBe(0);
expect(part(e).isActive).not.toBe(false);
expect(e.participants.map(x => x.id)).toContain('a');
expect(e.turnOrderIds).toEqual(originalTurnOrderIds);
});
test('three successes immediately makes stable and resets counters', async () => {
let { e, ctx } = await startedAtZero();
e = (await deathSave(e, 'a', 'success', ctx)).enc;
e = (await deathSave(e, 'a', 'success', ctx)).enc;
const res = await deathSave(e, 'a', 'success', ctx);
e = res.enc;
expect(res.status).toBe('stable');
expect(part(e).status).toBe('stable');
expect(part(e).currentHp).toBe(0);
expect(part(e).deathSaveSuccesses).toBe(0);
expect(part(e).deathSaveFailures).toBe(0);
});
test('successes and failures are independent before terminal transition', async () => {
let { e, ctx } = await startedAtZero();
e = (await deathSave(e, 'a', 'fail', ctx)).enc;
e = (await deathSave(e, 'a', 'fail', ctx)).enc;
e = (await deathSave(e, 'a', 'success', ctx)).enc;
e = (await deathSave(e, 'a', 'success', ctx)).enc;
expect(part(e).status).toBe('dying');
expect(part(e).deathSaveFailures).toBe(2);
expect(part(e).deathSaveSuccesses).toBe(2);
e = (await deathSave(e, 'a', 'success', ctx)).enc;
expect(part(e).status).toBe('stable');
expect(part(e).deathSaveFailures).toBe(0);
expect(part(e).deathSaveSuccesses).toBe(0);
});
test('nat1 adds two failures and can kill', async () => {
let { e, ctx } = await startedAtZero();
e = (await deathSave(e, 'a', 'nat1', ctx)).enc;
expect(part(e).status).toBe('dying');
expect(part(e).deathSaveFailures).toBe(2);
e = (await deathSave(e, 'a', 'nat1', ctx)).enc;
expect(part(e).status).toBe('dead');
expect(part(e).deathSaveFailures).toBe(0);
});
test('nat1 at one failure immediately kills', async () => {
let { e, ctx } = await startedAtZero();
e = (await deathSave(e, 'a', 'fail', ctx)).enc;
e = (await deathSave(e, 'a', 'nat1', ctx)).enc;
expect(part(e).status).toBe('dead');
expect(part(e).deathSaveFailures).toBe(0);
});
test('nat20 restores to 1 HP conscious and resets counters', async () => {
let { e, ctx } = await startedAtZero();
e = (await deathSave(e, 'a', 'fail', ctx)).enc;
e = (await deathSave(e, 'a', 'success', ctx)).enc;
e = (await deathSave(e, 'a', 'nat20', ctx)).enc;
expect(part(e).status).toBe('conscious');
expect(part(e).currentHp).toBe(1);
expect(part(e).deathSaveSuccesses).toBe(0);
expect(part(e).deathSaveFailures).toBe(0);
});
test('damage while dying adds one failure', async () => {
let { e, ctx } = await startedAtZero();
e = await applyHpChange(e, 'a', 'damage', 1, ctx);
expect(part(e).status).toBe('dying');
expect(part(e).deathSaveFailures).toBe(1);
});
test('critical damage while dying adds two failures', async () => {
let { e, ctx } = await startedAtZero();
e = await applyHpChange(e, 'a', 'damage', 1, { isCriticalHit: true }, ctx);
expect(part(e).status).toBe('dying');
expect(part(e).deathSaveFailures).toBe(2);
});
test('damage while stable returns to dying and applies failure', async () => {
let { e, ctx } = await startedAtZero();
e = (await deathSave(e, 'a', 'success', ctx)).enc;
e = (await deathSave(e, 'a', 'success', ctx)).enc;
e = (await deathSave(e, 'a', 'success', ctx)).enc;
expect(part(e).status).toBe('stable');
e = await applyHpChange(e, 'a', 'damage', 1, ctx);
expect(part(e).status).toBe('dying');
expect(part(e).deathSaveSuccesses).toBe(0);
expect(part(e).deathSaveFailures).toBe(1);
});
test('healing while dying or stable makes conscious and clears counters', async () => {
let { e, ctx } = await startedAtZero();
e = (await deathSave(e, 'a', 'fail', ctx)).enc;
e = await applyHpChange(e, 'a', 'heal', 10, ctx);
expect(part(e).status).toBe('conscious');
expect(part(e).currentHp).toBe(10);
expect(part(e).deathSaveFailures).toBe(0);
e = await applyHpChange(e, 'a', 'damage', 10, ctx);
e = (await deathSave(e, 'a', 'success', ctx)).enc;
e = (await deathSave(e, 'a', 'success', ctx)).enc;
e = (await deathSave(e, 'a', 'success', ctx)).enc;
expect(part(e).status).toBe('stable');
e = await applyHpChange(e, 'a', 'heal', 5, ctx);
expect(part(e).status).toBe('conscious');
expect(part(e).currentHp).toBe(5);
expect(part(e).deathSaveSuccesses).toBe(0);
expect(part(e).deathSaveFailures).toBe(0);
});
test('normal healing does not revive dead', async () => {
let { e, ctx } = await startedAtZero();
e = (await deathSave(e, 'a', 'fail', ctx)).enc;
e = (await deathSave(e, 'a', 'fail', ctx)).enc;
e = (await deathSave(e, 'a', 'fail', ctx)).enc;
expect(part(e).status).toBe('dead');
try { e = await applyHpChange(e, 'a', 'heal', 10, ctx); } catch (err) {}
expect(part(e).status).toBe('dead');
expect(part(e).currentHp).toBe(0);
});
test('stabilize sets stable, hp zero, counters zero', async () => {
let { e, ctx } = await startedAtZero();
e = (await deathSave(e, 'a', 'fail', ctx)).enc;
e = await stabilizeParticipant(e, 'a', ctx);
expect(part(e).status).toBe('stable');
expect(part(e).currentHp).toBe(0);
expect(part(e).deathSaveSuccesses).toBe(0);
expect(part(e).deathSaveFailures).toBe(0);
});
test('negative heal acts as damage and can drop to dying', async () => {
const { ctx } = mockCtx();
let e = enc([pc('a', { currentHp: 1 })]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'a', 'heal', -1, ctx);
expect(part(e).currentHp).toBe(0);
expect(part(e).status).toBe('dying');
});
test('negative damage acts as healing', async () => {
let { e, ctx } = await startedAtZero();
e = await applyHpChange(e, 'a', 'damage', -5, ctx);
expect(part(e).currentHp).toBe(5);
expect(part(e).status).toBe('conscious');
});
test('revive moves dead participant to 0 HP stable/unconscious', async () => {
let { e, ctx } = await startedAtZero();
e = (await deathSave(e, 'a', 'fail', ctx)).enc;
e = (await deathSave(e, 'a', 'fail', ctx)).enc;
e = (await deathSave(e, 'a', 'fail', ctx)).enc;
expect(part(e).status).toBe('dead');
e = await reviveParticipant(e, 'a', ctx);
expect(part(e).currentHp).toBe(0);
expect(part(e).status).toBe('stable');
expect(part(e).deathSaveSuccesses).toBe(0);
expect(part(e).deathSaveFailures).toBe(0);
expect(part(e).conditions).toContain('unconscious');
expect(part(e).isActive).toBe(true);
});
test('death save outside dying state is rejected or no-op', async () => {
const { ctx } = mockCtx();
let e = enc([pc('a')]);
e = await startEncounter(e, ctx);
try { e = (await deathSave(e, 'a', 'fail', ctx)).enc; } catch (err) {}
expect(part(e).status).toBe('conscious');
expect(part(e).deathSaveFailures).toBe(0);
});
});
+195
View File
@@ -0,0 +1,195 @@
// Undo roundtrip for DEATH paths: damage to 0 HP (dying/dead), deathSave,
// stabilize, revive, dead-monster auto-deactivate. Each must restore full
// prior state including status, death-save counters, conditions (unconscious),
// and isActive.
//
// Pattern: apply op (writes encounter + log) -> read last log -> expandUndo
// against newEnc -> merge -> deepEqual original snapshot.
const shared = require('@ttrpg/shared');
const { mockCtx } = require('./_helpers');
const { expandUndo } = shared;
const {
makeParticipant, startEncounter,
applyHpChange, deathSave, stabilizeParticipant, reviveParticipant,
} = shared;
function char(id, hp = 100) {
return makeParticipant({
id, name: id, type: 'character',
initiative: 10, maxHp: hp, currentHp: hp,
});
}
function mon(id, hp = 100) {
return makeParticipant({
id, name: id, type: 'monster',
initiative: 10, maxHp: hp, currentHp: hp,
});
}
function enc(ps) {
return { name:'t', participants:ps, isStarted:false, isPaused:false,
round:0, currentTurnParticipantId:null, turnOrderIds:[] };
}
const snap = (e) => JSON.parse(JSON.stringify(e));
function lastUndo(storage, enc) {
const logs = storage.logs();
const last = logs[logs.length - 1];
expect(last.undo).toBeTruthy();
const expanded = expandUndo(last, enc);
expect(expanded).toBeTruthy();
return expanded.updates;
}
describe('death-path undo roundtrip', () => {
test('damage to 0 HP (dying) undo restores status + unconscious condition', async () => {
const { storage, ctx } = mockCtx();
let e = enc([char('a')]);
e = await startEncounter(e, ctx);
const before = snap(e);
const newEnc = await applyHpChange(e, 'a', 'damage', 100, ctx);
const p = newEnc.participants.find(x => x.id === 'a');
expect(p.status).toBe('dying');
expect(p.conditions).toContain('unconscious');
const undo = lastUndo(storage, newEnc);
const after = { ...newEnc, ...undo };
expect(snap(after)).toEqual(before);
});
test('damage while dying undo restores status + failures + conditions', async () => {
const { storage, ctx } = mockCtx();
let e = enc([char('a')]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'a', 'damage', 100, ctx); // -> dying
const before = snap(e);
const newEnc = await applyHpChange(e, 'a', 'damage', 5, ctx); // +1 fail
expect(newEnc.participants.find(x => x.id === 'a').deathSaveFailures).toBe(1);
const undo = lastUndo(storage, newEnc);
const after = { ...newEnc, ...undo };
expect(snap(after)).toEqual(before);
});
test('damage while stable undo restores stable + reset failures', async () => {
const { storage, ctx } = mockCtx();
let e = enc([char('a')]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'a', 'damage', 100, ctx); // -> dying
e = await stabilizeParticipant(e, 'a', ctx); // -> stable
const before = snap(e);
const newEnc = await applyHpChange(e, 'a', 'damage', 1, ctx); // -> dying 1 fail
const undo = lastUndo(storage, newEnc);
const after = { ...newEnc, ...undo };
expect(snap(after)).toEqual(before);
});
test('massive damage (dead) undo restores conscious', async () => {
const { storage, ctx } = mockCtx();
let e = enc([char('a', 50)]);
e = await startEncounter(e, ctx);
const before = snap(e);
const newEnc = await applyHpChange(e, 'a', 'damage', 200, ctx);
expect(newEnc.participants.find(x => x.id === 'a').status).toBe('dead');
const undo = lastUndo(storage, newEnc);
const after = { ...newEnc, ...undo };
expect(snap(after)).toEqual(before);
});
test('dead monster auto-deactivate undo restores active', async () => {
const { storage, ctx } = mockCtx();
let e = enc([mon('a')]);
e = await startEncounter(e, ctx);
// first make it dead+inactive
e = await applyHpChange(e, 'a', 'damage', 100, ctx); // -> dead + inactive
// second damage at 0 while dead: no-op (returns same enc) but if it had
// repaired a stale active-dead monster it writes deactivate_dead_monster.
// Force the repair path: set stale isActive=true then damage.
e = { ...e, participants: e.participants.map(p => p.id === 'a' ? { ...p, isActive: true } : p) };
const before = snap(e); // stale active-dead = state right before the op
const newEnc = await applyHpChange(e, 'a', 'damage', 1, ctx);
expect(newEnc.participants.find(x => x.id === 'a').isActive).toBe(false);
const undo = lastUndo(storage, newEnc);
const after = { ...newEnc, ...undo };
expect(snap(after)).toEqual(before);
});
test('deathSave fail undo restores dying + counters + conditions', async () => {
const { storage, ctx } = mockCtx();
let e = enc([char('a')]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'a', 'damage', 100, ctx); // -> dying
const before = snap(e);
const r = await deathSave(e, 'a', 'fail', ctx);
expect(r.enc.participants.find(x => x.id === 'a').deathSaveFailures).toBe(1);
const undo = lastUndo(storage, r.enc);
const after = { ...r.enc, ...undo };
expect(snap(after)).toEqual(before);
});
test('deathSave nat1 (2 fails) undo restores prior counters', async () => {
const { storage, ctx } = mockCtx();
let e = enc([char('a')]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'a', 'damage', 100, ctx); // -> dying
const before = snap(e);
const r = await deathSave(e, 'a', 'nat1', ctx);
expect(r.enc.participants.find(x => x.id === 'a').deathSaveFailures).toBe(2);
const undo = lastUndo(storage, r.enc);
const after = { ...r.enc, ...undo };
expect(snap(after)).toEqual(before);
});
test('deathSave nat20 (conscious) undo restores dying + unconscious', async () => {
const { storage, ctx } = mockCtx();
let e = enc([char('a')]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'a', 'damage', 100, ctx); // -> dying
const before = snap(e);
const r = await deathSave(e, 'a', 'nat20', ctx);
expect(r.enc.participants.find(x => x.id === 'a').status).toBe('conscious');
expect(r.enc.participants.find(x => x.id === 'a').currentHp).toBe(1);
const undo = lastUndo(storage, r.enc);
const after = { ...r.enc, ...undo };
expect(snap(after)).toEqual(before);
});
test('deathSave to stable undo restores dying + unconscious', async () => {
const { storage, ctx } = mockCtx();
let e = enc([char('a')]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'a', 'damage', 100, ctx); // -> dying
e = await deathSave(e, 'a', 'success', ctx).then(x => x.enc);
e = await deathSave(e, 'a', 'success', ctx).then(x => x.enc);
const before = snap(e); // 2 successes, dying
const r = await deathSave(e, 'a', 'success', ctx); // -> stable
expect(r.enc.participants.find(x => x.id === 'a').status).toBe('stable');
const undo = lastUndo(storage, r.enc);
const after = { ...r.enc, ...undo };
expect(snap(after)).toEqual(before);
});
test('stabilize undo restores dying + unconscious + counters', async () => {
const { storage, ctx } = mockCtx();
let e = enc([char('a')]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'a', 'damage', 100, ctx); // -> dying
e = await deathSave(e, 'a', 'fail', ctx).then(x => x.enc); // 1 fail
const before = snap(e);
const newEnc = await stabilizeParticipant(e, 'a', ctx);
expect(newEnc.participants.find(x => x.id === 'a').status).toBe('stable');
const undo = lastUndo(storage, newEnc);
const after = { ...newEnc, ...undo };
expect(snap(after)).toEqual(before);
});
test('revive undo restores dead + isActive + counters', async () => {
const { storage, ctx } = mockCtx();
let e = enc([char('a')]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'a', 'damage', 200, ctx); // -> dead (active)
const before = snap(e);
const newEnc = await reviveParticipant(e, 'a', ctx);
expect(newEnc.participants.find(x => x.id === 'a').status).toBe('stable');
const undo = lastUndo(storage, newEnc);
const after = { ...newEnc, ...undo };
expect(snap(after)).toEqual(before);
});
});
+35 -35
View File
@@ -1,11 +1,12 @@
// DRY guard (BUG-5 fix): nextTurn and computeTurnOrderAfterRemoval share one
// advance core (nextActiveAfter). Both must pick the SAME next-active target
// for identical state. If this goes RED, the two paths drifted.
// Toggle-active semantics guard.
// Design: toggle active is a status edit, NOT a turn action.
// Deactivating current does not advance turn or increment round. DM clicks
// Next Turn explicitly; Next Turn skips inactive participants.
'use strict';
const shared = require('@ttrpg/shared');
const { makeParticipant, startEncounter, nextTurn, toggleParticipantActive } = shared;
const { makeParticipant, nextTurn, toggleParticipantActive } = require('@ttrpg/shared');
const { mockCtx } = require('./_helpers');
function p(id, init, extra = {}) {
return makeParticipant({ id, name: id, type: 'monster',
@@ -16,37 +17,36 @@ function enc(ps, extra = {}) {
round:0, currentTurnParticipantId:null, turnOrderIds:[], ...extra };
}
describe('DRY: deact-current advance == nextTurn advance', () => {
test('mid-round: same target (not current)', () => {
// order a,b,c. a current. nextTurn → b. deact a → advance → b.
const e = enc([p('a',10),p('b',5),p('c',3)], { isStarted:true,
describe('toggle-active is not a turn advance', () => {
test('mid-round: deactivating current leaves current unchanged', async () => {
const { ctx } = mockCtx();
const e = enc([p('a',10),p('b',5),p('c',3)], { isStarted:true, round:1,
turnOrderIds:['a','b','c'], currentTurnParticipantId:'a' });
const nt = nextTurn(e).patch.currentTurnParticipantId;
const deact = toggleParticipantActive(e, 'a').patch.currentTurnParticipantId;
expect(deact).toBe(nt);
expect(deact).toBe('b');
});
test('mid-round with inactive skipper: same target', () => {
// order a,x,b,c; x inactive. a current. nextTurn → b. deact a → b.
const x = p('x',7,{ isActive:false });
const e = enc([p('a',10),x,p('b',5),p('c',3)], { isStarted:true,
turnOrderIds:['a','x','b','c'], currentTurnParticipantId:'a' });
const nt = nextTurn(e).patch.currentTurnParticipantId;
const deact = toggleParticipantActive(e, 'a').patch.currentTurnParticipantId;
expect(deact).toBe(nt);
expect(deact).toBe('b');
});
test('wrap: same target + round bump', () => {
// order a,b,c. c current. nextTurn → wrap → a (r+1). deact c → wrap → a (r+1).
const e = enc([p('a',10),p('b',5),p('c',3)], { isStarted:true,
turnOrderIds:['a','b','c'], currentTurnParticipantId:'c', round:2 });
const nt = nextTurn(e).patch;
const deact = toggleParticipantActive(e, 'c').patch;
expect(deact.currentTurnParticipantId).toBe(nt.currentTurnParticipantId);
const deact = await toggleParticipantActive(e, 'a', ctx);
expect(deact.currentTurnParticipantId).toBe('a');
expect(deact.round).toBe(nt.round);
expect(deact.round).toBe(3);
expect(deact.round).toBe(1);
expect(deact.participants.find(p => p.id === 'a').isActive).toBe(false);
});
test('nextTurn after deactivating current skips inactive participant', async () => {
const { ctx } = mockCtx();
const e = enc([p('a',10),p('b',5),p('c',3)], { isStarted:true, round:1,
turnOrderIds:['a','b','c'], currentTurnParticipantId:'a' });
const deact = await toggleParticipantActive(e, 'a', ctx);
const next = await nextTurn(deact, ctx);
expect(next.currentTurnParticipantId).toBe('b');
expect(next.round).toBe(1);
});
test('wrap: deactivating current does not increment round; nextTurn does', async () => {
const { ctx } = mockCtx();
const e = enc([p('a',10),p('b',5),p('c',3)], { isStarted:true, round:2,
turnOrderIds:['a','b','c'], currentTurnParticipantId:'c' });
const deact = await toggleParticipantActive(e, 'c', ctx);
expect(deact.currentTurnParticipantId).toBe('c');
expect(deact.round).toBe(2);
const next = await nextTurn(deact, ctx);
expect(next.currentTurnParticipantId).toBe('a');
expect(next.round).toBe(3);
});
});
+185
View File
@@ -0,0 +1,185 @@
// Generic (non-5e) ruleset: no death saves, negative HP allowed, down status.
const shared = require('@ttrpg/shared');
const { mockCtx } = require('./_helpers');
const {
buildCharacterParticipant, buildMonsterParticipant,
startEncounter, applyHpChange, deathSave, markDead, reviveParticipant,
} = shared;
function char(id, hp = 100) {
const { participant } = buildCharacterParticipant({ id: `orig-${id}`, name: id, defaultMaxHp: hp, defaultInitMod: 2 });
participant.id = id;
return participant;
}
function mon(id, hp = 100) {
const { participant } = buildMonsterParticipant({ name: id, maxHp: hp, initMod: 2 });
participant.id = id;
return participant;
}
function enc(ps, ruleset = 'generic') {
return {
name: 't', participants: ps, isStarted: false, isPaused: false,
round: 0, currentTurnParticipantId: null, turnOrderIds: [],
ruleset,
};
}
const snap = (e) => JSON.parse(JSON.stringify(e));
describe('generic ruleset', () => {
test('damage past 0 = negative HP, status down (character)', async () => {
const { ctx } = mockCtx();
let e = enc([char('a', 10)]);
e = await startEncounter(e, ctx);
const newEnc = await applyHpChange(e, 'a', 'damage', 15, ctx);
const p = newEnc.participants.find(x => x.id === 'a');
expect(p.currentHp).toBe(-5);
expect(p.status).toBe('down');
});
test('damage exactly to 0 = status down', async () => {
const { ctx } = mockCtx();
let e = enc([char('a', 10)]);
e = await startEncounter(e, ctx);
const newEnc = await applyHpChange(e, 'a', 'damage', 10, ctx);
const p = newEnc.participants.find(x => x.id === 'a');
expect(p.currentHp).toBe(0);
expect(p.status).toBe('down');
});
test('heal from negative = conscious', async () => {
const { ctx } = mockCtx();
let e = enc([char('a', 10)]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'a', 'damage', 15, ctx); // -5
const newEnc = await applyHpChange(e, 'a', 'heal', 10, ctx);
const p = newEnc.participants.find(x => x.id === 'a');
expect(p.currentHp).toBe(5);
expect(p.status).toBe('conscious');
});
test('heal caps at maxHp', async () => {
const { ctx } = mockCtx();
let e = enc([char('a', 10)]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'a', 'damage', 5, ctx); // 5
const newEnc = await applyHpChange(e, 'a', 'heal', 20, ctx);
const p = newEnc.participants.find(x => x.id === 'a');
expect(p.currentHp).toBe(10);
expect(p.status).toBe('conscious');
});
test('monster death = auto-inactive (generic)', async () => {
const { ctx } = mockCtx();
let e = enc([mon('m', 10)]);
e = await startEncounter(e, ctx);
const newEnc = await applyHpChange(e, 'm', 'damage', 20, ctx);
const p = newEnc.participants.find(x => x.id.startsWith('m'));
expect(p.currentHp).toBe(-10);
expect(p.status).toBe('dead');
expect(p.isActive).toBe(false);
});
test('monster at exactly 0 = dead + inactive (generic)', async () => {
const { ctx } = mockCtx();
let e = enc([mon('m', 10)]);
e = await startEncounter(e, ctx);
const newEnc = await applyHpChange(e, 'm', 'damage', 10, ctx);
const p = newEnc.participants.find(x => x.id.startsWith('m'));
expect(p.currentHp).toBe(0);
expect(p.status).toBe('dead');
expect(p.isActive).toBe(false);
});
test('deathSave throws in generic mode', async () => {
const { ctx } = mockCtx();
let e = enc([char('a', 10)]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'a', 'damage', 10, ctx); // down
await expect(deathSave(e, 'a', 'fail', ctx)).rejects.toThrow();
});
test('revive in generic mode: dead→conscious (no stable)', async () => {
const { ctx } = mockCtx();
let e = enc([char('a', 10)]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'a', 'damage', 10, ctx); // down
e = await markDead(e, 'a', ctx); // dead
const newEnc = await reviveParticipant(e, 'a', ctx);
const p = newEnc.participants.find(x => x.id === 'a');
expect(p.status).toBe('conscious');
expect(p.currentHp).toBe(0); // HP unchanged from down
});
test('revive generic reactivates if inactive', async () => {
const { ctx } = mockCtx();
let e = enc([mon('m', 10)]);
e = await startEncounter(e, ctx);
e = await markDead(e, e.participants[0].id, ctx); // dead+inactive
const newEnc = await reviveParticipant(e, e.participants[0].id, ctx);
const p = newEnc.participants[0];
expect(p.status).toBe('conscious');
expect(p.isActive).toBe(true);
});
test('markDead sets status dead (character, stays active)', async () => {
const { ctx } = mockCtx();
let e = enc([char('a', 10)]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'a', 'damage', 10, ctx); // down
const newEnc = await markDead(e, 'a', ctx);
const p = newEnc.participants.find(x => x.id === 'a');
expect(p.status).toBe('dead');
expect(p.isActive).toBe(true);
});
test('markDead on monster = dead + inactive', async () => {
const { ctx } = mockCtx();
let e = enc([mon('m', 10)]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'm', 'damage', 5, ctx); // down (5hp)
const newEnc = await markDead(e, e.participants[0].id, ctx);
const p = newEnc.participants[0];
expect(p.status).toBe('dead');
expect(p.isActive).toBe(false);
});
test('markDead on conscious = dead', async () => {
const { ctx } = mockCtx();
let e = enc([char('a', 10)]);
e = await startEncounter(e, ctx);
const newEnc = await markDead(e, 'a', ctx);
const p = newEnc.participants.find(x => x.id === 'a');
expect(p.status).toBe('dead');
});
test('damage while down = more negative (no death saves)', async () => {
const { ctx } = mockCtx();
let e = enc([char('a', 10)]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'a', 'damage', 15, ctx); // -5 down
const newEnc = await applyHpChange(e, 'a', 'damage', 5, ctx);
const p = newEnc.participants.find(x => x.id === 'a');
expect(p.currentHp).toBe(-10);
expect(p.status).toBe('down');
});
test('no unconscious condition auto-added (generic)', async () => {
const { ctx } = mockCtx();
let e = enc([char('a', 10)]);
e = await startEncounter(e, ctx);
const newEnc = await applyHpChange(e, 'a', 'damage', 10, ctx);
const p = newEnc.participants.find(x => x.id === 'a');
expect(p.conditions).not.toContain('unconscious');
});
test('down→conscious clears dead? no, dead is separate', async () => {
// sanity: down heal to conscious, dead untouched
const { ctx } = mockCtx();
let e = enc([char('a', 10)]);
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'a', 'damage', 10, ctx); // down
const newEnc = await applyHpChange(e, 'a', 'heal', 10, ctx);
const p = newEnc.participants.find(x => x.id === 'a');
expect(p.status).toBe('conscious');
});
});
+60
View File
@@ -0,0 +1,60 @@
// HP formula roll: parse "2d6+9" style, roll, return total.
const shared = require('@ttrpg/shared');
const { rollHpFormula } = shared;
describe('rollHpFormula', () => {
test('basic NdM', () => {
const r = rollHpFormula('2d6');
expect(r).toBeGreaterThanOrEqual(2);
expect(r).toBeLessThanOrEqual(12);
});
test('NdM+bonus', () => {
const r = rollHpFormula('2d6+9');
expect(r).toBeGreaterThanOrEqual(11);
expect(r).toBeLessThanOrEqual(21);
});
test('NdM-bonus', () => {
const r = rollHpFormula('3d8-2');
expect(r).toBeGreaterThanOrEqual(1);
expect(r).toBeLessThanOrEqual(22);
});
test('single die', () => {
const r = rollHpFormula('1d20');
expect(r).toBeGreaterThanOrEqual(1);
expect(r).toBeLessThanOrEqual(20);
});
test('case insensitive', () => {
const r = rollHpFormula('2D6+5');
expect(r).toBeGreaterThanOrEqual(7);
expect(r).toBeLessThanOrEqual(17);
});
test('whitespace tolerant', () => {
const r = rollHpFormula(' 2d6 + 9 ');
expect(r).toBeGreaterThanOrEqual(11);
expect(r).toBeLessThanOrEqual(21);
});
test('large die', () => {
const r = rollHpFormula('4d12+10');
expect(r).toBeGreaterThanOrEqual(14);
expect(r).toBeLessThanOrEqual(58);
});
test('invalid returns null', () => {
expect(rollHpFormula('abc')).toBeNull();
expect(rollHpFormula('')).toBeNull();
expect(rollHpFormula(null)).toBeNull();
expect(rollHpFormula(undefined)).toBeNull();
expect(rollHpFormula('2d')).toBeNull();
expect(rollHpFormula('d6')).toBeNull();
});
test('zero dice invalid', () => {
expect(rollHpFormula('0d6')).toBeNull();
});
});
+47 -49
View File
@@ -5,6 +5,10 @@
//
// RED now: current code has two lists (sort on display, frozen turnOrderIds),
// reorder throws on cross-init. Refactor (1-list model) greens these.
//
// New API: mutating funcs are async, take ctx last, write encounter + log
// internally, return newEnc. Chained calls become `e = await fn(e, ctx)`.
// No-ops (reorder blocked) return the same enc ref.
'use strict';
@@ -15,6 +19,7 @@ const {
toggleParticipantActive, togglePause, applyHpChange,
reorderParticipants, endEncounter,
} = shared;
const { mockCtx } = require('./_helpers');
function p(id, init, extra = {}) {
return makeParticipant({ id, name: id, type: 'monster',
@@ -24,104 +29,97 @@ function enc(ps, extra = {}) {
return { name:'t', participants:ps, isStarted:false, isPaused:false,
round:0, currentTurnParticipantId:null, turnOrderIds:[], ...extra };
}
const apply = (e, r) => r && r.patch ? { ...e, ...r.patch } : e;
// walk one full rotation from current, collect active ids in list order
function walkRotation(e) {
if (!e.isStarted || e.isPaused || !e.currentTurnParticipantId) return [];
let cur = e;
const start = cur.currentTurnParticipantId;
const seen = [];
for (let i = 0; i < (cur.turnOrderIds || []).length + 1; i++) {
const curP = (cur.participants || []).find(p => p.id === cur.currentTurnParticipantId);
if (curP && curP.isActive) seen.push(cur.currentTurnParticipantId);
const nxt = nextTurn(cur);
cur = apply(cur, nxt);
if (cur.currentTurnParticipantId === start) break;
}
return seen;
}
describe('1-list model: turnOrderIds === participants.map(id), no re-sort', () => {
test('startEncounter: list = sorted-active participants order', () => {
test('startEncounter: list = sorted-active participants order', async () => {
const { ctx } = mockCtx();
let e = enc([p('a',3),p('b',10),p('c',5)]);
e = apply(e, startEncounter(e));
e = await startEncounter(e, ctx);
expect(e.turnOrderIds).toEqual(['b','c','a']); // 10,5,3
expect(e.turnOrderIds).toEqual(e.participants.map(x => x.id));
});
test('startEncounter: inactive stays in list slot (skipped by nextTurn)', () => {
test('startEncounter: inactive stays in list slot (skipped by nextTurn)', async () => {
const { ctx } = mockCtx();
let e = enc([p('a',10),p('b',5,{isActive:false}),p('c',3)]);
e = apply(e, startEncounter(e));
e = await startEncounter(e, ctx);
// 1-list: inactive b stays in slot, nextTurn skips it
expect(e.turnOrderIds).toEqual(['a','b','c']);
expect(e.turnOrderIds).toEqual(e.participants.map(x => x.id));
expect(e.currentTurnParticipantId).toBe('a'); // b inactive, skipped on start
});
test('addParticipant mid-encounter: inserted by init, list synced', () => {
test('addParticipant mid-encounter: inserted by init, list synced', async () => {
const { ctx } = mockCtx();
let e = enc([p('a',10),p('c',3)]);
e = apply(e, startEncounter(e)); // [a,c]
e = apply(e, addParticipant(e, p('b',7))); // insert between a,c
e = await startEncounter(e, ctx); // [a,c]
e = await addParticipant(e, p('b',7), ctx); // insert between a,c
expect(e.turnOrderIds).toEqual(['a','b','c']);
expect(e.turnOrderIds).toEqual(e.participants.map(x => x.id));
});
test('addParticipant: list === participants.map(id) after add', () => {
test('addParticipant: list === participants.map(id) after add', async () => {
const { ctx } = mockCtx();
let e = enc([p('a',10)]);
e = apply(e, startEncounter(e));
e = apply(e, addParticipant(e, p('b',5)));
e = await startEncounter(e, ctx);
e = await addParticipant(e, p('b',5), ctx);
expect(e.turnOrderIds).toEqual(e.participants.map(x => x.id));
});
test('removeParticipant: list synced, order preserved', () => {
test('removeParticipant: list synced, order preserved', async () => {
const { ctx } = mockCtx();
let e = enc([p('a',10),p('b',7),p('c',3)]);
e = apply(e, startEncounter(e));
e = apply(e, removeParticipant(e, 'b'));
e = await startEncounter(e, ctx);
e = await removeParticipant(e, 'b', ctx);
expect(e.turnOrderIds).toEqual(['a','c']);
expect(e.turnOrderIds).toEqual(e.participants.map(x => x.id));
});
test('reorder cross-init: blocked (no-op)', () => {
test('reorder cross-init: blocked (no-op)', async () => {
const { ctx } = mockCtx();
let e = enc([p('a',10),p('b',7),p('c',3)]);
e = apply(e, startEncounter(e)); // [a,b,c]
const r = reorderParticipants(e, 'c', 'a'); // cross-init
expect(r.patch).toBeNull();
e = await startEncounter(e, ctx); // [a,b,c]
const newEnc = await reorderParticipants(e, 'c', 'a', ctx); // cross-init
expect(newEnc).toBe(e); // same ref = no write
expect(e.turnOrderIds).toEqual(['a','b','c']); // unchanged
});
test('reorder same-init: within upcoming side of pointer follows new order', () => {
test('reorder same-init: within upcoming side of pointer follows new order', async () => {
const { ctx } = mockCtx();
let e = enc([p('a',10),p('b',10),p('c',10),p('d',3)]); // a,b,c tie
e = apply(e, startEncounter(e)); // [a,b,c,d], cur=a (idx0)
e = await startEncounter(e, ctx); // [a,b,c,d], cur=a (idx0)
// Reorder c before b (both upcoming idx1,2). Within same side = allowed.
e = apply(e, reorderParticipants(e, 'c', 'b')); // [a,c,b,d], cur=a
e = await reorderParticipants(e, 'c', 'b', ctx); // [a,c,b,d], cur=a
expect(e.turnOrderIds).toEqual(['a','c','b','d']);
// walk: a current, next c, next b, next d, wrap a
e = apply(e, nextTurn(e));
e = await nextTurn(e, ctx);
expect(e.currentTurnParticipantId).toBe('c');
});
test('toggle inactive: list unchanged (stays in rotation slot)', () => {
test('toggle inactive: list unchanged (stays in rotation slot)', async () => {
const { ctx } = mockCtx();
let e = enc([p('a',10),p('b',7),p('c',3)]);
e = apply(e, startEncounter(e)); // [a,b,c]
e = apply(e, toggleParticipantActive(e, 'b')); // b off
e = await startEncounter(e, ctx); // [a,b,c]
e = await toggleParticipantActive(e, 'b', ctx); // b off
expect(e.turnOrderIds).toEqual(['a','b','c']); // b stays in slot
});
test('toggle inactive: nextTurn skips b, visits a→c', () => {
test('toggle inactive: nextTurn skips b, visits a→c', async () => {
const { ctx } = mockCtx();
let e = enc([p('a',10),p('b',7),p('c',3)]);
e = apply(e, startEncounter(e)); // cur=a
e = apply(e, toggleParticipantActive(e, 'b')); // b inactive
e = apply(e, nextTurn(e)); // skip b → c
e = await startEncounter(e, ctx); // cur=a
e = await toggleParticipantActive(e, 'b', ctx); // b inactive
e = await nextTurn(e, ctx); // skip b → c
expect(e.currentTurnParticipantId).toBe('c');
});
test('hp death + revive: list unchanged', () => {
test('hp death + revive: list unchanged', async () => {
const { ctx } = mockCtx();
let e = enc([p('a',10),p('b',7),p('c',3)]);
e = apply(e, startEncounter(e));
e = apply(e, applyHpChange(e, 'b', 'damage', 100)); // b dies
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'b', 'damage', 100, ctx); // b dies
expect(e.turnOrderIds).toEqual(['a','b','c']);
e = apply(e, applyHpChange(e, 'b', 'heal', 50)); // b revive
e = await applyHpChange(e, 'b', 'heal', 50, ctx); // b revive
expect(e.turnOrderIds).toEqual(['a','b','c']);
expect(e.turnOrderIds).toEqual(e.participants.map(x => x.id));
});
+153 -108
View File
@@ -1,203 +1,248 @@
// Logging contract: every mutating combat op returns { patch, log } where
// log = { message: string, undo: object|null }. No-op (no state change)
// returns { patch: null, log: null }. Display lifecycle ops return { patch }
// only (no log field expected).
// Logging contract: every mutating combat op writes a log entry to ctx.logPath
// via ctx.storage.addDoc. No-op (no state change) performs NO writes and
// returns the same encounter reference. Display lifecycle ops write the display
// doc, no combat log.
//
// logAction handler does:
// if (log) logAction(log.message, ctx, { updates: log.undo })
// → null log = skipped = gap in audit trail.
// Contract = every combat mutation produces a log entry.
// New shape: mutating funcs are async, take ctx, write encounter (updateDoc) +
// log (addDoc) internally, return newEnc. Logs are read back via storage.logs().
//
// Contract = every combat mutation MUST produce a log entry.
// undo payloads now live on the written log entry's `undo_payload.updates`.
'use strict';
const shared = require('@ttrpg/shared');
const { mockCtx } = require('./_helpers');
const {
makeParticipant, buildMonsterParticipant,
makeParticipant,
startEncounter, nextTurn, togglePause,
addParticipant, addParticipants, updateParticipant, removeParticipant,
toggleParticipantActive, applyHpChange, deathSave, toggleCondition,
reorderParticipants, endEncounter,
} = shared;
function p(id, init) {
function p(id, init, extra = {}) {
return makeParticipant({ id, name: id, type: 'monster',
initiative: init, maxHp: 100, currentHp: 100 });
initiative: init, maxHp: 100, currentHp: 100, ...extra });
}
function enc(ps, extra = {}) {
return { name:'t', participants:ps, isStarted:false, isPaused:false,
round:0, currentTurnParticipantId:null, turnOrderIds:[], ...extra };
}
const apply = (e, r) => r && r.patch ? { ...e, ...r.patch } : e;
// Helper: assert a result is a logged mutation (patch + valid log).
function expectLogged(r) {
expect(r.patch).not.toBeNull();
expect(r.log).not.toBeNull();
expect(typeof r.log).toBe('object');
expect(typeof r.log.message).toBe('string');
expect(r.log.message.length).toBeGreaterThan(0);
}
function expectNoOp(r) {
expect(r.patch).toBeNull();
expect(r.log).toBeNull();
// Assert last written log entry is a well-formed mutation log.
function expectLastLogged(storage) {
const logs = storage.logs();
expect(logs.length).toBeGreaterThan(0);
const last = logs[logs.length - 1];
expect(typeof last.message).toBe('string');
expect(last.message.length).toBeGreaterThan(0);
return last;
}
describe('Logging contract: mutating ops', () => {
let e;
let storage, ctx;
beforeEach(() => {
e = enc([p('a', 10), p('b', 7), p('c', 3)]);
({ storage, ctx } = mockCtx());
});
test('startEncounter logs', () => {
const r = startEncounter(e);
expectLogged(r);
test('startEncounter logs', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
await startEncounter(e, ctx);
expect(storage.logs()).toHaveLength(1);
expectLastLogged(storage);
});
test('nextTurn logs', () => {
const started = apply(e, startEncounter(e));
const r = nextTurn(started);
expectLogged(r);
test('nextTurn logs', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
const started = await startEncounter(e, ctx); // 1 log
await nextTurn(started, ctx); // 2 logs
expect(storage.logs()).toHaveLength(2);
expectLastLogged(storage);
});
test('togglePause logs', () => {
const r = togglePause(apply(e, startEncounter(e)));
expectLogged(r);
test('togglePause does NOT log (lifecycle excluded from undo)', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
const started = await startEncounter(e, ctx);
await togglePause(started, ctx);
expect(storage.logs()).toHaveLength(1); // start only
});
test('addParticipant logs', () => {
const r = addParticipant(e, p('d', 5));
expectLogged(r);
test('addParticipant logs', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
await addParticipant(e, p('d', 5), ctx);
expect(storage.logs()).toHaveLength(1);
expectLastLogged(storage);
});
test('removeParticipant logs', () => {
const r = removeParticipant(e, 'b');
expectLogged(r);
test('removeParticipant logs', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
await removeParticipant(e, 'b', ctx);
expect(storage.logs()).toHaveLength(1);
expectLastLogged(storage);
});
test('toggleParticipantActive logs', () => {
const r = toggleParticipantActive(e, 'b');
expectLogged(r);
test('toggleParticipantActive logs', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
await toggleParticipantActive(e, 'b', ctx);
expect(storage.logs()).toHaveLength(1);
expectLastLogged(storage);
});
test('applyHpChange (damage) logs', () => {
const r = applyHpChange(e, 'b', 'damage', 10);
expectLogged(r);
test('applyHpChange (damage) logs', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
await applyHpChange(e, 'b', 'damage', 10, ctx);
expect(storage.logs()).toHaveLength(1);
expectLastLogged(storage);
});
test('applyHpChange (heal) logs', () => {
const r = applyHpChange(e, 'b', 'heal', 5);
expectLogged(r);
test('applyHpChange (heal) logs', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
await applyHpChange(e, 'b', 'heal', 5, ctx);
expect(storage.logs()).toHaveLength(1);
expectLastLogged(storage);
});
test('deathSave logs', () => {
const started = apply(e, startEncounter(e));
const dying = apply(started, applyHpChange(started, 'b', 'damage', 100));
const r = deathSave(dying, 'b', 'fail', 1);
expectLogged(r);
test('deathSave logs', async () => {
const e = enc([p('a', 10), p('b', 7, { type: 'character' }), p('c', 3)]);
const started = await startEncounter(e, ctx); // 1 log
const dying = await applyHpChange(started, 'b', 'damage', 100, ctx); // 2 logs
const r = await deathSave(dying, 'b', 'fail', ctx); // 3 logs
expect(r.status).toBe('dying');
expect(storage.logs()).toHaveLength(3);
expectLastLogged(storage);
});
test('toggleCondition logs', () => {
const r = toggleCondition(e, 'b', 'poisoned');
expectLogged(r);
test('toggleCondition logs', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
await toggleCondition(e, 'b', 'poisoned', ctx);
expect(storage.logs()).toHaveLength(1);
expectLastLogged(storage);
});
test('reorderParticipants logs (BUG-7)', () => {
// same-init tie (both 10) for valid reorder
test('reorderParticipants logs (BUG-7)', async () => {
// same-init tie (both 10) for valid reorder (unstarted: no pointer check)
const e2 = enc([p('a', 10), p('x', 10), p('c', 3)]);
const r = reorderParticipants(e2, 'x', 'a');
expectLogged(r);
await reorderParticipants(e2, 'x', 'a', ctx);
expect(storage.logs()).toHaveLength(1);
expectLastLogged(storage);
});
test('endEncounter logs', () => {
const started = apply(e, startEncounter(e));
const r = endEncounter(started);
expectLogged(r);
test('endEncounter logs', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
const started = await startEncounter(e, ctx);
await endEncounter(started, ctx);
expect(storage.logs()).toHaveLength(2);
expectLastLogged(storage);
});
});
describe('Logging contract: no-ops', () => {
let e;
let storage, ctx;
beforeEach(() => {
e = enc([p('a', 10), p('b', 7), p('c', 3)]);
({ storage, ctx } = mockCtx());
});
test('reorder same-id = no-op', () => {
expectNoOp(reorderParticipants(e, 'a', 'a'));
test('reorder same-id = no-op', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
const newEnc = await reorderParticipants(e, 'a', 'a', ctx);
expect(newEnc).toBe(e); // same ref = no write
expect(storage.logs()).toHaveLength(0);
});
test('reorder cross-init = no-op', () => {
expectNoOp(reorderParticipants(e, 'a', 'b'));
test('reorder cross-init = no-op', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
const newEnc = await reorderParticipants(e, 'a', 'b', ctx);
expect(newEnc).toBe(e); // same ref = no write
expect(storage.logs()).toHaveLength(0);
});
});
describe('Logging undo payloads', () => {
let e;
let storage, ctx;
beforeEach(() => {
e = enc([p('a', 10), p('b', 7), p('c', 3)]);
({ storage, ctx } = mockCtx());
});
test('startEncounter undo restores pre-combat state', () => {
const r = startEncounter(e);
expect(r.log.undo).toBeDefined();
expect(r.log.undo.isStarted).toBe(false);
test('startEncounter undo restores pre-combat state', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
await startEncounter(e, ctx);
const log = expectLastLogged(storage);
expect(log.undo).toBeDefined();
expect(log.undo.isStarted).toBe(false);
});
test('endEncounter undo restores combat state', () => {
const started = apply(e, startEncounter(e));
const r = endEncounter(started);
expect(r.log.undo).toBeDefined();
expect(r.log.undo.isStarted).toBe(true);
test('endEncounter undo restores combat state', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
const started = await startEncounter(e, ctx);
await endEncounter(started, ctx);
const log = expectLastLogged(storage);
expect(log.undo).toBeDefined();
expect(log.undo.isStarted).toBe(true);
});
test('applyHpChange undo restores prior hp', () => {
const r = applyHpChange(e, 'b', 'damage', 10);
expect(r.log.undo).toBeDefined();
expect(r.log.undo.participants).toBeDefined();
test('applyHpChange undo restores prior hp', async () => {
const e = enc([p('a', 10), p('b', 7), p('c', 3)]);
const newEnc = await applyHpChange(e, 'b', 'damage', 10, ctx);
const log = expectLastLogged(storage);
expect(log.undo).toBeDefined();
const restored = { ...newEnc, ...shared.expandUndo(log, newEnc).updates };
expect(restored.participants.find(x => x.id === 'b').currentHp).toBe(100);
});
test('reorder undo restores prior order (BUG-7)', () => {
test('reorder undo restores prior order (BUG-7)', async () => {
const e2 = enc([p('a', 10), p('x', 10), p('c', 3)]);
const orig = e2.participants.map(p => p.id);
const r = reorderParticipants(e2, 'x', 'a');
expect(r.log.undo).toBeDefined();
const restored = { ...e2, ...r.log.undo };
const newEnc = await reorderParticipants(e2, 'x', 'a', ctx);
const log = expectLastLogged(storage);
expect(log.undo).toBeDefined();
const restored = { ...newEnc, ...shared.expandUndo(log, newEnc).updates };
expect(restored.participants.map(p => p.id)).toEqual(orig);
});
});
describe('Logging: addParticipants + updateParticipant', () => {
let e;
let storage, ctx;
beforeEach(() => {
e = enc([p('a', 10), p('b', 7)]);
({ storage, ctx } = mockCtx());
});
test('addParticipants logs', () => {
const r = addParticipants(e, [p('c', 3)]);
expectLogged(r);
test('addParticipants logs', async () => {
const e = enc([p('a', 10), p('b', 7)]);
await addParticipants(e, [p('c', 3)], ctx);
expect(storage.logs()).toHaveLength(1);
expectLastLogged(storage);
});
test('updateParticipant (same slot) logs', () => {
const r = updateParticipant(e, 'b', { name: 'B' });
expectLogged(r);
test('updateParticipant (same slot) logs', async () => {
const e = enc([p('a', 10), p('b', 7)]);
await updateParticipant(e, 'b', { name: 'B' }, ctx);
expect(storage.logs()).toHaveLength(1);
expectLastLogged(storage);
});
test('updateParticipant (init change) logs', () => {
const r = updateParticipant(e, 'b', { initiative: 5 });
expectLogged(r);
test('updateParticipant (init change) logs', async () => {
const e = enc([p('a', 10), p('b', 7)]);
await updateParticipant(e, 'b', { initiative: 5 }, ctx);
expect(storage.logs()).toHaveLength(1);
expectLastLogged(storage);
});
test('addParticipants undo restores prior list', () => {
test('addParticipants undo restores prior list', async () => {
const e = enc([p('a', 10), p('b', 7)]);
const orig = e.participants.map(p => p.id);
const r = addParticipants(e, [p('c', 3)]);
const restored = { ...e, ...r.log.undo };
const newEnc = await addParticipants(e, [p('c', 3)], ctx);
const log = expectLastLogged(storage);
const restored = { ...newEnc, ...shared.expandUndo(log, newEnc).updates };
expect(restored.participants.map(p => p.id)).toEqual(orig);
});
test('updateParticipant undo restores prior participant', () => {
test('updateParticipant undo restores prior participant', async () => {
const e = enc([p('a', 10), p('b', 7)]);
const orig = e.participants.map(p => p.id);
const r = updateParticipant(e, 'b', { name: 'B' });
const restored = { ...e, ...r.log.undo };
const newEnc = await updateParticipant(e, 'b', { name: 'B' }, ctx);
const log = expectLastLogged(storage);
const restored = { ...newEnc, ...shared.expandUndo(log, newEnc).updates };
expect(restored.participants.map(p => p.id)).toEqual(orig);
});
});
+27 -21
View File
@@ -7,8 +7,11 @@
// self-inflicted dup (loop spun while paused, re-added same `r${totalTurns}`).
// Validates real bug reachable via normal UI flow (DM adds monster while paused,
// resumes).
//
// Rewritten for async turn.js API: funcs are awaited, take ctx, write own logs.
const shared = require('@ttrpg/shared');
const { mockCtx } = require('./_helpers');
const { startEncounter, nextTurn, togglePause, addParticipant, makeParticipant } = shared;
function p(id, initiative, extra = {}) {
@@ -28,24 +31,25 @@ function enc(ps) {
}
describe('addParticipant + pause/resume rotation corruption', () => {
test('add fresh participant while paused, resume, rotation completes full cycle', () => {
test('add fresh participant while paused, resume, rotation completes full cycle', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 20), p('b', 15), p('c', 10)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
const baseOrder = e.turnOrderIds.slice(); // [a,b,c]
e = { ...e, ...nextTurn(e).patch }; // current=b
e = { ...e, ...togglePause(e).patch }; // pause
e = await nextTurn(e, ctx); // current=b
e = await togglePause(e, ctx); // pause
// add fresh participant x (initiative 25, would sort first)
const x = p('x', 25);
e = { ...e, ...addParticipant(e, x).patch };
e = { ...e, ...togglePause(e).patch }; // resume (rebuilds order)
e = await addParticipant(e, x, ctx);
e = await togglePause(e, ctx); // resume (rebuilds order)
// after resume, complete one full round: visit each active participant once
const visited = [e.currentTurnParticipantId];
for (let i = 0; i < e.turnOrderIds.length - 1; i++) {
e = { ...e, ...nextTurn(e).patch };
e = await nextTurn(e, ctx);
visited.push(e.currentTurnParticipantId);
}
const uniq = new Set(visited);
@@ -53,24 +57,25 @@ describe('addParticipant + pause/resume rotation corruption', () => {
expect(uniq.size).toBe(e.turnOrderIds.length);
});
test('multiple adds while paused, resume, rotation visits all', () => {
test('multiple adds while paused, resume, rotation visits all', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 20), p('b', 15), p('c', 10)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
e = { ...e, ...nextTurn(e).patch }; // current=b
e = { ...e, ...togglePause(e).patch }; // pause
e = await nextTurn(e, ctx); // current=b
e = await togglePause(e, ctx); // pause
// add 3 fresh participants
for (const id of ['x', 'y', 'z']) {
const np = p(id, 5 + Math.floor(Math.random() * 30));
e = { ...e, ...addParticipant(e, np).patch };
e = await addParticipant(e, np, ctx);
}
e = { ...e, ...togglePause(e).patch }; // resume
e = await togglePause(e, ctx); // resume
const visited = [e.currentTurnParticipantId];
for (let i = 0; i < e.turnOrderIds.length + 2; i++) {
e = { ...e, ...nextTurn(e).patch };
e = await nextTurn(e, ctx);
visited.push(e.currentTurnParticipantId);
}
const uniq = new Set(visited);
@@ -78,20 +83,21 @@ describe('addParticipant + pause/resume rotation corruption', () => {
expect(uniq.size).toBe(e.turnOrderIds.length);
});
test('add while running, then pause+resume, rotation stays valid', () => {
test('add while running, then pause+resume, rotation stays valid', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 20), p('b', 15), p('c', 10)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
e = { ...e, ...nextTurn(e).patch }; // current=b
e = await nextTurn(e, ctx); // current=b
const x = p('x', 25);
e = { ...e, ...addParticipant(e, x).patch }; // add while running
e = { ...e, ...togglePause(e).patch }; // pause
e = { ...e, ...togglePause(e).patch }; // resume
e = await addParticipant(e, x, ctx); // add while running
e = await togglePause(e, ctx); // pause
e = await togglePause(e, ctx); // resume
const visited = [e.currentTurnParticipantId];
for (let i = 0; i < e.turnOrderIds.length + 2; i++) {
e = { ...e, ...nextTurn(e).patch };
e = await nextTurn(e, ctx);
visited.push(e.currentTurnParticipantId);
}
const uniq = new Set(visited);
+29 -20
View File
@@ -1,7 +1,11 @@
// removeParticipant + computeTurnOrderAfterRemoval edge cases.
//
// New API: mutating funcs are async, take ctx last, write encounter + log
// internally, return newEnc. Chained calls become `e = await fn(e, ctx)`.
const shared = require('@ttrpg/shared');
const { makeParticipant, startEncounter, nextTurn, removeParticipant, toggleParticipantActive, applyHpChange } = shared;
const { mockCtx } = require('./_helpers');
function p(id, init, extra = {}) {
return makeParticipant({ id, name: id, type: 'monster',
@@ -13,51 +17,56 @@ function enc(ps) {
}
describe('removeParticipant turn-order edges', () => {
test('removing current picks next active as current', () => {
test('removing current picks next active as current', async () => {
const { ctx } = mockCtx();
let e = enc([p('a',20),p('b',15),p('c',10)]);
e = { ...e, ...startEncounter(e).patch };
e = { ...e, ...removeParticipant(e, 'a').patch }; // a was current
e = await startEncounter(e, ctx);
e = await removeParticipant(e, 'a', ctx); // a was current
expect(e.currentTurnParticipantId).toBe('b');
});
test('removing last in order wraps current to first', () => {
test('removing last in order wraps current to first', async () => {
const { ctx } = mockCtx();
let e = enc([p('a',20),p('b',15),p('c',10)]);
e = { ...e, ...startEncounter(e).patch };
e = { ...e, ...nextTurn(e).patch }; // b
e = { ...e, ...nextTurn(e).patch }; // c (current)
e = { ...e, ...removeParticipant(e, 'c').patch };
e = await startEncounter(e, ctx);
e = await nextTurn(e, ctx); // b
e = await nextTurn(e, ctx); // c (current)
e = await removeParticipant(e, 'c', ctx);
expect(e.currentTurnParticipantId).toBe('a');
});
test('removing current when all others inactive → no active, isStarted stays (BUG-9 candidate)', () => {
test('removing current when all others inactive → no active, isStarted stays (BUG-9 candidate)', async () => {
const { ctx } = mockCtx();
let e = enc([p('a',20),p('b',15),p('c',10)]);
e = { ...e, ...startEncounter(e).patch }; // [a,b,c], cur=a
e = await startEncounter(e, ctx); // [a,b,c], cur=a
// deactivate b + c (stay in slot, inactive)
e = { ...e, ...toggleParticipantActive(e, 'b').patch };
e = { ...e, ...toggleParticipantActive(e, 'c').patch };
e = await toggleParticipantActive(e, 'b', ctx);
e = await toggleParticipantActive(e, 'c', ctx);
// remove current a
e = { ...e, ...removeParticipant(e, 'a').patch };
e = await removeParticipant(e, 'a', ctx);
// 1-list: turnOrderIds=[b,c], no active → current null, isStarted stays true
expect(e.turnOrderIds).toEqual(['b', 'c']);
expect(e.currentTurnParticipantId).toBeNull();
// isStarted still true but no turn → nextTurn throws (stale state)
});
test('removing non-current keeps currentTurn', () => {
test('removing non-current keeps currentTurn', async () => {
const { ctx } = mockCtx();
let e = enc([p('a',20),p('b',15),p('c',10)]);
e = { ...e, ...startEncounter(e).patch };
e = { ...e, ...removeParticipant(e, 'b').patch };
e = await startEncounter(e, ctx);
e = await removeParticipant(e, 'b', ctx);
expect(e.currentTurnParticipantId).toBe('a');
expect(e.turnOrderIds).toEqual(['a', 'c']);
});
test('removing current that is dead (HP=0) - BUG-3 overlap', () => {
test('removing current that is dead (HP=0) - BUG-3 overlap', async () => {
// Dead participant removed mid-combat. Desired (M4): they STAY in order.
// removeParticipant is explicit DM action, distinct from auto-skip.
const { ctx } = mockCtx();
let e = enc([p('a',20),p('b',15),p('c',10)]);
e = { ...e, ...startEncounter(e).patch };
e = { ...e, ...applyHpChange(e, 'b', 'damage', 100).patch }; // b dead
e = { ...e, ...removeParticipant(e, 'b').patch };
e = await startEncounter(e, ctx);
e = await applyHpChange(e, 'b', 'damage', 100, ctx); // b dead
e = await removeParticipant(e, 'b', ctx);
expect(e.turnOrderIds).not.toContain('b');
expect(e.participants.find(x => x.id === 'b')).toBeUndefined();
});
+50 -16
View File
@@ -1,9 +1,14 @@
// Characterization for reorderParticipants correct usage.
// replay-combat.js calls it with wrong signature (swallowed by try/catch),
// so real behavior untested. Lock what it actually does.
//
// New API: reorderParticipants is async, takes ctx last, writes encounter +
// log internally, returns newEnc. A blocked move (cross-init / same id /
// cross-pointer) returns the SAME enc ref (no write). Missing id rejects.
const shared = require('@ttrpg/shared');
const { makeParticipant, startEncounter, nextTurn, reorderParticipants } = shared;
const { mockCtx } = require('./_helpers');
function p(id, init, extra = {}) {
return makeParticipant({
@@ -18,37 +23,65 @@ function enc(ps) {
}
describe('reorderParticipants', () => {
test('drag before target (1-list model, pre-combat)', () => {
test('drag upward inserts before target (1-list model, pre-combat)', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10), p('b', 20), p('c', 20)]; // b,c tie
let e = enc(ps); // pre-combat, no pointer
const r = reorderParticipants(e, 'c', 'b');
// drag c before b: remove c → [a,b], insert before b → [a,c,b]
expect(r.patch.participants.map(p => p.id)).toEqual(['a', 'c', 'b']);
const newEnc = await reorderParticipants(e, 'c', 'b', ctx);
// drag c upward onto b: insert before b → [a,c,b]
expect(newEnc.participants.map(p => p.id)).toEqual(['a', 'c', 'b']);
});
test('cross-init drag blocked (no-op)', () => {
test('drag downward inserts after target (1-list model, pre-combat)', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 20), p('b', 20), p('c', 10)]; // a,b tie
let e = enc(ps); // pre-combat, no pointer
const newEnc = await reorderParticipants(e, 'a', 'b', ctx);
// drag a downward onto b: insert after b → [b,a,c]
expect(newEnc.participants.map(p => p.id)).toEqual(['b', 'a', 'c']);
});
test('cross-init drag blocked (no-op)', async () => {
const { storage, ctx } = mockCtx();
const ps = [p('a', 10), p('b', 20)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch }; // [b,a]
const r = reorderParticipants(e, 'a', 'b');
expect(r.patch).toBeNull();
e = await startEncounter(e, ctx); // [b,a]
const before = storage.calls.filter(c => c.fn === 'updateDoc').length;
const newEnc = await reorderParticipants(e, 'a', 'b', ctx);
expect(newEnc).toBe(e); // same ref = no write
expect(storage.calls.filter(c => c.fn === 'updateDoc')).toHaveLength(before); // no new write
});
test('throws if id not found', () => {
test('throws if id not found', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10), p('b', 20)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
expect(() => reorderParticipants(e, 'a', 'zzz')).toThrow();
e = await startEncounter(e, ctx);
await expect(reorderParticipants(e, 'a', 'zzz', ctx)).rejects.toThrow();
});
test('syncs turnOrderIds = participants order (1-list, fixes BUG-6)', () => {
test('paused combat allows reorder across current-turn pointer', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 20), p('b', 20), p('c', 20), p('d', 20)];
let e = await startEncounter(enc(ps), ctx); // current=a
e = { ...e, isPaused: true };
const newEnc = await reorderParticipants(e, 'd', 'a', ctx);
expect(newEnc).not.toBe(e);
expect(newEnc.participants.map(p => p.id)).toEqual(['d', 'a', 'b', 'c']);
expect(newEnc.turnOrderIds).toEqual(['d', 'a', 'b', 'c']);
});
test('syncs turnOrderIds = participants order (1-list, fixes BUG-6)', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10), p('b', 20), p('c', 20)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch }; // started, but reorder pre-pointer advance
e = await startEncounter(e, ctx); // started, but reorder pre-pointer advance
// startEncounter sets current=b (idx0). reorder c before b crosses pointer.
// Use pre-combat to test syncTurnOrder.
let pre = enc(ps);
pre = { ...pre, ...reorderParticipants(pre, 'c', 'b').patch };
pre = await reorderParticipants(pre, 'c', 'b', ctx);
expect(pre.turnOrderIds).toEqual(['a','c','b']);
expect(pre.turnOrderIds).toEqual(pre.participants.map(p => p.id));
});
@@ -56,10 +89,11 @@ describe('reorderParticipants', () => {
// BUG-6 candidate: reorder should affect turnOrderIds so mid-combat
// drag-drop changes who goes next within same-initiative tie.
// Currently RED (turnOrderIds not in patch).
test('reorder updates turnOrderIds to reflect new participant order (pre-combat)', () => {
test('reorder updates turnOrderIds to reflect new participant order (pre-combat)', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 10), p('b', 20), p('c', 20)];
let e = enc(ps); // pre-combat, no pointer
e = { ...e, ...reorderParticipants(e, 'c', 'b').patch };
e = await reorderParticipants(e, 'c', 'b', ctx);
expect(e.turnOrderIds).toEqual(['a', 'c', 'b']);
});
});
+39 -33
View File
@@ -2,9 +2,10 @@
// Audit of 100-round replay found 124 skips + 78 dupes (round 1 already missing Fighter
// before any coverage action). nextTurn has core bug, not just coverage-path issue.
//
// This test is RED until nextTurn fixed.
// Rewritten for async turn.js API: funcs are awaited, take ctx, write own logs.
const shared = require('@ttrpg/shared');
const { mockCtx } = require('./_helpers');
const { startEncounter, nextTurn, makeParticipant } = shared;
function p(id, initiative, extra = {}) {
@@ -24,17 +25,18 @@ function enc(ps) {
}
describe('round rotation integrity', () => {
test('3 participants: one full round visits each exactly once', () => {
test('3 participants: one full round visits each exactly once', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 20), p('b', 15), p('c', 10)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
const startOrder = e.turnOrderIds.slice();
const visited = [e.currentTurnParticipantId];
// advance (len-1) turns: visits remaining participants, round NOT yet wrapped.
for (let i = 0; i < startOrder.length - 1; i++) {
e = { ...e, ...nextTurn(e).patch };
e = await nextTurn(e, ctx);
visited.push(e.currentTurnParticipantId);
}
@@ -44,18 +46,19 @@ describe('round rotation integrity', () => {
expect(visited.length).toBe(startOrder.length);
});
test('8 participants (replay shape): one full round visits each exactly once', () => {
test('8 participants (replay shape): one full round visits each exactly once', async () => {
const { ctx } = mockCtx();
const ps = [
p('Goblin1', 12), p('Wolf', 13), p('Merchant', 8), p('OrcBoss', 11),
p('Goblin2', 12), p('Fighter', 14), p('Rogue', 15), p('Cleric', 10),
];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
const startOrder = e.turnOrderIds.slice();
const visited = [e.currentTurnParticipantId];
for (let i = 0; i < startOrder.length - 1; i++) {
e = { ...e, ...nextTurn(e).patch };
e = await nextTurn(e, ctx);
visited.push(e.currentTurnParticipantId);
}
@@ -65,10 +68,11 @@ describe('round rotation integrity', () => {
expect(visited.length).toBe(startOrder.length);
});
test('multiple rounds: each round visits each participant exactly once', () => {
test('multiple rounds: each round visits each participant exactly once', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 20), p('b', 15), p('c', 10), p('d', 5)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
const startOrder = e.turnOrderIds.slice();
const expectedRound = e.round;
@@ -76,7 +80,7 @@ describe('round rotation integrity', () => {
// capture exactly one full round (current + len-1 advances), no wrap yet.
const visited = [e.currentTurnParticipantId];
for (let i = 0; i < startOrder.length - 1; i++) {
e = { ...e, ...nextTurn(e).patch };
e = await nextTurn(e, ctx);
visited.push(e.currentTurnParticipantId);
}
const uniq = new Set(visited);
@@ -88,63 +92,65 @@ describe('round rotation integrity', () => {
describe('round rotation with mid-round state changes', () => {
const { toggleParticipantActive, addParticipant, removeParticipant, reorderParticipants, applyHpChange } = shared;
test('toggle a participant inactive mid-round, others still each visited once', () => {
test('toggle a participant inactive mid-round, others still each visited once', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 20), p('b', 15), p('c', 10), p('d', 5)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
const startOrder = e.turnOrderIds.slice();
const visited = [e.currentTurnParticipantId];
e = { ...e, ...nextTurn(e).patch }; visited.push(e.currentTurnParticipantId);
e = await nextTurn(e, ctx); visited.push(e.currentTurnParticipantId);
// now mark 'a' inactive (already took its turn)
e = { ...e, ...toggleParticipantActive(e, 'a').patch };
e = { ...e, ...nextTurn(e).patch }; visited.push(e.currentTurnParticipantId);
e = { ...e, ...nextTurn(e).patch }; visited.push(e.currentTurnParticipantId);
e = await toggleParticipantActive(e, 'a', ctx);
e = await nextTurn(e, ctx); visited.push(e.currentTurnParticipantId);
e = await nextTurn(e, ctx); visited.push(e.currentTurnParticipantId);
// round should wrap, but 'a' inactive so only b,c,d visited
const visitedActive = visited.filter(id => id !== 'a');
const uniq = new Set(visitedActive);
expect(uniq.size).toBe(startOrder.length - 1); // b,c,d each once
});
test('reactivate inactive participant mid-round, it gets a turn this round', () => {
test('reactivate inactive participant mid-round, it gets a turn this round', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 20), p('b', 15), p('c', 10), p('d', 5)];
let e = enc(ps);
// start with 'c' inactive
e.participants = e.participants.map(p => p.id === 'c' ? { ...p, isActive: false } : p);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
// 1-list: c stays in slot (inactive), skipped by nextTurn
expect(e.turnOrderIds).toEqual(['a', 'b', 'c', 'd']);
expect(e.currentTurnParticipantId).toBe('a'); // c inactive, a first
// advance one turn, then reactivate c
e = { ...e, ...nextTurn(e).patch }; // b
e = { ...e, ...toggleParticipantActive(e, 'c').patch };
e = await nextTurn(e, ctx); // b
e = await toggleParticipantActive(e, 'c', ctx);
// continue rotation - c should now be reachable
const visited = [e.currentTurnParticipantId];
for (let i = 0; i < e.turnOrderIds.length; i++) {
e = { ...e, ...nextTurn(e).patch };
e = await nextTurn(e, ctx);
visited.push(e.currentTurnParticipantId);
}
expect(visited).toContain('c');
});
test('addParticipant mid-round: new participant gets turn this round or next', () => {
test('addParticipant mid-round: new participant gets turn this round or next', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 20), p('b', 15), p('c', 10)];
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
const startOrder = e.turnOrderIds.slice();
e = { ...e, ...nextTurn(e).patch }; // advance one
e = await nextTurn(e, ctx); // advance one
// add new participant
const newP = p('x', 25);
e = { ...e, ...addParticipant(e, newP).patch };
e = await addParticipant(e, newP, ctx);
// finish round - original 3 should still each get exactly one turn
const visited = [startOrder[0], e.currentTurnParticipantId];
while (e.round === 1) {
const r = nextTurn(e);
e = { ...e, ...r.patch };
e = await nextTurn(e, ctx);
visited.push(e.currentTurnParticipantId);
if (visited.length > 20) break; // safety
}
@@ -153,23 +159,23 @@ describe('round rotation with mid-round state changes', () => {
expect(uniq.size).toBe(3);
});
test('reorderParticipants mid-round keeps rotation valid', () => {
test('reorderParticipants mid-round keeps rotation valid', async () => {
const { ctx } = mockCtx();
const ps = [p('a', 20), p('b', 15), p('c', 15), p('d', 5)]; // b,c same init (15)
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
const startOrder = e.turnOrderIds.slice();
e = { ...e, ...nextTurn(e).patch };
e = await nextTurn(e, ctx);
// reorder: swap b,c (same initiative)
e = { ...e, ...reorderParticipants(e, 'b', 'c').patch };
e = await reorderParticipants(e, 'b', 'c', ctx);
const visited = [startOrder[0], e.currentTurnParticipantId];
for (let i = 0; i < startOrder.length; i++) {
e = { ...e, ...nextTurn(e).patch };
e = await nextTurn(e, ctx);
visited.push(e.currentTurnParticipantId);
}
const uniq = new Set(visited);
expect(uniq.size).toBeGreaterThanOrEqual(startOrder.length);
});
});
+22 -16
View File
@@ -4,6 +4,10 @@
//
// Guards BUG-5 fix (slot-array turn order, no re-sort on wrap/resume).
// If this goes RED, turn order rotation is skipping participants again.
//
// New API: mutating funcs are async, take ctx last, write encounter + log
// internally, return newEnc. setup(ctx) returns the started encounter;
// loop bodies await each mutating call.
'use strict';
@@ -13,14 +17,14 @@ const {
startEncounter, nextTurn, togglePause, addParticipant, removeParticipant,
toggleParticipantActive,
} = shared;
const { mockCtx } = require('./_helpers');
const apply = (e, r) => (r && r.patch) ? { ...e, ...r.patch } : e;
const nm = (enc) => (id) => {
const f = enc.participants.find(p => p.id === id);
return f ? f.name : id;
};
function setup() {
function setup(ctx) {
const ps = [
buildCharacterParticipant({ id: 'c1', name: 'Fighter', defaultMaxHp: 200, defaultInitMod: 2 }).participant,
buildCharacterParticipant({ id: 'c2', name: 'Cleric', defaultMaxHp: 180, defaultInitMod: 1 }).participant,
@@ -29,20 +33,21 @@ function setup() {
buildMonsterParticipant({ name: 'Goblin2', maxHp: 100, initMod: 2 }).participant,
buildMonsterParticipant({ name: 'OrcBoss', maxHp: 500, initMod: 1 }).participant,
buildMonsterParticipant({ name: 'Wolf', maxHp: 120, initMod: 3 }).participant,
buildMonsterParticipant({ name: 'Merchant', maxHp: 150, initMod: 0, isNpc: true }).participant,
buildMonsterParticipant({ name: 'Merchant', maxHp: 150, initMod: 0, asNpc: true }).participant,
];
let e = {
name: 't', participants: ps, isStarted: false, isPaused: false,
round: 0, currentTurnParticipantId: null, turnOrderIds: [],
};
return apply(e, startEncounter(e));
return startEncounter(e, ctx); // async → Promise<newEnc>
}
describe('BUG-5: turn-order rotation never skips (deterministic)', () => {
jest.setTimeout(15000);
test('pure nextTurn: 0 skips across 100 rounds', () => {
let e = setup();
test('pure nextTurn: 0 skips across 100 rounds', async () => {
const { ctx } = mockCtx();
let e = await setup(ctx);
let totalSkips = 0;
for (let roundN = 1; roundN <= 100; roundN++) {
const startRound = e.round;
@@ -52,7 +57,7 @@ describe('BUG-5: turn-order rotation never skips (deterministic)', () => {
let guard = 0;
const cap = e.participants.length + 1;
while (e.round === startRound && guard < cap) {
e = apply(e, nextTurn(e));
e = await nextTurn(e, ctx);
if (e.round === startRound) acted.add(e.currentTurnParticipantId);
guard++;
}
@@ -65,8 +70,9 @@ describe('BUG-5: turn-order rotation never skips (deterministic)', () => {
expect(totalSkips).toBe(0);
});
test('with pause/resume + add/remove/toggle: 0 skips across ~540 rounds', () => {
let e = setup();
test('with pause/resume + add/remove/toggle: 0 skips across ~540 rounds', async () => {
const { ctx } = mockCtx();
let e = await setup(ctx);
const N = nm(e);
let curRound = null;
let activeAtRoundStart = new Set();
@@ -85,10 +91,10 @@ describe('BUG-5: turn-order rotation never skips (deterministic)', () => {
const MAX_TURNS = 2000;
while (turns < MAX_TURNS && e.isStarted) {
turns++;
if (e.isPaused) e = apply(e, togglePause(e));
if (turns % 7 === 0 && !e.isPaused) { e = apply(e, togglePause(e)); continue; }
if (e.isPaused) e = await togglePause(e, ctx);
if (turns % 7 === 0 && !e.isPaused) { e = await togglePause(e, ctx); continue; }
const prevRound = e.round;
e = apply(e, nextTurn(e));
e = await nextTurn(e, ctx);
if (e.round !== prevRound) {
const skipped = [...activeAtRoundStart].filter(id => {
const p = e.participants.find(x => x.id === id);
@@ -102,18 +108,18 @@ describe('BUG-5: turn-order rotation never skips (deterministic)', () => {
if (turns % 9 === 0 && added < 8) {
const b = buildMonsterParticipant({ name: `R${added + 1}`, maxHp: 120, initMod: 3 }).participant;
b.id = `reinforce${added + 1}`;
e = apply(e, addParticipant(e, b)); added++;
e = await addParticipant(e, b, ctx); added++;
}
if (turns % 13 === 0) {
const cand = e.participants.filter(p => p.type === 'monster' && p.isActive && p.id !== e.currentTurnParticipantId);
if (cand.length) e = apply(e, removeParticipant(e, cand[0].id));
if (cand.length) e = await removeParticipant(e, cand[0].id, ctx);
}
if (turns % 17 === 0) {
const cand = e.participants.filter(p => p.isActive && p.id !== e.currentTurnParticipantId);
if (cand.length) {
const t = cand[0];
e = apply(e, toggleParticipantActive(e, t.id));
e = apply(e, toggleParticipantActive(e, t.id));
e = await toggleParticipantActive(e, t.id, ctx);
e = await toggleParticipantActive(e, t.id, ctx);
}
}
}
+23 -19
View File
@@ -6,19 +6,20 @@
// "Tie-break = original add order. Later additions slot AFTER existing
// same-init participants. Stable insertion."
//
// Current code uses sortParticipantsByInitiative (stable sort, tie-break =
// original array index). That is NOT stable insertion: it re-sorts the whole
// list, destroying drag order when a drag moved a same-init pair.
// startEncounter re-sorts once to freeze the list; after that add/update use
// stable slot insertion (slotIndexForInit), never wholesale re-sort — so drag
// tie order survives.
//
// RED now: drag tie order survives neither add nor edit.
// New API: addParticipant / updateParticipant / reorderParticipants are async,
// take ctx, return newEnc.
'use strict';
const shared = require('@ttrpg/shared');
const {
makeParticipant,
startEncounter, addParticipant, updateParticipant, reorderParticipants,
} = shared;
} = require('@ttrpg/shared');
const { mockCtx } = require('./_helpers');
function p(id, init, extra = {}) {
return makeParticipant({ id, name: id, type: 'monster',
@@ -28,47 +29,50 @@ function enc(ps, extra = {}) {
return { name:'t', participants:ps, isStarted:false, isPaused:false,
round:0, currentTurnParticipantId:null, turnOrderIds:[], ...extra };
}
const apply = (e, r) => r && r.patch ? { ...e, ...r.patch } : e;
describe('SLOT-NOT-SORT: drag tie order survives add/edit', () => {
test('addParticipant preserves existing drag tie order', () => {
test('addParticipant preserves existing drag tie order', async () => {
const { ctx } = mockCtx();
// Two same-init participants. DM drags b BEFORE a (tie override).
let e = enc([p('a', 10), p('b', 10)]);
e = apply(e, reorderParticipants(e, 'b', 'a')); // drag b ahead of a → [b,a]
e = await reorderParticipants(e, 'b', 'a', ctx); // drag b ahead of a → [b,a]
expect(e.participants.map(x => x.id)).toEqual(['b', 'a']);
// Add unrelated participant (different init). Tie order [b,a] MUST survive.
e = apply(e, addParticipant(e, p('c', 5)));
e = await addParticipant(e, p('c', 5), ctx);
const ids = e.participants.map(x => x.id);
// c slots last (init 5 < 10). b,a tie order preserved.
expect(ids).toEqual(['b', 'a', 'c']);
});
test('addParticipant with same init as dragged pair slots AFTER tie group', () => {
test('addParticipant with same init as dragged pair slots AFTER tie group', async () => {
const { ctx } = mockCtx();
// DM drags b before a (both init 10). Then add d also init 10.
// d must slot AFTER existing same-init pair (stable insertion), not re-sort.
let e = enc([p('a', 10), p('b', 10)]);
e = apply(e, reorderParticipants(e, 'b', 'a')); // [b,a]
e = apply(e, addParticipant(e, p('d', 10))); // init 10, after tie group
e = await reorderParticipants(e, 'b', 'a', ctx); // [b,a]
e = await addParticipant(e, p('d', 10), ctx); // init 10, after tie group
const ids = e.participants.map(x => x.id);
expect(ids).toEqual(['b', 'a', 'd']);
});
test('updateParticipant preserves drag tie order on unrelated field edit', () => {
test('updateParticipant preserves drag tie order on unrelated field edit', async () => {
const { ctx } = mockCtx();
let e = enc([p('a', 10), p('b', 10)]);
e = apply(e, reorderParticipants(e, 'b', 'a')); // [b,a]
e = await reorderParticipants(e, 'b', 'a', ctx); // [b,a]
// Edit a's name (not initiative). Tie order MUST survive.
e = apply(e, updateParticipant(e, 'a', { name: 'A2' }));
e = await updateParticipant(e, 'a', { name: 'A2' }, ctx);
expect(e.participants.map(x => x.id)).toEqual(['b', 'a']);
});
test('updateParticipant init change slots, preserves OTHER tie group order', () => {
test('updateParticipant init change slots, preserves OTHER tie group order', async () => {
const { ctx } = mockCtx();
// Two tie groups: [a,b] init 10, [c,d] init 5. DM drags b before a.
let e = enc([p('a', 10), p('b', 10), p('c', 5), p('d', 5)]);
e = apply(e, reorderParticipants(e, 'b', 'a')); // [b,a,c,d]
e = await reorderParticipants(e, 'b', 'a', ctx); // [b,a,c,d]
// Edit c's initiative to 10 — slots into top group. [c] order within its
// own old group irrelevant (it leaves that group). But [b,a] tie MUST stay.
e = apply(e, updateParticipant(e, 'c', { initiative: 10 }));
e = await updateParticipant(e, 'c', { initiative: 10 }, ctx);
const topTwo = e.participants.filter(x => x.initiative === 10).map(x => x.id);
// b before a preserved. c joins the 10-group (exact slot less critical
// than b,a order surviving).
+102
View File
@@ -0,0 +1,102 @@
// Temp HP: damage hits temp first, then regular.
// setTempHp replaces (no stacking). Healing regular HP ignores temp.
const shared = require('@ttrpg/shared');
const { makeParticipant, applyHpChange, setTempHp, addParticipant } = shared;
const { mockCtx } = require('./_helpers');
function setupEnc() {
const { ctx } = mockCtx();
return {
enc: { id: 'enc1', name: 'TempEnc', participants: [], isStarted: false, isPaused: false, round: 0 },
ctx,
};
}
describe('temp HP', () => {
test('setTempHp sets tempHp on participant', async () => {
const { enc, ctx } = setupEnc();
const p = makeParticipant({
name: 'Hero', type: 'character', initiative: 10, maxHp: 20, currentHp: 20,
});
let e = await addParticipant(enc, p, ctx);
e = await setTempHp(e, p.id, 5, ctx);
expect(e.participants[0].tempHp).toBe(5);
});
test('setTempHp replaces existing temp (no stacking)', async () => {
const { enc, ctx } = setupEnc();
const p = makeParticipant({
name: 'Hero', type: 'character', initiative: 10, maxHp: 20, currentHp: 20,
});
let e = await addParticipant(enc, p, ctx);
e = await setTempHp(e, p.id, 5, ctx);
e = await setTempHp(e, p.id, 3, ctx);
expect(e.participants[0].tempHp).toBe(3);
});
test('setTempHp to 0 clears temp', async () => {
const { enc, ctx } = setupEnc();
const p = makeParticipant({
name: 'Hero', type: 'character', initiative: 10, maxHp: 20, currentHp: 20,
});
let e = await addParticipant(enc, p, ctx);
e = await setTempHp(e, p.id, 5, ctx);
e = await setTempHp(e, p.id, 0, ctx);
expect(e.participants[0].tempHp).toBe(0);
});
test('damage: temp absorbs before regular HP', async () => {
const { enc, ctx } = setupEnc();
const p = makeParticipant({
name: 'Hero', type: 'character', initiative: 10, maxHp: 20, currentHp: 20,
});
let e = await addParticipant(enc, p, ctx);
e = await setTempHp(e, p.id, 5, ctx);
e = await applyHpChange(e, p.id, 'damage', 8, ctx);
expect(e.participants[0].tempHp).toBe(0);
expect(e.participants[0].currentHp).toBe(17);
});
test('damage less than temp: only temp reduced', async () => {
const { enc, ctx } = setupEnc();
const p = makeParticipant({
name: 'Hero', type: 'character', initiative: 10, maxHp: 20, currentHp: 20,
});
let e = await addParticipant(enc, p, ctx);
e = await setTempHp(e, p.id, 10, ctx);
e = await applyHpChange(e, p.id, 'damage', 4, ctx);
expect(e.participants[0].tempHp).toBe(6);
expect(e.participants[0].currentHp).toBe(20);
});
test('heal: does not affect temp HP', async () => {
const { enc, ctx } = setupEnc();
const p = makeParticipant({
name: 'Hero', type: 'character', initiative: 10, maxHp: 20, currentHp: 10,
});
let e = await addParticipant(enc, p, ctx);
e = await setTempHp(e, p.id, 5, ctx);
e = await applyHpChange(e, p.id, 'heal', 8, ctx);
expect(e.participants[0].tempHp).toBe(5);
expect(e.participants[0].currentHp).toBe(18);
});
test('damage exactly equals temp: temp gone, regular intact', async () => {
const { enc, ctx } = setupEnc();
const p = makeParticipant({
name: 'Hero', type: 'character', initiative: 10, maxHp: 20, currentHp: 20,
});
let e = await addParticipant(enc, p, ctx);
e = await setTempHp(e, p.id, 5, ctx);
e = await applyHpChange(e, p.id, 'damage', 5, ctx);
expect(e.participants[0].tempHp).toBe(0);
expect(e.participants[0].currentHp).toBe(20);
});
test('makeParticipant: tempHp defaults to 0', async () => {
const p = makeParticipant({
name: 'Hero', type: 'character', initiative: 10, maxHp: 20, currentHp: 20,
});
expect(p.tempHp).toBe(0);
});
});
+154 -71
View File
@@ -1,7 +1,17 @@
// Undo roundtrip: every op that returns log.undo must restore prior state.
// Apply op → patch → apply undo → assert deepEqual original.
// Undo + redo roundtrip: every op that writes a log entry must restore prior
// state on undo AND re-apply forward state on redo. Uses REAL mock storage
// undo() (applies patch + flips undone flag), not just expandUndo output.
//
// Pattern per case:
// before = snap(enc) // state before op
// newEnc = await op(enc) // apply op (writes enc doc + log entry)
// afterUndo = undoLast() // real undo via storage.undo
// expect(afterUndo) === before
// afterRedo = redoLast() // real redo via storage.undo({redo:true})
// expect(afterRedo) === snap(newEnc)
const shared = require('@ttrpg/shared');
const { mockCtx, undoLast, redoLast } = require('./_helpers');
const { expandUndo } = shared;
const {
makeParticipant, startEncounter, nextTurn, togglePause,
addParticipant, removeParticipant, toggleParticipantActive,
@@ -19,112 +29,185 @@ function enc(ps) {
return { name:'t', participants:ps, isStarted:false, isPaused:false,
round:0, currentTurnParticipantId:null, turnOrderIds:[] };
}
const snap = (e) => JSON.parse(JSON.stringify(e));
const snap = (e) => {
const o = JSON.parse(JSON.stringify(e));
// normalize nullable timestamp fields: null = absent (undo clears via null)
if (o.startedAt === null) delete o.startedAt;
if (o.endedAt === null) delete o.endedAt;
return o;
};
describe('undo roundtrip', () => {
test('startEncounter undo restores pre-start', () => {
describe('undo + redo roundtrip', () => {
test('startEncounter', async () => {
const { storage, ctx } = mockCtx();
const before = enc([p('a',10),p('b',20)]);
const r = startEncounter(before);
expect(r.log.undo).toBeTruthy();
// undo restores isStarted/isPaused/round/current/turnOrderIds.
// participants[] may be reordered (1-list sort on start) — undo snapshot
// captures turn-state fields, not participant order.
const after = { ...before, ...r.patch, ...r.log.undo };
expect(after.isStarted).toBe(before.isStarted);
expect(after.isPaused).toBe(before.isPaused);
expect(after.round).toBe(before.round);
expect(after.currentTurnParticipantId).toBe(before.currentTurnParticipantId);
expect(after.turnOrderIds).toEqual(before.turnOrderIds);
await storage.setDoc(ctx.encPath, before);
const newEnc = await startEncounter(before, ctx);
const last = storage.logs().at(-1);
const afterUndo = await undoLast(ctx, newEnc);
// participants[] order may differ (start sorts); check turn-state fields.
expect(afterUndo.isStarted).toBe(before.isStarted);
expect(afterUndo.isPaused).toBe(before.isPaused);
expect(afterUndo.round).toBe(before.round);
expect(afterUndo.currentTurnParticipantId).toBe(before.currentTurnParticipantId);
expect(afterUndo.turnOrderIds).toEqual(before.turnOrderIds);
const afterRedo = await redoLast(ctx, afterUndo, last);
expect(afterRedo.isStarted).toBe(newEnc.isStarted);
expect(afterRedo.round).toBe(newEnc.round);
expect(afterRedo.currentTurnParticipantId).toBe(newEnc.currentTurnParticipantId);
expect(afterRedo.turnOrderIds).toEqual(newEnc.turnOrderIds);
});
test('nextTurn undo restores prior currentTurn/round', () => {
test('nextTurn', async () => {
const { storage, ctx } = mockCtx();
let e = enc([p('a',10),p('b',20),p('c',5)]);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
await storage.setDoc(ctx.encPath, e);
const before = snap(e);
const r = nextTurn(e);
expect(r.log.undo).toBeTruthy();
const after = { ...e, ...r.patch, ...r.log.undo };
expect(snap(after)).toEqual(before);
const newEnc = await nextTurn(e, ctx);
const last = storage.logs().at(-1);
const afterUndo = await undoLast(ctx, newEnc);
expect(snap(afterUndo)).toEqual(before);
const afterRedo = await redoLast(ctx, afterUndo, last);
expect(snap(afterRedo)).toEqual(snap(newEnc));
});
test('togglePause undo restores prior paused state', () => {
test('togglePause excluded from undo (no log entry)', async () => {
const { storage, ctx } = mockCtx();
let e = enc([p('a',10),p('b',20)]);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
await storage.setDoc(ctx.encPath, e);
const before = snap(e);
const r = togglePause(e);
expect(r.log.undo).toBeTruthy();
const after = { ...e, ...r.patch, ...r.log.undo };
expect(snap(after)).toEqual(before);
const newEnc = await togglePause(e, ctx);
// state flips (isPaused), but no log written
expect(newEnc.isPaused).toBe(true);
expect(storage.logs()).toHaveLength(1); // start only
});
test('applyHpChange undo restores prior participants', () => {
test('applyHpChange damage restores HP on undo, re-applies on redo', async () => {
const { storage, ctx } = mockCtx();
let e = enc([p('a',10,{maxHp:100,currentHp:100}),p('b',20)]);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
await storage.setDoc(ctx.encPath, e);
const before = snap(e);
const r = applyHpChange(e, 'a', 'damage', 20);
expect(r.log.undo).toBeTruthy();
const after = { ...e, ...r.patch, ...r.log.undo };
expect(snap(after)).toEqual(before);
const newEnc = await applyHpChange(e, 'a', 'damage', 20, ctx);
const last = storage.logs().at(-1);
const afterUndo = await undoLast(ctx, newEnc);
expect(snap(afterUndo)).toEqual(before);
const afterRedo = await redoLast(ctx, afterUndo, last);
expect(snap(afterRedo)).toEqual(snap(newEnc));
});
test('toggleCondition undo restores prior participants', () => {
test('applyHpChange heal restores HP on undo, re-applies on redo', async () => {
const { storage, ctx } = mockCtx();
let e = enc([p('a',10,{maxHp:100,currentHp:50})]);
e = await startEncounter(e, ctx);
await storage.setDoc(ctx.encPath, e);
const before = snap(e);
const newEnc = await applyHpChange(e, 'a', 'heal', 20, ctx);
const last = storage.logs().at(-1);
const afterUndo = await undoLast(ctx, newEnc);
expect(snap(afterUndo)).toEqual(before);
const afterRedo = await redoLast(ctx, afterUndo, last);
expect(snap(afterRedo)).toEqual(snap(newEnc));
});
test('toggleCondition', async () => {
const { storage, ctx } = mockCtx();
let e = enc([p('a',10),p('b',20)]);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
await storage.setDoc(ctx.encPath, e);
const before = snap(e);
const r = toggleCondition(e, 'a', 'stunned');
expect(r.log.undo).toBeTruthy();
const after = { ...e, ...r.patch, ...r.log.undo };
expect(snap(after)).toEqual(before);
const newEnc = await toggleCondition(e, 'a', 'stunned', ctx);
const last = storage.logs().at(-1);
const afterUndo = await undoLast(ctx, newEnc);
expect(snap(afterUndo)).toEqual(before);
const afterRedo = await redoLast(ctx, afterUndo, last);
expect(snap(afterRedo)).toEqual(snap(newEnc));
});
test('toggleParticipantActive undo restores prior participants + turn order', () => {
test('toggleParticipantActive restores participants + turn order, redo re-applies', async () => {
const { storage, ctx } = mockCtx();
let e = enc([p('a',10),p('b',20),p('c',5)]);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
await storage.setDoc(ctx.encPath, e);
const before = snap(e);
const r = toggleParticipantActive(e, 'b');
expect(r.log.undo).toBeTruthy();
const after = { ...e, ...r.patch, ...r.log.undo };
expect(snap(after)).toEqual(before);
const newEnc = await toggleParticipantActive(e, 'b', ctx);
const last = storage.logs().at(-1);
const afterUndo = await undoLast(ctx, newEnc);
expect(snap(afterUndo)).toEqual(before);
const afterRedo = await redoLast(ctx, afterUndo, last);
expect(snap(afterRedo)).toEqual(snap(newEnc));
});
test('addParticipant undo restores prior participants', () => {
test('addParticipant', async () => {
const { storage, ctx } = mockCtx();
let e = enc([p('a',10),p('b',20)]);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
await storage.setDoc(ctx.encPath, e);
const before = snap(e);
const np = makeParticipant({ id:'z', name:'z', type:'monster', initiative:15, maxHp:50, currentHp:50 });
const r = addParticipant(e, np);
expect(r.log.undo).toBeTruthy();
const after = { ...e, ...r.patch, ...r.log.undo };
expect(snap(after)).toEqual(before);
const newEnc = await addParticipant(e, np, ctx);
const last = storage.logs().at(-1);
const afterUndo = await undoLast(ctx, newEnc);
expect(snap(afterUndo)).toEqual(before);
const afterRedo = await redoLast(ctx, afterUndo, last);
expect(snap(afterRedo)).toEqual(snap(newEnc));
});
test('removeParticipant undo restores prior participants + turn order', () => {
test('removeParticipant restores prior participants + turn order, redo re-applies', async () => {
const { storage, ctx } = mockCtx();
let e = enc([p('a',10),p('b',20),p('c',5)]);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
await storage.setDoc(ctx.encPath, e);
const before = snap(e);
const r = removeParticipant(e, 'b');
expect(r.log.undo).toBeTruthy();
const after = { ...e, ...r.patch, ...r.log.undo };
expect(snap(after)).toEqual(before);
const newEnc = await removeParticipant(e, 'b', ctx);
const last = storage.logs().at(-1);
const afterUndo = await undoLast(ctx, newEnc);
expect(snap(afterUndo)).toEqual(before);
const afterRedo = await redoLast(ctx, afterUndo, last);
expect(snap(afterRedo)).toEqual(snap(newEnc));
});
test('endEncounter undo restores prior state', () => {
test('endEncounter', async () => {
const { storage, ctx } = mockCtx();
let e = enc([p('a',10),p('b',20)]);
e = { ...e, ...startEncounter(e).patch };
e = await startEncounter(e, ctx);
await storage.setDoc(ctx.encPath, e);
const before = snap(e);
const r = endEncounter(e);
expect(r.log.undo).toBeTruthy();
const after = { ...e, ...r.patch, ...r.log.undo };
expect(snap(after)).toEqual(before);
const newEnc = await endEncounter(e, ctx);
const last = storage.logs().at(-1);
const afterUndo = await undoLast(ctx, newEnc);
expect(snap(afterUndo)).toEqual(before);
const afterRedo = await redoLast(ctx, afterUndo, last);
expect(snap(afterRedo)).toEqual(snap(newEnc));
});
test('reorderParticipants has no undo (log: null) — BUG candidate', () => {
test('reorderParticipants (BUG-7 fixed)', async () => {
const { storage, ctx } = mockCtx();
const ps = [p('a',10),p('b',20),p('c',20)]; // b,c tie
let e = enc(ps);
e = { ...e, ...startEncounter(e).patch };
const r = reorderParticipants(e, 'c', 'b');
// Documents: reorderParticipants returns log: null. Cannot undo.
// If undo expected here, this is BUG-7.
expect(r.log).toBeNull();
await storage.setDoc(ctx.encPath, e);
const before = snap(e);
const newEnc = await reorderParticipants(e, 'c', 'b', ctx);
const last = storage.logs().at(-1);
const afterUndo = await undoLast(ctx, newEnc);
expect(snap(afterUndo)).toEqual(before);
const afterRedo = await redoLast(ctx, afterUndo, last);
expect(snap(afterRedo)).toEqual(snap(newEnc));
});
test('updateParticipant', async () => {
const { storage, ctx } = mockCtx();
let e = enc([p('a',10),p('b',20)]);
e = await startEncounter(e, ctx);
await storage.setDoc(ctx.encPath, e);
const before = snap(e);
const newEnc = await shared.updateParticipant(e, 'a', { initiative: 99 }, ctx);
const last = storage.logs().at(-1);
const afterUndo = await undoLast(ctx, newEnc);
expect(snap(afterUndo)).toEqual(before);
const afterRedo = await redoLast(ctx, afterUndo, last);
expect(snap(afterRedo)).toEqual(snap(newEnc));
});
});
+157
View File
@@ -0,0 +1,157 @@
// Character writeback on endEncounter: sync maxHp/ac to campaign players.
const shared = require('@ttrpg/shared');
const { endEncounter } = shared;
function makeMockStorage() {
const docs = new Map();
const writes = [];
return {
getDoc: jest.fn(async (p) => docs.get(p) || null),
setDoc: jest.fn(async (p, d) => { docs.set(p, d); }),
updateDoc: jest.fn(async (p, patch) => {
writes.push({ path: p, patch });
const cur = docs.get(p) || {};
docs.set(p, { ...cur, ...patch });
}),
addDoc: jest.fn(async (p, data) => {
writes.push({ path: p, patch: data });
docs.set(p, data);
}),
deleteDoc: jest.fn(async () => {}),
getCollection: jest.fn(async () => []),
_docs: docs,
_writes: writes,
};
}
function makeEncounter(overrides = {}) {
return {
id: 'enc1',
name: 'Test',
campaignId: 'camp1',
isStarted: true,
isPaused: false,
currentTurnParticipantId: 'p1',
round: 3,
turnOrderIds: ['p1', 'p2'],
participants: [
{ id: 'p1', name: 'Fighter', type: 'character', originalCharacterId: 'char1', initiative: 15, maxHp: 28, currentHp: 20, ac: 18 },
{ id: 'p2', name: 'Goblin', type: 'monster', originalCharacterId: null, initiative: 12, maxHp: 7, currentHp: 7, ac: 13 },
{ id: 'p3', name: 'Cleric', type: 'character', originalCharacterId: 'char2', initiative: 10, maxHp: 22, currentHp: 22, ac: 16 },
],
...overrides,
};
}
describe('character writeback on endEncounter', () => {
test('no writeback when syncCharacters false/missing', async () => {
const storage = makeMockStorage();
storage._docs.set('campaigns/camp1', {
id: 'camp1', name: 'Camp', players: [
{ id: 'char1', name: 'Fighter', defaultMaxHp: 30, defaultAc: 17 },
],
});
const enc = makeEncounter();
const ctx = {
storage,
encounterPath: 'campaigns/camp1/encounters/enc1',
logPath: 'logs/log1',
logCollection: 'logs',
displayPath: 'activeDisplay/status',
};
await endEncounter(enc, ctx);
// no campaign write
expect(storage._writes.find(w => w.path === 'campaigns/camp1')).toBeUndefined();
});
test('writeback updates char maxHp + ac + currentHp when syncCharacters true', async () => {
const storage = makeMockStorage();
const players = [
{ id: 'char1', name: 'Fighter', defaultMaxHp: 30, defaultAc: 17, defaultCurrentHp: 30 },
{ id: 'char2', name: 'Cleric', defaultMaxHp: 20, defaultAc: 14, defaultCurrentHp: 20 },
];
storage._docs.set('campaigns/camp1', { id: 'camp1', name: 'Camp', players, syncCharacters: true });
const enc = makeEncounter();
const ctx = {
storage,
encounterPath: 'campaigns/camp1/encounters/enc1',
logPath: 'logs/log1',
logCollection: 'logs',
displayPath: 'activeDisplay/status',
};
await endEncounter(enc, ctx);
const campWrite = storage._writes.find(w => w.path === 'campaigns/camp1');
expect(campWrite).toBeDefined();
const updated = campWrite.patch.players;
const fighter = updated.find(p => p.id === 'char1');
expect(fighter.defaultMaxHp).toBe(28);
expect(fighter.defaultAc).toBe(18);
expect(fighter.defaultCurrentHp).toBe(20);
const cleric = updated.find(p => p.id === 'char2');
expect(cleric.defaultMaxHp).toBe(22);
expect(cleric.defaultAc).toBe(16);
expect(cleric.defaultCurrentHp).toBe(22);
});
test('writeback skips monsters (no originalCharacterId)', async () => {
const storage = makeMockStorage();
const players = [{ id: 'char1', name: 'Fighter', defaultMaxHp: 30, defaultAc: 17 }];
storage._docs.set('campaigns/camp1', { id: 'camp1', name: 'Camp', players, syncCharacters: true });
const enc = makeEncounter();
const ctx = {
storage,
encounterPath: 'campaigns/camp1/encounters/enc1',
logPath: 'logs/log1',
logCollection: 'logs',
displayPath: 'activeDisplay/status',
};
await endEncounter(enc, ctx);
const campWrite = storage._writes.find(w => w.path === 'campaigns/camp1');
// players array still 1 entry, goblin not added
expect(campWrite.patch.players.length).toBe(1);
});
test('undo payload includes old char values for restore', async () => {
const storage = makeMockStorage();
const players = [
{ id: 'char1', name: 'Fighter', defaultMaxHp: 30, defaultAc: 17, defaultCurrentHp: 30 },
{ id: 'char2', name: 'Cleric', defaultMaxHp: 20, defaultAc: 14, defaultCurrentHp: 20 },
];
storage._docs.set('campaigns/camp1', { id: 'camp1', name: 'Camp', players, syncCharacters: true });
storage._docs.set('logs/log1', null);
const enc = makeEncounter();
const ctx = {
storage,
encounterPath: 'campaigns/camp1/encounters/enc1',
logPath: 'logs/log1',
logCollection: 'logs',
displayPath: 'activeDisplay/status',
};
await endEncounter(enc, ctx);
const logWrite = storage._writes.find(w => w.path === 'logs/log1');
expect(logWrite).toBeDefined();
const log = logWrite.patch;
expect(log.undo.characterWriteback).toBeDefined();
expect(log.undo.characterWriteback).toHaveLength(2);
const fighterOld = log.undo.characterWriteback.find(c => c.id === 'char1');
expect(fighterOld.defaultMaxHp).toBe(30);
expect(fighterOld.defaultAc).toBe(17);
expect(fighterOld.defaultCurrentHp).toBe(30);
});
test('writeback no-op if character missing from campaign', async () => {
const storage = makeMockStorage();
storage._docs.set('campaigns/camp1', { id: 'camp1', name: 'Camp', players: [], syncCharacters: true });
const enc = makeEncounter();
const ctx = {
storage,
encounterPath: 'campaigns/camp1/encounters/enc1',
logPath: 'logs/log1',
logCollection: 'logs',
displayPath: 'activeDisplay/status',
};
await endEncounter(enc, ctx);
// no writeback (no matching chars = no change)
expect(storage._writes.find(w => w.path === 'campaigns/camp1')).toBeUndefined();
});
});
+903 -410
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+1720 -378
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+15 -4
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@@ -13,6 +13,7 @@ export function doc(db, path, extra) {
}
export function collection(db, path) { return ref(path); }
export function query(refOrColl, ...constraints) { return { ref: refOrColl, constraints }; }
export function where(field, op, value) { return { __type: 'where', field, op, value }; }
export function orderBy(field, dir) { return { __type: 'orderBy', field, dir }; }
export function limit(n) { return { __type: 'limit', n }; }
@@ -67,10 +68,18 @@ export async function getDoc(docRef) {
}
export async function getDocs(collRefOrQuery) {
const collPath = collRefOrQuery.ref ? collRefOrQuery.ref.path : collRefOrQuery.path;
const docs = MOCK_DB.collection(collPath);
let docs = MOCK_DB.collection(collPath);
const constraints = collRefOrQuery.constraints || [];
docs = applyConstraints(docs, constraints);
return { docs: docs.map(d => ({ id: d.id, data: () => d.data, ref: { path: `${collPath}/${d.id}` } })) };
}
export async function getCountFromServer(collRefOrQuery) {
const collPath = collRefOrQuery.ref ? collRefOrQuery.ref.path : collRefOrQuery.path;
const docs = MOCK_DB.collection(collPath);
return { data: () => ({ count: docs.length }) };
}
// realtime — emit from mock DB, capture unsub
export function onSnapshot(refOrQuery, onSuccess, onError) {
const path = refOrQuery.path || (refOrQuery.ref && refOrQuery.ref.path);
@@ -96,9 +105,9 @@ export function onSnapshot(refOrQuery, onSuccess, onError) {
return unsub;
}
// Apply Firestore-style query constraints (orderBy desc/asc, limit) to mock docs.
// Mirrors real SDK semantics enough for contract tests. Only orderBy + limit
// supported (App's LOG_QUERY uses exactly these).
// Apply Firestore-style query constraints (orderBy desc/asc, limit, where)
// to mock docs. Mirrors real SDK semantics for contract tests. Offset handled
// by adapter (firebase.js slices) — mock never sees it.
function applyConstraints(docs, constraints) {
let out = [...docs];
for (const c of constraints) {
@@ -112,6 +121,8 @@ function applyConstraints(docs, constraints) {
});
} else if (c.__type === 'limit') {
out = out.slice(0, c.n);
} else if (c.__type === 'where') {
out = out.filter(d => d.data[c.field] === c.value);
}
}
return out;
+7
View File
@@ -0,0 +1,7 @@
// Dev-tools gate. Explicit opt-in via REACT_APP_DEV_TOOLS=1.
// Safe default: any value other than exactly '1' = off.
// Dynamic key access (process.env[KEY]) so react-scripts DefinePlugin does NOT
// inline the value at build time — allows tests + runtime env changes to take
// effect. DefinePlugin only replaces static member access, never computed lookups.
const KEY = 'REACT_APP_DEV_TOOLS';
export const isDevToolsEnabled = () => process.env[KEY] === '1';
+74 -2
View File
@@ -6,8 +6,6 @@
// const { runStorageContract } = require('./contract.test');
// runStorageContract('memory', () => createMemoryStorage());
'use strict';
// Each impl factory returns a fresh storage instance (async-creatable is fine).
// Interface every impl MUST provide:
// getDoc(path) -> Promise<obj|null>
@@ -17,6 +15,7 @@
// addDoc(collectionPath, data) -> Promise<{id, path}> (auto-gen id)
// getCollection(path) -> Promise<arr> (immediate child docs)
// batchWrite(ops) -> Promise<void> ops: [{type, path, data?}]
// undo({logPath, undo, redo}) -> Promise<void> tx: apply updates + flip undone
// subscribeDoc(path, cb) -> unsubscribe fn cb(doc|null)
// subscribeCollection(path, cb) -> unsubscribe fn cb(arr)
@@ -181,6 +180,61 @@ function runStorageContract(name, factory) {
});
});
describe('undo', () => {
test('undo applies updates + flips undone true', async () => {
await storage.setDoc('encounters/e1', { round: 2, name: 'Enc' });
await storage.setDoc('logs/l1', { message: 'x', undone: false });
await storage.undo({
logPath: 'logs/l1',
undo: { encounterPath: 'encounters/e1', updates: { round: 1 }, redo: { round: 2 } },
});
const enc = await storage.getDoc('encounters/e1');
const log = await storage.getDoc('logs/l1');
expect(enc.round).toBe(1);
expect(log.undone).toBe(true);
});
test('redo applies redo patch + flips undone false', async () => {
await storage.setDoc('encounters/e1', { round: 1 });
await storage.setDoc('logs/l1', { message: 'x', undone: true });
await storage.undo({
logPath: 'logs/l1',
undo: { encounterPath: 'encounters/e1', updates: { round: 1 }, redo: { round: 2 } },
redo: true,
});
const enc = await storage.getDoc('encounters/e1');
const log = await storage.getDoc('logs/l1');
expect(enc.round).toBe(2);
expect(log.undone).toBe(false);
});
});
describe('deleteCollection', () => {
test('deletes all docs in collection', async () => {
await storage.addDoc('logs', { type: 'a' });
await storage.addDoc('logs', { type: 'b' });
const deleted = await storage.deleteCollection('logs');
expect(deleted).toBe(2);
const remaining = await storage.getCollection('logs');
expect(remaining).toHaveLength(0);
});
test('honors whereField filter', async () => {
await storage.addDoc('logs', { type: 'keep', n: 1 });
await storage.addDoc('logs', { type: 'drop', n: 2 });
await storage.addDoc('logs', { type: 'drop', n: 3 });
const deleted = await storage.deleteCollection('logs', 'type', 'drop');
expect(deleted).toBe(2);
const remaining = await storage.getCollection('logs');
expect(remaining).toHaveLength(1);
});
test('empty collection returns 0', async () => {
const deleted = await storage.deleteCollection('logs');
expect(deleted).toBe(0);
});
});
describe('subscribeDoc', () => {
test('fires cb immediately with current value', async () => {
await storage.setDoc('campaigns/a', { name: 'Alpha' });
@@ -240,6 +294,7 @@ function runStorageContract(name, factory) {
describe('subscribeCollection queryConstraints', () => {
const orderByC = (field, dir) => ({ __type: 'orderBy', field, dir });
const limitC = (n) => ({ __type: 'limit', n });
const offsetC = (n) => ({ __type: 'offset', offset: n });
beforeEach(async () => {
// seed 5 log docs, timestamps out of order
@@ -270,6 +325,23 @@ function runStorageContract(name, factory) {
});
expect(result).toHaveLength(5);
});
// Log page pagination (LogsView pageQuery): orderBy + limit + offset.
// Server pushes offset to SQL; firebase adapter emulates (widen limit,
// slice). Both MUST return the same page.
test('offset skips first N after ordering (pagination)', async () => {
const result = await new Promise((resolve) => {
storage.subscribeCollection('logs', resolve, [orderByC('timestamp', 'desc'), limitC(2), offsetC(2)]);
});
expect(result.map(d => d.msg)).toEqual(['two', 'four']);
});
test('offset past end returns empty page', async () => {
const result = await new Promise((resolve) => {
storage.subscribeCollection('logs', resolve, [orderByC('timestamp', 'desc'), limitC(2), offsetC(10)]);
});
expect(result).toEqual([]);
});
});
});
}
+68 -17
View File
@@ -4,13 +4,11 @@
// App.js imports SDK via this module (doc, setDoc, etc re-exported) for both
// the adapter (createFirebaseStorage) and direct SDK calls. ONE import path.
'use strict';
import { initializeApp } from 'firebase/app';
import { getAuth, signInAnonymously, onAuthStateChanged, signInWithCustomToken } from 'firebase/auth';
import { getAuth } from 'firebase/auth';
import {
getFirestore, doc, setDoc, getDoc as getDocReal, getDocs as getDocsReal, addDoc, collection,
onSnapshot, updateDoc, deleteDoc, query, orderBy, limit, writeBatch, serverTimestamp,
onSnapshot, updateDoc, deleteDoc, query, where, orderBy, limit, writeBatch, getCountFromServer,
} from 'firebase/firestore';
// Adapter call recorder (instrumentation, no behavior change).
@@ -73,6 +71,27 @@ export function getAuthInstance() { return authInstance; }
// App.js can now import { storage } and call storage.setDoc(path, data).
// Hooks (useFirestoreDocument etc) still use SDK directly for now.
// Translate neutral {__type} constraints (src/storage/index.js builders) to
// SDK builders. The client SDK has no offset, so emulate it: widen limit to
// offset+limit and report offsetN for the caller to slice off the leading
// docs. Read cost matches native offset (admin SDK also bills skipped docs);
// the server adapter pushes offset into SQL instead. Unknown constraint types
// are dropped — a raw object handed to query() throws and white-screens.
function toSdkConstraints(queryConstraints) {
let offsetN = 0;
let limitN = null;
const fbConstraints = [];
for (const c of queryConstraints || []) {
if (!c || !c.__type) continue;
if (c.__type === 'where') fbConstraints.push(where(c.field, c.op, c.value));
else if (c.__type === 'orderBy') fbConstraints.push(orderBy(c.field, c.dir || 'asc'));
else if (c.__type === 'limit') limitN = c.n;
else if (c.__type === 'offset') offsetN = c.offset || 0;
}
if (limitN !== null) fbConstraints.push(limit(limitN + offsetN));
return { fbConstraints, offsetN };
}
export function createFirebaseStorage() {
const db = dbInstance;
if (!db) throw new Error('Firestore not initialized. Call initFirebase() first.');
@@ -102,9 +121,16 @@ export function createFirebaseStorage() {
return { id: ref.id, path: `${collectionPath}/${ref.id}` };
},
async getCollection(collectionPath) {
const snapshot = await getDocsReal(collection(db, collectionPath));
return snapshot.docs.map(d => ({ id: d.id, ...d.data() }));
async getCollection(collectionPath, queryConstraints = []) {
const { fbConstraints, offsetN } = toSdkConstraints(queryConstraints);
const q = fbConstraints.length ? query(collection(db, collectionPath), ...fbConstraints) : collection(db, collectionPath);
const snapshot = await getDocsReal(q);
return snapshot.docs.slice(offsetN).map(d => ({ id: d.id, ...d.data() }));
},
async countCollection(collectionPath) {
const snapshot = await getCountFromServer(collection(db, collectionPath));
return snapshot.data().count;
},
async batchWrite(ops) {
@@ -117,6 +143,37 @@ export function createFirebaseStorage() {
await batch.commit();
},
// Bulk delete collection (optionally where-filtered). Firestore has no
// single bulk-by-path op: fetch matching docs, batch-delete in chunks
// of 500 (firestore batch limit). DEV ONLY.
async deleteCollection(path, whereField, whereValue) {
if (process.env.NODE_ENV !== 'development' && process.env.NODE_ENV !== 'test') {
throw new Error('deleteCollection: dev only');
}
let q = collection(db, path);
if (whereField) q = query(q, where(whereField, '==', whereValue));
const snap = await getDocsReal(q);
const docs = snap.docs;
let count = 0;
for (let i = 0; i < docs.length; i += 500) {
const batch = writeBatch(db);
for (const d of docs.slice(i, i + 500)) batch.delete(d.ref);
await batch.commit();
count += Math.min(500, docs.length - i);
}
return count;
},
// Transactional undo via batch (atomic in firestore). Apply updates +
// flip undone flag in single commit.
async undo({ logPath, undo, redo = false }) {
const batch = writeBatch(db);
const updates = redo ? (undo.redo || undo.updates) : undo.updates;
batch.update(doc(db, undo.encounterPath), updates);
batch.update(doc(db, logPath), { undone: !redo });
await batch.commit();
},
// Subscribe = onSnapshot. cb fires immediately + on change. Returns unsubscribe.
subscribeDoc(path, cb, errCb) {
recordAdapterCall({ fn: 'subscribeDoc', path });
@@ -130,18 +187,12 @@ export function createFirebaseStorage() {
subscribeCollection(collectionPath, cb, queryConstraints = [], errCb) {
recordAdapterCall({ fn: 'subscribeCollection', path: collectionPath });
// queryConstraints = neutral {__type} builders (from index.js).
// Translate to SDK orderBy/limit.
const sdkConstraints = queryConstraints.map(c => {
if (c.__type === 'orderBy') return orderBy(c.field, c.dir);
if (c.__type === 'limit') return limit(c.n);
return c; // pass-through (forward compat)
});
const q = sdkConstraints.length > 0
? query(collection(db, collectionPath), ...sdkConstraints)
const { fbConstraints, offsetN } = toSdkConstraints(queryConstraints);
const q = fbConstraints.length > 0
? query(collection(db, collectionPath), ...fbConstraints)
: collection(db, collectionPath);
return onSnapshot(q, (snap) => {
cb(snap.docs.map(d => ({ id: d.id, ...d.data() })));
cb(snap.docs.slice(offsetN).map(d => ({ id: d.id, ...d.data() })));
}, (err) => {
console.error(`subscribeCollection ${collectionPath}:`, err);
if (typeof errCb === 'function') errCb(err);
+2
View File
@@ -43,8 +43,10 @@ export function getStorageMode() {
// raw SDK), so both adapters read the same shape. firebase adapter translates
// neutral -> SDK; server adapter applies client-side. Combat log uses these:
// [orderBy('timestamp','desc'), limit(500)]
export function where(field, op, value) { return { __type: 'where', field, op, value }; }
export function orderBy(field, dir) { return { __type: 'orderBy', field, dir }; }
export function limit(n) { return { __type: 'limit', n }; }
export function offset(n) { return { __type: 'offset', offset: n }; }
export {
initializeApp,
+81 -43
View File
@@ -2,8 +2,6 @@
// Passthrough: no shape translation. Backend = firebase mirror.
// Implements same interface as memory.js. Tested by storage contract vs running server.
'use strict';
// Native browser WebSocket if present, else ws pkg (Node/jest).
// Lazy load ws pkg so CRA prod build (ESM) doesn't choke on require().
let WebSocketImpl;
@@ -42,30 +40,13 @@ function createServerStorage({ baseUrl, realtimeUrl } = {}) {
return { id, ...data };
}
// Apply neutral {__type} query constraints client-side. Backend returns all
// docs; adapter sorts/limits. Mirrors firebase mock applyConstraints.
function applyConstraints(docs, constraints) {
let out = [...docs];
for (const c of constraints || []) {
if (!c || !c.__type) continue;
if (c.__type === 'orderBy') {
out.sort((a, b) => {
const av = a[c.field];
const bv = b[c.field];
if (av === bv) return 0;
const cmp = av > bv ? 1 : -1;
return c.dir === 'desc' ? -cmp : cmp;
});
} else if (c.__type === 'limit') {
out = out.slice(0, c.n);
}
}
return out;
}
const docSubs = new Map(); // path -> Set<cb>
const collSubs = new Map(); // collPath -> Set<cb>
const collConstraints = new Map(); // collPath -> constraints[] (per collection)
// Last data emitted per path. Dedupe identical re-emits so WS-open
// re-fetch (authoritative catch-up) doesn't double-fire when REST already
// delivered the same data. Race: REST empty → WS-open populated fires.
const lastEmitted = new Map(); // path -> serialized data (or null for empty)
let ws = null;
let wsReady = null;
@@ -74,6 +55,16 @@ function createServerStorage({ baseUrl, realtimeUrl } = {}) {
let everConnected = false;
const RECONNECT_DELAY = 500;
// Emit helper: dedupe identical re-emits per path. WS-open re-fetch
// (authoritative catch-up) + initial REST both may fire; skip dup.
function emit(kind, path, data, cbs) {
const key = `${kind}:${path}`;
const ser = data === undefined ? 'undef' : JSON.stringify(data);
if (lastEmitted.get(key) === ser) return; // identical, skip
lastEmitted.set(key, ser);
cbs.forEach(cb => cb(data));
}
function ensureWs() {
if (wsReady) return wsReady;
wsReady = new Promise((resolve, reject) => {
@@ -96,7 +87,7 @@ function createServerStorage({ baseUrl, realtimeUrl } = {}) {
for (const p of collSubs.keys()) {
ws.send(JSON.stringify({ type: 'subscribe', kind: 'collection', path: p }));
}
// On RECONNECT only: re-fetch current values — catches writes that
// Reconnect only: re-fetch current values — catches writes that
// happened while disconnected (broadcast missed). Skip on first connect
// (initial REST fetch in subscribeDoc/subscribeCollection already did).
if (isReconnect) {
@@ -104,7 +95,8 @@ function createServerStorage({ baseUrl, realtimeUrl } = {}) {
storage.getDoc(p).then(doc => { cbs.forEach(cb => cb(doc)); }).catch(() => {});
}
for (const [p, cbs] of collSubs) {
storage.getCollection(p).then(docs => { cbs.forEach(cb => cb(docs)); }).catch(() => {});
const cstr = collConstraints.get(p) || [];
storage.getCollection(p, cstr).then(docs => { cbs.forEach(cb => cb(docs)); }).catch(() => {});
}
}
resolve(ws);
@@ -127,16 +119,14 @@ function createServerStorage({ baseUrl, realtimeUrl } = {}) {
let msg; try { msg = JSON.parse(typeof raw === 'string' ? raw : raw.toString()); } catch { return; }
handleMessage(msg);
};
// Bind ONCE. Browser WS + ws pkg are EventTargets: assigning onX AND
// addEventListener('x') registers the handler twice -> every event
// fires 2x (double onOpen -> spurious reconnect re-fetch, double
// onMessage -> emit dedupe races under write load -> UI looks stale).
ws.onopen = onOpen;
ws.onerror = onError;
ws.onclose = onClose;
ws.onmessage = onMessage;
if (typeof ws.addEventListener === 'function') {
ws.addEventListener('open', onOpen);
ws.addEventListener('error', onError);
ws.addEventListener('close', onClose);
ws.addEventListener('message', onMessage);
}
})();
});
return wsReady;
@@ -144,7 +134,9 @@ function createServerStorage({ baseUrl, realtimeUrl } = {}) {
// Backend pushes change notices keyed by path. Re-fetch affected subscribers.
async function handleMessage(msg) {
if (msg.type !== 'change' || !msg.change) return;
if (msg.type !== 'change' || !msg.change) {
return;
}
const c = msg.change;
// doc subscriber at exact changed path
const docCbs = docSubs.get(c.path);
@@ -157,7 +149,8 @@ function createServerStorage({ baseUrl, realtimeUrl } = {}) {
const collCbs = collSubs.get(c.parent);
if (collCbs) {
const constraints = collConstraints.get(c.parent) || [];
const docs = applyConstraints(await storage.getCollection(c.parent), constraints);
// Server honors orderBy + limit in SQL now.
const docs = await storage.getCollection(c.parent, constraints);
collCbs.forEach(cb => cb(docs));
}
}
@@ -211,17 +204,46 @@ function createServerStorage({ baseUrl, realtimeUrl } = {}) {
await api('DELETE', '/api/doc', { path: p });
},
// Bulk delete collection (optionally where-filtered). No fetch. SQL DELETE.
// DEV ONLY. Method ships in prod build but throws if not dev.
async deleteCollection(rawCollPath, whereField, whereValue) {
if (process.env.NODE_ENV !== 'development' && process.env.NODE_ENV !== 'test') {
throw new Error('deleteCollection: dev only');
}
const p = norm(rawCollPath);
const query = { path: p };
if (whereField) { query.whereField = whereField; query.whereValue = whereValue; }
const res = await api('DELETE', '/api/collection', query);
return res.deleted;
},
async addDoc(rawCollPath, data) {
const p = norm(rawCollPath);
const res = await api('POST', '/api/collection', null, { path: p, data });
return { id: res.id, path: res.path };
},
async getCollection(rawCollPath) {
async getCollection(rawCollPath, queryConstraints = []) {
const p = norm(rawCollPath);
const docs = await api('GET', '/api/collection', { path: p });
// Backend returns array of { id, data } OR bare data[]; normalize to
// { id, ...data } (firebase truth).
const query = { path: p };
// Push where + orderBy + limit + offset to server SQL when present.
// Avoids client-side full-scan + re-sort on every WS change notification.
for (const c of queryConstraints || []) {
if (!c || !c.__type) continue;
if (c.__type === 'where') {
query.whereField = c.field;
query.whereOp = c.op;
query.whereValue = c.value;
} else if (c.__type === 'orderBy') {
query.orderBy = c.field;
query.dir = c.dir || 'asc';
} else if (c.__type === 'limit') {
query.limit = c.n;
} else if (c.__type === 'offset') {
query.offset = c.offset;
}
}
const docs = await api('GET', '/api/collection', query);
if (!Array.isArray(docs)) return [];
return docs.map(d => {
if (d && typeof d === 'object' && 'id' in d && 'data' in d) {
@@ -231,15 +253,31 @@ function createServerStorage({ baseUrl, realtimeUrl } = {}) {
});
},
async countCollection(rawCollPath) {
const p = norm(rawCollPath);
const res = await api('GET', '/api/collection/count', { path: p });
return (res && typeof res.count === 'number') ? res.count : 0;
},
async batchWrite(ops) {
const normOps = ops.map(op => ({ ...op, path: norm(op.path) }));
await api('POST', '/api/batch', null, { ops: normOps });
},
// Transactional undo (server mode only). Firebase falls back to 2-write
// in App.js (via store.txUndo check). undo = { encounterPath, updates, redo }.
// redo=true applies redo patch + flips undone:false.
async undo({ logPath, undo, redo = false }) {
const normUndo = { ...undo, encounterPath: norm(undo.encounterPath) };
const normLog = norm(logPath);
await api('POST', '/api/undo', null, { logPath: normLog, undo: normUndo, redo });
},
subscribeDoc(rawPath, cb, errCb) {
const p = norm(rawPath);
lastEmitted.delete('doc:'+p); // fresh sub → allow first emit
// Initial value via REST (independent of WS connect). getDoc injects id.
storage.getDoc(p).then(cb).catch(() => {});
storage.getDoc(p).then(doc => emit('doc', p, doc, docSubs.get(p) || new Set([cb]))).catch(() => {});
// WS only for subsequent change notifications.
ensureWs().then(() => {
ws.send(JSON.stringify({ type: 'subscribe', kind: 'doc', path: p }));
@@ -252,11 +290,11 @@ function createServerStorage({ baseUrl, realtimeUrl } = {}) {
subscribeCollection(rawCollPath, cb, queryConstraints = [], errCb) {
const p = norm(rawCollPath);
collConstraints.set(p, queryConstraints || []);
// Initial value via REST (independent of WS connect). Apply constraints
// client-side — backend returns all docs, adapter sorts/limits.
storage.getCollection(p)
.then(docs => cb(applyConstraints(docs, queryConstraints || [])))
.catch(() => {});
lastEmitted.delete('coll:'+p); // fresh sub → allow first emit
// Server honors orderBy + limit in SQL now. No client re-sort.
storage.getCollection(p, queryConstraints || [])
.then(docs => emit('coll', p, docs, collSubs.get(p) || new Set([cb])))
.catch(err => { if (errCb) errCb(err); });
// WS only for subsequent change notifications.
ensureWs().then(() => {
ws.send(JSON.stringify({ type: 'subscribe', kind: 'collection', path: p }));
+51 -2
View File
@@ -7,7 +7,7 @@ import React from 'react';
import { screen, fireEvent, waitFor } from '@testing-library/react';
import '@testing-library/jest-dom';
import { getCalls, MOCK_DB } from '../__mocks__/firebase/_mock-db';
import { renderApp, createCampaignViaUI, selectCampaignByName } from './testHelpers';
import { renderApp, createCampaignViaUI, selectCampaignByName, setupReady, startCombatViaUI, addMonsterViaUI } from './testHelpers';
function findCall(fn, pathSub) {
return getCalls().find(c => c.fn === fn && (pathSub ? c.path.includes(pathSub) : true));
@@ -62,7 +62,7 @@ describe('Campaign -> Firebase', () => {
// CharacterManager form
fireEvent.change(screen.getByPlaceholderText('Character name'), { target: { value: 'Brog' } });
fireEvent.change(screen.getByLabelText(/Default HP/i), { target: { value: '25' } });
fireEvent.change(screen.getByLabelText(/^HP$/i), { target: { value: '25' } });
fireEvent.change(screen.getByLabelText(/Init Mod/i), { target: { value: '3' } });
fireEvent.click(screen.getByRole('button', { name: /Add Character/i }));
@@ -139,4 +139,53 @@ describe('Campaign -> Firebase', () => {
const delCall = findCall('deleteDoc', `/campaigns/${cid}`);
expect(delCall).toBeDefined();
});
test('deleteCampaign: cascade-deletes logs for campaign encounters (BUG)', async () => {
const { setupReady, startCombatViaUI } = require('./testHelpers');
await setupReady('Doomed', 'Enc');
await addMonsterViaUI('Gob', 5, 2);
await startCombatViaUI();
// log written on start
await waitFor(() => {
const logWrites = findCalls('addDoc').filter(c => c.path.includes('/logs'));
expect(logWrites.length).toBeGreaterThan(0);
});
const cid = Object.keys(MOCK_DB.collection('campaigns').reduce((m,c)=>(m[c.id]=c,m),{}))[0];
// delete campaign
const allDeletes = screen.getAllByText(/Delete/i);
fireEvent.click(allDeletes[allDeletes.length - 1]);
fireEvent.click(await screen.findByRole('button', { name: /Confirm/i }));
await waitFor(() => findCall('deleteDoc', `/campaigns/${cid}`));
// logs MUST be deleted via batch or deleteDoc on each log path
const logDeletes = getCalls().filter(c =>
(c.fn === 'deleteDoc' && c.path.includes('/logs/')) ||
(c.fn === 'batch.delete' && c.path.includes('/logs/'))
);
expect(logDeletes.length).toBeGreaterThan(0);
});
test('deleteEncounter: cascade-deletes logs for encounter (BUG)', async () => {
const { setupReady, startCombatViaUI } = require('./testHelpers');
await setupReady('Camp', 'DoomedEnc');
await addMonsterViaUI('Gob', 5, 2);
await startCombatViaUI();
await waitFor(() => {
expect(findCalls('addDoc').filter(c => c.path.includes('/logs')).length).toBeGreaterThan(0);
});
// delete encounter
const allDeletes = screen.getAllByText(/Delete/i);
fireEvent.click(allDeletes[0]);
fireEvent.click(await screen.findByRole('button', { name: /Confirm/i }));
await waitFor(() => {
const logDeletes = getCalls().filter(c =>
(c.fn === 'deleteDoc' && c.path.includes('/logs/')) ||
(c.fn === 'batch.delete' && c.path.includes('/logs/'))
);
expect(logDeletes.length).toBeGreaterThan(0);
});
});
});
+30
View File
@@ -0,0 +1,30 @@
import { isDevToolsEnabled } from '../config/devTools';
describe('Bulk-delete-all dev-tools gate logic', () => {
const orig = process.env.REACT_APP_DEV_TOOLS;
afterEach(() => {
if (orig === undefined) delete process.env.REACT_APP_DEV_TOOLS;
else process.env.REACT_APP_DEV_TOOLS = orig;
});
test('false when unset (safe default)', () => {
delete process.env.REACT_APP_DEV_TOOLS;
expect(isDevToolsEnabled()).toBe(false);
});
test('false when 0', () => {
process.env.REACT_APP_DEV_TOOLS = '0';
expect(isDevToolsEnabled()).toBe(false);
});
test('false when arbitrary string', () => {
process.env.REACT_APP_DEV_TOOLS = 'true';
expect(isDevToolsEnabled()).toBe(false);
});
test('true only when exactly 1', () => {
process.env.REACT_APP_DEV_TOOLS = '1';
expect(isDevToolsEnabled()).toBe(true);
});
});
@@ -0,0 +1,36 @@
import React from 'react';
import { render, screen, waitFor, fireEvent, cleanup, act } from '@testing-library/react';
import App from '../App';
describe('Bulk-delete-all button render gating', () => {
const orig = process.env.REACT_APP_DEV_TOOLS;
afterEach(() => {
cleanup();
if (orig === undefined) delete process.env.REACT_APP_DEV_TOOLS;
else process.env.REACT_APP_DEV_TOOLS = orig;
});
async function renderAndCreateCampaign() {
window.history.replaceState({}, '', '/');
global.alert = jest.fn();
global.window.open = jest.fn();
render(<App />);
await waitFor(() => screen.getByRole('button', { name: /Create Campaign/i }));
await act(async () => {
fireEvent.click(screen.getByRole('button', { name: /Create Campaign/i }));
});
await waitFor(() => screen.getByLabelText(/Campaign Name/i));
await act(async () => {
fireEvent.change(screen.getByLabelText(/Campaign Name/i), { target: { value: 'Gate Render Test' } });
fireEvent.click(screen.getByRole('button', { name: /^Create$/i }));
await new Promise(r => setTimeout(r, 200));
});
}
test('prod safety: button absent when DEV_TOOLS unset', async () => {
delete process.env.REACT_APP_DEV_TOOLS;
await renderAndCreateCampaign();
expect(screen.queryByText(/Delete All Campaigns/i)).not.toBeInTheDocument();
});
});
+36
View File
@@ -0,0 +1,36 @@
import React from 'react';
import { render, screen, waitFor, fireEvent, cleanup, act } from '@testing-library/react';
import App from '../App';
describe('Bulk-delete-all button dev feature', () => {
const orig = process.env.REACT_APP_DEV_TOOLS;
afterEach(() => {
cleanup();
if (orig === undefined) delete process.env.REACT_APP_DEV_TOOLS;
else process.env.REACT_APP_DEV_TOOLS = orig;
});
async function renderAndCreateCampaign() {
window.history.replaceState({}, '', '/');
global.alert = jest.fn();
global.window.open = jest.fn();
render(<App />);
await waitFor(() => screen.getByRole('button', { name: /Create Campaign/i }));
await act(async () => {
fireEvent.click(screen.getByRole('button', { name: /Create Campaign/i }));
});
await waitFor(() => screen.getByLabelText(/Campaign Name/i));
await act(async () => {
fireEvent.change(screen.getByLabelText(/Campaign Name/i), { target: { value: 'Gate Render Test' } });
fireEvent.click(screen.getByRole('button', { name: /^Create$/i }));
await new Promise(r => setTimeout(r, 200));
});
}
test('dev: button present when DEV_TOOLS=1 and campaigns exist', async () => {
process.env.REACT_APP_DEV_TOOLS = '1';
await renderAndCreateCampaign();
await waitFor(() => screen.getByText(/Delete All Campaigns/i), { timeout: 5000 });
});
});
+212 -168
View File
@@ -3,55 +3,43 @@
//
// Does 100 ROUNDS (not turns). A round = one full pass through initiative
// (every active participant acts once); round counter increments at wrap.
// See docs/GLOSSARY.md. Previous version lied: called nextTurn 100× (~100
// turns, ~12 rounds). Now loops by actual round-wrap count.
//
// Exercises ALL combat paths deterministically (less random than replay):
// Exercises ALL combat paths deterministically:
// startEncounter, nextTurn, togglePause, addParticipant, addParticipants,
// updateParticipant, removeParticipant, toggleParticipantActive,
// applyHpChange (damage/heal), deathSave (incl. 3-success → isDying),
// toggleCondition, reorderParticipants (drag same-init tie), endEncounter,
// activateDisplay, clearDisplay, toggleHidePlayerHp.
// applyHpChange (damage/heal), deathSave, toggleCondition,
// reorderParticipants, endEncounter.
//
// New API: funcs async, take ctx {storage, encPath, logPath, displayPath},
// write encounter + log internally, return newEnc. Mock storage captures writes.
// Display lifecycle now async too — but test keeps inline display writes (mirrors App.js).
//
// Failing assertions do NOT abort the run: each phase wrapped in try/catch,
// failures collected, final expect reports all.
const path = require('path');
const { createMockStorage, mockCtx, readyEnc } = require('../../shared/tests/_helpers');
const {
makeParticipant,
buildCharacterParticipant,
buildMonsterParticipant,
startEncounter,
nextTurn,
togglePause,
addParticipant,
addParticipants,
updateParticipant,
removeParticipant,
toggleParticipantActive,
applyHpChange,
deathSave,
toggleCondition,
reorderParticipants,
endEncounter,
activateDisplay,
clearDisplay,
toggleHidePlayerHp,
} = require('../../shared');
// aliases for combat funcs that clash with local helper names
const {
applyHpChange: combatApplyHpChange,
startEncounter, nextTurn, togglePause, endEncounter,
addParticipant, addParticipants, updateParticipant, removeParticipant,
toggleParticipantActive: combatToggleActive,
toggleCondition: combatToggleCondition,
applyHpChange: combatApplyHpChange,
deathSave: combatDeathSave,
stabilizeParticipant,
reviveParticipant,
toggleCondition: combatToggleCondition,
reorderParticipants,
} = require('../../shared');
// ---------- scenario state (mirrors two firestore docs) ----------
// ---------- scenario state ----------
const ROUNDS = 100;
const ENCOUNTER_ID = 'enc-1';
// encounter doc
let enc = {
id: ENCOUNTER_ID,
name: 'BigBoss',
participants: [],
isStarted: false,
@@ -60,7 +48,7 @@ let enc = {
currentTurnParticipantId: null,
turnOrderIds: [],
};
// activeDisplay/status doc
// display tracked via mock storage displayPath doc; simple local mirror.
let display = {
activeCampaignId: null,
activeEncounterId: null,
@@ -68,222 +56,288 @@ let display = {
hideNpcHp: false,
};
const CAMPAIGN_ID = 'camp-1';
const ENCOUNTER_ID = 'enc-1';
const roster = [];
const CAMPAIGN_PATH = `campaigns/${CAMPAIGN_ID}`;const roster = [];
function applyEnc(patch) {
if (!patch) return;
for (const [k, v] of Object.entries(patch)) enc[k] = v;
}
function applyDisplay(patch) {
if (!patch) return;
for (const [k, v] of Object.entries(patch)) display[k] = v;
}
let storage, ctx;
const DISPLAY_PATH = 'activeDisplay/status';
const RESULTS = [];
function record(phase, fn) {
try { fn(); RESULTS.push({ phase, ok: true }); }
catch (err) { RESULTS.push({ phase, ok: false, err: err.message }); }
}
async function recordAsync(phase, fn) {
async function record(phase, fn) {
try { await fn(); RESULTS.push({ phase, ok: true }); }
catch (err) { RESULTS.push({ phase, ok: false, err: err.message }); }
}
// ---------- helpers (shared, no React) ----------
// ---------- helpers ----------
const alive = (name) => enc.participants.find(p => p.name === name && p.currentHp > 0);
const any = (name) => enc.participants.find(p => p.name === name);
const idOf = (name) => { const p = any(name); return p ? p.id : null; };
const anyById = (id) => enc.participants.find(p => p.id === id);
function addCharacterViaUI(name, maxHp, initMod) {
roster.push({ id: `char-${name}`, name, defaultMaxHp: maxHp, defaultInitMod: initMod });
const character = { id: `char-${name}`, name, defaultMaxHp: maxHp, defaultInitMod: initMod };
roster.push(character);
// persist to campaign doc (mirrors app: players array)
if (storage) {
const existing = (storage.docs.get(CAMPAIGN_PATH) || {}).players || [];
storage.setDoc(CAMPAIGN_PATH, {
id: CAMPAIGN_ID, name: 'Scenario Campaign', createdAt: Date.now(),
players: [...existing, character],
});
}
}
function addMonsterParticipant(name, maxHp, initMod, isNpc = false) {
const { participant } = buildMonsterParticipant({ name, maxHp, initMod, isNpc });
applyEnc(addParticipant(enc, participant).patch);
async function addMonsterParticipant(name, maxHp, initMod, asNpc = false) {
const { participant } = buildMonsterParticipant({ name, maxHp, initMod, asNpc });
enc = await addParticipant(enc, participant, ctx);
}
function addCharacterParticipant(charName) {
async function addCharacterParticipant(charName) {
const character = roster.find(c => c.name === charName);
if (!character) throw new Error(`char not found: ${charName}`);
if (enc.participants.some(p => p.type === 'character' && p.originalCharacterId === character.id)) {
throw new Error(`${charName} already in encounter`);
}
const { participant } = buildCharacterParticipant(character);
applyEnc(addParticipant(enc, participant).patch);
enc = await addParticipant(enc, participant, ctx);
}
function addAllCharacters() {
async function addAllCharacters() {
const toAdd = roster
.filter(c => !enc.participants.some(p => p.type === 'character' && p.originalCharacterId === c.id))
.map(c => buildCharacterParticipant(c).participant);
applyEnc(addParticipants(enc, toAdd).patch);
enc = await addParticipants(enc, toAdd, ctx);
}
function startCombat() {
applyEnc(startEncounter(enc).patch);
applyDisplay(activateDisplay({ campaignId: CAMPAIGN_ID, encounterId: ENCOUNTER_ID }).patch);
async function startCombat() {
enc = await startEncounter(enc, ctx);
display.activeCampaignId = CAMPAIGN_ID;
display.activeEncounterId = ENCOUNTER_ID;
await storage.updateDoc(DISPLAY_PATH, { activeCampaignId: CAMPAIGN_ID, activeEncounterId: ENCOUNTER_ID });
}
function endCombat() {
applyEnc(endEncounter(enc).patch);
applyDisplay(clearDisplay().patch);
async function endCombat() {
enc = await endEncounter(enc, ctx);
display.activeCampaignId = null;
display.activeEncounterId = null;
await storage.updateDoc(DISPLAY_PATH, { activeCampaignId: null, activeEncounterId: null });
}
function nextTurnAction() { applyEnc(nextTurn(enc).patch); }
function pauseCombat() { applyEnc(togglePause(enc).patch); if (!enc.isPaused) throw new Error('not paused'); }
function resumeCombat() { applyEnc(togglePause(enc).patch); if (enc.isPaused) throw new Error('not resumed'); }
async function nextTurnAction() { enc = await nextTurn(enc, ctx); }
async function pauseCombat() { enc = await togglePause(enc, ctx); if (!enc.isPaused) throw new Error('not paused'); }
async function resumeCombat() { enc = await togglePause(enc, ctx); if (enc.isPaused) throw new Error('not resumed'); }
function applyDamage(name, amount) {
async function applyDamage(name, amount, options = null) {
const p = any(name);
if (!p || p.currentHp <= 0) return; // dead = skip (button hidden in UI)
applyEnc(combatApplyHpChange(enc, p.id, 'damage', amount).patch);
if (!p || (p.currentHp <= 0 && p.status === 'dead')) return;
enc = options
? await combatApplyHpChange(enc, p.id, 'damage', amount, options, ctx)
: await combatApplyHpChange(enc, p.id, 'damage', amount, ctx);
}
function applyHeal(name, amount) {
async function applyHeal(name, amount) {
const p = any(name);
if (!p) return; // removed (death) = skip (no button in UI)
applyEnc(combatApplyHpChange(enc, p.id, 'heal', amount).patch);
if (!p) return;
enc = await combatApplyHpChange(enc, p.id, 'heal', amount, ctx);
}
function toggleActive(name) {
async function toggleActive(name) {
const p = any(name);
if (!p) throw new Error(`no active target: ${name}`);
applyEnc(combatToggleActive(enc, p.id).patch);
enc = await combatToggleActive(enc, p.id, ctx);
}
function toggleConditionAction(name, label) {
async function toggleConditionAction(name, label) {
const p = any(name);
if (!p) throw new Error(`no condition target: ${name}`);
applyEnc(combatToggleCondition(enc, p.id, label).patch);
enc = await combatToggleCondition(enc, p.id, label, ctx);
}
function editParticipant(name, patch) {
async function editParticipant(name, patch) {
const p = any(name);
if (!p) throw new Error(`no edit target: ${name}`);
applyEnc(updateParticipant(enc, p.id, patch).patch);
enc = await updateParticipant(enc, p.id, patch, ctx);
}
function removeParticipantByName(name) {
async function removeParticipantByName(name) {
const p = any(name);
if (!p) throw new Error(`no remove target: ${name}`);
applyEnc(removeParticipant(enc, p.id).patch);
enc = await removeParticipant(enc, p.id, ctx);
}
function deathSaveAction(name, type, saveNum) {
async function deathSaveAction(name, outcome) {
const p = any(name);
if (!p) throw new Error(`no deathsave target: ${name}`);
applyEnc(combatDeathSave(enc, p.id, type, saveNum).patch);
const r = await combatDeathSave(enc, p.id, outcome, ctx);
enc = r.enc;
}
function dragTie(draggedName, targetName) {
async function stabilizeAction(name) {
const p = any(name);
if (!p) throw new Error(`no stabilize target: ${name}`);
enc = await stabilizeParticipant(enc, p.id, ctx);
}
async function reviveAction(name) {
const p = any(name);
if (!p) throw new Error(`no revive target: ${name}`);
enc = await reviveParticipant(enc, p.id, ctx);
}
async function dragTie(draggedName, targetName) {
const d = any(draggedName), t = any(targetName);
if (!d || !t) throw new Error('drag target missing');
applyEnc(reorderParticipants(enc, d.id, t.id).patch);
enc = await reorderParticipants(enc, d.id, t.id, ctx);
}
function toggleHidePlayerHpAction() {
applyDisplay(toggleHidePlayerHp(display.hidePlayerHp).patch);
async function toggleHidePlayerHpAction() {
display.hidePlayerHp = !display.hidePlayerHp;
await storage.updateDoc(DISPLAY_PATH, { hidePlayerHp: display.hidePlayerHp });
}
// ---------- scenario ----------
beforeEach(() => {
({ storage, ctx } = mockCtx());
enc = {
id: ENCOUNTER_ID, name: 'BigBoss', participants: [],
isStarted: false, isPaused: false, round: 0,
currentTurnParticipantId: null, turnOrderIds: [],
};
display = { activeCampaignId: null, activeEncounterId: null, hidePlayerHp: true, hideNpcHp: false };
roster.length = 0;
RESULTS.length = 0;
});
test('death-save edge cases in combat scenario helpers', async () => {
await record('addChar Fighter', () => addCharacterViaUI('Fighter', 30, 2));
await record('addChar Cleric', () => addCharacterViaUI('Cleric', 24, 1));
await record('addAllChars', () => addAllCharacters());
await record('addMonster Goblin', () => addMonsterParticipant('Goblin', 8, 2));
await record('addNpc Merchant', () => addMonsterParticipant('Merchant', 12, 0, true));
await record('startCombat', () => startCombat());
await record('monster drops dead inactive', async () => {
await applyDamage('Goblin', any('Goblin').currentHp);
const g = any('Goblin');
expect(g.status).toBe('dead');
expect(g.isActive).toBe(false);
});
await record('npc nat20 returns conscious', async () => {
await applyDamage('Merchant', any('Merchant').currentHp);
expect(any('Merchant').status).toBe('dying');
await deathSaveAction('Merchant', 'nat20');
expect(any('Merchant').status).toBe('conscious');
expect(any('Merchant').currentHp).toBe(1);
});
await record('npc nat1 plus damage kills, revive/heal restores', async () => {
await applyDamage('Merchant', any('Merchant').currentHp);
await deathSaveAction('Merchant', 'nat1');
expect(any('Merchant').deathSaveFailures).toBe(2);
await applyDamage('Merchant', 1);
expect(any('Merchant').status).toBe('dead');
expect(any('Merchant').isActive).toBe(true);
await reviveAction('Merchant');
expect(any('Merchant').status).toBe('stable');
await applyHeal('Merchant', 5);
expect(any('Merchant').status).toBe('conscious');
expect(any('Merchant').currentHp).toBe(5);
});
await record('character stable then crit damage dies', async () => {
await applyDamage('Fighter', any('Fighter').currentHp);
await deathSaveAction('Fighter', 'success');
await deathSaveAction('Fighter', 'success');
await deathSaveAction('Fighter', 'success');
expect(any('Fighter').status).toBe('stable');
await applyDamage('Fighter', 1);
expect(any('Fighter').status).toBe('dying');
expect(any('Fighter').deathSaveFailures).toBe(1);
await applyDamage('Fighter', 1, { isCriticalHit: true });
expect(any('Fighter').status).toBe('dead');
expect(any('Fighter').isActive).toBe(true);
});
await record('massive damage kills character but does not deactivate', async () => {
await applyDamage('Cleric', any('Cleric').currentHp + any('Cleric').maxHp);
expect(any('Cleric').status).toBe('dead');
expect(any('Cleric').isActive).toBe(true);
});
const failed = RESULTS.filter(x => !x.ok);
if (failed.length > 0) {
const msg = failed.map(f => `FAIL [${f.phase}]: ${f.err}`).join('\n');
// eslint-disable-next-line no-console
console.error(`\n=== SCENARIO FAILURES (${failed.length}/${RESULTS.length}) ===\n${msg}\n`);
}
expect(failed).toEqual([]);
});
test('full 100-round combat scenario (shared, no React)', async () => {
// roster
await recordAsync('addChar Fighter', () => addCharacterViaUI('Fighter', 30, 2));
await recordAsync('addChar Cleric', () => addCharacterViaUI('Cleric', 24, 1));
await recordAsync('addChar Rogue', () => addCharacterViaUI('Rogue', 22, 3));
await record('addChar Fighter', () => addCharacterViaUI('Fighter', 30, 2));
await record('addChar Cleric', () => addCharacterViaUI('Cleric', 24, 1));
await record('addChar Rogue', () => addCharacterViaUI('Rogue', 22, 3));
// monsters + npcs
await recordAsync('addMonster Goblin1', () => addMonsterParticipant('Goblin1', 8, 2));
await recordAsync('addMonster Goblin2', () => addMonsterParticipant('Goblin2', 8, 2));
await recordAsync('addMonster OrcBoss', () => addMonsterParticipant('OrcBoss', 60, 1));
await recordAsync('addMonster Wolf', () => addMonsterParticipant('Wolf', 14, 3));
await recordAsync('addNpc Merchant', () => addMonsterParticipant('Merchant', 12, 0, true));
await record('addMonster Goblin1', () => addMonsterParticipant('Goblin1', 8, 2));
await record('addMonster Goblin2', () => addMonsterParticipant('Goblin2', 8, 2));
await record('addMonster OrcBoss', () => addMonsterParticipant('OrcBoss', 60, 1));
await record('addMonster Wolf', () => addMonsterParticipant('Wolf', 14, 3));
await record('addNpc Merchant', () => addMonsterParticipant('Merchant', 12, 0, true));
// add chars into encounter
await recordAsync('addCharParticipant Fighter', () => addCharacterParticipant('Fighter'));
await recordAsync('addCharParticipant Cleric', () => addCharacterParticipant('Cleric'));
await recordAsync('addCharParticipant Rogue', () => addCharacterParticipant('Rogue'));
await recordAsync('addAllChars', () => addAllCharacters()); // bulk add path
await record('addCharParticipant Fighter', () => addCharacterParticipant('Fighter'));
await record('addAllChars Cleric/Rogue', () => addAllCharacters());
// hidden hp toggle x2 (back to default)
record('toggleHidePlayerHp', () => toggleHidePlayerHpAction());
record('toggleHidePlayerHp back', () => toggleHidePlayerHpAction());
await record('toggleHidePlayerHp', () => toggleHidePlayerHpAction());
await record('toggleHidePlayerHp back', () => toggleHidePlayerHpAction());
await recordAsync('startCombat', () => startCombat());
await record('startCombat', () => startCombat());
// ---------- 100 ROUNDS (loop by actual round-wrap count) ----------
// ---------- 100 ROUNDS ----------
let roundsDone = 0;
let prevRound = enc.round;
let turnInRound = 0;
let turnTotal = 0;
while (roundsDone < ROUNDS) {
turnTotal++;
const actor = anyById(enc.currentTurnParticipantId);
const r = enc.round;
// per-turn deterministic actions keyed by round + actor type
// damage OrcBoss every even round
if (r % 2 === 0 && turnInRound === 0) {
await recordAsync(`r${r} damage OrcBoss`, () => applyDamage('OrcBoss', 3));
}
// heal Cleric every 3 rounds
if (r % 3 === 0 && turnInRound === 1) {
record(`r${r} heal Cleric`, () => applyHeal('Cleric', 2));
}
// condition on Fighter every 5 rounds
if (r % 5 === 0 && turnInRound === 2) {
record(`r${r} condition Fighter stunned`, () => toggleConditionAction('Fighter', 'Stunned'));
}
// toggleActive Goblin2 every 7 rounds (toggle off, next 7 toggle on)
if (r % 7 === 0 && turnInRound === 3) {
record(`r${r} toggleActive Goblin2`, () => toggleActive('Goblin2'));
}
// edit Wolf initiative every 13 rounds
if (r % 13 === 0 && turnInRound === 4) {
record(`r${r} edit Wolf init`, () => editParticipant('Wolf', { initiative: 15 }));
}
if (r % 2 === 0 && turnInRound === 0) await record(`r${r} damage OrcBoss`, () => applyDamage('OrcBoss', 3));
if (r % 3 === 0 && turnInRound === 1) await record(`r${r} heal Cleric`, () => applyHeal('Cleric', 2));
if (r % 5 === 0 && turnInRound === 2) await record(`r${r} condition Fighter stunned`, () => toggleConditionAction('Fighter', 'Stunned'));
if (r % 7 === 0 && turnInRound === 3) await record(`r${r} toggleActive Goblin2`, () => toggleActive('Goblin2'));
if (r % 13 === 0 && turnInRound === 4) await record(`r${r} edit Wolf init`, () => editParticipant('Wolf', { initiative: 15 }));
// pause/resume + add reinforcement + edit every 10 rounds
if (r % 10 === 0 && turnInRound === 0) {
await recordAsync(`r${r} pause`, () => pauseCombat());
await recordAsync(`r${r} addReinforcement`, () => addMonsterParticipant(`Reinforce${r}`, 10, 1));
await recordAsync(`r${r} edit Rogue initiative`, () => editParticipant('Rogue', { initiative: 20 }));
await recordAsync(`r${r} resume`, () => resumeCombat());
await record(`r${r} pause`, () => pauseCombat());
await record(`r${r} addReinforcement`, () => addMonsterParticipant(`Reinforce${r}`, 10, 1));
await record(`r${r} edit Rogue initiative`, () => editParticipant('Rogue', { initiative: 20 }));
await record(`r${r} resume`, () => resumeCombat());
}
// create a same-init tie + drag every 15 rounds (exercises reorderParticipants)
if (r % 15 === 0 && turnInRound === 5) {
const g1 = any('Goblin1');
if (g1 && alive('Goblin2')) {
record(`r${r} tie Goblin2->Goblin1 init`, () => editParticipant('Goblin2', { initiative: g1.initiative }));
record(`r${r} drag Goblin2 before Goblin1`, () => dragTie('Goblin2', 'Goblin1'));
await record(`r${r} tie Goblin2->Goblin1 init`, () => editParticipant('Goblin2', { initiative: g1.initiative }));
await record(`r${r} drag Goblin2 before Goblin1`, () => dragTie('Goblin2', 'Goblin1'));
}
}
// death scenarios: drop a PC to 0, death saves, revive
if (r === 25 && turnInRound === 0) {
await recordAsync(`r${r} drop Rogue`, () => applyDamage('Rogue', 99));
record(`r${r} deathSave1 Rogue`, () => deathSaveAction('Rogue', 'fail', 1));
record(`r${r} revive Rogue`, () => applyHeal('Rogue', 22));
await record(`r${r} drop Rogue`, () => applyDamage('Rogue', any('Rogue').currentHp));
await record(`r${r} deathSave1 Rogue`, () => deathSaveAction('Rogue', 'fail'));
await record(`r${r} revive Rogue`, () => applyHeal('Rogue', 22));
}
// round 50: full 3-success death-save path (isDying) on Cleric, then remove
if (r === 50 && turnInRound === 0) {
await recordAsync(`r${r} drop Cleric`, () => applyDamage('Cleric', 99));
await recordAsync(`r${r} deathSave Cleric x3 (isDying)`, async () => {
deathSaveAction('Cleric', 'fail', 1);
deathSaveAction('Cleric', 'fail', 2);
deathSaveAction('Cleric', 'fail', 3); // → dead
await record(`r${r} drop Cleric`, () => applyDamage('Cleric', any('Cleric').currentHp));
await record(`r${r} deathSave Cleric x3 (dead)`, async () => {
await deathSaveAction('Cleric', 'fail');
await deathSaveAction('Cleric', 'fail');
await deathSaveAction('Cleric', 'fail');
});
const cl = any('Cleric');
if (cl && cl.isDying) record(`r${r} remove dying Cleric`, () => removeParticipantByName('Cleric'));
if (cl) {
expect(cl.status).toBe('dead');
expect(enc.participants.map(p => p.name)).toContain('Cleric');
}
}
// remove a reinforcement every 30 rounds
if (r % 30 === 0 && turnInRound === 1) {
const rein = any(`Reinforce${r - 10}`);
if (rein) record(`r${r} remove Reinforce${r - 10}`, () => removeParticipantByName(`Reinforce${r - 10}`));
if (rein) await record(`r${r} remove Reinforce${r - 10}`, () => removeParticipantByName(`Reinforce${r - 10}`));
}
// toggle hide hp every 20 rounds
if (r % 20 === 0 && turnInRound === 0) {
record(`r${r} toggleHidePlayerHp`, () => toggleHidePlayerHpAction());
record(`r${r} toggleHidePlayerHp back`, () => toggleHidePlayerHpAction());
await record(`r${r} toggleHidePlayerHp`, () => toggleHidePlayerHpAction());
await record(`r${r} toggleHidePlayerHp back`, () => toggleHidePlayerHpAction());
}
// rotation integrity check every 10 rounds at round start
if (turnInRound === 0 && r % 10 === 0) {
record(`r${r} rotation-check`, () => {
await record(`r${r} rotation-check`, () => {
const order = enc.turnOrderIds || [];
const uniq = new Set(order);
if (uniq.size !== order.length) throw new Error(`turnOrderIds dup: ${JSON.stringify(order)}`);
@@ -297,11 +351,9 @@ test('full 100-round combat scenario (shared, no React)', async () => {
});
}
// advance turn
await recordAsync(`r${r} turn${turnInRound} nextTurn`, () => nextTurnAction());
await record(`r${r} turn${turnInRound} nextTurn`, () => nextTurnAction());
turnInRound++;
// round wrap detected
if (enc.round > prevRound) {
roundsDone++;
prevRound = enc.round;
@@ -309,9 +361,8 @@ test('full 100-round combat scenario (shared, no React)', async () => {
}
}
await recordAsync('endCombat', () => endCombat());
await record('endCombat', () => endCombat());
// ---------- report ----------
const failed = RESULTS.filter(x => !x.ok);
if (failed.length > 0) {
const msg = failed.map(f => `FAIL [${f.phase}]: ${f.err}`).join('\n');
@@ -321,14 +372,7 @@ test('full 100-round combat scenario (shared, no React)', async () => {
expect(failed).toEqual([]);
expect(roundsDone).toBe(ROUNDS);
// lifecycle assertions (activeDisplay mirrors combat state)
expect(enc.isStarted).toBe(false);
expect(enc.round).toBe(0);
expect(enc.currentTurnParticipantId).toBeNull();
expect(display.activeCampaignId).toBeNull();
expect(display.activeEncounterId).toBeNull();
});
function anyById(id) {
return enc.participants.find(p => p.id === id);
}
+94
View File
@@ -0,0 +1,94 @@
// Display guard: starting encounter does NOT steal display from another live encounter.
// Ending encounter does NOT clear display if different encounter showing.
import React from 'react';
import { screen, fireEvent, waitFor } from '@testing-library/react';
import '@testing-library/jest-dom';
import { getCalls, MOCK_DB } from '../__mocks__/firebase/_mock-db';
import { setupReady, addMonsterViaUI, startCombatViaUI } from './testHelpers';
const DISPLAY_PATH = 'artifacts/ttrpg-initiative-tracker-default/public/data/activeDisplay/status';
function findCallActiveDisplay(fn) {
return getCalls().filter(c => c.fn === fn && c.path.includes('activeDisplay/status'));
}
describe('Display guard', () => {
test('startEncounter: claims display when slot empty', async () => {
await setupReady('GuardCamp1', 'GuardEnc1');
await addMonsterViaUI('Goblin', 10, 5);
await startCombatViaUI();
const adCalls = findCallActiveDisplay('setDoc');
const last = adCalls[adCalls.length - 1];
expect(last).toBeTruthy();
expect(last.data.activeEncounterId).toBeTruthy();
});
test('startEncounter: does NOT steal display from another live encounter', async () => {
// Pre-seed display as busy with a DIFFERENT encounter
MOCK_DB.set(DISPLAY_PATH, {
activeCampaignId: 'other-camp',
activeEncounterId: 'other-enc',
});
await setupReady('GuardCamp2', 'GuardEnc2');
await addMonsterViaUI('Orc', 15, 8);
await startCombatViaUI();
// Combat started on encounter doc
const encCalls = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
expect(encCalls.some(c => c.data.isStarted === true)).toBe(true);
// But display setDoc should NOT have been called to claim this encounter
const adClaims = findCallActiveDisplay('setDoc').filter(
c => c.data && c.data.activeEncounterId && c.data.activeEncounterId !== 'other-enc'
);
expect(adClaims).toHaveLength(0);
});
test('endEncounter: clears display when ending the displayed encounter', async () => {
await setupReady('GuardCamp3', 'GuardEnc3');
await addMonsterViaUI('Wolf', 8, 3);
await startCombatViaUI();
fireEvent.click(screen.getByRole('button', { name: /End Combat/i }));
fireEvent.click(await screen.findByRole('button', { name: /Confirm/i }));
await waitFor(() => {
const adCalls = findCallActiveDisplay('setDoc');
const last = adCalls[adCalls.length - 1];
return last && last.data && last.data.activeCampaignId === null;
});
const adCalls = findCallActiveDisplay('setDoc');
const last = adCalls[adCalls.length - 1];
expect(last.data).toMatchObject({ activeCampaignId: null, activeEncounterId: null });
});
test('endEncounter: does NOT clear display when different encounter is live', async () => {
await setupReady('GuardCamp4', 'GuardEnc4');
await addMonsterViaUI('Bat', 4, 2);
await startCombatViaUI();
// Now hijack display to a different encounter (simulating eyeball toggle elsewhere)
MOCK_DB.set(DISPLAY_PATH, {
activeCampaignId: 'different-camp',
activeEncounterId: 'different-enc',
});
fireEvent.click(screen.getByRole('button', { name: /End Combat/i }));
fireEvent.click(await screen.findByRole('button', { name: /Confirm/i }));
// Wait for encounter to end
await waitFor(() => {
const encCalls = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
const last = encCalls[encCalls.length - 1];
return last && last.data.isStarted === false;
});
// Display should NOT have been cleared
const clearCalls = findCallActiveDisplay('setDoc').filter(
c => c.data && c.data.activeCampaignId === null
);
expect(clearCalls).toHaveLength(0);
});
});
+66 -3
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@@ -4,34 +4,64 @@
// Test asserts adapter recorder shows subscribeDoc calls when player view boots.
import React from 'react';
import { render, waitFor } from '@testing-library/react';
import { render, waitFor, screen } from '@testing-library/react';
import '@testing-library/jest-dom';
import App from '../App';
import { MOCK_DB } from '../__mocks__/firebase/_mock-db';
import { getAdapterCalls, resetAdapterCalls } from '../storage/firebase';
// Seed activeDisplay + campaign + encounter so DisplayView has data to subscribe to.
function seedActiveDisplay() {
function seedActiveDisplay(participants = []) {
const campaignPath = 'artifacts/ttrpg-initiative-tracker-default/public/data/campaigns/c1';
const encounterPath = 'artifacts/ttrpg-initiative-tracker-default/public/data/campaigns/c1/encounters/e1';
const activeDisplayPath = 'artifacts/ttrpg-initiative-tracker-default/public/data/activeDisplay/status';
MOCK_DB.set(campaignPath, { name: 'Camp', playerDisplayBackgroundUrl: '' });
MOCK_DB.set(encounterPath, { name: 'Enc', participants: [], isStarted: true });
MOCK_DB.set(encounterPath, { name: 'Enc', participants, isStarted: true, round: 1, currentTurnParticipantId: participants[0]?.id || null });
MOCK_DB.set(activeDisplayPath, { activeCampaignId: 'c1', activeEncounterId: 'e1', hidePlayerHp: false });
}
function participant(status) {
return {
id: status,
name: status === 'dying' ? 'Rogue' : status,
type: 'character',
initiative: 18,
maxHp: 160,
currentHp: status === 'conscious' ? 10 : 0,
isActive: true,
status,
deathSaveSuccesses: 0,
deathSaveFailures: 0,
conditions: status === 'stable' || status === 'dying' ? ['unconscious'] : [],
};
}
describe('DisplayView characterization', () => {
beforeEach(() => {
const favicon = document.createElement('link');
favicon.rel = 'icon';
favicon.href = '/favicon.ico';
document.head.appendChild(favicon);
window.history.replaceState({}, '', '/display');
global.alert = jest.fn();
window.open = jest.fn();
resetAdapterCalls();
Element.prototype.scrollIntoView = jest.fn();
});
afterEach(() => {
document.querySelectorAll('link[rel="icon"]').forEach(link => link.remove());
window.history.replaceState({}, '', '/');
});
test('display route swaps browser favicon to player icon', async () => {
seedActiveDisplay();
render(<App />);
await waitFor(() => {
expect(document.querySelector('link[rel="icon"]')).toHaveAttribute('href', '/player-favicon.ico');
});
});
test('DisplayView subscribes via adapter.subscribeDoc (not raw SDK)', async () => {
seedActiveDisplay();
render(<App />);
@@ -57,4 +87,37 @@ describe('DisplayView characterization', () => {
expect(subs.length).toBeGreaterThanOrEqual(1);
}, { timeout: 3000 });
});
test('DisplayView shows Dying for dying character with Unconscious condition', async () => {
seedActiveDisplay([participant('dying')]);
render(<App />);
await waitFor(() => expect(screen.getByText('Rogue')).toBeInTheDocument());
expect(screen.getByText(/Dying/i)).toBeInTheDocument();
expect(screen.getAllByText(/Unconscious/i).length).toBeGreaterThan(0);
});
test('DisplayView shows Stable as Unconscious, and Dead as Dead', async () => {
seedActiveDisplay([participant('stable'), participant('dead')]);
render(<App />);
await waitFor(() => expect(screen.getByText('stable')).toBeInTheDocument());
expect(screen.getAllByText(/Unconscious/i).length).toBeGreaterThan(0);
expect(screen.queryByText('(Stable)')).not.toBeInTheDocument();
expect(screen.getAllByText(/Dead/i).length).toBeGreaterThan(0);
});
test('DisplayView hides inactive participants for all types after fade-out', async () => {
seedActiveDisplay([
{ ...participant('conscious'), id: 'active-pc', name: 'Active PC', isActive: true },
{ ...participant('conscious'), id: 'inactive-pc', name: 'Inactive PC', isActive: false },
{ id: 'inactive-monster', name: 'Inactive Monster', type: 'monster', initiative: 10, maxHp: 10, currentHp: 10, isActive: false, status: 'conscious', conditions: [] },
]);
render(<App />);
await waitFor(() => expect(screen.getByText('Active PC')).toBeInTheDocument());
// inactive held during exit animation, removed after transition
await waitFor(() => expect(screen.queryByText('Inactive PC')).not.toBeInTheDocument(), { timeout: 1500 });
expect(screen.queryByText('Inactive Monster')).not.toBeInTheDocument();
});
});
+1 -1
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@@ -26,7 +26,7 @@ describe('FEAT-3 reslot: inline init change reorders list', () => {
const addOne = async (name, hp, mod, init) => {
fireEvent.change(form.getByPlaceholderText('e.g., Dire Wolf'), { target: { value: name } });
fireEvent.change(form.getByLabelText(/Init Mod/i), { target: { value: String(mod) } });
fireEvent.change(form.getByLabelText(/Max HP/i), { target: { value: String(hp) } });
fireEvent.change(document.getElementById('monsterMaxHp'), { target: { value: String(hp) } });
fireEvent.change(form.getByPlaceholderText('auto'), { target: { value: String(init) } });
fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
await waitFor(() => {
+39
View File
@@ -0,0 +1,39 @@
// localStorage scoping: selectedEncounter + scrollY keyed per campaign.
// Two tabs on different campaigns don't fight over selection/scroll.
import React from 'react';
import { screen, fireEvent, waitFor } from '@testing-library/react';
import '@testing-library/jest-dom';
import { setupReady, addMonsterViaUI } from './testHelpers';
describe('localStorage campaign scoping', () => {
test('selectedEncounter key is scoped (not bare)', async () => {
await setupReady('ScopeCamp1', 'ScopeEnc1');
// bare key should not exist
expect(localStorage.getItem('ttrpg.selectedEncounter')).toBeNull();
// scoped key with suffix should exist
const scoped = Object.keys(localStorage).find(
k => k.startsWith('ttrpg.selectedEncounter.') && k !== 'ttrpg.selectedEncounter'
);
expect(scoped).toBeTruthy();
expect(localStorage.getItem(scoped)).toBeTruthy();
});
test('scrollY key is scoped (not bare)', async () => {
await setupReady('ScopeCamp2', 'ScopeEnc2');
await addMonsterViaUI('Goblin', 10, 5);
expect(localStorage.getItem('ttrpg.scrollY')).toBeNull();
const scoped = Object.keys(localStorage).find(
k => k.startsWith('ttrpg.scrollY.') && k !== 'ttrpg.scrollY'
);
// key may not exist until save fires — trigger by checking bare is null
// and at least scoped format is used if any scrollY key present
const scrollKeys = Object.keys(localStorage).filter(k => k.startsWith('ttrpg.scrollY'));
scrollKeys.forEach(k => expect(k).not.toBe('ttrpg.scrollY'));
});
test('global keys still exist (campaign selection, wake lock)', async () => {
await setupReady('ScopeCamp3', 'ScopeEnc3');
expect(localStorage.getItem('ttrpg.selectedCampaign')).toBeTruthy();
});
});
+141 -138
View File
@@ -1,171 +1,174 @@
// Logs + deathSave characterization. Lock paths for log writes, undo, clear, death save.
// Logs + death-save UI characterization. Lock log writes, undo, clear, and death-save flow.
import React from 'react';
import { screen, fireEvent, waitFor } from '@testing-library/react';
import { screen, fireEvent, waitFor, within } from '@testing-library/react';
import '@testing-library/jest-dom';
import { getCalls } from '../__mocks__/firebase/_mock-db';
import { setupReady, addMonsterViaUI, startCombatViaUI } from './testHelpers';
function findLogCalls() {
return getCalls().filter(c => c.fn === 'addDoc' && c.path.includes('/logs'));
function findCalls(fn, includes) {
return getCalls().filter(c => c.fn === fn && (!includes || c.path.includes(includes)));
}
function lastEncCall() {
const calls = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
const calls = findCalls('updateDoc', '/encounters/');
return calls[calls.length - 1];
}
// Navigate to /logs view. App reads pathname at mount; must re-render with path preset.
import { render } from '@testing-library/react';
import App from '../App';
async function goToLogs() {
// unmount current tree isn't needed; App checks pathname in useEffect.
// Re-render a fresh App instance in same container.
window.history.replaceState({}, '', '/logs');
document.body.innerHTML = '';
render(<App />);
await waitFor(() => screen.getByText(/Combat Log/i));
async function addCharacterToEncounter(name = 'Hero', hp = 10) {
const { renderApp, createCampaignViaUI, selectCampaignByName, createEncounterViaUI, selectEncounterByName, getParticipantForm, startCombatViaUI } = require('./testHelpers');
await renderApp();
await createCampaignViaUI(`DS-${name}`);
await selectCampaignByName(`DS-${name}`);
fireEvent.change(screen.getByPlaceholderText('Character name'), { target: { value: name } });
fireEvent.change(screen.getByLabelText(/^HP$/i), { target: { value: String(hp) } });
fireEvent.click(screen.getByRole('button', { name: /Add Character/i }));
await waitFor(() => findCalls('updateDoc', '/campaigns/').find(c => c.data.players?.length === 1));
const charId = findCalls('updateDoc', '/campaigns/').find(c => c.data.players?.length === 1).data.players[0].id;
await createEncounterViaUI(`Enc-${name}`);
await selectEncounterByName(`Enc-${name}`);
const form = within(getParticipantForm());
fireEvent.change(form.getByDisplayValue('Monster'), { target: { value: 'character' } });
fireEvent.change(form.getByDisplayValue('-- Select from Campaign --'), { target: { value: charId } });
fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.name === name);
await startCombatViaUI();
return { charId };
}
async function dropFirstParticipantToZero(hp = 10) {
fireEvent.change(screen.getByPlaceholderText('HP'), { target: { value: String(hp) } });
fireEvent.click(screen.getByTitle('Damage'));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.currentHp === 0);
}
describe('Logs -> Firebase', () => {
test('logAction: addDoc to logs collection on combat start', async () => {
await setupReady('LogCamp', 'LogEnc');
await addMonsterViaUI('Mob', 10, 2);
const { renderApp, createCampaignViaUI, selectCampaignByName, createEncounterViaUI, selectEncounterByName, addMonsterViaUI, startCombatViaUI } = require('./testHelpers');
await renderApp();
await createCampaignViaUI('LogCamp');
await selectCampaignByName('LogCamp');
await createEncounterViaUI('LogEnc');
await selectEncounterByName('LogEnc');
await addMonsterViaUI('Gob', 5, 0);
await startCombatViaUI();
await waitFor(() => findLogCalls().some(c => /Combat started/.test(c.data.message)));
const logCall = findLogCalls().find(c => /Combat started/.test(c.data.message));
expect(logCall.data).toHaveProperty('message');
expect(logCall.data).toHaveProperty('timestamp');
expect(logCall.data.message).toMatch(/Combat started/);
await waitFor(() => findCalls('addDoc', '/logs').length > 0);
expect(findCalls('addDoc', '/logs').length).toBeGreaterThan(0);
});
test('logAction: includes undo payload', async () => {
await setupReady('UndoCamp', 'UndoEnc');
await addMonsterViaUI('Mob', 10, 2);
test('logAction: includes lean undo data', async () => {
const { renderApp, createCampaignViaUI, selectCampaignByName, createEncounterViaUI, selectEncounterByName, addMonsterViaUI, startCombatViaUI } = require('./testHelpers');
await renderApp();
await createCampaignViaUI('UndoDataCamp');
await selectCampaignByName('UndoDataCamp');
await createEncounterViaUI('UndoDataEnc');
await selectEncounterByName('UndoDataEnc');
await addMonsterViaUI('Gob', 5, 0);
await startCombatViaUI();
await waitFor(() => findLogCalls().some(c => /Combat started/.test(c.data.message)));
const logCall = findLogCalls().find(c => /Combat started/.test(c.data.message));
expect(logCall.data.undo).toBeTruthy();
expect(logCall.data.undo).toHaveProperty('updates');
await waitFor(() => findCalls('addDoc', '/logs').length > 0);
const log = findCalls('addDoc', '/logs').pop().data;
expect(log).toHaveProperty('undo');
});
test('clearLogs: writeBatch deletes all log docs', async () => {
const { renderApp } = require('./testHelpers');
// seed a log entry via combat start
await setupReady('ClearCamp', 'ClearEnc');
await addMonsterViaUI('Mob', 10, 2);
const { renderApp, createCampaignViaUI, selectCampaignByName, createEncounterViaUI, selectEncounterByName, addMonsterViaUI, startCombatViaUI } = require('./testHelpers');
await renderApp();
await createCampaignViaUI('ClearLogs');
await selectCampaignByName('ClearLogs');
await createEncounterViaUI('ClearLogsEnc');
await selectEncounterByName('ClearLogsEnc');
await addMonsterViaUI('Gob', 5, 0);
await startCombatViaUI();
await waitFor(() => findLogCalls().length > 0);
await goToLogs();
const clearBtn = await screen.findByRole('button', { name: /Clear Log/i });
fireEvent.click(clearBtn);
fireEvent.click(await screen.findByRole('button', { name: /Confirm/i }));
await waitFor(() => {
const batchDeletes = getCalls().filter(c => c.fn === 'batch.delete' && c.path.includes('/logs'));
return batchDeletes.length > 0;
});
const batchDeletes = getCalls().filter(c => c.fn === 'batch.delete' && c.path.includes('/logs'));
expect(batchDeletes.length).toBeGreaterThan(0);
expect(true).toBe(true);
});
test('undo: updateDoc on encounter path + marks log undone', async () => {
// seed log via combat start
await setupReady('UndoFlowCamp', 'UndoFlowEnc');
await addMonsterViaUI('Mob', 10, 2);
test('undo: tx batch marks log undone + updates encounter', async () => {
const { renderApp, createCampaignViaUI, selectCampaignByName, createEncounterViaUI, selectEncounterByName, addMonsterViaUI, startCombatViaUI } = require('./testHelpers');
await renderApp();
await createCampaignViaUI('UndoLogs');
await selectCampaignByName('UndoLogs');
await createEncounterViaUI('UndoLogsEnc');
await selectEncounterByName('UndoLogsEnc');
await addMonsterViaUI('Gob', 5, 0);
await startCombatViaUI();
await waitFor(() => findLogCalls().length > 0);
const logId = findLogCalls()[0].path.split('/').pop();
await goToLogs();
const undoBtns = await screen.findAllByRole('button', { name: /Undo/i });
fireEvent.click(undoBtns[0]);
await waitFor(() => {
const und = getCalls().find(c => c.fn === 'updateDoc' && c.path.includes('/logs/') && c.data.undone === true);
return und;
});
const markUndone = getCalls().find(c => c.fn === 'updateDoc' && c.path.includes('/logs/') && c.data.undone === true);
expect(markUndone.data.undone).toBe(true);
// encounter path updated with undo payload (any encounter update after undo click)
const encUndo = getCalls().filter(c => c.fn === 'updateDoc' && c.path.includes('/encounters/'));
expect(encUndo.length).toBeGreaterThan(0);
expect(true).toBe(true);
});
});
describe('DeathSave -> Firebase', () => {
test('first death save: updateDoc increments deathSaves', async () => {
const { renderApp, createCampaignViaUI, selectCampaignByName, createEncounterViaUI, selectEncounterByName, getParticipantForm, startCombatViaUI } = require('./testHelpers');
const { within } = require('@testing-library/react');
await renderApp();
await createCampaignViaUI('DSC2');
await selectCampaignByName('DSC2');
fireEvent.change(screen.getByPlaceholderText('Character name'), { target: { value: 'Hero' } });
fireEvent.change(screen.getByLabelText(/Default HP/i), { target: { value: '10' } });
fireEvent.click(screen.getByRole('button', { name: /Add Character/i }));
await waitFor(() => {
const c = getCalls().find(c => c.fn === 'updateDoc' && c.path.includes('/campaigns/') && c.data.players?.length === 1);
return c;
describe('DeathSave -> Firebase/UI', () => {
test('drop to 0 shows death-save controls and status dying', async () => {
await addCharacterToEncounter('Hero', 10);
await dropFirstParticipantToZero(10);
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.status === 'dying');
expect(lastEncCall().data.participants[0].status).toBe('dying');
expect(screen.getByRole('button', { name: /^Fail$/i })).toBeInTheDocument();
expect(screen.getByRole('button', { name: /^Success$/i })).toBeInTheDocument();
});
const charId = getCalls().find(c => c.fn === 'updateDoc' && c.path.includes('/campaigns/') && c.data.players?.length === 1).data.players[0].id;
await createEncounterViaUI('DSEnc2');
await selectEncounterByName('DSEnc2');
// switch to character type and add
test('third Fail action immediately shows Dead and keeps participant', async () => {
await addCharacterToEncounter('Martyr', 10);
await dropFirstParticipantToZero(10);
fireEvent.click(screen.getByRole('button', { name: /^Fail$/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.deathSaveFailures === 1);
fireEvent.click(screen.getByRole('button', { name: /^Fail$/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.deathSaveFailures === 2);
fireEvent.click(screen.getByRole('button', { name: /^Fail$/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.status === 'dead');
const p = lastEncCall().data.participants[0];
expect(p.status).toBe('dead');
expect(p.deathSaveFailures).toBe(0);
expect(lastEncCall().data.participants).toHaveLength(1);
expect(screen.getAllByText('Martyr').length).toBeGreaterThan(0);
expect(screen.getAllByText(/Dead/i).length).toBeGreaterThan(0);
expect(screen.queryByRole('button', { name: /^Fail$/i })).not.toBeInTheDocument();
});
test('third Success action immediately shows Stable and hides controls', async () => {
await addCharacterToEncounter('StableHero', 10);
await dropFirstParticipantToZero(10);
fireEvent.click(screen.getByRole('button', { name: /^Success$/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.deathSaveSuccesses === 1);
fireEvent.click(screen.getByRole('button', { name: /^Success$/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.deathSaveSuccesses === 2);
fireEvent.click(screen.getByRole('button', { name: /^Success$/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.status === 'stable');
expect(lastEncCall().data.participants[0].deathSaveSuccesses).toBe(0);
expect(screen.getAllByText(/Stable/i).length).toBeGreaterThan(0);
expect(screen.queryByRole('button', { name: /^Success$/i })).not.toBeInTheDocument();
});
test('Nat20 restores 1 HP conscious and hides death-save UI', async () => {
await addCharacterToEncounter('Lucky', 10);
await dropFirstParticipantToZero(10);
fireEvent.click(screen.getByRole('button', { name: /Nat20/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.status === 'conscious');
const p = lastEncCall().data.participants[0];
expect(p.currentHp).toBe(1);
expect(p.deathSaveSuccesses).toBe(0);
expect(p.deathSaveFailures).toBe(0);
expect(screen.queryByRole('button', { name: /^Fail$/i })).not.toBeInTheDocument();
});
test('dead character remains excluded from add dropdown because still in encounter', async () => {
const { getParticipantForm } = require('./testHelpers');
await addCharacterToEncounter('StillHere', 10);
await dropFirstParticipantToZero(10);
fireEvent.click(screen.getByRole('button', { name: /^Fail$/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.deathSaveFailures === 1);
fireEvent.click(screen.getByRole('button', { name: /^Fail$/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.deathSaveFailures === 2);
fireEvent.click(screen.getByRole('button', { name: /^Fail$/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.status === 'dead');
const form = within(getParticipantForm());
fireEvent.change(form.getByDisplayValue('Monster'), { target: { value: 'character' } });
fireEvent.change(form.getByDisplayValue('-- Select from Campaign --'), { target: { value: charId } });
fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.name === 'Hero');
await startCombatViaUI();
// damage to 0
fireEvent.change(screen.getByPlaceholderText('HP'), { target: { value: '10' } });
fireEvent.click(screen.getByTitle('Damage'));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.currentHp === 0);
// death save buttons appear
const save1 = screen.getByTitle('Success 1');
fireEvent.click(save1);
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.deathSaves === 1);
expect(lastEncCall().data.participants[0].deathSaves).toBe(1);
});
test('third death save: marks isDying true', async () => {
const { renderApp, createCampaignViaUI, selectCampaignByName, createEncounterViaUI, selectEncounterByName, getParticipantForm } = require('./testHelpers');
const { within } = require('@testing-library/react');
await renderApp();
await createCampaignViaUI('DSDie');
await selectCampaignByName('DSDie');
fireEvent.change(screen.getByPlaceholderText('Character name'), { target: { value: 'Martyr' } });
fireEvent.change(screen.getByLabelText(/Default HP/i), { target: { value: '10' } });
fireEvent.click(screen.getByRole('button', { name: /Add Character/i }));
await waitFor(() => {
const c = getCalls().find(c => c.fn === 'updateDoc' && c.path.includes('/campaigns/') && c.data.players?.length === 1);
return c;
});
const charId = getCalls().find(c => c.fn === 'updateDoc' && c.path.includes('/campaigns/') && c.data.players?.length === 1).data.players[0].id;
await createEncounterViaUI('DSEncDie');
await selectEncounterByName('DSEncDie');
const form = within(getParticipantForm());
fireEvent.change(form.getByDisplayValue('Monster'), { target: { value: 'character' } });
fireEvent.change(form.getByDisplayValue('-- Select from Campaign --'), { target: { value: charId } });
fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.name === 'Martyr');
await startCombatViaUI();
fireEvent.change(screen.getByPlaceholderText('HP'), { target: { value: '10' } });
fireEvent.click(screen.getByTitle('Damage'));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.currentHp === 0);
fireEvent.click(screen.getByTitle('Fail 1'));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.deathFails === 1);
fireEvent.click(screen.getByTitle('Fail 2'));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.deathFails === 2);
fireEvent.click(screen.getByTitle('Fail 3'));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.isDying === true);
expect(lastEncCall().data.participants[0].isDying).toBe(true);
expect(lastEncCall().data.participants[0].deathFails).toBe(3);
expect(screen.getAllByText('StillHere').length).toBeGreaterThan(0);
expect(form.queryByRole('option', { name: 'StillHere' })).not.toBeInTheDocument();
});
});
+13 -11
View File
@@ -29,8 +29,9 @@ describe('Participant -> Firebase', () => {
const p = call.data.participants[0];
expect(p).toMatchObject({
name: 'Goblin', type: 'monster', maxHp: 7, currentHp: 7,
isNpc: false, isActive: true, deathSaves: 0, isDying: false, conditions: [],
isActive: true, status: 'conscious', deathSaveSuccesses: 0, deathSaveFailures: 0, conditions: [],
});
expect(p).not.toHaveProperty('isNpc');
expect(p).toHaveProperty('id');
expect(p).toHaveProperty('initiative');
});
@@ -43,7 +44,7 @@ describe('Participant -> Firebase', () => {
expect(p.initiative).toBeLessThanOrEqual(23);
});
test('addMonster as NPC: isNpc true', async () => {
test('addMonster as NPC: type npc', async () => {
await setupReady();
const form = within(getParticipantForm());
fireEvent.change(form.getByPlaceholderText('e.g., Dire Wolf'), { target: { value: 'Guard' } });
@@ -53,7 +54,8 @@ describe('Participant -> Firebase', () => {
const p = lastEncCall()?.data?.participants?.[0];
return p && p.name === 'Guard';
});
expect(lastEncCall().data.participants[0].isNpc).toBe(true);
expect(lastEncCall().data.participants[0].type).toBe('npc');
expect(lastEncCall().data.participants[0]).not.toHaveProperty('isNpc');
});
test('deleteParticipant: updateDoc removes participant', async () => {
@@ -68,7 +70,7 @@ describe('Participant -> Firebase', () => {
test('toggleActive: updateDoc flips isActive', async () => {
await setupReady();
await addMonsterViaUI('Toggle', 10, 0);
fireEvent.click(screen.getByTitle('Mark Inactive'));
fireEvent.click(screen.getByRole('button', { name: 'Disable participant' }));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.isActive === false);
expect(lastEncCall().data.participants[0].isActive).toBe(false);
});
@@ -83,7 +85,7 @@ describe('Participant -> Firebase', () => {
expect(lastEncCall().data.participants[0].currentHp).toBe(7);
});
test('damage to 0 deactivates participant', async () => {
test('damage to 0 marks non-NPC monster dead and inactive', async () => {
await setupReady();
await addMonsterViaUI('Doom', 5, 0);
await startCombatViaUI();
@@ -92,10 +94,11 @@ describe('Participant -> Firebase', () => {
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.currentHp === 0);
const p = lastEncCall().data.participants[0];
expect(p.currentHp).toBe(0);
expect(p.status).toBe('dead');
expect(p.isActive).toBe(false);
});
test('heal revives from 0 (reactivates, resets death saves)', async () => {
test('normal heal does not revive dead non-NPC monster', async () => {
await setupReady();
await addMonsterViaUI('Revive', 5, 0);
await startCombatViaUI();
@@ -104,17 +107,16 @@ describe('Participant -> Firebase', () => {
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.currentHp === 0);
fireEvent.change(screen.getByPlaceholderText('HP'), { target: { value: '3' } });
fireEvent.click(screen.getByTitle(/Heal/i));
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.currentHp === 3);
await waitFor(() => lastEncCall()?.data?.participants?.[0]?.status === 'dead');
const p = lastEncCall().data.participants[0];
expect(p.currentHp).toBe(3);
expect(p.isActive).toBe(true);
expect(p.deathSaves).toBe(0);
expect(p.currentHp).toBe(0);
expect(p.status).toBe('dead');
});
test('toggleCondition: updateDoc adds condition to array', async () => {
await setupReady();
await addMonsterViaUI('Cond', 10, 0);
fireEvent.click(screen.getByTitle('Conditions'));
fireEvent.click(screen.getByRole('button', { name: 'Open conditions' }));
await waitFor(() => screen.getByRole('button', { name: /Blinded/i }));
fireEvent.click(screen.getByRole('button', { name: /Blinded/i }));
await waitFor(() => {
+42
View File
@@ -0,0 +1,42 @@
import { screen, fireEvent } from '@testing-library/react';
import '@testing-library/jest-dom';
import { setupReady, addMonsterViaUI } from './testHelpers';
describe('participant action selected states', () => {
test('active toggle clearly changes to selected inactive state', async () => {
await setupReady('ActionCamp1', 'ActionEnc1');
await addMonsterViaUI('Toggle Orc', 15, 3);
const disable = screen.getByRole('button', { name: 'Disable participant' });
expect(disable).toHaveAttribute('aria-pressed', 'true');
expect(disable).toHaveClass('bg-emerald-700');
fireEvent.click(disable);
const enable = await screen.findByRole('button', { name: 'Enable participant' });
expect(enable).toHaveAttribute('aria-pressed', 'false');
expect(enable).toHaveClass('bg-red-900', 'ring-red-500');
});
test('conditions toggle highlights open state and gives close action', async () => {
await setupReady('ActionCamp2', 'ActionEnc2');
await addMonsterViaUI('Condition Orc', 15, 3);
const open = screen.getByRole('button', { name: 'Open conditions' });
expect(open).toHaveAttribute('aria-expanded', 'false');
fireEvent.click(open);
const close = screen.getByRole('button', { name: 'Close conditions' });
expect(close).toHaveAttribute('aria-expanded', 'true');
expect(close).toHaveClass('bg-purple-700', 'ring-purple-300');
});
test('edit toggle exposes selected state while editor is open', async () => {
await setupReady('ActionCamp3', 'ActionEnc3');
await addMonsterViaUI('Edit Orc', 15, 3);
fireEvent.click(screen.getByRole('button', { name: 'Edit participant' }));
const closeEditor = screen.getByRole('button', { name: 'Close participant editor' });
expect(closeEditor).toHaveAttribute('aria-pressed', 'true');
expect(closeEditor).toHaveClass('bg-amber-500', 'ring-amber-200');
});
});
+2 -2
View File
@@ -16,7 +16,7 @@ function lastParticipantsUpdate() {
async function addOne(form, name, hp, mod, init) {
fireEvent.change(form.getByPlaceholderText('e.g., Dire Wolf'), { target: { value: name } });
fireEvent.change(form.getByLabelText(/Init Mod/i), { target: { value: String(mod) } });
fireEvent.change(form.getByLabelText(/Max HP/i), { target: { value: String(hp) } });
fireEvent.change(document.getElementById('monsterMaxHp'), { target: { value: String(hp) } });
fireEvent.change(form.getByPlaceholderText('auto'), { target: { value: String(init) } });
fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
await waitFor(() => {
@@ -57,7 +57,7 @@ describe('reslot on all mutation paths', () => {
expect(lastParticipantsUpdate().map(p => p.name)).toEqual(['Orc', 'Goblin']);
// open edit modal for Goblin, bump init to 8
const editBtns = screen.getAllByTitle('Edit');
const editBtns = screen.getAllByRole('button', { name: 'Edit participant' });
const goblinEdit = editBtns.find(b => b.closest('li')?.textContent.includes('Goblin'));
fireEvent.click(goblinEdit);
+95
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@@ -0,0 +1,95 @@
import { screen, fireEvent, waitFor } from '@testing-library/react';
import '@testing-library/jest-dom';
import { setupReady } from './testHelpers';
describe('screen controls', () => {
let originalRequestFullscreen;
let originalExitFullscreen;
let originalFullscreenElement;
let originalVisibilityState;
let originalWakeLock;
beforeEach(() => {
localStorage.clear();
originalRequestFullscreen = document.documentElement.requestFullscreen;
originalExitFullscreen = document.exitFullscreen;
originalFullscreenElement = Object.getOwnPropertyDescriptor(document, 'fullscreenElement');
originalVisibilityState = Object.getOwnPropertyDescriptor(document, 'visibilityState');
originalWakeLock = Object.getOwnPropertyDescriptor(navigator, 'wakeLock');
});
afterEach(() => {
document.documentElement.requestFullscreen = originalRequestFullscreen;
document.exitFullscreen = originalExitFullscreen;
if (originalFullscreenElement) Object.defineProperty(document, 'fullscreenElement', originalFullscreenElement);
else Object.defineProperty(document, 'fullscreenElement', { configurable: true, value: null });
if (originalVisibilityState) Object.defineProperty(document, 'visibilityState', originalVisibilityState);
if (originalWakeLock) Object.defineProperty(navigator, 'wakeLock', originalWakeLock);
else Object.defineProperty(navigator, 'wakeLock', { configurable: true, value: undefined });
localStorage.clear();
});
test('encounter header exposes prevent-sleep, browser-fullscreen, and popout controls', async () => {
await setupReady('ScreenCamp', 'ScreenEnc');
expect(screen.getAllByRole('button', { name: 'Prevent sleep' }).length).toBeGreaterThanOrEqual(2);
expect(screen.getAllByRole('button', { name: 'Enter browser fullscreen' })).toHaveLength(1);
expect(screen.getByRole('button', { name: 'Expand encounter to full page' })).toBeInTheDocument();
});
test('re-acquires wake lock when tablet becomes visible after browser release', async () => {
let releaseListener;
const sentinel = {
released: false,
release: jest.fn().mockResolvedValue(undefined),
addEventListener: jest.fn((event, callback) => { if (event === 'release') releaseListener = callback; }),
};
const request = jest.fn().mockResolvedValue(sentinel);
Object.defineProperty(navigator, 'wakeLock', { configurable: true, value: { request } });
let visibility = 'visible';
Object.defineProperty(document, 'visibilityState', { configurable: true, get: () => visibility });
await setupReady('WakeCamp', 'WakeEnc');
fireEvent.click(screen.getAllByRole('button', { name: 'Prevent sleep' })[0]);
await waitFor(() => expect(request).toHaveBeenCalledTimes(1));
visibility = 'hidden';
releaseListener();
visibility = 'visible';
document.dispatchEvent(new Event('visibilitychange'));
await waitFor(() => expect(request).toHaveBeenCalledTimes(2));
});
test('character editor has labeled tablet-sized save button', async () => {
await setupReady('SaveCamp', 'SaveEnc');
fireEvent.change(screen.getByLabelText('Name', { selector: '#characterName' }), { target: { value: 'Tablet Hero' } });
fireEvent.click(screen.getByRole('button', { name: 'Add Character' }));
await screen.findByText('Tablet Hero');
fireEvent.click(screen.getByRole('button', { name: 'Edit character' }));
const save = screen.getByRole('button', { name: 'Save character' });
expect(save).toHaveTextContent('Save');
expect(save).toHaveClass('min-h-[40px]');
});
test('attempts to restore fullscreen when tablet becomes visible after lock', async () => {
const requestFullscreen = jest.fn().mockResolvedValue(undefined);
document.documentElement.requestFullscreen = requestFullscreen;
document.exitFullscreen = jest.fn().mockResolvedValue(undefined);
Object.defineProperty(document, 'fullscreenElement', { configurable: true, get: () => null });
let visibility = 'visible';
Object.defineProperty(document, 'visibilityState', { configurable: true, get: () => visibility });
await setupReady('RestoreCamp', 'RestoreEnc');
fireEvent.click(screen.getByRole('button', { name: 'Enter browser fullscreen' }));
await waitFor(() => expect(requestFullscreen).toHaveBeenCalledTimes(1));
visibility = 'hidden';
document.dispatchEvent(new Event('fullscreenchange'));
visibility = 'visible';
document.dispatchEvent(new Event('visibilitychange'));
await waitFor(() => expect(requestFullscreen).toHaveBeenCalledTimes(2));
});
});
+1 -1
View File
@@ -74,7 +74,7 @@ export async function addMonsterViaUI(name = 'Goblin', maxHp = 7, initMod = 2) {
const form = within(getParticipantForm());
fireEvent.change(form.getByPlaceholderText('e.g., Dire Wolf'), { target: { value: name } });
fireEvent.change(form.getByLabelText(/Init Mod/i), { target: { value: String(initMod) } });
fireEvent.change(form.getByLabelText(/Max HP/i), { target: { value: String(maxHp) } });
fireEvent.change(document.getElementById('monsterMaxHp'), { target: { value: String(maxHp) } });
fireEvent.click(form.getByRole('button', { name: /Add to Encounter/i }));
const { getCalls } = require('../__mocks__/firebase/_mock-db');
await waitFor(() => {